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			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef INVENTORY_HEADER
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#define INVENTORY_HEADER
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#include <iostream>
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#include <string>
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#include <vector>
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#include "irrlichttypes.h"
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#include "debug.h"
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#include "itemdef.h"
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struct ToolCapabilities;
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struct ItemStack
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{
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	ItemStack(): name(""), count(0), wear(0), metadata("") {}
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	ItemStack(std::string name_, u16 count_,
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			u16 wear, std::string metadata_,
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			IItemDefManager *itemdef);
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	~ItemStack() {}
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	// Serialization
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	void serialize(std::ostream &os) const;
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	void deSerialize(std::istream &is, IItemDefManager *itemdef);
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	void deSerialize(const std::string &s, IItemDefManager *itemdef);
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	// Returns the string used for inventory
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	std::string getItemString() const;
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	/*
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		Quantity methods
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	*/
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	bool empty() const
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	{
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		return count == 0;
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	}
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	void clear()
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	{
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		name = "";
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		count = 0;
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		wear = 0;
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		metadata = "";
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	}
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	void add(u16 n)
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	{
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		count += n;
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	}
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	void remove(u16 n)
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	{
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		assert(count >= n);
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		count -= n;
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		if(count == 0)
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			clear(); // reset name, wear and metadata too
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	}
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	// Maximum size of a stack
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	u16 getStackMax(IItemDefManager *itemdef) const
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	{
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		s16 max = itemdef->get(name).stack_max;
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		return (max >= 0) ? max : 0;
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	}
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	// Number of items that can be added to this stack
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	u16 freeSpace(IItemDefManager *itemdef) const
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	{
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		u16 max = getStackMax(itemdef);
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		if(count > max)
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			return 0;
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		return max - count;
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	}
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	// Returns false if item is not known and cannot be used
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	bool isKnown(IItemDefManager *itemdef) const
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	{
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		return itemdef->isKnown(name);
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	}
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	// Returns a pointer to the item definition struct,
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	// or a fallback one (name="unknown") if the item is unknown.
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	const ItemDefinition& getDefinition(
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			IItemDefManager *itemdef) const
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	{
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		return itemdef->get(name);
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	}
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	// Get tool digging properties, or those of the hand if not a tool
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	const ToolCapabilities& getToolCapabilities(
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			IItemDefManager *itemdef) const
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	{
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		ToolCapabilities *cap;
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		cap = itemdef->get(name).tool_capabilities;
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		if(cap == NULL)
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			cap = itemdef->get("").tool_capabilities;
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		assert(cap != NULL);
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		return *cap;
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	}
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	// Wear out (only tools)
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	// Returns true if the item is (was) a tool
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	bool addWear(s32 amount, IItemDefManager *itemdef)
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	{
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		if(getDefinition(itemdef).type == ITEM_TOOL)
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		{
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			if(amount > 65535 - wear)
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				clear();
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			else if(amount < -wear)
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				wear = 0;
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			else
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				wear += amount;
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			return true;
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		}
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		else
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		{
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			return false;
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		}
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	}
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	// If possible, adds newitem to this item.
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	// If cannot be added at all, returns the item back.
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	// If can be added partly, decremented item is returned back.
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	// If can be added fully, empty item is returned.
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	ItemStack addItem(const ItemStack &newitem,
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			IItemDefManager *itemdef);
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	// Checks whether newitem could be added.
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	// If restitem is non-NULL, it receives the part of newitem that
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	// would be left over after adding.
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	bool itemFits(const ItemStack &newitem,
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			ItemStack *restitem,  // may be NULL
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			IItemDefManager *itemdef) const;
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	// Takes some items.
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	// If there are not enough, takes as many as it can.
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	// Returns empty item if couldn't take any.
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	ItemStack takeItem(u32 takecount);
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	// Similar to takeItem, but keeps this ItemStack intact.
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	ItemStack peekItem(u32 peekcount) const;
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	/*
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		Properties
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	*/
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	std::string name;
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	u16 count;
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	u16 wear;
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	std::string metadata;
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};
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class InventoryList
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{
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public:
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	InventoryList(std::string name, u32 size, IItemDefManager *itemdef);
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	~InventoryList();
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	void clearItems();
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	void setSize(u32 newsize);
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	void setWidth(u32 newWidth);
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	void setName(const std::string &name);
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	void serialize(std::ostream &os) const;
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	void deSerialize(std::istream &is);
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	InventoryList(const InventoryList &other);
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	InventoryList & operator = (const InventoryList &other);
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	bool operator == (const InventoryList &other) const;
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	bool operator != (const InventoryList &other) const
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	{
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		return !(*this == other);
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	}
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	const std::string &getName() const;
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	u32 getSize() const;
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	u32 getWidth() const;
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	// Count used slots
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	u32 getUsedSlots() const;
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	u32 getFreeSlots() const;
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	// Get reference to item
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	const ItemStack& getItem(u32 i) const;
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	ItemStack& getItem(u32 i);
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	// Returns old item. Parameter can be an empty item.
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	ItemStack changeItem(u32 i, const ItemStack &newitem);
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	// Delete item
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	void deleteItem(u32 i);
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	// Adds an item to a suitable place. Returns leftover item (possibly empty).
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	ItemStack addItem(const ItemStack &newitem);
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	// If possible, adds item to given slot.
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	// If cannot be added at all, returns the item back.
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	// If can be added partly, decremented item is returned back.
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	// If can be added fully, empty item is returned.
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	ItemStack addItem(u32 i, const ItemStack &newitem);
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	// Checks whether the item could be added to the given slot
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	// If restitem is non-NULL, it receives the part of newitem that
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	// would be left over after adding.
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	bool itemFits(const u32 i, const ItemStack &newitem,
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			ItemStack *restitem = NULL) const;
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	// Checks whether there is room for a given item
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	bool roomForItem(const ItemStack &item) const;
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	// Checks whether the given count of the given item name
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	// exists in this inventory list.
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	bool containsItem(const ItemStack &item) const;
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	// Removes the given count of the given item name from
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	// this inventory list. Walks the list in reverse order.
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	// If not as many items exist as requested, removes as
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	// many as possible.
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	// Returns the items that were actually removed.
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	ItemStack removeItem(const ItemStack &item);
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	// Takes some items from a slot.
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	// If there are not enough, takes as many as it can.
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	// Returns empty item if couldn't take any.
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	ItemStack takeItem(u32 i, u32 takecount);
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	// Similar to takeItem, but keeps the slot intact.
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	ItemStack peekItem(u32 i, u32 peekcount) const;
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	// Move an item to a different list (or a different stack in the same list)
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	// count is the maximum number of items to move (0 for everything)
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	void moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count = 0);
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private:
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	std::vector<ItemStack> m_items;
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	u32 m_size, m_width;
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	std::string m_name;
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	IItemDefManager *m_itemdef;
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};
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class Inventory
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{
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public:
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	~Inventory();
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	void clear();
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	void clearContents();
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	Inventory(IItemDefManager *itemdef);
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	Inventory(const Inventory &other);
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	Inventory & operator = (const Inventory &other);
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	bool operator == (const Inventory &other) const;
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	bool operator != (const Inventory &other) const
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	{
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		return !(*this == other);
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	}
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	void serialize(std::ostream &os) const;
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	void deSerialize(std::istream &is);
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	InventoryList * addList(const std::string &name, u32 size);
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	InventoryList * getList(const std::string &name);
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	const InventoryList * getList(const std::string &name) const;
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	std::vector<const InventoryList*> getLists();
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	bool deleteList(const std::string &name);
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	// A shorthand for adding items. Returns leftover item (possibly empty).
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	ItemStack addItem(const std::string &listname, const ItemStack &newitem)
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	{
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		InventoryList *list = getList(listname);
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		if(list == NULL)
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			return newitem;
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		return list->addItem(newitem);
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	}
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private:
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	// -1 if not found
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	const s32 getListIndex(const std::string &name) const;
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	std::vector<InventoryList*> m_lists;
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	IItemDefManager *m_itemdef;
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};
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#endif
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