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luanti/src/mapgen/mg_biome.h
2025-11-08 21:49:01 +01:00

258 lines
6.1 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2014-2020 paramat
// Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
#pragma once
#include "constants.h"
#include "objdef.h"
#include "nodedef.h"
#include "noise.h"
#include "debug.h" // FATAL_ERROR_IF
class Server;
class Settings;
class BiomeManager;
////
//// Biome
////
typedef u16 biome_t;
constexpr v3s16 MAX_MAP_GENERATION_LIMIT_V3(
MAX_MAP_GENERATION_LIMIT,
MAX_MAP_GENERATION_LIMIT,
MAX_MAP_GENERATION_LIMIT
);
#define BIOME_NONE ((biome_t)0)
enum BiomeType {
BIOMETYPE_NORMAL,
};
class Biome : public ObjDef, public NodeResolver {
public:
ObjDef *clone() const;
content_t
c_top = CONTENT_IGNORE,
c_filler = CONTENT_IGNORE,
c_stone = CONTENT_IGNORE,
c_water_top = CONTENT_IGNORE,
c_water = CONTENT_IGNORE,
c_river_water = CONTENT_IGNORE,
c_riverbed = CONTENT_IGNORE,
c_dust = CONTENT_IGNORE;
std::vector<content_t> c_cave_liquid;
content_t
c_dungeon = CONTENT_IGNORE,
c_dungeon_alt = CONTENT_IGNORE,
c_dungeon_stair = CONTENT_IGNORE;
s16 depth_top = 0;
s16 depth_filler = -MAX_MAP_GENERATION_LIMIT;
s16 depth_water_top = 0;
s16 depth_riverbed = 0;
v3s16 min_pos = -MAX_MAP_GENERATION_LIMIT_V3;
v3s16 max_pos = MAX_MAP_GENERATION_LIMIT_V3;
float heat_point = 0.0f;
float humidity_point = 0.0f;
s16 vertical_blend = 0;
float weight = 1.0f;
virtual void resolveNodeNames();
};
////
//// BiomeGen
////
enum BiomeGenType {
BIOMEGEN_ORIGINAL,
};
struct BiomeParams {
virtual void readParams(const Settings *settings) = 0;
virtual void writeParams(Settings *settings) const = 0;
virtual ~BiomeParams() = default;
s32 seed;
};
// WARNING: this class is not thread-safe
class BiomeGen {
public:
virtual ~BiomeGen() = default;
virtual BiomeGenType getType() const = 0;
// Clone this BiomeGen and set a the new BiomeManager to be used by the copy
virtual BiomeGen *clone(BiomeManager *biomemgr) const = 0;
// Check that the internal chunk size is what the mapgen expects, just to be sure.
inline void assertChunkSize(v3s16 expect) const
{
FATAL_ERROR_IF(m_csize != expect, "Chunk size mismatches");
}
// Calculates the biome at the exact position provided. This function can
// be called at any time, but may be less efficient than the latter methods,
// depending on implementation.
virtual Biome *calcBiomeAtPoint(v3s16 pos) const = 0;
// Computes any intermediate results needed for biome generation. Must be
// called before using any of: getBiomes, getBiomeAtPoint, or getBiomeAtIndex.
// Calling this invalidates the previous results stored in biomemap.
virtual void calcBiomeNoise(v3s16 pmin) = 0;
// Gets all biomes in current chunk using each corresponding element of
// heightmap as the y position, then stores the results by biome index in
// biomemap (also returned)
virtual biome_t *getBiomes(s16 *heightmap, v3s16 pmin) = 0;
// Gets a single biome at the specified position, which must be contained
// in the region formed by m_pmin and (m_pmin + m_csize - 1).
virtual Biome *getBiomeAtPoint(v3s16 pos) const = 0;
// Same as above, but uses a raw numeric index correlating to the (x,z) position.
virtual Biome *getBiomeAtIndex(size_t index, v3s16 pos) const = 0;
// Returns the next lower y position at which the biome could change.
// You can use this to optimize calls to getBiomeAtIndex().
virtual s16 getNextTransitionY(s16 y) const {
return y == S16_MIN ? y : (y - 1);
};
// Result of calcBiomes bulk computation.
biome_t *biomemap = nullptr;
protected:
BiomeManager *m_bmgr = nullptr;
v3s16 m_pmin;
v3s16 m_csize;
};
////
//// BiomeGen implementations
////
//
// Original biome algorithm (Whittaker's classification + surface height)
//
struct BiomeParamsOriginal : public BiomeParams {
BiomeParamsOriginal() :
np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
{
}
virtual void readParams(const Settings *settings);
virtual void writeParams(Settings *settings) const;
NoiseParams np_heat;
NoiseParams np_humidity;
NoiseParams np_heat_blend;
NoiseParams np_humidity_blend;
};
class BiomeGenOriginal final : public BiomeGen {
public:
BiomeGenOriginal(BiomeManager *biomemgr,
const BiomeParamsOriginal *params, v3s16 chunksize);
virtual ~BiomeGenOriginal();
BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; }
BiomeGen *clone(BiomeManager *biomemgr) const;
// Slower, meant for Script API use
float calcHeatAtPoint(v3s16 pos) const;
float calcHumidityAtPoint(v3s16 pos) const;
Biome *calcBiomeAtPoint(v3s16 pos) const;
void calcBiomeNoise(v3s16 pmin);
biome_t *getBiomes(s16 *heightmap, v3s16 pmin);
Biome *getBiomeAtPoint(v3s16 pos) const;
Biome *getBiomeAtIndex(size_t index, v3s16 pos) const;
Biome *calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const;
s16 getNextTransitionY(s16 y) const;
float *heatmap;
float *humidmap;
private:
const BiomeParamsOriginal *m_params;
Noise *noise_heat;
Noise *noise_humidity;
Noise *noise_heat_blend;
Noise *noise_humidity_blend;
/// Y values at which biomes may transition.
/// This array may only be used for downwards scanning!
std::vector<s16> m_transitions_y;
};
////
//// BiomeManager
////
class BiomeManager : public ObjDefManager {
public:
BiomeManager(Server *server);
virtual ~BiomeManager() = default;
BiomeManager *clone() const;
const char *getObjectTitle() const
{
return "biome";
}
static Biome *create(BiomeType type)
{
return new Biome;
}
BiomeGen *createBiomeGen(BiomeGenType type, BiomeParams *params, v3s16 chunksize)
{
switch (type) {
case BIOMEGEN_ORIGINAL:
return new BiomeGenOriginal(this,
(BiomeParamsOriginal *)params, chunksize);
default:
return NULL;
}
}
static BiomeParams *createBiomeParams(BiomeGenType type)
{
switch (type) {
case BIOMEGEN_ORIGINAL:
return new BiomeParamsOriginal;
default:
return NULL;
}
}
virtual void clear();
private:
BiomeManager() {};
Server *m_server;
};