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	This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues. The appropriate blend modes are also used for node dig particles. --------- Co-authored-by: sfan5 <sfan5@live.de>
		
			
				
	
	
		
			68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
core.features = {
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	glasslike_framed = true,
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	nodebox_as_selectionbox = true,
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	get_all_craft_recipes_works = true,
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	use_texture_alpha = true,
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	no_legacy_abms = true,
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	texture_names_parens = true,
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	area_store_custom_ids = true,
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	add_entity_with_staticdata = true,
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	no_chat_message_prediction = true,
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	object_use_texture_alpha = true,
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	object_independent_selectionbox = true,
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	httpfetch_binary_data = true,
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	formspec_version_element = true,
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	area_store_persistent_ids = true,
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	pathfinder_works = true,
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	object_step_has_moveresult = true,
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	direct_velocity_on_players = true,
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	use_texture_alpha_string_modes = true,
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	degrotate_240_steps = true,
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	abm_min_max_y = true,
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	particlespawner_tweenable = true,
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	dynamic_add_media_table = true,
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	get_sky_as_table = true,
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	get_light_data_buffer = true,
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	mod_storage_on_disk = true,
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	compress_zstd = true,
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	sound_params_start_time = true,
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	physics_overrides_v2 = true,
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	hud_def_type_field = true,
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	random_state_restore = true,
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	after_order_expiry_registration = true,
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	wallmounted_rotate = true,
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	item_specific_pointabilities = true,
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	blocking_pointability_type = true,
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	dynamic_add_media_startup = true,
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	dynamic_add_media_filepath = true,
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	lsystem_decoration_type = true,
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	item_meta_range = true,
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	node_interaction_actor = true,
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	moveresult_new_pos = true,
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	override_item_remove_fields = true,
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	hotbar_hud_element = true,
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	bulk_lbms = true,
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	abm_without_neighbors = true,
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	biome_weights = true,
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	particle_blend_clip = true,
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}
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function core.has_feature(arg)
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	if type(arg) == "table" then
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		local missing_features = {}
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		local result = true
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		for ftr in pairs(arg) do
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			if not core.features[ftr] then
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				missing_features[ftr] = true
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				result = false
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			end
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		end
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		return result, missing_features
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	elseif type(arg) == "string" then
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		if not core.features[arg] then
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			return false, {[arg]=true}
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		end
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		return true, {}
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	end
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end
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