mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-31 23:45:22 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <string>
 | |
| #include <vector>
 | |
| #include "irrlichttypes.h"
 | |
| 
 | |
| class IItemDefManager;
 | |
| class INodeDefManager;
 | |
| class ICraftDefManager;
 | |
| class ITextureSource;
 | |
| class ISoundManager;
 | |
| class IShaderSource;
 | |
| class MtEventManager;
 | |
| class IRollbackManager;
 | |
| class EmergeManager;
 | |
| class Camera;
 | |
| class ModMetadata;
 | |
| 
 | |
| namespace irr { namespace scene {
 | |
| 	class IAnimatedMesh;
 | |
| 	class ISceneManager;
 | |
| }}
 | |
| 
 | |
| struct ModSpec;
 | |
| /*
 | |
| 	An interface for fetching game-global definitions like tool and
 | |
| 	mapnode properties
 | |
| */
 | |
| 
 | |
| class IGameDef
 | |
| {
 | |
| public:
 | |
| 	// These are thread-safe IF they are not edited while running threads.
 | |
| 	// Thus, first they are set up and then they are only read.
 | |
| 	virtual IItemDefManager* getItemDefManager()=0;
 | |
| 	virtual INodeDefManager* getNodeDefManager()=0;
 | |
| 	virtual ICraftDefManager* getCraftDefManager()=0;
 | |
| 
 | |
| 	// Used for keeping track of names/ids of unknown nodes
 | |
| 	virtual u16 allocateUnknownNodeId(const std::string &name)=0;
 | |
| 
 | |
| 	virtual MtEventManager* getEventManager()=0;
 | |
| 
 | |
| 	// Only usable on the server, and NOT thread-safe. It is usable from the
 | |
| 	// environment thread.
 | |
| 	virtual IRollbackManager* getRollbackManager() { return NULL; }
 | |
| 
 | |
| 	// Shorthands
 | |
| 	IItemDefManager  *idef()     { return getItemDefManager(); }
 | |
| 	INodeDefManager  *ndef()     { return getNodeDefManager(); }
 | |
| 	ICraftDefManager *cdef()     { return getCraftDefManager(); }
 | |
| 
 | |
| 	MtEventManager   *event()    { return getEventManager(); }
 | |
| 	IRollbackManager *rollback() { return getRollbackManager(); }
 | |
| 
 | |
| 	virtual const std::vector<ModSpec> &getMods() const = 0;
 | |
| 	virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
 | |
| 	virtual std::string getWorldPath() const { return ""; }
 | |
| 	virtual std::string getModStoragePath() const = 0;
 | |
| 	virtual bool registerModStorage(ModMetadata *storage) = 0;
 | |
| 	virtual void unregisterModStorage(const std::string &name) = 0;
 | |
| };
 |