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			147 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --Minetest
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| --Copyright (C) 2013 sapier
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| --
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| --This program is free software; you can redistribute it and/or modify
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| --it under the terms of the GNU Lesser General Public License as published by
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| --the Free Software Foundation; either version 2.1 of the License, or
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| --(at your option) any later version.
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| --
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| --This program is distributed in the hope that it will be useful,
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| --but WITHOUT ANY WARRANTY; without even the implied warranty of
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| --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| --GNU Lesser General Public License for more details.
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| --
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| --You should have received a copy of the GNU Lesser General Public License along
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| --with this program; if not, write to the Free Software Foundation, Inc.,
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| --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| 
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| mm_texture = {}
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| 
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| --------------------------------------------------------------------------------
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| function mm_texture.init()
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| 	mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. 
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| 						DIR_DELIM .. "pack" .. DIR_DELIM
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| 	mm_texture.basetexturedir = mm_texture.defaulttexturedir
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| 	
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| 	mm_texture.texturepack = engine.setting_get("texture_path")
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| 	
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| 	mm_texture.gameid = nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_texture.update(tab,gamedetails)
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| 	if tab ~= "singleplayer" then
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| 		mm_texture.reset()
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| 		return
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| 	end
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| 
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| 	if gamedetails == nil then
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| 		return
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| 	end
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| 	
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| 	mm_texture.update_game(gamedetails)
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_texture.reset()
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| 	mm_texture.gameid = nil
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| 	local have_bg      = false
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| 	local have_overlay = mm_texture.set_generic("overlay")
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| 	
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| 	if not have_overlay then
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| 		have_bg = mm_texture.set_generic("background")
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| 	end
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| 	
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| 	mm_texture.clear("header")
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| 	mm_texture.clear("footer")
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| 	engine.set_clouds(false)
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| 	
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| 	mm_texture.set_generic("footer")
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| 	mm_texture.set_generic("header")
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| 	
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| 	if not have_bg and
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| 		engine.setting_getbool("enable_clouds") then
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| 			engine.set_clouds(true)
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_texture.update_game(gamedetails)
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| 	if mm_texture.gameid == gamedetails.id then
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| 		return
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| 	end
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| 	
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| 	local have_bg      = false 
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| 	local have_overlay = mm_texture.set_game("overlay",gamedetails)
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| 	
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| 	if not have_overlay then
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| 		have_bg = mm_texture.set_game("background",gamedetails)
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| 	end
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| 	
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| 	mm_texture.clear("header")
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| 	mm_texture.clear("footer")
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| 	engine.set_clouds(false)
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| 	
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| 	if not have_bg and
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| 		engine.setting_getbool("enable_clouds") then
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| 			engine.set_clouds(true)
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| 	end
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| 	
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| 	mm_texture.set_game("footer",gamedetails)
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| 	mm_texture.set_game("header",gamedetails)
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| 	
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| 	mm_texture.gameid = gamedetails.id
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_texture.clear(identifier)
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| 	engine.set_background(identifier,"")
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_texture.set_generic(identifier)
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| 	--try texture pack first
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| 	if mm_texture.texturepack ~= nil then
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| 		local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. 
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| 										identifier .. ".png"
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| 		if engine.set_background(identifier,path) then
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| 			return true
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| 		end
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| 	end
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| 	
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| 	if mm_texture.defaulttexturedir ~= nil then
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| 		local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. 
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| 										identifier .. ".png"
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| 		if engine.set_background(identifier,path) then
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| 			return true
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| 		end
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| 	end
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| 	
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| 	return false
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_texture.set_game(identifier,gamedetails)
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| 	
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| 	if gamedetails == nil then
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| 		return false
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| 	end
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| 
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| 	if mm_texture.texturepack ~= nil then
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| 		local path = mm_texture.texturepack .. DIR_DELIM ..
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| 						gamedetails.id .. "_menu_" .. identifier .. ".png"
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| 		if engine.set_background(identifier,path) then
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| 			return true
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| 		end
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| 	end
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| 	
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| 	local path = gamedetails.path .. DIR_DELIM .."menu" .. 
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| 									 DIR_DELIM .. identifier .. ".png"
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| 	if engine.set_background(identifier,path) then
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| 		return true
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| 	end
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| 	
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| 	return false
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| end
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