mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			669 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			669 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
=============================
 | 
						|
Minetest World Format 22...27
 | 
						|
=============================
 | 
						|
 | 
						|
This applies to a world format carrying the block serialization version
 | 
						|
22...27, used at least in
 | 
						|
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
 | 
						|
- 0.4.0 (23)
 | 
						|
- 24 was never released as stable and existed for ~2 days
 | 
						|
- 27 was added in 0.4.15-dev
 | 
						|
 | 
						|
The block serialization version does not fully specify every aspect of this
 | 
						|
format; if compliance with this format is to be checked, it needs to be
 | 
						|
done by detecting if the files and data indeed follows it.
 | 
						|
 | 
						|
Legacy stuff
 | 
						|
=============
 | 
						|
Data can, in theory, be contained in the flat file directory structure
 | 
						|
described below in Version 17, but it is not officially supported. Also you
 | 
						|
may stumble upon all kinds of oddities in not-so-recent formats.
 | 
						|
 | 
						|
Files
 | 
						|
======
 | 
						|
Everything is contained in a directory, the name of which is freeform, but
 | 
						|
often serves as the name of the world.
 | 
						|
 | 
						|
Currently the authentication and ban data is stored on a per-world basis.
 | 
						|
It can be copied over from an old world to a newly created world.
 | 
						|
 | 
						|
World
 | 
						|
|-- auth.txt ----- Authentication data
 | 
						|
|-- auth.sqlite -- Authentication data (SQLite alternative)
 | 
						|
|-- env_meta.txt - Environment metadata
 | 
						|
|-- ipban.txt ---- Banned ips/users
 | 
						|
|-- map_meta.txt - Map metadata
 | 
						|
|-- map.sqlite --- Map data
 | 
						|
|-- players ------ Player directory
 | 
						|
|   |-- player1 -- Player file
 | 
						|
|   '-- Foo ------ Player file
 | 
						|
`-- world.mt ----- World metadata
 | 
						|
 | 
						|
auth.txt
 | 
						|
---------
 | 
						|
Contains authentication data, player per line.
 | 
						|
  <name>:<password hash>:<privilege1,...>
 | 
						|
 | 
						|
Legacy format (until 0.4.12) of password hash is <name><password> SHA1'd,
 | 
						|
in the base64 encoding.
 | 
						|
 | 
						|
Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the
 | 
						|
parts inside <> encoded in the base64 encoding.
 | 
						|
<verifier> is an RFC 2945 compatible SRP verifier,
 | 
						|
of the given salt, password, and the player's name lowercased,
 | 
						|
using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.
 | 
						|
 | 
						|
Example lines:
 | 
						|
- Player "celeron55", no password, privileges "interact" and "shout":
 | 
						|
    celeron55::interact,shout
 | 
						|
- Player "Foo", password "bar", privilege "shout", with a legacy password hash:
 | 
						|
    foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
 | 
						|
- Player "Foo", password "bar", privilege "shout", with a 0.4.13 pw hash:
 | 
						|
    foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
 | 
						|
- Player "bar", no password, no privileges:
 | 
						|
    bar::
 | 
						|
 | 
						|
auth.sqlite
 | 
						|
------------
 | 
						|
Contains authentification data as an SQLite database. This replaces auth.txt
 | 
						|
above when auth_backend is set to "sqlite3" in world.mt .
 | 
						|
 | 
						|
This database contains two tables "auth" and "user_privileges":
 | 
						|
 | 
						|
CREATE TABLE `auth` (
 | 
						|
  `id` INTEGER PRIMARY KEY AUTOINCREMENT,
 | 
						|
  `name` VARCHAR(32) UNIQUE,
 | 
						|
  `password` VARCHAR(512),
 | 
						|
  `last_login` INTEGER
 | 
						|
);
 | 
						|
CREATE TABLE `user_privileges` (
 | 
						|
  `id` INTEGER,
 | 
						|
  `privilege` VARCHAR(32),
 | 
						|
  PRIMARY KEY (id, privilege)
 | 
						|
  CONSTRAINT fk_id FOREIGN KEY (id) REFERENCES auth (id) ON DELETE CASCADE
 | 
						|
);
 | 
						|
 | 
						|
The "name" and "password" fields of the auth table are the same as the auth.txt
 | 
						|
fields (with modern password hash). The "last_login" field is the last login
 | 
						|
time as a unix time stamp.
 | 
						|
 | 
						|
The "user_privileges" table contains one entry per privilege and player.
 | 
						|
A player with "interact" and "shout" privileges will have two entries, one
 | 
						|
with privilege="interact" and the second with privilege="shout".
 | 
						|
 | 
						|
env_meta.txt
 | 
						|
-------------
 | 
						|
Simple global environment variables.
 | 
						|
Example content (added indentation):
 | 
						|
  game_time = 73471
 | 
						|
  time_of_day = 19118
 | 
						|
  EnvArgsEnd
 | 
						|
 | 
						|
ipban.txt
 | 
						|
----------
 | 
						|
Banned IP addresses and usernames.
 | 
						|
Example content (added indentation):
 | 
						|
  123.456.78.9|foo
 | 
						|
  123.456.78.10|bar
 | 
						|
 | 
						|
map_meta.txt
 | 
						|
-------------
 | 
						|
Simple global map variables.
 | 
						|
Example content (added indentation):
 | 
						|
  seed = 7980462765762429666
 | 
						|
  [end_of_params]
 | 
						|
 | 
						|
map.sqlite
 | 
						|
-----------
 | 
						|
Map data.
 | 
						|
See Map File Format below.
 | 
						|
 | 
						|
player1, Foo
 | 
						|
-------------
 | 
						|
Player data.
 | 
						|
Filename can be anything.
 | 
						|
See Player File Format below.
 | 
						|
 | 
						|
world.mt
 | 
						|
---------
 | 
						|
World metadata.
 | 
						|
Example content (added indentation and - explanations):
 | 
						|
  gameid = mesetint             - name of the game
 | 
						|
  enable_damage = true          - whether damage is enabled or not
 | 
						|
  creative_mode = false         - whether creative mode is enabled or not
 | 
						|
  backend = sqlite3             - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
 | 
						|
  player_backend = sqlite3      - which DB backend to use for player data
 | 
						|
  readonly_backend = sqlite3    - optionally readonly seed DB (DB file _must_ be located in "readonly" subfolder)
 | 
						|
  server_announce = false       - whether the server is publicly announced or not
 | 
						|
  load_mod_<mod> = false        - whether <mod> is to be loaded in this world
 | 
						|
  auth_backend = files          - which DB backend to use for authentication data
 | 
						|
 | 
						|
Player File Format
 | 
						|
===================
 | 
						|
 | 
						|
- Should be pretty self-explanatory.
 | 
						|
- Note: position is in nodes * 10
 | 
						|
 | 
						|
Example content (added indentation):
 | 
						|
  hp = 11
 | 
						|
  name = celeron55
 | 
						|
  pitch = 39.77
 | 
						|
  position = (-5231.97,15,1961.41)
 | 
						|
  version = 1
 | 
						|
  yaw = 101.37
 | 
						|
  PlayerArgsEnd
 | 
						|
  List main 32
 | 
						|
  Item default:torch 13
 | 
						|
  Item default:pick_steel 1 50112
 | 
						|
  Item experimental:tnt
 | 
						|
  Item default:cobble 99
 | 
						|
  Item default:pick_stone 1 13104
 | 
						|
  Item default:shovel_steel 1 51838
 | 
						|
  Item default:dirt 61
 | 
						|
  Item default:rail 78
 | 
						|
  Item default:coal_lump 3
 | 
						|
  Item default:cobble 99
 | 
						|
  Item default:leaves 22
 | 
						|
  Item default:gravel 52
 | 
						|
  Item default:axe_steel 1 2045
 | 
						|
  Item default:cobble 98
 | 
						|
  Item default:sand 61
 | 
						|
  Item default:water_source 94
 | 
						|
  Item default:glass 2
 | 
						|
  Item default:mossycobble
 | 
						|
  Item default:pick_steel 1 64428
 | 
						|
  Item animalmaterials:bone
 | 
						|
  Item default:sword_steel
 | 
						|
  Item default:sapling
 | 
						|
  Item default:sword_stone 1 10647
 | 
						|
  Item default:dirt 99
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  EndInventoryList
 | 
						|
  List craft 9
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  Empty
 | 
						|
  EndInventoryList
 | 
						|
  List craftpreview 1
 | 
						|
  Empty
 | 
						|
  EndInventoryList
 | 
						|
  List craftresult 1
 | 
						|
  Empty
 | 
						|
  EndInventoryList
 | 
						|
  EndInventory
 | 
						|
 | 
						|
Map File Format
 | 
						|
================
 | 
						|
 | 
						|
Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.
 | 
						|
 | 
						|
In addition to the bulk node data, MapBlocks stored on disk also contain
 | 
						|
other things.
 | 
						|
 | 
						|
History
 | 
						|
--------
 | 
						|
We need a bit of history in here. Initially Minetest stored maps in a
 | 
						|
format called the "sectors" format. It was a directory/file structure like
 | 
						|
this:
 | 
						|
  sectors2/XXX/ZZZ/YYYY
 | 
						|
For example, the MapBlock at (0,1,-2) was this file:
 | 
						|
  sectors2/000/ffd/0001
 | 
						|
 | 
						|
Eventually Minetest outgrow this directory structure, as filesystems were
 | 
						|
struggling under the amount of files and directories.
 | 
						|
 | 
						|
Large servers seriously needed a new format, and thus the base of the
 | 
						|
current format was invented, suggested by celeron55 and implemented by
 | 
						|
JacobF.
 | 
						|
 | 
						|
SQLite3 was slammed in, and blocks files were directly inserted as blobs
 | 
						|
in a single table, indexed by integer primary keys, oddly mangled from
 | 
						|
coordinates.
 | 
						|
 | 
						|
Today we know that SQLite3 allows multiple primary keys (which would allow
 | 
						|
storing coordinates separately), but the format has been kept unchanged for
 | 
						|
that part. So, this is where it has come.
 | 
						|
</history>
 | 
						|
 | 
						|
So here goes
 | 
						|
-------------
 | 
						|
map.sqlite is an sqlite3 database, containing a single table, called
 | 
						|
"blocks". It looks like this:
 | 
						|
 | 
						|
  CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
 | 
						|
 | 
						|
The key
 | 
						|
--------
 | 
						|
"pos" is created from the three coordinates of a MapBlock using this
 | 
						|
algorithm, defined here in Python:
 | 
						|
 | 
						|
  def getBlockAsInteger(p):
 | 
						|
      return int64(p[2]*16777216 + p[1]*4096 + p[0])
 | 
						|
 | 
						|
  def int64(u):
 | 
						|
      while u >= 2**63:
 | 
						|
          u -= 2**64
 | 
						|
      while u <= -2**63:
 | 
						|
          u += 2**64
 | 
						|
      return u
 | 
						|
 | 
						|
It can be converted the other way by using this code:
 | 
						|
 | 
						|
  def getIntegerAsBlock(i):
 | 
						|
      x = unsignedToSigned(i % 4096, 2048)
 | 
						|
      i = int((i - x) / 4096)
 | 
						|
      y = unsignedToSigned(i % 4096, 2048)
 | 
						|
      i = int((i - y) / 4096)
 | 
						|
      z = unsignedToSigned(i % 4096, 2048)
 | 
						|
      return x,y,z
 | 
						|
 | 
						|
  def unsignedToSigned(i, max_positive):
 | 
						|
      if i < max_positive:
 | 
						|
          return i
 | 
						|
      else:
 | 
						|
          return i - 2*max_positive
 | 
						|
 | 
						|
The blob
 | 
						|
---------
 | 
						|
The blob is the data that would have otherwise gone into the file.
 | 
						|
 | 
						|
See below for description.
 | 
						|
 | 
						|
MapBlock serialization format
 | 
						|
==============================
 | 
						|
NOTE: Byte order is MSB first (big-endian).
 | 
						|
NOTE: Zlib data is in such a format that Python's zlib at least can
 | 
						|
      directly decompress.
 | 
						|
 | 
						|
u8 version
 | 
						|
- map format version number, see serialisation.h for the latest number
 | 
						|
 | 
						|
u8 flags
 | 
						|
- Flag bitmasks:
 | 
						|
  - 0x01: is_underground: Should be set to 0 if there will be no light
 | 
						|
    obstructions above the block. If/when sunlight of a block is updated
 | 
						|
    and there is no block above it, this value is checked for determining
 | 
						|
    whether sunlight comes from the top.
 | 
						|
  - 0x02: day_night_differs: Whether the lighting of the block is different
 | 
						|
    on day and night. Only blocks that have this bit set are updated when
 | 
						|
    day transforms to night.
 | 
						|
  - 0x04: lighting_expired: Not used in version 27 and above. If true,
 | 
						|
    lighting is invalid and should be updated.  If you can't calculate
 | 
						|
    lighting in your generator properly, you could try setting this 1 to
 | 
						|
    everything and setting the uppermost block in every sector as
 | 
						|
    is_underground=0. I am quite sure it doesn't work properly, though.
 | 
						|
  - 0x08: generated: True if the block has been generated. If false, block
 | 
						|
    is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
 | 
						|
    of trees of neighboring blocks.
 | 
						|
 | 
						|
u16 lighting_complete
 | 
						|
- Added in version 27.
 | 
						|
- This contains 12 flags, each of them corresponds to a direction.
 | 
						|
- Indicates if the light is correct at the sides of a map block.
 | 
						|
  Lighting may not be correct if the light changed, but a neighbor
 | 
						|
  block was not loaded at that time.
 | 
						|
  If these flags are false, Minetest will automatically recompute light
 | 
						|
  when both this block and its required neighbor are loaded.
 | 
						|
- The bit order is:
 | 
						|
  nothing,  nothing,  nothing,  nothing,
 | 
						|
  night X-, night Y-, night Z-, night Z+, night Y+, night X+,
 | 
						|
  day X-,   day Y-,   day Z-,   day Z+,   day Y+,   day X+.
 | 
						|
  Where 'day' is for the day light bank, 'night' is for the night
 | 
						|
  light bank.
 | 
						|
  The 'nothing' bits should be always set, as they will be used
 | 
						|
  to indicate if direct sunlight spreading is finished.
 | 
						|
- Example: if the block at (0, 0, 0) has
 | 
						|
  lighting_complete = 0b1111111111111110,
 | 
						|
  then Minetest will correct lighting in the day light bank when
 | 
						|
  the block at (1, 0, 0) is also loaded.
 | 
						|
 | 
						|
u8 content_width
 | 
						|
- Number of bytes in the content (param0) fields of nodes
 | 
						|
if map format version <= 23:
 | 
						|
    - Always 1
 | 
						|
if map format version >= 24:
 | 
						|
    - Always 2
 | 
						|
 | 
						|
u8 params_width
 | 
						|
- Number of bytes used for parameters per node
 | 
						|
- Always 2
 | 
						|
 | 
						|
zlib-compressed node data:
 | 
						|
if content_width == 1:
 | 
						|
    - content:
 | 
						|
      u8[4096]: param0 fields
 | 
						|
      u8[4096]: param1 fields
 | 
						|
      u8[4096]: param2 fields
 | 
						|
if content_width == 2:
 | 
						|
    - content:
 | 
						|
      u16[4096]: param0 fields
 | 
						|
      u8[4096]: param1 fields
 | 
						|
      u8[4096]: param2 fields
 | 
						|
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
 | 
						|
 | 
						|
zlib-compressed node metadata list
 | 
						|
- content:
 | 
						|
if map format version <= 22:
 | 
						|
  u16 version (=1)
 | 
						|
  u16 count of metadata
 | 
						|
  foreach count:
 | 
						|
    u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
 | 
						|
    u16 type_id
 | 
						|
    u16 content_size
 | 
						|
    u8[content_size] content of metadata. Format depends on type_id, see below.
 | 
						|
if map format version >= 23:
 | 
						|
  u8 version (=1) -- Note the type is u8, while for map format version <= 22 it's u16
 | 
						|
  u16 count of metadata
 | 
						|
  foreach count:
 | 
						|
    u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
 | 
						|
    u32 num_vars
 | 
						|
    foreach num_vars:
 | 
						|
      u16 key_len
 | 
						|
      u8[key_len] key
 | 
						|
      u32 val_len
 | 
						|
      u8[val_len] value
 | 
						|
    serialized inventory
 | 
						|
 | 
						|
- Node timers
 | 
						|
if map format version == 23:
 | 
						|
  u8 unused version (always 0)
 | 
						|
if map format version == 24: (NOTE: Not released as stable)
 | 
						|
  u8 nodetimer_version
 | 
						|
  if nodetimer_version == 0:
 | 
						|
    (nothing else)
 | 
						|
  if nodetimer_version == 1:
 | 
						|
    u16 num_of_timers
 | 
						|
    foreach num_of_timers:
 | 
						|
      u16 timer position (z*16*16 + y*16 + x)
 | 
						|
      s32 timeout*1000
 | 
						|
      s32 elapsed*1000
 | 
						|
if map format version >= 25:
 | 
						|
  -- Nothing right here, node timers are serialized later
 | 
						|
 | 
						|
u8 static object version:
 | 
						|
- Always 0
 | 
						|
 | 
						|
u16 static_object_count
 | 
						|
 | 
						|
foreach static_object_count:
 | 
						|
  u8 type (object type-id)
 | 
						|
  s32 pos_x_nodes * 10000
 | 
						|
  s32 pos_y_nodes * 10000
 | 
						|
  s32 pos_z_nodes * 10000
 | 
						|
  u16 data_size
 | 
						|
  u8[data_size] data
 | 
						|
 | 
						|
u32 timestamp
 | 
						|
- Timestamp when last saved, as seconds from starting the game.
 | 
						|
- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
 | 
						|
               difference when loaded
 | 
						|
 | 
						|
u8 name-id-mapping version
 | 
						|
- Always 0
 | 
						|
 | 
						|
u16 num_name_id_mappings
 | 
						|
 | 
						|
foreach num_name_id_mappings
 | 
						|
  u16 id
 | 
						|
  u16 name_len
 | 
						|
  u8[name_len] name
 | 
						|
 | 
						|
- Node timers
 | 
						|
if map format version == 25:
 | 
						|
  u8 length of the data of a single timer (always 2+4+4=10)
 | 
						|
  u16 num_of_timers
 | 
						|
  foreach num_of_timers:
 | 
						|
    u16 timer position (z*16*16 + y*16 + x)
 | 
						|
    s32 timeout*1000
 | 
						|
    s32 elapsed*1000
 | 
						|
 | 
						|
EOF.
 | 
						|
 | 
						|
Format of nodes
 | 
						|
----------------
 | 
						|
A node is composed of the u8 fields param0, param1 and param2.
 | 
						|
 | 
						|
if map format version <= 23:
 | 
						|
    The content id of a node is determined as so:
 | 
						|
    - If param0 < 0x80,
 | 
						|
        content_id = param0
 | 
						|
    - Otherwise
 | 
						|
        content_id = (param0<<4) + (param2>>4)
 | 
						|
if map format version >= 24:
 | 
						|
    The content id of a node is param0.
 | 
						|
 | 
						|
The purpose of param1 and param2 depend on the definition of the node.
 | 
						|
 | 
						|
The name-id-mapping
 | 
						|
--------------------
 | 
						|
The mapping maps node content ids to node names.
 | 
						|
 | 
						|
Node metadata format for map format versions <= 22
 | 
						|
---------------------------------------------------
 | 
						|
The node metadata are serialized depending on the type_id field.
 | 
						|
 | 
						|
1: Generic metadata
 | 
						|
  serialized inventory
 | 
						|
  u32 len
 | 
						|
  u8[len] text
 | 
						|
  u16 len
 | 
						|
  u8[len] owner
 | 
						|
  u16 len
 | 
						|
  u8[len] infotext
 | 
						|
  u16 len
 | 
						|
  u8[len] inventory drawspec
 | 
						|
  u8 allow_text_input (bool)
 | 
						|
  u8 removal_disabled (bool)
 | 
						|
  u8 enforce_owner (bool)
 | 
						|
  u32 num_vars
 | 
						|
  foreach num_vars
 | 
						|
    u16 len
 | 
						|
    u8[len] name
 | 
						|
    u32 len
 | 
						|
    u8[len] value
 | 
						|
 | 
						|
14: Sign metadata
 | 
						|
  u16 text_len
 | 
						|
  u8[text_len] text
 | 
						|
 | 
						|
15: Chest metadata
 | 
						|
  serialized inventory
 | 
						|
 | 
						|
16: Furnace metadata
 | 
						|
  TBD
 | 
						|
 | 
						|
17: Locked Chest metadata
 | 
						|
  u16 len
 | 
						|
  u8[len] owner
 | 
						|
  serialized inventory
 | 
						|
 | 
						|
Static objects
 | 
						|
---------------
 | 
						|
Static objects are persistent freely moving objects in the world.
 | 
						|
 | 
						|
Object types:
 | 
						|
1: Test object
 | 
						|
2: Item
 | 
						|
3: Rat (deprecated)
 | 
						|
4: Oerkki (deprecated)
 | 
						|
5: Firefly (deprecated)
 | 
						|
6: MobV2 (deprecated)
 | 
						|
7: LuaEntity
 | 
						|
 | 
						|
1: Item:
 | 
						|
  u8 version
 | 
						|
  version 0:
 | 
						|
    u16 len
 | 
						|
    u8[len] itemstring
 | 
						|
 | 
						|
7: LuaEntity:
 | 
						|
  u8 version
 | 
						|
  version 1:
 | 
						|
    u16 len
 | 
						|
    u8[len] entity name
 | 
						|
    u32 len
 | 
						|
    u8[len] static data
 | 
						|
    s16 hp
 | 
						|
    s32 velocity.x * 10000
 | 
						|
    s32 velocity.y * 10000
 | 
						|
    s32 velocity.z * 10000
 | 
						|
    s32 yaw * 1000
 | 
						|
 | 
						|
Itemstring format
 | 
						|
------------------
 | 
						|
eg. 'default:dirt 5'
 | 
						|
eg. 'default:pick_wood 21323'
 | 
						|
eg. '"default:apple" 2'
 | 
						|
eg. 'default:apple'
 | 
						|
- The wear value in tools is 0...65535
 | 
						|
- There are also a number of older formats that you might stumble upon:
 | 
						|
eg. 'node "default:dirt" 5'
 | 
						|
eg. 'NodeItem default:dirt 5'
 | 
						|
eg. 'ToolItem WPick 21323'
 | 
						|
 | 
						|
Inventory serialization format
 | 
						|
-------------------------------
 | 
						|
- The inventory serialization format is line-based
 | 
						|
- The newline character used is "\n"
 | 
						|
- The end condition of a serialized inventory is always "EndInventory\n"
 | 
						|
- All the slots in a list must always be serialized.
 | 
						|
 | 
						|
Example (format does not include "---"):
 | 
						|
---
 | 
						|
List foo 4
 | 
						|
Item default:sapling
 | 
						|
Item default:sword_stone 1 10647
 | 
						|
Item default:dirt 99
 | 
						|
Empty
 | 
						|
EndInventoryList
 | 
						|
List bar 9
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
Empty
 | 
						|
EndInventoryList
 | 
						|
EndInventory
 | 
						|
---
 | 
						|
 | 
						|
==============================================
 | 
						|
Minetest World Format used as of 2011-05 or so
 | 
						|
==============================================
 | 
						|
 | 
						|
Map data serialization format version 17.
 | 
						|
 | 
						|
0.3.1 does not use this format, but a more recent one. This exists here for
 | 
						|
historical reasons.
 | 
						|
 | 
						|
Directory structure:
 | 
						|
sectors/XXXXZZZZ or sectors2/XXX/ZZZ
 | 
						|
XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
 | 
						|
Under these, the block files are stored, called YYYY.
 | 
						|
 | 
						|
There also exists files map_meta.txt and chunk_meta, that are used by the
 | 
						|
generator. If they are not found or invalid, the generator will currently
 | 
						|
behave quite strangely.
 | 
						|
 | 
						|
The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
 | 
						|
-------------------------------------------------
 | 
						|
 | 
						|
NOTE: Byte order is MSB first.
 | 
						|
 | 
						|
u8 version
 | 
						|
- map format version number, this one is version 17
 | 
						|
 | 
						|
u8 flags
 | 
						|
- Flag bitmasks:
 | 
						|
  - 0x01: is_underground: Should be set to 0 if there will be no light
 | 
						|
    obstructions above the block. If/when sunlight of a block is updated and
 | 
						|
	there is no block above it, this value is checked for determining whether
 | 
						|
	sunlight comes from the top.
 | 
						|
  - 0x02: day_night_differs: Whether the lighting of the block is different on
 | 
						|
    day and night. Only blocks that have this bit set are updated when day
 | 
						|
	transforms to night.
 | 
						|
  - 0x04: lighting_expired: If true, lighting is invalid and should be updated.
 | 
						|
    If you can't calculate lighting in your generator properly, you could try
 | 
						|
	setting this 1 to everything and setting the uppermost block in every
 | 
						|
	sector as is_underground=0. I am quite sure it doesn't work properly,
 | 
						|
	though.
 | 
						|
 | 
						|
zlib-compressed map data:
 | 
						|
- content:
 | 
						|
  u8[4096]: content types
 | 
						|
  u8[4096]: param1 values
 | 
						|
  u8[4096]: param2 values
 | 
						|
 | 
						|
zlib-compressed node metadata
 | 
						|
- content:
 | 
						|
  u16 version (=1)
 | 
						|
  u16 count of metadata
 | 
						|
  foreach count:
 | 
						|
    u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
 | 
						|
	u16 type_id
 | 
						|
	u16 content_size
 | 
						|
	u8[content_size] misc. stuff contained in the metadata
 | 
						|
 | 
						|
u16 mapblockobject_count
 | 
						|
- always write as 0.
 | 
						|
- if read != 0, just fail.
 | 
						|
 | 
						|
foreach mapblockobject_count:
 | 
						|
  - deprecated, should not be used. Length of this data can only be known by
 | 
						|
    properly parsing it. Just hope not to run into any of this.
 | 
						|
 | 
						|
u8 static object version:
 | 
						|
- currently 0
 | 
						|
 | 
						|
u16 static_object_count
 | 
						|
 | 
						|
foreach static_object_count:
 | 
						|
  u8 type (object type-id)
 | 
						|
  s32 pos_x * 1000
 | 
						|
  s32 pos_y * 1000
 | 
						|
  s32 pos_z * 1000
 | 
						|
  u16 data_size
 | 
						|
  u8[data_size] data
 | 
						|
 | 
						|
u32 timestamp
 | 
						|
- Timestamp when last saved, as seconds from starting the game.
 | 
						|
- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
 | 
						|
               difference when loaded (recommended)
 | 
						|
 | 
						|
Node metadata format:
 | 
						|
---------------------
 | 
						|
 | 
						|
Sign metadata:
 | 
						|
  u16 string_len
 | 
						|
  u8[string_len] string
 | 
						|
 | 
						|
Furnace metadata:
 | 
						|
  TBD
 | 
						|
 | 
						|
Chest metadata:
 | 
						|
  TBD
 | 
						|
 | 
						|
Locking Chest metadata:
 | 
						|
  u16 string_len
 | 
						|
  u8[string_len] string
 | 
						|
  TBD
 | 
						|
 | 
						|
// END
 | 
						|
 |