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			485 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			485 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #pragma once
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| 
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| #include "network/networkprotocol.h"
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| #include "util/numeric.h"
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| #include "serverobject.h"
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| #include "itemgroup.h"
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| #include "object_properties.h"
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| #include "constants.h"
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| 
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| class UnitSAO: public ServerActiveObject
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| {
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| public:
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| 	UnitSAO(ServerEnvironment *env, v3f pos);
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| 	virtual ~UnitSAO() = default;
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| 
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| 	virtual void setYaw(const float yaw) { m_yaw = yaw; }
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| 	float getYaw() const { return m_yaw; };
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| 	f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
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| 	// Deprecated
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| 	f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
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| 
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| 	s16 getHP() const { return m_hp; }
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| 	// Use a function, if isDead can be defined by other conditions
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| 	bool isDead() const { return m_hp == 0; }
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| 
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| 	bool isAttached() const;
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| 	void setArmorGroups(const ItemGroupList &armor_groups);
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| 	const ItemGroupList &getArmorGroups();
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| 	void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
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| 	void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
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| 	void setAnimationSpeed(float frame_speed);
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| 	void setBonePosition(const std::string &bone, v3f position, v3f rotation);
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| 	void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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| 	void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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| 	void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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| 	void addAttachmentChild(int child_id);
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| 	void removeAttachmentChild(int child_id);
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| 	const std::unordered_set<int> &getAttachmentChildIds();
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| 	ObjectProperties* accessObjectProperties();
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| 	void notifyObjectPropertiesModified();
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| protected:
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| 	s16 m_hp = -1;
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| 	float m_yaw = 0.0f;
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| 
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| 	bool m_properties_sent = true;
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| 	struct ObjectProperties m_prop;
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| 
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| 	ItemGroupList m_armor_groups;
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| 	bool m_armor_groups_sent = false;
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| 
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| 	v2f m_animation_range;
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| 	float m_animation_speed = 0.0f;
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| 	float m_animation_blend = 0.0f;
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| 	bool m_animation_loop = true;
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| 	bool m_animation_sent = false;
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|         bool m_animation_speed_sent = false;
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| 
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| 	// Stores position and rotation for each bone name
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| 	std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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| 	bool m_bone_position_sent = false;
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| 
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| 	int m_attachment_parent_id = 0;
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| 	std::unordered_set<int> m_attachment_child_ids;
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| 	std::string m_attachment_bone = "";
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| 	v3f m_attachment_position;
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| 	v3f m_attachment_rotation;
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| 	bool m_attachment_sent = false;
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| };
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| 
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| /*
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| 	LuaEntitySAO needs some internals exposed.
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| */
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| 
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| class LuaEntitySAO : public UnitSAO
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| {
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| public:
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| 	LuaEntitySAO(ServerEnvironment *env, v3f pos,
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| 	             const std::string &name, const std::string &state);
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| 	~LuaEntitySAO();
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| 	ActiveObjectType getType() const
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| 	{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
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| 	ActiveObjectType getSendType() const
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| 	{ return ACTIVEOBJECT_TYPE_GENERIC; }
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| 	virtual void addedToEnvironment(u32 dtime_s);
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| 	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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| 			const std::string &data);
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| 	void step(float dtime, bool send_recommended);
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| 	std::string getClientInitializationData(u16 protocol_version);
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| 	bool isStaticAllowed() const
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| 	{ return m_prop.static_save; }
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| 	void getStaticData(std::string *result) const;
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| 	int punch(v3f dir,
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| 			const ToolCapabilities *toolcap=NULL,
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| 			ServerActiveObject *puncher=NULL,
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| 			float time_from_last_punch=1000000);
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| 	void rightClick(ServerActiveObject *clicker);
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| 	void setPos(const v3f &pos);
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| 	void moveTo(v3f pos, bool continuous);
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| 	float getMinimumSavedMovement();
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| 	std::string getDescription();
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| 	void setHP(s16 hp, const PlayerHPChangeReason &reason);
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| 	s16 getHP() const;
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| 	/* LuaEntitySAO-specific */
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| 	void setVelocity(v3f velocity);
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| 	void addVelocity(v3f velocity)
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| 	{
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| 		m_velocity += velocity;
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| 	}
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| 	v3f getVelocity();
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| 	void setAcceleration(v3f acceleration);
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| 	v3f getAcceleration();
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| 
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| 	void setTextureMod(const std::string &mod);
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| 	std::string getTextureMod() const;
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| 	void setSprite(v2s16 p, int num_frames, float framelength,
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| 			bool select_horiz_by_yawpitch);
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| 	std::string getName();
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| 	bool getCollisionBox(aabb3f *toset) const;
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| 	bool getSelectionBox(aabb3f *toset) const;
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| 	bool collideWithObjects() const;
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| private:
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| 	std::string getPropertyPacket();
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| 	void sendPosition(bool do_interpolate, bool is_movement_end);
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| 
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| 	std::string m_init_name;
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| 	std::string m_init_state;
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| 	bool m_registered = false;
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| 
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| 	v3f m_velocity;
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| 	v3f m_acceleration;
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| 
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| 	float m_last_sent_yaw = 0.0f;
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| 	v3f m_last_sent_position;
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| 	v3f m_last_sent_velocity;
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| 	float m_last_sent_position_timer = 0.0f;
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| 	float m_last_sent_move_precision = 0.0f;
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| 	std::string m_current_texture_modifier = "";
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| };
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| 
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| /*
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| 	PlayerSAO needs some internals exposed.
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| */
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| 
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| class LagPool
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| {
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| 	float m_pool = 15.0f;
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| 	float m_max = 15.0f;
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| public:
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| 	LagPool() = default;
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| 
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| 	void setMax(float new_max)
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| 	{
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| 		m_max = new_max;
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| 		if(m_pool > new_max)
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| 			m_pool = new_max;
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| 	}
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| 
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| 	void add(float dtime)
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| 	{
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| 		m_pool -= dtime;
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| 		if(m_pool < 0)
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| 			m_pool = 0;
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| 	}
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| 
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| 	void empty()
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| 	{
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| 		m_pool = m_max;
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| 	}
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| 
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| 	bool grab(float dtime)
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| 	{
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| 		if(dtime <= 0)
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| 			return true;
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| 		if(m_pool + dtime > m_max)
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| 			return false;
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| 		m_pool += dtime;
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| 		return true;
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| 	}
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| };
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| 
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| typedef std::unordered_map<std::string, std::string> PlayerAttributes;
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| class RemotePlayer;
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| 
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| class PlayerSAO : public UnitSAO
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| {
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| public:
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| 	PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
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| 			bool is_singleplayer);
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| 	~PlayerSAO();
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| 	ActiveObjectType getType() const
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| 	{ return ACTIVEOBJECT_TYPE_PLAYER; }
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| 	ActiveObjectType getSendType() const
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| 	{ return ACTIVEOBJECT_TYPE_GENERIC; }
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| 	std::string getDescription();
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| 
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| 	/*
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| 		Active object <-> environment interface
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| 	*/
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| 
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| 	void addedToEnvironment(u32 dtime_s);
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| 	void removingFromEnvironment();
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| 	bool isStaticAllowed() const { return false; }
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| 	std::string getClientInitializationData(u16 protocol_version);
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| 	void getStaticData(std::string *result) const;
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| 	void step(float dtime, bool send_recommended);
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| 	void setBasePosition(const v3f &position);
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| 	void setPos(const v3f &pos);
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| 	void moveTo(v3f pos, bool continuous);
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| 	void setYaw(const float yaw);
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| 	// Data should not be sent at player initialization
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| 	void setYawAndSend(const float yaw);
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| 	void setPitch(const float pitch);
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| 	// Data should not be sent at player initialization
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| 	void setPitchAndSend(const float pitch);
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| 	f32 getPitch() const { return m_pitch; }
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| 	f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
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| 	// Deprecated
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| 	f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
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| 	void setFov(const float pitch);
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| 	f32 getFov() const { return m_fov; }
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| 	void setWantedRange(const s16 range);
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| 	s16 getWantedRange() const { return m_wanted_range; }
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| 
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| 	/*
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| 		Interaction interface
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| 	*/
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| 
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| 	int punch(v3f dir,
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| 		const ToolCapabilities *toolcap,
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| 		ServerActiveObject *puncher,
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| 		float time_from_last_punch);
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| 	void rightClick(ServerActiveObject *clicker) {}
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| 	void setHP(s16 hp, const PlayerHPChangeReason &reason);
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| 	void setHPRaw(s16 hp) { m_hp = hp; }
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| 	s16 readDamage();
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| 	u16 getBreath() const { return m_breath; }
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| 	void setBreath(const u16 breath, bool send = true);
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| 
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| 	/*
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| 		Inventory interface
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| 	*/
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| 
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| 	Inventory* getInventory();
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| 	const Inventory* getInventory() const;
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| 	InventoryLocation getInventoryLocation() const;
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| 	std::string getWieldList() const;
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| 	ItemStack getWieldedItem() const;
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| 	ItemStack getWieldedItemOrHand() const;
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| 	bool setWieldedItem(const ItemStack &item);
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| 	int getWieldIndex() const;
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| 	void setWieldIndex(int i);
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| 
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| 	/*
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| 		Modding interface
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| 	*/
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| 	inline void setExtendedAttribute(const std::string &attr, const std::string &value)
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| 	{
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| 		m_extra_attributes[attr] = value;
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| 		m_extended_attributes_modified = true;
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| 	}
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| 
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| 	inline bool getExtendedAttribute(const std::string &attr, std::string *value)
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| 	{
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| 		if (m_extra_attributes.find(attr) == m_extra_attributes.end())
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| 			return false;
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| 
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| 		*value = m_extra_attributes[attr];
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| 		return true;
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| 	}
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| 
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| 	inline void removeExtendedAttribute(const std::string &attr)
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| 	{
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| 		PlayerAttributes::iterator it = m_extra_attributes.find(attr);
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| 		if (it == m_extra_attributes.end())
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| 			return;
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| 
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| 		m_extra_attributes.erase(it);
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| 		m_extended_attributes_modified = true;
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| 	}
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| 
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| 	inline const PlayerAttributes &getExtendedAttributes()
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| 	{
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| 		return m_extra_attributes;
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| 	}
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| 
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| 	inline bool extendedAttributesModified() const
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| 	{
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| 		return m_extended_attributes_modified;
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| 	}
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| 
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| 	inline void setExtendedAttributeModified(bool v)
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| 	{
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| 		m_extended_attributes_modified = v;
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| 	}
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| 
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| 	/*
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| 		PlayerSAO-specific
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| 	*/
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| 
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| 	void disconnected();
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| 
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| 	RemotePlayer *getPlayer() { return m_player; }
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| 	session_t getPeerID() const { return m_peer_id; }
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| 
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| 	// Cheat prevention
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| 
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| 	v3f getLastGoodPosition() const
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| 	{
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| 		return m_last_good_position;
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| 	}
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| 	float resetTimeFromLastPunch()
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| 	{
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| 		float r = m_time_from_last_punch;
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| 		m_time_from_last_punch = 0.0;
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| 		return r;
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| 	}
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| 	void noCheatDigStart(const v3s16 &p)
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| 	{
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| 		m_nocheat_dig_pos = p;
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| 		m_nocheat_dig_time = 0;
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| 	}
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| 	v3s16 getNoCheatDigPos()
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| 	{
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| 		return m_nocheat_dig_pos;
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| 	}
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| 	float getNoCheatDigTime()
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| 	{
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| 		return m_nocheat_dig_time;
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| 	}
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| 	void noCheatDigEnd()
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| 	{
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| 		m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
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| 	}
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| 	LagPool& getDigPool()
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| 	{
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| 		return m_dig_pool;
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| 	}
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| 	// Returns true if cheated
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| 	bool checkMovementCheat();
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| 
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| 	// Other
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| 
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| 	void updatePrivileges(const std::set<std::string> &privs,
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| 			bool is_singleplayer)
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| 	{
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| 		m_privs = privs;
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| 		m_is_singleplayer = is_singleplayer;
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| 	}
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| 
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| 	bool getCollisionBox(aabb3f *toset) const;
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| 	bool getSelectionBox(aabb3f *toset) const;
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| 	bool collideWithObjects() const { return true; }
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| 
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| 	void finalize(RemotePlayer *player, const std::set<std::string> &privs);
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| 
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| 	v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
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| 	v3f getEyeOffset() const;
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| 
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| private:
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| 	std::string getPropertyPacket();
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| 	void unlinkPlayerSessionAndSave();
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| 
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| 	RemotePlayer *m_player = nullptr;
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| 	session_t m_peer_id = 0;
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| 	Inventory *m_inventory = nullptr;
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| 	s16 m_damage = 0;
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| 
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| 	// Cheat prevention
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| 	LagPool m_dig_pool;
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| 	LagPool m_move_pool;
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| 	v3f m_last_good_position;
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| 	float m_time_from_last_teleport = 0.0f;
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| 	float m_time_from_last_punch = 0.0f;
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| 	v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
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| 	float m_nocheat_dig_time = 0.0f;
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| 
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| 	// Timers
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| 	IntervalLimiter m_breathing_interval;
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| 	IntervalLimiter m_drowning_interval;
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| 	IntervalLimiter m_node_hurt_interval;
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| 
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| 	int m_wield_index = 0;
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| 	bool m_position_not_sent = false;
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| 
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| 	// Cached privileges for enforcement
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| 	std::set<std::string> m_privs;
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| 	bool m_is_singleplayer;
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| 
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| 	u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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| 	f32 m_pitch = 0.0f;
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| 	f32 m_fov = 0.0f;
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| 	s16 m_wanted_range = 0.0f;
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| 
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| 	PlayerAttributes m_extra_attributes;
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| 	bool m_extended_attributes_modified = false;
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| public:
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| 	float m_physics_override_speed = 1.0f;
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| 	float m_physics_override_jump = 1.0f;
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| 	float m_physics_override_gravity = 1.0f;
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| 	bool m_physics_override_sneak = true;
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| 	bool m_physics_override_sneak_glitch = false;
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| 	bool m_physics_override_new_move = true;
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| 	bool m_physics_override_sent = false;
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| };
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| 
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| 
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| struct PlayerHPChangeReason {
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| 	enum Type : u8 {
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| 		SET_HP,
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| 		PLAYER_PUNCH,
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| 		FALL,
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| 		NODE_DAMAGE,
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| 		DROWNING,
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| 		RESPAWN
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| 	};
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| 
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| 	Type type = SET_HP;
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| 	ServerActiveObject *object;
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| 	bool from_mod = false;
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| 	int lua_reference = -1;
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| 
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| 	bool setTypeFromString(const std::string &typestr)
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| 	{
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| 		if (typestr == "set_hp")
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| 			type = SET_HP;
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| 		else if (typestr == "punch")
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| 			type = PLAYER_PUNCH;
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| 		else if (typestr == "fall")
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| 			type = FALL;
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| 		else if (typestr == "node_damage")
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| 			type = NODE_DAMAGE;
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| 		else if (typestr == "drown")
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| 			type = DROWNING;
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| 		else if (typestr == "respawn")
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| 			type = RESPAWN;
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| 		else
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| 			return false;
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| 
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| 		return true;
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| 	}
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| 
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| 	std::string getTypeAsString() const
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| 	{
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| 		switch (type) {
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| 		case PlayerHPChangeReason::SET_HP:
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| 			return "set_hp";
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| 		case PlayerHPChangeReason::PLAYER_PUNCH:
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| 			return "punch";
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| 		case PlayerHPChangeReason::FALL:
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| 			return "fall";
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| 		case PlayerHPChangeReason::NODE_DAMAGE:
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| 			return "node_damage";
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| 		case PlayerHPChangeReason::DROWNING:
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| 			return "drown";
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| 		case PlayerHPChangeReason::RESPAWN:
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| 			return "respawn";
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| 		default:
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| 			return "?";
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| 		}
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| 	}
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| 
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| 	PlayerHPChangeReason(Type type, ServerActiveObject *object=NULL):
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| 			type(type), object(object)
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| 	{}
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| };
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