mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-30 15:05:32 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			137 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 | |
| Copyright (C) 2015-2018 paramat
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <unordered_set>
 | |
| #include "objdef.h"
 | |
| #include "noise.h"
 | |
| #include "nodedef.h"
 | |
| 
 | |
| class Mapgen;
 | |
| class MMVManip;
 | |
| class PcgRandom;
 | |
| class Schematic;
 | |
| 
 | |
| enum DecorationType {
 | |
| 	DECO_SIMPLE,
 | |
| 	DECO_SCHEMATIC,
 | |
| 	DECO_LSYSTEM
 | |
| };
 | |
| 
 | |
| #define DECO_PLACE_CENTER_X  0x01
 | |
| #define DECO_PLACE_CENTER_Y  0x02
 | |
| #define DECO_PLACE_CENTER_Z  0x04
 | |
| #define DECO_USE_NOISE       0x08
 | |
| #define DECO_FORCE_PLACEMENT 0x10
 | |
| #define DECO_LIQUID_SURFACE  0x20
 | |
| #define DECO_ALL_FLOORS      0x40
 | |
| #define DECO_ALL_CEILINGS    0x80
 | |
| 
 | |
| extern FlagDesc flagdesc_deco[];
 | |
| 
 | |
| 
 | |
| class Decoration : public ObjDef, public NodeResolver {
 | |
| public:
 | |
| 	Decoration() = default;
 | |
| 	virtual ~Decoration() = default;
 | |
| 
 | |
| 	virtual void resolveNodeNames();
 | |
| 
 | |
| 	bool canPlaceDecoration(MMVManip *vm, v3s16 p);
 | |
| 	size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
 | |
| 
 | |
| 	virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) = 0;
 | |
| 
 | |
| 	u32 flags = 0;
 | |
| 	int mapseed = 0;
 | |
| 	std::vector<content_t> c_place_on;
 | |
| 	s16 sidelen = 1;
 | |
| 	s16 y_min;
 | |
| 	s16 y_max;
 | |
| 	float fill_ratio = 0.0f;
 | |
| 	NoiseParams np;
 | |
| 	std::vector<content_t> c_spawnby;
 | |
| 	s16 nspawnby;
 | |
| 	s16 place_offset_y = 0;
 | |
| 
 | |
| 	std::unordered_set<u8> biomes;
 | |
| };
 | |
| 
 | |
| 
 | |
| class DecoSimple : public Decoration {
 | |
| public:
 | |
| 	virtual void resolveNodeNames();
 | |
| 	virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
 | |
| 
 | |
| 	std::vector<content_t> c_decos;
 | |
| 	s16 deco_height;
 | |
| 	s16 deco_height_max;
 | |
| 	u8 deco_param2;
 | |
| 	u8 deco_param2_max;
 | |
| };
 | |
| 
 | |
| 
 | |
| class DecoSchematic : public Decoration {
 | |
| public:
 | |
| 	DecoSchematic() = default;
 | |
| 
 | |
| 	virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
 | |
| 
 | |
| 	Rotation rotation;
 | |
| 	Schematic *schematic = nullptr;
 | |
| };
 | |
| 
 | |
| 
 | |
| /*
 | |
| class DecoLSystem : public Decoration {
 | |
| public:
 | |
| 	virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
 | |
| };
 | |
| */
 | |
| 
 | |
| 
 | |
| class DecorationManager : public ObjDefManager {
 | |
| public:
 | |
| 	DecorationManager(IGameDef *gamedef);
 | |
| 	virtual ~DecorationManager() = default;
 | |
| 
 | |
| 	const char *getObjectTitle() const
 | |
| 	{
 | |
| 		return "decoration";
 | |
| 	}
 | |
| 
 | |
| 	static Decoration *create(DecorationType type)
 | |
| 	{
 | |
| 		switch (type) {
 | |
| 		case DECO_SIMPLE:
 | |
| 			return new DecoSimple;
 | |
| 		case DECO_SCHEMATIC:
 | |
| 			return new DecoSchematic;
 | |
| 		//case DECO_LSYSTEM:
 | |
| 		//	return new DecoLSystem;
 | |
| 		default:
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
 | |
| };
 |