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Low-disruption first step towards removing the hardcoded cave liquid code. Since MT 5.0.0 cave liquids can be defined and located by biome definitions instead. In games that do not yet use biome definitions to define and locate cave liquids (MTGame does), lava will now appear below y = water_level - 256 instead of below 'lava depth' (usually y = -256). Therefore no change in most mapgens if using the default 'lava depth'.
88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/*
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Minetest
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Copyright (C) 2015-2018 paramat
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Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "mapgen.h"
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/////// Mapgen Flat flags
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#define MGFLAT_LAKES 0x01
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#define MGFLAT_HILLS 0x02
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class BiomeManager;
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extern FlagDesc flagdesc_mapgen_flat[];
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struct MapgenFlatParams : public MapgenParams
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{
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u32 spflags = 0;
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s16 ground_level = 8;
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s16 large_cave_depth = -33;
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u16 small_cave_num_min = 0;
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u16 small_cave_num_max = 0;
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u16 large_cave_num_min = 0;
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u16 large_cave_num_max = 2;
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float large_cave_flooded = 0.5f;
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float cave_width = 0.09f;
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float lake_threshold = -0.45f;
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float lake_steepness = 48.0f;
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float hill_threshold = 0.45f;
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float hill_steepness = 64.0f;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 31000;
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NoiseParams np_terrain;
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NoiseParams np_filler_depth;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_dungeons;
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MapgenFlatParams();
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~MapgenFlatParams() = default;
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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};
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class MapgenFlat : public MapgenBasic
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{
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public:
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MapgenFlat(MapgenFlatParams *params, EmergeManager *emerge);
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~MapgenFlat();
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virtual MapgenType getType() const { return MAPGEN_FLAT; }
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virtual void makeChunk(BlockMakeData *data);
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int getSpawnLevelAtPoint(v2s16 p);
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s16 generateTerrain();
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private:
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s16 ground_level;
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s16 large_cave_depth;
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float lake_threshold;
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float lake_steepness;
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float hill_threshold;
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float hill_steepness;
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s16 dungeon_ymin;
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s16 dungeon_ymax;
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Noise *noise_terrain;
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};
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