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	Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit 649448a2a9
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
		
	
		
			
				
	
	
		
			35 lines
		
	
	
		
			1016 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1016 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| local scriptpath = core.get_builtin_path()..DIR_DELIM
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| local commonpath = scriptpath.."common"..DIR_DELIM
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| local gamepath = scriptpath.."game"..DIR_DELIM
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| 
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| -- Shared between builtin files, but
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| -- not exposed to outer context
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| local builtin_shared = {}
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| 
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| dofile(commonpath.."vector.lua")
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| 
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| dofile(gamepath.."constants.lua")
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| assert(loadfile(gamepath.."item.lua"))(builtin_shared)
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| dofile(gamepath.."register.lua")
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| 
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| if core.setting_getbool("profiler.load") then
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| 	profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
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| end
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| 
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| dofile(gamepath.."item_entity.lua")
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| dofile(gamepath.."deprecated.lua")
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| dofile(gamepath.."misc.lua")
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| dofile(gamepath.."privileges.lua")
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| dofile(gamepath.."auth.lua")
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| dofile(gamepath.."chatcommands.lua")
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| dofile(gamepath.."static_spawn.lua")
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| dofile(gamepath.."detached_inventory.lua")
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| assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
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| dofile(gamepath.."features.lua")
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| dofile(gamepath.."voxelarea.lua")
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| dofile(gamepath.."forceloading.lua")
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| dofile(gamepath.."statbars.lua")
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| 
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| profiler = nil
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