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			191 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --Minetest
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| --Copyright (C) 2013 sapier
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| --
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| --This program is free software; you can redistribute it and/or modify
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| --it under the terms of the GNU Lesser General Public License as published by
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| --the Free Software Foundation; either version 2.1 of the License, or
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| --(at your option) any later version.
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| --
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| --This program is distributed in the hope that it will be useful,
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| --but WITHOUT ANY WARRANTY; without even the implied warranty of
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| --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| --GNU Lesser General Public License for more details.
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| --
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| --You should have received a copy of the GNU Lesser General Public License along
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| --with this program; if not, write to the Free Software Foundation, Inc.,
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| --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| 
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| mm_game_theme = {}
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.init()
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| 	mm_game_theme.texturepack = core.settings:get("texture_path")
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| 
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| 	mm_game_theme.gameid = nil
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| 
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| 	mm_game_theme.music_handle = nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.set_engine(hide_decorations)
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| 	mm_game_theme.gameid = nil
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| 	mm_game_theme.stop_music()
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| 
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| 	core.set_topleft_text("")
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| 
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| 	local have_bg      = false
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| 	local have_overlay = mm_game_theme.set_engine_single("overlay")
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| 
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| 	if not have_overlay then
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| 		have_bg = mm_game_theme.set_engine_single("background")
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| 	end
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| 
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| 	mm_game_theme.clear_single("header")
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| 	mm_game_theme.clear_single("footer")
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| 	core.set_clouds(false)
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| 
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| 	if not hide_decorations then
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| 		mm_game_theme.set_engine_single("header")
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| 		mm_game_theme.set_engine_single("footer")
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| 	end
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| 
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| 	if not have_bg then
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| 		if core.settings:get_bool("menu_clouds") then
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| 			core.set_clouds(true)
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| 		else
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| 			mm_game_theme.set_dirt_bg()
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| 		end
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.set_game(gamedetails)
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| 	assert(gamedetails ~= nil)
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| 
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| 	if mm_game_theme.gameid == gamedetails.id then
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| 		return
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| 	end
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| 	mm_game_theme.gameid = gamedetails.id
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| 	mm_game_theme.set_music(gamedetails)
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| 
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| 	core.set_topleft_text(gamedetails.name)
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| 
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| 	local have_bg      = false
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| 	local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
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| 
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| 	if not have_overlay then
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| 		have_bg = mm_game_theme.set_game_single("background", gamedetails)
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| 	end
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| 
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| 	mm_game_theme.clear_single("header")
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| 	mm_game_theme.clear_single("footer")
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| 	core.set_clouds(false)
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| 
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| 	mm_game_theme.set_game_single("header", gamedetails)
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| 	mm_game_theme.set_game_single("footer", gamedetails)
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| 
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| 	if not have_bg then
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| 		if core.settings:get_bool("menu_clouds") then
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| 			core.set_clouds(true)
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| 		else
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| 			mm_game_theme.set_dirt_bg()
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| 		end
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.clear_single(identifier)
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| 	core.set_background(identifier,"")
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.set_engine_single(identifier)
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| 	--try texture pack first
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| 	if mm_game_theme.texturepack ~= nil then
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| 		local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
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| 										identifier .. ".png"
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| 		if core.set_background(identifier,path) then
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| 			return true
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| 		end
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| 	end
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| 
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| 	local path = defaulttexturedir .. DIR_DELIM .. "menu_" .. identifier .. ".png"
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| 	if core.set_background(identifier, path) then
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| 		return true
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| 	end
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| 
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| 	return false
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.set_game_single(identifier, gamedetails)
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| 	assert(gamedetails ~= nil)
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| 
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| 	if mm_game_theme.texturepack ~= nil then
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| 		local path = mm_game_theme.texturepack .. DIR_DELIM ..
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| 			gamedetails.id .. "_menu_" .. identifier .. ".png"
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| 		if core.set_background(identifier, path) then
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| 			return true
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| 		end
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| 	end
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| 
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| 	-- Find out how many randomized textures the game provides
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| 	local n = 0
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| 	local filename
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| 	local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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| 	for i = 1, #menu_files do
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| 		filename = identifier .. "." .. i .. ".png"
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| 		if table.indexof(menu_files, filename) == -1 then
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| 			n = i - 1
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| 			break
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| 		end
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| 	end
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| 	-- Select random texture, 0 means standard texture
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| 	n = math.random(0, n)
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| 	if n == 0 then
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| 		filename = identifier .. ".png"
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| 	else
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| 		filename = identifier .. "." .. n .. ".png"
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| 	end
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| 
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| 	local path = gamedetails.path .. DIR_DELIM .. "menu" ..
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| 		DIR_DELIM .. filename
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| 	if core.set_background(identifier, path) then
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| 		return true
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| 	end
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| 
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| 	return false
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.set_dirt_bg()
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| 	if mm_game_theme.texturepack ~= nil then
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| 		local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
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| 		if core.set_background("background", path, true, 128) then
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| 			return true
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| 		end
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| 	end
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| 
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| 	-- Use universal fallback texture in textures/base/pack
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| 	local minimalpath = defaulttexturedir .. "menu_bg.png"
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| 	core.set_background("background", minimalpath, true, 128)
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.stop_music()
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| 	if mm_game_theme.music_handle ~= nil then
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| 		core.sound_stop(mm_game_theme.music_handle)
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function mm_game_theme.set_music(gamedetails)
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| 	mm_game_theme.stop_music()
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| 
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| 	assert(gamedetails ~= nil)
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| 
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| 	local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
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| 	mm_game_theme.music_handle = core.sound_play(music_path, true)
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| end
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