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			686 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			686 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- Test Nodes: Node property tests
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local S = minetest.get_translator("testnodes")
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-- Is supposed to fall when it doesn't rest on solid ground
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minetest.register_node("testnodes:falling", {
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	description = S("Falling Node").."\n"..
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		S("Falls down if no node below"),
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	tiles = {
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		"testnodes_node.png",
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		"testnodes_node.png",
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		"testnodes_node_falling.png",
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	},
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	groups = { falling_node = 1, dig_immediate = 3 },
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})
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minetest.register_node("testnodes:falling_facedir", {
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	description = S("Falling Facedir Node").."\n"..
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		S("Falls down if no node below").."\n"..
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		S("param2 = facedir rotation"),
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	tiles = {
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		"testnodes_node_falling_1.png",
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		"testnodes_node_falling_2.png",
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		"testnodes_node_falling_3.png",
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		"testnodes_node_falling_4.png",
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		"testnodes_node_falling_5.png",
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		"testnodes_node_falling_6.png",
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	},
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	paramtype2 = "facedir",
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	groups = { falling_node = 1, dig_immediate = 3 },
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})
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-- Same as falling node, but will stop falling on top of liquids
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minetest.register_node("testnodes:falling_float", {
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	description = S("Falling+Floating Node").."\n"..
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		S("Falls down if no node below, floats on liquids (liquidtype ~= \"none\")"),
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	groups = { falling_node = 1, float = 1, dig_immediate = 3 },
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	tiles = {
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		"testnodes_node.png",
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		"testnodes_node.png",
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		"testnodes_node_falling.png",
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	},
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	color = "cyan",
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})
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-- This node attaches to the floor and drops as item
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-- when the floor is gone.
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minetest.register_node("testnodes:attached", {
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	description = S("Floor-Attached Node").."\n"..
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		S("Drops as item if no solid node below"),
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	tiles = {
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		"testnodes_attached_top.png",
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		"testnodes_attached_bottom.png",
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		"testnodes_attached_side.png",
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	},
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	groups = { attached_node = 1, dig_immediate = 3 },
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})
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-- This node attaches to the side of a node and drops as item
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-- when the node it attaches to is gone.
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minetest.register_node("testnodes:attached_wallmounted", {
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	description = S("Wallmounted Attached Node").."\n"..
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		S("Attaches to solid node it was placed on; drops as item if neighbor node is gone").."\n"..
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		S("param2 = wallmounted rotation (0..7)"),
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	paramtype2 = "wallmounted",
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	tiles = {
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		"testnodes_attachedw_top.png",
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		"testnodes_attachedw_bottom.png",
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		"testnodes_attachedw_side.png",
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	},
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	groups = { attached_node = 1, dig_immediate = 3 },
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})
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-- This node attaches to the side of a node and drops as item
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-- when the node it attaches to is gone.
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-- Also adds vertical 90° rotation variants.
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minetest.register_node("testnodes:attached_wallmounted_rot", {
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	description = S("Rotatable Wallmounted Attached Node").."\n"..
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		S("Attaches to solid node it was placed on; drops as item if neighbor node is gone").."\n"..
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		S("param2 = wallmounted rotation (0..7)").."\n"..
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		S("May be rotated by 90° if placed at floor or ceiling"),
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	paramtype2 = "wallmounted",
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	tiles = {
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		"testnodes_attachedwr_top.png",
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		"testnodes_attachedwr_bottom.png",
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		"testnodes_attachedwr_side.png",
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	},
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	wallmounted_rotate_vertical = true,
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	groups = { attached_node = 1, dig_immediate = 3 },
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})
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-- Wallmounted node that always attaches to the floor
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minetest.register_node("testnodes:attached_wallmounted_floor", {
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	description = S("Floor-Attached Wallmounted Node").."\n"..
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		S("Drops as item if no solid node below (regardless of rotation)").."\n"..
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		S("param2 = wallmounted rotation (visual only) (0..7)"),
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	paramtype2 = "wallmounted",
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	tiles = {
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		"testnodes_attached_top.png",
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		"testnodes_attached_bottom.png",
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		"testnodes_attached_side.png",
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	},
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	groups = { attached_node = 3, dig_immediate = 3 },
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	color = "#FF8080",
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})
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-- Wallmounted node that always attaches to the floor.
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-- Also adds 90° rotation variants.
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minetest.register_node("testnodes:attached_wallmounted_floor_rot", {
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	description = S("Rotatable Floor-Attached Wallmounted Node").."\n"..
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		S("Drops as item if no solid node below (regardless of rotation)").."\n"..
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		S("param2 = wallmounted rotation (visual only) (0..7)").."\n"..
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		S("May be rotated by 90° if placed at floor or ceiling"),
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	paramtype2 = "wallmounted",
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	tiles = {
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		"testnodes_attachedfr_top.png",
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		"testnodes_attachedfr_bottom.png",
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		"testnodes_attachedfr_side.png",
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	},
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	wallmounted_rotate_vertical = true,
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	groups = { attached_node = 3, dig_immediate = 3 },
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})
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-- This node attaches to the ceiling and drops as item
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-- when the ceiling is gone.
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minetest.register_node("testnodes:attached_top", {
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	description = S("Ceiling-Attached Node").."\n"..
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		S("Drops as item if no solid node above"),
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	tiles = {
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		"testnodes_attached_bottom.png",
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		"testnodes_attached_top.png",
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		"testnodes_attached_side.png^[transformR180",
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	},
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	groups = { attached_node = 4, dig_immediate = 3 },
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})
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-- Same as wallmounted attached, but for facedir
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minetest.register_node("testnodes:attached_facedir", {
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	description = S("Facedir Attached Node").."\n"..
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		S("Attaches to a neighboring solid node; drops as item if that node is gone").."\n"..
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		S("param2 = facedir rotation (0..23)"),
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	paramtype2 = "facedir",
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	tiles = {
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		"testnodes_attachedf_side.png^[transformR180",
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		"testnodes_attachedf_side.png",
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		"testnodes_attachedf_side.png^[transformR90",
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		"testnodes_attachedf_side.png^[transformR270",
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		"testnodes_attachedf_bottom.png",
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		"testnodes_attachedf_top.png",
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	},
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	groups = { attached_node = 2, dig_immediate = 3 },
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})
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-- Same as facedir attached, but for 4dir
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minetest.register_node("testnodes:attached_4dir", {
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	description = S("4dir Attached Node").."\n"..
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		S("Attaches to the side of a solid node; drops as item if that node is gone").."\n"..
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		S("param2 = 4dir rotation (0..3)"),
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	paramtype2 = "4dir",
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	tiles = {
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		"testnodes_attached4_side.png^[transformR180",
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		"testnodes_attached4_side.png",
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		"testnodes_attached4_side.png^[transformR90",
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		"testnodes_attached4_side.png^[transformR270",
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		"testnodes_attached4_bottom.png",
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		"testnodes_attached4_top.png",
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	},
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	groups = { attached_node = 2, dig_immediate = 3 },
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})
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-- Jump disabled
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minetest.register_node("testnodes:nojump", {
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	description = S("Non-jumping Node").."\n"..
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		S("You can't jump on it"),
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	groups = {disable_jump=1, dig_immediate=3},
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	tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
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})
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-- Jump disabled plant
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minetest.register_node("testnodes:nojump_walkable", {
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	description = S("Non-jumping Plant Node").."\n"..
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		S("You can't jump while your feet are in it"),
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	drawtype = "plantlike",
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	groups = {disable_jump=1, dig_immediate=3},
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	walkable = false,
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	tiles = {"testnodes_nojump_top.png"},
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})
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local climbable_nodebox = {
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	type = "regular",
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}
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-- Climbable up and down with jump and sneak keys
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minetest.register_node("testnodes:climbable", {
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	description = S("Climbable Node").."\n"..
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		S("You can climb up and down"),
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	climbable = true,
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	walkable = false,
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	paramtype = "light",
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	sunlight_propagates = true,
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	is_ground_content = false,
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	tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_side.png"},
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	use_texture_alpha = "clip",
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	drawtype = "nodebox",
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	node_box = climbable_nodebox,
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	groups = {dig_immediate=3},
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})
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-- Climbable only downwards with sneak key
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minetest.register_node("testnodes:climbable_nojump", {
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	description = S("Downwards-climbable Node").."\n"..
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		S("You can climb only downwards"),
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	climbable = true,
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	walkable = false,
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	groups = {disable_jump=1, dig_immediate=3},
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	drawtype = "nodebox",
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	node_box = climbable_nodebox,
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	tiles = {"testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_side.png"},
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	use_texture_alpha = "clip",
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	paramtype = "light",
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	sunlight_propagates = true,
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})
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minetest.register_node("testnodes:climbable_nodescend", {
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	description = S("Upwards-climbable Node"),
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	climbable = true,
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	walkable = false,
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	groups = {disable_descend=1, dig_immediate=3},
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	drawtype = "nodebox",
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	node_box = climbable_nodebox,
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	tiles = {"testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_side.png"},
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	use_texture_alpha = "clip",
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	paramtype = "light",
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	sunlight_propagates = true,
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})
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minetest.register_node("testnodes:climbable_nodescend_nojump", {
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	description = S("Horizontal-only Climbable Node"),
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	climbable = true,
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	walkable = false,
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	groups = {disable_jump=1, disable_descend=1, dig_immediate=3},
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	drawtype = "nodebox",
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	node_box = climbable_nodebox,
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	tiles = {"testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_side.png"},
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	use_texture_alpha = "clip",
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	paramtype = "light",
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	sunlight_propagates = true,
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})
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-- A liquid in which you can't rise
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minetest.register_node("testnodes:liquid_nojump", {
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	description = S("Non-jumping Liquid Source Node").."\n"..
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		S("Swimmable liquid, but you can't swim upwards"),
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	liquidtype = "source",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
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	liquid_alternative_source = "testnodes:liquid_nojump",
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	liquid_renewable = false,
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	groups = {disable_jump=1, dig_immediate=3},
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	walkable = false,
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	drawtype = "liquid",
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	tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"},
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	special_tiles = {
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		{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
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		{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	pointable = false,
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	liquids_pointable = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 0, b = 200},
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})
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-- A liquid in which you can't rise (flowing variant)
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minetest.register_node("testnodes:liquidflowing_nojump", {
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	description = S("Non-jumping Flowing Liquid Node").."\n"..
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		S("Swimmable liquid, but you can't swim upwards"),
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	liquidtype = "flowing",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
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	liquid_alternative_source = "testnodes:liquid_nojump",
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	liquid_renewable = false,
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	groups = {disable_jump=1, dig_immediate=3},
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	walkable = false,
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	drawtype = "flowingliquid",
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	tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"},
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	special_tiles = {
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		{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
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		{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	paramtype2 = "flowingliquid",
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	pointable = false,
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	liquids_pointable = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 0, b = 200},
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})
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-- A liquid which doesn't have liquid movement physics (source variant)
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minetest.register_node("testnodes:liquid_noswim", {
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	description = S("No-swim Liquid Source Node").."\n"..
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		S("Liquid node, but swimming is disabled"),
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	liquidtype = "source",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
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	liquid_alternative_source = "testnodes:liquid_noswim",
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	liquid_renewable = false,
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	liquid_move_physics = false,
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	groups = {dig_immediate=3},
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	walkable = false,
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	drawtype = "liquid",
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	tiles = {"testnodes_liquidsource.png^[colorize:#FF00FF:127"},
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	special_tiles = {
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		{name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = false},
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		{name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = true},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	pointable = false,
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	liquids_pointable = true,
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	buildable_to = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 200, b = 200},
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})
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-- A liquid which doen't have liquid movement physics (flowing variant)
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minetest.register_node("testnodes:liquidflowing_noswim", {
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	description = S("No-swim Flowing Liquid Node").."\n"..
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		S("Liquid node, but swimming is disabled"),
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	liquidtype = "flowing",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
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	liquid_alternative_source = "testnodes:liquid_noswim",
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	liquid_renewable = false,
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	liquid_move_physics = false,
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	groups = {dig_immediate=3},
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	walkable = false,
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	drawtype = "flowingliquid",
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	tiles = {"testnodes_liquidflowing.png^[colorize:#FF00FF:127"},
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	special_tiles = {
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		{name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
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		{name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	paramtype2 = "flowingliquid",
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	pointable = false,
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	liquids_pointable = true,
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	buildable_to = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 200, b = 200},
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})
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-- A liquid in which you can't actively descend.
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-- Note: You'll still descend slowly by doing nothing.
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minetest.register_node("testnodes:liquid_nodescend", {
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	description = S("No-descending Liquid Source Node"),
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	liquidtype = "source",
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	liquid_range = 0,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
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	liquid_alternative_source = "testnodes:liquid_nodescend",
 | 
						|
	liquid_renewable = false,
 | 
						|
	groups = {disable_descend=1, dig_immediate=3},
 | 
						|
	walkable = false,
 | 
						|
 | 
						|
	drawtype = "liquid",
 | 
						|
	tiles = {"testnodes_liquidsource.png^[colorize:#FFFF00:127"},
 | 
						|
	special_tiles = {
 | 
						|
		{name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = false},
 | 
						|
		{name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = true},
 | 
						|
	},
 | 
						|
	use_texture_alpha = "blend",
 | 
						|
	paramtype = "light",
 | 
						|
	pointable = false,
 | 
						|
	liquids_pointable = true,
 | 
						|
	is_ground_content = false,
 | 
						|
	post_effect_color = {a = 70, r = 255, g = 255, b = 200},
 | 
						|
})
 | 
						|
 | 
						|
-- A liquid in which you can't actively descend (flowing variant)
 | 
						|
minetest.register_node("testnodes:liquidflowing_nodescend", {
 | 
						|
	description = S("No-descending Flowing Liquid Node"),
 | 
						|
	liquidtype = "flowing",
 | 
						|
	liquid_range = 1,
 | 
						|
	liquid_viscosity = 0,
 | 
						|
	liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
 | 
						|
	liquid_alternative_source = "testnodes:liquid_nodescend",
 | 
						|
	liquid_renewable = false,
 | 
						|
	groups = {disable_descend=1, dig_immediate=3},
 | 
						|
	walkable = false,
 | 
						|
 | 
						|
 | 
						|
	drawtype = "flowingliquid",
 | 
						|
	tiles = {"testnodes_liquidflowing.png^[colorize:#FFFF00:127"},
 | 
						|
	special_tiles = {
 | 
						|
		{name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
 | 
						|
		{name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
 | 
						|
	},
 | 
						|
	use_texture_alpha = "blend",
 | 
						|
	paramtype = "light",
 | 
						|
	paramtype2 = "flowingliquid",
 | 
						|
	pointable = false,
 | 
						|
	liquids_pointable = true,
 | 
						|
	is_ground_content = false,
 | 
						|
	post_effect_color = {a = 70, r = 255, g = 255, b = 200},
 | 
						|
})
 | 
						|
 | 
						|
-- Nodes that modify fall damage (various damage modifiers)
 | 
						|
for i=-100, 100, 25 do
 | 
						|
	if i ~= 0 then
 | 
						|
		local subname, descnum
 | 
						|
		if i < 0 then
 | 
						|
			subname = "NEG"..string.format("%03d", math.abs(i))
 | 
						|
			descnum = tostring(i)
 | 
						|
		else
 | 
						|
			subname = string.format("%03d", i)
 | 
						|
			descnum = S("+@1", i)
 | 
						|
		end
 | 
						|
		local tex, color, desc
 | 
						|
		if i > 0 then
 | 
						|
			local val = math.floor((i/100)*255)
 | 
						|
			tex = "testnodes_fall_damage_plus.png"
 | 
						|
			color = { b=0, g=255-val, r=255, a=255 }
 | 
						|
			desc = S("Fall Damage Node (+@1%)", i)
 | 
						|
		else
 | 
						|
			tex = "testnodes_fall_damage_minus.png"
 | 
						|
			if i == -100 then
 | 
						|
				color = { r=0, b=0, g=255, a=255 }
 | 
						|
			else
 | 
						|
				local val = math.floor((math.abs(i)/100)*255)
 | 
						|
				color = { r=0, b=255, g=255-val, a=255 }
 | 
						|
			end
 | 
						|
			desc = S("Fall Damage Node (-@1%)", math.abs(i))
 | 
						|
		end
 | 
						|
		minetest.register_node("testnodes:damage"..subname, {
 | 
						|
			description = desc,
 | 
						|
			groups = {fall_damage_add_percent=i, dig_immediate=3},
 | 
						|
 | 
						|
 | 
						|
			tiles = { tex },
 | 
						|
			is_ground_content = false,
 | 
						|
			color = color,
 | 
						|
		})
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
-- Bouncy nodes (various bounce levels)
 | 
						|
local MAX_BOUNCE_JUMPY = 180
 | 
						|
local MAX_BOUNCE_NONJUMPY = 140
 | 
						|
for i=-MAX_BOUNCE_NONJUMPY, MAX_BOUNCE_JUMPY, 20 do
 | 
						|
	if i ~= 0 then
 | 
						|
		local desc
 | 
						|
		local val = math.floor((math.abs(i) - 20) / 200 * 255)
 | 
						|
		local val2 = math.max(0, 255 - val)
 | 
						|
		local num = string.format("%03d", math.abs(i))
 | 
						|
		if i > 0 then
 | 
						|
			desc = S("Bouncy Node (@1%), jumpy", i).."\n"..
 | 
						|
				S("Sneaking/jumping affects bounce")
 | 
						|
			color = { r=val2, g=val2, b=255, a=255 }
 | 
						|
		else
 | 
						|
			desc = S("Bouncy Node (@1%), non-jumpy", math.abs(i)).."\n"..
 | 
						|
				S("Sneaking/jumping does not affect bounce")
 | 
						|
			color = { r=val2, g=255, b=val2, a=255 }
 | 
						|
			num = "NEG"..num
 | 
						|
		end
 | 
						|
		minetest.register_node("testnodes:bouncy"..num, {
 | 
						|
			description = desc,
 | 
						|
			groups = {bouncy=i, dig_immediate=3},
 | 
						|
 | 
						|
 | 
						|
			color = color,
 | 
						|
			tiles ={"testnodes_bouncy.png"},
 | 
						|
			is_ground_content = false,
 | 
						|
		})
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
-- Slippery nodes (various slippery levels)
 | 
						|
for i=1, 5 do
 | 
						|
	minetest.register_node("testnodes:slippery"..i, {
 | 
						|
		description = S("Slippery Node (@1)", i),
 | 
						|
		tiles ={"testnodes_slippery.png"},
 | 
						|
		is_ground_content = false,
 | 
						|
		groups = {slippery=i, dig_immediate=3},
 | 
						|
		color = { r=0, g=255, b=math.floor((i/5)*255), a=255 },
 | 
						|
	})
 | 
						|
end
 | 
						|
 | 
						|
-- Move resistance nodes (various resistance levels)
 | 
						|
for r=0, 7 do
 | 
						|
	if r > 0 then
 | 
						|
		minetest.register_node("testnodes:move_resistance"..r, {
 | 
						|
			description = S("Move-resistant Node (@1)", r).."\n"..
 | 
						|
				S("Reduces movement speed"),
 | 
						|
			walkable = false,
 | 
						|
			move_resistance = r,
 | 
						|
 | 
						|
			drawtype = "glasslike",
 | 
						|
			paramtype = "light",
 | 
						|
			sunlight_propagates = true,
 | 
						|
			tiles = { "testnodes_move_resistance.png" },
 | 
						|
			is_ground_content = false,
 | 
						|
			groups = { dig_immediate = 3 },
 | 
						|
			color = { b = 0, g = 255, r = math.floor((r/7)*255), a = 255 },
 | 
						|
		})
 | 
						|
	end
 | 
						|
 | 
						|
	local mdesc, mcolor
 | 
						|
	if r == 0 then
 | 
						|
		mdesc = S("Liquidlike Movement Node").."\n"..
 | 
						|
			S("Swimmable (no move resistance)")
 | 
						|
		mcolor = { b = 255, g = 255, r = 128 }
 | 
						|
	else
 | 
						|
		mdesc = S("Move-resistant Node (@1), liquidlike", r).."\n"..
 | 
						|
			S("Reduces movement speed; swimmable")
 | 
						|
		mcolor = { b = 255, g = 0, r = math.floor((r/7)*255), a = 255 }
 | 
						|
	end
 | 
						|
 | 
						|
 | 
						|
	minetest.register_node("testnodes:move_resistance_liquidlike"..r, {
 | 
						|
		description = mdesc,
 | 
						|
		walkable = false,
 | 
						|
		move_resistance = r,
 | 
						|
		liquid_move_physics = true,
 | 
						|
 | 
						|
		drawtype = "glasslike",
 | 
						|
		paramtype = "light",
 | 
						|
		sunlight_propagates = true,
 | 
						|
		tiles = { "testnodes_move_resistance.png" },
 | 
						|
		is_ground_content = false,
 | 
						|
		groups = { dig_immediate = 3 },
 | 
						|
		color = mcolor,
 | 
						|
	})
 | 
						|
end
 | 
						|
 | 
						|
minetest.register_node("testnodes:climbable_move_resistance_4", {
 | 
						|
	description = S("Climbable Move-resistant Node (4)").."\n"..
 | 
						|
		S("You can climb up and down; reduced movement speed"),
 | 
						|
	walkable = false,
 | 
						|
	climbable = true,
 | 
						|
	move_resistance = 4,
 | 
						|
 | 
						|
	drawtype = "nodebox",
 | 
						|
	paramtype = "light",
 | 
						|
	sunlight_propagates = true,
 | 
						|
	tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_resistance_side.png"},
 | 
						|
	use_texture_alpha = "clip",
 | 
						|
	is_ground_content = false,
 | 
						|
	groups = { dig_immediate = 3 },
 | 
						|
})
 | 
						|
 | 
						|
-- By placing something on the node, the node itself will be replaced
 | 
						|
minetest.register_node("testnodes:buildable_to", {
 | 
						|
	description = S("\"buildable_to\" Node").."\n"..
 | 
						|
		S("Placing a node on it will replace it"),
 | 
						|
	buildable_to = true,
 | 
						|
	tiles = {"testnodes_buildable_to.png"},
 | 
						|
	is_ground_content = false,
 | 
						|
	groups = {dig_immediate=3},
 | 
						|
})
 | 
						|
 | 
						|
-- Nodes that deal damage to players that are inside them.
 | 
						|
-- Negative damage nodes should heal.
 | 
						|
for d=-3,3 do
 | 
						|
	if d ~= 0 then
 | 
						|
		local sub, tile, desc
 | 
						|
		if d > 0 then
 | 
						|
			sub = tostring(d)
 | 
						|
			tile = "testnodes_damage.png"
 | 
						|
			desc = S("Damage Node (@1 damage per second)", d)
 | 
						|
		else
 | 
						|
			sub = "m" .. tostring(math.abs(d))
 | 
						|
			tile = "testnodes_damage_neg.png"
 | 
						|
			desc = S("Healing Node (@1 HP per second)", math.abs(d))
 | 
						|
		end
 | 
						|
		if math.abs(d) == 2 then
 | 
						|
			tile = tile .. "^[colorize:#000000:70"
 | 
						|
		elseif math.abs(d) == 3 then
 | 
						|
			tile = tile .. "^[colorize:#000000:140"
 | 
						|
		end
 | 
						|
		minetest.register_node("testnodes:damage_"..sub, {
 | 
						|
			description = desc,
 | 
						|
			damage_per_second = d,
 | 
						|
 | 
						|
 | 
						|
			walkable = false,
 | 
						|
			is_ground_content = false,
 | 
						|
			drawtype = "allfaces",
 | 
						|
			paramtype = "light",
 | 
						|
			sunlight_propagates = true,
 | 
						|
			tiles = { tile },
 | 
						|
			groups = {dig_immediate=3},
 | 
						|
		})
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
-- Causes drowning damage
 | 
						|
minetest.register_node("testnodes:drowning_1", {
 | 
						|
	description = S("Drowning Node (@1 damage)", 1).."\n"..
 | 
						|
		S("You'll drown inside it"),
 | 
						|
	drowning = 1,
 | 
						|
 | 
						|
 | 
						|
	walkable = false,
 | 
						|
	is_ground_content = false,
 | 
						|
	drawtype = "allfaces",
 | 
						|
	paramtype = "light",
 | 
						|
	sunlight_propagates = true,
 | 
						|
	tiles = { "testnodes_drowning.png" },
 | 
						|
	groups = {dig_immediate=3},
 | 
						|
})
 | 
						|
 | 
						|
-- post_effect_color_shaded
 | 
						|
 | 
						|
minetest.register_node("testnodes:post_effect_color_shaded_false", {
 | 
						|
	description = S("\"post_effect_color_shaded = false\" Node"),
 | 
						|
 | 
						|
	drawtype = "allfaces",
 | 
						|
	tiles = {"testnodes_post_effect_color_shaded_false.png"},
 | 
						|
	use_texture_alpha = "blend",
 | 
						|
	paramtype = "light",
 | 
						|
	sunlight_propagates = true,
 | 
						|
	post_effect_color = {a = 128, r = 255, g = 255, b = 255},
 | 
						|
	post_effect_color_shaded = false,
 | 
						|
 | 
						|
	walkable = false,
 | 
						|
	is_ground_content = false,
 | 
						|
	groups = {dig_immediate=3},
 | 
						|
})
 | 
						|
 | 
						|
minetest.register_node("testnodes:post_effect_color_shaded_true", {
 | 
						|
	description = S("\"post_effect_color_shaded = true\" Node"),
 | 
						|
 | 
						|
	drawtype = "allfaces",
 | 
						|
	tiles = {"testnodes_post_effect_color_shaded_true.png"},
 | 
						|
	use_texture_alpha = "blend",
 | 
						|
	paramtype = "light",
 | 
						|
	sunlight_propagates = true,
 | 
						|
	post_effect_color = {a = 128, r = 255, g = 255, b = 255},
 | 
						|
	post_effect_color_shaded = true,
 | 
						|
 | 
						|
	walkable = false,
 | 
						|
	is_ground_content = false,
 | 
						|
	groups = {dig_immediate=3},
 | 
						|
})
 | 
						|
 | 
						|
-- Pointability
 | 
						|
 | 
						|
-- Register wrapper for compactness
 | 
						|
local function register_pointable_test_node(name, description, pointable)
 | 
						|
	local texture = "testnodes_"..name..".png"
 | 
						|
	minetest.register_node("testnodes:"..name, {
 | 
						|
		description = S(description),
 | 
						|
		tiles = {texture},
 | 
						|
		drawtype = "glasslike_framed",
 | 
						|
		paramtype = "light",
 | 
						|
		walkable = false,
 | 
						|
		pointable = pointable,
 | 
						|
		groups = {dig_immediate=3, [name.."_test"]=1},
 | 
						|
	})
 | 
						|
end
 | 
						|
 | 
						|
register_pointable_test_node("pointable", "Pointable Node", true)
 | 
						|
register_pointable_test_node("not_pointable", "Not Pointable Node", false)
 | 
						|
register_pointable_test_node("blocking_pointable", "Blocking Pointable Node", "blocking")
 |