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			132 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- Prevent anyone else accessing those functions
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local forceload_block = core.forceload_block
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local forceload_free_block = core.forceload_free_block
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core.forceload_block = nil
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core.forceload_free_block = nil
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local blocks_forceloaded
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local blocks_temploaded = {}
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local total_forceloaded = 0
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-- true, if the forceloaded blocks got changed (flag for persistence on-disk)
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local forceload_blocks_changed = false
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local BLOCKSIZE = core.MAP_BLOCKSIZE
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local function get_blockpos(pos)
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	return {
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		x = math.floor(pos.x/BLOCKSIZE),
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		y = math.floor(pos.y/BLOCKSIZE),
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		z = math.floor(pos.z/BLOCKSIZE)}
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end
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-- When we create/free a forceload, it's either transient or persistent. We want
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-- to add to/remove from the table that corresponds to the type of forceload, but
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-- we also need the other table because whether we forceload a block depends on
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-- both tables.
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-- This function returns the "primary" table we are adding to/removing from, and
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-- the other table.
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local function get_relevant_tables(transient)
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	if transient then
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		return blocks_temploaded, blocks_forceloaded
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	else
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		return blocks_forceloaded, blocks_temploaded
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	end
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end
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function core.forceload_block(pos, transient)
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	-- set changed flag
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	forceload_blocks_changed = true
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	local blockpos = get_blockpos(pos)
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	local hash = core.hash_node_position(blockpos)
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	local relevant_table, other_table = get_relevant_tables(transient)
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	if relevant_table[hash] ~= nil then
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		relevant_table[hash] = relevant_table[hash] + 1
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		return true
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	elseif other_table[hash] ~= nil then
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		relevant_table[hash] = 1
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	else
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		if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then
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			return false
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		end
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		total_forceloaded = total_forceloaded+1
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		relevant_table[hash] = 1
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		forceload_block(blockpos)
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		return true
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	end
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end
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function core.forceload_free_block(pos, transient)
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	-- set changed flag
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	forceload_blocks_changed = true
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	local blockpos = get_blockpos(pos)
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	local hash = core.hash_node_position(blockpos)
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	local relevant_table, other_table = get_relevant_tables(transient)
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	if relevant_table[hash] == nil then return end
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	if relevant_table[hash] > 1 then
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		relevant_table[hash] = relevant_table[hash] - 1
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	elseif other_table[hash] ~= nil then
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		relevant_table[hash] = nil
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	else
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		total_forceloaded = total_forceloaded-1
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		relevant_table[hash] = nil
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		forceload_free_block(blockpos)
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	end
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end
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-- Keep the forceloaded areas after restart
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local wpath = core.get_worldpath()
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local function read_file(filename)
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	local f = io.open(filename, "r")
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	if f==nil then return {} end
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	local t = f:read("*all")
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	f:close()
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	if t=="" or t==nil then return {} end
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	return core.deserialize(t) or {}
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end
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local function write_file(filename, table)
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	local f = io.open(filename, "w")
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	f:write(core.serialize(table))
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	f:close()
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end
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blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
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for _, __ in pairs(blocks_forceloaded) do
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	total_forceloaded = total_forceloaded + 1
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end
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core.after(5, function()
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	for hash, _ in pairs(blocks_forceloaded) do
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		local blockpos = core.get_position_from_hash(hash)
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		forceload_block(blockpos)
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	end
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end)
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-- persists the currently forceloaded blocks to disk
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local function persist_forceloaded_blocks()
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	write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
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end
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-- periodical forceload persistence
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local function periodically_persist_forceloaded_blocks()
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	-- only persist if the blocks actually changed
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	if forceload_blocks_changed then
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		persist_forceloaded_blocks()
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		-- reset changed flag
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		forceload_blocks_changed = false
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	end
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	-- recheck after some time
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	core.after(10, periodically_persist_forceloaded_blocks)
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end
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-- persist periodically
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core.after(5, periodically_persist_forceloaded_blocks)
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-- persist on shutdown
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core.register_on_shutdown(persist_forceloaded_blocks)
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