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	--HG-- rename : src/noise.cpp.new => misc/noise.cpp rename : src/noise.h.new => misc/noise.h
		
			
				
	
	
		
			6394 lines
		
	
	
		
			142 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			6394 lines
		
	
	
		
			142 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest-c55
 | |
| Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU General Public License as published by
 | |
| the Free Software Foundation; either version 2 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #include "map.h"
 | |
| #include "main.h"
 | |
| #include "jmutexautolock.h"
 | |
| #include "client.h"
 | |
| #include "filesys.h"
 | |
| #include "utility.h"
 | |
| #include "voxel.h"
 | |
| #include "porting.h"
 | |
| #include "mineral.h"
 | |
| #include "noise.h"
 | |
| #include "serverobject.h"
 | |
| 
 | |
| /*
 | |
| 	Map
 | |
| */
 | |
| 
 | |
| Map::Map(std::ostream &dout):
 | |
| 	m_dout(dout),
 | |
| 	m_sector_cache(NULL)
 | |
| {
 | |
| 	/*m_sector_mutex.Init();
 | |
| 	assert(m_sector_mutex.IsInitialized());*/
 | |
| }
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| 
 | |
| Map::~Map()
 | |
| {
 | |
| 	/*
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| 		Free all MapSectors
 | |
| 	*/
 | |
| 	core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapSector *sector = i.getNode()->getValue();
 | |
| 		delete sector;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Map::addEventReceiver(MapEventReceiver *event_receiver)
 | |
| {
 | |
| 	m_event_receivers.insert(event_receiver, false);
 | |
| }
 | |
| 
 | |
| void Map::removeEventReceiver(MapEventReceiver *event_receiver)
 | |
| {
 | |
| 	if(m_event_receivers.find(event_receiver) == NULL)
 | |
| 		return;
 | |
| 	m_event_receivers.remove(event_receiver);
 | |
| }
 | |
| 
 | |
| void Map::dispatchEvent(MapEditEvent *event)
 | |
| {
 | |
| 	for(core::map<MapEventReceiver*, bool>::Iterator
 | |
| 			i = m_event_receivers.getIterator();
 | |
| 			i.atEnd()==false; i++)
 | |
| 	{
 | |
| 		MapEventReceiver* event_receiver = i.getNode()->getKey();
 | |
| 		event_receiver->onMapEditEvent(event);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
 | |
| {
 | |
| 	if(m_sector_cache != NULL && p == m_sector_cache_p){
 | |
| 		MapSector * sector = m_sector_cache;
 | |
| 		// Reset inactivity timer
 | |
| 		sector->usage_timer = 0.0;
 | |
| 		return sector;
 | |
| 	}
 | |
| 	
 | |
| 	core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
 | |
| 	
 | |
| 	if(n == NULL)
 | |
| 		return NULL;
 | |
| 	
 | |
| 	MapSector *sector = n->getValue();
 | |
| 	
 | |
| 	// Cache the last result
 | |
| 	m_sector_cache_p = p;
 | |
| 	m_sector_cache = sector;
 | |
| 
 | |
| 	// Reset inactivity timer
 | |
| 	sector->usage_timer = 0.0;
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
 | |
| {
 | |
| 	//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 
 | |
| 	return getSectorNoGenerateNoExNoLock(p);
 | |
| }
 | |
| 
 | |
| MapSector * Map::getSectorNoGenerate(v2s16 p)
 | |
| {
 | |
| 	MapSector *sector = getSectorNoGenerateNoEx(p);
 | |
| 	if(sector == NULL)
 | |
| 		throw InvalidPositionException();
 | |
| 	
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| MapBlock * Map::getBlockNoCreate(v3s16 p3d)
 | |
| {	
 | |
| 	v2s16 p2d(p3d.X, p3d.Z);
 | |
| 	MapSector * sector = getSectorNoGenerate(p2d);
 | |
| 
 | |
| 	MapBlock *block = sector->getBlockNoCreate(p3d.Y);
 | |
| 
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
 | |
| {
 | |
| 	try
 | |
| 	{
 | |
| 		v2s16 p2d(p3d.X, p3d.Z);
 | |
| 		MapSector * sector = getSectorNoGenerate(p2d);
 | |
| 		MapBlock *block = sector->getBlockNoCreate(p3d.Y);
 | |
| 		return block;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*MapBlock * Map::getBlockCreate(v3s16 p3d)
 | |
| {
 | |
| 	v2s16 p2d(p3d.X, p3d.Z);
 | |
| 	MapSector * sector = getSectorCreate(p2d);
 | |
| 	assert(sector);
 | |
| 	MapBlock *block = sector->getBlockNoCreate(p3d.Y);
 | |
| 	if(block)
 | |
| 		return block;
 | |
| 	block = sector->createBlankBlock(p3d.Y);
 | |
| 	return block;
 | |
| }*/
 | |
| 
 | |
| bool Map::isNodeUnderground(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	try{
 | |
| 		MapBlock * block = getBlockNoCreate(blockpos);
 | |
| 		return block->getIsUnderground();
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Goes recursively through the neighbours of the node.
 | |
| 
 | |
| 	Alters only transparent nodes.
 | |
| 
 | |
| 	If the lighting of the neighbour is lower than the lighting of
 | |
| 	the node was (before changing it to 0 at the step before), the
 | |
| 	lighting of the neighbour is set to 0 and then the same stuff
 | |
| 	repeats for the neighbour.
 | |
| 
 | |
| 	The ending nodes of the routine are stored in light_sources.
 | |
| 	This is useful when a light is removed. In such case, this
 | |
| 	routine can be called for the light node and then again for
 | |
| 	light_sources to re-light the area without the removed light.
 | |
| 
 | |
| 	values of from_nodes are lighting values.
 | |
| */
 | |
| void Map::unspreadLight(enum LightBank bank,
 | |
| 		core::map<v3s16, u8> & from_nodes,
 | |
| 		core::map<v3s16, bool> & light_sources,
 | |
| 		core::map<v3s16, MapBlock*>  & modified_blocks)
 | |
| {
 | |
| 	v3s16 dirs[6] = {
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 	
 | |
| 	if(from_nodes.size() == 0)
 | |
| 		return;
 | |
| 	
 | |
| 	u32 blockchangecount = 0;
 | |
| 
 | |
| 	core::map<v3s16, u8> unlighted_nodes;
 | |
| 	core::map<v3s16, u8>::Iterator j;
 | |
| 	j = from_nodes.getIterator();
 | |
| 
 | |
| 	/*
 | |
| 		Initialize block cache
 | |
| 	*/
 | |
| 	v3s16 blockpos_last;
 | |
| 	MapBlock *block = NULL;
 | |
| 	// Cache this a bit, too
 | |
| 	bool block_checked_in_modified = false;
 | |
| 	
 | |
| 	for(; j.atEnd() == false; j++)
 | |
| 	{
 | |
| 		v3s16 pos = j.getNode()->getKey();
 | |
| 		v3s16 blockpos = getNodeBlockPos(pos);
 | |
| 		
 | |
| 		// Only fetch a new block if the block position has changed
 | |
| 		try{
 | |
| 			if(block == NULL || blockpos != blockpos_last){
 | |
| 				block = getBlockNoCreate(blockpos);
 | |
| 				blockpos_last = blockpos;
 | |
| 
 | |
| 				block_checked_in_modified = false;
 | |
| 				blockchangecount++;
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if(block->isDummy())
 | |
| 			continue;
 | |
| 
 | |
| 		// Calculate relative position in block
 | |
| 		v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
 | |
| 
 | |
| 		// Get node straight from the block
 | |
| 		MapNode n = block->getNode(relpos);
 | |
| 		
 | |
| 		u8 oldlight = j.getNode()->getValue();
 | |
| 		
 | |
| 		// Loop through 6 neighbors
 | |
| 		for(u16 i=0; i<6; i++)
 | |
| 		{
 | |
| 			// Get the position of the neighbor node
 | |
| 			v3s16 n2pos = pos + dirs[i];
 | |
| 			
 | |
| 			// Get the block where the node is located
 | |
| 			v3s16 blockpos = getNodeBlockPos(n2pos);
 | |
| 
 | |
| 			try
 | |
| 			{
 | |
| 				// Only fetch a new block if the block position has changed
 | |
| 				try{
 | |
| 					if(block == NULL || blockpos != blockpos_last){
 | |
| 						block = getBlockNoCreate(blockpos);
 | |
| 						blockpos_last = blockpos;
 | |
| 
 | |
| 						block_checked_in_modified = false;
 | |
| 						blockchangecount++;
 | |
| 					}
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 				
 | |
| 				// Calculate relative position in block
 | |
| 				v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
 | |
| 				// Get node straight from the block
 | |
| 				MapNode n2 = block->getNode(relpos);
 | |
| 				
 | |
| 				bool changed = false;
 | |
| 
 | |
| 				//TODO: Optimize output by optimizing light_sources?
 | |
| 
 | |
| 				/*
 | |
| 					If the neighbor is dimmer than what was specified
 | |
| 					as oldlight (the light of the previous node)
 | |
| 				*/
 | |
| 				if(n2.getLight(bank) < oldlight)
 | |
| 				{
 | |
| 					/*
 | |
| 						And the neighbor is transparent and it has some light
 | |
| 					*/
 | |
| 					if(n2.light_propagates() && n2.getLight(bank) != 0)
 | |
| 					{
 | |
| 						/*
 | |
| 							Set light to 0 and add to queue
 | |
| 						*/
 | |
| 
 | |
| 						u8 current_light = n2.getLight(bank);
 | |
| 						n2.setLight(bank, 0);
 | |
| 						block->setNode(relpos, n2);
 | |
| 
 | |
| 						unlighted_nodes.insert(n2pos, current_light);
 | |
| 						changed = true;
 | |
| 
 | |
| 						/*
 | |
| 							Remove from light_sources if it is there
 | |
| 							NOTE: This doesn't happen nearly at all
 | |
| 						*/
 | |
| 						/*if(light_sources.find(n2pos))
 | |
| 						{
 | |
| 							std::cout<<"Removed from light_sources"<<std::endl;
 | |
| 							light_sources.remove(n2pos);
 | |
| 						}*/
 | |
| 					}
 | |
| 					
 | |
| 					/*// DEBUG
 | |
| 					if(light_sources.find(n2pos) != NULL)
 | |
| 						light_sources.remove(n2pos);*/
 | |
| 				}
 | |
| 				else{
 | |
| 					light_sources.insert(n2pos, true);
 | |
| 				}
 | |
| 
 | |
| 				// Add to modified_blocks
 | |
| 				if(changed == true && block_checked_in_modified == false)
 | |
| 				{
 | |
| 					// If the block is not found in modified_blocks, add.
 | |
| 					if(modified_blocks.find(blockpos) == NULL)
 | |
| 					{
 | |
| 						modified_blocks.insert(blockpos, block);
 | |
| 					}
 | |
| 					block_checked_in_modified = true;
 | |
| 				}
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*dstream<<"unspreadLight(): Changed block "
 | |
| 			<<blockchangecount<<" times"
 | |
| 			<<" for "<<from_nodes.size()<<" nodes"
 | |
| 			<<std::endl;*/
 | |
| 	
 | |
| 	if(unlighted_nodes.size() > 0)
 | |
| 		unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	A single-node wrapper of the above
 | |
| */
 | |
| void Map::unLightNeighbors(enum LightBank bank,
 | |
| 		v3s16 pos, u8 lightwas,
 | |
| 		core::map<v3s16, bool> & light_sources,
 | |
| 		core::map<v3s16, MapBlock*>  & modified_blocks)
 | |
| {
 | |
| 	core::map<v3s16, u8> from_nodes;
 | |
| 	from_nodes.insert(pos, lightwas);
 | |
| 
 | |
| 	unspreadLight(bank, from_nodes, light_sources, modified_blocks);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Lights neighbors of from_nodes, collects all them and then
 | |
| 	goes on recursively.
 | |
| */
 | |
| void Map::spreadLight(enum LightBank bank,
 | |
| 		core::map<v3s16, bool> & from_nodes,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	const v3s16 dirs[6] = {
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 
 | |
| 	if(from_nodes.size() == 0)
 | |
| 		return;
 | |
| 	
 | |
| 	u32 blockchangecount = 0;
 | |
| 
 | |
| 	core::map<v3s16, bool> lighted_nodes;
 | |
| 	core::map<v3s16, bool>::Iterator j;
 | |
| 	j = from_nodes.getIterator();
 | |
| 
 | |
| 	/*
 | |
| 		Initialize block cache
 | |
| 	*/
 | |
| 	v3s16 blockpos_last;
 | |
| 	MapBlock *block = NULL;
 | |
| 	// Cache this a bit, too
 | |
| 	bool block_checked_in_modified = false;
 | |
| 	
 | |
| 	for(; j.atEnd() == false; j++)
 | |
| 	//for(; j != from_nodes.end(); j++)
 | |
| 	{
 | |
| 		v3s16 pos = j.getNode()->getKey();
 | |
| 		//v3s16 pos = *j;
 | |
| 		//dstream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
 | |
| 		v3s16 blockpos = getNodeBlockPos(pos);
 | |
| 		
 | |
| 		// Only fetch a new block if the block position has changed
 | |
| 		try{
 | |
| 			if(block == NULL || blockpos != blockpos_last){
 | |
| 				block = getBlockNoCreate(blockpos);
 | |
| 				blockpos_last = blockpos;
 | |
| 
 | |
| 				block_checked_in_modified = false;
 | |
| 				blockchangecount++;
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if(block->isDummy())
 | |
| 			continue;
 | |
| 
 | |
| 		// Calculate relative position in block
 | |
| 		v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
 | |
| 
 | |
| 		// Get node straight from the block
 | |
| 		MapNode n = block->getNode(relpos);
 | |
| 
 | |
| 		u8 oldlight = n.getLight(bank);
 | |
| 		u8 newlight = diminish_light(oldlight);
 | |
| 
 | |
| 		// Loop through 6 neighbors
 | |
| 		for(u16 i=0; i<6; i++){
 | |
| 			// Get the position of the neighbor node
 | |
| 			v3s16 n2pos = pos + dirs[i];
 | |
| 			
 | |
| 			// Get the block where the node is located
 | |
| 			v3s16 blockpos = getNodeBlockPos(n2pos);
 | |
| 
 | |
| 			try
 | |
| 			{
 | |
| 				// Only fetch a new block if the block position has changed
 | |
| 				try{
 | |
| 					if(block == NULL || blockpos != blockpos_last){
 | |
| 						block = getBlockNoCreate(blockpos);
 | |
| 						blockpos_last = blockpos;
 | |
| 
 | |
| 						block_checked_in_modified = false;
 | |
| 						blockchangecount++;
 | |
| 					}
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 				
 | |
| 				// Calculate relative position in block
 | |
| 				v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
 | |
| 				// Get node straight from the block
 | |
| 				MapNode n2 = block->getNode(relpos);
 | |
| 				
 | |
| 				bool changed = false;
 | |
| 				/*
 | |
| 					If the neighbor is brighter than the current node,
 | |
| 					add to list (it will light up this node on its turn)
 | |
| 				*/
 | |
| 				if(n2.getLight(bank) > undiminish_light(oldlight))
 | |
| 				{
 | |
| 					lighted_nodes.insert(n2pos, true);
 | |
| 					//lighted_nodes.push_back(n2pos);
 | |
| 					changed = true;
 | |
| 				}
 | |
| 				/*
 | |
| 					If the neighbor is dimmer than how much light this node
 | |
| 					would spread on it, add to list
 | |
| 				*/
 | |
| 				if(n2.getLight(bank) < newlight)
 | |
| 				{
 | |
| 					if(n2.light_propagates())
 | |
| 					{
 | |
| 						n2.setLight(bank, newlight);
 | |
| 						block->setNode(relpos, n2);
 | |
| 						lighted_nodes.insert(n2pos, true);
 | |
| 						//lighted_nodes.push_back(n2pos);
 | |
| 						changed = true;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				// Add to modified_blocks
 | |
| 				if(changed == true && block_checked_in_modified == false)
 | |
| 				{
 | |
| 					// If the block is not found in modified_blocks, add.
 | |
| 					if(modified_blocks.find(blockpos) == NULL)
 | |
| 					{
 | |
| 						modified_blocks.insert(blockpos, block);
 | |
| 					}
 | |
| 					block_checked_in_modified = true;
 | |
| 				}
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*dstream<<"spreadLight(): Changed block "
 | |
| 			<<blockchangecount<<" times"
 | |
| 			<<" for "<<from_nodes.size()<<" nodes"
 | |
| 			<<std::endl;*/
 | |
| 	
 | |
| 	if(lighted_nodes.size() > 0)
 | |
| 		spreadLight(bank, lighted_nodes, modified_blocks);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	A single-node source variation of the above.
 | |
| */
 | |
| void Map::lightNeighbors(enum LightBank bank,
 | |
| 		v3s16 pos,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	core::map<v3s16, bool> from_nodes;
 | |
| 	from_nodes.insert(pos, true);
 | |
| 	spreadLight(bank, from_nodes, modified_blocks);
 | |
| }
 | |
| 
 | |
| v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
 | |
| {
 | |
| 	v3s16 dirs[6] = {
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 	
 | |
| 	u8 brightest_light = 0;
 | |
| 	v3s16 brightest_pos(0,0,0);
 | |
| 	bool found_something = false;
 | |
| 
 | |
| 	// Loop through 6 neighbors
 | |
| 	for(u16 i=0; i<6; i++){
 | |
| 		// Get the position of the neighbor node
 | |
| 		v3s16 n2pos = p + dirs[i];
 | |
| 		MapNode n2;
 | |
| 		try{
 | |
| 			n2 = getNode(n2pos);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 		if(n2.getLight(bank) > brightest_light || found_something == false){
 | |
| 			brightest_light = n2.getLight(bank);
 | |
| 			brightest_pos = n2pos;
 | |
| 			found_something = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(found_something == false)
 | |
| 		throw InvalidPositionException();
 | |
| 		
 | |
| 	return brightest_pos;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Propagates sunlight down from a node.
 | |
| 	Starting point gets sunlight.
 | |
| 
 | |
| 	Returns the lowest y value of where the sunlight went.
 | |
| 
 | |
| 	Mud is turned into grass in where the sunlight stops.
 | |
| */
 | |
| s16 Map::propagateSunlight(v3s16 start,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	s16 y = start.Y;
 | |
| 	for(; ; y--)
 | |
| 	{
 | |
| 		v3s16 pos(start.X, y, start.Z);
 | |
| 		
 | |
| 		v3s16 blockpos = getNodeBlockPos(pos);
 | |
| 		MapBlock *block;
 | |
| 		try{
 | |
| 			block = getBlockNoCreate(blockpos);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
 | |
| 		MapNode n = block->getNode(relpos);
 | |
| 
 | |
| 		if(n.sunlight_propagates())
 | |
| 		{
 | |
| 			n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
 | |
| 			block->setNode(relpos, n);
 | |
| 
 | |
| 			modified_blocks.insert(blockpos, block);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// Turn mud into grass
 | |
| 			if(n.d == CONTENT_MUD)
 | |
| 			{
 | |
| 				n.d = CONTENT_GRASS;
 | |
| 				block->setNode(relpos, n);
 | |
| 				modified_blocks.insert(blockpos, block);
 | |
| 			}
 | |
| 
 | |
| 			// Sunlight goes no further
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	return y + 1;
 | |
| }
 | |
| 
 | |
| void Map::updateLighting(enum LightBank bank,
 | |
| 		core::map<v3s16, MapBlock*> & a_blocks,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	/*m_dout<<DTIME<<"Map::updateLighting(): "
 | |
| 			<<a_blocks.size()<<" blocks."<<std::endl;*/
 | |
| 	
 | |
| 	//TimeTaker timer("updateLighting");
 | |
| 	
 | |
| 	// For debugging
 | |
| 	//bool debug=true;
 | |
| 	//u32 count_was = modified_blocks.size();
 | |
| 	
 | |
| 	core::map<v3s16, MapBlock*> blocks_to_update;
 | |
| 
 | |
| 	core::map<v3s16, bool> light_sources;
 | |
| 	
 | |
| 	core::map<v3s16, u8> unlight_from;
 | |
| 		
 | |
| 	core::map<v3s16, MapBlock*>::Iterator i;
 | |
| 	i = a_blocks.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		
 | |
| 		for(;;)
 | |
| 		{
 | |
| 			// Don't bother with dummy blocks.
 | |
| 			if(block->isDummy())
 | |
| 				break;
 | |
| 		
 | |
| 			v3s16 pos = block->getPos();
 | |
| 			modified_blocks.insert(pos, block);
 | |
| 
 | |
| 			blocks_to_update.insert(pos, block);
 | |
| 
 | |
| 			/*
 | |
| 				Clear all light from block
 | |
| 			*/
 | |
| 			for(s16 z=0; z<MAP_BLOCKSIZE; z++)
 | |
| 			for(s16 x=0; x<MAP_BLOCKSIZE; x++)
 | |
| 			for(s16 y=0; y<MAP_BLOCKSIZE; y++)
 | |
| 			{
 | |
| 				
 | |
| 				try{
 | |
| 					v3s16 p(x,y,z);
 | |
| 					MapNode n = block->getNode(v3s16(x,y,z));
 | |
| 					u8 oldlight = n.getLight(bank);
 | |
| 					n.setLight(bank, 0);
 | |
| 					block->setNode(v3s16(x,y,z), n);
 | |
| 					
 | |
| 					// Collect borders for unlighting
 | |
| 					if(x==0 || x == MAP_BLOCKSIZE-1
 | |
| 					|| y==0 || y == MAP_BLOCKSIZE-1
 | |
| 					|| z==0 || z == MAP_BLOCKSIZE-1)
 | |
| 					{
 | |
| 						v3s16 p_map = p + v3s16(
 | |
| 								MAP_BLOCKSIZE*pos.X,
 | |
| 								MAP_BLOCKSIZE*pos.Y,
 | |
| 								MAP_BLOCKSIZE*pos.Z);
 | |
| 						unlight_from.insert(p_map, oldlight);
 | |
| 					}
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					/*
 | |
| 						This would happen when dealing with a
 | |
| 						dummy block.
 | |
| 					*/
 | |
| 					//assert(0);
 | |
| 					dstream<<"updateLighting(): InvalidPositionException"
 | |
| 							<<std::endl;
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			if(bank == LIGHTBANK_DAY)
 | |
| 			{
 | |
| 				bool bottom_valid = block->propagateSunlight(light_sources);
 | |
| 
 | |
| 				// If bottom is valid, we're done.
 | |
| 				if(bottom_valid)
 | |
| 					break;
 | |
| 			}
 | |
| 			else if(bank == LIGHTBANK_NIGHT)
 | |
| 			{
 | |
| 				// For night lighting, sunlight is not propagated
 | |
| 				break;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				// Invalid lighting bank
 | |
| 				assert(0);
 | |
| 			}
 | |
| 				
 | |
| 			/*dstream<<"Bottom for sunlight-propagated block ("
 | |
| 					<<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
 | |
| 					<<std::endl;*/
 | |
| 
 | |
| 			// Bottom sunlight is not valid; get the block and loop to it
 | |
| 
 | |
| 			pos.Y--;
 | |
| 			try{
 | |
| 				block = getBlockNoCreate(pos);
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				assert(0);
 | |
| 			}
 | |
| 			
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #if 0
 | |
| 	{
 | |
| 		TimeTaker timer("unspreadLight");
 | |
| 		unspreadLight(bank, unlight_from, light_sources, modified_blocks);
 | |
| 	}
 | |
| 	
 | |
| 	if(debug)
 | |
| 	{
 | |
| 		u32 diff = modified_blocks.size() - count_was;
 | |
| 		count_was = modified_blocks.size();
 | |
| 		dstream<<"unspreadLight modified "<<diff<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		TimeTaker timer("spreadLight");
 | |
| 		spreadLight(bank, light_sources, modified_blocks);
 | |
| 	}
 | |
| 	
 | |
| 	if(debug)
 | |
| 	{
 | |
| 		u32 diff = modified_blocks.size() - count_was;
 | |
| 		count_was = modified_blocks.size();
 | |
| 		dstream<<"spreadLight modified "<<diff<<std::endl;
 | |
| 	}
 | |
| #endif
 | |
| 	
 | |
| 	{
 | |
| 		//MapVoxelManipulator vmanip(this);
 | |
| 		
 | |
| 		// Make a manual voxel manipulator and load all the blocks
 | |
| 		// that touch the requested blocks
 | |
| 		ManualMapVoxelManipulator vmanip(this);
 | |
| 		core::map<v3s16, MapBlock*>::Iterator i;
 | |
| 		i = blocks_to_update.getIterator();
 | |
| 		for(; i.atEnd() == false; i++)
 | |
| 		{
 | |
| 			MapBlock *block = i.getNode()->getValue();
 | |
| 			v3s16 p = block->getPos();
 | |
| 			
 | |
| 			// Add all surrounding blocks
 | |
| 			vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
 | |
| 
 | |
| 			/*
 | |
| 				Add all surrounding blocks that have up-to-date lighting
 | |
| 				NOTE: This doesn't quite do the job (not everything
 | |
| 				      appropriate is lighted)
 | |
| 			*/
 | |
| 			/*for(s16 z=-1; z<=1; z++)
 | |
| 			for(s16 y=-1; y<=1; y++)
 | |
| 			for(s16 x=-1; x<=1; x++)
 | |
| 			{
 | |
| 				v3s16 p(x,y,z);
 | |
| 				MapBlock *block = getBlockNoCreateNoEx(p);
 | |
| 				if(block == NULL)
 | |
| 					continue;
 | |
| 				if(block->isDummy())
 | |
| 					continue;
 | |
| 				if(block->getLightingExpired())
 | |
| 					continue;
 | |
| 				vmanip.initialEmerge(p, p);
 | |
| 			}*/
 | |
| 			
 | |
| 			// Lighting of block will be updated completely
 | |
| 			block->setLightingExpired(false);
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			//TimeTaker timer("unSpreadLight");
 | |
| 			vmanip.unspreadLight(bank, unlight_from, light_sources);
 | |
| 		}
 | |
| 		{
 | |
| 			//TimeTaker timer("spreadLight");
 | |
| 			vmanip.spreadLight(bank, light_sources);
 | |
| 		}
 | |
| 		{
 | |
| 			//TimeTaker timer("blitBack");
 | |
| 			vmanip.blitBack(modified_blocks);
 | |
| 		}
 | |
| 		/*dstream<<"emerge_time="<<emerge_time<<std::endl;
 | |
| 		emerge_time = 0;*/
 | |
| 	}
 | |
| 
 | |
| 	//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
 | |
| }
 | |
| 
 | |
| void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
 | |
| 	updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
 | |
| 	
 | |
| 	/*
 | |
| 		Update information about whether day and night light differ
 | |
| 	*/
 | |
| 	for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 			i = modified_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		block->updateDayNightDiff();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	This is called after changing a node from transparent to opaque.
 | |
| 	The lighting value of the node should be left as-is after changing
 | |
| 	other values. This sets the lighting value to 0.
 | |
| */
 | |
| void Map::addNodeAndUpdate(v3s16 p, MapNode n,
 | |
| 		core::map<v3s16, MapBlock*> &modified_blocks)
 | |
| {
 | |
| 	/*PrintInfo(m_dout);
 | |
| 	m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
 | |
| 			<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 	
 | |
| 	/*
 | |
| 		From this node to nodes underneath:
 | |
| 		If lighting is sunlight (1.0), unlight neighbours and
 | |
| 		set lighting to 0.
 | |
| 		Else discontinue.
 | |
| 	*/
 | |
| 
 | |
| 	v3s16 toppos = p + v3s16(0,1,0);
 | |
| 	v3s16 bottompos = p + v3s16(0,-1,0);
 | |
| 
 | |
| 	bool node_under_sunlight = true;
 | |
| 	core::map<v3s16, bool> light_sources;
 | |
| 
 | |
| 	/*
 | |
| 		If there is a node at top and it doesn't have sunlight,
 | |
| 		there has not been any sunlight going down.
 | |
| 
 | |
| 		Otherwise there probably is.
 | |
| 	*/
 | |
| 	try{
 | |
| 		MapNode topnode = getNode(toppos);
 | |
| 
 | |
| 		if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
 | |
| 			node_under_sunlight = false;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		If the new node doesn't propagate sunlight and there is
 | |
| 		grass below, change it to mud
 | |
| 	*/
 | |
| 	if(content_features(n.d).sunlight_propagates == false)
 | |
| 	{
 | |
| 		try{
 | |
| 			MapNode bottomnode = getNode(bottompos);
 | |
| 			
 | |
| 			if(bottomnode.d == CONTENT_GRASS
 | |
| 					|| bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
 | |
| 			{
 | |
| 				bottomnode.d = CONTENT_MUD;
 | |
| 				setNode(bottompos, bottomnode);
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If the new node is mud and it is under sunlight, change it
 | |
| 		to grass
 | |
| 	*/
 | |
| 	if(n.d == CONTENT_MUD && node_under_sunlight)
 | |
| 	{
 | |
| 		n.d = CONTENT_GRASS;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Remove all light that has come out of this node
 | |
| 	*/
 | |
| 
 | |
| 	enum LightBank banks[] =
 | |
| 	{
 | |
| 		LIGHTBANK_DAY,
 | |
| 		LIGHTBANK_NIGHT
 | |
| 	};
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 
 | |
| 		u8 lightwas = getNode(p).getLight(bank);
 | |
| 
 | |
| 		// Add the block of the added node to modified_blocks
 | |
| 		v3s16 blockpos = getNodeBlockPos(p);
 | |
| 		MapBlock * block = getBlockNoCreate(blockpos);
 | |
| 		assert(block != NULL);
 | |
| 		modified_blocks.insert(blockpos, block);
 | |
| 		
 | |
| 		assert(isValidPosition(p));
 | |
| 			
 | |
| 		// Unlight neighbours of node.
 | |
| 		// This means setting light of all consequent dimmer nodes
 | |
| 		// to 0.
 | |
| 		// This also collects the nodes at the border which will spread
 | |
| 		// light again into this.
 | |
| 		unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
 | |
| 
 | |
| 		n.setLight(bank, 0);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If node lets sunlight through and is under sunlight, it has
 | |
| 		sunlight too.
 | |
| 	*/
 | |
| 	if(node_under_sunlight && content_features(n.d).sunlight_propagates)
 | |
| 	{
 | |
| 		n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Set the node on the map
 | |
| 	*/
 | |
| 	
 | |
| 	setNode(p, n);
 | |
| 
 | |
| 	/*
 | |
| 		Add intial metadata
 | |
| 	*/
 | |
| 
 | |
| 	NodeMetadata *meta_proto = content_features(n.d).initial_metadata;
 | |
| 	if(meta_proto)
 | |
| 	{
 | |
| 		NodeMetadata *meta = meta_proto->clone();
 | |
| 		setNodeMetadata(p, meta);
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		If node is under sunlight and doesn't let sunlight through,
 | |
| 		take all sunlighted nodes under it and clear light from them
 | |
| 		and from where the light has been spread.
 | |
| 		TODO: This could be optimized by mass-unlighting instead
 | |
| 		      of looping
 | |
| 	*/
 | |
| 	if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
 | |
| 	{
 | |
| 		s16 y = p.Y - 1;
 | |
| 		for(;; y--){
 | |
| 			//m_dout<<DTIME<<"y="<<y<<std::endl;
 | |
| 			v3s16 n2pos(p.X, y, p.Z);
 | |
| 			
 | |
| 			MapNode n2;
 | |
| 			try{
 | |
| 				n2 = getNode(n2pos);
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
 | |
| 			{
 | |
| 				unLightNeighbors(LIGHTBANK_DAY,
 | |
| 						n2pos, n2.getLight(LIGHTBANK_DAY),
 | |
| 						light_sources, modified_blocks);
 | |
| 				n2.setLight(LIGHTBANK_DAY, 0);
 | |
| 				setNode(n2pos, n2);
 | |
| 			}
 | |
| 			else
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 		
 | |
| 		/*
 | |
| 			Spread light from all nodes that might be capable of doing so
 | |
| 		*/
 | |
| 		spreadLight(bank, light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update information about whether day and night light differ
 | |
| 	*/
 | |
| 	for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 			i = modified_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		block->updateDayNightDiff();
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Add neighboring liquid nodes and the node itself if it is
 | |
| 		liquid (=water node was added) to transform queue.
 | |
| 	*/
 | |
| 	v3s16 dirs[7] = {
 | |
| 		v3s16(0,0,0), // self
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 	for(u16 i=0; i<7; i++)
 | |
| 	{
 | |
| 		try
 | |
| 		{
 | |
| 
 | |
| 		v3s16 p2 = p + dirs[i];
 | |
| 		
 | |
| 		MapNode n2 = getNode(p2);
 | |
| 		if(content_liquid(n2.d))
 | |
| 		{
 | |
| 			m_transforming_liquid.push_back(p2);
 | |
| 		}
 | |
| 		
 | |
| 		}catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| */
 | |
| void Map::removeNodeAndUpdate(v3s16 p,
 | |
| 		core::map<v3s16, MapBlock*> &modified_blocks)
 | |
| {
 | |
| 	/*PrintInfo(m_dout);
 | |
| 	m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
 | |
| 			<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 	
 | |
| 	bool node_under_sunlight = true;
 | |
| 	
 | |
| 	v3s16 toppos = p + v3s16(0,1,0);
 | |
| 
 | |
| 	// Node will be replaced with this
 | |
| 	u8 replace_material = CONTENT_AIR;
 | |
| 	
 | |
| 	/*
 | |
| 		If there is a node at top and it doesn't have sunlight,
 | |
| 		there will be no sunlight going down.
 | |
| 	*/
 | |
| 	try{
 | |
| 		MapNode topnode = getNode(toppos);
 | |
| 
 | |
| 		if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
 | |
| 			node_under_sunlight = false;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	core::map<v3s16, bool> light_sources;
 | |
| 
 | |
| 	enum LightBank banks[] =
 | |
| 	{
 | |
| 		LIGHTBANK_DAY,
 | |
| 		LIGHTBANK_NIGHT
 | |
| 	};
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 	
 | |
| 		/*
 | |
| 			Unlight neighbors (in case the node is a light source)
 | |
| 		*/
 | |
| 		unLightNeighbors(bank, p,
 | |
| 				getNode(p).getLight(bank),
 | |
| 				light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Remove node metadata
 | |
| 	*/
 | |
| 
 | |
| 	removeNodeMetadata(p);
 | |
| 
 | |
| 	/*
 | |
| 		Remove the node.
 | |
| 		This also clears the lighting.
 | |
| 	*/
 | |
| 
 | |
| 	MapNode n;
 | |
| 	n.d = replace_material;
 | |
| 	setNode(p, n);
 | |
| 	
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 	
 | |
| 		/*
 | |
| 			Recalculate lighting
 | |
| 		*/
 | |
| 		spreadLight(bank, light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	// Add the block of the removed node to modified_blocks
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	MapBlock * block = getBlockNoCreate(blockpos);
 | |
| 	assert(block != NULL);
 | |
| 	modified_blocks.insert(blockpos, block);
 | |
| 
 | |
| 	/*
 | |
| 		If the removed node was under sunlight, propagate the
 | |
| 		sunlight down from it and then light all neighbors
 | |
| 		of the propagated blocks.
 | |
| 	*/
 | |
| 	if(node_under_sunlight)
 | |
| 	{
 | |
| 		s16 ybottom = propagateSunlight(p, modified_blocks);
 | |
| 		/*m_dout<<DTIME<<"Node was under sunlight. "
 | |
| 				"Propagating sunlight";
 | |
| 		m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
 | |
| 		s16 y = p.Y;
 | |
| 		for(; y >= ybottom; y--)
 | |
| 		{
 | |
| 			v3s16 p2(p.X, y, p.Z);
 | |
| 			/*m_dout<<DTIME<<"lighting neighbors of node ("
 | |
| 					<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
 | |
| 					<<std::endl;*/
 | |
| 			lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// Set the lighting of this node to 0
 | |
| 		// TODO: Is this needed? Lighting is cleared up there already.
 | |
| 		try{
 | |
| 			MapNode n = getNode(p);
 | |
| 			n.setLight(LIGHTBANK_DAY, 0);
 | |
| 			setNode(p, n);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			assert(0);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 	
 | |
| 		// Get the brightest neighbour node and propagate light from it
 | |
| 		v3s16 n2p = getBrightestNeighbour(bank, p);
 | |
| 		try{
 | |
| 			MapNode n2 = getNode(n2p);
 | |
| 			lightNeighbors(bank, n2p, modified_blocks);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update information about whether day and night light differ
 | |
| 	*/
 | |
| 	for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 			i = modified_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		block->updateDayNightDiff();
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Add neighboring liquid nodes to transform queue.
 | |
| 	*/
 | |
| 	v3s16 dirs[6] = {
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 	for(u16 i=0; i<6; i++)
 | |
| 	{
 | |
| 		try
 | |
| 		{
 | |
| 
 | |
| 		v3s16 p2 = p + dirs[i];
 | |
| 		
 | |
| 		MapNode n2 = getNode(p2);
 | |
| 		if(content_liquid(n2.d))
 | |
| 		{
 | |
| 			m_transforming_liquid.push_back(p2);
 | |
| 		}
 | |
| 		
 | |
| 		}catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Map::addNodeWithEvent(v3s16 p, MapNode n)
 | |
| {
 | |
| 	MapEditEvent event;
 | |
| 	event.type = MEET_ADDNODE;
 | |
| 	event.p = p;
 | |
| 	event.n = n;
 | |
| 
 | |
| 	bool succeeded = true;
 | |
| 	try{
 | |
| 		core::map<v3s16, MapBlock*> modified_blocks;
 | |
| 		addNodeAndUpdate(p, n, modified_blocks);
 | |
| 
 | |
| 		// Copy modified_blocks to event
 | |
| 		for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 				i = modified_blocks.getIterator();
 | |
| 				i.atEnd()==false; i++)
 | |
| 		{
 | |
| 			event.modified_blocks.insert(i.getNode()->getKey(), false);
 | |
| 		}
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){
 | |
| 		succeeded = false;
 | |
| 	}
 | |
| 
 | |
| 	dispatchEvent(&event);
 | |
| 
 | |
| 	return succeeded;
 | |
| }
 | |
| 
 | |
| bool Map::removeNodeWithEvent(v3s16 p)
 | |
| {
 | |
| 	MapEditEvent event;
 | |
| 	event.type = MEET_REMOVENODE;
 | |
| 	event.p = p;
 | |
| 
 | |
| 	bool succeeded = true;
 | |
| 	try{
 | |
| 		core::map<v3s16, MapBlock*> modified_blocks;
 | |
| 		removeNodeAndUpdate(p, modified_blocks);
 | |
| 
 | |
| 		// Copy modified_blocks to event
 | |
| 		for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 				i = modified_blocks.getIterator();
 | |
| 				i.atEnd()==false; i++)
 | |
| 		{
 | |
| 			event.modified_blocks.insert(i.getNode()->getKey(), false);
 | |
| 		}
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){
 | |
| 		succeeded = false;
 | |
| 	}
 | |
| 
 | |
| 	dispatchEvent(&event);
 | |
| 
 | |
| 	return succeeded;
 | |
| }
 | |
| 
 | |
| bool Map::dayNightDiffed(v3s16 blockpos)
 | |
| {
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->dayNightDiffed())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	// Leading edges
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(-1,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->dayNightDiffed())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,-1,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->dayNightDiffed())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,-1);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->dayNightDiffed())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	// Trailing edges
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(1,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->dayNightDiffed())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,1,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->dayNightDiffed())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,1);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->dayNightDiffed())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Updates usage timers
 | |
| */
 | |
| void Map::timerUpdate(float dtime)
 | |
| {
 | |
| 	//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 
 | |
| 	core::map<v2s16, MapSector*>::Iterator si;
 | |
| 
 | |
| 	si = m_sectors.getIterator();
 | |
| 	for(; si.atEnd() == false; si++)
 | |
| 	{
 | |
| 		MapSector *sector = si.getNode()->getValue();
 | |
| 		sector->usage_timer += dtime;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Map::deleteSectors(core::list<v2s16> &list, bool only_blocks)
 | |
| {
 | |
| 	/*
 | |
| 		Wait for caches to be removed before continuing.
 | |
| 		
 | |
| 		This disables the existence of caches while locked
 | |
| 	*/
 | |
| 	//SharedPtr<JMutexAutoLock> cachelock(m_blockcachelock.waitCaches());
 | |
| 
 | |
| 	core::list<v2s16>::Iterator j;
 | |
| 	for(j=list.begin(); j!=list.end(); j++)
 | |
| 	{
 | |
| 		MapSector *sector = m_sectors[*j];
 | |
| 		if(only_blocks)
 | |
| 		{
 | |
| 			sector->deleteBlocks();
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			/*
 | |
| 				If sector is in sector cache, remove it from there
 | |
| 			*/
 | |
| 			if(m_sector_cache == sector)
 | |
| 			{
 | |
| 				m_sector_cache = NULL;
 | |
| 			}
 | |
| 			/*
 | |
| 				Remove from map and delete
 | |
| 			*/
 | |
| 			m_sectors.remove(*j);
 | |
| 			delete sector;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| u32 Map::deleteUnusedSectors(float timeout, bool only_blocks,
 | |
| 		core::list<v3s16> *deleted_blocks)
 | |
| {
 | |
| 	//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 
 | |
| 	core::list<v2s16> sector_deletion_queue;
 | |
| 	core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapSector *sector = i.getNode()->getValue();
 | |
| 		/*
 | |
| 			Delete sector from memory if it hasn't been used in a long time
 | |
| 		*/
 | |
| 		if(sector->usage_timer > timeout)
 | |
| 		{
 | |
| 			sector_deletion_queue.push_back(i.getNode()->getKey());
 | |
| 			
 | |
| 			if(deleted_blocks != NULL)
 | |
| 			{
 | |
| 				// Collect positions of blocks of sector
 | |
| 				MapSector *sector = i.getNode()->getValue();
 | |
| 				core::list<MapBlock*> blocks;
 | |
| 				sector->getBlocks(blocks);
 | |
| 				for(core::list<MapBlock*>::Iterator i = blocks.begin();
 | |
| 						i != blocks.end(); i++)
 | |
| 				{
 | |
| 					deleted_blocks->push_back((*i)->getPos());
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	deleteSectors(sector_deletion_queue, only_blocks);
 | |
| 	return sector_deletion_queue.getSize();
 | |
| }
 | |
| 
 | |
| void Map::PrintInfo(std::ostream &out)
 | |
| {
 | |
| 	out<<"Map: ";
 | |
| }
 | |
| 
 | |
| #define WATER_DROP_BOOST 4
 | |
| 
 | |
| void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	//TimeTaker timer("transformLiquids()");
 | |
| 
 | |
| 	u32 loopcount = 0;
 | |
| 	u32 initial_size = m_transforming_liquid.size();
 | |
| 	
 | |
| 	/*if(initial_size != 0)
 | |
| 		dstream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
 | |
| 
 | |
| 	while(m_transforming_liquid.size() != 0)
 | |
| 	{
 | |
| 		/*
 | |
| 			Get a queued transforming liquid node
 | |
| 		*/
 | |
| 		v3s16 p0 = m_transforming_liquid.pop_front();
 | |
| 
 | |
| 		MapNode n0 = getNode(p0);
 | |
| 		
 | |
| 		// Don't deal with non-liquids
 | |
| 		if(content_liquid(n0.d) == false)
 | |
| 			continue;
 | |
| 
 | |
| 		bool is_source = !content_flowing_liquid(n0.d);
 | |
| 		
 | |
| 		u8 liquid_level = 8;
 | |
| 		if(is_source == false)
 | |
| 			liquid_level = n0.param2 & 0x0f;
 | |
| 		
 | |
| 		// Turn possible source into non-source
 | |
| 		u8 nonsource_c = make_liquid_flowing(n0.d);
 | |
| 
 | |
| 		/*
 | |
| 			If not source, check that some node flows into this one
 | |
| 			and what is the level of liquid in this one
 | |
| 		*/
 | |
| 		if(is_source == false)
 | |
| 		{
 | |
| 			s8 new_liquid_level_max = -1;
 | |
| 
 | |
| 			v3s16 dirs_from[5] = {
 | |
| 				v3s16(0,1,0), // top
 | |
| 				v3s16(0,0,1), // back
 | |
| 				v3s16(1,0,0), // right
 | |
| 				v3s16(0,0,-1), // front
 | |
| 				v3s16(-1,0,0), // left
 | |
| 			};
 | |
| 			for(u16 i=0; i<5; i++)
 | |
| 			{
 | |
| 				try
 | |
| 				{
 | |
| 
 | |
| 				bool from_top = (i==0);
 | |
| 
 | |
| 				v3s16 p2 = p0 + dirs_from[i];
 | |
| 				MapNode n2 = getNode(p2);
 | |
| 
 | |
| 				if(content_liquid(n2.d))
 | |
| 				{
 | |
| 					u8 n2_nonsource_c = make_liquid_flowing(n2.d);
 | |
| 					// Check that the liquids are the same type
 | |
| 					if(n2_nonsource_c != nonsource_c)
 | |
| 					{
 | |
| 						dstream<<"WARNING: Not handling: different liquids"
 | |
| 								" collide"<<std::endl;
 | |
| 						continue;
 | |
| 					}
 | |
| 					bool n2_is_source = !content_flowing_liquid(n2.d);
 | |
| 					s8 n2_liquid_level = 8;
 | |
| 					if(n2_is_source == false)
 | |
| 						n2_liquid_level = n2.param2 & 0x07;
 | |
| 					
 | |
| 					s8 new_liquid_level = -1;
 | |
| 					if(from_top)
 | |
| 					{
 | |
| 						//new_liquid_level = 7;
 | |
| 						if(n2_liquid_level >= 7 - WATER_DROP_BOOST)
 | |
| 							new_liquid_level = 7;
 | |
| 						else
 | |
| 							new_liquid_level = n2_liquid_level + WATER_DROP_BOOST;
 | |
| 					}
 | |
| 					else if(n2_liquid_level > 0)
 | |
| 					{
 | |
| 						new_liquid_level = n2_liquid_level - 1;
 | |
| 					}
 | |
| 
 | |
| 					if(new_liquid_level > new_liquid_level_max)
 | |
| 						new_liquid_level_max = new_liquid_level;
 | |
| 				}
 | |
| 
 | |
| 				}catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 				}
 | |
| 			} //for
 | |
| 			
 | |
| 			/*
 | |
| 				If liquid level should be something else, update it and
 | |
| 				add all the neighboring water nodes to the transform queue.
 | |
| 			*/
 | |
| 			if(new_liquid_level_max != liquid_level)
 | |
| 			{
 | |
| 				if(new_liquid_level_max == -1)
 | |
| 				{
 | |
| 					// Remove water alltoghether
 | |
| 					n0.d = CONTENT_AIR;
 | |
| 					n0.param2 = 0;
 | |
| 					setNode(p0, n0);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					n0.param2 = new_liquid_level_max;
 | |
| 					setNode(p0, n0);
 | |
| 				}
 | |
| 				
 | |
| 				// Block has been modified
 | |
| 				{
 | |
| 					v3s16 blockpos = getNodeBlockPos(p0);
 | |
| 					MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 					if(block != NULL)
 | |
| 						modified_blocks.insert(blockpos, block);
 | |
| 				}
 | |
| 				
 | |
| 				/*
 | |
| 					Add neighboring non-source liquid nodes to transform queue.
 | |
| 				*/
 | |
| 				v3s16 dirs[6] = {
 | |
| 					v3s16(0,0,1), // back
 | |
| 					v3s16(0,1,0), // top
 | |
| 					v3s16(1,0,0), // right
 | |
| 					v3s16(0,0,-1), // front
 | |
| 					v3s16(0,-1,0), // bottom
 | |
| 					v3s16(-1,0,0), // left
 | |
| 				};
 | |
| 				for(u16 i=0; i<6; i++)
 | |
| 				{
 | |
| 					try
 | |
| 					{
 | |
| 
 | |
| 					v3s16 p2 = p0 + dirs[i];
 | |
| 					
 | |
| 					MapNode n2 = getNode(p2);
 | |
| 					if(content_flowing_liquid(n2.d))
 | |
| 					{
 | |
| 						m_transforming_liquid.push_back(p2);
 | |
| 					}
 | |
| 					
 | |
| 					}catch(InvalidPositionException &e)
 | |
| 					{
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// Get a new one from queue if the node has turned into non-water
 | |
| 		if(content_liquid(n0.d) == false)
 | |
| 			continue;
 | |
| 
 | |
| 		/*
 | |
| 			Flow water from this node
 | |
| 		*/
 | |
| 		v3s16 dirs_to[5] = {
 | |
| 			v3s16(0,-1,0), // bottom
 | |
| 			v3s16(0,0,1), // back
 | |
| 			v3s16(1,0,0), // right
 | |
| 			v3s16(0,0,-1), // front
 | |
| 			v3s16(-1,0,0), // left
 | |
| 		};
 | |
| 		for(u16 i=0; i<5; i++)
 | |
| 		{
 | |
| 			try
 | |
| 			{
 | |
| 
 | |
| 			bool to_bottom = (i == 0);
 | |
| 
 | |
| 			// If liquid is at lowest possible height, it's not going
 | |
| 			// anywhere except down
 | |
| 			if(liquid_level == 0 && to_bottom == false)
 | |
| 				continue;
 | |
| 			
 | |
| 			u8 liquid_next_level = 0;
 | |
| 			// If going to bottom
 | |
| 			if(to_bottom)
 | |
| 			{
 | |
| 				//liquid_next_level = 7;
 | |
| 				if(liquid_level >= 7 - WATER_DROP_BOOST)
 | |
| 					liquid_next_level = 7;
 | |
| 				else
 | |
| 					liquid_next_level = liquid_level + WATER_DROP_BOOST;
 | |
| 			}
 | |
| 			else
 | |
| 				liquid_next_level = liquid_level - 1;
 | |
| 
 | |
| 			bool n2_changed = false;
 | |
| 			bool flowed = false;
 | |
| 			
 | |
| 			v3s16 p2 = p0 + dirs_to[i];
 | |
| 
 | |
| 			MapNode n2 = getNode(p2);
 | |
| 			//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
 | |
| 
 | |
| 			if(content_liquid(n2.d))
 | |
| 			{
 | |
| 				u8 n2_nonsource_c = make_liquid_flowing(n2.d);
 | |
| 				// Check that the liquids are the same type
 | |
| 				if(n2_nonsource_c != nonsource_c)
 | |
| 				{
 | |
| 					dstream<<"WARNING: Not handling: different liquids"
 | |
| 							" collide"<<std::endl;
 | |
| 					continue;
 | |
| 				}
 | |
| 				bool n2_is_source = !content_flowing_liquid(n2.d);
 | |
| 				u8 n2_liquid_level = 8;
 | |
| 				if(n2_is_source == false)
 | |
| 					n2_liquid_level = n2.param2 & 0x07;
 | |
| 				
 | |
| 				if(to_bottom)
 | |
| 				{
 | |
| 					flowed = true;
 | |
| 				}
 | |
| 
 | |
| 				if(n2_is_source)
 | |
| 				{
 | |
| 					// Just flow into the source, nothing changes.
 | |
| 					// n2_changed is not set because destination didn't change
 | |
| 					flowed = true;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					if(liquid_next_level > liquid_level)
 | |
| 					{
 | |
| 						n2.param2 = liquid_next_level;
 | |
| 						setNode(p2, n2);
 | |
| 
 | |
| 						n2_changed = true;
 | |
| 						flowed = true;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			else if(n2.d == CONTENT_AIR)
 | |
| 			{
 | |
| 				n2.d = nonsource_c;
 | |
| 				n2.param2 = liquid_next_level;
 | |
| 				setNode(p2, n2);
 | |
| 				
 | |
| 				n2_changed = true;
 | |
| 				flowed = true;
 | |
| 			}
 | |
| 			
 | |
| 			//dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
 | |
| 
 | |
| 			if(n2_changed)
 | |
| 			{
 | |
| 				m_transforming_liquid.push_back(p2);
 | |
| 				
 | |
| 				v3s16 blockpos = getNodeBlockPos(p2);
 | |
| 				MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 				if(block != NULL)
 | |
| 					modified_blocks.insert(blockpos, block);
 | |
| 			}
 | |
| 			
 | |
| 			// If n2_changed to bottom, don't flow anywhere else
 | |
| 			if(to_bottom && flowed && !is_source)
 | |
| 				break;
 | |
| 				
 | |
| 			}catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		loopcount++;
 | |
| 		//if(loopcount >= 100000)
 | |
| 		if(loopcount >= initial_size * 1)
 | |
| 			break;
 | |
| 	}
 | |
| 	//dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
 | |
| }
 | |
| 
 | |
| NodeMetadata* Map::getNodeMetadata(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(block == NULL)
 | |
| 	{
 | |
| 		dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	NodeMetadata *meta = block->m_node_metadata.get(p_rel);
 | |
| 	return meta;
 | |
| }
 | |
| 
 | |
| void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(block == NULL)
 | |
| 	{
 | |
| 		dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	block->m_node_metadata.set(p_rel, meta);
 | |
| }
 | |
| 
 | |
| void Map::removeNodeMetadata(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(block == NULL)
 | |
| 	{
 | |
| 		dstream<<"WARNING: Map::removeNodeMetadata(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	block->m_node_metadata.remove(p_rel);
 | |
| }
 | |
| 
 | |
| void Map::nodeMetadataStep(float dtime,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks)
 | |
| {
 | |
| 	/*
 | |
| 		NOTE:
 | |
| 		Currently there is no way to ensure that all the necessary
 | |
| 		blocks are loaded when this is run. (They might get unloaded)
 | |
| 		NOTE: ^- Actually, that might not be so. In a quick test it
 | |
| 		reloaded a block with a furnace when I walked back to it from
 | |
| 		a distance.
 | |
| 	*/
 | |
| 	core::map<v2s16, MapSector*>::Iterator si;
 | |
| 	si = m_sectors.getIterator();
 | |
| 	for(; si.atEnd() == false; si++)
 | |
| 	{
 | |
| 		MapSector *sector = si.getNode()->getValue();
 | |
| 		core::list< MapBlock * > sectorblocks;
 | |
| 		sector->getBlocks(sectorblocks);
 | |
| 		core::list< MapBlock * >::Iterator i;
 | |
| 		for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
 | |
| 		{
 | |
| 			MapBlock *block = *i;
 | |
| 			bool changed = block->m_node_metadata.step(dtime);
 | |
| 			if(changed)
 | |
| 				changed_blocks[block->getPos()] = block;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	ServerMap
 | |
| */
 | |
| 
 | |
| ServerMap::ServerMap(std::string savedir):
 | |
| 	Map(dout_server),
 | |
| 	m_seed(0),
 | |
| 	m_map_metadata_changed(true)
 | |
| {
 | |
| 	dstream<<__FUNCTION_NAME<<std::endl;
 | |
| 	
 | |
| 	//m_chunksize = 64;
 | |
| 	//m_chunksize = 16; // Too slow
 | |
| 	m_chunksize = 8; // Takes a few seconds
 | |
| 	//m_chunksize = 4;
 | |
| 	//m_chunksize = 2;
 | |
| 	
 | |
| 	m_seed = (((u64)(myrand()%0xffff)<<0)
 | |
| 			+ ((u64)(myrand()%0xffff)<<16)
 | |
| 			+ ((u64)(myrand()%0xffff)<<32)
 | |
| 			+ ((u64)(myrand()%0xffff)<<48));
 | |
| 
 | |
| 	/*
 | |
| 		Experimental and debug stuff
 | |
| 	*/
 | |
| 	
 | |
| 	{
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Try to load map; if not found, create a new one.
 | |
| 	*/
 | |
| 
 | |
| 	m_savedir = savedir;
 | |
| 	m_map_saving_enabled = false;
 | |
| 	
 | |
| 	try
 | |
| 	{
 | |
| 		// If directory exists, check contents and load if possible
 | |
| 		if(fs::PathExists(m_savedir))
 | |
| 		{
 | |
| 			// If directory is empty, it is safe to save into it.
 | |
| 			if(fs::GetDirListing(m_savedir).size() == 0)
 | |
| 			{
 | |
| 				dstream<<DTIME<<"Server: Empty save directory is valid."
 | |
| 						<<std::endl;
 | |
| 				m_map_saving_enabled = true;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				try{
 | |
| 					// Load map metadata (seed, chunksize)
 | |
| 					loadMapMeta();
 | |
| 
 | |
| 					// Load chunk metadata
 | |
| 					loadChunkMeta();
 | |
| 				}
 | |
| 				catch(FileNotGoodException &e){
 | |
| 					dstream<<DTIME<<"WARNING: Server: Could not load "
 | |
| 							<<"metafile(s). Disabling chunk-based "
 | |
| 							<<"generation."<<std::endl;
 | |
| 					m_chunksize = 0;
 | |
| 				}
 | |
| 			
 | |
| 				/*// Load sector (0,0) and throw and exception on fail
 | |
| 				if(loadSectorFull(v2s16(0,0)) == false)
 | |
| 					throw LoadError("Failed to load sector (0,0)");*/
 | |
| 
 | |
| 				/*dstream<<DTIME<<"Server: Successfully loaded chunk "
 | |
| 						"metadata and sector (0,0) from "<<savedir<<
 | |
| 						", assuming valid save directory."
 | |
| 						<<std::endl;*/
 | |
| 
 | |
| 				dstream<<DTIME<<"INFO: Server: Successfully loaded map "
 | |
| 						<<"and chunk metadata from "<<savedir
 | |
| 						<<", assuming valid save directory."
 | |
| 						<<std::endl;
 | |
| 
 | |
| 				m_map_saving_enabled = true;
 | |
| 				// Map loaded, not creating new one
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		// If directory doesn't exist, it is safe to save to it
 | |
| 		else{
 | |
| 			m_map_saving_enabled = true;
 | |
| 		}
 | |
| 	}
 | |
| 	catch(std::exception &e)
 | |
| 	{
 | |
| 		dstream<<DTIME<<"WARNING: Server: Failed to load map from "<<savedir
 | |
| 				<<", exception: "<<e.what()<<std::endl;
 | |
| 		dstream<<"Please remove the map or fix it."<<std::endl;
 | |
| 		dstream<<"WARNING: Map saving will be disabled."<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	dstream<<DTIME<<"INFO: Initializing new map."<<std::endl;
 | |
| 	
 | |
| 	// Create zero sector
 | |
| 	emergeSector(v2s16(0,0));
 | |
| 
 | |
| 	// Initially write whole map
 | |
| 	save(false);
 | |
| }
 | |
| 
 | |
| ServerMap::~ServerMap()
 | |
| {
 | |
| 	dstream<<__FUNCTION_NAME<<std::endl;
 | |
| 	
 | |
| 	try
 | |
| 	{
 | |
| 		if(m_map_saving_enabled)
 | |
| 		{
 | |
| 			//save(false);
 | |
| 			// Save only changed parts
 | |
| 			save(true);
 | |
| 			dstream<<DTIME<<"Server: saved map to "<<m_savedir<<std::endl;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			dstream<<DTIME<<"Server: map not saved"<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 	catch(std::exception &e)
 | |
| 	{
 | |
| 		dstream<<DTIME<<"Server: Failed to save map to "<<m_savedir
 | |
| 				<<", exception: "<<e.what()<<std::endl;
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Free all MapChunks
 | |
| 	*/
 | |
| 	core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapChunk *chunk = i.getNode()->getValue();
 | |
| 		delete chunk;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Some helper functions for the map generator
 | |
| */
 | |
| 
 | |
| s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d)
 | |
| {
 | |
| 	v3s16 em = vmanip.m_area.getExtent();
 | |
| 	s16 y_nodes_max = vmanip.m_area.MaxEdge.Y;
 | |
| 	s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
 | |
| 	u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
 | |
| 	s16 y;
 | |
| 	for(y=y_nodes_max; y>=y_nodes_min; y--)
 | |
| 	{
 | |
| 		MapNode &n = vmanip.m_data[i];
 | |
| 		if(content_walkable(n.d))
 | |
| 			break;
 | |
| 			
 | |
| 		vmanip.m_area.add_y(em, i, -1);
 | |
| 	}
 | |
| 	if(y >= y_nodes_min)
 | |
| 		return y;
 | |
| 	else
 | |
| 		return y_nodes_min;
 | |
| }
 | |
| 
 | |
| s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
 | |
| {
 | |
| 	v3s16 em = vmanip.m_area.getExtent();
 | |
| 	s16 y_nodes_max = vmanip.m_area.MaxEdge.Y;
 | |
| 	s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
 | |
| 	u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
 | |
| 	s16 y;
 | |
| 	for(y=y_nodes_max; y>=y_nodes_min; y--)
 | |
| 	{
 | |
| 		MapNode &n = vmanip.m_data[i];
 | |
| 		if(content_walkable(n.d)
 | |
| 				&& n.d != CONTENT_TREE
 | |
| 				&& n.d != CONTENT_LEAVES)
 | |
| 			break;
 | |
| 			
 | |
| 		vmanip.m_area.add_y(em, i, -1);
 | |
| 	}
 | |
| 	if(y >= y_nodes_min)
 | |
| 		return y;
 | |
| 	else
 | |
| 		return y_nodes_min;
 | |
| }
 | |
| 
 | |
| void make_tree(VoxelManipulator &vmanip, v3s16 p0)
 | |
| {
 | |
| 	MapNode treenode(CONTENT_TREE);
 | |
| 	MapNode leavesnode(CONTENT_LEAVES);
 | |
| 
 | |
| 	s16 trunk_h = myrand_range(3, 6);
 | |
| 	v3s16 p1 = p0;
 | |
| 	for(s16 ii=0; ii<trunk_h; ii++)
 | |
| 	{
 | |
| 		if(vmanip.m_area.contains(p1))
 | |
| 			vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
 | |
| 		p1.Y++;
 | |
| 	}
 | |
| 	
 | |
| 	// p1 is now the last piece of the trunk
 | |
| 	p1.Y -= 1;
 | |
| 
 | |
| 	VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
 | |
| 	//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
 | |
| 	Buffer<u8> leaves_d(leaves_a.getVolume());
 | |
| 	for(s32 i=0; i<leaves_a.getVolume(); i++)
 | |
| 		leaves_d[i] = 0;
 | |
| 	
 | |
| 	// Force leaves at near the end of the trunk
 | |
| 	{
 | |
| 		s16 d = 1;
 | |
| 		for(s16 z=-d; z<=d; z++)
 | |
| 		for(s16 y=-d; y<=d; y++)
 | |
| 		for(s16 x=-d; x<=d; x++)
 | |
| 		{
 | |
| 			leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// Add leaves randomly
 | |
| 	for(u32 iii=0; iii<7; iii++)
 | |
| 	{
 | |
| 		s16 d = 1;
 | |
| 
 | |
| 		v3s16 p(
 | |
| 			myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
 | |
| 			myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
 | |
| 			myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
 | |
| 		);
 | |
| 		
 | |
| 		for(s16 z=0; z<=d; z++)
 | |
| 		for(s16 y=0; y<=d; y++)
 | |
| 		for(s16 x=0; x<=d; x++)
 | |
| 		{
 | |
| 			leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// Blit leaves to vmanip
 | |
| 	for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
 | |
| 	for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
 | |
| 	for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
 | |
| 	{
 | |
| 		v3s16 p(x,y,z);
 | |
| 		p += p1;
 | |
| 		if(vmanip.m_area.contains(p) == false)
 | |
| 			continue;
 | |
| 		u32 vi = vmanip.m_area.index(p);
 | |
| 		if(vmanip.m_data[vi].d != CONTENT_AIR)
 | |
| 			continue;
 | |
| 		u32 i = leaves_a.index(x,y,z);
 | |
| 		if(leaves_d[i] == 1)
 | |
| 			vmanip.m_data[vi] = leavesnode;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Helpers for noise
 | |
| */
 | |
| 
 | |
| /*// -1->0, 0->1, 1->0
 | |
| double contour(double v)
 | |
| {
 | |
| 	v = fabs(v);
 | |
| 	if(v >= 1.0)
 | |
| 		return 0.0;
 | |
| 	return (1.0-v);
 | |
| }*/
 | |
| 
 | |
| /*
 | |
| 	Noise functions. Make sure seed is mangled differently in each one.
 | |
| */
 | |
| 
 | |
| // This affects the shape of the contour
 | |
| #define CAVE_NOISE_SCALE 10.0
 | |
| 
 | |
| NoiseParams get_cave_noise1_params(u64 seed)
 | |
| {
 | |
| 	return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.7,
 | |
| 			200, CAVE_NOISE_SCALE);
 | |
| }
 | |
| 
 | |
| NoiseParams get_cave_noise2_params(u64 seed)
 | |
| {
 | |
| 	return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.7,
 | |
| 			200, CAVE_NOISE_SCALE);
 | |
| }
 | |
| 
 | |
| #define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
 | |
| 
 | |
| bool is_cave(u64 seed, v3s16 p)
 | |
| {
 | |
| 	double d1 = noise3d_param(get_cave_noise1_params(seed), p.X,p.Y,p.Z);
 | |
| 	double d2 = noise3d_param(get_cave_noise2_params(seed), p.X,p.Y,p.Z);
 | |
| 	return d1*d2 > CAVE_NOISE_THRESHOLD;
 | |
| }
 | |
| 
 | |
| // Amount of trees per area in nodes
 | |
| double tree_amount_2d(u64 seed, v2s16 p)
 | |
| {
 | |
| 	double noise = noise2d_perlin(
 | |
| 			0.5+(float)p.X/250, 0.5+(float)p.Y/250,
 | |
| 			seed+2, 5, 0.66);
 | |
| 	double zeroval = -0.3;
 | |
| 	if(noise < zeroval)
 | |
| 		return 0;
 | |
| 	else
 | |
| 		return 0.04 * (noise-zeroval) / (1.0-zeroval);
 | |
| }
 | |
| 
 | |
| #define AVERAGE_MUD_AMOUNT 4
 | |
| 
 | |
| double base_rock_level_2d(u64 seed, v2s16 p)
 | |
| {
 | |
| 	// The base ground level
 | |
| 	double base = (double)WATER_LEVEL - (double)AVERAGE_MUD_AMOUNT
 | |
| 			+ 20. * noise2d_perlin(
 | |
| 			0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
 | |
| 			(seed>>32)+654879876, 6, 0.6);
 | |
| 	
 | |
| 	/*// A bit hillier one
 | |
| 	double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin(
 | |
| 			0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
 | |
| 			(seed>>27)+90340, 6, 0.69);
 | |
| 	if(base2 > base)
 | |
| 		base = base2;*/
 | |
| #if 1
 | |
| 	// Higher ground level
 | |
| 	double higher = (double)WATER_LEVEL + 25. + 35. * noise2d_perlin(
 | |
| 			0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
 | |
| 			seed+85039, 5, 0.69);
 | |
| 	//higher = 30; // For debugging
 | |
| 
 | |
| 	// Limit higher to at least base
 | |
| 	if(higher < base)
 | |
| 		higher = base;
 | |
| 		
 | |
| 	// Steepness factor of cliffs
 | |
| 	double b = 1.0 + 1.0 * noise2d_perlin(
 | |
| 			0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
 | |
| 			seed-932, 7, 0.7);
 | |
| 	b = rangelim(b, 0.0, 1000.0);
 | |
| 	b = pow(b, 5);
 | |
| 	b *= 7;
 | |
| 	b = rangelim(b, 3.0, 1000.0);
 | |
| 	//dstream<<"b="<<b<<std::endl;
 | |
| 	//double b = 20;
 | |
| 
 | |
| 	// Offset to more low
 | |
| 	double a_off = -0.2;
 | |
| 	// High/low selector
 | |
| 	/*double a = 0.5 + b * (a_off + noise2d_perlin(
 | |
| 			0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
 | |
| 			seed-359, 6, 0.7));*/
 | |
| 	double a = (double)0.5 + b * (a_off + noise2d_perlin(
 | |
| 			0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
 | |
| 			seed-359, 5, 0.60));
 | |
| 	// Limit
 | |
| 	a = rangelim(a, 0.0, 1.0);
 | |
| 
 | |
| 	//dstream<<"a="<<a<<std::endl;
 | |
| 	
 | |
| 	double h = base*(1.0-a) + higher*a;
 | |
| #else
 | |
| 	double h = base;
 | |
| #endif
 | |
| 	return h;
 | |
| }
 | |
| 
 | |
| double get_mud_add_amount(u64 seed, v2s16 p)
 | |
| {
 | |
| 	return ((float)AVERAGE_MUD_AMOUNT + 3.0 * noise2d_perlin(
 | |
| 			0.5+(float)p.X/200, 0.5+(float)p.Y/200,
 | |
| 			seed+91013, 3, 0.55));
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Adds random objects to block, depending on the content of the block
 | |
| */
 | |
| void addRandomObjects(MapBlock *block)
 | |
| {
 | |
| 	for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 	for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 	{
 | |
| 		bool last_node_walkable = false;
 | |
| 		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 		{
 | |
| 			v3s16 p(x0,y0,z0);
 | |
| 			MapNode n = block->getNodeNoEx(p);
 | |
| 			if(n.d == CONTENT_IGNORE)
 | |
| 				continue;
 | |
| 			if(content_features(n.d).liquid_type != LIQUID_NONE)
 | |
| 				continue;
 | |
| 			if(content_features(n.d).walkable)
 | |
| 			{
 | |
| 				last_node_walkable = true;
 | |
| 				continue;
 | |
| 			}
 | |
| 			if(last_node_walkable)
 | |
| 			{
 | |
| 				// If block contains light information
 | |
| 				if(content_features(n.d).param_type == CPT_LIGHT)
 | |
| 				{
 | |
| 					if(n.getLight(LIGHTBANK_DAY) <= 3)
 | |
| 					{
 | |
| 						if(myrand() % 300 == 0)
 | |
| 						{
 | |
| 							v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
 | |
| 							pos_f.Y -= BS*0.4;
 | |
| 							ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f);
 | |
| 							std::string data = obj->getStaticData();
 | |
| 							StaticObject s_obj(obj->getType(),
 | |
| 									obj->getBasePosition(), data);
 | |
| 							// Add some
 | |
| 							block->m_static_objects.insert(0, s_obj);
 | |
| 							block->m_static_objects.insert(0, s_obj);
 | |
| 							block->m_static_objects.insert(0, s_obj);
 | |
| 							block->m_static_objects.insert(0, s_obj);
 | |
| 							block->m_static_objects.insert(0, s_obj);
 | |
| 							block->m_static_objects.insert(0, s_obj);
 | |
| 							delete obj;
 | |
| 						}
 | |
| 						if(myrand() % 300 == 0)
 | |
| 						{
 | |
| 							v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
 | |
| 							pos_f.Y -= BS*0.4;
 | |
| 							ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
 | |
| 							std::string data = obj->getStaticData();
 | |
| 							StaticObject s_obj(obj->getType(),
 | |
| 									obj->getBasePosition(), data);
 | |
| 							// Add one
 | |
| 							block->m_static_objects.insert(0, s_obj);
 | |
| 							delete obj;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			last_node_walkable = false;
 | |
| 		}
 | |
| 	}
 | |
| 	block->setChangedFlag();
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	This is the main map generation method
 | |
| */
 | |
| 
 | |
| #define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
 | |
| 
 | |
| void makeChunk(ChunkMakeData *data)
 | |
| {
 | |
| 	if(data->no_op)
 | |
| 		return;
 | |
| 
 | |
| 	s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE;
 | |
| 	s16 y_nodes_max = data->y_blocks_max * MAP_BLOCKSIZE + MAP_BLOCKSIZE - 1;
 | |
| 	s16 h_blocks = data->y_blocks_max - data->y_blocks_min + 1;
 | |
| 	u32 relative_volume = (u32)data->sectorpos_base_size*MAP_BLOCKSIZE
 | |
| 			*(u32)data->sectorpos_base_size*MAP_BLOCKSIZE
 | |
| 			*(u32)h_blocks*MAP_BLOCKSIZE;
 | |
| 	v3s16 bigarea_blocks_min(
 | |
| 		data->sectorpos_bigbase.X,
 | |
| 		data->y_blocks_min,
 | |
| 		data->sectorpos_bigbase.Y
 | |
| 	);
 | |
| 	v3s16 bigarea_blocks_max(
 | |
| 		data->sectorpos_bigbase.X + data->sectorpos_bigbase_size - 1,
 | |
| 		data->y_blocks_max,
 | |
| 		data->sectorpos_bigbase.Y + data->sectorpos_bigbase_size - 1
 | |
| 	);
 | |
| 	s16 lighting_min_d = 0-data->max_spread_amount;
 | |
| 	s16 lighting_max_d = data->sectorpos_base_size*MAP_BLOCKSIZE
 | |
| 			+ data->max_spread_amount-1;
 | |
| 
 | |
| 	// Clear all flags
 | |
| 	data->vmanip.clearFlag(0xff);
 | |
| 
 | |
| 	TimeTaker timer_generate("makeChunk() generate");
 | |
| 
 | |
| 	// Maximum height of the stone surface and obstacles.
 | |
| 	// This is used to disable cave generation from going too high.
 | |
| 	s16 stone_surface_max_y = 0;
 | |
| 
 | |
| 	/*
 | |
| 		Generate general ground level to full area
 | |
| 	*/
 | |
| 	{
 | |
| 	// 22ms @cs=8
 | |
| 	TimeTaker timer1("Generating ground level");
 | |
| 
 | |
| 	//NoiseBuffer noisebuf1;
 | |
| 	//NoiseBuffer noisebuf2;
 | |
| 	NoiseBuffer noisebuf_cave;
 | |
| 	{
 | |
| 		v3f minpos_f(
 | |
| 			data->sectorpos_bigbase.X*MAP_BLOCKSIZE,
 | |
| 			y_nodes_min,
 | |
| 			data->sectorpos_bigbase.Y*MAP_BLOCKSIZE
 | |
| 		);
 | |
| 		v3f maxpos_f = minpos_f + v3f(
 | |
| 			data->sectorpos_bigbase_size*MAP_BLOCKSIZE,
 | |
| 			y_nodes_max-y_nodes_min,
 | |
| 			data->sectorpos_bigbase_size*MAP_BLOCKSIZE
 | |
| 		);
 | |
| 		//v3f samplelength_f = v3f(4.0, 4.0, 4.0);
 | |
| 
 | |
| 		TimeTaker timer("noisebuf.create");
 | |
| 
 | |
| 		noisebuf_cave.create(get_cave_noise1_params(data->seed),
 | |
| 				minpos_f.X, minpos_f.Y, minpos_f.Z,
 | |
| 				maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
 | |
| 				4, 4, 4);
 | |
| 		
 | |
| 		noisebuf_cave.multiply(get_cave_noise2_params(data->seed));
 | |
| 		
 | |
| 		/*noisebuf1.create(data->seed+25104, 6, 0.60, 200.0, false,
 | |
| 				minpos_f.X, minpos_f.Y, minpos_f.Z,
 | |
| 				maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
 | |
| 				samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
 | |
| 		/*noisebuf1.create(data->seed+25104, 3, 0.60, 25.0, false,
 | |
| 				minpos_f.X, minpos_f.Y, minpos_f.Z,
 | |
| 				maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
 | |
| 				samplelength_f.X, samplelength_f.Y, samplelength_f.Z);
 | |
| 		noisebuf2.create(data->seed+25105, 4, 0.50, 200.0, false,
 | |
| 				minpos_f.X, minpos_f.Y, minpos_f.Z,
 | |
| 				maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
 | |
| 				samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
 | |
| 	}
 | |
| 
 | |
| #if 0
 | |
| 	for(s16 x=0; x<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
 | |
| 	for(s16 z=0; z<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; z++)
 | |
| 	{
 | |
| 		// Node position
 | |
| 		v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		// Ground height at this point
 | |
| 		float surface_y_f = 0.0;
 | |
| 
 | |
| 		// Use perlin noise for ground height
 | |
| 		surface_y_f = base_rock_level_2d(data->seed, p2d);
 | |
| 		//surface_y_f = base_rock_level_2d(data->seed, p2d);
 | |
| 		
 | |
| 		// Convert to integer
 | |
| 		s16 surface_y = (s16)surface_y_f;
 | |
| 		
 | |
| 		// Log it
 | |
| 		if(surface_y > stone_surface_max_y)
 | |
| 			stone_surface_max_y = surface_y;
 | |
| 
 | |
| 		/*
 | |
| 			Fill ground with stone
 | |
| 		*/
 | |
| 		{
 | |
| 			// Use fast index incrementing
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
 | |
| 			for(s16 y=y_nodes_min; y<=y_nodes_max; y++)
 | |
| 			{
 | |
| 				// Skip if already generated.
 | |
| 				// This is done here because there might be a cave at
 | |
| 				// any point in ground, which could look like it
 | |
| 				// wasn't generated.
 | |
| 				if(data->vmanip.m_data[i].d != CONTENT_AIR)
 | |
| 					break;
 | |
| 
 | |
| 				/*s16 noiseval = 50.0 * noise3d_perlin(
 | |
| 						0.5+(float)p2d.X/100.0,
 | |
| 						0.5+(float)y/100.0,
 | |
| 						0.5+(float)p2d.Y/100.0,
 | |
| 						data->seed+123, 5, 0.5);*/
 | |
| 				double noiseval = 64.0 * noisebuf1.get(p2d.X, y, p2d.Y);
 | |
| 				/*double noiseval = 30.0 * noisebuf1.get(p2d.X, y, p2d.Y);
 | |
| 				noiseval *= MYMAX(0, -0.2 + noisebuf2.get(p2d.X, y, p2d.Y));*/
 | |
| 				
 | |
| 				//if(y < surface_y + noiseval)
 | |
| 				if(noiseval > 0)
 | |
| 				//if(noiseval > y)
 | |
| 					data->vmanip.m_data[i].d = CONTENT_STONE;
 | |
| 
 | |
| 				data->vmanip.m_area.add_y(em, i, 1);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 	
 | |
| #if 1
 | |
| 	for(s16 x=0; x<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
 | |
| 	for(s16 z=0; z<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; z++)
 | |
| 	{
 | |
| 		// Node position
 | |
| 		v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		/*
 | |
| 			Skip of already generated
 | |
| 		*/
 | |
| 		/*{
 | |
| 			v3s16 p(p2d.X, y_nodes_min, p2d.Y);
 | |
| 			if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR)
 | |
| 				continue;
 | |
| 		}*/
 | |
| 
 | |
| #define CAVE_TEST 0
 | |
| 
 | |
| #if CAVE_TEST
 | |
| 		/*
 | |
| 			Fill ground with stone
 | |
| 		*/
 | |
| 		{
 | |
| 			// Use fast index incrementing
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
 | |
| 			for(s16 y=y_nodes_min; y<=y_nodes_max; y++)
 | |
| 			{
 | |
| 				// Skip if already generated.
 | |
| 				// This is done here because there might be a cave at
 | |
| 				// any point in ground, which could look like it
 | |
| 				// wasn't generated.
 | |
| 				if(data->vmanip.m_data[i].d != CONTENT_AIR)
 | |
| 					break;
 | |
| 
 | |
| 				//if(is_cave(data->seed, v3s16(p2d.X, y, p2d.Y)))
 | |
| 				if(noisebuf_cave.get(p2d.X,y,p2d.Y) > CAVE_NOISE_THRESHOLD)
 | |
| 				{
 | |
| 					data->vmanip.m_data[i].d = CONTENT_STONE;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					data->vmanip.m_data[i].d = CONTENT_AIR;
 | |
| 				}
 | |
| 
 | |
| 				data->vmanip.m_area.add_y(em, i, 1);
 | |
| 			}
 | |
| 		}
 | |
| #else
 | |
| 		// Ground height at this point
 | |
| 		float surface_y_f = 0.0;
 | |
| 		
 | |
| 		// Use perlin noise for ground height
 | |
| 		surface_y_f = base_rock_level_2d(data->seed, p2d);
 | |
| 		
 | |
| 		// Convert to integer
 | |
| 		s16 surface_y = (s16)surface_y_f;
 | |
| 		
 | |
| 		// Log it
 | |
| 		if(surface_y > stone_surface_max_y)
 | |
| 			stone_surface_max_y = surface_y;
 | |
| 
 | |
| 		/*
 | |
| 			Fill ground with stone
 | |
| 		*/
 | |
| 		{
 | |
| 			// Use fast index incrementing
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
 | |
| 			for(s16 y=y_nodes_min; y<surface_y && y<=y_nodes_max; y++)
 | |
| 			{
 | |
| 				// Skip if already generated.
 | |
| 				// This is done here because there might be a cave at
 | |
| 				// any point in ground, which could look like it
 | |
| 				// wasn't generated.
 | |
| 				if(data->vmanip.m_data[i].d != CONTENT_AIR)
 | |
| 					break;
 | |
| 
 | |
| 				//if(is_cave(data->seed, v3s16(p2d.X, y, p2d.Y)))
 | |
| 				if(noisebuf_cave.get(p2d.X,y,p2d.Y) > CAVE_NOISE_THRESHOLD)
 | |
| 				{
 | |
| 					// Set tunnel flag
 | |
| 					data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
 | |
| 					// Is now air
 | |
| 					data->vmanip.m_data[i].d = CONTENT_AIR;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					data->vmanip.m_data[i].d = CONTENT_STONE;
 | |
| 				}
 | |
| 
 | |
| 				data->vmanip.m_area.add_y(em, i, 1);
 | |
| 			}
 | |
| 		}
 | |
| #endif // !CAVE_TEST
 | |
| 	}
 | |
| #endif
 | |
| 	
 | |
| 	}//timer1
 | |
| 
 | |
| 	/*
 | |
| 		Randomize some parameters
 | |
| 	*/
 | |
| 	
 | |
| 	//s32 stone_obstacle_count = 0;
 | |
| 	/*s32 stone_obstacle_count =
 | |
| 			rangelim((1.0+noise2d(data->seed+897,
 | |
| 			data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/
 | |
| 	
 | |
| 	//s16 stone_obstacle_max_height = 0;
 | |
| 	/*s16 stone_obstacle_max_height =
 | |
| 			rangelim((1.0+noise2d(data->seed+5902,
 | |
| 			data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/
 | |
| 	
 | |
| 	// Set to 0 to disable everything but lighting
 | |
| #if 1
 | |
| 
 | |
| 	/*
 | |
| 		Loop this part, it will make stuff look older and newer nicely
 | |
| 	*/
 | |
| 	const u32 age_loops = 2;
 | |
| 	for(u32 i_age=0; i_age<age_loops; i_age++)
 | |
| 	{ // Aging loop
 | |
| 	/******************************
 | |
| 		BEGINNING OF AGING LOOP
 | |
| 	******************************/
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	// 24ms @cs=8
 | |
| 	//TimeTaker timer1("caves");
 | |
| 
 | |
| 	/*
 | |
| 		Make caves
 | |
| 	*/
 | |
| 	//u32 caves_count = relative_volume / 400000;
 | |
| 	u32 caves_count = 0;
 | |
| 	u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
 | |
| 	if(stone_surface_max_y < WATER_LEVEL)
 | |
| 		bruises_count = 0;
 | |
| 	/*u32 caves_count = 0;
 | |
| 	u32 bruises_count = 0;*/
 | |
| 	for(u32 jj=0; jj<caves_count+bruises_count; jj++)
 | |
| 	{
 | |
| 		s16 min_tunnel_diameter = 3;
 | |
| 		s16 max_tunnel_diameter = 5;
 | |
| 		u16 tunnel_routepoints = 20;
 | |
| 		
 | |
| 		v3f main_direction(0,0,0);
 | |
| 
 | |
| 		bool bruise_surface = (jj > caves_count);
 | |
| 
 | |
| 		if(bruise_surface)
 | |
| 		{
 | |
| 			min_tunnel_diameter = 5;
 | |
| 			max_tunnel_diameter = myrand_range(10, 20);
 | |
| 			/*min_tunnel_diameter = MYMAX(0, stone_surface_max_y/6);
 | |
| 			max_tunnel_diameter = myrand_range(MYMAX(0, stone_surface_max_y/6), MYMAX(0, stone_surface_max_y/2));*/
 | |
| 			
 | |
| 			/*s16 tunnel_rou = rangelim(25*(0.5+1.0*noise2d(data->seed+42,
 | |
| 					data->sectorpos_base.X, data->sectorpos_base.Y)), 0, 15);*/
 | |
| 
 | |
| 			tunnel_routepoints = 5;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 		}
 | |
| 
 | |
| 		// Allowed route area size in nodes
 | |
| 		v3s16 ar(
 | |
| 			data->sectorpos_base_size*MAP_BLOCKSIZE,
 | |
| 			h_blocks*MAP_BLOCKSIZE,
 | |
| 			data->sectorpos_base_size*MAP_BLOCKSIZE
 | |
| 		);
 | |
| 
 | |
| 		// Area starting point in nodes
 | |
| 		v3s16 of(
 | |
| 			data->sectorpos_base.X*MAP_BLOCKSIZE,
 | |
| 			data->y_blocks_min*MAP_BLOCKSIZE,
 | |
| 			data->sectorpos_base.Y*MAP_BLOCKSIZE
 | |
| 		);
 | |
| 
 | |
| 		// Allow a bit more
 | |
| 		//(this should be more than the maximum radius of the tunnel)
 | |
| 		//s16 insure = 5; // Didn't work with max_d = 20
 | |
| 		s16 insure = 10;
 | |
| 		s16 more = data->max_spread_amount - max_tunnel_diameter/2 - insure;
 | |
| 		ar += v3s16(1,0,1) * more * 2;
 | |
| 		of -= v3s16(1,0,1) * more;
 | |
| 		
 | |
| 		s16 route_y_min = 0;
 | |
| 		// Allow half a diameter + 7 over stone surface
 | |
| 		s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2 + 7;
 | |
| 
 | |
| 		/*// If caves, don't go through surface too often
 | |
| 		if(bruise_surface == false)
 | |
| 			route_y_max -= myrand_range(0, max_tunnel_diameter*2);*/
 | |
| 
 | |
| 		// Limit maximum to area
 | |
| 		route_y_max = rangelim(route_y_max, 0, ar.Y-1);
 | |
| 
 | |
| 		if(bruise_surface)
 | |
| 		{
 | |
| 			/*// Minimum is at y=0
 | |
| 			route_y_min = -of.Y - 0;*/
 | |
| 			// Minimum is at y=max_tunnel_diameter/4
 | |
| 			//route_y_min = -of.Y + max_tunnel_diameter/4;
 | |
| 			//s16 min = -of.Y + max_tunnel_diameter/4;
 | |
| 			s16 min = -of.Y + 0;
 | |
| 			route_y_min = myrand_range(min, min + max_tunnel_diameter);
 | |
| 			route_y_min = rangelim(route_y_min, 0, route_y_max);
 | |
| 		}
 | |
| 
 | |
| 		/*dstream<<"route_y_min = "<<route_y_min
 | |
| 				<<", route_y_max = "<<route_y_max<<std::endl;*/
 | |
| 
 | |
| 		s16 route_start_y_min = route_y_min;
 | |
| 		s16 route_start_y_max = route_y_max;
 | |
| 
 | |
| 		// Start every 2nd cave from surface
 | |
| 		bool coming_from_surface = (jj % 2 == 0 && bruise_surface == false);
 | |
| 
 | |
| 		if(coming_from_surface)
 | |
| 		{
 | |
| 			route_start_y_min = -of.Y + stone_surface_max_y + 10;
 | |
| 		}
 | |
| 		
 | |
| 		route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1);
 | |
| 		route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y-1);
 | |
| 
 | |
| 		// Randomize starting position
 | |
| 		v3f orp(
 | |
| 			(float)(myrand()%ar.X)+0.5,
 | |
| 			(float)(myrand_range(route_start_y_min, route_start_y_max))+0.5,
 | |
| 			(float)(myrand()%ar.Z)+0.5
 | |
| 		);
 | |
| 
 | |
| 		MapNode airnode(CONTENT_AIR);
 | |
| 		
 | |
| 		/*
 | |
| 			Generate some tunnel starting from orp
 | |
| 		*/
 | |
| 		
 | |
| 		for(u16 j=0; j<tunnel_routepoints; j++)
 | |
| 		{
 | |
| 			if(j%7==0 && bruise_surface == false)
 | |
| 			{
 | |
| 				main_direction = v3f(
 | |
| 					((float)(myrand()%20)-(float)10)/10,
 | |
| 					((float)(myrand()%20)-(float)10)/30,
 | |
| 					((float)(myrand()%20)-(float)10)/10
 | |
| 				);
 | |
| 				main_direction *= (float)myrand_range(1, 3);
 | |
| 			}
 | |
| 
 | |
| 			// Randomize size
 | |
| 			s16 min_d = min_tunnel_diameter;
 | |
| 			s16 max_d = max_tunnel_diameter;
 | |
| 			s16 rs = myrand_range(min_d, max_d);
 | |
| 			
 | |
| 			v3s16 maxlen;
 | |
| 			if(bruise_surface)
 | |
| 			{
 | |
| 				maxlen = v3s16(rs*7,rs*7,rs*7);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				maxlen = v3s16(rs*4, myrand_range(1, rs*3), rs*4);
 | |
| 			}
 | |
| 
 | |
| 			v3f vec;
 | |
| 			
 | |
| 			if(coming_from_surface && j < 3)
 | |
| 			{
 | |
| 				vec = v3f(
 | |
| 					(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
 | |
| 					(float)(myrand()%(maxlen.Y*1))-(float)maxlen.Y,
 | |
| 					(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
 | |
| 				);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				vec = v3f(
 | |
| 					(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
 | |
| 					(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
 | |
| 					(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
 | |
| 				);
 | |
| 			}
 | |
| 			
 | |
| 			vec += main_direction;
 | |
| 
 | |
| 			v3f rp = orp + vec;
 | |
| 			if(rp.X < 0)
 | |
| 				rp.X = 0;
 | |
| 			else if(rp.X >= ar.X)
 | |
| 				rp.X = ar.X-1;
 | |
| 			if(rp.Y < route_y_min)
 | |
| 				rp.Y = route_y_min;
 | |
| 			else if(rp.Y >= route_y_max)
 | |
| 				rp.Y = route_y_max-1;
 | |
| 			if(rp.Z < 0)
 | |
| 				rp.Z = 0;
 | |
| 			else if(rp.Z >= ar.Z)
 | |
| 				rp.Z = ar.Z-1;
 | |
| 			vec = rp - orp;
 | |
| 
 | |
| 			for(float f=0; f<1.0; f+=1.0/vec.getLength())
 | |
| 			{
 | |
| 				v3f fp = orp + vec * f;
 | |
| 				v3s16 cp(fp.X, fp.Y, fp.Z);
 | |
| 
 | |
| 				s16 d0 = -rs/2;
 | |
| 				s16 d1 = d0 + rs - 1;
 | |
| 				for(s16 z0=d0; z0<=d1; z0++)
 | |
| 				{
 | |
| 					//s16 si = rs - MYMAX(0, abs(z0)-rs/4);
 | |
| 					s16 si = rs - MYMAX(0, abs(z0)-rs/7);
 | |
| 					for(s16 x0=-si; x0<=si-1; x0++)
 | |
| 					{
 | |
| 						s16 maxabsxz = MYMAX(abs(x0), abs(z0));
 | |
| 						//s16 si2 = rs - MYMAX(0, maxabsxz-rs/4);
 | |
| 						s16 si2 = rs - MYMAX(0, maxabsxz-rs/7);
 | |
| 						//s16 si2 = rs - abs(x0);
 | |
| 						for(s16 y0=-si2+1+2; y0<=si2-1; y0++)
 | |
| 						{
 | |
| 							s16 z = cp.Z + z0;
 | |
| 							s16 y = cp.Y + y0;
 | |
| 							s16 x = cp.X + x0;
 | |
| 							v3s16 p(x,y,z);
 | |
| 							/*if(isInArea(p, ar) == false)
 | |
| 								continue;*/
 | |
| 							// Check only height
 | |
| 							if(y < 0 || y >= ar.Y)
 | |
| 								continue;
 | |
| 							p += of;
 | |
| 							
 | |
| 							//assert(data->vmanip.m_area.contains(p));
 | |
| 							if(data->vmanip.m_area.contains(p) == false)
 | |
| 							{
 | |
| 								dstream<<"WARNING: "<<__FUNCTION_NAME
 | |
| 										<<":"<<__LINE__<<": "
 | |
| 										<<"point not in area"
 | |
| 										<<std::endl;
 | |
| 								continue;
 | |
| 							}
 | |
| 							
 | |
| 							// Just set it to air, it will be changed to
 | |
| 							// water afterwards
 | |
| 							u32 i = data->vmanip.m_area.index(p);
 | |
| 							data->vmanip.m_data[i] = airnode;
 | |
| 
 | |
| 							if(bruise_surface == false)
 | |
| 							{
 | |
| 								// Set tunnel flag
 | |
| 								data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			orp = rp;
 | |
| 		}
 | |
| 	
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	// 46ms @cs=8
 | |
| 	//TimeTaker timer1("ore veins");
 | |
| 
 | |
| 	/*
 | |
| 		Make ore veins
 | |
| 	*/
 | |
| 	for(u32 jj=0; jj<relative_volume/1000; jj++)
 | |
| 	{
 | |
| 		s16 max_vein_diameter = 3;
 | |
| 
 | |
| 		// Allowed route area size in nodes
 | |
| 		v3s16 ar(
 | |
| 			data->sectorpos_base_size*MAP_BLOCKSIZE,
 | |
| 			h_blocks*MAP_BLOCKSIZE,
 | |
| 			data->sectorpos_base_size*MAP_BLOCKSIZE
 | |
| 		);
 | |
| 
 | |
| 		// Area starting point in nodes
 | |
| 		v3s16 of(
 | |
| 			data->sectorpos_base.X*MAP_BLOCKSIZE,
 | |
| 			data->y_blocks_min*MAP_BLOCKSIZE,
 | |
| 			data->sectorpos_base.Y*MAP_BLOCKSIZE
 | |
| 		);
 | |
| 
 | |
| 		// Allow a bit more
 | |
| 		//(this should be more than the maximum radius of the tunnel)
 | |
| 		s16 insure = 3;
 | |
| 		s16 more = data->max_spread_amount - max_vein_diameter/2 - insure;
 | |
| 		ar += v3s16(1,0,1) * more * 2;
 | |
| 		of -= v3s16(1,0,1) * more;
 | |
| 		
 | |
| 		// Randomize starting position
 | |
| 		v3f orp(
 | |
| 			(float)(myrand()%ar.X)+0.5,
 | |
| 			(float)(myrand()%ar.Y)+0.5,
 | |
| 			(float)(myrand()%ar.Z)+0.5
 | |
| 		);
 | |
| 
 | |
| 		// Randomize mineral
 | |
| 		u8 mineral;
 | |
| 		if(myrand()%3 != 0)
 | |
| 			mineral = MINERAL_COAL;
 | |
| 		else
 | |
| 			mineral = MINERAL_IRON;
 | |
| 
 | |
| 		/*
 | |
| 			Generate some vein starting from orp
 | |
| 		*/
 | |
| 
 | |
| 		for(u16 j=0; j<2; j++)
 | |
| 		{
 | |
| 			/*v3f rp(
 | |
| 				(float)(myrand()%ar.X)+0.5,
 | |
| 				(float)(myrand()%ar.Y)+0.5,
 | |
| 				(float)(myrand()%ar.Z)+0.5
 | |
| 			);
 | |
| 			v3f vec = rp - orp;*/
 | |
| 			
 | |
| 			v3s16 maxlen(5, 5, 5);
 | |
| 			v3f vec(
 | |
| 				(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
 | |
| 				(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
 | |
| 				(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
 | |
| 			);
 | |
| 			v3f rp = orp + vec;
 | |
| 			if(rp.X < 0)
 | |
| 				rp.X = 0;
 | |
| 			else if(rp.X >= ar.X)
 | |
| 				rp.X = ar.X;
 | |
| 			if(rp.Y < 0)
 | |
| 				rp.Y = 0;
 | |
| 			else if(rp.Y >= ar.Y)
 | |
| 				rp.Y = ar.Y;
 | |
| 			if(rp.Z < 0)
 | |
| 				rp.Z = 0;
 | |
| 			else if(rp.Z >= ar.Z)
 | |
| 				rp.Z = ar.Z;
 | |
| 			vec = rp - orp;
 | |
| 
 | |
| 			// Randomize size
 | |
| 			s16 min_d = 0;
 | |
| 			s16 max_d = max_vein_diameter;
 | |
| 			s16 rs = myrand_range(min_d, max_d);
 | |
| 			
 | |
| 			for(float f=0; f<1.0; f+=1.0/vec.getLength())
 | |
| 			{
 | |
| 				v3f fp = orp + vec * f;
 | |
| 				v3s16 cp(fp.X, fp.Y, fp.Z);
 | |
| 				s16 d0 = -rs/2;
 | |
| 				s16 d1 = d0 + rs - 1;
 | |
| 				for(s16 z0=d0; z0<=d1; z0++)
 | |
| 				{
 | |
| 					s16 si = rs - abs(z0);
 | |
| 					for(s16 x0=-si; x0<=si-1; x0++)
 | |
| 					{
 | |
| 						s16 si2 = rs - abs(x0);
 | |
| 						for(s16 y0=-si2+1; y0<=si2-1; y0++)
 | |
| 						{
 | |
| 							// Don't put mineral to every place
 | |
| 							if(myrand()%5 != 0)
 | |
| 								continue;
 | |
| 
 | |
| 							s16 z = cp.Z + z0;
 | |
| 							s16 y = cp.Y + y0;
 | |
| 							s16 x = cp.X + x0;
 | |
| 							v3s16 p(x,y,z);
 | |
| 							/*if(isInArea(p, ar) == false)
 | |
| 								continue;*/
 | |
| 							// Check only height
 | |
| 							if(y < 0 || y >= ar.Y)
 | |
| 								continue;
 | |
| 							p += of;
 | |
| 							
 | |
| 							assert(data->vmanip.m_area.contains(p));
 | |
| 							
 | |
| 							// Just set it to air, it will be changed to
 | |
| 							// water afterwards
 | |
| 							u32 i = data->vmanip.m_area.index(p);
 | |
| 							MapNode *n = &data->vmanip.m_data[i];
 | |
| 							if(n->d == CONTENT_STONE)
 | |
| 								n->param = mineral;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			orp = rp;
 | |
| 		}
 | |
| 	
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	// 15ms @cs=8
 | |
| 	TimeTaker timer1("add mud");
 | |
| 
 | |
| 	/*
 | |
| 		Add mud to the central chunk
 | |
| 	*/
 | |
| 	
 | |
| 	for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
 | |
| 	for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)
 | |
| 	{
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		// Randomize mud amount
 | |
| 		s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
 | |
| 
 | |
| 		// Find ground level
 | |
| 		s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
 | |
| 
 | |
| 		/*
 | |
| 			If topmost node is grass, change it to mud.
 | |
| 			It might be if it was flown to there from a neighboring
 | |
| 			chunk and then converted.
 | |
| 		*/
 | |
| 		{
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y));
 | |
| 			MapNode *n = &data->vmanip.m_data[i];
 | |
| 			if(n->d == CONTENT_GRASS)
 | |
| 				*n = MapNode(CONTENT_MUD);
 | |
| 				//n->d = CONTENT_MUD;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Add mud on ground
 | |
| 		*/
 | |
| 		{
 | |
| 			s16 mudcount = 0;
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			s16 y_start = surface_y+1;
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
 | |
| 			for(s16 y=y_start; y<=y_nodes_max; y++)
 | |
| 			{
 | |
| 				if(mudcount >= mud_add_amount)
 | |
| 					break;
 | |
| 					
 | |
| 				MapNode &n = data->vmanip.m_data[i];
 | |
| 				n = MapNode(CONTENT_MUD);
 | |
| 				//n.d = CONTENT_MUD;
 | |
| 				mudcount++;
 | |
| 
 | |
| 				data->vmanip.m_area.add_y(em, i, 1);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	// 340ms @cs=8
 | |
| 	TimeTaker timer1("flow mud");
 | |
| 
 | |
| 	/*
 | |
| 		Flow mud away from steep edges
 | |
| 	*/
 | |
| 
 | |
| 	// Limit area by 1 because mud is flown into neighbors.
 | |
| 	s16 mudflow_minpos = 0-data->max_spread_amount+1;
 | |
| 	s16 mudflow_maxpos = data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-2;
 | |
| 
 | |
| 	// Iterate a few times
 | |
| 	for(s16 k=0; k<3; k++)
 | |
| 	{
 | |
| 
 | |
| 	for(s16 x=mudflow_minpos;
 | |
| 			x<=mudflow_maxpos;
 | |
| 			x++)
 | |
| 	for(s16 z=mudflow_minpos;
 | |
| 			z<=mudflow_maxpos;
 | |
| 			z++)
 | |
| 	{
 | |
| 		// Invert coordinates every 2nd iteration
 | |
| 		if(k%2 == 0)
 | |
| 		{
 | |
| 			x = mudflow_maxpos - (x-mudflow_minpos);
 | |
| 			z = mudflow_maxpos - (z-mudflow_minpos);
 | |
| 		}
 | |
| 
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 		u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
 | |
| 		s16 y=y_nodes_max;
 | |
| 
 | |
| 		for(;; y--)
 | |
| 		{
 | |
| 			MapNode *n = NULL;
 | |
| 			// Find mud
 | |
| 			for(; y>=y_nodes_min; y--)
 | |
| 			{
 | |
| 				n = &data->vmanip.m_data[i];
 | |
| 				//if(content_walkable(n->d))
 | |
| 				//	break;
 | |
| 				if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
 | |
| 					break;
 | |
| 					
 | |
| 				data->vmanip.m_area.add_y(em, i, -1);
 | |
| 			}
 | |
| 
 | |
| 			// Stop if out of area
 | |
| 			//if(data->vmanip.m_area.contains(i) == false)
 | |
| 			if(y < y_nodes_min)
 | |
| 				break;
 | |
| 
 | |
| 			/*// If not mud, do nothing to it
 | |
| 			MapNode *n = &data->vmanip.m_data[i];
 | |
| 			if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
 | |
| 				continue;*/
 | |
| 
 | |
| 			/*
 | |
| 				Don't flow it if the stuff under it is not mud
 | |
| 			*/
 | |
| 			{
 | |
| 				u32 i2 = i;
 | |
| 				data->vmanip.m_area.add_y(em, i2, -1);
 | |
| 				// Cancel if out of area
 | |
| 				if(data->vmanip.m_area.contains(i2) == false)
 | |
| 					continue;
 | |
| 				MapNode *n2 = &data->vmanip.m_data[i2];
 | |
| 				if(n2->d != CONTENT_MUD && n2->d != CONTENT_GRASS)
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| 			// Make it exactly mud
 | |
| 			n->d = CONTENT_MUD;
 | |
| 			
 | |
| 			/*s16 recurse_count = 0;
 | |
| 	mudflow_recurse:*/
 | |
| 
 | |
| 			v3s16 dirs4[4] = {
 | |
| 				v3s16(0,0,1), // back
 | |
| 				v3s16(1,0,0), // right
 | |
| 				v3s16(0,0,-1), // front
 | |
| 				v3s16(-1,0,0), // left
 | |
| 			};
 | |
| 
 | |
| 			// Theck that upper is air or doesn't exist.
 | |
| 			// Cancel dropping if upper keeps it in place
 | |
| 			u32 i3 = i;
 | |
| 			data->vmanip.m_area.add_y(em, i3, 1);
 | |
| 			if(data->vmanip.m_area.contains(i3) == true
 | |
| 					&& content_walkable(data->vmanip.m_data[i3].d) == true)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			// Drop mud on side
 | |
| 			
 | |
| 			for(u32 di=0; di<4; di++)
 | |
| 			{
 | |
| 				v3s16 dirp = dirs4[di];
 | |
| 				u32 i2 = i;
 | |
| 				// Move to side
 | |
| 				data->vmanip.m_area.add_p(em, i2, dirp);
 | |
| 				// Fail if out of area
 | |
| 				if(data->vmanip.m_area.contains(i2) == false)
 | |
| 					continue;
 | |
| 				// Check that side is air
 | |
| 				MapNode *n2 = &data->vmanip.m_data[i2];
 | |
| 				if(content_walkable(n2->d))
 | |
| 					continue;
 | |
| 				// Check that under side is air
 | |
| 				data->vmanip.m_area.add_y(em, i2, -1);
 | |
| 				if(data->vmanip.m_area.contains(i2) == false)
 | |
| 					continue;
 | |
| 				n2 = &data->vmanip.m_data[i2];
 | |
| 				if(content_walkable(n2->d))
 | |
| 					continue;
 | |
| 				/*// Check that under that is air (need a drop of 2)
 | |
| 				data->vmanip.m_area.add_y(em, i2, -1);
 | |
| 				if(data->vmanip.m_area.contains(i2) == false)
 | |
| 					continue;
 | |
| 				n2 = &data->vmanip.m_data[i2];
 | |
| 				if(content_walkable(n2->d))
 | |
| 					continue;*/
 | |
| 				// Loop further down until not air
 | |
| 				do{
 | |
| 					data->vmanip.m_area.add_y(em, i2, -1);
 | |
| 					// Fail if out of area
 | |
| 					if(data->vmanip.m_area.contains(i2) == false)
 | |
| 						continue;
 | |
| 					n2 = &data->vmanip.m_data[i2];
 | |
| 				}while(content_walkable(n2->d) == false);
 | |
| 				// Loop one up so that we're in air
 | |
| 				data->vmanip.m_area.add_y(em, i2, 1);
 | |
| 				n2 = &data->vmanip.m_data[i2];
 | |
| 
 | |
| 				// Move mud to new place
 | |
| 				*n2 = *n;
 | |
| 				// Set old place to be air
 | |
| 				*n = MapNode(CONTENT_AIR);
 | |
| 
 | |
| 				// Done
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	// 50ms @cs=8
 | |
| 	TimeTaker timer1("add water");
 | |
| 
 | |
| 	/*
 | |
| 		Add water to the central chunk (and a bit more)
 | |
| 	*/
 | |
| 	
 | |
| 	for(s16 x=0-data->max_spread_amount;
 | |
| 			x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
 | |
| 			x++)
 | |
| 	for(s16 z=0-data->max_spread_amount;
 | |
| 			z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
 | |
| 			z++)
 | |
| 	{
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		// Find ground level
 | |
| 		//s16 surface_y = find_ground_level(data->vmanip, p2d);
 | |
| 
 | |
| 		/*
 | |
| 			If ground level is over water level, skip.
 | |
| 			NOTE: This leaves caves near water without water,
 | |
| 			which looks especially crappy when the nearby water
 | |
| 			won't start flowing either for some reason
 | |
| 		*/
 | |
| 		/*if(surface_y > WATER_LEVEL)
 | |
| 			continue;*/
 | |
| 
 | |
| 		/*
 | |
| 			Add water on ground
 | |
| 		*/
 | |
| 		{
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			u8 light = LIGHT_MAX;
 | |
| 			// Start at global water surface level
 | |
| 			s16 y_start = WATER_LEVEL;
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
 | |
| 			MapNode *n = &data->vmanip.m_data[i];
 | |
| 
 | |
| 			for(s16 y=y_start; y>=y_nodes_min; y--)
 | |
| 			{
 | |
| 				n = &data->vmanip.m_data[i];
 | |
| 				
 | |
| 				// Stop when there is no water and no air
 | |
| 				if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE
 | |
| 						&& n->d != CONTENT_WATER)
 | |
| 				{
 | |
| 
 | |
| 					break;
 | |
| 				}
 | |
| 				
 | |
| 				// Make water only not in caves
 | |
| 				if(!(data->vmanip.m_flags[i]&VMANIP_FLAG_DUNGEON))
 | |
| 				{
 | |
| 					n->d = CONTENT_WATERSOURCE;
 | |
| 					//n->setLight(LIGHTBANK_DAY, light);
 | |
| 
 | |
| 					// Add to transforming liquid queue (in case it'd
 | |
| 					// start flowing)
 | |
| 					v3s16 p = v3s16(p2d.X, y, p2d.Y);
 | |
| 					data->transforming_liquid.push_back(p);
 | |
| 				}
 | |
| 				
 | |
| 				// Next one
 | |
| 				data->vmanip.m_area.add_y(em, i, -1);
 | |
| 				if(light > 0)
 | |
| 					light--;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 	
 | |
| 	} // Aging loop
 | |
| 	/***********************
 | |
| 		END OF AGING LOOP
 | |
| 	************************/
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	//TimeTaker timer1("convert mud to sand");
 | |
| 
 | |
| 	/*
 | |
| 		Convert mud to sand
 | |
| 	*/
 | |
| 	
 | |
| 	//s16 mud_add_amount = myrand_range(2, 4);
 | |
| 	//s16 mud_add_amount = 0;
 | |
| 	
 | |
| 	/*for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
 | |
| 	for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)*/
 | |
| 	for(s16 x=0-data->max_spread_amount+1;
 | |
| 			x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
 | |
| 			x++)
 | |
| 	for(s16 z=0-data->max_spread_amount+1;
 | |
| 			z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
 | |
| 			z++)
 | |
| 	{
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		// Determine whether to have sand here
 | |
| 		double sandnoise = noise2d_perlin(
 | |
| 				0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
 | |
| 				data->seed+59420, 3, 0.50);
 | |
| 
 | |
| 		bool have_sand = (sandnoise > -0.15);
 | |
| 
 | |
| 		if(have_sand == false)
 | |
| 			continue;
 | |
| 
 | |
| 		// Find ground level
 | |
| 		s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
 | |
| 		
 | |
| 		if(surface_y > WATER_LEVEL + 2)
 | |
| 			continue;
 | |
| 
 | |
| 		{
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			s16 y_start = surface_y;
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
 | |
| 			u32 not_sand_counter = 0;
 | |
| 			for(s16 y=y_start; y>=y_nodes_min; y--)
 | |
| 			{
 | |
| 				MapNode *n = &data->vmanip.m_data[i];
 | |
| 				if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
 | |
| 				{
 | |
| 					n->d = CONTENT_SAND;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					not_sand_counter++;
 | |
| 					if(not_sand_counter > 3)
 | |
| 						break;
 | |
| 				}
 | |
| 
 | |
| 				data->vmanip.m_area.add_y(em, i, -1);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	// 1ms @cs=8
 | |
| 	//TimeTaker timer1("generate trees");
 | |
| 
 | |
| 	/*
 | |
| 		Generate some trees
 | |
| 	*/
 | |
| 	{
 | |
| 		// Divide area into parts
 | |
| 		s16 div = 8;
 | |
| 		s16 sidelen = data->sectorpos_base_size*MAP_BLOCKSIZE / div;
 | |
| 		double area = sidelen * sidelen;
 | |
| 		for(s16 x0=0; x0<div; x0++)
 | |
| 		for(s16 z0=0; z0<div; z0++)
 | |
| 		{
 | |
| 			// Center position of part of division
 | |
| 			v2s16 p2d_center(
 | |
| 				data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen/2 + sidelen*x0,
 | |
| 				data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen/2 + sidelen*z0
 | |
| 			);
 | |
| 			// Minimum edge of part of division
 | |
| 			v2s16 p2d_min(
 | |
| 				data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen*x0,
 | |
| 				data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen*z0
 | |
| 			);
 | |
| 			// Maximum edge of part of division
 | |
| 			v2s16 p2d_max(
 | |
| 				data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen + sidelen*x0 - 1,
 | |
| 				data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen + sidelen*z0 - 1
 | |
| 			);
 | |
| 			// Amount of trees
 | |
| 			u32 tree_count = area * tree_amount_2d(data->seed, p2d_center);
 | |
| 			// Put trees in random places on part of division
 | |
| 			for(u32 i=0; i<tree_count; i++)
 | |
| 			{
 | |
| 				s16 x = myrand_range(p2d_min.X, p2d_max.X);
 | |
| 				s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
 | |
| 				s16 y = find_ground_level(data->vmanip, v2s16(x,z));
 | |
| 				// Don't make a tree under water level
 | |
| 				if(y < WATER_LEVEL)
 | |
| 					continue;
 | |
| 				// Don't make a tree so high that it doesn't fit
 | |
| 				if(y > y_nodes_max - 6)
 | |
| 					continue;
 | |
| 				v3s16 p(x,y,z);
 | |
| 				/*
 | |
| 					Trees grow only on mud and grass
 | |
| 				*/
 | |
| 				{
 | |
| 					u32 i = data->vmanip.m_area.index(v3s16(p));
 | |
| 					MapNode *n = &data->vmanip.m_data[i];
 | |
| 					if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
 | |
| 						continue;
 | |
| 				}
 | |
| 				p.Y++;
 | |
| 				// Make a tree
 | |
| 				make_tree(data->vmanip, p);
 | |
| 			}
 | |
| 		}
 | |
| 		/*u32 tree_max = relative_area / 60;
 | |
| 		//u32 count = myrand_range(0, tree_max);
 | |
| 		for(u32 i=0; i<count; i++)
 | |
| 		{
 | |
| 			s16 x = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1);
 | |
| 			s16 z = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1);
 | |
| 			x += data->sectorpos_base.X*MAP_BLOCKSIZE;
 | |
| 			z += data->sectorpos_base.Y*MAP_BLOCKSIZE;
 | |
| 			s16 y = find_ground_level(data->vmanip, v2s16(x,z));
 | |
| 			// Don't make a tree under water level
 | |
| 			if(y < WATER_LEVEL)
 | |
| 				continue;
 | |
| 			v3s16 p(x,y+1,z);
 | |
| 			// Make a tree
 | |
| 			make_tree(data->vmanip, p);
 | |
| 		}*/
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 	// 19ms @cs=8
 | |
| 	//TimeTaker timer1("grow grass");
 | |
| 
 | |
| 	/*
 | |
| 		Grow grass
 | |
| 	*/
 | |
| 
 | |
| 	/*for(s16 x=0-4; x<data->sectorpos_base_size*MAP_BLOCKSIZE+4; x++)
 | |
| 	for(s16 z=0-4; z<data->sectorpos_base_size*MAP_BLOCKSIZE+4; z++)*/
 | |
| 	for(s16 x=0-data->max_spread_amount;
 | |
| 			x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
 | |
| 			x++)
 | |
| 	for(s16 z=0-data->max_spread_amount;
 | |
| 			z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
 | |
| 			z++)
 | |
| 	{
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		/*
 | |
| 			Find the lowest surface to which enough light ends up
 | |
| 			to make grass grow.
 | |
| 
 | |
| 			Basically just wait until not air and not leaves.
 | |
| 		*/
 | |
| 		s16 surface_y = 0;
 | |
| 		{
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
 | |
| 			s16 y;
 | |
| 			// Go to ground level
 | |
| 			for(y=y_nodes_max; y>=y_nodes_min; y--)
 | |
| 			{
 | |
| 				MapNode &n = data->vmanip.m_data[i];
 | |
| 				if(n.d != CONTENT_AIR
 | |
| 						&& n.d != CONTENT_LEAVES)
 | |
| 					break;
 | |
| 				data->vmanip.m_area.add_y(em, i, -1);
 | |
| 			}
 | |
| 			if(y >= y_nodes_min)
 | |
| 				surface_y = y;
 | |
| 			else
 | |
| 				surface_y = y_nodes_min;
 | |
| 		}
 | |
| 		
 | |
| 		u32 i = data->vmanip.m_area.index(p2d.X, surface_y, p2d.Y);
 | |
| 		MapNode *n = &data->vmanip.m_data[i];
 | |
| 		if(n->d == CONTENT_MUD)
 | |
| 			n->d = CONTENT_GRASS;
 | |
| 	}
 | |
| 
 | |
| 	}//timer1
 | |
| #endif
 | |
| 
 | |
| #endif // Disable all but lighting
 | |
| 
 | |
| 	/*
 | |
| 		Initial lighting (sunlight)
 | |
| 	*/
 | |
| 
 | |
| 	core::map<v3s16, bool> light_sources;
 | |
| 
 | |
| 	{
 | |
| 	// 750ms @cs=8, can't optimize more
 | |
| 	TimeTaker timer1("initial lighting");
 | |
| 
 | |
| 	// NOTE: This is no used... umm... for some reason!
 | |
| #if 0
 | |
| 	/*
 | |
| 		Go through the edges and add all nodes that have light to light_sources
 | |
| 	*/
 | |
| 	
 | |
| 	// Four edges
 | |
| 	for(s16 i=0; i<4; i++)
 | |
| 	// Edge length
 | |
| 	for(s16 j=lighting_min_d;
 | |
| 			j<=lighting_max_d;
 | |
| 			j++)
 | |
| 	{
 | |
| 		s16 x;
 | |
| 		s16 z;
 | |
| 		// +-X
 | |
| 		if(i == 0 || i == 1)
 | |
| 		{
 | |
| 			x = (i==0) ? lighting_min_d : lighting_max_d;
 | |
| 			if(i == 0)
 | |
| 				z = lighting_min_d;
 | |
| 			else
 | |
| 				z = lighting_max_d;
 | |
| 		}
 | |
| 		// +-Z
 | |
| 		else
 | |
| 		{
 | |
| 			z = (i==0) ? lighting_min_d : lighting_max_d;
 | |
| 			if(i == 0)
 | |
| 				x = lighting_min_d;
 | |
| 			else
 | |
| 				x = lighting_max_d;
 | |
| 		}
 | |
| 		
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 
 | |
| 		{
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			s16 y_start = y_nodes_max;
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
 | |
| 			for(s16 y=y_start; y>=y_nodes_min; y--)
 | |
| 			{
 | |
| 				MapNode *n = &data->vmanip.m_data[i];
 | |
| 				if(n->getLight(LIGHTBANK_DAY) != 0)
 | |
| 				{
 | |
| 					light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
 | |
| 				}
 | |
| 				//NOTE: This is broken, at least the index has to
 | |
| 				// be incremented
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	/*
 | |
| 		Go through the edges and apply sunlight to them, not caring
 | |
| 		about neighbors
 | |
| 	*/
 | |
| 	
 | |
| 	// Four edges
 | |
| 	for(s16 i=0; i<4; i++)
 | |
| 	// Edge length
 | |
| 	for(s16 j=lighting_min_d;
 | |
| 			j<=lighting_max_d;
 | |
| 			j++)
 | |
| 	{
 | |
| 		s16 x;
 | |
| 		s16 z;
 | |
| 		// +-X
 | |
| 		if(i == 0 || i == 1)
 | |
| 		{
 | |
| 			x = (i==0) ? lighting_min_d : lighting_max_d;
 | |
| 			if(i == 0)
 | |
| 				z = lighting_min_d;
 | |
| 			else
 | |
| 				z = lighting_max_d;
 | |
| 		}
 | |
| 		// +-Z
 | |
| 		else
 | |
| 		{
 | |
| 			z = (i==0) ? lighting_min_d : lighting_max_d;
 | |
| 			if(i == 0)
 | |
| 				x = lighting_min_d;
 | |
| 			else
 | |
| 				x = lighting_max_d;
 | |
| 		}
 | |
| 		
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		// Loop from top to down
 | |
| 		{
 | |
| 			u8 light = LIGHT_SUN;
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			s16 y_start = y_nodes_max;
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
 | |
| 			for(s16 y=y_start; y>=y_nodes_min; y--)
 | |
| 			{
 | |
| 				MapNode *n = &data->vmanip.m_data[i];
 | |
| 				if(light_propagates_content(n->d) == false)
 | |
| 				{
 | |
| 					light = 0;
 | |
| 				}
 | |
| 				else if(light != LIGHT_SUN
 | |
| 					|| sunlight_propagates_content(n->d) == false)
 | |
| 				{
 | |
| 					if(light > 0)
 | |
| 						light--;
 | |
| 				}
 | |
| 				
 | |
| 				n->setLight(LIGHTBANK_DAY, light);
 | |
| 				n->setLight(LIGHTBANK_NIGHT, 0);
 | |
| 				
 | |
| 				if(light != 0)
 | |
| 				{
 | |
| 					// Insert light source
 | |
| 					light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
 | |
| 				}
 | |
| 				
 | |
| 				// Increment index by y
 | |
| 				data->vmanip.m_area.add_y(em, i, -1);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	/*for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
 | |
| 	for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)*/
 | |
| 	/*for(s16 x=0-data->max_spread_amount+1;
 | |
| 			x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
 | |
| 			x++)
 | |
| 	for(s16 z=0-data->max_spread_amount+1;
 | |
| 			z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
 | |
| 			z++)*/
 | |
| #if 1
 | |
| 	/*
 | |
| 		This has to be 1 smaller than the actual area, because
 | |
| 		neighboring nodes are checked.
 | |
| 	*/
 | |
| 	for(s16 x=lighting_min_d+1;
 | |
| 			x<=lighting_max_d-1;
 | |
| 			x++)
 | |
| 	for(s16 z=lighting_min_d+1;
 | |
| 			z<=lighting_max_d-1;
 | |
| 			z++)
 | |
| 	{
 | |
| 		// Node position in 2d
 | |
| 		v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
 | |
| 		
 | |
| 		/*
 | |
| 			Apply initial sunlight
 | |
| 		*/
 | |
| 		{
 | |
| 			u8 light = LIGHT_SUN;
 | |
| 			bool add_to_sources = false;
 | |
| 			v3s16 em = data->vmanip.m_area.getExtent();
 | |
| 			s16 y_start = y_nodes_max;
 | |
| 			u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
 | |
| 			for(s16 y=y_start; y>=y_nodes_min; y--)
 | |
| 			{
 | |
| 				MapNode *n = &data->vmanip.m_data[i];
 | |
| 
 | |
| 				if(light_propagates_content(n->d) == false)
 | |
| 				{
 | |
| 					light = 0;
 | |
| 				}
 | |
| 				else if(light != LIGHT_SUN
 | |
| 					|| sunlight_propagates_content(n->d) == false)
 | |
| 				{
 | |
| 					if(light > 0)
 | |
| 						light--;
 | |
| 				}
 | |
| 				
 | |
| 				// This doesn't take much time
 | |
| 				if(add_to_sources == false)
 | |
| 				{
 | |
| 					/*
 | |
| 						Check sides. If side is not air or water, start
 | |
| 						adding to light_sources.
 | |
| 					*/
 | |
| 					v3s16 dirs4[4] = {
 | |
| 						v3s16(0,0,1), // back
 | |
| 						v3s16(1,0,0), // right
 | |
| 						v3s16(0,0,-1), // front
 | |
| 						v3s16(-1,0,0), // left
 | |
| 					};
 | |
| 					for(u32 di=0; di<4; di++)
 | |
| 					{
 | |
| 						v3s16 dirp = dirs4[di];
 | |
| 						u32 i2 = i;
 | |
| 						data->vmanip.m_area.add_p(em, i2, dirp);
 | |
| 						MapNode *n2 = &data->vmanip.m_data[i2];
 | |
| 						if(
 | |
| 							n2->d != CONTENT_AIR
 | |
| 							&& n2->d != CONTENT_WATERSOURCE
 | |
| 							&& n2->d != CONTENT_WATER
 | |
| 						){
 | |
| 							add_to_sources = true;
 | |
| 							break;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				n->setLight(LIGHTBANK_DAY, light);
 | |
| 				n->setLight(LIGHTBANK_NIGHT, 0);
 | |
| 				
 | |
| 				// This doesn't take much time
 | |
| 				if(light != 0 && add_to_sources)
 | |
| 				{
 | |
| 					// Insert light source
 | |
| 					light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
 | |
| 				}
 | |
| 				
 | |
| 				// Increment index by y
 | |
| 				data->vmanip.m_area.add_y(em, i, -1);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	}//timer1
 | |
| 
 | |
| 	// Spread light around
 | |
| 	{
 | |
| 		TimeTaker timer("makeChunk() spreadLight");
 | |
| 		data->vmanip.spreadLight(LIGHTBANK_DAY, light_sources);
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Generation ended
 | |
| 	*/
 | |
| 
 | |
| 	timer_generate.stop();
 | |
| }
 | |
| 
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| //###################################################################
 | |
| 
 | |
| void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
 | |
| {
 | |
| 	if(m_chunksize == 0)
 | |
| 	{
 | |
| 		data.no_op = true;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	data.no_op = false;
 | |
| 
 | |
| 	// The distance how far into the neighbors the generator is allowed to go.
 | |
| 	s16 max_spread_amount_sectors = 2;
 | |
| 	assert(max_spread_amount_sectors <= m_chunksize);
 | |
| 	s16 max_spread_amount = max_spread_amount_sectors * MAP_BLOCKSIZE;
 | |
| 
 | |
| 	s16 y_blocks_min = -4;
 | |
| 	s16 y_blocks_max = 3;
 | |
| 
 | |
| 	v2s16 sectorpos_base = chunk_to_sector(chunkpos);
 | |
| 	s16 sectorpos_base_size = m_chunksize;
 | |
| 
 | |
| 	v2s16 sectorpos_bigbase =
 | |
| 			sectorpos_base - v2s16(1,1) * max_spread_amount_sectors;
 | |
| 	s16 sectorpos_bigbase_size =
 | |
| 			sectorpos_base_size + 2 * max_spread_amount_sectors;
 | |
| 			
 | |
| 	data.seed = m_seed;
 | |
| 	data.chunkpos = chunkpos;
 | |
| 	data.y_blocks_min = y_blocks_min;
 | |
| 	data.y_blocks_max = y_blocks_max;
 | |
| 	data.sectorpos_base = sectorpos_base;
 | |
| 	data.sectorpos_base_size = sectorpos_base_size;
 | |
| 	data.sectorpos_bigbase = sectorpos_bigbase;
 | |
| 	data.sectorpos_bigbase_size = sectorpos_bigbase_size;
 | |
| 	data.max_spread_amount = max_spread_amount;
 | |
| 
 | |
| 	/*
 | |
| 		Create the whole area of this and the neighboring chunks
 | |
| 	*/
 | |
| 	{
 | |
| 		TimeTaker timer("initChunkMake() create area");
 | |
| 		
 | |
| 		for(s16 x=0; x<sectorpos_bigbase_size; x++)
 | |
| 		for(s16 z=0; z<sectorpos_bigbase_size; z++)
 | |
| 		{
 | |
| 			v2s16 sectorpos = sectorpos_bigbase + v2s16(x,z);
 | |
| 			ServerMapSector *sector = createSector(sectorpos);
 | |
| 			assert(sector);
 | |
| 
 | |
| 			for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
 | |
| 			{
 | |
| 				v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
 | |
| 				MapBlock *block = createBlock(blockpos);
 | |
| 
 | |
| 				// Lighting won't be calculated
 | |
| 				//block->setLightingExpired(true);
 | |
| 				// Lighting will be calculated
 | |
| 				block->setLightingExpired(false);
 | |
| 
 | |
| 				/*
 | |
| 					Block gets sunlight if this is true.
 | |
| 
 | |
| 					This should be set to true when the top side of a block
 | |
| 					is completely exposed to the sky.
 | |
| 
 | |
| 					Actually this doesn't matter now because the
 | |
| 					initial lighting is done here.
 | |
| 				*/
 | |
| 				block->setIsUnderground(y != y_blocks_max);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Now we have a big empty area.
 | |
| 
 | |
| 		Make a ManualMapVoxelManipulator that contains this and the
 | |
| 		neighboring chunks
 | |
| 	*/
 | |
| 	
 | |
| 	v3s16 bigarea_blocks_min(
 | |
| 		sectorpos_bigbase.X,
 | |
| 		y_blocks_min,
 | |
| 		sectorpos_bigbase.Y
 | |
| 	);
 | |
| 	v3s16 bigarea_blocks_max(
 | |
| 		sectorpos_bigbase.X + sectorpos_bigbase_size - 1,
 | |
| 		y_blocks_max,
 | |
| 		sectorpos_bigbase.Y + sectorpos_bigbase_size - 1
 | |
| 	);
 | |
| 	
 | |
| 	data.vmanip.setMap(this);
 | |
| 	// Add the area
 | |
| 	{
 | |
| 		TimeTaker timer("initChunkMake() initialEmerge");
 | |
| 		data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
 | |
| 	}
 | |
| 	
 | |
| }
 | |
| 
 | |
| MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks)
 | |
| {
 | |
| 	if(data.no_op)
 | |
| 		return NULL;
 | |
| 	
 | |
| 	/*
 | |
| 		Blit generated stuff to map
 | |
| 	*/
 | |
| 	{
 | |
| 		// 70ms @cs=8
 | |
| 		//TimeTaker timer("generateChunkRaw() blitBackAll");
 | |
| 		data.vmanip.blitBackAll(&changed_blocks);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update day/night difference cache of the MapBlocks
 | |
| 	*/
 | |
| 	{
 | |
| 		for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
 | |
| 				i.atEnd() == false; i++)
 | |
| 		{
 | |
| 			MapBlock *block = i.getNode()->getValue();
 | |
| 			block->updateDayNightDiff();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Copy transforming liquid information
 | |
| 	*/
 | |
| 	while(data.transforming_liquid.size() > 0)
 | |
| 	{
 | |
| 		v3s16 p = data.transforming_liquid.pop_front();
 | |
| 		m_transforming_liquid.push_back(p);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Add random objects to blocks
 | |
| 	*/
 | |
| 	{
 | |
| 		for(s16 x=0; x<data.sectorpos_base_size; x++)
 | |
| 		for(s16 z=0; z<data.sectorpos_base_size; z++)
 | |
| 		{
 | |
| 			v2s16 sectorpos = data.sectorpos_base + v2s16(x,z);
 | |
| 			ServerMapSector *sector = createSector(sectorpos);
 | |
| 			assert(sector);
 | |
| 
 | |
| 			for(s16 y=data.y_blocks_min; y<=data.y_blocks_max; y++)
 | |
| 			{
 | |
| 				v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
 | |
| 				MapBlock *block = createBlock(blockpos);
 | |
| 				addRandomObjects(block);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Create chunk metadata
 | |
| 	*/
 | |
| 
 | |
| 	for(s16 x=-1; x<=1; x++)
 | |
| 	for(s16 y=-1; y<=1; y++)
 | |
| 	{
 | |
| 		v2s16 chunkpos0 = data.chunkpos + v2s16(x,y);
 | |
| 		// Add chunk meta information
 | |
| 		MapChunk *chunk = getChunk(chunkpos0);
 | |
| 		if(chunk == NULL)
 | |
| 		{
 | |
| 			chunk = new MapChunk();
 | |
| 			m_chunks.insert(chunkpos0, chunk);
 | |
| 		}
 | |
| 		//chunk->setIsVolatile(true);
 | |
| 		if(chunk->getGenLevel() > GENERATED_PARTLY)
 | |
| 			chunk->setGenLevel(GENERATED_PARTLY);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Set central chunk non-volatile
 | |
| 	*/
 | |
| 	MapChunk *chunk = getChunk(data.chunkpos);
 | |
| 	assert(chunk);
 | |
| 	// Set non-volatile
 | |
| 	//chunk->setIsVolatile(false);
 | |
| 	chunk->setGenLevel(GENERATED_FULLY);
 | |
| 	
 | |
| 	/*
 | |
| 		Save changed parts of map
 | |
| 	*/
 | |
| 	save(true);
 | |
| 	
 | |
| 	return chunk;
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| // NOTE: Deprecated
 | |
| MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks,
 | |
| 		bool force)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	/*
 | |
| 		Don't generate if already fully generated
 | |
| 	*/
 | |
| 	if(force == false)
 | |
| 	{
 | |
| 		MapChunk *chunk = getChunk(chunkpos);
 | |
| 		if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
 | |
| 		{
 | |
| 			dstream<<"generateChunkRaw(): Chunk "
 | |
| 					<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
 | |
| 					<<" already generated"<<std::endl;
 | |
| 			return chunk;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	dstream<<"generateChunkRaw(): Generating chunk "
 | |
| 			<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
 | |
| 			<<std::endl;
 | |
| 	
 | |
| 	TimeTaker timer("generateChunkRaw()");
 | |
| 
 | |
| 	ChunkMakeData data;
 | |
| 	
 | |
| 	// Initialize generation
 | |
| 	initChunkMake(data, chunkpos);
 | |
| 	
 | |
| 	// Generate stuff
 | |
| 	makeChunk(&data);
 | |
| 
 | |
| 	// Finalize generation
 | |
| 	MapChunk *chunk = finishChunkMake(data, changed_blocks);
 | |
| 
 | |
| 	/*
 | |
| 		Return central chunk (which was requested)
 | |
| 	*/
 | |
| 	return chunk;
 | |
| }
 | |
| 
 | |
| // NOTE: Deprecated
 | |
| MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks)
 | |
| {
 | |
| 	dstream<<"generateChunk(): Generating chunk "
 | |
| 			<<"("<<chunkpos1.X<<","<<chunkpos1.Y<<")"
 | |
| 			<<std::endl;
 | |
| 	
 | |
| 	/*for(s16 x=-1; x<=1; x++)
 | |
| 	for(s16 y=-1; y<=1; y++)*/
 | |
| 	for(s16 x=-0; x<=0; x++)
 | |
| 	for(s16 y=-0; y<=0; y++)
 | |
| 	{
 | |
| 		v2s16 chunkpos0 = chunkpos1 + v2s16(x,y);
 | |
| 		MapChunk *chunk = getChunk(chunkpos0);
 | |
| 		// Skip if already generated
 | |
| 		if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
 | |
| 			continue;
 | |
| 		generateChunkRaw(chunkpos0, changed_blocks);
 | |
| 	}
 | |
| 	
 | |
| 	assert(chunkNonVolatile(chunkpos1));
 | |
| 
 | |
| 	MapChunk *chunk = getChunk(chunkpos1);
 | |
| 	return chunk;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| ServerMapSector * ServerMap::createSector(v2s16 p2d)
 | |
| {
 | |
| 	DSTACK("%s: p2d=(%d,%d)",
 | |
| 			__FUNCTION_NAME,
 | |
| 			p2d.X, p2d.Y);
 | |
| 	
 | |
| 	/*
 | |
| 		Check if it exists already in memory
 | |
| 	*/
 | |
| 	ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
 | |
| 	if(sector != NULL)
 | |
| 		return sector;
 | |
| 	
 | |
| 	/*
 | |
| 		Try to load it from disk (with blocks)
 | |
| 	*/
 | |
| 	if(loadSectorFull(p2d) == true)
 | |
| 	{
 | |
| 		ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
 | |
| 		if(sector == NULL)
 | |
| 		{
 | |
| 			dstream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
 | |
| 			throw InvalidPositionException("");
 | |
| 		}
 | |
| 		return sector;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Do not create over-limit
 | |
| 	*/
 | |
| 	if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
 | |
| 		throw InvalidPositionException("createSector(): pos. over limit");
 | |
| 
 | |
| 	/*
 | |
| 		Generate blank sector
 | |
| 	*/
 | |
| 	
 | |
| 	sector = new ServerMapSector(this, p2d);
 | |
| 	
 | |
| 	// Sector position on map in nodes
 | |
| 	v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
 | |
| 
 | |
| 	/*
 | |
| 		Insert to container
 | |
| 	*/
 | |
| 	m_sectors.insert(p2d, sector);
 | |
| 	
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| MapSector * ServerMap::emergeSector(v2s16 p2d,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks)
 | |
| {
 | |
| 	DSTACK("%s: p2d=(%d,%d)",
 | |
| 			__FUNCTION_NAME,
 | |
| 			p2d.X, p2d.Y);
 | |
| 	
 | |
| 	/*
 | |
| 		Check chunk status
 | |
| 	*/
 | |
| 	v2s16 chunkpos = sector_to_chunk(p2d);
 | |
| 	/*bool chunk_nonvolatile = false;
 | |
| 	MapChunk *chunk = getChunk(chunkpos);
 | |
| 	if(chunk && chunk->getIsVolatile() == false)
 | |
| 		chunk_nonvolatile = true;*/
 | |
| 	bool chunk_nonvolatile = chunkNonVolatile(chunkpos);
 | |
| 
 | |
| 	/*
 | |
| 		If chunk is not fully generated, generate chunk
 | |
| 	*/
 | |
| 	if(chunk_nonvolatile == false)
 | |
| 	{
 | |
| 		// Generate chunk and neighbors
 | |
| 		generateChunk(chunkpos, changed_blocks);
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Return sector if it exists now
 | |
| 	*/
 | |
| 	MapSector *sector = getSectorNoGenerateNoEx(p2d);
 | |
| 	if(sector != NULL)
 | |
| 		return sector;
 | |
| 	
 | |
| 	/*
 | |
| 		Try to load it from disk
 | |
| 	*/
 | |
| 	if(loadSectorFull(p2d) == true)
 | |
| 	{
 | |
| 		MapSector *sector = getSectorNoGenerateNoEx(p2d);
 | |
| 		if(sector == NULL)
 | |
| 		{
 | |
| 			dstream<<"ServerMap::emergeSector(): loadSectorFull didn't make a sector"<<std::endl;
 | |
| 			throw InvalidPositionException("");
 | |
| 		}
 | |
| 		return sector;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		generateChunk should have generated the sector
 | |
| 	*/
 | |
| 	//assert(0);
 | |
| 	
 | |
| 	dstream<<"WARNING: ServerMap::emergeSector: Cannot find sector ("
 | |
| 			<<p2d.X<<","<<p2d.Y<<" and chunk is already generated. "
 | |
| 			<<std::endl;
 | |
| 
 | |
| #if 0
 | |
| 	dstream<<"WARNING: Creating an empty sector."<<std::endl;
 | |
| 
 | |
| 	return createSector(p2d);
 | |
| 	
 | |
| #endif
 | |
| 	
 | |
| #if 1
 | |
| 	dstream<<"WARNING: Forcing regeneration of chunk."<<std::endl;
 | |
| 
 | |
| 	// Generate chunk
 | |
| 	generateChunkRaw(chunkpos, changed_blocks, true);
 | |
| 
 | |
| 	/*
 | |
| 		Return sector if it exists now
 | |
| 	*/
 | |
| 	sector = getSectorNoGenerateNoEx(p2d);
 | |
| 	if(sector != NULL)
 | |
| 		return sector;
 | |
| 	
 | |
| 	dstream<<"ERROR: Could not get sector from anywhere."<<std::endl;
 | |
| 	
 | |
| 	assert(0);
 | |
| #endif
 | |
| 	
 | |
| 	/*
 | |
| 		Generate directly
 | |
| 	*/
 | |
| 	//return generateSector();
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /*
 | |
| 	NOTE: This is not used for main map generation, only for blocks
 | |
| 	that are very high or low
 | |
| */
 | |
| MapBlock * ServerMap::generateBlock(
 | |
| 		v3s16 p,
 | |
| 		MapBlock *original_dummy,
 | |
| 		ServerMapSector *sector,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks,
 | |
| 		core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
 | |
| )
 | |
| {
 | |
| 	DSTACK("%s: p=(%d,%d,%d)",
 | |
| 			__FUNCTION_NAME,
 | |
| 			p.X, p.Y, p.Z);
 | |
| 
 | |
| 	// If chunks are disabled
 | |
| 	/*if(m_chunksize == 0)
 | |
| 	{
 | |
| 		dstream<<"ServerMap::generateBlock(): Chunks disabled -> "
 | |
| 				<<"not generating."<<std::endl;
 | |
| 		return NULL;
 | |
| 	}*/
 | |
| 	
 | |
| 	/*dstream<<"generateBlock(): "
 | |
| 			<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 			<<std::endl;*/
 | |
| 	
 | |
| 	MapBlock *block = original_dummy;
 | |
| 			
 | |
| 	v2s16 p2d(p.X, p.Z);
 | |
| 	s16 block_y = p.Y;
 | |
| 	v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
 | |
| 	
 | |
| 	/*
 | |
| 		Do not generate over-limit
 | |
| 	*/
 | |
| 	if(blockpos_over_limit(p))
 | |
| 	{
 | |
| 		dstream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
 | |
| 		throw InvalidPositionException("generateBlock(): pos. over limit");
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If block doesn't exist, create one.
 | |
| 		If it exists, it is a dummy. In that case unDummify() it.
 | |
| 
 | |
| 		NOTE: This already sets the map as the parent of the block
 | |
| 	*/
 | |
| 	if(block == NULL)
 | |
| 	{
 | |
| 		block = sector->createBlankBlockNoInsert(block_y);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// Remove the block so that nobody can get a half-generated one.
 | |
| 		sector->removeBlock(block);
 | |
| 		// Allocate the block to contain the generated data
 | |
| 		block->unDummify();
 | |
| 	}
 | |
| 	
 | |
| #if 0
 | |
| 	/*
 | |
| 		Generate a completely empty block
 | |
| 	*/
 | |
| 	for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 	for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 	{
 | |
| 		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 		{
 | |
| 			MapNode n;
 | |
| 			n.d = CONTENT_AIR;
 | |
| 			block->setNode(v3s16(x0,y0,z0), n);
 | |
| 		}
 | |
| 	}
 | |
| #else
 | |
| 	/*
 | |
| 		Generate a proper block
 | |
| 	*/
 | |
| 	
 | |
| 	u8 water_material = CONTENT_WATERSOURCE;
 | |
| 	
 | |
| 	s32 lowest_ground_y = 32767;
 | |
| 	s32 highest_ground_y = -32768;
 | |
| 	
 | |
| 	for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 	for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 	{
 | |
| 		//dstream<<"generateBlock: x0="<<x0<<", z0="<<z0<<std::endl;
 | |
| 
 | |
| 		//s16 surface_y = 0;
 | |
| 
 | |
| 		s16 mud_add_amount = get_mud_add_amount(m_seed, p2d_nodes+v2s16(x0,z0));
 | |
| 
 | |
| 		s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
 | |
| 				+ mud_add_amount;
 | |
| 
 | |
| 		/*// Less mud if it is high
 | |
| 		if(surface_y >= 64)
 | |
| 		{
 | |
| 			mud_add_amount--;
 | |
| 			surface_y--;
 | |
| 		}*/
 | |
| 
 | |
| 		// If chunks are disabled
 | |
| 		if(m_chunksize == 0)
 | |
| 			surface_y = WATER_LEVEL + 1;
 | |
| 
 | |
| 		if(surface_y < lowest_ground_y)
 | |
| 			lowest_ground_y = surface_y;
 | |
| 		if(surface_y > highest_ground_y)
 | |
| 			highest_ground_y = surface_y;
 | |
| 
 | |
| 		s32 surface_depth = AVERAGE_MUD_AMOUNT;
 | |
| 		
 | |
| 		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 		{
 | |
| 			s16 real_y = block_y * MAP_BLOCKSIZE + y0;
 | |
| 			MapNode n;
 | |
| 			/*
 | |
| 				Calculate lighting
 | |
| 				
 | |
| 				NOTE: If there are some man-made structures above the
 | |
| 				newly created block, they won't be taken into account.
 | |
| 			*/
 | |
| 			if(real_y > surface_y)
 | |
| 				n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
 | |
| 
 | |
| 			/*
 | |
| 				Calculate material
 | |
| 			*/
 | |
| 
 | |
| 			// If node is over heightmap y, it's air or water
 | |
| 			if(real_y > surface_y)
 | |
| 			{
 | |
| 				// If under water level, it's water
 | |
| 				if(real_y < WATER_LEVEL)
 | |
| 				{
 | |
| 					n.d = water_material;
 | |
| 					n.setLight(LIGHTBANK_DAY,
 | |
| 							diminish_light(LIGHT_SUN, WATER_LEVEL-real_y+1));
 | |
| 					/*
 | |
| 						Add to transforming liquid queue (in case it'd
 | |
| 						start flowing)
 | |
| 					*/
 | |
| 					v3s16 real_pos = v3s16(x0,y0,z0) + p*MAP_BLOCKSIZE;
 | |
| 					m_transforming_liquid.push_back(real_pos);
 | |
| 				}
 | |
| 				// else air
 | |
| 				else
 | |
| 					n.d = CONTENT_AIR;
 | |
| 			}
 | |
| 			// Else it's ground or caves (air)
 | |
| 			else
 | |
| 			{
 | |
| 				// If it's cave, it's cave
 | |
| 				if(is_cave(m_seed, block->getPosRelative()+v3s16(x0,y0,z0)))
 | |
| 				{
 | |
| 					n.d = CONTENT_AIR;
 | |
| 				}
 | |
| 				// If it's surface_depth under ground, it's stone
 | |
| 				else if(real_y <= surface_y - surface_depth)
 | |
| 				{
 | |
| 					n.d = CONTENT_STONE;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					// It is mud if it is under the first ground
 | |
| 					// level or under water
 | |
| 					if(real_y < WATER_LEVEL || real_y <= surface_y - 1)
 | |
| 					{
 | |
| 						n.d = CONTENT_MUD;
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						n.d = CONTENT_GRASS;
 | |
| 					}
 | |
| 
 | |
| 					//n.d = CONTENT_MUD;
 | |
| 					
 | |
| 					/*// If under water level, it's mud
 | |
| 					if(real_y < WATER_LEVEL)
 | |
| 						n.d = CONTENT_MUD;
 | |
| 					// Only the topmost node is grass
 | |
| 					else if(real_y <= surface_y - 1)
 | |
| 						n.d = CONTENT_MUD;
 | |
| 					else
 | |
| 						n.d = CONTENT_GRASS;*/
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			block->setNode(v3s16(x0,y0,z0), n);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Calculate some helper variables
 | |
| 	*/
 | |
| 	
 | |
| 	// Completely underground if the highest part of block is under lowest
 | |
| 	// ground height.
 | |
| 	// This has to be very sure; it's probably one too strict now but
 | |
| 	// that's just better.
 | |
| 	bool completely_underground =
 | |
| 			block_y * MAP_BLOCKSIZE + MAP_BLOCKSIZE < lowest_ground_y;
 | |
| 
 | |
| 	bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
 | |
| 
 | |
| 	bool mostly_underwater_surface = false;
 | |
| 	if(highest_ground_y < WATER_LEVEL
 | |
| 			&& some_part_underground && !completely_underground)
 | |
| 		mostly_underwater_surface = true;
 | |
| 
 | |
| #if 0
 | |
| 	/*
 | |
| 		Generate caves
 | |
| 	*/
 | |
| 
 | |
| 	float caves_amount = 0.5;
 | |
| 
 | |
| 	// Initialize temporary table
 | |
| 	const s32 ued = MAP_BLOCKSIZE;
 | |
| 	bool underground_emptiness[ued*ued*ued];
 | |
| 	for(s32 i=0; i<ued*ued*ued; i++)
 | |
| 	{
 | |
| 		underground_emptiness[i] = 0;
 | |
| 	}
 | |
| 	
 | |
| 	// Fill table
 | |
| #if 1
 | |
| 	{
 | |
| 		/*
 | |
| 			Initialize orp and ors. Try to find if some neighboring
 | |
| 			MapBlock has a tunnel ended in its side
 | |
| 		*/
 | |
| 
 | |
| 		v3f orp(
 | |
| 			(float)(myrand()%ued)+0.5,
 | |
| 			(float)(myrand()%ued)+0.5,
 | |
| 			(float)(myrand()%ued)+0.5
 | |
| 		);
 | |
| 		
 | |
| 		bool found_existing = false;
 | |
| 
 | |
| 		// Check z-
 | |
| 		try
 | |
| 		{
 | |
| 			s16 z = -1;
 | |
| 			for(s16 y=0; y<ued; y++)
 | |
| 			for(s16 x=0; x<ued; x++)
 | |
| 			{
 | |
| 				v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
 | |
| 				if(getNode(ap).d == CONTENT_AIR)
 | |
| 				{
 | |
| 					orp = v3f(x+1,y+1,0);
 | |
| 					found_existing = true;
 | |
| 					goto continue_generating;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 		
 | |
| 		// Check z+
 | |
| 		try
 | |
| 		{
 | |
| 			s16 z = ued;
 | |
| 			for(s16 y=0; y<ued; y++)
 | |
| 			for(s16 x=0; x<ued; x++)
 | |
| 			{
 | |
| 				v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
 | |
| 				if(getNode(ap).d == CONTENT_AIR)
 | |
| 				{
 | |
| 					orp = v3f(x+1,y+1,ued-1);
 | |
| 					found_existing = true;
 | |
| 					goto continue_generating;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 		
 | |
| 		// Check x-
 | |
| 		try
 | |
| 		{
 | |
| 			s16 x = -1;
 | |
| 			for(s16 y=0; y<ued; y++)
 | |
| 			for(s16 z=0; z<ued; z++)
 | |
| 			{
 | |
| 				v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
 | |
| 				if(getNode(ap).d == CONTENT_AIR)
 | |
| 				{
 | |
| 					orp = v3f(0,y+1,z+1);
 | |
| 					found_existing = true;
 | |
| 					goto continue_generating;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 		
 | |
| 		// Check x+
 | |
| 		try
 | |
| 		{
 | |
| 			s16 x = ued;
 | |
| 			for(s16 y=0; y<ued; y++)
 | |
| 			for(s16 z=0; z<ued; z++)
 | |
| 			{
 | |
| 				v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
 | |
| 				if(getNode(ap).d == CONTENT_AIR)
 | |
| 				{
 | |
| 					orp = v3f(ued-1,y+1,z+1);
 | |
| 					found_existing = true;
 | |
| 					goto continue_generating;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 
 | |
| 		// Check y-
 | |
| 		try
 | |
| 		{
 | |
| 			s16 y = -1;
 | |
| 			for(s16 x=0; x<ued; x++)
 | |
| 			for(s16 z=0; z<ued; z++)
 | |
| 			{
 | |
| 				v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
 | |
| 				if(getNode(ap).d == CONTENT_AIR)
 | |
| 				{
 | |
| 					orp = v3f(x+1,0,z+1);
 | |
| 					found_existing = true;
 | |
| 					goto continue_generating;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 		
 | |
| 		// Check y+
 | |
| 		try
 | |
| 		{
 | |
| 			s16 y = ued;
 | |
| 			for(s16 x=0; x<ued; x++)
 | |
| 			for(s16 z=0; z<ued; z++)
 | |
| 			{
 | |
| 				v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
 | |
| 				if(getNode(ap).d == CONTENT_AIR)
 | |
| 				{
 | |
| 					orp = v3f(x+1,ued-1,z+1);
 | |
| 					found_existing = true;
 | |
| 					goto continue_generating;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 
 | |
| continue_generating:
 | |
| 		
 | |
| 		/*
 | |
| 			Choose whether to actually generate cave
 | |
| 		*/
 | |
| 		bool do_generate_caves = true;
 | |
| 		// Don't generate if no part is underground
 | |
| 		if(!some_part_underground)
 | |
| 		{
 | |
| 			do_generate_caves = false;
 | |
| 		}
 | |
| 		// Don't generate if mostly underwater surface
 | |
| 		/*else if(mostly_underwater_surface)
 | |
| 		{
 | |
| 			do_generate_caves = false;
 | |
| 		}*/
 | |
| 		// Partly underground = cave
 | |
| 		else if(!completely_underground)
 | |
| 		{
 | |
| 			do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100));
 | |
| 		}
 | |
| 		// Found existing cave underground
 | |
| 		else if(found_existing && completely_underground)
 | |
| 		{
 | |
| 			do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100));
 | |
| 		}
 | |
| 		// Underground and no caves found
 | |
| 		else
 | |
| 		{
 | |
| 			do_generate_caves = (rand() % 300 <= (s32)(caves_amount*100));
 | |
| 		}
 | |
| 
 | |
| 		if(do_generate_caves)
 | |
| 		{
 | |
| 			/*
 | |
| 				Generate some tunnel starting from orp and ors
 | |
| 			*/
 | |
| 			for(u16 i=0; i<3; i++)
 | |
| 			{
 | |
| 				v3f rp(
 | |
| 					(float)(myrand()%ued)+0.5,
 | |
| 					(float)(myrand()%ued)+0.5,
 | |
| 					(float)(myrand()%ued)+0.5
 | |
| 				);
 | |
| 				s16 min_d = 0;
 | |
| 				s16 max_d = 4;
 | |
| 				s16 rs = (myrand()%(max_d-min_d+1))+min_d;
 | |
| 				
 | |
| 				v3f vec = rp - orp;
 | |
| 
 | |
| 				for(float f=0; f<1.0; f+=0.04)
 | |
| 				{
 | |
| 					v3f fp = orp + vec * f;
 | |
| 					v3s16 cp(fp.X, fp.Y, fp.Z);
 | |
| 					s16 d0 = -rs/2;
 | |
| 					s16 d1 = d0 + rs - 1;
 | |
| 					for(s16 z0=d0; z0<=d1; z0++)
 | |
| 					{
 | |
| 						s16 si = rs - abs(z0);
 | |
| 						for(s16 x0=-si; x0<=si-1; x0++)
 | |
| 						{
 | |
| 							s16 si2 = rs - abs(x0);
 | |
| 							for(s16 y0=-si2+1; y0<=si2-1; y0++)
 | |
| 							{
 | |
| 								s16 z = cp.Z + z0;
 | |
| 								s16 y = cp.Y + y0;
 | |
| 								s16 x = cp.X + x0;
 | |
| 								v3s16 p(x,y,z);
 | |
| 								if(isInArea(p, ued) == false)
 | |
| 									continue;
 | |
| 								underground_emptiness[ued*ued*z + ued*y + x] = 1;
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				orp = rp;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	// Set to true if has caves.
 | |
| 	// Set when some non-air is changed to air when making caves.
 | |
| 	bool has_caves = false;
 | |
| 
 | |
| 	/*
 | |
| 		Apply temporary cave data to block
 | |
| 	*/
 | |
| 
 | |
| 	for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 	for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 	{
 | |
| 		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 		{
 | |
| 			MapNode n = block->getNode(v3s16(x0,y0,z0));
 | |
| 
 | |
| 			// Create caves
 | |
| 			if(underground_emptiness[
 | |
| 					ued*ued*(z0*ued/MAP_BLOCKSIZE)
 | |
| 					+ued*(y0*ued/MAP_BLOCKSIZE)
 | |
| 					+(x0*ued/MAP_BLOCKSIZE)])
 | |
| 			{
 | |
| 				if(content_features(n.d).walkable/*is_ground_content(n.d)*/)
 | |
| 				{
 | |
| 					// Has now caves
 | |
| 					has_caves = true;
 | |
| 					// Set air to node
 | |
| 					n.d = CONTENT_AIR;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			block->setNode(v3s16(x0,y0,z0), n);
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 	
 | |
| 	/*
 | |
| 		This is used for guessing whether or not the block should
 | |
| 		receive sunlight from the top if the block above doesn't exist
 | |
| 	*/
 | |
| 	block->setIsUnderground(completely_underground);
 | |
| 
 | |
| 	/*
 | |
| 		Force lighting update if some part of block is partly
 | |
| 		underground and has caves.
 | |
| 	*/
 | |
| 	/*if(some_part_underground && !completely_underground && has_caves)
 | |
| 	{
 | |
| 		//dstream<<"Half-ground caves"<<std::endl;
 | |
| 		lighting_invalidated_blocks[block->getPos()] = block;
 | |
| 	}*/
 | |
| 	
 | |
| 	// DEBUG: Always update lighting
 | |
| 	//lighting_invalidated_blocks[block->getPos()] = block;
 | |
| 
 | |
| 	/*
 | |
| 		Add some minerals
 | |
| 	*/
 | |
| 
 | |
| 	if(some_part_underground)
 | |
| 	{
 | |
| 		s16 underground_level = (lowest_ground_y/MAP_BLOCKSIZE - block_y)+1;
 | |
| 
 | |
| 		/*
 | |
| 			Add meseblocks
 | |
| 		*/
 | |
| 		for(s16 i=0; i<underground_level/4 + 1; i++)
 | |
| 		{
 | |
| 			if(myrand()%50 == 0)
 | |
| 			{
 | |
| 				v3s16 cp(
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1
 | |
| 				);
 | |
| 
 | |
| 				MapNode n;
 | |
| 				n.d = CONTENT_MESE;
 | |
| 				
 | |
| 				for(u16 i=0; i<27; i++)
 | |
| 				{
 | |
| 					if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
 | |
| 						if(myrand()%8 == 0)
 | |
| 							block->setNode(cp+g_27dirs[i], n);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Add coal
 | |
| 		*/
 | |
| 		u16 coal_amount = 30;
 | |
| 		u16 coal_rareness = 60 / coal_amount;
 | |
| 		if(coal_rareness == 0)
 | |
| 			coal_rareness = 1;
 | |
| 		if(myrand()%coal_rareness == 0)
 | |
| 		{
 | |
| 			u16 a = myrand() % 16;
 | |
| 			u16 amount = coal_amount * a*a*a / 1000;
 | |
| 			for(s16 i=0; i<amount; i++)
 | |
| 			{
 | |
| 				v3s16 cp(
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1
 | |
| 				);
 | |
| 
 | |
| 				MapNode n;
 | |
| 				n.d = CONTENT_STONE;
 | |
| 				n.param = MINERAL_COAL;
 | |
| 
 | |
| 				for(u16 i=0; i<27; i++)
 | |
| 				{
 | |
| 					if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
 | |
| 						if(myrand()%8 == 0)
 | |
| 							block->setNode(cp+g_27dirs[i], n);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Add iron
 | |
| 		*/
 | |
| 		//TODO: change to iron_amount or whatever
 | |
| 		u16 iron_amount = 15;
 | |
| 		u16 iron_rareness = 60 / iron_amount;
 | |
| 		if(iron_rareness == 0)
 | |
| 			iron_rareness = 1;
 | |
| 		if(myrand()%iron_rareness == 0)
 | |
| 		{
 | |
| 			u16 a = myrand() % 16;
 | |
| 			u16 amount = iron_amount * a*a*a / 1000;
 | |
| 			for(s16 i=0; i<amount; i++)
 | |
| 			{
 | |
| 				v3s16 cp(
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 					(myrand()%(MAP_BLOCKSIZE-2))+1
 | |
| 				);
 | |
| 
 | |
| 				MapNode n;
 | |
| 				n.d = CONTENT_STONE;
 | |
| 				n.param = MINERAL_IRON;
 | |
| 
 | |
| 				for(u16 i=0; i<27; i++)
 | |
| 				{
 | |
| 					if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
 | |
| 						if(myrand()%8 == 0)
 | |
| 							block->setNode(cp+g_27dirs[i], n);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Create a few rats in empty blocks underground
 | |
| 	*/
 | |
| 	if(completely_underground)
 | |
| 	{
 | |
| 		//for(u16 i=0; i<2; i++)
 | |
| 		{
 | |
| 			v3s16 cp(
 | |
| 				(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 				(myrand()%(MAP_BLOCKSIZE-2))+1,
 | |
| 				(myrand()%(MAP_BLOCKSIZE-2))+1
 | |
| 			);
 | |
| 
 | |
| 			// Check that the place is empty
 | |
| 			//if(!is_ground_content(block->getNode(cp).d))
 | |
| 			if(1)
 | |
| 			{
 | |
| 				RatObject *obj = new RatObject(NULL, -1, intToFloat(cp, BS));
 | |
| 				block->addObject(obj);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #endif // end of proper block generation
 | |
| 	
 | |
| 	/*
 | |
| 		Add block to sector.
 | |
| 	*/
 | |
| 	sector->insertBlock(block);
 | |
| 	
 | |
| 	// Lighting is invalid after generation.
 | |
| 	block->setLightingExpired(true);
 | |
| 	
 | |
| #if 0
 | |
| 	/*
 | |
| 		Debug information
 | |
| 	*/
 | |
| 	dstream
 | |
| 	<<"lighting_invalidated_blocks.size()"
 | |
| 	<<", has_caves"
 | |
| 	<<", completely_ug"
 | |
| 	<<", some_part_ug"
 | |
| 	<<"  "<<lighting_invalidated_blocks.size()
 | |
| 	<<", "<<has_caves
 | |
| 	<<", "<<completely_underground
 | |
| 	<<", "<<some_part_underground
 | |
| 	<<std::endl;
 | |
| #endif
 | |
| 
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| MapBlock * ServerMap::createBlock(v3s16 p)
 | |
| {
 | |
| 	DSTACK("%s: p=(%d,%d,%d)",
 | |
| 			__FUNCTION_NAME, p.X, p.Y, p.Z);
 | |
| 	
 | |
| 	/*
 | |
| 		Do not create over-limit
 | |
| 	*/
 | |
| 	if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
 | |
| 		throw InvalidPositionException("createBlock(): pos. over limit");
 | |
| 	
 | |
| 	v2s16 p2d(p.X, p.Z);
 | |
| 	s16 block_y = p.Y;
 | |
| 	/*
 | |
| 		This will create or load a sector if not found in memory.
 | |
| 		If block exists on disk, it will be loaded.
 | |
| 
 | |
| 		NOTE: On old save formats, this will be slow, as it generates
 | |
| 		      lighting on blocks for them.
 | |
| 	*/
 | |
| 	ServerMapSector *sector;
 | |
| 	try{
 | |
| 		sector = (ServerMapSector*)createSector(p2d);
 | |
| 		assert(sector->getId() == MAPSECTOR_SERVER);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 		dstream<<"createBlock: createSector() failed"<<std::endl;
 | |
| 		throw e;
 | |
| 	}
 | |
| 	/*
 | |
| 		NOTE: This should not be done, or at least the exception
 | |
| 		should not be passed on as std::exception, because it
 | |
| 		won't be catched at all.
 | |
| 	*/
 | |
| 	/*catch(std::exception &e)
 | |
| 	{
 | |
| 		dstream<<"createBlock: createSector() failed: "
 | |
| 				<<e.what()<<std::endl;
 | |
| 		throw e;
 | |
| 	}*/
 | |
| 
 | |
| 	/*
 | |
| 		Try to get a block from the sector
 | |
| 	*/
 | |
| 
 | |
| 	MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
 | |
| 	if(block)
 | |
| 		return block;
 | |
| 	// Create blank
 | |
| 	block = sector->createBlankBlock(block_y);
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| MapBlock * ServerMap::emergeBlock(
 | |
| 		v3s16 p,
 | |
| 		bool only_from_disk,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks,
 | |
| 		core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
 | |
| )
 | |
| {
 | |
| 	DSTACK("%s: p=(%d,%d,%d), only_from_disk=%d",
 | |
| 			__FUNCTION_NAME,
 | |
| 			p.X, p.Y, p.Z, only_from_disk);
 | |
| 	
 | |
| 	/*
 | |
| 		Do not generate over-limit
 | |
| 	*/
 | |
| 	if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
 | |
| 		throw InvalidPositionException("emergeBlock(): pos. over limit");
 | |
| 	
 | |
| 	v2s16 p2d(p.X, p.Z);
 | |
| 	s16 block_y = p.Y;
 | |
| 	/*
 | |
| 		This will create or load a sector if not found in memory.
 | |
| 		If block exists on disk, it will be loaded.
 | |
| 	*/
 | |
| 	ServerMapSector *sector;
 | |
| 	try{
 | |
| 		sector = (ServerMapSector*)emergeSector(p2d, changed_blocks);
 | |
| 		assert(sector->getId() == MAPSECTOR_SERVER);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 		dstream<<"emergeBlock: emergeSector() failed: "
 | |
| 				<<e.what()<<std::endl;
 | |
| 		dstream<<"Path to failed sector: "<<getSectorDir(p2d)
 | |
| 				<<std::endl
 | |
| 				<<"You could try to delete it."<<std::endl;
 | |
| 		throw e;
 | |
| 	}
 | |
| 	catch(VersionMismatchException &e)
 | |
| 	{
 | |
| 		dstream<<"emergeBlock: emergeSector() failed: "
 | |
| 				<<e.what()<<std::endl;
 | |
| 		dstream<<"Path to failed sector: "<<getSectorDir(p2d)
 | |
| 				<<std::endl
 | |
| 				<<"You could try to delete it."<<std::endl;
 | |
| 		throw e;
 | |
| 	}
 | |
| 	/*
 | |
| 		NOTE: This should not be done, or at least the exception
 | |
| 		should not be passed on as std::exception, because it
 | |
| 		won't be catched at all.
 | |
| 	*/
 | |
| 	/*catch(std::exception &e)
 | |
| 	{
 | |
| 		dstream<<"emergeBlock: emergeSector() failed: "
 | |
| 				<<e.what()<<std::endl;
 | |
| 		dstream<<"Path to failed sector: "<<getSectorDir(p2d)
 | |
| 				<<std::endl
 | |
| 				<<"You could try to delete it."<<std::endl;
 | |
| 		throw e;
 | |
| 	}*/
 | |
| 
 | |
| 	/*
 | |
| 		Try to get a block from the sector
 | |
| 	*/
 | |
| 
 | |
| 	bool does_not_exist = false;
 | |
| 	bool lighting_expired = false;
 | |
| 	MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
 | |
| 
 | |
| 	if(block == NULL)
 | |
| 	{
 | |
| 		does_not_exist = true;
 | |
| 	}
 | |
| 	else if(block->isDummy() == true)
 | |
| 	{
 | |
| 		does_not_exist = true;
 | |
| 	}
 | |
| 	else if(block->getLightingExpired())
 | |
| 	{
 | |
| 		lighting_expired = true;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// Valid block
 | |
| 		//dstream<<"emergeBlock(): Returning already valid block"<<std::endl;
 | |
| 		return block;
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		If block was not found on disk and not going to generate a
 | |
| 		new one, make sure there is a dummy block in place.
 | |
| 	*/
 | |
| 	if(only_from_disk && (does_not_exist || lighting_expired))
 | |
| 	{
 | |
| 		//dstream<<"emergeBlock(): Was not on disk but not generating"<<std::endl;
 | |
| 
 | |
| 		if(block == NULL)
 | |
| 		{
 | |
| 			// Create dummy block
 | |
| 			block = new MapBlock(this, p, true);
 | |
| 
 | |
| 			// Add block to sector
 | |
| 			sector->insertBlock(block);
 | |
| 		}
 | |
| 		// Done.
 | |
| 		return block;
 | |
| 	}
 | |
| 
 | |
| 	//dstream<<"Not found on disk, generating."<<std::endl;
 | |
| 	// 0ms
 | |
| 	//TimeTaker("emergeBlock() generate");
 | |
| 
 | |
| 	//dstream<<"emergeBlock(): Didn't find valid block -> making one"<<std::endl;
 | |
| 
 | |
| 	/*
 | |
| 		If the block doesn't exist, generate the block.
 | |
| 	*/
 | |
| 	if(does_not_exist)
 | |
| 	{
 | |
| 		block = generateBlock(p, block, sector, changed_blocks,
 | |
| 				lighting_invalidated_blocks); 
 | |
| 	}
 | |
| 
 | |
| 	if(lighting_expired)
 | |
| 	{
 | |
| 		lighting_invalidated_blocks.insert(p, block);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Initially update sunlight
 | |
| 	*/
 | |
| 	
 | |
| 	{
 | |
| 		core::map<v3s16, bool> light_sources;
 | |
| 		bool black_air_left = false;
 | |
| 		bool bottom_invalid =
 | |
| 				block->propagateSunlight(light_sources, true,
 | |
| 				&black_air_left, true);
 | |
| 
 | |
| 		// If sunlight didn't reach everywhere and part of block is
 | |
| 		// above ground, lighting has to be properly updated
 | |
| 		//if(black_air_left && some_part_underground)
 | |
| 		if(black_air_left)
 | |
| 		{
 | |
| 			lighting_invalidated_blocks[block->getPos()] = block;
 | |
| 		}
 | |
| 
 | |
| 		if(bottom_invalid)
 | |
| 		{
 | |
| 			lighting_invalidated_blocks[block->getPos()] = block;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| s16 ServerMap::findGroundLevel(v2s16 p2d)
 | |
| {
 | |
| 	/*
 | |
| 		Uh, just do something random...
 | |
| 	*/
 | |
| 	// Find existing map from top to down
 | |
| 	s16 max=63;
 | |
| 	s16 min=-64;
 | |
| 	v3s16 p(p2d.X, max, p2d.Y);
 | |
| 	for(; p.Y>min; p.Y--)
 | |
| 	{
 | |
| 		MapNode n = getNodeNoEx(p);
 | |
| 		if(n.d != CONTENT_IGNORE)
 | |
| 			break;
 | |
| 	}
 | |
| 	if(p.Y == min)
 | |
| 		goto plan_b;
 | |
| 	// If this node is not air, go to plan b
 | |
| 	if(getNodeNoEx(p).d != CONTENT_AIR)
 | |
| 		goto plan_b;
 | |
| 	// Search existing walkable and return it
 | |
| 	for(; p.Y>min; p.Y--)
 | |
| 	{
 | |
| 		MapNode n = getNodeNoEx(p);
 | |
| 		if(content_walkable(n.d) && n.d != CONTENT_IGNORE)
 | |
| 			return p.Y;
 | |
| 	}
 | |
| 	// Move to plan b
 | |
| plan_b:
 | |
| 	/*
 | |
| 		Plan B: Get from map generator perlin noise function
 | |
| 	*/
 | |
| 	// This won't work if proper generation is disabled
 | |
| 	if(m_chunksize == 0)
 | |
| 		return WATER_LEVEL+2;
 | |
| 	double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
 | |
| 	return (s16)level;
 | |
| }
 | |
| 
 | |
| void ServerMap::createDir(std::string path)
 | |
| {
 | |
| 	if(fs::CreateDir(path) == false)
 | |
| 	{
 | |
| 		m_dout<<DTIME<<"ServerMap: Failed to create directory "
 | |
| 				<<"\""<<path<<"\""<<std::endl;
 | |
| 		throw BaseException("ServerMap failed to create directory");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::string ServerMap::getSectorSubDir(v2s16 pos)
 | |
| {
 | |
| 	char cc[9];
 | |
| 	snprintf(cc, 9, "%.4x%.4x",
 | |
| 			(unsigned int)pos.X&0xffff,
 | |
| 			(unsigned int)pos.Y&0xffff);
 | |
| 
 | |
| 	return std::string(cc);
 | |
| }
 | |
| 
 | |
| std::string ServerMap::getSectorDir(v2s16 pos)
 | |
| {
 | |
| 	return m_savedir + "/sectors/" + getSectorSubDir(pos);
 | |
| }
 | |
| 
 | |
| v2s16 ServerMap::getSectorPos(std::string dirname)
 | |
| {
 | |
| 	if(dirname.size() != 8)
 | |
| 		throw InvalidFilenameException("Invalid sector directory name");
 | |
| 	unsigned int x, y;
 | |
| 	int r = sscanf(dirname.c_str(), "%4x%4x", &x, &y);
 | |
| 	if(r != 2)
 | |
| 		throw InvalidFilenameException("Invalid sector directory name");
 | |
| 	v2s16 pos((s16)x, (s16)y);
 | |
| 	return pos;
 | |
| }
 | |
| 
 | |
| v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
 | |
| {
 | |
| 	v2s16 p2d = getSectorPos(sectordir);
 | |
| 
 | |
| 	if(blockfile.size() != 4){
 | |
| 		throw InvalidFilenameException("Invalid block filename");
 | |
| 	}
 | |
| 	unsigned int y;
 | |
| 	int r = sscanf(blockfile.c_str(), "%4x", &y);
 | |
| 	if(r != 1)
 | |
| 		throw InvalidFilenameException("Invalid block filename");
 | |
| 	return v3s16(p2d.X, y, p2d.Y);
 | |
| }
 | |
| 
 | |
| void ServerMap::save(bool only_changed)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	if(m_map_saving_enabled == false)
 | |
| 	{
 | |
| 		dstream<<DTIME<<"WARNING: Not saving map, saving disabled."<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	if(only_changed == false)
 | |
| 		dstream<<DTIME<<"ServerMap: Saving whole map, this can take time."
 | |
| 				<<std::endl;
 | |
| 	
 | |
| 	if(only_changed == false || m_map_metadata_changed)
 | |
| 	{
 | |
| 		saveMapMeta();
 | |
| 	}
 | |
| 
 | |
| 	// Disable saving chunk metadata if chunks are disabled
 | |
| 	if(m_chunksize != 0)
 | |
| 	{
 | |
| 		if(only_changed == false || anyChunkModified())
 | |
| 			saveChunkMeta();
 | |
| 	}
 | |
| 	
 | |
| 	u32 sector_meta_count = 0;
 | |
| 	u32 block_count = 0;
 | |
| 	
 | |
| 	{ //sectorlock
 | |
| 	//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 	
 | |
| 	core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
 | |
| 		assert(sector->getId() == MAPSECTOR_SERVER);
 | |
| 	
 | |
| 		if(sector->differs_from_disk || only_changed == false)
 | |
| 		{
 | |
| 			saveSectorMeta(sector);
 | |
| 			sector_meta_count++;
 | |
| 		}
 | |
| 		core::list<MapBlock*> blocks;
 | |
| 		sector->getBlocks(blocks);
 | |
| 		core::list<MapBlock*>::Iterator j;
 | |
| 		for(j=blocks.begin(); j!=blocks.end(); j++)
 | |
| 		{
 | |
| 			MapBlock *block = *j;
 | |
| 			if(block->getChangedFlag() || only_changed == false)
 | |
| 			{
 | |
| 				saveBlock(block);
 | |
| 				block_count++;
 | |
| 
 | |
| 				/*dstream<<"ServerMap: Written block ("
 | |
| 						<<block->getPos().X<<","
 | |
| 						<<block->getPos().Y<<","
 | |
| 						<<block->getPos().Z<<")"
 | |
| 						<<std::endl;*/
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	}//sectorlock
 | |
| 	
 | |
| 	/*
 | |
| 		Only print if something happened or saved whole map
 | |
| 	*/
 | |
| 	if(only_changed == false || sector_meta_count != 0
 | |
| 			|| block_count != 0)
 | |
| 	{
 | |
| 		dstream<<DTIME<<"ServerMap: Written: "
 | |
| 				<<sector_meta_count<<" sector metadata files, "
 | |
| 				<<block_count<<" block files"
 | |
| 				<<std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| // NOTE: Doing this is insane. Deprecated and probably broken.
 | |
| void ServerMap::loadAll()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	dstream<<DTIME<<"ServerMap: Loading map..."<<std::endl;
 | |
| 	
 | |
| 	loadMapMeta();
 | |
| 	loadChunkMeta();
 | |
| 
 | |
| 	std::vector<fs::DirListNode> list = fs::GetDirListing(m_savedir+"/sectors/");
 | |
| 
 | |
| 	dstream<<DTIME<<"There are "<<list.size()<<" sectors."<<std::endl;
 | |
| 	
 | |
| 	//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 	
 | |
| 	s32 counter = 0;
 | |
| 	s32 printed_counter = -100000;
 | |
| 	s32 count = list.size();
 | |
| 
 | |
| 	std::vector<fs::DirListNode>::iterator i;
 | |
| 	for(i=list.begin(); i!=list.end(); i++)
 | |
| 	{
 | |
| 		if(counter > printed_counter + 10)
 | |
| 		{
 | |
| 			dstream<<DTIME<<counter<<"/"<<count<<std::endl;
 | |
| 			printed_counter = counter;
 | |
| 		}
 | |
| 		counter++;
 | |
| 
 | |
| 		MapSector *sector = NULL;
 | |
| 
 | |
| 		// We want directories
 | |
| 		if(i->dir == false)
 | |
| 			continue;
 | |
| 		try{
 | |
| 			sector = loadSectorMeta(i->name);
 | |
| 		}
 | |
| 		catch(InvalidFilenameException &e)
 | |
| 		{
 | |
| 			// This catches unknown crap in directory
 | |
| 		}
 | |
| 		
 | |
| 		std::vector<fs::DirListNode> list2 = fs::GetDirListing
 | |
| 				(m_savedir+"/sectors/"+i->name);
 | |
| 		std::vector<fs::DirListNode>::iterator i2;
 | |
| 		for(i2=list2.begin(); i2!=list2.end(); i2++)
 | |
| 		{
 | |
| 			// We want files
 | |
| 			if(i2->dir)
 | |
| 				continue;
 | |
| 			try{
 | |
| 				loadBlock(i->name, i2->name, sector);
 | |
| 			}
 | |
| 			catch(InvalidFilenameException &e)
 | |
| 			{
 | |
| 				// This catches unknown crap in directory
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dstream<<DTIME<<"ServerMap: Map loaded."<<std::endl;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #if 0
 | |
| void ServerMap::saveMasterHeightmap()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	
 | |
| 	dstream<<"DEPRECATED: "<<__FUNCTION_NAME<<std::endl;
 | |
| 
 | |
| 	createDir(m_savedir);
 | |
| 	
 | |
| 	/*std::string fullpath = m_savedir + "/master_heightmap";
 | |
| 	std::ofstream o(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(o.good() == false)
 | |
| 		throw FileNotGoodException("Cannot open master heightmap");*/
 | |
| 	
 | |
| 	// Format used for writing
 | |
| 	//u8 version = SER_FMT_VER_HIGHEST;
 | |
| }
 | |
| 
 | |
| void ServerMap::loadMasterHeightmap()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	
 | |
| 	dstream<<"DEPRECATED: "<<__FUNCTION_NAME<<std::endl;
 | |
| 
 | |
| 	/*std::string fullpath = m_savedir + "/master_heightmap";
 | |
| 	std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(is.good() == false)
 | |
| 		throw FileNotGoodException("Cannot open master heightmap");*/
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void ServerMap::saveMapMeta()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	
 | |
| 	dstream<<"INFO: ServerMap::saveMapMeta(): "
 | |
| 			<<"seed="<<m_seed<<", chunksize="<<m_chunksize
 | |
| 			<<std::endl;
 | |
| 
 | |
| 	createDir(m_savedir);
 | |
| 	
 | |
| 	std::string fullpath = m_savedir + "/map_meta.txt";
 | |
| 	std::ofstream os(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(os.good() == false)
 | |
| 	{
 | |
| 		dstream<<"ERROR: ServerMap::saveMapMeta(): "
 | |
| 				<<"could not open"<<fullpath<<std::endl;
 | |
| 		throw FileNotGoodException("Cannot open chunk metadata");
 | |
| 	}
 | |
| 	
 | |
| 	Settings params;
 | |
| 	params.setU64("seed", m_seed);
 | |
| 	params.setS32("chunksize", m_chunksize);
 | |
| 
 | |
| 	params.writeLines(os);
 | |
| 
 | |
| 	os<<"[end_of_params]\n";
 | |
| 	
 | |
| 	m_map_metadata_changed = false;
 | |
| }
 | |
| 
 | |
| void ServerMap::loadMapMeta()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	
 | |
| 	dstream<<"INFO: ServerMap::loadMapMeta(): Loading map metadata"
 | |
| 			<<std::endl;
 | |
| 
 | |
| 	std::string fullpath = m_savedir + "/map_meta.txt";
 | |
| 	std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(is.good() == false)
 | |
| 	{
 | |
| 		dstream<<"ERROR: ServerMap::loadMapMeta(): "
 | |
| 				<<"could not open"<<fullpath<<std::endl;
 | |
| 		throw FileNotGoodException("Cannot open map metadata");
 | |
| 	}
 | |
| 
 | |
| 	Settings params;
 | |
| 
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		if(is.eof())
 | |
| 			throw SerializationError
 | |
| 					("ServerMap::loadMapMeta(): [end_of_params] not found");
 | |
| 		std::string line;
 | |
| 		std::getline(is, line);
 | |
| 		std::string trimmedline = trim(line);
 | |
| 		if(trimmedline == "[end_of_params]")
 | |
| 			break;
 | |
| 		params.parseConfigLine(line);
 | |
| 	}
 | |
| 
 | |
| 	m_seed = params.getU64("seed");
 | |
| 	m_chunksize = params.getS32("chunksize");
 | |
| 
 | |
| 	dstream<<"INFO: ServerMap::loadMapMeta(): "
 | |
| 			<<"seed="<<m_seed<<", chunksize="<<m_chunksize
 | |
| 			<<std::endl;
 | |
| }
 | |
| 
 | |
| void ServerMap::saveChunkMeta()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	// This should not be called if chunks are disabled.
 | |
| 	assert(m_chunksize != 0);
 | |
| 	
 | |
| 	u32 count = m_chunks.size();
 | |
| 
 | |
| 	dstream<<"INFO: ServerMap::saveChunkMeta(): Saving metadata of "
 | |
| 			<<count<<" chunks"<<std::endl;
 | |
| 
 | |
| 	createDir(m_savedir);
 | |
| 	
 | |
| 	std::string fullpath = m_savedir + "/chunk_meta";
 | |
| 	std::ofstream os(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(os.good() == false)
 | |
| 	{
 | |
| 		dstream<<"ERROR: ServerMap::saveChunkMeta(): "
 | |
| 				<<"could not open"<<fullpath<<std::endl;
 | |
| 		throw FileNotGoodException("Cannot open chunk metadata");
 | |
| 	}
 | |
| 	
 | |
| 	u8 version = 0;
 | |
| 	
 | |
| 	// Write version
 | |
| 	os.write((char*)&version, 1);
 | |
| 
 | |
| 	u8 buf[4];
 | |
| 	
 | |
| 	// Write count
 | |
| 	writeU32(buf, count);
 | |
| 	os.write((char*)buf, 4);
 | |
| 	
 | |
| 	for(core::map<v2s16, MapChunk*>::Iterator
 | |
| 			i = m_chunks.getIterator();
 | |
| 			i.atEnd()==false; i++)
 | |
| 	{
 | |
| 		v2s16 p = i.getNode()->getKey();
 | |
| 		MapChunk *chunk = i.getNode()->getValue();
 | |
| 		// Write position
 | |
| 		writeV2S16(buf, p);
 | |
| 		os.write((char*)buf, 4);
 | |
| 		// Write chunk data
 | |
| 		chunk->serialize(os, version);
 | |
| 	}
 | |
| 
 | |
| 	setChunksNonModified();
 | |
| }
 | |
| 
 | |
| void ServerMap::loadChunkMeta()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	
 | |
| 	dstream<<"INFO: ServerMap::loadChunkMeta(): Loading chunk metadata"
 | |
| 			<<std::endl;
 | |
| 
 | |
| 	std::string fullpath = m_savedir + "/chunk_meta";
 | |
| 	std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(is.good() == false)
 | |
| 	{
 | |
| 		dstream<<"ERROR: ServerMap::loadChunkMeta(): "
 | |
| 				<<"could not open"<<fullpath<<std::endl;
 | |
| 		throw FileNotGoodException("Cannot open chunk metadata");
 | |
| 	}
 | |
| 
 | |
| 	u8 version = 0;
 | |
| 	
 | |
| 	// Read version
 | |
| 	is.read((char*)&version, 1);
 | |
| 
 | |
| 	u8 buf[4];
 | |
| 	
 | |
| 	// Read count
 | |
| 	is.read((char*)buf, 4);
 | |
| 	u32 count = readU32(buf);
 | |
| 
 | |
| 	dstream<<"INFO: ServerMap::loadChunkMeta(): Loading metadata of "
 | |
| 			<<count<<" chunks"<<std::endl;
 | |
| 	
 | |
| 	for(u32 i=0; i<count; i++)
 | |
| 	{
 | |
| 		v2s16 p;
 | |
| 		MapChunk *chunk = new MapChunk();
 | |
| 		// Read position
 | |
| 		is.read((char*)buf, 4);
 | |
| 		p = readV2S16(buf);
 | |
| 		// Read chunk data
 | |
| 		chunk->deSerialize(is, version);
 | |
| 		m_chunks.insert(p, chunk);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerMap::saveSectorMeta(ServerMapSector *sector)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	// Format used for writing
 | |
| 	u8 version = SER_FMT_VER_HIGHEST;
 | |
| 	// Get destination
 | |
| 	v2s16 pos = sector->getPos();
 | |
| 	createDir(m_savedir);
 | |
| 	createDir(m_savedir+"/sectors");
 | |
| 	std::string dir = getSectorDir(pos);
 | |
| 	createDir(dir);
 | |
| 	
 | |
| 	std::string fullpath = dir + "/meta";
 | |
| 	std::ofstream o(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(o.good() == false)
 | |
| 		throw FileNotGoodException("Cannot open sector metafile");
 | |
| 
 | |
| 	sector->serialize(o, version);
 | |
| 	
 | |
| 	sector->differs_from_disk = false;
 | |
| }
 | |
| 
 | |
| MapSector* ServerMap::loadSectorMeta(std::string dirname)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	// Get destination
 | |
| 	v2s16 p2d = getSectorPos(dirname);
 | |
| 	std::string dir = m_savedir + "/sectors/" + dirname;
 | |
| 
 | |
| 	ServerMapSector *sector = NULL;
 | |
| 	
 | |
| 	std::string fullpath = dir + "/meta";
 | |
| 	std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(is.good() == false)
 | |
| 	{
 | |
| 		// If the directory exists anyway, it probably is in some old
 | |
| 		// format. Just go ahead and create the sector.
 | |
| 		if(fs::PathExists(dir))
 | |
| 		{
 | |
| 			dstream<<"ServerMap::loadSectorMeta(): Sector metafile "
 | |
| 					<<fullpath<<" doesn't exist but directory does."
 | |
| 					<<" Continuing with a sector with no metadata."
 | |
| 					<<std::endl;
 | |
| 			sector = new ServerMapSector(this, p2d);
 | |
| 			m_sectors.insert(p2d, sector);
 | |
| 		}
 | |
| 		else
 | |
| 			throw FileNotGoodException("Cannot open sector metafile");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		sector = ServerMapSector::deSerialize
 | |
| 				(is, this, p2d, m_sectors);
 | |
| 	}
 | |
| 	
 | |
| 	sector->differs_from_disk = false;
 | |
| 
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| bool ServerMap::loadSectorFull(v2s16 p2d)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::string sectorsubdir = getSectorSubDir(p2d);
 | |
| 
 | |
| 	MapSector *sector = NULL;
 | |
| 
 | |
| 	//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 
 | |
| 	try{
 | |
| 		sector = loadSectorMeta(sectorsubdir);
 | |
| 	}
 | |
| 	catch(InvalidFilenameException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 	catch(FileNotGoodException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 	catch(std::exception &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Load blocks
 | |
| 	*/
 | |
| 	std::vector<fs::DirListNode> list2 = fs::GetDirListing
 | |
| 			(m_savedir+"/sectors/"+sectorsubdir);
 | |
| 	std::vector<fs::DirListNode>::iterator i2;
 | |
| 	for(i2=list2.begin(); i2!=list2.end(); i2++)
 | |
| 	{
 | |
| 		// We want files
 | |
| 		if(i2->dir)
 | |
| 			continue;
 | |
| 		try{
 | |
| 			loadBlock(sectorsubdir, i2->name, sector);
 | |
| 		}
 | |
| 		catch(InvalidFilenameException &e)
 | |
| 		{
 | |
| 			// This catches unknown crap in directory
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ServerMap::saveBlock(MapBlock *block)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	/*
 | |
| 		Dummy blocks are not written
 | |
| 	*/
 | |
| 	if(block->isDummy())
 | |
| 	{
 | |
| 		/*v3s16 p = block->getPos();
 | |
| 		dstream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
 | |
| 				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Format used for writing
 | |
| 	u8 version = SER_FMT_VER_HIGHEST;
 | |
| 	// Get destination
 | |
| 	v3s16 p3d = block->getPos();
 | |
| 	v2s16 p2d(p3d.X, p3d.Z);
 | |
| 	createDir(m_savedir);
 | |
| 	createDir(m_savedir+"/sectors");
 | |
| 	std::string dir = getSectorDir(p2d);
 | |
| 	createDir(dir);
 | |
| 	
 | |
| 	// Block file is map/sectors/xxxxxxxx/xxxx
 | |
| 	char cc[5];
 | |
| 	snprintf(cc, 5, "%.4x", (unsigned int)p3d.Y&0xffff);
 | |
| 	std::string fullpath = dir + "/" + cc;
 | |
| 	std::ofstream o(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(o.good() == false)
 | |
| 		throw FileNotGoodException("Cannot open block data");
 | |
| 
 | |
| 	/*
 | |
| 		[0] u8 serialization version
 | |
| 		[1] data
 | |
| 	*/
 | |
| 	o.write((char*)&version, 1);
 | |
| 	
 | |
| 	block->serialize(o, version);
 | |
| 
 | |
| 	/*
 | |
| 		Versions up from 9 have block objects.
 | |
| 	*/
 | |
| 	if(version >= 9)
 | |
| 	{
 | |
| 		block->serializeObjects(o, version);
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Versions up from 15 have static objects.
 | |
| 	*/
 | |
| 	if(version >= 15)
 | |
| 	{
 | |
| 		block->m_static_objects.serialize(o);
 | |
| 	}
 | |
| 	
 | |
| 	// We just wrote it to the disk
 | |
| 	block->resetChangedFlag();
 | |
| }
 | |
| 
 | |
| void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	// Block file is map/sectors/xxxxxxxx/xxxx
 | |
| 	std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile;
 | |
| 	try{
 | |
| 
 | |
| 		std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 		if(is.good() == false)
 | |
| 			throw FileNotGoodException("Cannot open block file");
 | |
| 		
 | |
| 		v3s16 p3d = getBlockPos(sectordir, blockfile);
 | |
| 		v2s16 p2d(p3d.X, p3d.Z);
 | |
| 		
 | |
| 		assert(sector->getPos() == p2d);
 | |
| 		
 | |
| 		u8 version = SER_FMT_VER_INVALID;
 | |
| 		is.read((char*)&version, 1);
 | |
| 
 | |
| 		if(is.fail())
 | |
| 			throw SerializationError("ServerMap::loadBlock(): Failed"
 | |
| 					" to read MapBlock version");
 | |
| 
 | |
| 		/*u32 block_size = MapBlock::serializedLength(version);
 | |
| 		SharedBuffer<u8> data(block_size);
 | |
| 		is.read((char*)*data, block_size);*/
 | |
| 
 | |
| 		// This will always return a sector because we're the server
 | |
| 		//MapSector *sector = emergeSector(p2d);
 | |
| 
 | |
| 		MapBlock *block = NULL;
 | |
| 		bool created_new = false;
 | |
| 		try{
 | |
| 			block = sector->getBlockNoCreate(p3d.Y);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			block = sector->createBlankBlockNoInsert(p3d.Y);
 | |
| 			created_new = true;
 | |
| 		}
 | |
| 		
 | |
| 		// deserialize block data
 | |
| 		block->deSerialize(is, version);
 | |
| 		
 | |
| 		/*
 | |
| 			Versions up from 9 have block objects.
 | |
| 		*/
 | |
| 		if(version >= 9)
 | |
| 		{
 | |
| 			block->updateObjects(is, version, NULL, 0);
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Versions up from 15 have static objects.
 | |
| 		*/
 | |
| 		if(version >= 15)
 | |
| 		{
 | |
| 			block->m_static_objects.deSerialize(is);
 | |
| 		}
 | |
| 		
 | |
| 		if(created_new)
 | |
| 			sector->insertBlock(block);
 | |
| 		
 | |
| 		/*
 | |
| 			Convert old formats to new and save
 | |
| 		*/
 | |
| 
 | |
| 		// Save old format blocks in new format
 | |
| 		if(version < SER_FMT_VER_HIGHEST)
 | |
| 		{
 | |
| 			saveBlock(block);
 | |
| 		}
 | |
| 		
 | |
| 		// We just loaded it from the disk, so it's up-to-date.
 | |
| 		block->resetChangedFlag();
 | |
| 
 | |
| 	}
 | |
| 	catch(SerializationError &e)
 | |
| 	{
 | |
| 		dstream<<"WARNING: Invalid block data on disk "
 | |
| 				"(SerializationError). Ignoring. "
 | |
| 				"A new one will be generated."
 | |
| 				<<std::endl;
 | |
| 
 | |
| 		// TODO: Backup file; name is in fullpath.
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerMap::PrintInfo(std::ostream &out)
 | |
| {
 | |
| 	out<<"ServerMap: ";
 | |
| }
 | |
| 
 | |
| #ifndef SERVER
 | |
| 
 | |
| /*
 | |
| 	ClientMap
 | |
| */
 | |
| 
 | |
| ClientMap::ClientMap(
 | |
| 		Client *client,
 | |
| 		MapDrawControl &control,
 | |
| 		scene::ISceneNode* parent,
 | |
| 		scene::ISceneManager* mgr,
 | |
| 		s32 id
 | |
| ):
 | |
| 	Map(dout_client),
 | |
| 	scene::ISceneNode(parent, mgr, id),
 | |
| 	m_client(client),
 | |
| 	m_control(control),
 | |
| 	m_camera_position(0,0,0),
 | |
| 	m_camera_direction(0,0,1)
 | |
| {
 | |
| 	m_camera_mutex.Init();
 | |
| 	assert(m_camera_mutex.IsInitialized());
 | |
| 	
 | |
| 	m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
 | |
| 			BS*1000000,BS*1000000,BS*1000000);
 | |
| }
 | |
| 
 | |
| ClientMap::~ClientMap()
 | |
| {
 | |
| 	/*JMutexAutoLock lock(mesh_mutex);
 | |
| 	
 | |
| 	if(mesh != NULL)
 | |
| 	{
 | |
| 		mesh->drop();
 | |
| 		mesh = NULL;
 | |
| 	}*/
 | |
| }
 | |
| 
 | |
| MapSector * ClientMap::emergeSector(v2s16 p2d)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	// Check that it doesn't exist already
 | |
| 	try{
 | |
| 		return getSectorNoGenerate(p2d);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 	}
 | |
| 	
 | |
| 	// Create a sector
 | |
| 	ClientMapSector *sector = new ClientMapSector(this, p2d);
 | |
| 	
 | |
| 	{
 | |
| 		//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 		m_sectors.insert(p2d, sector);
 | |
| 	}
 | |
| 	
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	ClientMapSector *sector = NULL;
 | |
| 
 | |
| 	//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 	
 | |
| 	core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
 | |
| 
 | |
| 	if(n != NULL)
 | |
| 	{
 | |
| 		sector = (ClientMapSector*)n->getValue();
 | |
| 		assert(sector->getId() == MAPSECTOR_CLIENT);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		sector = new ClientMapSector(this, p2d);
 | |
| 		{
 | |
| 			//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
 | |
| 			m_sectors.insert(p2d, sector);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	sector->deSerialize(is);
 | |
| }
 | |
| 
 | |
| void ClientMap::OnRegisterSceneNode()
 | |
| {
 | |
| 	if(IsVisible)
 | |
| 	{
 | |
| 		SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
 | |
| 		SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
 | |
| 	}
 | |
| 
 | |
| 	ISceneNode::OnRegisterSceneNode();
 | |
| }
 | |
| 
 | |
| void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
 | |
| {
 | |
| 	//m_dout<<DTIME<<"Rendering map..."<<std::endl;
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
 | |
| 
 | |
| 	/*
 | |
| 		Get time for measuring timeout.
 | |
| 		
 | |
| 		Measuring time is very useful for long delays when the
 | |
| 		machine is swapping a lot.
 | |
| 	*/
 | |
| 	int time1 = time(0);
 | |
| 
 | |
| 	//u32 daynight_ratio = m_client->getDayNightRatio();
 | |
| 
 | |
| 	m_camera_mutex.Lock();
 | |
| 	v3f camera_position = m_camera_position;
 | |
| 	v3f camera_direction = m_camera_direction;
 | |
| 	m_camera_mutex.Unlock();
 | |
| 
 | |
| 	/*
 | |
| 		Get all blocks and draw all visible ones
 | |
| 	*/
 | |
| 
 | |
| 	v3s16 cam_pos_nodes(
 | |
| 			camera_position.X / BS,
 | |
| 			camera_position.Y / BS,
 | |
| 			camera_position.Z / BS);
 | |
| 
 | |
| 	v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
 | |
| 
 | |
| 	v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
 | |
| 	v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
 | |
| 
 | |
| 	// Take a fair amount as we will be dropping more out later
 | |
| 	v3s16 p_blocks_min = getNodeBlockPos(p_nodes_min) - v3s16(1,1,1);
 | |
| 	v3s16 p_blocks_max = getNodeBlockPos(p_nodes_max) + v3s16(1,1,1);
 | |
| 	
 | |
| 	u32 vertex_count = 0;
 | |
| 	
 | |
| 	// For limiting number of mesh updates per frame
 | |
| 	u32 mesh_update_count = 0;
 | |
| 	
 | |
| 	u32 blocks_would_have_drawn = 0;
 | |
| 	u32 blocks_drawn = 0;
 | |
| 
 | |
| 	//NOTE: The sectors map should be locked but we're not doing it
 | |
| 	// because it'd cause too much delays
 | |
| 
 | |
| 	int timecheck_counter = 0;
 | |
| 	core::map<v2s16, MapSector*>::Iterator si;
 | |
| 	si = m_sectors.getIterator();
 | |
| 	for(; si.atEnd() == false; si++)
 | |
| 	{
 | |
| 		{
 | |
| 			timecheck_counter++;
 | |
| 			if(timecheck_counter > 50)
 | |
| 			{
 | |
| 				timecheck_counter = 0;
 | |
| 				int time2 = time(0);
 | |
| 				if(time2 > time1 + 4)
 | |
| 				{
 | |
| 					dstream<<"ClientMap::renderMap(): "
 | |
| 						"Rendering takes ages, returning."
 | |
| 						<<std::endl;
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		MapSector *sector = si.getNode()->getValue();
 | |
| 		v2s16 sp = sector->getPos();
 | |
| 		
 | |
| 		if(m_control.range_all == false)
 | |
| 		{
 | |
| 			if(sp.X < p_blocks_min.X
 | |
| 			|| sp.X > p_blocks_max.X
 | |
| 			|| sp.Y < p_blocks_min.Z
 | |
| 			|| sp.Y > p_blocks_max.Z)
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		core::list< MapBlock * > sectorblocks;
 | |
| 		sector->getBlocks(sectorblocks);
 | |
| 		
 | |
| 		/*
 | |
| 			Draw blocks
 | |
| 		*/
 | |
| 
 | |
| 		core::list< MapBlock * >::Iterator i;
 | |
| 		for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
 | |
| 		{
 | |
| 			MapBlock *block = *i;
 | |
| 
 | |
| 			/*
 | |
| 				Compare block position to camera position, skip
 | |
| 				if not seen on display
 | |
| 			*/
 | |
| 			
 | |
| 			float range = 100000 * BS;
 | |
| 			if(m_control.range_all == false)
 | |
| 				range = m_control.wanted_range * BS;
 | |
| 			
 | |
| 			float d = 0.0;
 | |
| 			if(isBlockInSight(block->getPos(), camera_position,
 | |
| 					camera_direction, range, &d) == false)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			// This is ugly (spherical distance limit?)
 | |
| 			/*if(m_control.range_all == false &&
 | |
| 					d - 0.5*BS*MAP_BLOCKSIZE > range)
 | |
| 				continue;*/
 | |
| 
 | |
| #if 1
 | |
| 			/*
 | |
| 				Update expired mesh (used for day/night change)
 | |
| 
 | |
| 				It doesn't work exactly like it should now with the
 | |
| 				tasked mesh update but whatever.
 | |
| 			*/
 | |
| 
 | |
| 			bool mesh_expired = false;
 | |
| 			
 | |
| 			{
 | |
| 				JMutexAutoLock lock(block->mesh_mutex);
 | |
| 
 | |
| 				mesh_expired = block->getMeshExpired();
 | |
| 
 | |
| 				// Mesh has not been expired and there is no mesh:
 | |
| 				// block has no content
 | |
| 				if(block->mesh == NULL && mesh_expired == false)
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| 			f32 faraway = BS*50;
 | |
| 			//f32 faraway = m_control.wanted_range * BS;
 | |
| 			
 | |
| 			/*
 | |
| 				This has to be done with the mesh_mutex unlocked
 | |
| 			*/
 | |
| 			// Pretty random but this should work somewhat nicely
 | |
| 			if(mesh_expired && (
 | |
| 					(mesh_update_count < 3
 | |
| 						&& (d < faraway || mesh_update_count < 2)
 | |
| 					)
 | |
| 					|| 
 | |
| 					(m_control.range_all && mesh_update_count < 20)
 | |
| 				)
 | |
| 			)
 | |
| 			/*if(mesh_expired && mesh_update_count < 6
 | |
| 					&& (d < faraway || mesh_update_count < 3))*/
 | |
| 			{
 | |
| 				mesh_update_count++;
 | |
| 
 | |
| 				// Mesh has been expired: generate new mesh
 | |
| 				//block->updateMesh(daynight_ratio);
 | |
| 				m_client->addUpdateMeshTask(block->getPos());
 | |
| 
 | |
| 				mesh_expired = false;
 | |
| 			}
 | |
| 			
 | |
| #endif
 | |
| 			/*
 | |
| 				Draw the faces of the block
 | |
| 			*/
 | |
| 			{
 | |
| 				JMutexAutoLock lock(block->mesh_mutex);
 | |
| 
 | |
| 				scene::SMesh *mesh = block->mesh;
 | |
| 
 | |
| 				if(mesh == NULL)
 | |
| 					continue;
 | |
| 				
 | |
| 				blocks_would_have_drawn++;
 | |
| 				if(blocks_drawn >= m_control.wanted_max_blocks
 | |
| 						&& m_control.range_all == false
 | |
| 						&& d > m_control.wanted_min_range * BS)
 | |
| 					continue;
 | |
| 				blocks_drawn++;
 | |
| 
 | |
| 				u32 c = mesh->getMeshBufferCount();
 | |
| 
 | |
| 				for(u32 i=0; i<c; i++)
 | |
| 				{
 | |
| 					scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
 | |
| 					const video::SMaterial& material = buf->getMaterial();
 | |
| 					video::IMaterialRenderer* rnd =
 | |
| 							driver->getMaterialRenderer(material.MaterialType);
 | |
| 					bool transparent = (rnd && rnd->isTransparent());
 | |
| 					// Render transparent on transparent pass and likewise.
 | |
| 					if(transparent == is_transparent_pass)
 | |
| 					{
 | |
| 						/*
 | |
| 							This *shouldn't* hurt too much because Irrlicht
 | |
| 							doesn't change opengl textures if the old
 | |
| 							material is set again.
 | |
| 						*/
 | |
| 						driver->setMaterial(buf->getMaterial());
 | |
| 						driver->drawMeshBuffer(buf);
 | |
| 						vertex_count += buf->getVertexCount();
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		} // foreach sectorblocks
 | |
| 	}
 | |
| 	
 | |
| 	m_control.blocks_drawn = blocks_drawn;
 | |
| 	m_control.blocks_would_have_drawn = blocks_would_have_drawn;
 | |
| 
 | |
| 	/*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
 | |
| 			<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
 | |
| }
 | |
| 
 | |
| bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
 | |
| 		core::map<v3s16, MapBlock*> *affected_blocks)
 | |
| {
 | |
| 	bool changed = false;
 | |
| 	/*
 | |
| 		Add it to all blocks touching it
 | |
| 	*/
 | |
| 	v3s16 dirs[7] = {
 | |
| 		v3s16(0,0,0), // this
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 	for(u16 i=0; i<7; i++)
 | |
| 	{
 | |
| 		v3s16 p2 = p + dirs[i];
 | |
| 		// Block position of neighbor (or requested) node
 | |
| 		v3s16 blockpos = getNodeBlockPos(p2);
 | |
| 		MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
 | |
| 		if(blockref == NULL)
 | |
| 			continue;
 | |
| 		// Relative position of requested node
 | |
| 		v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
 | |
| 		if(blockref->setTempMod(relpos, mod))
 | |
| 		{
 | |
| 			changed = true;
 | |
| 		}
 | |
| 	}
 | |
| 	if(changed && affected_blocks!=NULL)
 | |
| 	{
 | |
| 		for(u16 i=0; i<7; i++)
 | |
| 		{
 | |
| 			v3s16 p2 = p + dirs[i];
 | |
| 			// Block position of neighbor (or requested) node
 | |
| 			v3s16 blockpos = getNodeBlockPos(p2);
 | |
| 			MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
 | |
| 			if(blockref == NULL)
 | |
| 				continue;
 | |
| 			affected_blocks->insert(blockpos, blockref);
 | |
| 		}
 | |
| 	}
 | |
| 	return changed;
 | |
| }
 | |
| 
 | |
| bool ClientMap::clearTempMod(v3s16 p,
 | |
| 		core::map<v3s16, MapBlock*> *affected_blocks)
 | |
| {
 | |
| 	bool changed = false;
 | |
| 	v3s16 dirs[7] = {
 | |
| 		v3s16(0,0,0), // this
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 	for(u16 i=0; i<7; i++)
 | |
| 	{
 | |
| 		v3s16 p2 = p + dirs[i];
 | |
| 		// Block position of neighbor (or requested) node
 | |
| 		v3s16 blockpos = getNodeBlockPos(p2);
 | |
| 		MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
 | |
| 		if(blockref == NULL)
 | |
| 			continue;
 | |
| 		// Relative position of requested node
 | |
| 		v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
 | |
| 		if(blockref->clearTempMod(relpos))
 | |
| 		{
 | |
| 			changed = true;
 | |
| 		}
 | |
| 	}
 | |
| 	if(changed && affected_blocks!=NULL)
 | |
| 	{
 | |
| 		for(u16 i=0; i<7; i++)
 | |
| 		{
 | |
| 			v3s16 p2 = p + dirs[i];
 | |
| 			// Block position of neighbor (or requested) node
 | |
| 			v3s16 blockpos = getNodeBlockPos(p2);
 | |
| 			MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
 | |
| 			if(blockref == NULL)
 | |
| 				continue;
 | |
| 			affected_blocks->insert(blockpos, blockref);
 | |
| 		}
 | |
| 	}
 | |
| 	return changed;
 | |
| }
 | |
| 
 | |
| void ClientMap::expireMeshes(bool only_daynight_diffed)
 | |
| {
 | |
| 	TimeTaker timer("expireMeshes()");
 | |
| 
 | |
| 	core::map<v2s16, MapSector*>::Iterator si;
 | |
| 	si = m_sectors.getIterator();
 | |
| 	for(; si.atEnd() == false; si++)
 | |
| 	{
 | |
| 		MapSector *sector = si.getNode()->getValue();
 | |
| 
 | |
| 		core::list< MapBlock * > sectorblocks;
 | |
| 		sector->getBlocks(sectorblocks);
 | |
| 		
 | |
| 		core::list< MapBlock * >::Iterator i;
 | |
| 		for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
 | |
| 		{
 | |
| 			MapBlock *block = *i;
 | |
| 
 | |
| 			if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			{
 | |
| 				JMutexAutoLock lock(block->mesh_mutex);
 | |
| 				if(block->mesh != NULL)
 | |
| 				{
 | |
| 					/*block->mesh->drop();
 | |
| 					block->mesh = NULL;*/
 | |
| 					block->setMeshExpired(true);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
 | |
| {
 | |
| 	assert(mapType() == MAPTYPE_CLIENT);
 | |
| 
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		b->updateMesh(daynight_ratio);
 | |
| 		//b->setMeshExpired(true);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	// Leading edge
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(-1,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		b->updateMesh(daynight_ratio);
 | |
| 		//b->setMeshExpired(true);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,-1,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		b->updateMesh(daynight_ratio);
 | |
| 		//b->setMeshExpired(true);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,-1);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		b->updateMesh(daynight_ratio);
 | |
| 		//b->setMeshExpired(true);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| /*
 | |
| 	Update mesh of block in which the node is, and if the node is at the
 | |
| 	leading edge, update the appropriate leading blocks too.
 | |
| */
 | |
| void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
 | |
| {
 | |
| 	v3s16 dirs[4] = {
 | |
| 		v3s16(0,0,0),
 | |
| 		v3s16(-1,0,0),
 | |
| 		v3s16(0,-1,0),
 | |
| 		v3s16(0,0,-1),
 | |
| 	};
 | |
| 	v3s16 blockposes[4];
 | |
| 	for(u32 i=0; i<4; i++)
 | |
| 	{
 | |
| 		v3s16 np = nodepos + dirs[i];
 | |
| 		blockposes[i] = getNodeBlockPos(np);
 | |
| 		// Don't update mesh of block if it has been done already
 | |
| 		bool already_updated = false;
 | |
| 		for(u32 j=0; j<i; j++)
 | |
| 		{
 | |
| 			if(blockposes[j] == blockposes[i])
 | |
| 			{
 | |
| 				already_updated = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		if(already_updated)
 | |
| 			continue;
 | |
| 		// Update mesh
 | |
| 		MapBlock *b = getBlockNoCreate(blockposes[i]);
 | |
| 		b->updateMesh(daynight_ratio);
 | |
| 	}
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void ClientMap::PrintInfo(std::ostream &out)
 | |
| {
 | |
| 	out<<"ClientMap: ";
 | |
| }
 | |
| 
 | |
| #endif // !SERVER
 | |
| 
 | |
| /*
 | |
| 	MapVoxelManipulator
 | |
| */
 | |
| 
 | |
| MapVoxelManipulator::MapVoxelManipulator(Map *map)
 | |
| {
 | |
| 	m_map = map;
 | |
| }
 | |
| 
 | |
| MapVoxelManipulator::~MapVoxelManipulator()
 | |
| {
 | |
| 	/*dstream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
 | |
| 			<<std::endl;*/
 | |
| }
 | |
| 
 | |
| void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 | |
| {
 | |
| 	TimeTaker timer1("emerge", &emerge_time);
 | |
| 
 | |
| 	// Units of these are MapBlocks
 | |
| 	v3s16 p_min = getNodeBlockPos(a.MinEdge);
 | |
| 	v3s16 p_max = getNodeBlockPos(a.MaxEdge);
 | |
| 
 | |
| 	VoxelArea block_area_nodes
 | |
| 			(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 
 | |
| 	addArea(block_area_nodes);
 | |
| 
 | |
| 	for(s32 z=p_min.Z; z<=p_max.Z; z++)
 | |
| 	for(s32 y=p_min.Y; y<=p_max.Y; y++)
 | |
| 	for(s32 x=p_min.X; x<=p_max.X; x++)
 | |
| 	{
 | |
| 		v3s16 p(x,y,z);
 | |
| 		core::map<v3s16, bool>::Node *n;
 | |
| 		n = m_loaded_blocks.find(p);
 | |
| 		if(n != NULL)
 | |
| 			continue;
 | |
| 		
 | |
| 		bool block_data_inexistent = false;
 | |
| 		try
 | |
| 		{
 | |
| 			TimeTaker timer1("emerge load", &emerge_load_time);
 | |
| 
 | |
| 			/*dstream<<"Loading block (caller_id="<<caller_id<<")"
 | |
| 					<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 					<<" wanted area: ";
 | |
| 			a.print(dstream);
 | |
| 			dstream<<std::endl;*/
 | |
| 			
 | |
| 			MapBlock *block = m_map->getBlockNoCreate(p);
 | |
| 			if(block->isDummy())
 | |
| 				block_data_inexistent = true;
 | |
| 			else
 | |
| 				block->copyTo(*this);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			block_data_inexistent = true;
 | |
| 		}
 | |
| 
 | |
| 		if(block_data_inexistent)
 | |
| 		{
 | |
| 			VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 			// Fill with VOXELFLAG_INEXISTENT
 | |
| 			for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 | |
| 			for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 | |
| 			{
 | |
| 				s32 i = m_area.index(a.MinEdge.X,y,z);
 | |
| 				memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		m_loaded_blocks.insert(p, !block_data_inexistent);
 | |
| 	}
 | |
| 
 | |
| 	//dstream<<"emerge done"<<std::endl;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	SUGG: Add an option to only update eg. water and air nodes.
 | |
| 	      This will make it interfere less with important stuff if
 | |
| 		  run on background.
 | |
| */
 | |
| void MapVoxelManipulator::blitBack
 | |
| 		(core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	if(m_area.getExtent() == v3s16(0,0,0))
 | |
| 		return;
 | |
| 	
 | |
| 	//TimeTaker timer1("blitBack");
 | |
| 
 | |
| 	/*dstream<<"blitBack(): m_loaded_blocks.size()="
 | |
| 			<<m_loaded_blocks.size()<<std::endl;*/
 | |
| 	
 | |
| 	/*
 | |
| 		Initialize block cache
 | |
| 	*/
 | |
| 	v3s16 blockpos_last;
 | |
| 	MapBlock *block = NULL;
 | |
| 	bool block_checked_in_modified = false;
 | |
| 
 | |
| 	for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
 | |
| 	for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
 | |
| 	for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
 | |
| 	{
 | |
| 		v3s16 p(x,y,z);
 | |
| 
 | |
| 		u8 f = m_flags[m_area.index(p)];
 | |
| 		if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
 | |
| 			continue;
 | |
| 
 | |
| 		MapNode &n = m_data[m_area.index(p)];
 | |
| 			
 | |
| 		v3s16 blockpos = getNodeBlockPos(p);
 | |
| 		
 | |
| 		try
 | |
| 		{
 | |
| 			// Get block
 | |
| 			if(block == NULL || blockpos != blockpos_last){
 | |
| 				block = m_map->getBlockNoCreate(blockpos);
 | |
| 				blockpos_last = blockpos;
 | |
| 				block_checked_in_modified = false;
 | |
| 			}
 | |
| 			
 | |
| 			// Calculate relative position in block
 | |
| 			v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
 | |
| 
 | |
| 			// Don't continue if nothing has changed here
 | |
| 			if(block->getNode(relpos) == n)
 | |
| 				continue;
 | |
| 
 | |
| 			//m_map->setNode(m_area.MinEdge + p, n);
 | |
| 			block->setNode(relpos, n);
 | |
| 			
 | |
| 			/*
 | |
| 				Make sure block is in modified_blocks
 | |
| 			*/
 | |
| 			if(block_checked_in_modified == false)
 | |
| 			{
 | |
| 				modified_blocks[blockpos] = block;
 | |
| 				block_checked_in_modified = true;
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
 | |
| 		MapVoxelManipulator(map),
 | |
| 		m_create_area(false)
 | |
| {
 | |
| }
 | |
| 
 | |
| ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
 | |
| {
 | |
| }
 | |
| 
 | |
| void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 | |
| {
 | |
| 	// Just create the area so that it can be pointed to
 | |
| 	VoxelManipulator::emerge(a, caller_id);
 | |
| }
 | |
| 
 | |
| void ManualMapVoxelManipulator::initialEmerge(
 | |
| 		v3s16 blockpos_min, v3s16 blockpos_max)
 | |
| {
 | |
| 	TimeTaker timer1("initialEmerge", &emerge_time);
 | |
| 
 | |
| 	// Units of these are MapBlocks
 | |
| 	v3s16 p_min = blockpos_min;
 | |
| 	v3s16 p_max = blockpos_max;
 | |
| 
 | |
| 	VoxelArea block_area_nodes
 | |
| 			(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 	
 | |
| 	u32 size_MB = block_area_nodes.getVolume()*4/1000000;
 | |
| 	if(size_MB >= 1)
 | |
| 	{
 | |
| 		dstream<<"initialEmerge: area: ";
 | |
| 		block_area_nodes.print(dstream);
 | |
| 		dstream<<" ("<<size_MB<<"MB)";
 | |
| 		dstream<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	addArea(block_area_nodes);
 | |
| 
 | |
| 	for(s32 z=p_min.Z; z<=p_max.Z; z++)
 | |
| 	for(s32 y=p_min.Y; y<=p_max.Y; y++)
 | |
| 	for(s32 x=p_min.X; x<=p_max.X; x++)
 | |
| 	{
 | |
| 		v3s16 p(x,y,z);
 | |
| 		core::map<v3s16, bool>::Node *n;
 | |
| 		n = m_loaded_blocks.find(p);
 | |
| 		if(n != NULL)
 | |
| 			continue;
 | |
| 		
 | |
| 		bool block_data_inexistent = false;
 | |
| 		try
 | |
| 		{
 | |
| 			TimeTaker timer1("emerge load", &emerge_load_time);
 | |
| 
 | |
| 			MapBlock *block = m_map->getBlockNoCreate(p);
 | |
| 			if(block->isDummy())
 | |
| 				block_data_inexistent = true;
 | |
| 			else
 | |
| 				block->copyTo(*this);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			block_data_inexistent = true;
 | |
| 		}
 | |
| 
 | |
| 		if(block_data_inexistent)
 | |
| 		{
 | |
| 			/*
 | |
| 				Mark area inexistent
 | |
| 			*/
 | |
| 			VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 			// Fill with VOXELFLAG_INEXISTENT
 | |
| 			for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 | |
| 			for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 | |
| 			{
 | |
| 				s32 i = m_area.index(a.MinEdge.X,y,z);
 | |
| 				memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		m_loaded_blocks.insert(p, !block_data_inexistent);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ManualMapVoxelManipulator::blitBackAll(
 | |
| 		core::map<v3s16, MapBlock*> * modified_blocks)
 | |
| {
 | |
| 	if(m_area.getExtent() == v3s16(0,0,0))
 | |
| 		return;
 | |
| 	
 | |
| 	/*
 | |
| 		Copy data of all blocks
 | |
| 	*/
 | |
| 	for(core::map<v3s16, bool>::Iterator
 | |
| 			i = m_loaded_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		bool existed = i.getNode()->getValue();
 | |
| 		if(existed == false)
 | |
| 			continue;
 | |
| 		v3s16 p = i.getNode()->getKey();
 | |
| 		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | |
| 		if(block == NULL)
 | |
| 		{
 | |
| 			dstream<<"WARNING: "<<__FUNCTION_NAME
 | |
| 					<<": got NULL block "
 | |
| 					<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 					<<std::endl;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		block->copyFrom(*this);
 | |
| 
 | |
| 		if(modified_blocks)
 | |
| 			modified_blocks->insert(p, block);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //END
 |