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			1678 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#    This file contains a list of all available settings and their default value for minetest.conf
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#    By default, all the settings are commented and not functional.
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#    Uncomment settings by removing the preceding #.
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#    minetest.conf is read by default from:
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#    ../minetest.conf
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#    ../../minetest.conf
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#    Any other path can be chosen by passing the path as a parameter
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#    to the program, eg. "minetest.exe --config ../minetest.conf.example".
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#    Further documentation:
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#    http://wiki.minetest.net/
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#
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# Client
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#
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## Controls
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#    If enabled, you can place blocks at the position (feet + eye level) where you stand.
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#    This is helpful when working with nodeboxes in small areas.
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#    type: bool
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# enable_build_where_you_stand = false
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#    Player is able to fly without being affected by gravity.
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#    This requires the "fly" privilege on the server.
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#    type: bool
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# free_move = false
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#    Fast movement (via use key).
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#    This requires the "fast" privilege on the server.
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#    type: bool
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# fast_move = false
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#    If enabled together with fly mode, player is able to fly through solid nodes.
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#    This requires the "noclip" privilege on the server.
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#    type: bool
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# noclip = false
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#    Smooths camera when looking around. Also called look or mouse smoothing.
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#    Useful for recording videos.
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#    type: bool
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# cinematic = false
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#    Smooths rotation of camera. 0 to disable.
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#    type: float min: 0 max: 0.99
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# camera_smoothing = 0.0
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#    Smooths rotation of camera in cinematic mode. 0 to disable.
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#    type: float min: 0 max: 0.99
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# cinematic_camera_smoothing = 0.7
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#    Invert vertical mouse movement.
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#    type: bool
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# invert_mouse = false
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#    Mouse sensitivity multiplier.
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#    type: float
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# mouse_sensitivity = 0.2
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#    If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
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#    type: bool
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# aux1_descends = false
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#    Double-tapping the jump key toggles fly mode.
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#    type: bool
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# doubletap_jump = false
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#    If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
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#    type: bool
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# always_fly_fast = true
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#    The time in seconds it takes between repeated right clicks when holding the right mouse button.
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#    type: float
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# repeat_rightclick_time = 0.25
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#    Enable random user input (only used for testing).
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#    type: bool
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# random_input = false
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#    Continuous forward movement (only used for testing).
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#    type: bool
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# continuous_forward = false
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#    Enable Joysticks
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#    type: bool
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# enable_joysticks = false
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#    The time in seconds it takes between repeated events
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#    when holding down a joystick button combination.
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#    type: float
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# repeat_joystick_button_time = 0.17
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#    The sensitivity of the joystick axes for moving the
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#    ingame view frustum around.
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#    type: float
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# joystick_frustum_sensitivity = 170
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#    Key for moving the player forward.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_forward = KEY_KEY_W
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#    Key for moving the player backward.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_backward = KEY_KEY_S
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#    Key for moving the player left.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_left = KEY_KEY_A
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#    Key for moving the player right.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_right = KEY_KEY_D
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#    Key for jumping.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_jump = KEY_SPACE
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#    Key for sneaking.
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#    Also used for climbing down and descending in water if aux1_descends is disabled.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_sneak = KEY_LSHIFT
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#    Key for opening the inventory.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_inventory = KEY_KEY_I
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#    Key for moving fast in fast mode.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_special1 = KEY_KEY_E
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#    Key for opening the chat window.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_chat = KEY_KEY_T
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#    Key for opening the chat window to type commands.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_cmd = /
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#    Key for opening the chat console.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keyman_console = KEY_F10
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#    Key for toggling unlimited view range.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_rangeselect = KEY_KEY_R
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#    Key for toggling flying.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_freemove = KEY_KEY_K
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#    Key for toggling fast mode.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_fastmove = KEY_KEY_J
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#    Key for toggling noclip mode.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_noclip = KEY_KEY_H
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#    Key for toggling autorun.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_autorun =
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#    Key for toggling cinematic mode.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_cinematic =
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#    Key for toggling display of minimap.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_minimap = KEY_F9
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#    Key for taking screenshots.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_screenshot = KEY_F12
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#    Key for dropping the currently selected item.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_drop = KEY_KEY_Q
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#    Key for toggling the display of the HUD.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_toggle_hud = KEY_F1
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#    Key for toggling the display of the chat.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_toggle_chat = KEY_F2
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#    Key for toggling the display of the fog.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_toggle_force_fog_off = KEY_F3
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#    Key for toggling the camera update. Only used for development
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_toggle_update_camera =
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#    Key for toggling the display of debug info.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_toggle_debug = KEY_F5
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#    Key for toggling the display of the profiler. Used for development.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_toggle_profiler = KEY_F6
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#    Key for switching between first- and third-person camera.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_camera_mode = KEY_F7
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#    Key for increasing the viewing range.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_increase_viewing_range_min = +
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#    Key for decreasing the viewing range.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_decrease_viewing_range_min = -
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#    Key for printing debug stacks. Used for development.
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#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#    type: key
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# keymap_print_debug_stacks = KEY_KEY_P
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## Network
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#    Address to connect to.
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#    Leave this blank to start a local server.
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#    Note that the address field in the main menu overrides this setting.
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#    type: string
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# address =
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#    Port to connect to (UDP).
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#    Note that the port field in the main menu overrides this setting.
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#    type: int min: 1 max: 65535
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# remote_port = 30000
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#    Whether to support older servers before protocol version 25.
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#    Enable if you want to connect to 0.4.12 servers and before.
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#    Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
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#    Disabling this option will protect your password better.
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#    type: bool
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# send_pre_v25_init = false
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#    Save the map received by the client on disk.
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#    type: bool
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# enable_local_map_saving = false
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#    Show entity selection boxes
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#    type: bool
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# show_entity_selectionbox = true
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#    Enable usage of remote media server (if provided by server).
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#    Remote servers offer a significantly faster way to download media (e.g. textures)
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#    when connecting to the server.
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#    type: bool
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# enable_remote_media_server = true
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#    URL to the server list displayed in the Multiplayer Tab.
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#    type: string
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# serverlist_url = servers.minetest.net
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#    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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#    type: string
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# serverlist_file = favoriteservers.txt
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## Graphics
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### In-Game
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#### Basic
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#    Enable VBO
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#    type: bool
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# enable_vbo = true
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#    Whether to fog out the end of the visible area.
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#    type: bool
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# enable_fog = true
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#    Leaves style:
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#    -   Fancy:  all faces visible
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#    -   Simple: only outer faces, if defined special_tiles are used
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#    -   Opaque: disable transparency
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#    type: enum values: fancy, simple, opaque
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# leaves_style = fancy
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#    Connects glass if supported by node.
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#    type: bool
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# connected_glass = false
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#    Enable smooth lighting with simple ambient occlusion.
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#    Disable for speed or for different looks.
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#    type: bool
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# smooth_lighting = true
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#    Clouds are a client side effect.
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#    type: bool
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# enable_clouds = true
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#    Use 3D cloud look instead of flat.
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#    type: bool
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# enable_3d_clouds = true
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 | 
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#    Method used to highlight selected object.
 | 
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#    type: enum values: box, halo
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# node_highlighting = box
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						|
 | 
						|
#### Filtering
 | 
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#    Use mip mapping to scale textures. May slightly increase performance.
 | 
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#    type: bool
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# mip_map = false
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 | 
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#    Use anisotropic filtering when viewing at textures from an angle.
 | 
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#    type: bool
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# anisotropic_filter = false
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 | 
						|
#    Use bilinear filtering when scaling textures.
 | 
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#    type: bool
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						|
# bilinear_filter = false
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 | 
						|
#    Use trilinear filtering when scaling textures.
 | 
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#    type: bool
 | 
						|
# trilinear_filter = false
 | 
						|
 | 
						|
#    Filtered textures can blend RGB values with fully-transparent neighbors,
 | 
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#    which PNG optimizers usually discard, sometimes resulting in a dark or
 | 
						|
#    light edge to transparent textures.  Apply this filter to clean that up
 | 
						|
#    at texture load time.
 | 
						|
#    type: bool
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# texture_clean_transparent = false
 | 
						|
 | 
						|
#    When using bilinear/trilinear/anisotropic filters, low-resolution textures
 | 
						|
#    can be blurred, so automatically upscale them with nearest-neighbor
 | 
						|
#    interpolation to preserve crisp pixels.  This sets the minimum texture size
 | 
						|
#    for the upscaled textures; higher values look sharper, but require more
 | 
						|
#    memory.  Powers of 2 are recommended.  Setting this higher than 1 may not
 | 
						|
#    have a visible effect unless bilinear/trilinear/anisotropic filtering is
 | 
						|
#    enabled.
 | 
						|
#    type: int
 | 
						|
# texture_min_size = 64
 | 
						|
 | 
						|
#    Experimental option, might cause visible spaces between blocks
 | 
						|
#    when set to higher number than 0.
 | 
						|
#    type: enum values: 0, 1, 2, 4, 8, 16
 | 
						|
# fsaa = 0
 | 
						|
 | 
						|
#### Shaders
 | 
						|
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						|
#    Shaders allow advanced visual effects and may increase performance on some video cards.
 | 
						|
#    Thy only work with the OpenGL video backend.
 | 
						|
#    type: bool
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						|
# enable_shaders = true
 | 
						|
 | 
						|
##### Tone Mapping
 | 
						|
 | 
						|
#    Enables filmic tone mapping
 | 
						|
#    type: bool
 | 
						|
# tone_mapping = false
 | 
						|
 | 
						|
##### Bumpmapping
 | 
						|
 | 
						|
#    Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
 | 
						|
#    or need to be auto-generated.
 | 
						|
#    Requires shaders to be enabled.
 | 
						|
#    type: bool
 | 
						|
# enable_bumpmapping = false
 | 
						|
 | 
						|
#    Enables on the fly normalmap generation (Emboss effect).
 | 
						|
#    Requires bumpmapping to be enabled.
 | 
						|
#    type: bool
 | 
						|
# generate_normalmaps = false
 | 
						|
 | 
						|
#    Strength of generated normalmaps.
 | 
						|
#    type: float
 | 
						|
# normalmaps_strength = 0.6
 | 
						|
 | 
						|
#    Defines sampling step of texture.
 | 
						|
#    A higher value results in smoother normal maps.
 | 
						|
#    type: int min: 0 max: 2
 | 
						|
# normalmaps_smooth = 0
 | 
						|
 | 
						|
##### Parallax Occlusion
 | 
						|
 | 
						|
#    Enables parallax occlusion mapping.
 | 
						|
#    Requires shaders to be enabled.
 | 
						|
#    type: bool
 | 
						|
# enable_parallax_occlusion = false
 | 
						|
 | 
						|
#    0 = parallax occlusion with slope information (faster).
 | 
						|
#    1 = relief mapping (slower, more accurate).
 | 
						|
#    type: int min: 0 max: 1
 | 
						|
# parallax_occlusion_mode = 1
 | 
						|
 | 
						|
#    Strength of parallax.
 | 
						|
#    type: float
 | 
						|
# 3d_parallax_strength = 0.025
 | 
						|
 | 
						|
#    Number of parallax occlusion iterations.
 | 
						|
#    type: int
 | 
						|
# parallax_occlusion_iterations = 4
 | 
						|
 | 
						|
#    Overall scale of parallax occlusion effect.
 | 
						|
#    type: float
 | 
						|
# parallax_occlusion_scale = 0.08
 | 
						|
 | 
						|
#    Overall bias of parallax occlusion effect, usually scale/2.
 | 
						|
#    type: float
 | 
						|
# parallax_occlusion_bias = 0.04
 | 
						|
 | 
						|
##### Waving Nodes
 | 
						|
 | 
						|
#    Set to true enables waving water.
 | 
						|
#    Requires shaders to be enabled.
 | 
						|
#    type: bool
 | 
						|
# enable_waving_water = false
 | 
						|
 | 
						|
#    type: float
 | 
						|
# water_wave_height = 1.0
 | 
						|
 | 
						|
#    type: float
 | 
						|
# water_wave_length = 20.0
 | 
						|
 | 
						|
#    type: float
 | 
						|
# water_wave_speed = 5.0
 | 
						|
 | 
						|
#    Set to true enables waving leaves.
 | 
						|
#    Requires shaders to be enabled.
 | 
						|
#    type: bool
 | 
						|
# enable_waving_leaves = false
 | 
						|
 | 
						|
#    Set to true enables waving plants.
 | 
						|
#    Requires shaders to be enabled.
 | 
						|
#    type: bool
 | 
						|
# enable_waving_plants = false
 | 
						|
 | 
						|
#### Advanced
 | 
						|
 | 
						|
#    If FPS would go higher than this, limit it by sleeping
 | 
						|
#    to not waste CPU power for no benefit.
 | 
						|
#    type: int
 | 
						|
# fps_max = 60
 | 
						|
 | 
						|
#    Maximum FPS when game is paused.
 | 
						|
#    type: int
 | 
						|
# pause_fps_max = 20
 | 
						|
 | 
						|
#    View distance in nodes.
 | 
						|
#    type: int min: 20 max: 4000
 | 
						|
# viewing_range = 100
 | 
						|
 | 
						|
#    Width component of the initial window size.
 | 
						|
#    type: int
 | 
						|
# screenW = 800
 | 
						|
 | 
						|
#    Height component of the initial window size.
 | 
						|
#    type: int
 | 
						|
# screenH = 600
 | 
						|
 | 
						|
#    Fullscreen mode.
 | 
						|
#    type: bool
 | 
						|
# fullscreen = false
 | 
						|
 | 
						|
#    Bits per pixel (aka color depth) in fullscreen mode.
 | 
						|
#    type: int
 | 
						|
# fullscreen_bpp = 24
 | 
						|
 | 
						|
#    Vertical screen synchronization.
 | 
						|
#    type: bool
 | 
						|
# vsync = false
 | 
						|
 | 
						|
#    Field of view in degrees.
 | 
						|
#    type: int min: 30 max: 160
 | 
						|
# fov = 72
 | 
						|
 | 
						|
#    Field of view while zooming in degrees.
 | 
						|
#    This requires the "zoom" privilege on the server.
 | 
						|
#    type: int min: 15 max: 160
 | 
						|
# zoom_fov = 15
 | 
						|
 | 
						|
#    Adjust the gamma encoding for the light tables. Higher numbers are brighter.
 | 
						|
#    This setting is for the client only and is ignored by the server.
 | 
						|
#    type: float min: 1 max: 3
 | 
						|
# display_gamma = 2.2
 | 
						|
 | 
						|
#    Path to texture directory. All textures are first searched from here.
 | 
						|
#    type: path
 | 
						|
# texture_path =
 | 
						|
 | 
						|
#    The rendering back-end for Irrlicht.
 | 
						|
#    type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
 | 
						|
# video_driver = opengl
 | 
						|
 | 
						|
#    Height on which clouds are appearing.
 | 
						|
#    type: int
 | 
						|
# cloud_height = 120
 | 
						|
 | 
						|
#    Radius of cloud area stated in number of 64 node cloud squares.
 | 
						|
#    Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
 | 
						|
#    type: int
 | 
						|
# cloud_radius = 12
 | 
						|
 | 
						|
#    Multiplier for view bobbing.
 | 
						|
#    For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
 | 
						|
#    type: float
 | 
						|
# view_bobbing_amount = 1.0
 | 
						|
 | 
						|
#    Multiplier for fall bobbing.
 | 
						|
#    For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
 | 
						|
#    type: float
 | 
						|
# fall_bobbing_amount = 0.0
 | 
						|
 | 
						|
#    3D support.
 | 
						|
#    Currently supported:
 | 
						|
#    -    none: no 3d output.
 | 
						|
#    -    anaglyph: cyan/magenta color 3d.
 | 
						|
#    -    interlaced: odd/even line based polarisation screen support.
 | 
						|
#    -    topbottom: split screen top/bottom.
 | 
						|
#    -    sidebyside: split screen side by side.
 | 
						|
#    -    pageflip: quadbuffer based 3d.
 | 
						|
#    type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
 | 
						|
# 3d_mode = none
 | 
						|
 | 
						|
#    In-game chat console background color (R,G,B).
 | 
						|
#    type: string
 | 
						|
# console_color = (0,0,0)
 | 
						|
 | 
						|
#    In-game chat console background alpha (opaqueness, between 0 and 255).
 | 
						|
#    type: int min: 0 max: 255
 | 
						|
# console_alpha = 200
 | 
						|
 | 
						|
#    Selection box border color (R,G,B).
 | 
						|
#    type: string
 | 
						|
# selectionbox_color = (0,0,0)
 | 
						|
 | 
						|
#    Width of the selectionbox's lines around nodes.
 | 
						|
#    type: int min: 1 max: 5
 | 
						|
# selectionbox_width = 2
 | 
						|
 | 
						|
#    Crosshair color (R,G,B).
 | 
						|
#    type: string
 | 
						|
# crosshair_color = (255,255,255)
 | 
						|
 | 
						|
#    Crosshair alpha (opaqueness, between 0 and 255).
 | 
						|
#    type: int min: 0 max: 255
 | 
						|
# crosshair_alpha = 255
 | 
						|
 | 
						|
#    Whether node texture animations should be desynchronized per mapblock.
 | 
						|
#    type: bool
 | 
						|
# desynchronize_mapblock_texture_animation = true
 | 
						|
 | 
						|
#    Maximum proportion of current window to be used for hotbar.
 | 
						|
#    Useful if there's something to be displayed right or left of hotbar.
 | 
						|
#    type: float
 | 
						|
# hud_hotbar_max_width = 1.0
 | 
						|
 | 
						|
#    Enables caching of facedir rotated meshes.
 | 
						|
#    type: bool
 | 
						|
# enable_mesh_cache = false
 | 
						|
 | 
						|
#    Enables minimap.
 | 
						|
#    type: bool
 | 
						|
# enable_minimap = true
 | 
						|
 | 
						|
#    Shape of the minimap. Enabled = round, disabled = square.
 | 
						|
#    type: bool
 | 
						|
# minimap_shape_round = true
 | 
						|
 | 
						|
#    True = 256
 | 
						|
#    False = 128
 | 
						|
#    Useable to make minimap smoother on slower machines.
 | 
						|
#    type: bool
 | 
						|
# minimap_double_scan_height = true
 | 
						|
 | 
						|
#    Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
 | 
						|
#    type: bool
 | 
						|
# directional_colored_fog = true
 | 
						|
 | 
						|
#    The strength (darkness) of node ambient-occlusion shading.
 | 
						|
#    Lower is darker, Higher is lighter. The valid range of values for this
 | 
						|
#    setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
 | 
						|
#    set to the nearest valid value.
 | 
						|
#    type: float min: 0.25 max: 4
 | 
						|
# ambient_occlusion_gamma = 2.2
 | 
						|
 | 
						|
#    Enables animation of inventory items.
 | 
						|
#    type: bool
 | 
						|
# inventory_items_animations = false
 | 
						|
 | 
						|
#    Fraction of the visible distance at which fog starts to be rendered
 | 
						|
#    type: float min: 0 max: 0.99
 | 
						|
# fog_start = 0.4
 | 
						|
 | 
						|
### Menus
 | 
						|
 | 
						|
#    Use a cloud animation for the main menu background.
 | 
						|
#    type: bool
 | 
						|
# menu_clouds = true
 | 
						|
 | 
						|
#    Scale gui by a user specified value.
 | 
						|
#    Use a nearest-neighbor-anti-alias filter to scale the GUI.
 | 
						|
#    This will smooth over some of the rough edges, and blend
 | 
						|
#    pixels when scaling down, at the cost of blurring some
 | 
						|
#    edge pixels when images are scaled by non-integer sizes.
 | 
						|
#    type: float
 | 
						|
# gui_scaling = 1.0
 | 
						|
 | 
						|
#    When gui_scaling_filter is true, all GUI images need to be
 | 
						|
#    filtered in software, but some images are generated directly
 | 
						|
#    to hardware (e.g. render-to-texture for nodes in inventory).
 | 
						|
#    type: bool
 | 
						|
# gui_scaling_filter = false
 | 
						|
 | 
						|
#    When gui_scaling_filter_txr2img is true, copy those images
 | 
						|
#    from hardware to software for scaling.  When false, fall back
 | 
						|
#    to the old scaling method, for video drivers that don't
 | 
						|
#    properly support downloading textures back from hardware.
 | 
						|
#    type: bool
 | 
						|
# gui_scaling_filter_txr2img = true
 | 
						|
 | 
						|
#    Delay showing tooltips, stated in milliseconds.
 | 
						|
#    type: int
 | 
						|
# tooltip_show_delay = 400
 | 
						|
 | 
						|
#    Whether freetype fonts are used, requires freetype support to be compiled in.
 | 
						|
#    type: bool
 | 
						|
# freetype = true
 | 
						|
 | 
						|
#    Path to TrueTypeFont or bitmap.
 | 
						|
#    type: path
 | 
						|
# font_path = fonts/liberationsans.ttf
 | 
						|
 | 
						|
#    type: int
 | 
						|
# font_size = 16
 | 
						|
 | 
						|
#    Font shadow offset, if 0 then shadow will not be drawn.
 | 
						|
#    type: int
 | 
						|
# font_shadow = 1
 | 
						|
 | 
						|
#    Font shadow alpha (opaqueness, between 0 and 255).
 | 
						|
#    type: int min: 0 max: 255
 | 
						|
# font_shadow_alpha = 127
 | 
						|
 | 
						|
#    type: path
 | 
						|
# mono_font_path = fonts/liberationmono.ttf
 | 
						|
 | 
						|
#    type: int
 | 
						|
# mono_font_size = 15
 | 
						|
 | 
						|
#    This font will be used for certain languages.
 | 
						|
#    type: path
 | 
						|
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
 | 
						|
 | 
						|
#    type: int
 | 
						|
# fallback_font_size = 15
 | 
						|
 | 
						|
#    type: int
 | 
						|
# fallback_font_shadow = 1
 | 
						|
 | 
						|
#    type: int min: 0 max: 255
 | 
						|
# fallback_font_shadow_alpha = 128
 | 
						|
 | 
						|
#    Path to save screenshots at.
 | 
						|
#    type: path
 | 
						|
# screenshot_path =
 | 
						|
 | 
						|
#    Format of screenshots.
 | 
						|
#    type: enum values: png, jpg, bmp, pcx, ppm, tga
 | 
						|
# screenshot_format = png
 | 
						|
 | 
						|
#    Screenshot quality. Only used for JPEG format.
 | 
						|
#    1 means worst quality; 100 means best quality.
 | 
						|
#    Use 0 for default quality.
 | 
						|
#    type: int min: 0 max: 100
 | 
						|
# screenshot_quality = 0
 | 
						|
 | 
						|
### Advanced
 | 
						|
 | 
						|
#    Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
 | 
						|
#    type: int
 | 
						|
# screen_dpi = 72
 | 
						|
 | 
						|
## Sound
 | 
						|
 | 
						|
#    type: bool
 | 
						|
# enable_sound = true
 | 
						|
 | 
						|
#    type: float min: 0 max: 1
 | 
						|
# sound_volume = 0.7
 | 
						|
 | 
						|
## Advanced
 | 
						|
 | 
						|
#    Timeout for client to remove unused map data from memory.
 | 
						|
#    type: int
 | 
						|
# client_unload_unused_data_timeout = 600
 | 
						|
 | 
						|
#    Maximum number of mapblocks for client to be kept in memory.
 | 
						|
#    Set to -1 for unlimited amount.
 | 
						|
#    type: int
 | 
						|
# client_mapblock_limit = 5000
 | 
						|
 | 
						|
#    Whether to show the client debug info (has the same effect as hitting F5).
 | 
						|
#    type: bool
 | 
						|
# show_debug = false
 | 
						|
 | 
						|
#
 | 
						|
# Server / Singleplayer
 | 
						|
#
 | 
						|
 | 
						|
#    Name of the server, to be displayed when players join and in the serverlist.
 | 
						|
#    type: string
 | 
						|
# server_name = Minetest server
 | 
						|
 | 
						|
#    Description of server, to be displayed when players join and in the serverlist.
 | 
						|
#    type: string
 | 
						|
# server_description = mine here
 | 
						|
 | 
						|
#    Domain name of server, to be displayed in the serverlist.
 | 
						|
#    type: string
 | 
						|
# server_address = game.minetest.net
 | 
						|
 | 
						|
#    Homepage of server, to be displayed in the serverlist.
 | 
						|
#    type: string
 | 
						|
# server_url = http://minetest.net
 | 
						|
 | 
						|
#    Automaticaly report to the serverlist.
 | 
						|
#    type: bool
 | 
						|
# server_announce = false
 | 
						|
 | 
						|
#    Announce to this serverlist.
 | 
						|
#    If you want to announce your ipv6 address, use  serverlist_url = v6.servers.minetest.net.
 | 
						|
#    type: string
 | 
						|
# serverlist_url = servers.minetest.net
 | 
						|
 | 
						|
#    Disable escape sequences, e.g. chat coloring.
 | 
						|
#    Use this if you want to run a server with pre-0.4.14 clients and you want to disable
 | 
						|
#    the escape sequences generated by mods.
 | 
						|
#    type: bool
 | 
						|
# disable_escape_sequences = false
 | 
						|
 | 
						|
## Network
 | 
						|
 | 
						|
#    Network port to listen (UDP).
 | 
						|
#    This value will be overridden when starting from the main menu.
 | 
						|
#    type: int
 | 
						|
# port = 30000
 | 
						|
 | 
						|
#    The network interface that the server listens on.
 | 
						|
#    type: string
 | 
						|
# bind_address =
 | 
						|
 | 
						|
#    Enable to disallow old clients from connecting.
 | 
						|
#    Older clients are compatible in the sense that they will not crash when connecting
 | 
						|
#    to new servers, but they may not support all new features that you are expecting.
 | 
						|
#    type: bool
 | 
						|
# strict_protocol_version_checking = false
 | 
						|
 | 
						|
#    Specifies URL from which client fetches media instead of using UDP.
 | 
						|
#    $filename should be accessible from $remote_media$filename via cURL
 | 
						|
#    (obviously, remote_media should end with a slash).
 | 
						|
#    Files that are not present will be fetched the usual way.
 | 
						|
#    type: string
 | 
						|
# remote_media =
 | 
						|
 | 
						|
#    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
 | 
						|
#    to IPv6 clients, depending on system configuration.
 | 
						|
#    Ignored if bind_address is set.
 | 
						|
#    type: bool
 | 
						|
# ipv6_server = false
 | 
						|
 | 
						|
### Advanced
 | 
						|
 | 
						|
#    Maximum number of blocks that are simultaneously sent per client.
 | 
						|
#    type: int
 | 
						|
# max_simultaneous_block_sends_per_client = 10
 | 
						|
 | 
						|
#    Maximum number of blocks that are simultaneously sent in total.
 | 
						|
#    type: int
 | 
						|
# max_simultaneous_block_sends_server_total = 40
 | 
						|
 | 
						|
#    To reduce lag, block transfers are slowed down when a player is building something.
 | 
						|
#    This determines how long they are slowed down after placing or removing a node.
 | 
						|
#    type: float
 | 
						|
# full_block_send_enable_min_time_from_building = 2.0
 | 
						|
 | 
						|
#    Maximum number of packets sent per send step, if you have a slow connection
 | 
						|
#    try reducing it, but don't reduce it to a number below double of targeted
 | 
						|
#    client number.
 | 
						|
#    type: int
 | 
						|
# max_packets_per_iteration = 1024
 | 
						|
 | 
						|
## Game
 | 
						|
 | 
						|
#    Default game when creating a new world.
 | 
						|
#    This will be overridden when creating a world from the main menu.
 | 
						|
#    type: string
 | 
						|
# default_game = minetest
 | 
						|
 | 
						|
#    Message of the day displayed to players connecting.
 | 
						|
#    type: string
 | 
						|
# motd =
 | 
						|
 | 
						|
#    Maximum number of players that can connect simultaneously.
 | 
						|
#    type: int
 | 
						|
# max_users = 15
 | 
						|
 | 
						|
#    World directory (everything in the world is stored here).
 | 
						|
#    Not needed if starting from the main menu.
 | 
						|
#    type: path
 | 
						|
# map-dir =
 | 
						|
 | 
						|
#    Time in seconds for item entity (dropped items) to live.
 | 
						|
#    Setting it to -1 disables the feature.
 | 
						|
#    type: int
 | 
						|
# item_entity_ttl = 900
 | 
						|
 | 
						|
#    Enable players getting damage and dying.
 | 
						|
#    type: bool
 | 
						|
# enable_damage = false
 | 
						|
 | 
						|
#    A chosen map seed for a new map, leave empty for random.
 | 
						|
#    Will be overridden when creating a new world in the main menu.
 | 
						|
#    type: string
 | 
						|
# fixed_map_seed =
 | 
						|
 | 
						|
#    New users need to input this password.
 | 
						|
#    type: string
 | 
						|
# default_password =
 | 
						|
 | 
						|
#    The privileges that new users automatically get.
 | 
						|
#    See /privs in game for a full list on your server and mod configuration.
 | 
						|
#    type: string
 | 
						|
# default_privs = interact, shout
 | 
						|
 | 
						|
#    Privileges that players with basic_privs can grant
 | 
						|
#    type: string
 | 
						|
# basic_privs = interact, shout
 | 
						|
 | 
						|
#    Whether players are shown to clients without any range limit.
 | 
						|
#    Deprecated, use the setting player_transfer_distance instead.
 | 
						|
#    type: bool
 | 
						|
# unlimited_player_transfer_distance = true
 | 
						|
 | 
						|
#    Defines the maximal player transfer distance in blocks (0 = unlimited).
 | 
						|
#    type: int
 | 
						|
# player_transfer_distance = 0
 | 
						|
 | 
						|
#    Whether to allow players to damage and kill each other.
 | 
						|
#    type: bool
 | 
						|
# enable_pvp = true
 | 
						|
 | 
						|
#    If this is set, players will always (re)spawn at the given position.
 | 
						|
#    type: string
 | 
						|
# static_spawnpoint =
 | 
						|
 | 
						|
#    If enabled, new players cannot join with an empty password.
 | 
						|
#    type: bool
 | 
						|
# disallow_empty_password = false
 | 
						|
 | 
						|
#    If enabled, disable cheat prevention in multiplayer.
 | 
						|
#    type: bool
 | 
						|
# disable_anticheat = false
 | 
						|
 | 
						|
#    If enabled, actions are recorded for rollback.
 | 
						|
#    This option is only read when server starts.
 | 
						|
#    type: bool
 | 
						|
# enable_rollback_recording = false
 | 
						|
 | 
						|
#    A message to be displayed to all clients when the server shuts down.
 | 
						|
#    type: string
 | 
						|
# kick_msg_shutdown = Server shutting down.
 | 
						|
 | 
						|
#    A message to be displayed to all clients when the server crashes.
 | 
						|
#    type: string
 | 
						|
# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
 | 
						|
 | 
						|
#    Whether to ask clients to reconnect after a (Lua) crash.
 | 
						|
#    Set this to true if your server is set up to restart automatically.
 | 
						|
#    type: bool
 | 
						|
# ask_reconnect_on_crash = false
 | 
						|
 | 
						|
#    From how far clients know about objects, stated in mapblocks (16 nodes).
 | 
						|
#    type: int
 | 
						|
# active_object_send_range_blocks = 3
 | 
						|
 | 
						|
#    How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
 | 
						|
#    In active blocks objects are loaded and ABMs run.
 | 
						|
#    type: int
 | 
						|
# active_block_range = 3
 | 
						|
 | 
						|
#    From how far blocks are sent to clients, stated in mapblocks (16 nodes).
 | 
						|
#    type: int
 | 
						|
# max_block_send_distance = 10
 | 
						|
 | 
						|
#    Maximum number of forceloaded mapblocks.
 | 
						|
#    type: int
 | 
						|
# max_forceloaded_blocks = 16
 | 
						|
 | 
						|
#    Interval of sending time of day to clients.
 | 
						|
#    type: int
 | 
						|
# time_send_interval = 5
 | 
						|
 | 
						|
#    Controls length of day/night cycle.
 | 
						|
#    Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
 | 
						|
#    type: int
 | 
						|
# time_speed = 72
 | 
						|
 | 
						|
#    Interval of saving important changes in the world, stated in seconds.
 | 
						|
#    type: float
 | 
						|
# server_map_save_interval = 5.3
 | 
						|
 | 
						|
### Physics
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_acceleration_default = 3
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_acceleration_air = 2
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_acceleration_fast = 10
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_speed_walk = 4
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_speed_crouch = 1.35
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_speed_fast = 20
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_speed_climb = 2
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_speed_jump = 6.5
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_speed_descend = 6
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_liquid_fluidity = 1
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_liquid_fluidity_smooth = 0.5
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_liquid_sink = 10
 | 
						|
 | 
						|
#    type: float
 | 
						|
# movement_gravity = 9.81
 | 
						|
 | 
						|
### Advanced
 | 
						|
 | 
						|
#    Handling for deprecated lua api calls:
 | 
						|
#    -    legacy: (try to) mimic old behaviour (default for release).
 | 
						|
#    -    log: mimic and log backtrace of deprecated call (default for debug).
 | 
						|
#    -    error: abort on usage of deprecated call (suggested for mod developers).
 | 
						|
#    type: enum values: legacy, log, error
 | 
						|
# deprecated_lua_api_handling = legacy
 | 
						|
 | 
						|
#    Number of extra blocks that can be loaded by /clearobjects at once.
 | 
						|
#    This is a trade-off between sqlite transaction overhead and
 | 
						|
#    memory consumption (4096=100MB, as a rule of thumb).
 | 
						|
#    type: int
 | 
						|
# max_clearobjects_extra_loaded_blocks = 4096
 | 
						|
 | 
						|
#    How much the server will wait before unloading unused mapblocks.
 | 
						|
#    Higher value is smoother, but will use more RAM.
 | 
						|
#    type: int
 | 
						|
# server_unload_unused_data_timeout = 29
 | 
						|
 | 
						|
#    Maximum number of statically stored objects in a block.
 | 
						|
#    type: int
 | 
						|
# max_objects_per_block = 64
 | 
						|
 | 
						|
#    See http://www.sqlite.org/pragma.html#pragma_synchronous
 | 
						|
#    type: enum values: 0, 1, 2
 | 
						|
# sqlite_synchronous = 2
 | 
						|
 | 
						|
#    Length of a server tick and the interval at which objects are generally updated over network.
 | 
						|
#    type: float
 | 
						|
# dedicated_server_step = 0.1
 | 
						|
 | 
						|
#    Time in between active block management cycles
 | 
						|
#    type: float
 | 
						|
# active_block_mgmt_interval = 2.0
 | 
						|
 | 
						|
#    Length of time between ABM execution cycles
 | 
						|
#    type: float
 | 
						|
# abm_interval = 1.0
 | 
						|
 | 
						|
#    Length of time between NodeTimer execution cycles
 | 
						|
#    type: float
 | 
						|
# nodetimer_interval = 1.0
 | 
						|
 | 
						|
#    If enabled, invalid world data won't cause the server to shut down.
 | 
						|
#    Only enable this if you know what you are doing.
 | 
						|
#    type: bool
 | 
						|
# ignore_world_load_errors = false
 | 
						|
 | 
						|
#    Max liquids processed per step.
 | 
						|
#    type: int
 | 
						|
# liquid_loop_max = 100000
 | 
						|
 | 
						|
#    The time (in seconds) that the liquids queue may grow beyond processing
 | 
						|
#    capacity until an attempt is made to decrease its size by dumping old queue
 | 
						|
#    items.  A value of 0 disables the functionality.
 | 
						|
#    type: int
 | 
						|
# liquid_queue_purge_time = 0
 | 
						|
 | 
						|
#    Liquid update interval in seconds.
 | 
						|
#    type: float
 | 
						|
# liquid_update = 1.0
 | 
						|
 | 
						|
#    At this distance the server will aggressively optimize which blocks are sent to clients.
 | 
						|
#    Small values potentially improve performance a lot, at the expense of visible rendering glitches.
 | 
						|
#    (some blocks will not be rendered under water and in caves, as well as sometimes on land)
 | 
						|
#    Setting this to a value greater than max_block_send_distance disables this optimization.
 | 
						|
#    Stated in mapblocks (16 nodes)
 | 
						|
#    type: int min: 2
 | 
						|
# block_send_optimize_distance = 4
 | 
						|
 | 
						|
## Mapgen
 | 
						|
 | 
						|
#    Name of map generator to be used when creating a new world.
 | 
						|
#    Creating a world in the main menu will override this.
 | 
						|
#    type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
 | 
						|
# mg_name = v7
 | 
						|
 | 
						|
#    Water surface level of the world.
 | 
						|
#    type: int
 | 
						|
# water_level = 1
 | 
						|
 | 
						|
#    From how far blocks are generated for clients, stated in mapblocks (16 nodes).
 | 
						|
#    type: int
 | 
						|
# max_block_generate_distance = 6
 | 
						|
 | 
						|
#    Where the map generator stops.
 | 
						|
#    Please note:
 | 
						|
#    -    Limited to 31000 (setting above has no effect)
 | 
						|
#    -    The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
 | 
						|
#    -    Those groups have an offset of -32, -32 nodes from the origin.
 | 
						|
#    -    Only groups which are within the map_generation_limit are generated
 | 
						|
#    type: int min: 0 max: 31000
 | 
						|
# map_generation_limit = 31000
 | 
						|
 | 
						|
#    Global map generation attributes.
 | 
						|
#    In Mapgen v6 the 'decorations' flag controls all decorations except trees
 | 
						|
#    and junglegrass, in all other mapgens this flag controls all decorations.
 | 
						|
#    Flags that are not specified in the flag string are not modified from the default.
 | 
						|
#    Flags starting with 'no' are used to explicitly disable them.
 | 
						|
#    type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
 | 
						|
# mg_flags = caves,dungeons,light,decorations
 | 
						|
 | 
						|
### Advanced
 | 
						|
 | 
						|
#    Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
 | 
						|
#    type: int
 | 
						|
# chunksize = 5
 | 
						|
 | 
						|
#    Dump the mapgen debug infos.
 | 
						|
#    type: bool
 | 
						|
# enable_mapgen_debug_info = false
 | 
						|
 | 
						|
#    Maximum number of blocks that can be queued for loading.
 | 
						|
#    type: int
 | 
						|
# emergequeue_limit_total = 256
 | 
						|
 | 
						|
#    Maximum number of blocks to be queued that are to be loaded from file.
 | 
						|
#    Set to blank for an appropriate amount to be chosen automatically.
 | 
						|
#    type: int
 | 
						|
# emergequeue_limit_diskonly = 32
 | 
						|
 | 
						|
#    Maximum number of blocks to be queued that are to be generated.
 | 
						|
#    Set to blank for an appropriate amount to be chosen automatically.
 | 
						|
#    type: int
 | 
						|
# emergequeue_limit_generate = 32
 | 
						|
 | 
						|
#    Number of emerge threads to use. Make this field blank, or increase this number
 | 
						|
#    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
 | 
						|
#    at the cost of slightly buggy caves.
 | 
						|
#    type: int
 | 
						|
# num_emerge_threads = 1
 | 
						|
 | 
						|
#### Noise parameters and formats
 | 
						|
 | 
						|
#    Noise parameters can be specified as a set of positional values, for example:
 | 
						|
#    Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
 | 
						|
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
 | 
						|
#    Or the group format can be used instead, for example:
 | 
						|
# mgv6_np_terrain_base = {
 | 
						|
#    offset      = -4,
 | 
						|
#    scale       = 20,
 | 
						|
#    spread      = (250, 250, 250),
 | 
						|
#    seed        = 82341,
 | 
						|
#    octaves     = 5,
 | 
						|
#    persistence = 0.6,
 | 
						|
#    lacunarity  = 2.0,
 | 
						|
#    flags       = "defaults"
 | 
						|
# }
 | 
						|
#    Only the group format supports noise flags which are needed for eased noise.
 | 
						|
#    Mgv5 uses eased noise for np_ground so this is shown in group format below.
 | 
						|
 | 
						|
#    Noise parameters for biome API temperature, humidity and biome blend.
 | 
						|
#    type: noise_params
 | 
						|
# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
 | 
						|
 | 
						|
#### Mapgen v5
 | 
						|
 | 
						|
#    Controls width of tunnels, a smaller value creates wider tunnels.
 | 
						|
#    type: float
 | 
						|
# mgv5_cave_width = 0.125
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
 | 
						|
 | 
						|
#    Noise parameters in group format, unsupported by advanced settings
 | 
						|
#    menu but settable in minetest.conf.
 | 
						|
#    See documentation of noise parameter formats above.
 | 
						|
# mgv5_np_ground = {
 | 
						|
#    offset      = 0,
 | 
						|
#    scale       = 40,
 | 
						|
#    spread      = (80, 80, 80),
 | 
						|
#    seed        = 983240,
 | 
						|
#    octaves     = 4,
 | 
						|
#    persistence = 0.55,
 | 
						|
#    lacunarity  = 2.0,
 | 
						|
#    flags       = "eased"
 | 
						|
# }
 | 
						|
 | 
						|
#### Mapgen v6
 | 
						|
 | 
						|
#    Map generation attributes specific to Mapgen v6.
 | 
						|
#    When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
 | 
						|
#    Flags that are not specified in the flag string are not modified from the default.
 | 
						|
#    Flags starting with 'no' are used to explicitly disable them.
 | 
						|
#    type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
 | 
						|
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
 | 
						|
 | 
						|
#    Controls size of deserts and beaches in Mapgen v6.
 | 
						|
#    When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
 | 
						|
#    type: float
 | 
						|
# mgv6_freq_desert = 0.45
 | 
						|
 | 
						|
#    type: float
 | 
						|
# mgv6_freq_beach = 0.15
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
 | 
						|
 | 
						|
#### Mapgen v7
 | 
						|
 | 
						|
#    Map generation attributes specific to Mapgen v7.
 | 
						|
#    The 'ridges' flag enables the rivers.
 | 
						|
#    Floatlands are currently experimental and subject to change.
 | 
						|
#    Flags that are not specified in the flag string are not modified from the default.
 | 
						|
#    Flags starting with 'no' are used to explicitly disable them.
 | 
						|
#    type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
 | 
						|
# mgv7_spflags = mountains,ridges
 | 
						|
 | 
						|
#    Controls width of tunnels, a smaller value creates wider tunnels.
 | 
						|
#    type: float
 | 
						|
# mgv7_cave_width = 0.09
 | 
						|
 | 
						|
#    Controls the density of floatland mountain terrain.
 | 
						|
#    Is an offset added to the 'np_mountain' noise value.
 | 
						|
#    type: float
 | 
						|
# mgv7_float_mount_density = 0.6
 | 
						|
 | 
						|
#    Typical maximum height, above and below midpoint, of floatland mountain terrain.
 | 
						|
#    type: float
 | 
						|
# mgv7_float_mount_height = 128.0
 | 
						|
 | 
						|
#    Y-level of floatland midpoint and lake surface.
 | 
						|
#    type: int
 | 
						|
# mgv7_floatland_level = 1280
 | 
						|
 | 
						|
#    Y-level to which floatland shadows extend.
 | 
						|
#    type: int
 | 
						|
# mgv7_shadow_limit = 1024
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | 
						|
 | 
						|
#### Mapgen flat
 | 
						|
 | 
						|
#    Map generation attributes specific to Mapgen flat.
 | 
						|
#    Occasional lakes and hills can be added to the flat world.
 | 
						|
#    Flags that are not specified in the flag string are not modified from the default.
 | 
						|
#    Flags starting with 'no' are used to explicitly disable them.
 | 
						|
#    type: flags possible values: lakes, hills, , nolakes, nohills
 | 
						|
# mgflat_spflags =
 | 
						|
 | 
						|
#    Y of flat ground.
 | 
						|
#    type: int
 | 
						|
# mgflat_ground_level = 8
 | 
						|
 | 
						|
#    Y of upper limit of large pseudorandom caves.
 | 
						|
#    type: int
 | 
						|
# mgflat_large_cave_depth = -33
 | 
						|
 | 
						|
#    Controls width of tunnels, a smaller value creates wider tunnels.
 | 
						|
#    type: float
 | 
						|
# mgflat_cave_width = 0.09
 | 
						|
 | 
						|
#    Terrain noise threshold for lakes.
 | 
						|
#    Controls proportion of world area covered by lakes.
 | 
						|
#    Adjust towards 0.0 for a larger proportion.
 | 
						|
#    type: float
 | 
						|
# mgflat_lake_threshold = -0.45
 | 
						|
 | 
						|
#    Controls steepness/depth of lake depressions.
 | 
						|
#    type: float
 | 
						|
# mgflat_lake_steepness = 48.0
 | 
						|
 | 
						|
#    Terrain noise threshold for hills.
 | 
						|
#    Controls proportion of world area covered by hills.
 | 
						|
#    Adjust towards 0.0 for a larger proportion.
 | 
						|
#    type: float
 | 
						|
# mgflat_hill_threshold = 0.45
 | 
						|
 | 
						|
#    Controls steepness/height of hills.
 | 
						|
#    type: float
 | 
						|
# mgflat_hill_steepness = 64.0
 | 
						|
 | 
						|
#    Determines terrain shape.
 | 
						|
#    The 3 numbers in brackets control the scale of the
 | 
						|
#    terrain, the 3 numbers should be identical.
 | 
						|
#    type: noise_params
 | 
						|
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | 
						|
 | 
						|
#### Mapgen fractal
 | 
						|
 | 
						|
#    Controls width of tunnels, a smaller value creates wider tunnels.
 | 
						|
#    type: float
 | 
						|
# mgfractal_cave_width = 0.09
 | 
						|
 | 
						|
#    Choice of 18 fractals from 9 formulas.
 | 
						|
#    1 = 4D "Roundy" mandelbrot set.
 | 
						|
#    2 = 4D "Roundy" julia set.
 | 
						|
#    3 = 4D "Squarry" mandelbrot set.
 | 
						|
#    4 = 4D "Squarry" julia set.
 | 
						|
#    5 = 4D "Mandy Cousin" mandelbrot set.
 | 
						|
#    6 = 4D "Mandy Cousin" julia set.
 | 
						|
#    7 = 4D "Variation" mandelbrot set.
 | 
						|
#    8 = 4D "Variation" julia set.
 | 
						|
#    9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
 | 
						|
#    10 = 3D "Mandelbrot/Mandelbar" julia set.
 | 
						|
#    11 = 3D "Christmas Tree" mandelbrot set.
 | 
						|
#    12 = 3D "Christmas Tree" julia set.
 | 
						|
#    13 = 3D "Mandelbulb" mandelbrot set.
 | 
						|
#    14 = 3D "Mandelbulb" julia set.
 | 
						|
#    15 = 3D "Cosine Mandelbulb" mandelbrot set.
 | 
						|
#    16 = 3D "Cosine Mandelbulb" julia set.
 | 
						|
#    17 = 4D "Mandelbulb" mandelbrot set.
 | 
						|
#    18 = 4D "Mandelbulb" julia set.
 | 
						|
#    type: int min: 1 max: 18
 | 
						|
# mgfractal_fractal = 1
 | 
						|
 | 
						|
#    Iterations of the recursive function.
 | 
						|
#    Controls the amount of fine detail.
 | 
						|
#    type: int
 | 
						|
# mgfractal_iterations = 11
 | 
						|
 | 
						|
#    Approximate (X,Y,Z) scale of fractal in nodes.
 | 
						|
#    type: v3f
 | 
						|
# mgfractal_scale = (4096.0, 1024.0, 4096.0)
 | 
						|
 | 
						|
#    (X,Y,Z) offset of fractal from world centre in units of 'scale'.
 | 
						|
#    Used to move a suitable spawn area of low land close to (0, 0).
 | 
						|
#    The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
 | 
						|
#    Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
 | 
						|
#    type: v3f
 | 
						|
# mgfractal_offset = (1.79, 0.0, 0.0)
 | 
						|
 | 
						|
#    W co-ordinate of the generated 3D slice of a 4D fractal.
 | 
						|
#    Determines which 3D slice of the 4D shape is generated.
 | 
						|
#    Has no effect on 3D fractals.
 | 
						|
#    Range roughly -2 to 2.
 | 
						|
#    type: float
 | 
						|
# mgfractal_slice_w = 0.0
 | 
						|
 | 
						|
#    Julia set only: X component of hypercomplex constant determining julia shape.
 | 
						|
#    Range roughly -2 to 2.
 | 
						|
#    type: float
 | 
						|
# mgfractal_julia_x = 0.33
 | 
						|
 | 
						|
#    Julia set only: Y component of hypercomplex constant determining julia shape.
 | 
						|
#    Range roughly -2 to 2.
 | 
						|
#    type: float
 | 
						|
# mgfractal_julia_y = 0.33
 | 
						|
 | 
						|
#    Julia set only: Z component of hypercomplex constant determining julia shape.
 | 
						|
#    Range roughly -2 to 2.
 | 
						|
#    type: float
 | 
						|
# mgfractal_julia_z = 0.33
 | 
						|
 | 
						|
#    Julia set only: W component of hypercomplex constant determining julia shape.
 | 
						|
#    Has no effect on 3D fractals.
 | 
						|
#    Range roughly -2 to 2.
 | 
						|
#    type: float
 | 
						|
# mgfractal_julia_w = 0.33
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    type: noise_params
 | 
						|
# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | 
						|
 | 
						|
#### Mapgen Valleys
 | 
						|
 | 
						|
##### General
 | 
						|
 | 
						|
#    Map generation attributes specific to Mapgen Valleys.
 | 
						|
#    'altitude_chill' makes higher elevations colder, which may cause biome issues.
 | 
						|
#    'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
 | 
						|
#    it may interfere with delicately adjusted biomes.
 | 
						|
#    Flags that are not specified in the flag string are not modified from the default.
 | 
						|
#    Flags starting with 'no' are used to explicitly disable them.
 | 
						|
#    type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
 | 
						|
# mg_valleys_spflags = altitude_chill,humid_rivers
 | 
						|
 | 
						|
#    The altitude at which temperature drops by 20C
 | 
						|
#    type: int
 | 
						|
# mgvalleys_altitude_chill = 90
 | 
						|
 | 
						|
#    Depth below which you'll find large caves.
 | 
						|
#    type: int
 | 
						|
# mgvalleys_large_cave_depth = -33
 | 
						|
 | 
						|
#    Creates unpredictable lava features in caves.
 | 
						|
#    These can make mining difficult. Zero disables them. (0-10)
 | 
						|
#    type: int
 | 
						|
# mgvalleys_lava_features = 0
 | 
						|
 | 
						|
#    Depth below which you'll find massive caves.
 | 
						|
#    type: int
 | 
						|
# mgvalleys_massive_cave_depth = -256
 | 
						|
 | 
						|
#    How deep to make rivers
 | 
						|
#    type: int
 | 
						|
# mgvalleys_river_depth = 4
 | 
						|
 | 
						|
#    How wide to make rivers
 | 
						|
#    type: int
 | 
						|
# mgvalleys_river_size = 5
 | 
						|
 | 
						|
#    Creates unpredictable water features in caves.
 | 
						|
#    These can make mining difficult. Zero disables them. (0-10)
 | 
						|
#    type: int
 | 
						|
# mgvalleys_water_features = 0
 | 
						|
 | 
						|
#    Controls width of tunnels, a smaller value creates wider tunnels.
 | 
						|
#    type: float
 | 
						|
# mgvalleys_cave_width = 0.09
 | 
						|
 | 
						|
##### Noises
 | 
						|
 | 
						|
#    Caves and tunnels form at the intersection of the two noises
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    Caves and tunnels form at the intersection of the two noises
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    The depth of dirt or other filler
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
 | 
						|
 | 
						|
#    Massive caves form here.
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
 | 
						|
 | 
						|
#    River noise -- rivers occur close to zero
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
 | 
						|
 | 
						|
#    Base terrain height
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
 | 
						|
 | 
						|
#    Raises terrain to make valleys around the rivers
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
 | 
						|
 | 
						|
#    Slope and fill work together to modify the heights
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
 | 
						|
 | 
						|
#    Amplifies the valleys
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
 | 
						|
 | 
						|
#    Slope and fill work together to modify the heights
 | 
						|
#    type: noise_params
 | 
						|
# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
 | 
						|
 | 
						|
## Security
 | 
						|
 | 
						|
#    Prevent mods from doing insecure things like running shell commands.
 | 
						|
#    type: bool
 | 
						|
# secure.enable_security = false
 | 
						|
 | 
						|
#    Comma-separated list of trusted mods that are allowed to access insecure
 | 
						|
#    functions even when mod security is on (via request_insecure_environment()).
 | 
						|
#    type: string
 | 
						|
# secure.trusted_mods =
 | 
						|
 | 
						|
#    Comma-separated list of mods that are allowed to access HTTP APIs, which
 | 
						|
#    allow them to upload and download data to/from the internet.
 | 
						|
#    type: string
 | 
						|
# secure.http_mods =
 | 
						|
 | 
						|
## Advanced
 | 
						|
 | 
						|
### Profiling
 | 
						|
 | 
						|
#    Load the game profiler to collect game profiling data.
 | 
						|
#    Provides a /profiler command to access the compiled profile.
 | 
						|
#    Useful for mod developers and server operators.
 | 
						|
#    type: bool
 | 
						|
# profiler.load = false
 | 
						|
 | 
						|
#    The default format in which profiles are being saved,
 | 
						|
#    when calling `/profiler save [format]` without format.
 | 
						|
#    type: enum values: txt, csv, lua, json, json_pretty
 | 
						|
# profiler.default_report_format = txt
 | 
						|
 | 
						|
#    The file path relative to your worldpath in which profiles will be saved to.
 | 
						|
#    
 | 
						|
#    type: string
 | 
						|
# profiler.report_path = ""
 | 
						|
 | 
						|
#### Instrumentation
 | 
						|
 | 
						|
#    Instrument the methods of entities on registration.
 | 
						|
#    type: bool
 | 
						|
# instrument.entity = true
 | 
						|
 | 
						|
#    Instrument the action function of Active Block Modifiers on registration.
 | 
						|
#    type: bool
 | 
						|
# instrument.abm = true
 | 
						|
 | 
						|
#    Instrument the action function of Loading Block Modifiers on registration.
 | 
						|
#    type: bool
 | 
						|
# instrument.lbm = true
 | 
						|
 | 
						|
#    Instrument chatcommands on registration.
 | 
						|
#    type: bool
 | 
						|
# instrument.chatcommand = true
 | 
						|
 | 
						|
#    Instrument global callback functions on registration.
 | 
						|
#    (anything you pass to a minetest.register_*() function)
 | 
						|
#    type: bool
 | 
						|
# instrument.global_callback = true
 | 
						|
 | 
						|
##### Advanced
 | 
						|
 | 
						|
#    Instrument builtin.
 | 
						|
#    This is usually only needed by core/builtin contributors
 | 
						|
#    type: bool
 | 
						|
# instrument.builtin = false
 | 
						|
 | 
						|
#    Have the profiler instrument itself:
 | 
						|
#    * Instrument an empty function.
 | 
						|
#    This estimates the overhead, that instrumentation is adding (+1 function call).
 | 
						|
#    * Instrument the sampler being used to update the statistics.
 | 
						|
#    type: bool
 | 
						|
# instrument.profiler = false
 | 
						|
 | 
						|
#
 | 
						|
# Client and Server
 | 
						|
#
 | 
						|
 | 
						|
#    Name of the player.
 | 
						|
#    When running a server, clients connecting with this name are admins.
 | 
						|
#    When starting from the main menu, this is overridden.
 | 
						|
#    type: string
 | 
						|
# name =
 | 
						|
 | 
						|
#    Set the language. Leave empty to use the system language.
 | 
						|
#    A restart is required after changing this.
 | 
						|
#    type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
 | 
						|
# language =
 | 
						|
 | 
						|
#    Level of logging to be written to debug.txt:
 | 
						|
#    -    <nothing> (no logging)
 | 
						|
#    -    none (messages with no level)
 | 
						|
#    -    error
 | 
						|
#    -    warning
 | 
						|
#    -    action
 | 
						|
#    -    info
 | 
						|
#    -    verbose
 | 
						|
#    type: enum values: , warning, action, info, verbose
 | 
						|
# debug_log_level = action
 | 
						|
 | 
						|
#    IPv6 support.
 | 
						|
#    type: bool
 | 
						|
# enable_ipv6 = true
 | 
						|
 | 
						|
## Advanced
 | 
						|
 | 
						|
#    Default timeout for cURL, stated in milliseconds.
 | 
						|
#    Only has an effect if compiled with cURL.
 | 
						|
#    type: int
 | 
						|
# curl_timeout = 5000
 | 
						|
 | 
						|
#    Limits number of parallel HTTP requests. Affects:
 | 
						|
#    -    Media fetch if server uses remote_media setting.
 | 
						|
#    -    Serverlist download and server announcement.
 | 
						|
#    -    Downloads performed by main menu (e.g. mod manager).
 | 
						|
#    Only has an effect if compiled with cURL.
 | 
						|
#    type: int
 | 
						|
# curl_parallel_limit = 8
 | 
						|
 | 
						|
#    Maximum time in ms a file download (e.g. a mod download) may take.
 | 
						|
#    type: int
 | 
						|
# curl_file_download_timeout = 300000
 | 
						|
 | 
						|
#    Makes DirectX work with LuaJIT. Disable if it causes troubles.
 | 
						|
#    type: bool
 | 
						|
# high_precision_fpu = true
 | 
						|
 | 
						|
#    Replaces the default main menu with a custom one.
 | 
						|
#    type: string
 | 
						|
# main_menu_script =
 | 
						|
 | 
						|
#    type: int
 | 
						|
# main_menu_game_mgr = 0
 | 
						|
 | 
						|
#    type: int
 | 
						|
# main_menu_mod_mgr = 1
 | 
						|
 | 
						|
#    type: string
 | 
						|
# modstore_download_url = https://forum.minetest.net/media/
 | 
						|
 | 
						|
#    type: string
 | 
						|
# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
 | 
						|
 | 
						|
#    type: string
 | 
						|
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
 | 
						|
 | 
						|
#    Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
 | 
						|
#    type: int
 | 
						|
# profiler_print_interval = 0
 | 
						|
 |