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			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "ISceneNode.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! Dummy scene node for adding additional transformations to the scene graph.
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| /** This scene node does not render itself, and does not respond to set/getPosition,
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| set/getRotation and set/getScale. Its just a simple scene node that takes a
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| matrix as relative transformation, making it possible to insert any transformation
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| anywhere into the scene graph.
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| This scene node is for example used by the IAnimatedMeshSceneNode for emulating
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| joint scene nodes when playing skeletal animations.
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| */
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| class IDummyTransformationSceneNode : public ISceneNode
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| {
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| public:
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| 	//! Constructor
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| 	IDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id) :
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| 			ISceneNode(parent, mgr, id) {}
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| 
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| 	//! Returns a reference to the current relative transformation matrix.
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| 	/** This is the matrix, this scene node uses instead of scale, translation
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| 	and rotation. */
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| 	virtual core::matrix4 &getRelativeTransformationMatrix() = 0;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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