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luanti/src/client/game_formspec.h

67 lines
1.8 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2024 cx384
#pragma once
#include <memory>
#include <string>
#include "irr_v3d.h"
#include "scripting_pause_menu.h"
class Client;
class RenderingEngine;
class InputHandler;
class ISoundManager;
class GUIFormSpecMenu;
/*
This object intend to contain the core fromspec functionality.
It includes:
- methods to show specific formspec menus
- storing the opened fromspec
- handling fromspec related callbacks
*/
struct GameFormSpec
{
void init(Client *client, RenderingEngine *rendering_engine, InputHandler *input);
~GameFormSpec();
void showFormSpec(const std::string &formspec, const std::string &formname);
void showCSMFormSpec(const std::string &formspec, const std::string &formname);
// Used by the Lua pause menu environment to show formspecs.
// Currently only used for the in-game settings menu.
void showPauseMenuFormSpec(const std::string &formspec, const std::string &formname);
void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
void showPlayerInventory();
void showDeathFormspecLegacy();
// Shows the hardcoded "main" pause menu.
void showPauseMenu();
void update();
void disableDebugView();
bool handleCallbacks();
#ifdef __ANDROID__
// Returns false if no formspec open
bool handleAndroidUIInput();
#endif
private:
Client *m_client;
RenderingEngine *m_rendering_engine;
InputHandler *m_input;
std::unique_ptr<PauseMenuScripting> m_pause_script;
// Default: "". If other than "": Empty show_formspec packets will only
// close the formspec when the formname matches
std::string m_formname;
GUIFormSpecMenu *m_formspec = nullptr;
bool handleEmptyFormspec(const std::string &formspec, const std::string &formname);
void deleteFormspec();
};