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			411 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			411 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --Minetest
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| --Copyright (C) 2013 sapier
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| --
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| --This program is free software; you can redistribute it and/or modify
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| --it under the terms of the GNU Lesser General Public License as published by
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| --the Free Software Foundation; either version 2.1 of the License, or
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| --(at your option) any later version.
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| --
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| --This program is distributed in the hope that it will be useful,
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| --but WITHOUT ANY WARRANTY; without even the implied warranty of
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| --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| --GNU Lesser General Public License for more details.
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| --
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| --You should have received a copy of the GNU Lesser General Public License along
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| --with this program; if not, write to the Free Software Foundation, Inc.,
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| --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| --------------------------------------------------------------------------------
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| 
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| local labels = {
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| 	leaves = {
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| 		fgettext("Opaque Leaves"),
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| 		fgettext("Simple Leaves"),
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| 		fgettext("Fancy Leaves")
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| 	},
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| 	node_highlighting = {
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| 		fgettext("Node Outlining"),
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| 		fgettext("Node Highlighting"),
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| 		fgettext("None")
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| 	},
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| 	filters = {
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| 		fgettext("No Filter"),
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| 		fgettext("Bilinear Filter"),
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| 		fgettext("Trilinear Filter")
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| 	},
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| 	mipmap = {
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| 		fgettext("No Mipmap"),
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| 		fgettext("Mipmap"),
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| 		fgettext("Mipmap + Aniso. Filter")
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| 	},
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| 	antialiasing = {
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| 		fgettext("None"),
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| 		fgettext("2x"),
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| 		fgettext("4x"),
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| 		fgettext("8x")
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| 	}
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| }
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| 
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| local dd_options = {
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| 	leaves = {
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| 		table.concat(labels.leaves, ","),
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| 		{"opaque", "simple", "fancy"}
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| 	},
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| 	node_highlighting = {
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| 		table.concat(labels.node_highlighting, ","),
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| 		{"box", "halo", "none"}
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| 	},
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| 	filters = {
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| 		table.concat(labels.filters, ","),
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| 		{"", "bilinear_filter", "trilinear_filter"}
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| 	},
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| 	mipmap = {
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| 		table.concat(labels.mipmap, ","),
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| 		{"", "mip_map", "anisotropic_filter"}
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| 	},
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| 	antialiasing = {
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| 		table.concat(labels.antialiasing, ","),
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| 		{"0", "2", "4", "8"}
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| 	}
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| }
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| 
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| local getSettingIndex = {
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| 	Leaves = function()
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| 		local style = core.settings:get("leaves_style")
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| 		for idx, name in pairs(dd_options.leaves[2]) do
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| 			if style == name then return idx end
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| 		end
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| 		return 1
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| 	end,
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| 	NodeHighlighting = function()
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| 		local style = core.settings:get("node_highlighting")
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| 		for idx, name in pairs(dd_options.node_highlighting[2]) do
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| 			if style == name then return idx end
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| 		end
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| 		return 1
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| 	end,
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| 	Filter = function()
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| 		if core.settings:get(dd_options.filters[2][3]) == "true" then
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| 			return 3
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| 		elseif core.settings:get(dd_options.filters[2][3]) == "false" and
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| 				core.settings:get(dd_options.filters[2][2]) == "true" then
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| 			return 2
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| 		end
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| 		return 1
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| 	end,
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| 	Mipmap = function()
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| 		if core.settings:get(dd_options.mipmap[2][3]) == "true" then
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| 			return 3
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| 		elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
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| 				core.settings:get(dd_options.mipmap[2][2]) == "true" then
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| 			return 2
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| 		end
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| 		return 1
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| 	end,
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| 	Antialiasing = function()
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| 		local antialiasing_setting = core.settings:get("fsaa")
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| 		for i = 1, #dd_options.antialiasing[2] do
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| 			if antialiasing_setting == dd_options.antialiasing[2][i] then
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| 				return i
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| 			end
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| 		end
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| 		return 1
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| 	end
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| }
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| 
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| local function antialiasing_fname_to_name(fname)
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| 	for i = 1, #labels.antialiasing do
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| 		if fname == labels.antialiasing[i] then
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| 			return dd_options.antialiasing[2][i]
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| 		end
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| 	end
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| 	return 0
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| end
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| 
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| local function dlg_confirm_reset_formspec(data)
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| 	return  "size[8,3]" ..
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| 		"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
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| 		"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
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| 		"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
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| end
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| 
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| local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
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| 
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| 	if fields["dlg_reset_singleplayer_confirm"] ~= nil then
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| 		local worldlist = core.get_worlds()
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| 		local found_singleplayerworld = false
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| 
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| 		for i = 1, #worldlist do
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| 			if worldlist[i].name == "singleplayerworld" then
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| 				found_singleplayerworld = true
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| 				gamedata.worldindex = i
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| 			end
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| 		end
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| 
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| 		if found_singleplayerworld then
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| 			core.delete_world(gamedata.worldindex)
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| 		end
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| 
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| 		core.create_world("singleplayerworld", 1)
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| 		worldlist = core.get_worlds()
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| 		found_singleplayerworld = false
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| 
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| 		for i = 1, #worldlist do
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| 			if worldlist[i].name == "singleplayerworld" then
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| 				found_singleplayerworld = true
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| 				gamedata.worldindex = i
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| 			end
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| 		end
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| 	end
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| 
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| 	this.parent:show()
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| 	this:hide()
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| 	this:delete()
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| 	return true
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| end
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| 
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| local function showconfirm_reset(tabview)
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| 	local new_dlg = dialog_create("reset_spworld",
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| 		dlg_confirm_reset_formspec,
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| 		dlg_confirm_reset_btnhandler,
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| 		nil)
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| 	new_dlg:set_parent(tabview)
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| 	tabview:hide()
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| 	new_dlg:show()
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| end
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| 
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| local function formspec(tabview, name, tabdata)
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| 	local tab_string =
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| 		"box[0,0;3.75,4.5;#999999]" ..
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| 		"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
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| 				.. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
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| 		"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
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| 				.. dump(core.settings:get_bool("enable_particles")) .. "]" ..
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| 		"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
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| 				.. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
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| 		"checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
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| 				.. dump(core.settings:get_bool("opaque_water")) .. "]" ..
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| 		"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
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| 				.. dump(core.settings:get_bool("connected_glass")) .. "]" ..
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| 		"dropdown[0.25,2.8;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
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| 				.. getSettingIndex.NodeHighlighting() .. "]" ..
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| 		"dropdown[0.25,3.6;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
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| 				.. getSettingIndex.Leaves() .. "]" ..
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| 		"box[4,0;3.75,4.5;#999999]" ..
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| 		"label[4.25,0.1;" .. fgettext("Texturing:") .. "]" ..
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| 		"dropdown[4.25,0.55;3.5;dd_filters;" .. dd_options.filters[1] .. ";"
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| 				.. getSettingIndex.Filter() .. "]" ..
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| 		"dropdown[4.25,1.35;3.5;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
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| 				.. getSettingIndex.Mipmap() .. "]" ..
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| 		"label[4.25,2.15;" .. fgettext("Antialiasing:") .. "]" ..
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| 		"dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
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| 				.. getSettingIndex.Antialiasing() .. "]" ..
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| 		"label[4.25,3.45;" .. fgettext("Screen:") .. "]" ..
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| 		"checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
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| 				.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
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| 		"box[8,0;3.75,4.5;#999999]" ..
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| 		"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
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| 				.. dump(core.settings:get_bool("enable_shaders")) .. "]"
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| 
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| 	if PLATFORM == "Android" then
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| 		tab_string = tab_string ..
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| 			"button[8,4.75;4.1,1;btn_reset_singleplayer;"
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| 			.. fgettext("Reset singleplayer world") .. "]"
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| 	else
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| 		tab_string = tab_string ..
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| 			"button[8,4.75;4,1;btn_change_keys;"
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| 			.. fgettext("Change keys") .. "]"
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| 	end
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| 
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| 	tab_string = tab_string ..
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| 		"button[0,4.75;4,1;btn_advanced_settings;"
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| 		.. fgettext("Advanced Settings") .. "]"
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| 
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| 
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| 	if core.settings:get("touchscreen_threshold") ~= nil then
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| 		tab_string = tab_string ..
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| 			"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
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| 			"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
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| 			((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
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| 	end
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| 
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| 	if core.settings:get_bool("enable_shaders") then
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| 		tab_string = tab_string ..
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| 			"checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
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| 					.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
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| 			"checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
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| 					.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
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| 			"checkbox[8.25,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
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| 					.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
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| 			"checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
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| 					.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
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| 			"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
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| 					.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
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| 			"checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
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| 					.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
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| 			"checkbox[8.25,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
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| 					.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
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| 	else
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| 		tab_string = tab_string ..
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| 			"tablecolumns[color;text]" ..
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| 			"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
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| 			"table[8.33,0.7;3.5,4;shaders;" ..
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| 				"#888888," .. fgettext("Bump Mapping") .. "," ..
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| 				"#888888," .. fgettext("Tone Mapping") .. "," ..
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| 				"#888888," .. fgettext("Normal Mapping") .. "," ..
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| 				"#888888," .. fgettext("Parallax Occlusion") .. "," ..
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| 				"#888888," .. fgettext("Waving Water") .. "," ..
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| 				"#888888," .. fgettext("Waving Leaves") .. "," ..
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| 				"#888888," .. fgettext("Waving Plants") .. "," ..
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| 				";1]"
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| 	end
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| 
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| 	return tab_string
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| end
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| 
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| --------------------------------------------------------------------------------
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| local function handle_settings_buttons(this, fields, tabname, tabdata)
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| 
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| 	if fields["btn_advanced_settings"] ~= nil then
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| 		local adv_settings_dlg = create_adv_settings_dlg()
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| 		adv_settings_dlg:set_parent(this)
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| 		this:hide()
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| 		adv_settings_dlg:show()
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| 		--mm_texture.update("singleplayer", current_game())
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| 		return true
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| 	end
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| 	if fields["cb_smooth_lighting"] then
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| 		core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
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| 		return true
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| 	end
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| 	if fields["cb_particles"] then
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| 		core.settings:set("enable_particles", fields["cb_particles"])
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| 		return true
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| 	end
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| 	if fields["cb_3d_clouds"] then
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| 		core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
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| 		return true
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| 	end
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| 	if fields["cb_opaque_water"] then
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| 		core.settings:set("opaque_water", fields["cb_opaque_water"])
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| 		return true
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| 	end
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| 	if fields["cb_connected_glass"] then
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| 		core.settings:set("connected_glass", fields["cb_connected_glass"])
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| 		return true
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| 	end
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| 	if fields["cb_autosave_screensize"] then
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| 		core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
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| 		return true
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| 	end
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| 	if fields["cb_shaders"] then
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| 		if (core.settings:get("video_driver") == "direct3d8" or
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| 				core.settings:get("video_driver") == "direct3d9") then
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| 			core.settings:set("enable_shaders", "false")
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| 			gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
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| 		else
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| 			core.settings:set("enable_shaders", fields["cb_shaders"])
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| 		end
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| 		return true
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| 	end
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| 	if fields["cb_bumpmapping"] then
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| 		core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
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| 		return true
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| 	end
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| 	if fields["cb_tonemapping"] then
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| 		core.settings:set("tone_mapping", fields["cb_tonemapping"])
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| 		return true
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| 	end
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| 	if fields["cb_generate_normalmaps"] then
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| 		core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
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| 		return true
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| 	end
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| 	if fields["cb_parallax"] then
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| 		core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
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| 		return true
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| 	end
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| 	if fields["cb_waving_water"] then
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| 		core.settings:set("enable_waving_water", fields["cb_waving_water"])
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| 		return true
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| 	end
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| 	if fields["cb_waving_leaves"] then
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| 		core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
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| 	end
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| 	if fields["cb_waving_plants"] then
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| 		core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
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| 		return true
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| 	end
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| 	if fields["btn_change_keys"] then
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| 		core.show_keys_menu()
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| 		return true
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| 	end
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| 	if fields["cb_touchscreen_target"] then
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| 		core.settings:set("touchtarget", fields["cb_touchscreen_target"])
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| 		return true
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| 	end
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| 	if fields["btn_reset_singleplayer"] then
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| 		showconfirm_reset(this)
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| 		return true
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| 	end
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| 
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| 	--Note dropdowns have to be handled LAST!
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| 	local ddhandled = false
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| 
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| 	for i = 1, #labels.leaves do
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| 		if fields["dd_leaves_style"] == labels.leaves[i] then
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| 			core.settings:set("leaves_style", dd_options.leaves[2][i])
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| 			ddhandled = true
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| 		end
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| 	end
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| 	for i = 1, #labels.node_highlighting do
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| 		if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
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| 			core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
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| 			ddhandled = true
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| 		end
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| 	end
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| 	if fields["dd_filters"] == labels.filters[1] then
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| 		core.settings:set("bilinear_filter", "false")
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| 		core.settings:set("trilinear_filter", "false")
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| 		ddhandled = true
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| 	elseif fields["dd_filters"] == labels.filters[2] then
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| 		core.settings:set("bilinear_filter", "true")
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| 		core.settings:set("trilinear_filter", "false")
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| 		ddhandled = true
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| 	elseif fields["dd_filters"] == labels.filters[3] then
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| 		core.settings:set("bilinear_filter", "false")
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| 		core.settings:set("trilinear_filter", "true")
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| 		ddhandled = true
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| 	end
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| 	if fields["dd_mipmap"] == labels.mipmap[1] then
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| 		core.settings:set("mip_map", "false")
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| 		core.settings:set("anisotropic_filter", "false")
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| 		ddhandled = true
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| 	elseif fields["dd_mipmap"] == labels.mipmap[2] then
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| 		core.settings:set("mip_map", "true")
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| 		core.settings:set("anisotropic_filter", "false")
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| 		ddhandled = true
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| 	elseif fields["dd_mipmap"] == labels.mipmap[3] then
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| 		core.settings:set("mip_map", "true")
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| 		core.settings:set("anisotropic_filter", "true")
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| 		ddhandled = true
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| 	end
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| 	if fields["dd_antialiasing"] then
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| 		core.settings:set("fsaa",
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| 			antialiasing_fname_to_name(fields["dd_antialiasing"]))
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| 		ddhandled = true
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| 	end
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| 	if fields["dd_touchthreshold"] then
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| 		core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
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| 		ddhandled = true
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| 	end
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| 
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| 	return ddhandled
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| end
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| 
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| return {
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| 	name = "settings",
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| 	caption = fgettext("Settings"),
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| 	cbf_formspec = formspec,
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| 	cbf_button_handler = handle_settings_buttons
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| }
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