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			124 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest: builtin/item_entity.lua
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| 
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| function core.spawn_item(pos, item)
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| 	-- Take item in any format
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| 	local stack = ItemStack(item)
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| 	local obj = core.add_entity(pos, "__builtin:item")
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| 	obj:get_luaentity():set_item(stack:to_string())
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| 	return obj
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| end
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| 
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| core.register_entity(":__builtin:item", {
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| 	initial_properties = {
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| 		hp_max = 1,
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| 		physical = true,
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| 		collide_with_objects = false,
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| 		collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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| 		visual = "sprite",
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| 		visual_size = {x=0.5, y=0.5},
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| 		textures = {""},
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| 		spritediv = {x=1, y=1},
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| 		initial_sprite_basepos = {x=0, y=0},
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| 		is_visible = false,
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| 	},
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| 	
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| 	itemstring = '',
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| 	physical_state = true,
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| 
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| 	set_item = function(self, itemstring)
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| 		self.itemstring = itemstring
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| 		local stack = ItemStack(itemstring)
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| 		local itemtable = stack:to_table()
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| 		local itemname = nil
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| 		if itemtable then
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| 			itemname = stack:to_table().name
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| 		end
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| 		local item_texture = nil
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| 		local item_type = ""
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| 		if core.registered_items[itemname] then
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| 			item_texture = core.registered_items[itemname].inventory_image
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| 			item_type = core.registered_items[itemname].type
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| 		end
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| 		prop = {
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| 			is_visible = true,
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| 			visual = "sprite",
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| 			textures = {"unknown_item.png"}
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| 		}
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| 		if item_texture and item_texture ~= "" then
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| 			prop.visual = "sprite"
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| 			prop.textures = {item_texture}
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| 			prop.visual_size = {x=0.50, y=0.50}
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| 		else
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| 			prop.visual = "wielditem"
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| 			prop.textures = {itemname}
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| 			prop.visual_size = {x=0.20, y=0.20}
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| 			prop.automatic_rotate = math.pi * 0.25
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| 		end
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| 		self.object:set_properties(prop)
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| 	end,
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| 
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| 	get_staticdata = function(self)
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| 		--return self.itemstring
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| 		return core.serialize({
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| 			itemstring = self.itemstring,
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| 			always_collect = self.always_collect,
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| 		})
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| 	end,
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| 
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| 	on_activate = function(self, staticdata)
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| 		if string.sub(staticdata, 1, string.len("return")) == "return" then
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| 			local data = core.deserialize(staticdata)
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| 			if data and type(data) == "table" then
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| 				self.itemstring = data.itemstring
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| 				self.always_collect = data.always_collect
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| 			end
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| 		else
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| 			self.itemstring = staticdata
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| 		end
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| 		self.object:set_armor_groups({immortal=1})
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| 		self.object:setvelocity({x=0, y=2, z=0})
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| 		self.object:setacceleration({x=0, y=-10, z=0})
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| 		self:set_item(self.itemstring)
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| 	end,
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| 
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| 	on_step = function(self, dtime)
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| 		local p = self.object:getpos()
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| 		p.y = p.y - 0.3
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| 		local nn = core.get_node(p).name
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| 		-- If node is not registered or node is walkably solid and resting on nodebox
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| 		local v = self.object:getvelocity()
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| 		if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
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| 			if self.physical_state then
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| 				self.object:setvelocity({x=0,y=0,z=0})
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| 				self.object:setacceleration({x=0, y=0, z=0})
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| 				self.physical_state = false
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| 				self.object:set_properties({
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| 					physical = false
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| 				})
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| 			end
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| 		else
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| 			if not self.physical_state then
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| 				self.object:setvelocity({x=0,y=0,z=0})
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| 				self.object:setacceleration({x=0, y=-10, z=0})
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| 				self.physical_state = true
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| 				self.object:set_properties({
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| 					physical = true
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| 				})
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| 			end
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| 		end
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| 	end,
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| 
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| 	on_punch = function(self, hitter)
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| 		if self.itemstring ~= '' then
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| 			local left = hitter:get_inventory():add_item("main", self.itemstring)
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| 			if not left:is_empty() then
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| 				self.itemstring = left:to_string()
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| 				return
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| 			end
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| 		end
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| 		self.itemstring = ''
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| 		self.object:remove()
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| 	end,
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| })
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| 
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