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			212 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local player_font_huds = {}
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local font_states = {
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	{0, "Normal font"},
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	{1, "Bold font"},
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	{2, "Italic font"},
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	{3, "Bold and italic font"},
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	{4, "Monospace font"},
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	{5, "Bold and monospace font"},
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	{7, "ZOMG all the font styles"},
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}
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local font_default_def = {
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	type = "text",
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	position = {x = 0.5, y = 0.5},
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	scale = {x = 2, y = 2},
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	alignment = { x = 0, y = 0 },
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	number = 0xFFFFFF,
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}
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local function add_font_hud(player, state)
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	local def = table.copy(font_default_def)
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	local statetbl = font_states[state]
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	def.offset = {x = 0, y = 32 * state}
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	def.style = statetbl[1]
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	def.text = statetbl[2]
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	return player:hud_add(def)
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end
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local font_etime = 0
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local font_state = 0
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minetest.register_globalstep(function(dtime)
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	font_etime = font_etime + dtime
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	if font_etime < 1 then
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		return
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	end
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	font_etime = 0
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	for _, player in ipairs(minetest.get_connected_players()) do
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		local huds = player_font_huds[player:get_player_name()]
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		if huds then
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			for i, hud_id in ipairs(huds) do
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				local statetbl = font_states[(font_state + i) % #font_states + 1]
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				player:hud_change(hud_id, "style", statetbl[1])
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				player:hud_change(hud_id, "text", statetbl[2])
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			end
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		end
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	end
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	font_state = font_state + 1
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end)
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minetest.register_chatcommand("hudfonts", {
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	params = "[<HUD elements>]",
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	description = "Show/Hide some text on the HUD with various font options",
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	func = function(name, param)
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		local player = minetest.get_player_by_name(name)
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		local param = tonumber(param) or 0
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		param = math.min(math.max(param, 1), #font_states)
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		if player_font_huds[name] == nil then
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			player_font_huds[name] = {}
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			for i = 1, param do
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				table.insert(player_font_huds[name], add_font_hud(player, i))
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			end
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			minetest.chat_send_player(name, ("%d text HUD element(s) added."):format(param))
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		else
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			local huds = player_font_huds[name]
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			if huds then
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				for _, hud_id in ipairs(huds) do
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					player:hud_remove(hud_id)
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				end
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				minetest.chat_send_player(name, "All text HUD elements removed.")
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			end
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			player_font_huds[name] = nil
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		end
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		return true
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	end,
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})
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-- Testing waypoint capabilities
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local player_waypoints = {}
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minetest.register_chatcommand("hudwaypoints", {
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	params = "[ add | add_change | remove ]",
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	description = "Create HUD waypoints at your position for testing (add: Add waypoints and change them after 0.5s (default). add_change: Add waypoints and change immediately. remove: Remove all waypoints)",
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	func = function(name, params)
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		local player = minetest.get_player_by_name(name)
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		if not player then
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			return false, "No player."
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		end
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		if params == "remove" then
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			if player_waypoints[name] then
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				for i=1, #player_waypoints[name] do
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					player:hud_remove(player_waypoints[name][i])
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				end
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				player_waypoints[name] = {}
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			end
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			return true, "All waypoint HUD elements removed."
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		end
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		if not (params == "add_change" or params == "add" or params == "") then
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			-- Incorrect syntax
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			return false
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		end
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		local regular = player:hud_add {
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			type = "waypoint",
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			name = "regular waypoint",
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			text = "m",
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			number = 0xFFFFFF,
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			world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
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		}
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		local reduced_precision = player:hud_add {
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			type = "waypoint",
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			name = "imprecise waypoint",
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			text = "m (0.1 steps, precision = 10)",
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			precision = 10,
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			number = 0xFFFFFF,
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			world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
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		}
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		local hidden_distance = player:hud_add {
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			type = "waypoint",
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			name = "waypoint with hidden distance",
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			text = "this text is hidden as well (precision = 0)",
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			precision = 0,
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			number = 0xFFFFFF,
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			world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
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		}
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		local function change(chplayer)
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			if not (chplayer and chplayer:is_player()) then
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				return
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			end
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			if regular then
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				chplayer:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
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				chplayer:hud_change(regular, "number", 0xFF0000)
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			end
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			if reduced_precision then
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				chplayer:hud_change(reduced_precision, "precision", 2)
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				chplayer:hud_change(reduced_precision, "text", "m (0.5 steps, precision = 2)")
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				chplayer:hud_change(reduced_precision, "number", 0xFFFF00)
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			end
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			if hidden_distance then
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				chplayer:hud_change(hidden_distance, "number", 0x0000FF)
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			end
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			minetest.chat_send_player(chplayer:get_player_name(), "Waypoints changed.")
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		end
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		if params == "add_change" then
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			-- change immediate
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			change(player)
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		else
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			minetest.after(0.5, change, player)
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		end
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		local image_waypoint = player:hud_add {
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			type = "image_waypoint",
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			text = "testhud_waypoint.png",
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			world_pos = player:get_pos(),
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			scale = {x = 3, y = 3},
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			offset = {x = 0, y = -32}
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		}
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		if not player_waypoints[name] then
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			player_waypoints[name] = {}
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		end
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		if regular then
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			table.insert(player_waypoints[name], regular)
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		end
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		if reduced_precision then
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			table.insert(player_waypoints[name], reduced_precision)
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		end
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		if hidden_distance then
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			table.insert(player_waypoints[name], hidden_distance)
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		end
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		if image_waypoint then
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			table.insert(player_waypoints[name], image_waypoint)
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		end
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		regular = regular or "error"
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		reduced_precision = reduced_precision or "error"
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		hidden_distance = hidden_distance or "error"
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		image_waypoint = image_waypoint or "error"
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		return true, "Waypoints added. IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
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			", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint
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	end
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})
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minetest.register_on_joinplayer(function(player)
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	player:set_properties({zoom_fov = 15})
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end)
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minetest.register_chatcommand("zoomfov", {
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	params = "[<FOV>]",
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	description = "Set or display your zoom_fov",
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	func = function(name, param)
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		local player = minetest.get_player_by_name(name)
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		if not player then
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			return false, "No player."
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		end
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		if param == "" then
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			local fov = player:get_properties().zoom_fov
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			return true, "zoom_fov = "..tostring(fov)
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		end
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		local fov = tonumber(param)
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		if not fov then
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			return false, "Missing or incorrect zoom_fov parameter!"
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		end
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		player:set_properties({zoom_fov = fov})
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		fov = player:get_properties().zoom_fov
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		return true, "zoom_fov = "..tostring(fov)
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	end,
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})
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minetest.register_on_leaveplayer(function(player)
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	player_font_huds[player:get_player_name()] = nil
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	player_waypoints[player:get_player_name()] = nil
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end)
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