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258 lines
6.1 KiB
C++
258 lines
6.1 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2014-2020 paramat
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// Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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#pragma once
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#include "constants.h"
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#include "objdef.h"
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#include "nodedef.h"
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#include "noise.h"
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#include "debug.h" // FATAL_ERROR_IF
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class Server;
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class Settings;
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class BiomeManager;
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////
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//// Biome
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////
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typedef u16 biome_t;
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constexpr v3s16 MAX_MAP_GENERATION_LIMIT_V3(
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MAX_MAP_GENERATION_LIMIT,
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MAX_MAP_GENERATION_LIMIT,
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MAX_MAP_GENERATION_LIMIT
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);
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#define BIOME_NONE ((biome_t)0)
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enum BiomeType {
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BIOMETYPE_NORMAL,
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};
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class Biome : public ObjDef, public NodeResolver {
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public:
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ObjDef *clone() const;
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content_t
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c_top = CONTENT_IGNORE,
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c_filler = CONTENT_IGNORE,
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c_stone = CONTENT_IGNORE,
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c_water_top = CONTENT_IGNORE,
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c_water = CONTENT_IGNORE,
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c_river_water = CONTENT_IGNORE,
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c_riverbed = CONTENT_IGNORE,
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c_dust = CONTENT_IGNORE;
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std::vector<content_t> c_cave_liquid;
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content_t
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c_dungeon = CONTENT_IGNORE,
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c_dungeon_alt = CONTENT_IGNORE,
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c_dungeon_stair = CONTENT_IGNORE;
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s16 depth_top = 0;
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s16 depth_filler = -MAX_MAP_GENERATION_LIMIT;
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s16 depth_water_top = 0;
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s16 depth_riverbed = 0;
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v3s16 min_pos = -MAX_MAP_GENERATION_LIMIT_V3;
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v3s16 max_pos = MAX_MAP_GENERATION_LIMIT_V3;
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float heat_point = 0.0f;
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float humidity_point = 0.0f;
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s16 vertical_blend = 0;
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float weight = 1.0f;
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virtual void resolveNodeNames();
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};
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////
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//// BiomeGen
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////
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enum BiomeGenType {
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BIOMEGEN_ORIGINAL,
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};
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struct BiomeParams {
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virtual void readParams(const Settings *settings) = 0;
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virtual void writeParams(Settings *settings) const = 0;
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virtual ~BiomeParams() = default;
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s32 seed;
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};
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// WARNING: this class is not thread-safe
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class BiomeGen {
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public:
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virtual ~BiomeGen() = default;
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virtual BiomeGenType getType() const = 0;
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// Clone this BiomeGen and set a the new BiomeManager to be used by the copy
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virtual BiomeGen *clone(BiomeManager *biomemgr) const = 0;
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// Check that the internal chunk size is what the mapgen expects, just to be sure.
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inline void assertChunkSize(v3s16 expect) const
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{
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FATAL_ERROR_IF(m_csize != expect, "Chunk size mismatches");
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}
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// Calculates the biome at the exact position provided. This function can
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// be called at any time, but may be less efficient than the latter methods,
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// depending on implementation.
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virtual Biome *calcBiomeAtPoint(v3s16 pos) const = 0;
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// Computes any intermediate results needed for biome generation. Must be
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// called before using any of: getBiomes, getBiomeAtPoint, or getBiomeAtIndex.
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// Calling this invalidates the previous results stored in biomemap.
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virtual void calcBiomeNoise(v3s16 pmin) = 0;
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// Gets all biomes in current chunk using each corresponding element of
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// heightmap as the y position, then stores the results by biome index in
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// biomemap (also returned)
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virtual biome_t *getBiomes(s16 *heightmap, v3s16 pmin) = 0;
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// Gets a single biome at the specified position, which must be contained
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// in the region formed by m_pmin and (m_pmin + m_csize - 1).
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virtual Biome *getBiomeAtPoint(v3s16 pos) const = 0;
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// Same as above, but uses a raw numeric index correlating to the (x,z) position.
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virtual Biome *getBiomeAtIndex(size_t index, v3s16 pos) const = 0;
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// Returns the next lower y position at which the biome could change.
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// You can use this to optimize calls to getBiomeAtIndex().
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virtual s16 getNextTransitionY(s16 y) const {
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return y == S16_MIN ? y : (y - 1);
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};
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// Result of calcBiomes bulk computation.
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biome_t *biomemap = nullptr;
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protected:
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BiomeManager *m_bmgr = nullptr;
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v3s16 m_pmin;
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v3s16 m_csize;
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};
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////
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//// BiomeGen implementations
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////
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//
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// Original biome algorithm (Whittaker's classification + surface height)
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//
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struct BiomeParamsOriginal : public BiomeParams {
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BiomeParamsOriginal() :
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np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
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np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
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np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
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np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
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{
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}
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virtual void readParams(const Settings *settings);
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virtual void writeParams(Settings *settings) const;
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NoiseParams np_heat;
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NoiseParams np_humidity;
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NoiseParams np_heat_blend;
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NoiseParams np_humidity_blend;
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};
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class BiomeGenOriginal final : public BiomeGen {
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public:
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BiomeGenOriginal(BiomeManager *biomemgr,
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const BiomeParamsOriginal *params, v3s16 chunksize);
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virtual ~BiomeGenOriginal();
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BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; }
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BiomeGen *clone(BiomeManager *biomemgr) const;
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// Slower, meant for Script API use
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float calcHeatAtPoint(v3s16 pos) const;
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float calcHumidityAtPoint(v3s16 pos) const;
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Biome *calcBiomeAtPoint(v3s16 pos) const;
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void calcBiomeNoise(v3s16 pmin);
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biome_t *getBiomes(s16 *heightmap, v3s16 pmin);
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Biome *getBiomeAtPoint(v3s16 pos) const;
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Biome *getBiomeAtIndex(size_t index, v3s16 pos) const;
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Biome *calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const;
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s16 getNextTransitionY(s16 y) const;
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float *heatmap;
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float *humidmap;
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private:
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const BiomeParamsOriginal *m_params;
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Noise *noise_heat;
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Noise *noise_humidity;
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Noise *noise_heat_blend;
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Noise *noise_humidity_blend;
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/// Y values at which biomes may transition.
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/// This array may only be used for downwards scanning!
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std::vector<s16> m_transitions_y;
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};
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////
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//// BiomeManager
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////
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class BiomeManager : public ObjDefManager {
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public:
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BiomeManager(Server *server);
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virtual ~BiomeManager() = default;
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BiomeManager *clone() const;
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const char *getObjectTitle() const
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{
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return "biome";
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}
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static Biome *create(BiomeType type)
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{
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return new Biome;
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}
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BiomeGen *createBiomeGen(BiomeGenType type, BiomeParams *params, v3s16 chunksize)
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{
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switch (type) {
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case BIOMEGEN_ORIGINAL:
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return new BiomeGenOriginal(this,
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(BiomeParamsOriginal *)params, chunksize);
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default:
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return NULL;
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}
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}
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static BiomeParams *createBiomeParams(BiomeGenType type)
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{
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switch (type) {
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case BIOMEGEN_ORIGINAL:
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return new BiomeParamsOriginal;
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default:
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return NULL;
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}
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}
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virtual void clear();
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private:
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BiomeManager() {};
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Server *m_server;
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};
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