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			448 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| # This file is read by default from:
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| # ../minetest.conf
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| # ../../minetest.conf
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| # Any other path can be chosen by passing the path as a parameter
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| # to the program, eg. "minetest.exe --config ../minetest.conf.example"
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| #
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| # By default, all the settings are commented and not functional.
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| # Uncomment settings by removing the preceding #.
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| #
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| # Further documentation:
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| # http://wiki.minetest.net/
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| #
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| # NOTE: This file might not be up-to-date, refer to the
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| #       defaultsettings.cpp file for an up-to-date list:
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| # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
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| #
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| # A vim command to convert most of defaultsettings.cpp to conf file format:
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| # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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| # Note: Some of the settings are implemented in Lua
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| 
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| #
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| # Client and server
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| #
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| 
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| # Name of player; on a server this is the main admin
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| #name =
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| 
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| #
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| # Client stuff
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| #
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| 
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| # Port to connect to (UDP)
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| #remote_port =
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| # Key mappings
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| # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #keymap_forward = KEY_KEY_W
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| #keymap_backward = KEY_KEY_S
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| #keymap_left = KEY_KEY_A
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| #keymap_right = KEY_KEY_D
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| #keymap_jump = KEY_SPACE
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| #keymap_sneak = KEY_LSHIFT
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| #keymap_inventory = KEY_KEY_I
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| # Go down ladder / go down in fly mode / go fast in fast mode
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| #keymap_special1 = KEY_KEY_E
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| #keymap_chat = KEY_KEY_T
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| #keymap_cmd = /
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| #keyman_console = KEY_F10
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| #keymap_rangeselect = KEY_KEY_R
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| #keymap_freemove = KEY_KEY_K
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| #keymap_fastmove = KEY_KEY_J
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| #keymap_screenshot = KEY_F12
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| # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
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| #aux1_descends = false
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| # Doubletaping the jump key toogles fly mode
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| #doubletap_jump = false
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| # If false aux1 is used to fly fast
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| #always_fly_fast = true
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| # Some (temporary) keys for debugging
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| #keymap_print_debug_stacks = KEY_KEY_P
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| #keymap_quicktune_prev = KEY_HOME
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| #keymap_quicktune_next = KEY_END
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| #keymap_quicktune_dec = KEY_NEXT
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| #keymap_quicktune_inc = KEY_PRIOR
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| 
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| # Minimum FPS
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| # The amount of rendered stuff is dynamically set according to this
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| #wanted_fps = 30
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| # If FPS would go higher than this, limit it by sleeping
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| # (to not waste CPU power for no benefit)
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| #fps_max = 60
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| # Maximum FPS when game is paused
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| #pause_fps_max = 20
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| # The allowed adjustment range for the automatic rendering range adjustment
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| #viewing_range_nodes_max = 160
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| #viewing_range_nodes_min = 35
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| # Initial window size
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| #screenW = 800
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| #screenH = 600
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| #fullscreen = false
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| #fullscreen_bpp = 24
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| # Experimental option, might cause visible spaces between blocks
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| # when set to higher number than 0
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| #fsaa = 0
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| #vsync = false
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| #fov = 72
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| # Address to connect to (#blank = start local server)
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| #address =
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| # Enable random user input, for testing
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| #random_input = false
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| # Timeout for client to remove unused map data from memory
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| #client_unload_unused_data_timeout = 600
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| # Whether to fog out the end of the visible area
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| #enable_fog = true
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| # Enable a bit lower water surface; disable for speed (not quite optimized)
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| #new_style_water = false
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| # Constant volume liquids
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| #liquid_finite = false
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| # Max liquids processed per step
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| #liquid_loop_max = 10000
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| # Update liquids every .. recommend for finite: 0.2
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| #liquid_update = 1.0
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| # Relax flowing blocks to source if level near max and N nearby
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| #  source blocks, more realistic, but not true constant.
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| #  values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
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| #  (for finite liquids)
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| #liquid_relax = 2
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| # Optimization: faster cave flood (and not true constant)
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| #  (for finite liquids)
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| #liquid_fast_flood = 1
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| # Underground water and lava springs, its infnity sources if liquid_finite enabled
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| #underground_springs = 1
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| # Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
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| #weather = false
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| # Enable nice leaves; disable for speed
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| #new_style_leaves = true
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| # Enable smooth lighting with simple ambient occlusion;
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| # disable for speed or for different looks.
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| #smooth_lighting = true
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| # Path to texture directory. All textures are first searched from here.
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| #texture_path =
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| # Video back-end.
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| # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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| #video_driver = opengl
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| # Unobstructed movement without physics, downwards key is keymap_special1
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| #free_move = false
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| # Continuous forward movement (for testing)
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| #continuous_forward = false
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| # Fast movement (keymap_special1)
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| #fast_move = false
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| # Invert mouse
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| #invert_mouse = false
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| # Enable/disable clouds
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| #enable_clouds = true
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| #cloud_height = 120
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| #enable_3d_clouds = true
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| # Use a cloud animation for the main menu background
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| #menu_clouds = true
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| # Path for screenshots
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| #screenshot_path = .
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| # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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| #view_bobbing_amount = 1.0
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| # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
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| #fall_bobbing_amount = 0.0
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| # Anaglyph stereo
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| #anaglyph = false
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| #anaglyph_strength = 0.1
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| # In-game chat console background color (R,G,B)
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| #console_color = (0,0,0)
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| # In-game chat console background alpha (opaqueness, between 0 and 255)
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| #console_alpha = 200
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| # Selection box border color (R,G,B)
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| #selectionbox_color = (0,0,0)
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| # Crosshair color (R,G,B)
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| #crosshair_color = (255,255,255)
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| # Cross alpha (opaqueness, between 0 and 255)
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| #crosshair_alpha = 255
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| # Sensitivity multiplier
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| #mouse_sensitivity = 0.2
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| # Sound settings
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| #enable_sound = true
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| #sound_volume = 0.7
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| # Whether node texture animations should be desynchronized per MapBlock
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| #desynchronize_mapblock_texture_animation = true
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| # Texture filtering settings
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| #mip_map = false
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| #anisotropic_filter = false
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| #bilinear_filter = false
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| #trilinear_filter = false
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| # Set to true to pre-generate all item visuals
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| #preload_item_visuals = true
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| # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
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| #enable_shaders = true
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| # Set to true to enable textures bumpmapping. Requires shaders enabled.
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| #enable_bumpmapping = false
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| # Set to true enables parallax occlusion mapping. Requires shaders enabled.
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| #enable_parallax_occlusion = false
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| # Scale of parallax occlusion effect
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| #parallax_occlusion_scale = 0.08
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| # Bias of parallax occlusion effect, usually scale/2
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| #parallax_occlusion_bias = 0.04
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| # Set to true enables waving water. Requires shaders enabled.
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| #enable_waving_water = false
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| # Parameters for waving water:
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| #water_wave_height = 1.0
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| #water_wave_length = 20.0
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| #water_wave_speed = 5.0
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| # Set to true enables waving leaves. Requires shaders enabled.
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| #enable_waving_leaves = false
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| # Set to true enables waving plants. Requires shaders enabled.
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| #enable_waving_plants = false
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| # The time in seconds it takes between repeated
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| # right clicks when holding the right mouse button
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| #repeat_rightclick_time = 0.25
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| # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
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| #directional_colored_fog = true
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| 
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| # Default timeout for cURL, in milliseconds
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| # Only has an effect if compiled with cURL
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| #curl_timeout = 5000
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| # Limits number of parallel HTTP requests. Affects:
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| # - Media fetch if server uses remote_media setting
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| # - Serverlist download and server announcement
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| # - Downloads performed by main menu (e.g. mod manager)
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| # Only has an effect if compiled with cURL
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| #curl_parallel_limit = 8
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| 
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| # Url to the server list displayed in the Multiplayer Tab
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| #serverlist_url = servers.minetest.net
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| # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
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| #serverlist_file = favoriteservers.txt
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| 
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| # Whether freetype fonts are used, requires freetype support to be compiled in
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| #freetype = true
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| # Path to TrueTypeFont or bitmap
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| #font_path = fonts/liberationsans.ttf
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| #font_size = 13
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| # Font shadow offset, if 0 then shadow will not be drawn.
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| #font_shadow = 1
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| # Font shadow alpha (opaqueness, between 0 and 255)
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| #font_shadow_alpha = 128
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| #mono_font_path = fonts/liberationmono.ttf
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| #mono_font_size = 13
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| 
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| # This font will be used for certain languages
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| #fallback_font_path = fonts/DroidSansFallbackFull.ttf
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| #fallback_font_size = 13
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| #fallback_font_shadow = 1
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| #fallback_font_shadow_alpha = 128
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| 
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| #
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| # Server stuff
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| #
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| # Network port to listen (UDP)
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| #port = 30000
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| # Bind address
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| #bind_address =
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| # Name of server
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| #server_name = Minetest server
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| # Description of server
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| #server_description = mine here
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| # Domain name of server
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| #server_address = game.minetest.net
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| # Homepage of server
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| #server_url = http://minetest.net
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| # Automaticaly report to masterserver
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| #server_announce = 0
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| # Announce to this masterserver. if you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net
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| #serverlist_url = servers.minetest.net
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| # Default game (default when creating a new world)
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| #default_game = minetest
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| # World directory (everything in the world is stored here)
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| #map-dir = /custom/world
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| # Message of the Day
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| #motd = Welcome to this awesome Minetest server!
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| # Maximum number of players connected simultaneously
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| #max_users = 15
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| # Set to true to disallow old clients from connecting
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| #strict_protocol_version_checking = false
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| # Set to true to enable creative mode (unlimited inventory)
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| #creative_mode = false
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| # Enable players getting damage and dying
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| #enable_damage = false
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| # Despawn all non-peaceful mobs
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| #only_peaceful_mobs = false
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| # A chosen map seed for a new map, leave empty for random
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| #fixed_map_seed =
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| # Gives some stuff to players at the beginning
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| #give_initial_stuff = false
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| # New users need to input this password
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| #default_password =
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| # Available privileges: interact, shout, teleport, settime, privs, ...
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| # See /privs in game for a full list on your server and mod configuration.
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| #default_privs = interact, shout
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| # Whether players are shown to clients without any range limit
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| #unlimited_player_transfer_distance = true
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| # Whether to enable players killing each other
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| #enable_pvp = true
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| # If this is set, players will always (re)spawn at the given position
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| #static_spawnpoint = 0, 10, 0
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| # If true, new players cannot join with an empty password
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| #disallow_empty_password = false
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| # If true, disable cheat prevention in multiplayer
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| #disable_anticheat = false
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| # If true, actions are recorded for rollback
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| #enable_rollback_recording = false
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| 
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| # Profiler data print interval. #0 = disable.
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| #profiler_print_interval = 0
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| #enable_mapgen_debug_info = false
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| # from how far client knows about objects
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| #active_object_send_range_blocks = 3
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| # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
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| #active_block_range = 2
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| # how many blocks are flying in the wire simultaneously per client
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| #max_simultaneous_block_sends_per_client = 10
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| # how many blocks are flying in the wire simultaneously per server
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| #max_simultaneous_block_sends_server_total = 40
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| # From how far blocks are sent to clients (value * 16 nodes)
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| #max_block_send_distance = 10
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| # From how far blocks are generated for clients (value * 16 nodes)
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| #max_block_generate_distance = 6
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| # Number of extra blocks that can be loaded by /clearobjects at once
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| # This is a trade-off between sqlite transaction overhead and
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| # memory consumption (4096=100MB, as a rule of thumb)
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| #max_clearobjects_extra_loaded_blocks = 4096
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| # Maximum number of forceloaded blocks
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| #max_forceloaded_blocks = 16
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| # Interval of sending time of day to clients
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| #time_send_interval = 5
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| # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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| #time_speed = 72
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| # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
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| #year_days = 30
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| #server_unload_unused_data_timeout = 29
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| # Maximum number of statically stored objects in a block
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| #max_objects_per_block = 49
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| # Interval of saving important changes in the world
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| #server_map_save_interval = 5.3
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| # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
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| #sqlite_synchronous = 2
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| # To reduce lag, block transfers are slowed down when a player is building something.
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| # This determines how long they are slowed down after placing or removing a node.
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| #full_block_send_enable_min_time_from_building = 2.0
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| # Length of a server tick and the interval at which objects are generally updated over network
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| #dedicated_server_step = 0.1
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| # Can be set to true to disable shutting down on invalid world data
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| #ignore_world_load_errors = false
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| # Congestion control parameters
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| # time in seconds, rate in ~500B packets
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| #congestion_control_aim_rtt = 0.2
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| #congestion_control_max_rate = 400
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| #congestion_control_min_rate = 10
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| # Specifies URL from which client fetches media instead of using UDP
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| # $filename should be accessible from $remote_media$filename via cURL
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| # (obviously, remote_media should end with a slash)
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| # Files that are not present would be fetched the usual way
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| #remote_media =
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| # Level of logging to be written to debug.txt.
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| # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
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| #debug_log_level = 2
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| # Maximum number of blocks that can be queued for loading.
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| #emergequeue_limit_total = 256
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| # Maximum number of blocks to be queued that are to be loaded from file.
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| # Set to blank for an appropriate amount to be chosen automatically.
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| #emergequeue_limit_diskonly = 32
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| # Maximum number of blocks to be queued that are to be generated.
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| # Set to blank for an appropriate amount to be chosen automatically.
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| #emergequeue_limit_generate = 32
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| # Number of emerge threads to use.  Make this field blank, or increase this number, to use multiple threads.
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| # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
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| #num_emerge_threads = 1
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| # maximum number of packets sent per send step, if you have a slow connection
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| # try reducing it, but don't reduce it to a number below double of targeted
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| # client number
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| #max_packets_per_iteration = 1024
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| #
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| # Physics stuff
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| #
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| 
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| #movement_acceleration_default = 3
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| #movement_acceleration_air = 2
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| #movement_acceleration_fast = 10
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| #movement_speed_walk = 4
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| #movement_speed_crouch = 1.35
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| #movement_speed_fast = 20
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| #movement_speed_climb = 2
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| #movement_speed_jump = 6.5
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| #movement_speed_descend = 6
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| #movement_liquid_fluidity = 1
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| #movement_liquid_fluidity_smooth = 0.5
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| #movement_liquid_sink = 10
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| #movement_gravity = 9.81
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| 
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| #
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| # Mapgen stuff
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| #
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| 
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| # Name of map generator to be used.  Currently supported: v6, v7, indev, singlenode, math
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| #mg_name = v6
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| # Water level of map.
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| #water_level = 1
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| # Size of chunks to be generated.
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| #chunksize = 5
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| # Map generation attributes.  Currently supported: trees, caves, flat, dungeons, light
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| # Flags that are not specified in the flag string are not modified from the default.
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| # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
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| #mg_flags = trees, caves
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| # Map generation attributes specific to Mapgen V6.  Currently supported: biomeblend, jungles, mudflow
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| #mgv6_spflags = biomeblend
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| # How large deserts and beaches are
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| #mgv6_freq_desert = 0.45
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| #mgv6_freq_beach = 0.15
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| # Perlin noise attributes for different map generation parameters
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| # Offset, scale, spread factor, seed offset, number of octaves, persistence
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| #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
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| #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
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| #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
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| #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
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| #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
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| #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
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| #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
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| #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
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| #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
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| #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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| #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
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| 
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| #mgv7_spflags = mountains, ridges
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| #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
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| #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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| #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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| #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
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| 
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| # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
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| #mgindev_np_terrain_base   = -4,   20,  (250, 250, 250), 82341, 5, 0.6,  10,  10
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| #mgindev_np_terrain_higher = 20,   16,  (500, 500, 500), 85039, 5, 0.6,  10,  10
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| #mgindev_np_steepness      = 0.85, 0.5, (125, 125, 125), -932,  5, 0.7,  2,   10
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| #mgindev_np_mud            = 4,    2,   (200, 200, 200), 91013, 3, 0.55, 1,   1
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| #mgindev_np_float_islands1 = 0,    1,   (64,  64,  64 ), 3683,  5, 0.5,  1,   1.5
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| #mgindev_np_float_islands2 = 0,    1,   (8,   8,   8  ), 9292,  2, 0.5,  1,   1.5
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| #mgindev_np_float_islands3 = 0,    1,   (256, 256, 256), 6412,  2, 0.5,  1,   0.5
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| #mgindev_np_biome          = 0,    1,   (250, 250, 250), 9130,  3, 0.50, 1,   10
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| 
 | |
| # Float islands starts from height, 0 to disable
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| #mgindev_float_islands = 500
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| 
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| # Math mapgen generator: sphere, mandelbox, mengersponge      dont forget to lower water_level = -30000
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| #mgmath_generator = mandelbox
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| 
 | |
| # Enable/disable IPv6
 | |
| #enable_ipv6 = true
 | |
| # Enable/disable running an IPv6 server.  An IPv6 server may be restricted
 | |
| # to IPv6 clients, depending on system configuration.
 | |
| #ipv6_server = false
 | |
| 
 | |
| #main_menu_script =
 | |
| #main_menu_game_mgr = 0
 | |
| #main_menu_mod_mgr = 1
 | |
| #modstore_download_url = https://forum.minetest.net/media/
 | |
| #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
 | |
| #modstore_details_url  = https://forum.minetest.net/mmdb/mod/*/
 | |
| 
 | |
| # Makes DirectX work with LuaJIT. Disable if it causes troubles.
 | |
| #high_precision_fpu = true
 | |
| 
 | |
| # Override language. When no value is provided (default) system language is used.
 | |
| # Check "locale" directory for the list of available translations.
 | |
| #language =
 |