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	* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
		
			
				
	
	
		
			24 lines
		
	
	
		
			798 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			798 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest: builtin/client/init.lua
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| local scriptpath = core.get_builtin_path()
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| local clientpath = scriptpath.."client"..DIR_DELIM
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| local commonpath = scriptpath.."common"..DIR_DELIM
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| 
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| dofile(clientpath .. "register.lua")
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| dofile(commonpath .. "after.lua")
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| dofile(commonpath .. "chatcommands.lua")
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| dofile(clientpath .. "chatcommands.lua")
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| dofile(commonpath .. "vector.lua")
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| 
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| core.register_on_death(function()
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| 	core.display_chat_message("You died.")
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| 	local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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| 	"label[4.85,1.35;" .. fgettext("You died.") .. "]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
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| 	core.show_formspec("bultin:death", formspec)
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| end)
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| 
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| core.register_on_formspec_input(function(formname, fields)
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| 	if formname == "bultin:death" then
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| 		core.send_respawn()
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| 	end
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| end)
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