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			57 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IMesh.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| //! Interface for an animated mesh.
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| /** There are already simple implementations of this interface available so
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| you don't have to implement this interface on your own if you need to:
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| You might want to use irr::scene::SAnimatedMesh, irr::scene::SMesh,
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| irr::scene::SMeshBuffer etc. */
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| class IAnimatedMesh : public IMesh
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| {
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| public:
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| 	//! Gets the maximum frame number, 0 if the mesh is static.
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| 	virtual f32 getMaxFrameNumber() const = 0;
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| 
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| 	//! Gets the animation speed of the animated mesh.
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| 	/** \return The number of frames per second to play the
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| 	animation with by default. If the amount is 0,
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| 	it is a static, non animated mesh. */
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| 	virtual f32 getAnimationSpeed() const = 0;
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| 
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| 	//! Sets the animation speed of the animated mesh.
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| 	/** \param fps Number of frames per second to play the
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| 	animation with by default. If the amount is 0,
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| 	it is not animated. The actual speed is set in the
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| 	scene node the mesh is instantiated in.*/
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| 	virtual void setAnimationSpeed(f32 fps) = 0;
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| 
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| 	//! Returns the IMesh interface for a frame.
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| 	/** \param frame: Frame number, >= 0, <= getMaxFrameNumber()
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| 	Linear interpolation is used if this is between two frames.
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| 	\return Returns the animated mesh for the given frame */
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| 	virtual IMesh *getMesh(f32 frame) = 0;
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| 
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| 	//! Returns the type of the animated mesh.
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| 	/** In most cases it is not necessary to use this method.
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| 	This is useful for making a safe downcast. For example,
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| 	if getMeshType() returns EAMT_MD2 it's safe to cast the
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| 	IAnimatedMesh to IAnimatedMeshMD2.
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| 	\returns Type of the mesh. */
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| 	E_ANIMATED_MESH_TYPE getMeshType() const override
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| 	{
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| 		return EAMT_UNKNOWN;
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| 	}
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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