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https://github.com/luanti-org/luanti.git
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2025-11-06 02:05:30 +01:00
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88b21a72f18db6a94e58a8047c4dec6160327e73
luanti
/
client
/
shaders
/
3d_interlaced_merge
文件历史
Muhammad Rifqi Priyo Susanto
1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (
#11004
)
...
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
2021-03-01 13:37:32 +01:00
..
opengl_fragment.glsl
Use vec4 for varTexCoord in interlaced shader (
#11004
)
2021-03-01 13:37:32 +01:00
opengl_vertex.glsl
Use vec4 for varTexCoord in interlaced shader (
#11004
)
2021-03-01 13:37:32 +01:00