mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			4202 lines
		
	
	
		
			116 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			4202 lines
		
	
	
		
			116 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Minetest
 | 
						|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
						|
 | 
						|
This program is free software; you can redistribute it and/or modify
 | 
						|
it under the terms of the GNU Lesser General Public License as published by
 | 
						|
the Free Software Foundation; either version 2.1 of the License, or
 | 
						|
(at your option) any later version.
 | 
						|
 | 
						|
This program is distributed in the hope that it will be useful,
 | 
						|
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
GNU Lesser General Public License for more details.
 | 
						|
 | 
						|
You should have received a copy of the GNU Lesser General Public License along
 | 
						|
with this program; if not, write to the Free Software Foundation, Inc.,
 | 
						|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | 
						|
*/
 | 
						|
 | 
						|
#include "game.h"
 | 
						|
#include "irrlichttypes_extrabloated.h"
 | 
						|
#include <IGUICheckBox.h>
 | 
						|
#include <IGUIEditBox.h>
 | 
						|
#include <IGUIButton.h>
 | 
						|
#include <IGUIStaticText.h>
 | 
						|
#include <IGUIFont.h>
 | 
						|
#include <IMaterialRendererServices.h>
 | 
						|
#include "IMeshCache.h"
 | 
						|
#include "client.h"
 | 
						|
#include "server.h"
 | 
						|
#include "guiPasswordChange.h"
 | 
						|
#include "guiVolumeChange.h"
 | 
						|
#include "guiKeyChangeMenu.h"
 | 
						|
#include "guiFormSpecMenu.h"
 | 
						|
#include "tool.h"
 | 
						|
#include "guiChatConsole.h"
 | 
						|
#include "config.h"
 | 
						|
#include "version.h"
 | 
						|
#include "clouds.h"
 | 
						|
#include "particles.h"
 | 
						|
#include "camera.h"
 | 
						|
#include "mapblock.h"
 | 
						|
#include "settings.h"
 | 
						|
#include "profiler.h"
 | 
						|
#include "mainmenumanager.h"
 | 
						|
#include "gettext.h"
 | 
						|
#include "log.h"
 | 
						|
#include "filesys.h"
 | 
						|
// Needed for determining pointing to nodes
 | 
						|
#include "nodedef.h"
 | 
						|
#include "nodemetadata.h"
 | 
						|
#include "main.h" // For g_settings
 | 
						|
#include "itemdef.h"
 | 
						|
#include "tile.h" // For TextureSource
 | 
						|
#include "shader.h" // For ShaderSource
 | 
						|
#include "logoutputbuffer.h"
 | 
						|
#include "subgame.h"
 | 
						|
#include "quicktune_shortcutter.h"
 | 
						|
#include "clientmap.h"
 | 
						|
#include "hud.h"
 | 
						|
#include "sky.h"
 | 
						|
#include "sound.h"
 | 
						|
#if USE_SOUND
 | 
						|
#include "sound_openal.h"
 | 
						|
#endif
 | 
						|
#include "event_manager.h"
 | 
						|
#include <iomanip>
 | 
						|
#include <list>
 | 
						|
#include "util/directiontables.h"
 | 
						|
#include "util/pointedthing.h"
 | 
						|
#include "drawscene.h"
 | 
						|
#include "content_cao.h"
 | 
						|
#include "fontengine.h"
 | 
						|
 | 
						|
#ifdef HAVE_TOUCHSCREENGUI
 | 
						|
#include "touchscreengui.h"
 | 
						|
#endif
 | 
						|
 | 
						|
/*
 | 
						|
	Text input system
 | 
						|
*/
 | 
						|
 | 
						|
struct TextDestNodeMetadata : public TextDest {
 | 
						|
	TextDestNodeMetadata(v3s16 p, Client *client)
 | 
						|
	{
 | 
						|
		m_p = p;
 | 
						|
		m_client = client;
 | 
						|
	}
 | 
						|
	// This is deprecated I guess? -celeron55
 | 
						|
	void gotText(std::wstring text)
 | 
						|
	{
 | 
						|
		std::string ntext = wide_to_narrow(text);
 | 
						|
		infostream << "Submitting 'text' field of node at (" << m_p.X << ","
 | 
						|
			   << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
 | 
						|
		std::map<std::string, std::string> fields;
 | 
						|
		fields["text"] = ntext;
 | 
						|
		m_client->sendNodemetaFields(m_p, "", fields);
 | 
						|
	}
 | 
						|
	void gotText(std::map<std::string, std::string> fields)
 | 
						|
	{
 | 
						|
		m_client->sendNodemetaFields(m_p, "", fields);
 | 
						|
	}
 | 
						|
 | 
						|
	v3s16 m_p;
 | 
						|
	Client *m_client;
 | 
						|
};
 | 
						|
 | 
						|
struct TextDestPlayerInventory : public TextDest {
 | 
						|
	TextDestPlayerInventory(Client *client)
 | 
						|
	{
 | 
						|
		m_client = client;
 | 
						|
		m_formname = "";
 | 
						|
	}
 | 
						|
	TextDestPlayerInventory(Client *client, std::string formname)
 | 
						|
	{
 | 
						|
		m_client = client;
 | 
						|
		m_formname = formname;
 | 
						|
	}
 | 
						|
	void gotText(std::map<std::string, std::string> fields)
 | 
						|
	{
 | 
						|
		m_client->sendInventoryFields(m_formname, fields);
 | 
						|
	}
 | 
						|
 | 
						|
	Client *m_client;
 | 
						|
};
 | 
						|
 | 
						|
struct LocalFormspecHandler : public TextDest {
 | 
						|
	LocalFormspecHandler();
 | 
						|
	LocalFormspecHandler(std::string formname) :
 | 
						|
		m_client(0)
 | 
						|
	{
 | 
						|
		m_formname = formname;
 | 
						|
	}
 | 
						|
 | 
						|
	LocalFormspecHandler(std::string formname, Client *client) :
 | 
						|
		m_client(client)
 | 
						|
	{
 | 
						|
		m_formname = formname;
 | 
						|
	}
 | 
						|
 | 
						|
	void gotText(std::wstring message)
 | 
						|
	{
 | 
						|
		errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
 | 
						|
	}
 | 
						|
 | 
						|
	void gotText(std::map<std::string, std::string> fields)
 | 
						|
	{
 | 
						|
		if (m_formname == "MT_PAUSE_MENU") {
 | 
						|
			if (fields.find("btn_sound") != fields.end()) {
 | 
						|
				g_gamecallback->changeVolume();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fields.find("btn_key_config") != fields.end()) {
 | 
						|
				g_gamecallback->keyConfig();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fields.find("btn_exit_menu") != fields.end()) {
 | 
						|
				g_gamecallback->disconnect();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fields.find("btn_exit_os") != fields.end()) {
 | 
						|
				g_gamecallback->exitToOS();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fields.find("btn_change_password") != fields.end()) {
 | 
						|
				g_gamecallback->changePassword();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fields.find("quit") != fields.end()) {
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fields.find("btn_continue") != fields.end()) {
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (m_formname == "MT_CHAT_MENU") {
 | 
						|
			assert(m_client != 0);
 | 
						|
 | 
						|
			if ((fields.find("btn_send") != fields.end()) ||
 | 
						|
					(fields.find("quit") != fields.end())) {
 | 
						|
				if (fields.find("f_text") != fields.end()) {
 | 
						|
					m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
 | 
						|
				}
 | 
						|
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (m_formname == "MT_DEATH_SCREEN") {
 | 
						|
			assert(m_client != 0);
 | 
						|
 | 
						|
			if ((fields.find("btn_respawn") != fields.end())) {
 | 
						|
				m_client->sendRespawn();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fields.find("quit") != fields.end()) {
 | 
						|
				m_client->sendRespawn();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// don't show error message for unhandled cursor keys
 | 
						|
		if ((fields.find("key_up") != fields.end()) ||
 | 
						|
				(fields.find("key_down") != fields.end()) ||
 | 
						|
				(fields.find("key_left") != fields.end()) ||
 | 
						|
				(fields.find("key_right") != fields.end())) {
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
 | 
						|
		int i = 0;
 | 
						|
 | 
						|
		for (std::map<std::string, std::string>::iterator iter = fields.begin();
 | 
						|
				iter != fields.end(); iter++) {
 | 
						|
			errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
 | 
						|
			i++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Client *m_client;
 | 
						|
};
 | 
						|
 | 
						|
/* Form update callback */
 | 
						|
 | 
						|
class NodeMetadataFormSource: public IFormSource
 | 
						|
{
 | 
						|
public:
 | 
						|
	NodeMetadataFormSource(ClientMap *map, v3s16 p):
 | 
						|
		m_map(map),
 | 
						|
		m_p(p)
 | 
						|
	{
 | 
						|
	}
 | 
						|
	std::string getForm()
 | 
						|
	{
 | 
						|
		NodeMetadata *meta = m_map->getNodeMetadata(m_p);
 | 
						|
 | 
						|
		if (!meta)
 | 
						|
			return "";
 | 
						|
 | 
						|
		return meta->getString("formspec");
 | 
						|
	}
 | 
						|
	std::string resolveText(std::string str)
 | 
						|
	{
 | 
						|
		NodeMetadata *meta = m_map->getNodeMetadata(m_p);
 | 
						|
 | 
						|
		if (!meta)
 | 
						|
			return str;
 | 
						|
 | 
						|
		return meta->resolveString(str);
 | 
						|
	}
 | 
						|
 | 
						|
	ClientMap *m_map;
 | 
						|
	v3s16 m_p;
 | 
						|
};
 | 
						|
 | 
						|
class PlayerInventoryFormSource: public IFormSource
 | 
						|
{
 | 
						|
public:
 | 
						|
	PlayerInventoryFormSource(Client *client):
 | 
						|
		m_client(client)
 | 
						|
	{
 | 
						|
	}
 | 
						|
	std::string getForm()
 | 
						|
	{
 | 
						|
		LocalPlayer *player = m_client->getEnv().getLocalPlayer();
 | 
						|
		return player->inventory_formspec;
 | 
						|
	}
 | 
						|
 | 
						|
	Client *m_client;
 | 
						|
};
 | 
						|
 | 
						|
/*
 | 
						|
	Check if a node is pointable
 | 
						|
*/
 | 
						|
inline bool isPointableNode(const MapNode &n,
 | 
						|
			    Client *client, bool liquids_pointable)
 | 
						|
{
 | 
						|
	const ContentFeatures &features = client->getNodeDefManager()->get(n);
 | 
						|
	return features.pointable ||
 | 
						|
	       (liquids_pointable && features.isLiquid());
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
	Find what the player is pointing at
 | 
						|
*/
 | 
						|
PointedThing getPointedThing(Client *client, v3f player_position,
 | 
						|
		v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
 | 
						|
		f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
 | 
						|
		std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
 | 
						|
{
 | 
						|
	PointedThing result;
 | 
						|
 | 
						|
	hilightboxes.clear();
 | 
						|
	selected_object = NULL;
 | 
						|
 | 
						|
	INodeDefManager *nodedef = client->getNodeDefManager();
 | 
						|
	ClientMap &map = client->getEnv().getClientMap();
 | 
						|
 | 
						|
	f32 mindistance = BS * 1001;
 | 
						|
 | 
						|
	// First try to find a pointed at active object
 | 
						|
	if (look_for_object) {
 | 
						|
		selected_object = client->getSelectedActiveObject(d * BS,
 | 
						|
				  camera_position, shootline);
 | 
						|
 | 
						|
		if (selected_object != NULL) {
 | 
						|
			if (selected_object->doShowSelectionBox()) {
 | 
						|
				aabb3f *selection_box = selected_object->getSelectionBox();
 | 
						|
				// Box should exist because object was
 | 
						|
				// returned in the first place
 | 
						|
				assert(selection_box);
 | 
						|
 | 
						|
				v3f pos = selected_object->getPosition();
 | 
						|
				hilightboxes.push_back(aabb3f(
 | 
						|
							       selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
 | 
						|
							       selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
 | 
						|
			}
 | 
						|
 | 
						|
			mindistance = (selected_object->getPosition() - camera_position).getLength();
 | 
						|
 | 
						|
			result.type = POINTEDTHING_OBJECT;
 | 
						|
			result.object_id = selected_object->getId();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// That didn't work, try to find a pointed at node
 | 
						|
 | 
						|
 | 
						|
	v3s16 pos_i = floatToInt(player_position, BS);
 | 
						|
 | 
						|
	/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
 | 
						|
			<<std::endl;*/
 | 
						|
 | 
						|
	s16 a = d;
 | 
						|
	s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
 | 
						|
	s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
 | 
						|
	s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
 | 
						|
	s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
 | 
						|
	s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
 | 
						|
	s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
 | 
						|
 | 
						|
	// Prevent signed number overflow
 | 
						|
	if (yend == 32767)
 | 
						|
		yend = 32766;
 | 
						|
 | 
						|
	if (zend == 32767)
 | 
						|
		zend = 32766;
 | 
						|
 | 
						|
	if (xend == 32767)
 | 
						|
		xend = 32766;
 | 
						|
 | 
						|
	for (s16 y = ystart; y <= yend; y++)
 | 
						|
		for (s16 z = zstart; z <= zend; z++)
 | 
						|
			for (s16 x = xstart; x <= xend; x++) {
 | 
						|
				MapNode n;
 | 
						|
				bool is_valid_position;
 | 
						|
 | 
						|
				n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
 | 
						|
				if (!is_valid_position)
 | 
						|
					continue;
 | 
						|
 | 
						|
				if (!isPointableNode(n, client, liquids_pointable))
 | 
						|
					continue;
 | 
						|
 | 
						|
				std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
 | 
						|
 | 
						|
				v3s16 np(x, y, z);
 | 
						|
				v3f npf = intToFloat(np, BS);
 | 
						|
 | 
						|
				for (std::vector<aabb3f>::const_iterator
 | 
						|
						i = boxes.begin();
 | 
						|
						i != boxes.end(); i++) {
 | 
						|
					aabb3f box = *i;
 | 
						|
					box.MinEdge += npf;
 | 
						|
					box.MaxEdge += npf;
 | 
						|
 | 
						|
					for (u16 j = 0; j < 6; j++) {
 | 
						|
						v3s16 facedir = g_6dirs[j];
 | 
						|
						aabb3f facebox = box;
 | 
						|
 | 
						|
						f32 d = 0.001 * BS;
 | 
						|
 | 
						|
						if (facedir.X > 0)
 | 
						|
							facebox.MinEdge.X = facebox.MaxEdge.X - d;
 | 
						|
						else if (facedir.X < 0)
 | 
						|
							facebox.MaxEdge.X = facebox.MinEdge.X + d;
 | 
						|
						else if (facedir.Y > 0)
 | 
						|
							facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
 | 
						|
						else if (facedir.Y < 0)
 | 
						|
							facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
 | 
						|
						else if (facedir.Z > 0)
 | 
						|
							facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
 | 
						|
						else if (facedir.Z < 0)
 | 
						|
							facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
 | 
						|
 | 
						|
						v3f centerpoint = facebox.getCenter();
 | 
						|
						f32 distance = (centerpoint - camera_position).getLength();
 | 
						|
 | 
						|
						if (distance >= mindistance)
 | 
						|
							continue;
 | 
						|
 | 
						|
						if (!facebox.intersectsWithLine(shootline))
 | 
						|
							continue;
 | 
						|
 | 
						|
						v3s16 np_above = np + facedir;
 | 
						|
 | 
						|
						result.type = POINTEDTHING_NODE;
 | 
						|
						result.node_undersurface = np;
 | 
						|
						result.node_abovesurface = np_above;
 | 
						|
						mindistance = distance;
 | 
						|
 | 
						|
						hilightboxes.clear();
 | 
						|
 | 
						|
						if (!g_settings->getBool("enable_node_highlighting")) {
 | 
						|
							for (std::vector<aabb3f>::const_iterator
 | 
						|
									i2 = boxes.begin();
 | 
						|
									i2 != boxes.end(); i2++) {
 | 
						|
								aabb3f box = *i2;
 | 
						|
								box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
 | 
						|
								box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
 | 
						|
								hilightboxes.push_back(box);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			} // for coords
 | 
						|
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/* Profiler display */
 | 
						|
 | 
						|
void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
 | 
						|
		u32 show_profiler, u32 show_profiler_max, s32 screen_height)
 | 
						|
{
 | 
						|
	if (show_profiler == 0) {
 | 
						|
		guitext_profiler->setVisible(false);
 | 
						|
	} else {
 | 
						|
 | 
						|
		std::ostringstream os(std::ios_base::binary);
 | 
						|
		g_profiler->printPage(os, show_profiler, show_profiler_max);
 | 
						|
		std::wstring text = narrow_to_wide(os.str());
 | 
						|
		guitext_profiler->setText(text.c_str());
 | 
						|
		guitext_profiler->setVisible(true);
 | 
						|
 | 
						|
		s32 w = fe->getTextWidth(text.c_str());
 | 
						|
 | 
						|
		if (w < 400)
 | 
						|
			w = 400;
 | 
						|
 | 
						|
		unsigned text_height = fe->getTextHeight();
 | 
						|
 | 
						|
		core::position2di upper_left, lower_right;
 | 
						|
 | 
						|
		upper_left.X  = 6;
 | 
						|
		upper_left.Y  = (text_height + 5) * 2;
 | 
						|
		lower_right.X = 12 + w;
 | 
						|
		lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
 | 
						|
 | 
						|
		if (lower_right.Y > screen_height * 2 / 3)
 | 
						|
			lower_right.Y = screen_height * 2 / 3;
 | 
						|
 | 
						|
		core::rect<s32> rect(upper_left, lower_right);
 | 
						|
 | 
						|
		guitext_profiler->setRelativePosition(rect);
 | 
						|
		guitext_profiler->setVisible(true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
class ProfilerGraph
 | 
						|
{
 | 
						|
private:
 | 
						|
	struct Piece {
 | 
						|
		Profiler::GraphValues values;
 | 
						|
	};
 | 
						|
	struct Meta {
 | 
						|
		float min;
 | 
						|
		float max;
 | 
						|
		video::SColor color;
 | 
						|
		Meta(float initial = 0,
 | 
						|
			video::SColor color = video::SColor(255, 255, 255, 255)):
 | 
						|
			min(initial),
 | 
						|
			max(initial),
 | 
						|
			color(color)
 | 
						|
		{}
 | 
						|
	};
 | 
						|
	std::list<Piece> m_log;
 | 
						|
public:
 | 
						|
	u32 m_log_max_size;
 | 
						|
 | 
						|
	ProfilerGraph():
 | 
						|
		m_log_max_size(200)
 | 
						|
	{}
 | 
						|
 | 
						|
	void put(const Profiler::GraphValues &values)
 | 
						|
	{
 | 
						|
		Piece piece;
 | 
						|
		piece.values = values;
 | 
						|
		m_log.push_back(piece);
 | 
						|
 | 
						|
		while (m_log.size() > m_log_max_size)
 | 
						|
			m_log.erase(m_log.begin());
 | 
						|
	}
 | 
						|
 | 
						|
	void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
 | 
						|
		  gui::IGUIFont *font) const
 | 
						|
	{
 | 
						|
		std::map<std::string, Meta> m_meta;
 | 
						|
 | 
						|
		for (std::list<Piece>::const_iterator k = m_log.begin();
 | 
						|
				k != m_log.end(); k++) {
 | 
						|
			const Piece &piece = *k;
 | 
						|
 | 
						|
			for (Profiler::GraphValues::const_iterator i = piece.values.begin();
 | 
						|
					i != piece.values.end(); i++) {
 | 
						|
				const std::string &id = i->first;
 | 
						|
				const float &value = i->second;
 | 
						|
				std::map<std::string, Meta>::iterator j =
 | 
						|
					m_meta.find(id);
 | 
						|
 | 
						|
				if (j == m_meta.end()) {
 | 
						|
					m_meta[id] = Meta(value);
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				if (value < j->second.min)
 | 
						|
					j->second.min = value;
 | 
						|
 | 
						|
				if (value > j->second.max)
 | 
						|
					j->second.max = value;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Assign colors
 | 
						|
		static const video::SColor usable_colors[] = {
 | 
						|
			video::SColor(255, 255, 100, 100),
 | 
						|
			video::SColor(255, 90, 225, 90),
 | 
						|
			video::SColor(255, 100, 100, 255),
 | 
						|
			video::SColor(255, 255, 150, 50),
 | 
						|
			video::SColor(255, 220, 220, 100)
 | 
						|
		};
 | 
						|
		static const u32 usable_colors_count =
 | 
						|
			sizeof(usable_colors) / sizeof(*usable_colors);
 | 
						|
		u32 next_color_i = 0;
 | 
						|
 | 
						|
		for (std::map<std::string, Meta>::iterator i = m_meta.begin();
 | 
						|
				i != m_meta.end(); i++) {
 | 
						|
			Meta &meta = i->second;
 | 
						|
			video::SColor color(255, 200, 200, 200);
 | 
						|
 | 
						|
			if (next_color_i < usable_colors_count)
 | 
						|
				color = usable_colors[next_color_i++];
 | 
						|
 | 
						|
			meta.color = color;
 | 
						|
		}
 | 
						|
 | 
						|
		s32 graphh = 50;
 | 
						|
		s32 textx = x_left + m_log_max_size + 15;
 | 
						|
		s32 textx2 = textx + 200 - 15;
 | 
						|
 | 
						|
		// Draw background
 | 
						|
		/*{
 | 
						|
			u32 num_graphs = m_meta.size();
 | 
						|
			core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
 | 
						|
					textx2, y_bottom);
 | 
						|
			video::SColor bgcolor(120,0,0,0);
 | 
						|
			driver->draw2DRectangle(bgcolor, rect, NULL);
 | 
						|
		}*/
 | 
						|
 | 
						|
		s32 meta_i = 0;
 | 
						|
 | 
						|
		for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
 | 
						|
				i != m_meta.end(); i++) {
 | 
						|
			const std::string &id = i->first;
 | 
						|
			const Meta &meta = i->second;
 | 
						|
			s32 x = x_left;
 | 
						|
			s32 y = y_bottom - meta_i * 50;
 | 
						|
			float show_min = meta.min;
 | 
						|
			float show_max = meta.max;
 | 
						|
 | 
						|
			if (show_min >= -0.0001 && show_max >= -0.0001) {
 | 
						|
				if (show_min <= show_max * 0.5)
 | 
						|
					show_min = 0;
 | 
						|
			}
 | 
						|
 | 
						|
			s32 texth = 15;
 | 
						|
			char buf[10];
 | 
						|
			snprintf(buf, 10, "%.3g", show_max);
 | 
						|
			font->draw(narrow_to_wide(buf).c_str(),
 | 
						|
					core::rect<s32>(textx, y - graphh,
 | 
						|
						   textx2, y - graphh + texth),
 | 
						|
					meta.color);
 | 
						|
			snprintf(buf, 10, "%.3g", show_min);
 | 
						|
			font->draw(narrow_to_wide(buf).c_str(),
 | 
						|
					core::rect<s32>(textx, y - texth,
 | 
						|
						   textx2, y),
 | 
						|
					meta.color);
 | 
						|
			font->draw(narrow_to_wide(id).c_str(),
 | 
						|
					core::rect<s32>(textx, y - graphh / 2 - texth / 2,
 | 
						|
						   textx2, y - graphh / 2 + texth / 2),
 | 
						|
					meta.color);
 | 
						|
			s32 graph1y = y;
 | 
						|
			s32 graph1h = graphh;
 | 
						|
			bool relativegraph = (show_min != 0 && show_min != show_max);
 | 
						|
			float lastscaledvalue = 0.0;
 | 
						|
			bool lastscaledvalue_exists = false;
 | 
						|
 | 
						|
			for (std::list<Piece>::const_iterator j = m_log.begin();
 | 
						|
					j != m_log.end(); j++) {
 | 
						|
				const Piece &piece = *j;
 | 
						|
				float value = 0;
 | 
						|
				bool value_exists = false;
 | 
						|
				Profiler::GraphValues::const_iterator k =
 | 
						|
					piece.values.find(id);
 | 
						|
 | 
						|
				if (k != piece.values.end()) {
 | 
						|
					value = k->second;
 | 
						|
					value_exists = true;
 | 
						|
				}
 | 
						|
 | 
						|
				if (!value_exists) {
 | 
						|
					x++;
 | 
						|
					lastscaledvalue_exists = false;
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				float scaledvalue = 1.0;
 | 
						|
 | 
						|
				if (show_max != show_min)
 | 
						|
					scaledvalue = (value - show_min) / (show_max - show_min);
 | 
						|
 | 
						|
				if (scaledvalue == 1.0 && value == 0) {
 | 
						|
					x++;
 | 
						|
					lastscaledvalue_exists = false;
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				if (relativegraph) {
 | 
						|
					if (lastscaledvalue_exists) {
 | 
						|
						s32 ivalue1 = lastscaledvalue * graph1h;
 | 
						|
						s32 ivalue2 = scaledvalue * graph1h;
 | 
						|
						driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
 | 
						|
								   v2s32(x, graph1y - ivalue2), meta.color);
 | 
						|
					}
 | 
						|
 | 
						|
					lastscaledvalue = scaledvalue;
 | 
						|
					lastscaledvalue_exists = true;
 | 
						|
				} else {
 | 
						|
					s32 ivalue = scaledvalue * graph1h;
 | 
						|
					driver->draw2DLine(v2s32(x, graph1y),
 | 
						|
							   v2s32(x, graph1y - ivalue), meta.color);
 | 
						|
				}
 | 
						|
 | 
						|
				x++;
 | 
						|
			}
 | 
						|
 | 
						|
			meta_i++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
class NodeDugEvent: public MtEvent
 | 
						|
{
 | 
						|
public:
 | 
						|
	v3s16 p;
 | 
						|
	MapNode n;
 | 
						|
 | 
						|
	NodeDugEvent(v3s16 p, MapNode n):
 | 
						|
		p(p),
 | 
						|
		n(n)
 | 
						|
	{}
 | 
						|
	const char *getType() const
 | 
						|
	{
 | 
						|
		return "NodeDug";
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
class SoundMaker
 | 
						|
{
 | 
						|
	ISoundManager *m_sound;
 | 
						|
	INodeDefManager *m_ndef;
 | 
						|
public:
 | 
						|
	float m_player_step_timer;
 | 
						|
 | 
						|
	SimpleSoundSpec m_player_step_sound;
 | 
						|
	SimpleSoundSpec m_player_leftpunch_sound;
 | 
						|
	SimpleSoundSpec m_player_rightpunch_sound;
 | 
						|
 | 
						|
	SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
 | 
						|
		m_sound(sound),
 | 
						|
		m_ndef(ndef),
 | 
						|
		m_player_step_timer(0)
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	void playPlayerStep()
 | 
						|
	{
 | 
						|
		if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
 | 
						|
			m_player_step_timer = 0.03;
 | 
						|
			m_sound->playSound(m_player_step_sound, false);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	static void viewBobbingStep(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		SoundMaker *sm = (SoundMaker *)data;
 | 
						|
		sm->playPlayerStep();
 | 
						|
	}
 | 
						|
 | 
						|
	static void playerRegainGround(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		SoundMaker *sm = (SoundMaker *)data;
 | 
						|
		sm->playPlayerStep();
 | 
						|
	}
 | 
						|
 | 
						|
	static void playerJump(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		//SoundMaker *sm = (SoundMaker*)data;
 | 
						|
	}
 | 
						|
 | 
						|
	static void cameraPunchLeft(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		SoundMaker *sm = (SoundMaker *)data;
 | 
						|
		sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
 | 
						|
	}
 | 
						|
 | 
						|
	static void cameraPunchRight(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		SoundMaker *sm = (SoundMaker *)data;
 | 
						|
		sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
 | 
						|
	}
 | 
						|
 | 
						|
	static void nodeDug(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		SoundMaker *sm = (SoundMaker *)data;
 | 
						|
		NodeDugEvent *nde = (NodeDugEvent *)e;
 | 
						|
		sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
 | 
						|
	}
 | 
						|
 | 
						|
	static void playerDamage(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		SoundMaker *sm = (SoundMaker *)data;
 | 
						|
		sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
 | 
						|
	}
 | 
						|
 | 
						|
	static void playerFallingDamage(MtEvent *e, void *data)
 | 
						|
	{
 | 
						|
		SoundMaker *sm = (SoundMaker *)data;
 | 
						|
		sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
 | 
						|
	}
 | 
						|
 | 
						|
	void registerReceiver(MtEventManager *mgr)
 | 
						|
	{
 | 
						|
		mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
 | 
						|
		mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
 | 
						|
		mgr->reg("PlayerJump", SoundMaker::playerJump, this);
 | 
						|
		mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
 | 
						|
		mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
 | 
						|
		mgr->reg("NodeDug", SoundMaker::nodeDug, this);
 | 
						|
		mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
 | 
						|
		mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
 | 
						|
	}
 | 
						|
 | 
						|
	void step(float dtime)
 | 
						|
	{
 | 
						|
		m_player_step_timer -= dtime;
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
// Locally stored sounds don't need to be preloaded because of this
 | 
						|
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
 | 
						|
{
 | 
						|
	std::set<std::string> m_fetched;
 | 
						|
public:
 | 
						|
	void fetchSounds(const std::string &name,
 | 
						|
			std::set<std::string> &dst_paths,
 | 
						|
			std::set<std::string> &dst_datas)
 | 
						|
	{
 | 
						|
		if (m_fetched.count(name))
 | 
						|
			return;
 | 
						|
 | 
						|
		m_fetched.insert(name);
 | 
						|
		std::string base = porting::path_share + DIR_DELIM + "testsounds";
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
 | 
						|
		dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
 | 
						|
{
 | 
						|
	Sky *m_sky;
 | 
						|
	bool *m_force_fog_off;
 | 
						|
	f32 *m_fog_range;
 | 
						|
	Client *m_client;
 | 
						|
	bool m_fogEnabled;
 | 
						|
 | 
						|
public:
 | 
						|
	void onSettingsChange(const std::string &name)
 | 
						|
	{
 | 
						|
		if (name == "enable_fog")
 | 
						|
			m_fogEnabled = g_settings->getBool("enable_fog");
 | 
						|
	}
 | 
						|
 | 
						|
	static void SettingsCallback(const std::string name, void *userdata)
 | 
						|
	{
 | 
						|
		reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
 | 
						|
	}
 | 
						|
 | 
						|
	GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
 | 
						|
			f32 *fog_range, Client *client) :
 | 
						|
		m_sky(sky),
 | 
						|
		m_force_fog_off(force_fog_off),
 | 
						|
		m_fog_range(fog_range),
 | 
						|
		m_client(client)
 | 
						|
	{
 | 
						|
		g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
 | 
						|
		m_fogEnabled = g_settings->getBool("enable_fog");
 | 
						|
	}
 | 
						|
 | 
						|
	~GameGlobalShaderConstantSetter()
 | 
						|
	{
 | 
						|
		g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void onSetConstants(video::IMaterialRendererServices *services,
 | 
						|
			bool is_highlevel)
 | 
						|
	{
 | 
						|
		if (!is_highlevel)
 | 
						|
			return;
 | 
						|
 | 
						|
		// Background color
 | 
						|
		video::SColor bgcolor = m_sky->getBgColor();
 | 
						|
		video::SColorf bgcolorf(bgcolor);
 | 
						|
		float bgcolorfa[4] = {
 | 
						|
			bgcolorf.r,
 | 
						|
			bgcolorf.g,
 | 
						|
			bgcolorf.b,
 | 
						|
			bgcolorf.a,
 | 
						|
		};
 | 
						|
		services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
 | 
						|
 | 
						|
		// Fog distance
 | 
						|
		float fog_distance = 10000 * BS;
 | 
						|
 | 
						|
		if (m_fogEnabled && !*m_force_fog_off)
 | 
						|
			fog_distance = *m_fog_range;
 | 
						|
 | 
						|
		services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
 | 
						|
 | 
						|
		// Day-night ratio
 | 
						|
		u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
 | 
						|
		float daynight_ratio_f = (float)daynight_ratio / 1000.0;
 | 
						|
		services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
 | 
						|
 | 
						|
		u32 animation_timer = porting::getTimeMs() % 100000;
 | 
						|
		float animation_timer_f = (float)animation_timer / 100000.0;
 | 
						|
		services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
 | 
						|
		services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
 | 
						|
 | 
						|
		LocalPlayer *player = m_client->getEnv().getLocalPlayer();
 | 
						|
		v3f eye_position = player->getEyePosition();
 | 
						|
		services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
 | 
						|
		services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
 | 
						|
 | 
						|
		// Uniform sampler layers
 | 
						|
		int layer0 = 0;
 | 
						|
		int layer1 = 1;
 | 
						|
		int layer2 = 2;
 | 
						|
		// before 1.8 there isn't a "integer interface", only float
 | 
						|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
 | 
						|
		services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
 | 
						|
		services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
 | 
						|
		services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
 | 
						|
#else
 | 
						|
		services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
 | 
						|
		services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
 | 
						|
		services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
bool nodePlacementPrediction(Client &client,
 | 
						|
		const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
 | 
						|
{
 | 
						|
	std::string prediction = playeritem_def.node_placement_prediction;
 | 
						|
	INodeDefManager *nodedef = client.ndef();
 | 
						|
	ClientMap &map = client.getEnv().getClientMap();
 | 
						|
	MapNode node;
 | 
						|
	bool is_valid_position;
 | 
						|
 | 
						|
	node = map.getNodeNoEx(nodepos, &is_valid_position);
 | 
						|
	if (!is_valid_position)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if (prediction != "" && !nodedef->get(node).rightclickable) {
 | 
						|
		verbosestream << "Node placement prediction for "
 | 
						|
			      << playeritem_def.name << " is "
 | 
						|
			      << prediction << std::endl;
 | 
						|
		v3s16 p = neighbourpos;
 | 
						|
 | 
						|
		// Place inside node itself if buildable_to
 | 
						|
		MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
 | 
						|
		if (is_valid_position)
 | 
						|
		{
 | 
						|
			if (nodedef->get(n_under).buildable_to)
 | 
						|
				p = nodepos;
 | 
						|
			else {
 | 
						|
				node = map.getNodeNoEx(p, &is_valid_position);
 | 
						|
				if (is_valid_position &&!nodedef->get(node).buildable_to)
 | 
						|
					return false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Find id of predicted node
 | 
						|
		content_t id;
 | 
						|
		bool found = nodedef->getId(prediction, id);
 | 
						|
 | 
						|
		if (!found) {
 | 
						|
			errorstream << "Node placement prediction failed for "
 | 
						|
				    << playeritem_def.name << " (places "
 | 
						|
				    << prediction
 | 
						|
				    << ") - Name not known" << std::endl;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		// Predict param2 for facedir and wallmounted nodes
 | 
						|
		u8 param2 = 0;
 | 
						|
 | 
						|
		if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
 | 
						|
			v3s16 dir = nodepos - neighbourpos;
 | 
						|
 | 
						|
			if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
 | 
						|
				param2 = dir.Y < 0 ? 1 : 0;
 | 
						|
			} else if (abs(dir.X) > abs(dir.Z)) {
 | 
						|
				param2 = dir.X < 0 ? 3 : 2;
 | 
						|
			} else {
 | 
						|
				param2 = dir.Z < 0 ? 5 : 4;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
 | 
						|
			v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
 | 
						|
 | 
						|
			if (abs(dir.X) > abs(dir.Z)) {
 | 
						|
				param2 = dir.X < 0 ? 3 : 1;
 | 
						|
			} else {
 | 
						|
				param2 = dir.Z < 0 ? 2 : 0;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		assert(param2 <= 5);
 | 
						|
 | 
						|
		//Check attachment if node is in group attached_node
 | 
						|
		if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
 | 
						|
			static v3s16 wallmounted_dirs[8] = {
 | 
						|
				v3s16(0, 1, 0),
 | 
						|
				v3s16(0, -1, 0),
 | 
						|
				v3s16(1, 0, 0),
 | 
						|
				v3s16(-1, 0, 0),
 | 
						|
				v3s16(0, 0, 1),
 | 
						|
				v3s16(0, 0, -1),
 | 
						|
			};
 | 
						|
			v3s16 pp;
 | 
						|
 | 
						|
			if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
 | 
						|
				pp = p + wallmounted_dirs[param2];
 | 
						|
			else
 | 
						|
				pp = p + v3s16(0, -1, 0);
 | 
						|
 | 
						|
			if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
 | 
						|
				return false;
 | 
						|
		}
 | 
						|
 | 
						|
		// Add node to client map
 | 
						|
		MapNode n(id, 0, param2);
 | 
						|
 | 
						|
		try {
 | 
						|
			LocalPlayer *player = client.getEnv().getLocalPlayer();
 | 
						|
 | 
						|
			// Dont place node when player would be inside new node
 | 
						|
			// NOTE: This is to be eventually implemented by a mod as client-side Lua
 | 
						|
			if (!nodedef->get(n).walkable ||
 | 
						|
					g_settings->getBool("enable_build_where_you_stand") ||
 | 
						|
					(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
 | 
						|
					(nodedef->get(n).walkable &&
 | 
						|
					 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
 | 
						|
					 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
 | 
						|
 | 
						|
				// This triggers the required mesh update too
 | 
						|
				client.addNode(p, n);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		} catch (InvalidPositionException &e) {
 | 
						|
			errorstream << "Node placement prediction failed for "
 | 
						|
				    << playeritem_def.name << " (places "
 | 
						|
				    << prediction
 | 
						|
				    << ") - Position not loaded" << std::endl;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 | 
						|
		InventoryManager *invmgr, IGameDef *gamedef,
 | 
						|
		IWritableTextureSource *tsrc, IrrlichtDevice *device,
 | 
						|
		IFormSource *fs_src, TextDest *txt_dest, Client *client)
 | 
						|
{
 | 
						|
 | 
						|
	if (*cur_formspec == 0) {
 | 
						|
		*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
 | 
						|
						    invmgr, gamedef, tsrc, fs_src, txt_dest, client);
 | 
						|
		(*cur_formspec)->doPause = false;
 | 
						|
 | 
						|
		/*
 | 
						|
			Caution: do not call (*cur_formspec)->drop() here --
 | 
						|
			the reference might outlive the menu, so we will
 | 
						|
			periodically check if *cur_formspec is the only
 | 
						|
			remaining reference (i.e. the menu was removed)
 | 
						|
			and delete it in that case.
 | 
						|
		*/
 | 
						|
 | 
						|
	} else {
 | 
						|
		(*cur_formspec)->setFormSource(fs_src);
 | 
						|
		(*cur_formspec)->setTextDest(txt_dest);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#define SIZE_TAG "size[11,5.5]"
 | 
						|
 | 
						|
static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
 | 
						|
		InventoryManager *invmgr, IGameDef *gamedef,
 | 
						|
		IWritableTextureSource *tsrc, IrrlichtDevice *device,
 | 
						|
		Client *client, std::string text)
 | 
						|
{
 | 
						|
	std::string formspec =
 | 
						|
		FORMSPEC_VERSION_STRING
 | 
						|
		SIZE_TAG
 | 
						|
		"field[3,2.35;6,0.5;f_text;;" + text + "]"
 | 
						|
		"button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
 | 
						|
		;
 | 
						|
 | 
						|
	/* Create menu */
 | 
						|
	/* Note: FormspecFormSource and LocalFormspecHandler
 | 
						|
	 * are deleted by guiFormSpecMenu                     */
 | 
						|
	FormspecFormSource *fs_src = new FormspecFormSource(formspec);
 | 
						|
	LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
 | 
						|
 | 
						|
	create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
 | 
						|
		InventoryManager *invmgr, IGameDef *gamedef,
 | 
						|
		IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
 | 
						|
{
 | 
						|
	std::string formspec =
 | 
						|
		std::string(FORMSPEC_VERSION_STRING) +
 | 
						|
		SIZE_TAG
 | 
						|
		"bgcolor[#320000b4;true]"
 | 
						|
		"label[4.85,1.35;You died.]"
 | 
						|
		"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
 | 
						|
		;
 | 
						|
 | 
						|
	/* Create menu */
 | 
						|
	/* Note: FormspecFormSource and LocalFormspecHandler
 | 
						|
	 * are deleted by guiFormSpecMenu                     */
 | 
						|
	FormspecFormSource *fs_src = new FormspecFormSource(formspec);
 | 
						|
	LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
 | 
						|
 | 
						|
	create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
 | 
						|
}
 | 
						|
 | 
						|
/******************************************************************************/
 | 
						|
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
 | 
						|
		InventoryManager *invmgr, IGameDef *gamedef,
 | 
						|
		IWritableTextureSource *tsrc, IrrlichtDevice *device,
 | 
						|
		bool singleplayermode)
 | 
						|
{
 | 
						|
#ifdef __ANDROID__
 | 
						|
	std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
 | 
						|
				   "No menu visible:\n"
 | 
						|
				   "- single tap: button activate\n"
 | 
						|
				   "- double tap: place/use\n"
 | 
						|
				   "- slide finger: look around\n"
 | 
						|
				   "Menu/Inventory visible:\n"
 | 
						|
				   "- double tap (outside):\n"
 | 
						|
				   " -->close\n"
 | 
						|
				   "- touch stack, touch slot:\n"
 | 
						|
				   " --> move stack\n"
 | 
						|
				   "- touch&drag, tap 2nd finger\n"
 | 
						|
				   " --> place single item to slot\n"
 | 
						|
							     ));
 | 
						|
#else
 | 
						|
	std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
 | 
						|
				   "- WASD: move\n"
 | 
						|
				   "- Space: jump/climb\n"
 | 
						|
				   "- Shift: sneak/go down\n"
 | 
						|
				   "- Q: drop item\n"
 | 
						|
				   "- I: inventory\n"
 | 
						|
				   "- Mouse: turn/look\n"
 | 
						|
				   "- Mouse left: dig/punch\n"
 | 
						|
				   "- Mouse right: place/use\n"
 | 
						|
				   "- Mouse wheel: select item\n"
 | 
						|
				   "- T: chat\n"
 | 
						|
							     ));
 | 
						|
#endif
 | 
						|
 | 
						|
	float ypos = singleplayermode ? 0.5 : 0.1;
 | 
						|
	std::ostringstream os;
 | 
						|
 | 
						|
	os << FORMSPEC_VERSION_STRING  << SIZE_TAG
 | 
						|
	   << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
 | 
						|
	   << wide_to_narrow(wstrgettext("Continue"))     << "]";
 | 
						|
 | 
						|
	if (!singleplayermode) {
 | 
						|
		os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
 | 
						|
		   << wide_to_narrow(wstrgettext("Change Password")) << "]";
 | 
						|
	}
 | 
						|
	
 | 
						|
#ifndef __ANDROID__
 | 
						|
	os		<< "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
 | 
						|
			<< wide_to_narrow(wstrgettext("Sound Volume")) << "]";
 | 
						|
	os		<< "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
 | 
						|
			<< wide_to_narrow(wstrgettext("Change Keys"))  << "]";
 | 
						|
#endif
 | 
						|
	os		<< "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
 | 
						|
			<< wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
 | 
						|
	os		<< "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
 | 
						|
			<< wide_to_narrow(wstrgettext("Exit to OS"))   << "]"
 | 
						|
			<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
 | 
						|
			<< "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
 | 
						|
			<< minetest_build_info << "\n"
 | 
						|
			<< "path_user = " << wrap_rows(porting::path_user, 20)
 | 
						|
			<< "\n;]";
 | 
						|
 | 
						|
	/* Create menu */
 | 
						|
	/* Note: FormspecFormSource and LocalFormspecHandler  *
 | 
						|
	 * are deleted by guiFormSpecMenu                     */
 | 
						|
	FormspecFormSource *fs_src = new FormspecFormSource(os.str());
 | 
						|
	LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
 | 
						|
 | 
						|
	create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
 | 
						|
	(*cur_formspec)->setFocus(L"btn_continue");
 | 
						|
	(*cur_formspec)->doPause = true;
 | 
						|
}
 | 
						|
 | 
						|
/******************************************************************************/
 | 
						|
static void updateChat(Client &client, f32 dtime, bool show_debug,
 | 
						|
		const v2u32 &screensize, bool show_chat, u32 show_profiler,
 | 
						|
		ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
 | 
						|
{
 | 
						|
	// Add chat log output for errors to be shown in chat
 | 
						|
	static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
 | 
						|
 | 
						|
	// Get new messages from error log buffer
 | 
						|
	while (!chat_log_error_buf.empty()) {
 | 
						|
		chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
 | 
						|
	}
 | 
						|
 | 
						|
	// Get new messages from client
 | 
						|
	std::wstring message;
 | 
						|
 | 
						|
	while (client.getChatMessage(message)) {
 | 
						|
		chat_backend.addUnparsedMessage(message);
 | 
						|
	}
 | 
						|
 | 
						|
	// Remove old messages
 | 
						|
	chat_backend.step(dtime);
 | 
						|
 | 
						|
	// Display all messages in a static text element
 | 
						|
	unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
 | 
						|
	std::wstring recent_chat       = chat_backend.getRecentChat();
 | 
						|
	unsigned int line_height       = g_fontengine->getLineHeight();
 | 
						|
 | 
						|
	guitext_chat->setText(recent_chat.c_str());
 | 
						|
 | 
						|
	// Update gui element size and position
 | 
						|
	s32 chat_y = 5 + line_height;
 | 
						|
 | 
						|
	if (show_debug)
 | 
						|
		chat_y += line_height;
 | 
						|
 | 
						|
	// first pass to calculate height of text to be set
 | 
						|
	s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
 | 
						|
			     porting::getWindowSize().X - 20);
 | 
						|
	core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
 | 
						|
	guitext_chat->setRelativePosition(rect);
 | 
						|
 | 
						|
	//now use real height of text and adjust rect according to this size
 | 
						|
	rect = core::rect<s32>(10, chat_y, width,
 | 
						|
			       chat_y + guitext_chat->getTextHeight());
 | 
						|
 | 
						|
 | 
						|
	guitext_chat->setRelativePosition(rect);
 | 
						|
	// Don't show chat if disabled or empty or profiler is enabled
 | 
						|
	guitext_chat->setVisible(
 | 
						|
		show_chat && recent_chat_count != 0 && !show_profiler);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 Fast key cache for main game loop
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
/* This is faster than using getKeySetting with the tradeoff that functions
 | 
						|
 * using it must make sure that it's initialised before using it and there is
 | 
						|
 * no error handling (for example bounds checking). This is really intended for
 | 
						|
 * use only in the main running loop of the client (the_game()) where the faster
 | 
						|
 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
 | 
						|
 * (e.g. formspecs) should continue using getKeySetting().
 | 
						|
 */
 | 
						|
struct KeyCache {
 | 
						|
 | 
						|
	KeyCache() { populate(); }
 | 
						|
 | 
						|
	enum {
 | 
						|
		// Player movement
 | 
						|
		KEYMAP_ID_FORWARD,
 | 
						|
		KEYMAP_ID_BACKWARD,
 | 
						|
		KEYMAP_ID_LEFT,
 | 
						|
		KEYMAP_ID_RIGHT,
 | 
						|
		KEYMAP_ID_JUMP,
 | 
						|
		KEYMAP_ID_SPECIAL1,
 | 
						|
		KEYMAP_ID_SNEAK,
 | 
						|
 | 
						|
		// Other
 | 
						|
		KEYMAP_ID_DROP,
 | 
						|
		KEYMAP_ID_INVENTORY,
 | 
						|
		KEYMAP_ID_CHAT,
 | 
						|
		KEYMAP_ID_CMD,
 | 
						|
		KEYMAP_ID_CONSOLE,
 | 
						|
		KEYMAP_ID_FREEMOVE,
 | 
						|
		KEYMAP_ID_FASTMOVE,
 | 
						|
		KEYMAP_ID_NOCLIP,
 | 
						|
		KEYMAP_ID_SCREENSHOT,
 | 
						|
		KEYMAP_ID_TOGGLE_HUD,
 | 
						|
		KEYMAP_ID_TOGGLE_CHAT,
 | 
						|
		KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
 | 
						|
		KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
 | 
						|
		KEYMAP_ID_TOGGLE_DEBUG,
 | 
						|
		KEYMAP_ID_TOGGLE_PROFILER,
 | 
						|
		KEYMAP_ID_CAMERA_MODE,
 | 
						|
		KEYMAP_ID_INCREASE_VIEWING_RANGE,
 | 
						|
		KEYMAP_ID_DECREASE_VIEWING_RANGE,
 | 
						|
		KEYMAP_ID_RANGESELECT,
 | 
						|
 | 
						|
		KEYMAP_ID_QUICKTUNE_NEXT,
 | 
						|
		KEYMAP_ID_QUICKTUNE_PREV,
 | 
						|
		KEYMAP_ID_QUICKTUNE_INC,
 | 
						|
		KEYMAP_ID_QUICKTUNE_DEC,
 | 
						|
 | 
						|
		KEYMAP_ID_DEBUG_STACKS,
 | 
						|
 | 
						|
		// Fake keycode for array size and internal checks
 | 
						|
		KEYMAP_INTERNAL_ENUM_COUNT
 | 
						|
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
	void populate();
 | 
						|
 | 
						|
	KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
 | 
						|
};
 | 
						|
 | 
						|
void KeyCache::populate()
 | 
						|
{
 | 
						|
	key[KEYMAP_ID_FORWARD]      = getKeySetting("keymap_forward");
 | 
						|
	key[KEYMAP_ID_BACKWARD]     = getKeySetting("keymap_backward");
 | 
						|
	key[KEYMAP_ID_LEFT]         = getKeySetting("keymap_left");
 | 
						|
	key[KEYMAP_ID_RIGHT]        = getKeySetting("keymap_right");
 | 
						|
	key[KEYMAP_ID_JUMP]         = getKeySetting("keymap_jump");
 | 
						|
	key[KEYMAP_ID_SPECIAL1]     = getKeySetting("keymap_special1");
 | 
						|
	key[KEYMAP_ID_SNEAK]        = getKeySetting("keymap_sneak");
 | 
						|
 | 
						|
	key[KEYMAP_ID_DROP]         = getKeySetting("keymap_drop");
 | 
						|
	key[KEYMAP_ID_INVENTORY]    = getKeySetting("keymap_inventory");
 | 
						|
	key[KEYMAP_ID_CHAT]         = getKeySetting("keymap_chat");
 | 
						|
	key[KEYMAP_ID_CMD]          = getKeySetting("keymap_cmd");
 | 
						|
	key[KEYMAP_ID_CONSOLE]      = getKeySetting("keymap_console");
 | 
						|
	key[KEYMAP_ID_FREEMOVE]     = getKeySetting("keymap_freemove");
 | 
						|
	key[KEYMAP_ID_FASTMOVE]     = getKeySetting("keymap_fastmove");
 | 
						|
	key[KEYMAP_ID_NOCLIP]       = getKeySetting("keymap_noclip");
 | 
						|
	key[KEYMAP_ID_SCREENSHOT]   = getKeySetting("keymap_screenshot");
 | 
						|
	key[KEYMAP_ID_TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
 | 
						|
	key[KEYMAP_ID_TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
 | 
						|
	key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
 | 
						|
			= getKeySetting("keymap_toggle_force_fog_off");
 | 
						|
	key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
 | 
						|
			= getKeySetting("keymap_toggle_update_camera");
 | 
						|
	key[KEYMAP_ID_TOGGLE_DEBUG]
 | 
						|
			= getKeySetting("keymap_toggle_debug");
 | 
						|
	key[KEYMAP_ID_TOGGLE_PROFILER]
 | 
						|
			= getKeySetting("keymap_toggle_profiler");
 | 
						|
	key[KEYMAP_ID_CAMERA_MODE]
 | 
						|
			= getKeySetting("keymap_camera_mode");
 | 
						|
	key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
 | 
						|
			= getKeySetting("keymap_increase_viewing_range_min");
 | 
						|
	key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
 | 
						|
			= getKeySetting("keymap_decrease_viewing_range_min");
 | 
						|
	key[KEYMAP_ID_RANGESELECT]
 | 
						|
			= getKeySetting("keymap_rangeselect");
 | 
						|
 | 
						|
	key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
 | 
						|
	key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
 | 
						|
	key[KEYMAP_ID_QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
 | 
						|
	key[KEYMAP_ID_QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
 | 
						|
 | 
						|
	key[KEYMAP_ID_DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
const float object_hit_delay = 0.2;
 | 
						|
 | 
						|
struct FpsControl {
 | 
						|
	u32 last_time, busy_time, sleep_time;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/* The reason the following structs are not anonymous structs within the
 | 
						|
 * class is that they are not used by the majority of member functions and
 | 
						|
 * many functions that do require objects of thse types do not modify them
 | 
						|
 * (so they can be passed as a const qualified parameter)
 | 
						|
 */
 | 
						|
struct CameraOrientation {
 | 
						|
	f32 camera_yaw;    // "right/left"
 | 
						|
	f32 camera_pitch;  // "up/down"
 | 
						|
};
 | 
						|
 | 
						|
struct GameRunData {
 | 
						|
	u16 dig_index;
 | 
						|
	u16 new_playeritem;
 | 
						|
	PointedThing pointed_old;
 | 
						|
	bool digging;
 | 
						|
	bool ldown_for_dig;
 | 
						|
	bool left_punch;
 | 
						|
	bool update_wielded_item_trigger;
 | 
						|
	bool reset_jump_timer;
 | 
						|
	float nodig_delay_timer;
 | 
						|
	float dig_time;
 | 
						|
	float dig_time_complete;
 | 
						|
	float repeat_rightclick_timer;
 | 
						|
	float object_hit_delay_timer;
 | 
						|
	float time_from_last_punch;
 | 
						|
	ClientActiveObject *selected_object;
 | 
						|
 | 
						|
	float jump_timer;
 | 
						|
	float damage_flash;
 | 
						|
	float update_draw_list_timer;
 | 
						|
	float statustext_time;
 | 
						|
 | 
						|
	f32 fog_range;
 | 
						|
 | 
						|
	v3f update_draw_list_last_cam_dir;
 | 
						|
 | 
						|
	u32 profiler_current_page;
 | 
						|
	u32 profiler_max_page;     // Number of pages
 | 
						|
 | 
						|
	float time_of_day;
 | 
						|
	float time_of_day_smooth;
 | 
						|
};
 | 
						|
 | 
						|
struct Jitter {
 | 
						|
	f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
 | 
						|
};
 | 
						|
 | 
						|
struct RunStats {
 | 
						|
	u32 drawtime;
 | 
						|
	u32 beginscenetime;
 | 
						|
	u32 endscenetime;
 | 
						|
 | 
						|
	Jitter dtime_jitter, busy_time_jitter;
 | 
						|
};
 | 
						|
 | 
						|
/* Flags that can, or may, change during main game loop
 | 
						|
 */
 | 
						|
struct VolatileRunFlags {
 | 
						|
	bool invert_mouse;
 | 
						|
	bool show_chat;
 | 
						|
	bool show_hud;
 | 
						|
	bool force_fog_off;
 | 
						|
	bool show_debug;
 | 
						|
	bool show_profiler_graph;
 | 
						|
	bool disable_camera_update;
 | 
						|
	bool first_loop_after_window_activation;
 | 
						|
	bool camera_offset_changed;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 THE GAME
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
/* This is not intended to be a public class. If a public class becomes
 | 
						|
 * desirable then it may be better to create another 'wrapper' class that
 | 
						|
 * hides most of the stuff in this class (nothing in this class is required
 | 
						|
 * by any other file) but exposes the public methods/data only.
 | 
						|
 */
 | 
						|
class Game
 | 
						|
{
 | 
						|
public:
 | 
						|
	Game();
 | 
						|
	~Game();
 | 
						|
 | 
						|
	bool startup(bool *kill,
 | 
						|
			bool random_input,
 | 
						|
			InputHandler *input,
 | 
						|
			IrrlichtDevice *device,
 | 
						|
			const std::string &map_dir,
 | 
						|
			const std::string &playername,
 | 
						|
			const std::string &password,
 | 
						|
			// If address is "", local server is used and address is updated
 | 
						|
			std::string *address,
 | 
						|
			u16 port,
 | 
						|
			std::wstring *error_message,
 | 
						|
			ChatBackend *chat_backend,
 | 
						|
			const SubgameSpec &gamespec,    // Used for local game
 | 
						|
			bool simple_singleplayer_mode);
 | 
						|
 | 
						|
	void run();
 | 
						|
	void shutdown();
 | 
						|
 | 
						|
protected:
 | 
						|
 | 
						|
	void extendedResourceCleanup();
 | 
						|
 | 
						|
	// Basic initialisation
 | 
						|
	bool init(const std::string &map_dir, std::string *address,
 | 
						|
			u16 port,
 | 
						|
			const SubgameSpec &gamespec);
 | 
						|
	bool initSound();
 | 
						|
	bool createSingleplayerServer(const std::string map_dir,
 | 
						|
			const SubgameSpec &gamespec, u16 port, std::string *address);
 | 
						|
 | 
						|
	// Client creation
 | 
						|
	bool createClient(const std::string &playername,
 | 
						|
			const std::string &password, std::string *address, u16 port,
 | 
						|
			std::wstring *error_message);
 | 
						|
	bool initGui(std::wstring *error_message);
 | 
						|
 | 
						|
	// Client connection
 | 
						|
	bool connectToServer(const std::string &playername,
 | 
						|
			const std::string &password, std::string *address, u16 port,
 | 
						|
			bool *connect_ok, bool *aborted);
 | 
						|
	bool getServerContent(bool *aborted);
 | 
						|
 | 
						|
	// Main loop
 | 
						|
 | 
						|
	void updateInteractTimers(GameRunData *args, f32 dtime);
 | 
						|
	bool checkConnection();
 | 
						|
	bool handleCallbacks();
 | 
						|
	void processQueues();
 | 
						|
	void updateProfilers(const GameRunData &run_data, const RunStats &stats,
 | 
						|
			const FpsControl &draw_times, f32 dtime);
 | 
						|
	void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
 | 
						|
			f32 dtime);
 | 
						|
	void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
 | 
						|
 | 
						|
	void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
 | 
						|
			f32 dtime);
 | 
						|
	void processKeyboardInput(VolatileRunFlags *flags,
 | 
						|
			float *statustext_time,
 | 
						|
			float *jump_timer,
 | 
						|
			bool *reset_jump_timer,
 | 
						|
			u32 *profiler_current_page,
 | 
						|
			u32 profiler_max_page);
 | 
						|
	void processItemSelection(u16 *new_playeritem);
 | 
						|
 | 
						|
	void dropSelectedItem();
 | 
						|
	void openInventory();
 | 
						|
	void openConsole();
 | 
						|
	void toggleFreeMove(float *statustext_time);
 | 
						|
	void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
 | 
						|
	void toggleFast(float *statustext_time);
 | 
						|
	void toggleNoClip(float *statustext_time);
 | 
						|
 | 
						|
	void toggleChat(float *statustext_time, bool *flag);
 | 
						|
	void toggleHud(float *statustext_time, bool *flag);
 | 
						|
	void toggleFog(float *statustext_time, bool *flag);
 | 
						|
	void toggleDebug(float *statustext_time, bool *show_debug,
 | 
						|
			bool *show_profiler_graph);
 | 
						|
	void toggleUpdateCamera(float *statustext_time, bool *flag);
 | 
						|
	void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
 | 
						|
			u32 profiler_max_page);
 | 
						|
 | 
						|
	void increaseViewRange(float *statustext_time);
 | 
						|
	void decreaseViewRange(float *statustext_time);
 | 
						|
	void toggleFullViewRange(float *statustext_time);
 | 
						|
 | 
						|
	void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
 | 
						|
	void updateCameraOrientation(CameraOrientation *cam,
 | 
						|
			const VolatileRunFlags &flags);
 | 
						|
	void updatePlayerControl(const CameraOrientation &cam);
 | 
						|
	void step(f32 *dtime);
 | 
						|
	void processClientEvents(CameraOrientation *cam, float *damage_flash);
 | 
						|
	void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
 | 
						|
			float time_from_last_punch);
 | 
						|
	void updateSound(f32 dtime);
 | 
						|
	void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 | 
						|
			GameRunData *runData, f32 dtime, bool show_hud,
 | 
						|
			bool show_debug);
 | 
						|
	void handlePointingAtNode(GameRunData *runData,
 | 
						|
			const PointedThing &pointed, const ItemDefinition &playeritem_def,
 | 
						|
			const ToolCapabilities &playeritem_toolcap, f32 dtime);
 | 
						|
	void handlePointingAtObject(GameRunData *runData,
 | 
						|
			const PointedThing &pointed, const ItemStack &playeritem,
 | 
						|
			const v3f &player_position, bool show_debug);
 | 
						|
	void handleDigging(GameRunData *runData, const PointedThing &pointed,
 | 
						|
			const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
 | 
						|
			f32 dtime);
 | 
						|
	void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
 | 
						|
			RunStats *stats, GameRunData *runData,
 | 
						|
			f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
 | 
						|
	void updateGui(float *statustext_time, const RunStats &stats,
 | 
						|
			const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
 | 
						|
			const CameraOrientation &cam);
 | 
						|
	void updateProfilerGraphs(ProfilerGraph *graph);
 | 
						|
 | 
						|
	// Misc
 | 
						|
	void limitFps(FpsControl *fps_timings, f32 *dtime);
 | 
						|
 | 
						|
	void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
 | 
						|
			bool draw_clouds = true);
 | 
						|
 | 
						|
private:
 | 
						|
	InputHandler *input;
 | 
						|
 | 
						|
	Client *client;
 | 
						|
	Server *server;
 | 
						|
 | 
						|
	IWritableTextureSource *texture_src;
 | 
						|
	IWritableShaderSource *shader_src;
 | 
						|
 | 
						|
	// When created, these will be filled with data received from the server
 | 
						|
	IWritableItemDefManager *itemdef_manager;
 | 
						|
	IWritableNodeDefManager *nodedef_manager;
 | 
						|
 | 
						|
	GameOnDemandSoundFetcher soundfetcher; // useful when testing
 | 
						|
	ISoundManager *sound;
 | 
						|
	bool sound_is_dummy;
 | 
						|
	SoundMaker *soundmaker;
 | 
						|
 | 
						|
	ChatBackend *chat_backend;
 | 
						|
 | 
						|
	GUIFormSpecMenu *current_formspec;
 | 
						|
 | 
						|
	EventManager *eventmgr;
 | 
						|
	QuicktuneShortcutter *quicktune;
 | 
						|
 | 
						|
	GUIChatConsole *gui_chat_console; // Free using ->Drop()
 | 
						|
	MapDrawControl *draw_control;
 | 
						|
	Camera *camera;
 | 
						|
	Clouds *clouds;	                  // Free using ->Drop()
 | 
						|
	Sky *sky;                         // Free using ->Drop()
 | 
						|
	Inventory *local_inventory;
 | 
						|
	Hud *hud;
 | 
						|
 | 
						|
	/* 'cache'
 | 
						|
	   This class does take ownership/responsibily for cleaning up etc of any of
 | 
						|
	   these items (e.g. device)
 | 
						|
	*/
 | 
						|
	IrrlichtDevice *device;
 | 
						|
	video::IVideoDriver *driver;
 | 
						|
	scene::ISceneManager *smgr;
 | 
						|
	bool *kill;
 | 
						|
	std::wstring *error_message;
 | 
						|
	IGameDef *gamedef;                     // Convenience (same as *client)
 | 
						|
	scene::ISceneNode *skybox;
 | 
						|
 | 
						|
	bool random_input;
 | 
						|
	bool simple_singleplayer_mode;
 | 
						|
	/* End 'cache' */
 | 
						|
 | 
						|
	/* Pre-calculated values
 | 
						|
	 */
 | 
						|
	int crack_animation_length;
 | 
						|
 | 
						|
	/* GUI stuff
 | 
						|
	 */
 | 
						|
	gui::IGUIStaticText *guitext;          // First line of debug text
 | 
						|
	gui::IGUIStaticText *guitext2;         // Second line of debug text
 | 
						|
	gui::IGUIStaticText *guitext_info;     // At the middle of the screen
 | 
						|
	gui::IGUIStaticText *guitext_status;
 | 
						|
	gui::IGUIStaticText *guitext_chat;	   // Chat text
 | 
						|
	gui::IGUIStaticText *guitext_profiler; // Profiler text
 | 
						|
 | 
						|
	std::wstring infotext;
 | 
						|
	std::wstring statustext;
 | 
						|
 | 
						|
	KeyCache keycache;
 | 
						|
 | 
						|
	IntervalLimiter profiler_interval;
 | 
						|
 | 
						|
	/* TODO: Add a callback function so these can be updated when a setting
 | 
						|
	 *       changes.  At this point in time it doesn't matter (e.g. /set
 | 
						|
	 *       is documented to change server settings only)
 | 
						|
	 *
 | 
						|
	 * TODO: Local caching of settings is not optimal and should at some stage
 | 
						|
	 *       be updated to use a global settings object for getting thse values
 | 
						|
	 *       (as opposed to the this local caching). This can be addressed in
 | 
						|
	 *       a later release.
 | 
						|
	 */
 | 
						|
	bool m_cache_doubletap_jump;
 | 
						|
	bool m_cache_enable_node_highlighting;
 | 
						|
	bool m_cache_enable_clouds;
 | 
						|
	bool m_cache_enable_particles;
 | 
						|
	bool m_cache_enable_fog;
 | 
						|
	f32  m_cache_mouse_sensitivity;
 | 
						|
	f32  m_repeat_right_click_time;
 | 
						|
};
 | 
						|
 | 
						|
Game::Game() :
 | 
						|
	client(NULL),
 | 
						|
	server(NULL),
 | 
						|
	texture_src(NULL),
 | 
						|
	shader_src(NULL),
 | 
						|
	itemdef_manager(NULL),
 | 
						|
	nodedef_manager(NULL),
 | 
						|
	sound(NULL),
 | 
						|
	sound_is_dummy(false),
 | 
						|
	soundmaker(NULL),
 | 
						|
	chat_backend(NULL),
 | 
						|
	current_formspec(NULL),
 | 
						|
	eventmgr(NULL),
 | 
						|
	quicktune(NULL),
 | 
						|
	gui_chat_console(NULL),
 | 
						|
	draw_control(NULL),
 | 
						|
	camera(NULL),
 | 
						|
	clouds(NULL),
 | 
						|
	sky(NULL),
 | 
						|
	local_inventory(NULL),
 | 
						|
	hud(NULL)
 | 
						|
{
 | 
						|
	m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
 | 
						|
	m_cache_enable_node_highlighting  = g_settings->getBool("enable_node_highlighting");
 | 
						|
	m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
 | 
						|
	m_cache_enable_particles          = g_settings->getBool("enable_particles");
 | 
						|
	m_cache_enable_fog                = g_settings->getBool("enable_fog");
 | 
						|
	m_cache_mouse_sensitivity         = g_settings->getFloat("mouse_sensitivity");
 | 
						|
	m_repeat_right_click_time         = g_settings->getFloat("repeat_rightclick_time");
 | 
						|
 | 
						|
	m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 MinetestApp Public
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
Game::~Game()
 | 
						|
{
 | 
						|
	delete client;
 | 
						|
	delete soundmaker;
 | 
						|
	if (!sound_is_dummy)
 | 
						|
		delete sound;
 | 
						|
 | 
						|
	delete server; // deleted first to stop all server threads
 | 
						|
 | 
						|
	delete hud;
 | 
						|
	delete local_inventory;
 | 
						|
	delete camera;
 | 
						|
	delete quicktune;
 | 
						|
	delete eventmgr;
 | 
						|
	delete texture_src;
 | 
						|
	delete shader_src;
 | 
						|
	delete nodedef_manager;
 | 
						|
	delete itemdef_manager;
 | 
						|
	delete draw_control;
 | 
						|
 | 
						|
	extendedResourceCleanup();
 | 
						|
}
 | 
						|
 | 
						|
bool Game::startup(bool *kill,
 | 
						|
		bool random_input,
 | 
						|
		InputHandler *input,
 | 
						|
		IrrlichtDevice *device,
 | 
						|
		const std::string &map_dir,
 | 
						|
		const std::string &playername,
 | 
						|
		const std::string &password,
 | 
						|
		std::string *address,     // can change if simple_singleplayer_mode
 | 
						|
		u16 port,
 | 
						|
		std::wstring *error_message,
 | 
						|
		ChatBackend *chat_backend,
 | 
						|
		const SubgameSpec &gamespec,
 | 
						|
		bool simple_singleplayer_mode)
 | 
						|
{
 | 
						|
	// "cache"
 | 
						|
	this->device        = device;
 | 
						|
	this->kill          = kill;
 | 
						|
	this->error_message = error_message;
 | 
						|
	this->random_input  = random_input;
 | 
						|
	this->input         = input;
 | 
						|
	this->chat_backend  = chat_backend;
 | 
						|
	this->simple_singleplayer_mode = simple_singleplayer_mode;
 | 
						|
 | 
						|
	driver              = device->getVideoDriver();
 | 
						|
	smgr                = device->getSceneManager();
 | 
						|
 | 
						|
	smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
 | 
						|
 | 
						|
	if (!init(map_dir, address, port, gamespec))
 | 
						|
		return false;
 | 
						|
 | 
						|
	if (!createClient(playername, password, address, port, error_message))
 | 
						|
		return false;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::run()
 | 
						|
{
 | 
						|
	ProfilerGraph graph;
 | 
						|
	RunStats stats              = { 0 };
 | 
						|
	CameraOrientation cam_view  = { 0 };
 | 
						|
	GameRunData runData         = { 0 };
 | 
						|
	FpsControl draw_times       = { 0 };
 | 
						|
	VolatileRunFlags flags      = { 0 };
 | 
						|
	f32 dtime; // in seconds
 | 
						|
 | 
						|
	runData.time_from_last_punch  = 10.0;
 | 
						|
	runData.profiler_max_page = 3;
 | 
						|
	runData.update_wielded_item_trigger = true;
 | 
						|
 | 
						|
	flags.show_chat = true;
 | 
						|
	flags.show_hud = true;
 | 
						|
	flags.show_debug = g_settings->getBool("show_debug");
 | 
						|
	flags.invert_mouse = g_settings->getBool("invert_mouse");
 | 
						|
	flags.first_loop_after_window_activation = true;
 | 
						|
 | 
						|
	/* Clear the profiler */
 | 
						|
	Profiler::GraphValues dummyvalues;
 | 
						|
	g_profiler->graphGet(dummyvalues);
 | 
						|
 | 
						|
	draw_times.last_time = device->getTimer()->getTime();
 | 
						|
 | 
						|
	shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
 | 
						|
			sky,
 | 
						|
			&flags.force_fog_off,
 | 
						|
			&runData.fog_range,
 | 
						|
			client));
 | 
						|
 | 
						|
	std::vector<aabb3f> highlight_boxes;
 | 
						|
 | 
						|
	set_light_table(g_settings->getFloat("display_gamma"));
 | 
						|
 | 
						|
	while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
 | 
						|
 | 
						|
		/* Must be called immediately after a device->run() call because it
 | 
						|
		 * uses device->getTimer()->getTime()
 | 
						|
		 */
 | 
						|
		limitFps(&draw_times, &dtime);
 | 
						|
 | 
						|
		updateStats(&stats, draw_times, dtime);
 | 
						|
		updateInteractTimers(&runData, dtime);
 | 
						|
 | 
						|
		if (!checkConnection())
 | 
						|
			break;
 | 
						|
		if (!handleCallbacks())
 | 
						|
			break;
 | 
						|
 | 
						|
		processQueues();
 | 
						|
 | 
						|
		infotext = L"";
 | 
						|
		hud->resizeHotbar();
 | 
						|
 | 
						|
		updateProfilers(runData, stats, draw_times, dtime);
 | 
						|
		processUserInput(&flags, &runData, dtime);
 | 
						|
		// Update camera before player movement to avoid camera lag of one frame
 | 
						|
		updateCameraDirection(&cam_view, &flags);
 | 
						|
		updatePlayerControl(cam_view);
 | 
						|
		step(&dtime);
 | 
						|
		processClientEvents(&cam_view, &runData.damage_flash);
 | 
						|
		updateCamera(&flags, draw_times.busy_time, dtime,
 | 
						|
				runData.time_from_last_punch);
 | 
						|
		updateSound(dtime);
 | 
						|
		processPlayerInteraction(highlight_boxes, &runData, dtime,
 | 
						|
				flags.show_hud, flags.show_debug);
 | 
						|
		updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
 | 
						|
				flags, cam_view);
 | 
						|
		updateProfilerGraphs(&graph);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::shutdown()
 | 
						|
{
 | 
						|
	showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
 | 
						|
 | 
						|
	if (clouds)
 | 
						|
		clouds->drop();
 | 
						|
 | 
						|
	if (gui_chat_console)
 | 
						|
		gui_chat_console->drop();
 | 
						|
 | 
						|
	if (sky)
 | 
						|
		sky->drop();
 | 
						|
 | 
						|
	/* cleanup menus */
 | 
						|
	while (g_menumgr.menuCount() > 0) {
 | 
						|
		g_menumgr.m_stack.front()->setVisible(false);
 | 
						|
		g_menumgr.deletingMenu(g_menumgr.m_stack.front());
 | 
						|
	}
 | 
						|
 | 
						|
	if (current_formspec) {
 | 
						|
		current_formspec->drop();
 | 
						|
		current_formspec = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	chat_backend->addMessage(L"", L"# Disconnected.");
 | 
						|
	chat_backend->addMessage(L"", L"");
 | 
						|
 | 
						|
	if (client) {
 | 
						|
		client->Stop();
 | 
						|
		while (!client->isShutdown()) {
 | 
						|
			assert(texture_src != NULL);
 | 
						|
			assert(shader_src != NULL);
 | 
						|
			texture_src->processQueue();
 | 
						|
			shader_src->processQueue();
 | 
						|
			sleep_ms(100);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 Startup
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
bool Game::init(
 | 
						|
		const std::string &map_dir,
 | 
						|
		std::string *address,
 | 
						|
		u16 port,
 | 
						|
		const SubgameSpec &gamespec)
 | 
						|
{
 | 
						|
	showOverlayMessage(wgettext("Loading..."), 0, 0);
 | 
						|
 | 
						|
	texture_src = createTextureSource(device);
 | 
						|
	shader_src = createShaderSource(device);
 | 
						|
 | 
						|
	itemdef_manager = createItemDefManager();
 | 
						|
	nodedef_manager = createNodeDefManager();
 | 
						|
 | 
						|
	eventmgr = new EventManager();
 | 
						|
	quicktune = new QuicktuneShortcutter();
 | 
						|
 | 
						|
	if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
 | 
						|
			&& eventmgr && quicktune))
 | 
						|
		return false;
 | 
						|
 | 
						|
	if (!initSound())
 | 
						|
		return false;
 | 
						|
 | 
						|
	// Create a server if not connecting to an existing one
 | 
						|
	if (*address == "") {
 | 
						|
		if (!createSingleplayerServer(map_dir, gamespec, port, address))
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Game::initSound()
 | 
						|
{
 | 
						|
#if USE_SOUND
 | 
						|
	if (g_settings->getBool("enable_sound")) {
 | 
						|
		infostream << "Attempting to use OpenAL audio" << std::endl;
 | 
						|
		sound = createOpenALSoundManager(&soundfetcher);
 | 
						|
		if (!sound)
 | 
						|
			infostream << "Failed to initialize OpenAL audio" << std::endl;
 | 
						|
	} else
 | 
						|
		infostream << "Sound disabled." << std::endl;
 | 
						|
#endif
 | 
						|
 | 
						|
	if (!sound) {
 | 
						|
		infostream << "Using dummy audio." << std::endl;
 | 
						|
		sound = &dummySoundManager;
 | 
						|
		sound_is_dummy = true;
 | 
						|
	}
 | 
						|
 | 
						|
	soundmaker = new SoundMaker(sound, nodedef_manager);
 | 
						|
	if (!soundmaker)
 | 
						|
		return false;
 | 
						|
 | 
						|
	soundmaker->registerReceiver(eventmgr);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Game::createSingleplayerServer(const std::string map_dir,
 | 
						|
		const SubgameSpec &gamespec, u16 port, std::string *address)
 | 
						|
{
 | 
						|
	showOverlayMessage(wgettext("Creating server..."), 0, 5);
 | 
						|
 | 
						|
	std::string bind_str = g_settings->get("bind_address");
 | 
						|
	Address bind_addr(0, 0, 0, 0, port);
 | 
						|
 | 
						|
	if (g_settings->getBool("ipv6_server")) {
 | 
						|
		bind_addr.setAddress((IPv6AddressBytes *) NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	try {
 | 
						|
		bind_addr.Resolve(bind_str.c_str());
 | 
						|
	} catch (ResolveError &e) {
 | 
						|
		infostream << "Resolving bind address \"" << bind_str
 | 
						|
			   << "\" failed: " << e.what()
 | 
						|
			   << " -- Listening on all addresses." << std::endl;
 | 
						|
	}
 | 
						|
 | 
						|
	if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
 | 
						|
		*error_message = L"Unable to listen on " +
 | 
						|
				narrow_to_wide(bind_addr.serializeString()) +
 | 
						|
				L" because IPv6 is disabled";
 | 
						|
		errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	server = new Server(map_dir, gamespec, simple_singleplayer_mode,
 | 
						|
			    bind_addr.isIPv6());
 | 
						|
 | 
						|
	server->start(bind_addr);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Game::createClient(const std::string &playername,
 | 
						|
		const std::string &password, std::string *address, u16 port,
 | 
						|
		std::wstring *error_message)
 | 
						|
{
 | 
						|
	showOverlayMessage(wgettext("Creating client..."), 0, 10);
 | 
						|
 | 
						|
	draw_control = new MapDrawControl;
 | 
						|
	if (!draw_control)
 | 
						|
		return false;
 | 
						|
 | 
						|
	bool could_connect, connect_aborted;
 | 
						|
 | 
						|
	if (!connectToServer(playername, password, address, port,
 | 
						|
			&could_connect, &connect_aborted))
 | 
						|
		return false;
 | 
						|
 | 
						|
	if (!could_connect) {
 | 
						|
		if (*error_message == L"" && !connect_aborted) {
 | 
						|
			// Should not happen if error messages are set properly
 | 
						|
			*error_message = L"Connection failed for unknown reason";
 | 
						|
			errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!getServerContent(&connect_aborted)) {
 | 
						|
		if (*error_message == L"" && !connect_aborted) {
 | 
						|
			// Should not happen if error messages are set properly
 | 
						|
			*error_message = L"Connection failed for unknown reason";
 | 
						|
			errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Update cached textures, meshes and materials
 | 
						|
	client->afterContentReceived(device, g_fontengine->getFont());
 | 
						|
 | 
						|
	/* Camera
 | 
						|
	 */
 | 
						|
	camera = new Camera(smgr, *draw_control, gamedef);
 | 
						|
	if (!camera || !camera->successfullyCreated(*error_message))
 | 
						|
		return false;
 | 
						|
 | 
						|
	/* Clouds
 | 
						|
	 */
 | 
						|
	if (m_cache_enable_clouds) {
 | 
						|
		clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
 | 
						|
		if (!clouds) {
 | 
						|
			*error_message = L"Memory allocation error";
 | 
						|
			*error_message += narrow_to_wide(" (clouds)");
 | 
						|
			errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Skybox
 | 
						|
	 */
 | 
						|
	sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
 | 
						|
	skybox = NULL;	// This is used/set later on in the main run loop
 | 
						|
 | 
						|
	local_inventory = new Inventory(itemdef_manager);
 | 
						|
 | 
						|
	if (!(sky && local_inventory)) {
 | 
						|
		*error_message = L"Memory allocation error";
 | 
						|
		*error_message += narrow_to_wide(" (sky or local inventory)");
 | 
						|
		errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Pre-calculated values
 | 
						|
	 */
 | 
						|
	video::ITexture *t = texture_src->getTexture("crack_anylength.png");
 | 
						|
	if (t) {
 | 
						|
		v2u32 size = t->getOriginalSize();
 | 
						|
		crack_animation_length = size.Y / size.X;
 | 
						|
	} else {
 | 
						|
		crack_animation_length = 5;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!initGui(error_message))
 | 
						|
		return false;
 | 
						|
 | 
						|
	/* Set window caption
 | 
						|
	 */
 | 
						|
	core::stringw str = L"Minetest [";
 | 
						|
	str += driver->getName();
 | 
						|
	str += "]";
 | 
						|
	device->setWindowCaption(str.c_str());
 | 
						|
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
	player->hurt_tilt_timer = 0;
 | 
						|
	player->hurt_tilt_strength = 0;
 | 
						|
 | 
						|
	hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
 | 
						|
 | 
						|
	if (!hud) {
 | 
						|
		*error_message = L"Memory error: could not create HUD";
 | 
						|
		errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Game::initGui(std::wstring *error_message)
 | 
						|
{
 | 
						|
	// First line of debug text
 | 
						|
	guitext = guienv->addStaticText(
 | 
						|
			L"Minetest",
 | 
						|
			core::rect<s32>(0, 0, 0, 0),
 | 
						|
			false, false, guiroot);
 | 
						|
 | 
						|
	// Second line of debug text
 | 
						|
	guitext2 = guienv->addStaticText(
 | 
						|
			L"",
 | 
						|
			core::rect<s32>(0, 0, 0, 0),
 | 
						|
			false, false, guiroot);
 | 
						|
 | 
						|
	// At the middle of the screen
 | 
						|
	// Object infos are shown in this
 | 
						|
	guitext_info = guienv->addStaticText(
 | 
						|
			L"",
 | 
						|
			core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
 | 
						|
			false, true, guiroot);
 | 
						|
 | 
						|
	// Status text (displays info when showing and hiding GUI stuff, etc.)
 | 
						|
	guitext_status = guienv->addStaticText(
 | 
						|
			L"<Status>",
 | 
						|
			core::rect<s32>(0, 0, 0, 0),
 | 
						|
			false, false, guiroot);
 | 
						|
	guitext_status->setVisible(false);
 | 
						|
 | 
						|
	// Chat text
 | 
						|
	guitext_chat = guienv->addStaticText(
 | 
						|
			L"",
 | 
						|
			core::rect<s32>(0, 0, 0, 0),
 | 
						|
			//false, false); // Disable word wrap as of now
 | 
						|
			false, true, guiroot);
 | 
						|
	// Remove stale "recent" chat messages from previous connections
 | 
						|
	chat_backend->clearRecentChat();
 | 
						|
 | 
						|
	// Chat backend and console
 | 
						|
	gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
 | 
						|
			-1, chat_backend, client);
 | 
						|
	if (!gui_chat_console) {
 | 
						|
		*error_message = L"Could not allocate memory for chat console";
 | 
						|
		errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Profiler text (size is updated when text is updated)
 | 
						|
	guitext_profiler = guienv->addStaticText(
 | 
						|
			L"<Profiler>",
 | 
						|
			core::rect<s32>(0, 0, 0, 0),
 | 
						|
			false, false, guiroot);
 | 
						|
	guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
 | 
						|
	guitext_profiler->setVisible(false);
 | 
						|
	guitext_profiler->setWordWrap(true);
 | 
						|
 | 
						|
#ifdef HAVE_TOUCHSCREENGUI
 | 
						|
 | 
						|
	if (g_touchscreengui)
 | 
						|
		g_touchscreengui->init(texture_src, porting::getDisplayDensity());
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Game::connectToServer(const std::string &playername,
 | 
						|
		const std::string &password, std::string *address, u16 port,
 | 
						|
		bool *connect_ok, bool *aborted)
 | 
						|
{
 | 
						|
	*connect_ok = false;	// Let's not be overly optimistic
 | 
						|
	*aborted = false;
 | 
						|
	bool local_server_mode = false;
 | 
						|
 | 
						|
	showOverlayMessage(wgettext("Resolving address..."), 0, 15);
 | 
						|
 | 
						|
	Address connect_address(0, 0, 0, 0, port);
 | 
						|
 | 
						|
	try {
 | 
						|
		connect_address.Resolve(address->c_str());
 | 
						|
 | 
						|
		if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
 | 
						|
			//connect_address.Resolve("localhost");
 | 
						|
			if (connect_address.isIPv6()) {
 | 
						|
				IPv6AddressBytes addr_bytes;
 | 
						|
				addr_bytes.bytes[15] = 1;
 | 
						|
				connect_address.setAddress(&addr_bytes);
 | 
						|
			} else {
 | 
						|
				connect_address.setAddress(127, 0, 0, 1);
 | 
						|
			}
 | 
						|
			local_server_mode = true;
 | 
						|
		}
 | 
						|
	} catch (ResolveError &e) {
 | 
						|
		*error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
 | 
						|
		errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
 | 
						|
		*error_message = L"Unable to connect to " +
 | 
						|
				narrow_to_wide(connect_address.serializeString()) +
 | 
						|
				L" because IPv6 is disabled";
 | 
						|
		errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	client = new Client(device,
 | 
						|
			playername.c_str(), password,
 | 
						|
			*draw_control, texture_src, shader_src,
 | 
						|
			itemdef_manager, nodedef_manager, sound, eventmgr,
 | 
						|
			connect_address.isIPv6());
 | 
						|
 | 
						|
	if (!client)
 | 
						|
		return false;
 | 
						|
 | 
						|
	gamedef = client;	// Client acts as our GameDef
 | 
						|
 | 
						|
	infostream << "Connecting to server at ";
 | 
						|
	connect_address.print(&infostream);
 | 
						|
	infostream << std::endl;
 | 
						|
 | 
						|
	client->connect(connect_address, *address,
 | 
						|
		simple_singleplayer_mode || local_server_mode);
 | 
						|
 | 
						|
	/*
 | 
						|
		Wait for server to accept connection
 | 
						|
	*/
 | 
						|
 | 
						|
	try {
 | 
						|
		input->clear();
 | 
						|
 | 
						|
		FpsControl fps_control = { 0 };
 | 
						|
		f32 dtime; // in seconds
 | 
						|
 | 
						|
		while (device->run()) {
 | 
						|
 | 
						|
			limitFps(&fps_control, &dtime);
 | 
						|
 | 
						|
			// Update client and server
 | 
						|
			client->step(dtime);
 | 
						|
 | 
						|
			if (server != NULL)
 | 
						|
				server->step(dtime);
 | 
						|
 | 
						|
			// End condition
 | 
						|
			if (client->getState() == LC_Init) {
 | 
						|
				*connect_ok = true;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			// Break conditions
 | 
						|
			if (client->accessDenied()) {
 | 
						|
				*error_message = L"Access denied. Reason: "
 | 
						|
						+ client->accessDeniedReason();
 | 
						|
				errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
 | 
						|
				*aborted = true;
 | 
						|
				infostream << "Connect aborted [Escape]" << std::endl;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			// Update status
 | 
						|
			showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
 | 
						|
		}
 | 
						|
	} catch (con::PeerNotFoundException &e) {
 | 
						|
		// TODO: Should something be done here? At least an info/error
 | 
						|
		// message?
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Game::getServerContent(bool *aborted)
 | 
						|
{
 | 
						|
	input->clear();
 | 
						|
 | 
						|
	FpsControl fps_control = { 0 };
 | 
						|
	f32 dtime; // in seconds
 | 
						|
 | 
						|
	while (device->run()) {
 | 
						|
 | 
						|
		limitFps(&fps_control, &dtime);
 | 
						|
 | 
						|
		// Update client and server
 | 
						|
		client->step(dtime);
 | 
						|
 | 
						|
		if (server != NULL)
 | 
						|
			server->step(dtime);
 | 
						|
 | 
						|
		// End condition
 | 
						|
		if (client->mediaReceived() && client->itemdefReceived() &&
 | 
						|
				client->nodedefReceived()) {
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		// Error conditions
 | 
						|
		if (client->accessDenied()) {
 | 
						|
			*error_message = L"Access denied. Reason: "
 | 
						|
					+ client->accessDeniedReason();
 | 
						|
			errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (client->getState() < LC_Init) {
 | 
						|
			*error_message = L"Client disconnected";
 | 
						|
			errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
 | 
						|
			*aborted = true;
 | 
						|
			infostream << "Connect aborted [Escape]" << std::endl;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		// Display status
 | 
						|
		int progress = 25;
 | 
						|
 | 
						|
		if (!client->itemdefReceived()) {
 | 
						|
			const wchar_t *text = wgettext("Item definitions...");
 | 
						|
			progress = 25;
 | 
						|
			draw_load_screen(text, device, guienv, dtime, progress);
 | 
						|
			delete[] text;
 | 
						|
		} else if (!client->nodedefReceived()) {
 | 
						|
			const wchar_t *text = wgettext("Node definitions...");
 | 
						|
			progress = 30;
 | 
						|
			draw_load_screen(text, device, guienv, dtime, progress);
 | 
						|
			delete[] text;
 | 
						|
		} else {
 | 
						|
			std::stringstream message;
 | 
						|
			message.precision(3);
 | 
						|
			message << gettext("Media...");
 | 
						|
 | 
						|
			if ((USE_CURL == 0) ||
 | 
						|
					(!g_settings->getBool("enable_remote_media_server"))) {
 | 
						|
				float cur = client->getCurRate();
 | 
						|
				std::string cur_unit = gettext(" KB/s");
 | 
						|
 | 
						|
				if (cur > 900) {
 | 
						|
					cur /= 1024.0;
 | 
						|
					cur_unit = gettext(" MB/s");
 | 
						|
				}
 | 
						|
 | 
						|
				message << " ( " << cur << cur_unit << " )";
 | 
						|
			}
 | 
						|
 | 
						|
			progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
 | 
						|
			draw_load_screen(narrow_to_wide(message.str()), device,
 | 
						|
					guienv, dtime, progress);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 Run
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
 | 
						|
{
 | 
						|
	if (args->nodig_delay_timer >= 0)
 | 
						|
		args->nodig_delay_timer -= dtime;
 | 
						|
 | 
						|
	if (args->object_hit_delay_timer >= 0)
 | 
						|
		args->object_hit_delay_timer -= dtime;
 | 
						|
 | 
						|
	args->time_from_last_punch += dtime;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* returns false if game should exit, otherwise true
 | 
						|
 */
 | 
						|
inline bool Game::checkConnection()
 | 
						|
{
 | 
						|
	if (client->accessDenied()) {
 | 
						|
		*error_message = L"Access denied. Reason: "
 | 
						|
				+ client->accessDeniedReason();
 | 
						|
		errorstream << wide_to_narrow(*error_message) << std::endl;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* returns false if game should exit, otherwise true
 | 
						|
 */
 | 
						|
inline bool Game::handleCallbacks()
 | 
						|
{
 | 
						|
	if (g_gamecallback->disconnect_requested) {
 | 
						|
		g_gamecallback->disconnect_requested = false;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (g_gamecallback->changepassword_requested) {
 | 
						|
		(new GUIPasswordChange(guienv, guiroot, -1,
 | 
						|
				       &g_menumgr, client))->drop();
 | 
						|
		g_gamecallback->changepassword_requested = false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (g_gamecallback->changevolume_requested) {
 | 
						|
		(new GUIVolumeChange(guienv, guiroot, -1,
 | 
						|
				     &g_menumgr, client))->drop();
 | 
						|
		g_gamecallback->changevolume_requested = false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (g_gamecallback->keyconfig_requested) {
 | 
						|
		(new GUIKeyChangeMenu(guienv, guiroot, -1,
 | 
						|
				      &g_menumgr))->drop();
 | 
						|
		g_gamecallback->keyconfig_requested = false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (g_gamecallback->keyconfig_changed) {
 | 
						|
		keycache.populate(); // update the cache with new settings
 | 
						|
		g_gamecallback->keyconfig_changed = false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::processQueues()
 | 
						|
{
 | 
						|
	texture_src->processQueue();
 | 
						|
	itemdef_manager->processQueue(gamedef);
 | 
						|
	shader_src->processQueue();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
 | 
						|
		const FpsControl &draw_times, f32 dtime)
 | 
						|
{
 | 
						|
	float profiler_print_interval =
 | 
						|
			g_settings->getFloat("profiler_print_interval");
 | 
						|
	bool print_to_log = true;
 | 
						|
 | 
						|
	if (profiler_print_interval == 0) {
 | 
						|
		print_to_log = false;
 | 
						|
		profiler_print_interval = 5;
 | 
						|
	}
 | 
						|
 | 
						|
	if (profiler_interval.step(dtime, profiler_print_interval)) {
 | 
						|
		if (print_to_log) {
 | 
						|
			infostream << "Profiler:" << std::endl;
 | 
						|
			g_profiler->print(infostream);
 | 
						|
		}
 | 
						|
 | 
						|
		update_profiler_gui(guitext_profiler, g_fontengine,
 | 
						|
				run_data.profiler_current_page, run_data.profiler_max_page,
 | 
						|
				driver->getScreenSize().Height);
 | 
						|
 | 
						|
		g_profiler->clear();
 | 
						|
	}
 | 
						|
 | 
						|
	addProfilerGraphs(stats, draw_times, dtime);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::addProfilerGraphs(const RunStats &stats,
 | 
						|
		const FpsControl &draw_times, f32 dtime)
 | 
						|
{
 | 
						|
	g_profiler->graphAdd("mainloop_other",
 | 
						|
			draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
 | 
						|
 | 
						|
	if (draw_times.sleep_time != 0)
 | 
						|
		g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
 | 
						|
	g_profiler->graphAdd("mainloop_dtime", dtime);
 | 
						|
 | 
						|
	g_profiler->add("Elapsed time", dtime);
 | 
						|
	g_profiler->avg("FPS", 1. / dtime);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
 | 
						|
		f32 dtime)
 | 
						|
{
 | 
						|
 | 
						|
	f32 jitter;
 | 
						|
	Jitter *jp;
 | 
						|
 | 
						|
	/* Time average and jitter calculation
 | 
						|
	 */
 | 
						|
	jp = &stats->dtime_jitter;
 | 
						|
	jp->avg = jp->avg * 0.96 + dtime * 0.04;
 | 
						|
 | 
						|
	jitter = dtime - jp->avg;
 | 
						|
 | 
						|
	if (jitter > jp->max)
 | 
						|
		jp->max = jitter;
 | 
						|
 | 
						|
	jp->counter += dtime;
 | 
						|
 | 
						|
	if (jp->counter > 0.0) {
 | 
						|
		jp->counter -= 3.0;
 | 
						|
		jp->max_sample = jp->max;
 | 
						|
		jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
 | 
						|
		jp->max = 0.0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Busytime average and jitter calculation
 | 
						|
	 */
 | 
						|
	jp = &stats->busy_time_jitter;
 | 
						|
	jp->avg = jp->avg + draw_times.busy_time * 0.02;
 | 
						|
 | 
						|
	jitter = draw_times.busy_time - jp->avg;
 | 
						|
 | 
						|
	if (jitter > jp->max)
 | 
						|
		jp->max = jitter;
 | 
						|
	if (jitter < jp->min)
 | 
						|
		jp->min = jitter;
 | 
						|
 | 
						|
	jp->counter += dtime;
 | 
						|
 | 
						|
	if (jp->counter > 0.0) {
 | 
						|
		jp->counter -= 3.0;
 | 
						|
		jp->max_sample = jp->max;
 | 
						|
		jp->min_sample = jp->min;
 | 
						|
		jp->max = 0.0;
 | 
						|
		jp->min = 0.0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 Input handling
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
void Game::processUserInput(VolatileRunFlags *flags,
 | 
						|
		GameRunData *interact_args, f32 dtime)
 | 
						|
{
 | 
						|
	// Reset input if window not active or some menu is active
 | 
						|
	if (device->isWindowActive() == false
 | 
						|
			|| noMenuActive() == false
 | 
						|
			|| guienv->hasFocus(gui_chat_console)) {
 | 
						|
		input->clear();
 | 
						|
	}
 | 
						|
 | 
						|
	if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
 | 
						|
		gui_chat_console->closeConsoleAtOnce();
 | 
						|
	}
 | 
						|
 | 
						|
	// Input handler step() (used by the random input generator)
 | 
						|
	input->step(dtime);
 | 
						|
 | 
						|
#ifdef HAVE_TOUCHSCREENGUI
 | 
						|
 | 
						|
	if (g_touchscreengui) {
 | 
						|
		g_touchscreengui->step(dtime);
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
#ifdef __ANDROID__
 | 
						|
 | 
						|
	if (current_formspec != 0)
 | 
						|
		current_formspec->getAndroidUIInput();
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
	// Increase timer for double tap of "keymap_jump"
 | 
						|
	if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
 | 
						|
		interact_args->jump_timer += dtime;
 | 
						|
 | 
						|
	processKeyboardInput(
 | 
						|
			flags,
 | 
						|
			&interact_args->statustext_time,
 | 
						|
			&interact_args->jump_timer,
 | 
						|
			&interact_args->reset_jump_timer,
 | 
						|
			&interact_args->profiler_current_page,
 | 
						|
			interact_args->profiler_max_page);
 | 
						|
 | 
						|
	processItemSelection(&interact_args->new_playeritem);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::processKeyboardInput(VolatileRunFlags *flags,
 | 
						|
		float *statustext_time,
 | 
						|
		float *jump_timer,
 | 
						|
		bool *reset_jump_timer,
 | 
						|
		u32 *profiler_current_page,
 | 
						|
		u32 profiler_max_page)
 | 
						|
{
 | 
						|
 | 
						|
	//TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
 | 
						|
 | 
						|
	if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
 | 
						|
		dropSelectedItem();
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
 | 
						|
		openInventory();
 | 
						|
	} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
 | 
						|
		show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
 | 
						|
				simple_singleplayer_mode);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
 | 
						|
		show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
 | 
						|
				client, "");
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
 | 
						|
		show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
 | 
						|
				client, "/");
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
 | 
						|
		openConsole();
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
 | 
						|
		toggleFreeMove(statustext_time);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
 | 
						|
		toggleFreeMoveAlt(statustext_time, jump_timer);
 | 
						|
		*reset_jump_timer = true;
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
 | 
						|
		toggleFast(statustext_time);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
 | 
						|
		toggleNoClip(statustext_time);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
 | 
						|
		client->makeScreenshot(device);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
 | 
						|
		toggleHud(statustext_time, &flags->show_hud);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
 | 
						|
		toggleChat(statustext_time, &flags->show_chat);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
 | 
						|
		toggleFog(statustext_time, &flags->force_fog_off);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
 | 
						|
		toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
 | 
						|
		toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
 | 
						|
		toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
 | 
						|
		increaseViewRange(statustext_time);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
 | 
						|
		decreaseViewRange(statustext_time);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
 | 
						|
		toggleFullViewRange(statustext_time);
 | 
						|
	} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
 | 
						|
		quicktune->next();
 | 
						|
	else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
 | 
						|
		quicktune->prev();
 | 
						|
	else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
 | 
						|
		quicktune->inc();
 | 
						|
	else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
 | 
						|
		quicktune->dec();
 | 
						|
	else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
 | 
						|
		// Print debug stacks
 | 
						|
		dstream << "-----------------------------------------"
 | 
						|
		        << std::endl;
 | 
						|
		dstream << DTIME << "Printing debug stacks:" << std::endl;
 | 
						|
		dstream << "-----------------------------------------"
 | 
						|
		        << std::endl;
 | 
						|
		debug_stacks_print();
 | 
						|
	}
 | 
						|
 | 
						|
	if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
 | 
						|
		*reset_jump_timer = false;
 | 
						|
		*jump_timer = 0.0;
 | 
						|
	}
 | 
						|
 | 
						|
	//tt.stop();
 | 
						|
 | 
						|
	if (quicktune->hasMessage()) {
 | 
						|
		std::string msg = quicktune->getMessage();
 | 
						|
		statustext = narrow_to_wide(msg);
 | 
						|
		*statustext_time = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::processItemSelection(u16 *new_playeritem)
 | 
						|
{
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
 | 
						|
	/* Item selection using mouse wheel
 | 
						|
	 */
 | 
						|
	*new_playeritem = client->getPlayerItem();
 | 
						|
 | 
						|
	s32 wheel = input->getMouseWheel();
 | 
						|
	u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
 | 
						|
		                 player->hud_hotbar_itemcount - 1);
 | 
						|
 | 
						|
	if (wheel < 0)
 | 
						|
		*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
 | 
						|
	else if (wheel > 0)
 | 
						|
		*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
 | 
						|
	// else wheel == 0
 | 
						|
 | 
						|
 | 
						|
	/* Item selection using keyboard
 | 
						|
	 */
 | 
						|
	for (u16 i = 0; i < 10; i++) {
 | 
						|
		static const KeyPress *item_keys[10] = {
 | 
						|
			NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
 | 
						|
			NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
 | 
						|
			NumberKey + 9, NumberKey + 0,
 | 
						|
		};
 | 
						|
 | 
						|
		if (input->wasKeyDown(*item_keys[i])) {
 | 
						|
			if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
 | 
						|
				*new_playeritem = i;
 | 
						|
				infostream << "Selected item: " << new_playeritem << std::endl;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::dropSelectedItem()
 | 
						|
{
 | 
						|
	IDropAction *a = new IDropAction();
 | 
						|
	a->count = 0;
 | 
						|
	a->from_inv.setCurrentPlayer();
 | 
						|
	a->from_list = "main";
 | 
						|
	a->from_i = client->getPlayerItem();
 | 
						|
	client->inventoryAction(a);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::openInventory()
 | 
						|
{
 | 
						|
	infostream << "the_game: " << "Launching inventory" << std::endl;
 | 
						|
 | 
						|
	PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
 | 
						|
	TextDest *txt_dst = new TextDestPlayerInventory(client);
 | 
						|
 | 
						|
	create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
 | 
						|
			device, fs_src, txt_dst, client);
 | 
						|
 | 
						|
	InventoryLocation inventoryloc;
 | 
						|
	inventoryloc.setCurrentPlayer();
 | 
						|
	current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::openConsole()
 | 
						|
{
 | 
						|
	if (!gui_chat_console->isOpenInhibited()) {
 | 
						|
		// Open up to over half of the screen
 | 
						|
		gui_chat_console->openConsole(0.6);
 | 
						|
		guienv->setFocus(gui_chat_console);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleFreeMove(float *statustext_time)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
 | 
						|
 | 
						|
	bool free_move = !g_settings->getBool("free_move");
 | 
						|
	g_settings->set("free_move", bool_to_cstr(free_move));
 | 
						|
 | 
						|
	*statustext_time = 0;
 | 
						|
	statustext = msg[free_move];
 | 
						|
	if (free_move && !client->checkPrivilege("fly"))
 | 
						|
		statustext += L" (note: no 'fly' privilege)";
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
 | 
						|
{
 | 
						|
	if (m_cache_doubletap_jump && *jump_timer < 0.2f)
 | 
						|
		toggleFreeMove(statustext_time);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleFast(float *statustext_time)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
 | 
						|
	bool fast_move = !g_settings->getBool("fast_move");
 | 
						|
	g_settings->set("fast_move", bool_to_cstr(fast_move));
 | 
						|
 | 
						|
	*statustext_time = 0;
 | 
						|
	statustext = msg[fast_move];
 | 
						|
 | 
						|
	if (fast_move && !client->checkPrivilege("fast"))
 | 
						|
		statustext += L" (note: no 'fast' privilege)";
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleNoClip(float *statustext_time)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
 | 
						|
	bool noclip = !g_settings->getBool("noclip");
 | 
						|
	g_settings->set("noclip", bool_to_cstr(noclip));
 | 
						|
 | 
						|
	*statustext_time = 0;
 | 
						|
	statustext = msg[noclip];
 | 
						|
 | 
						|
	if (noclip && !client->checkPrivilege("noclip"))
 | 
						|
		statustext += L" (note: no 'noclip' privilege)";
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleChat(float *statustext_time, bool *flag)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
 | 
						|
 | 
						|
	*flag = !*flag;
 | 
						|
	*statustext_time = 0;
 | 
						|
	statustext = msg[*flag];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleHud(float *statustext_time, bool *flag)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
 | 
						|
 | 
						|
	*flag = !*flag;
 | 
						|
	*statustext_time = 0;
 | 
						|
	statustext = msg[*flag];
 | 
						|
	if (g_settings->getBool("enable_node_highlighting"))
 | 
						|
		client->setHighlighted(client->getHighlighted(), *flag);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleFog(float *statustext_time, bool *flag)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
 | 
						|
 | 
						|
	*flag = !*flag;
 | 
						|
	*statustext_time = 0;
 | 
						|
	statustext = msg[*flag];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleDebug(float *statustext_time, bool *show_debug,
 | 
						|
		bool *show_profiler_graph)
 | 
						|
{
 | 
						|
	// Initial / 3x toggle: Chat only
 | 
						|
	// 1x toggle: Debug text with chat
 | 
						|
	// 2x toggle: Debug text with profiler graph
 | 
						|
	if (!*show_debug) {
 | 
						|
		*show_debug = true;
 | 
						|
		*show_profiler_graph = false;
 | 
						|
		statustext = L"Debug info shown";
 | 
						|
	} else if (*show_profiler_graph) {
 | 
						|
		*show_debug = false;
 | 
						|
		*show_profiler_graph = false;
 | 
						|
		statustext = L"Debug info and profiler graph hidden";
 | 
						|
	} else {
 | 
						|
		*show_profiler_graph = true;
 | 
						|
		statustext = L"Profiler graph shown";
 | 
						|
	}
 | 
						|
	*statustext_time = 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = {
 | 
						|
		L"Camera update enabled",
 | 
						|
		L"Camera update disabled"
 | 
						|
	};
 | 
						|
 | 
						|
	*flag = !*flag;
 | 
						|
	*statustext_time = 0;
 | 
						|
	statustext = msg[*flag];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
 | 
						|
		u32 profiler_max_page)
 | 
						|
{
 | 
						|
	*profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
 | 
						|
 | 
						|
	// FIXME: This updates the profiler with incomplete values
 | 
						|
	update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
 | 
						|
			profiler_max_page, driver->getScreenSize().Height);
 | 
						|
 | 
						|
	if (*profiler_current_page != 0) {
 | 
						|
		std::wstringstream sstr;
 | 
						|
		sstr << "Profiler shown (page " << *profiler_current_page
 | 
						|
		     << " of " << profiler_max_page << ")";
 | 
						|
		statustext = sstr.str();
 | 
						|
	} else {
 | 
						|
		statustext = L"Profiler hidden";
 | 
						|
	}
 | 
						|
	*statustext_time = 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::increaseViewRange(float *statustext_time)
 | 
						|
{
 | 
						|
	s16 range = g_settings->getS16("viewing_range_nodes_min");
 | 
						|
	s16 range_new = range + 10;
 | 
						|
	g_settings->set("viewing_range_nodes_min", itos(range_new));
 | 
						|
	statustext = narrow_to_wide("Minimum viewing range changed to "
 | 
						|
			+ itos(range_new));
 | 
						|
	*statustext_time = 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::decreaseViewRange(float *statustext_time)
 | 
						|
{
 | 
						|
	s16 range = g_settings->getS16("viewing_range_nodes_min");
 | 
						|
	s16 range_new = range - 10;
 | 
						|
 | 
						|
	if (range_new < 0)
 | 
						|
		range_new = range;
 | 
						|
 | 
						|
	g_settings->set("viewing_range_nodes_min", itos(range_new));
 | 
						|
	statustext = narrow_to_wide("Minimum viewing range changed to "
 | 
						|
			+ itos(range_new));
 | 
						|
	*statustext_time = 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::toggleFullViewRange(float *statustext_time)
 | 
						|
{
 | 
						|
	static const wchar_t *msg[] = {
 | 
						|
		L"Disabled full viewing range",
 | 
						|
		L"Enabled full viewing range"
 | 
						|
	};
 | 
						|
 | 
						|
	draw_control->range_all = !draw_control->range_all;
 | 
						|
	infostream << msg[draw_control->range_all] << std::endl;
 | 
						|
	statustext = msg[draw_control->range_all];
 | 
						|
	*statustext_time = 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateCameraDirection(CameraOrientation *cam,
 | 
						|
		VolatileRunFlags *flags)
 | 
						|
{
 | 
						|
	if ((device->isWindowActive() && noMenuActive()) || random_input) {
 | 
						|
 | 
						|
#ifndef __ANDROID__
 | 
						|
		if (!random_input) {
 | 
						|
			// Mac OSX gets upset if this is set every frame
 | 
						|
			if (device->getCursorControl()->isVisible())
 | 
						|
				device->getCursorControl()->setVisible(false);
 | 
						|
		}
 | 
						|
#endif
 | 
						|
 | 
						|
		if (flags->first_loop_after_window_activation)
 | 
						|
			flags->first_loop_after_window_activation = false;
 | 
						|
		else
 | 
						|
			updateCameraOrientation(cam, *flags);
 | 
						|
 | 
						|
		input->setMousePos((driver->getScreenSize().Width / 2),
 | 
						|
				(driver->getScreenSize().Height / 2));
 | 
						|
	} else {
 | 
						|
 | 
						|
#ifndef ANDROID
 | 
						|
		// Mac OSX gets upset if this is set every frame
 | 
						|
		if (device->getCursorControl()->isVisible() == false)
 | 
						|
			device->getCursorControl()->setVisible(true);
 | 
						|
#endif
 | 
						|
 | 
						|
		if (!flags->first_loop_after_window_activation)
 | 
						|
			flags->first_loop_after_window_activation = true;
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateCameraOrientation(CameraOrientation *cam,
 | 
						|
		const VolatileRunFlags &flags)
 | 
						|
{
 | 
						|
#ifdef HAVE_TOUCHSCREENGUI
 | 
						|
	if (g_touchscreengui) {
 | 
						|
		cam->camera_yaw   = g_touchscreengui->getYaw();
 | 
						|
		cam->camera_pitch = g_touchscreengui->getPitch();
 | 
						|
	} else {
 | 
						|
#endif
 | 
						|
		s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
 | 
						|
		s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 | 
						|
 | 
						|
		if (flags.invert_mouse
 | 
						|
				|| camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
 | 
						|
			dy = -dy;
 | 
						|
		}
 | 
						|
 | 
						|
		cam->camera_yaw   -= dx * m_cache_mouse_sensitivity;
 | 
						|
		cam->camera_pitch += dy * m_cache_mouse_sensitivity;
 | 
						|
 | 
						|
#ifdef HAVE_TOUCHSCREENGUI
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updatePlayerControl(const CameraOrientation &cam)
 | 
						|
{
 | 
						|
	//TimeTaker tt("update player control", NULL, PRECISION_NANO);
 | 
						|
 | 
						|
	PlayerControl control(
 | 
						|
		input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
 | 
						|
		input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
 | 
						|
		input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
 | 
						|
		input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
 | 
						|
		input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
 | 
						|
		input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
 | 
						|
		input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
 | 
						|
		input->getLeftState(),
 | 
						|
		input->getRightState(),
 | 
						|
		cam.camera_pitch,
 | 
						|
		cam.camera_yaw
 | 
						|
	);
 | 
						|
	client->setPlayerControl(control);
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
	player->keyPressed =
 | 
						|
		( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD])  & 0x1) << 0) |
 | 
						|
		( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
 | 
						|
		( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT])     & 0x1) << 2) |
 | 
						|
		( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT])    & 0x1) << 3) |
 | 
						|
		( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])     & 0x1) << 4) |
 | 
						|
		( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
 | 
						|
		( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK])    & 0x1) << 6) |
 | 
						|
		( (u32)(input->getLeftState()                                        & 0x1) << 7) |
 | 
						|
		( (u32)(input->getRightState()                                       & 0x1) << 8
 | 
						|
	);
 | 
						|
 | 
						|
	//tt.stop();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline void Game::step(f32 *dtime)
 | 
						|
{
 | 
						|
	bool can_be_and_is_paused =
 | 
						|
			(simple_singleplayer_mode && g_menumgr.pausesGame());
 | 
						|
 | 
						|
	if (can_be_and_is_paused) {	// This is for a singleplayer server
 | 
						|
		*dtime = 0;             // No time passes
 | 
						|
	} else {
 | 
						|
		if (server != NULL) {
 | 
						|
			//TimeTaker timer("server->step(dtime)");
 | 
						|
			server->step(*dtime);
 | 
						|
		}
 | 
						|
 | 
						|
		//TimeTaker timer("client.step(dtime)");
 | 
						|
		client->step(*dtime);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
 | 
						|
{
 | 
						|
	ClientEvent event = client->getClientEvent();
 | 
						|
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
 | 
						|
	for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
 | 
						|
 | 
						|
		if (event.type == CE_PLAYER_DAMAGE &&
 | 
						|
				client->getHP() != 0) {
 | 
						|
			//u16 damage = event.player_damage.amount;
 | 
						|
			//infostream<<"Player damage: "<<damage<<std::endl;
 | 
						|
 | 
						|
			*damage_flash += 100.0;
 | 
						|
			*damage_flash += 8.0 * event.player_damage.amount;
 | 
						|
 | 
						|
			player->hurt_tilt_timer = 1.5;
 | 
						|
			player->hurt_tilt_strength = event.player_damage.amount / 4;
 | 
						|
			player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
 | 
						|
 | 
						|
			MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
 | 
						|
			gamedef->event()->put(e);
 | 
						|
		} else if (event.type == CE_PLAYER_FORCE_MOVE) {
 | 
						|
			cam->camera_yaw = event.player_force_move.yaw;
 | 
						|
			cam->camera_pitch = event.player_force_move.pitch;
 | 
						|
		} else if (event.type == CE_DEATHSCREEN) {
 | 
						|
			show_deathscreen(¤t_formspec, client, gamedef, texture_src,
 | 
						|
					 device, client);
 | 
						|
 | 
						|
			chat_backend->addMessage(L"", L"You died.");
 | 
						|
 | 
						|
			/* Handle visualization */
 | 
						|
			*damage_flash = 0;
 | 
						|
			player->hurt_tilt_timer = 0;
 | 
						|
			player->hurt_tilt_strength = 0;
 | 
						|
 | 
						|
		} else if (event.type == CE_SHOW_FORMSPEC) {
 | 
						|
			FormspecFormSource *fs_src =
 | 
						|
				new FormspecFormSource(*(event.show_formspec.formspec));
 | 
						|
			TextDestPlayerInventory *txt_dst =
 | 
						|
				new TextDestPlayerInventory(client, *(event.show_formspec.formname));
 | 
						|
 | 
						|
			create_formspec_menu(¤t_formspec, client, gamedef,
 | 
						|
					     texture_src, device, fs_src, txt_dst, client);
 | 
						|
 | 
						|
			delete(event.show_formspec.formspec);
 | 
						|
			delete(event.show_formspec.formname);
 | 
						|
		} else if ((event.type == CE_SPAWN_PARTICLE) ||
 | 
						|
				(event.type == CE_ADD_PARTICLESPAWNER) ||
 | 
						|
				(event.type == CE_DELETE_PARTICLESPAWNER)) {
 | 
						|
			client->getParticleManager()->handleParticleEvent(&event, gamedef,
 | 
						|
					smgr, player);
 | 
						|
		} else if (event.type == CE_HUDADD) {
 | 
						|
			u32 id = event.hudadd.id;
 | 
						|
 | 
						|
			LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
			HudElement *e = player->getHud(id);
 | 
						|
 | 
						|
			if (e != NULL) {
 | 
						|
				delete event.hudadd.pos;
 | 
						|
				delete event.hudadd.name;
 | 
						|
				delete event.hudadd.scale;
 | 
						|
				delete event.hudadd.text;
 | 
						|
				delete event.hudadd.align;
 | 
						|
				delete event.hudadd.offset;
 | 
						|
				delete event.hudadd.world_pos;
 | 
						|
				delete event.hudadd.size;
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			e = new HudElement;
 | 
						|
			e->type   = (HudElementType)event.hudadd.type;
 | 
						|
			e->pos    = *event.hudadd.pos;
 | 
						|
			e->name   = *event.hudadd.name;
 | 
						|
			e->scale  = *event.hudadd.scale;
 | 
						|
			e->text   = *event.hudadd.text;
 | 
						|
			e->number = event.hudadd.number;
 | 
						|
			e->item   = event.hudadd.item;
 | 
						|
			e->dir    = event.hudadd.dir;
 | 
						|
			e->align  = *event.hudadd.align;
 | 
						|
			e->offset = *event.hudadd.offset;
 | 
						|
			e->world_pos = *event.hudadd.world_pos;
 | 
						|
			e->size = *event.hudadd.size;
 | 
						|
 | 
						|
			u32 new_id = player->addHud(e);
 | 
						|
			//if this isn't true our huds aren't consistent
 | 
						|
			assert(new_id == id);
 | 
						|
 | 
						|
			delete event.hudadd.pos;
 | 
						|
			delete event.hudadd.name;
 | 
						|
			delete event.hudadd.scale;
 | 
						|
			delete event.hudadd.text;
 | 
						|
			delete event.hudadd.align;
 | 
						|
			delete event.hudadd.offset;
 | 
						|
			delete event.hudadd.world_pos;
 | 
						|
			delete event.hudadd.size;
 | 
						|
		} else if (event.type == CE_HUDRM) {
 | 
						|
			HudElement *e = player->removeHud(event.hudrm.id);
 | 
						|
 | 
						|
			if (e != NULL)
 | 
						|
				delete(e);
 | 
						|
		} else if (event.type == CE_HUDCHANGE) {
 | 
						|
			u32 id = event.hudchange.id;
 | 
						|
			HudElement *e = player->getHud(id);
 | 
						|
 | 
						|
			if (e == NULL) {
 | 
						|
				delete event.hudchange.v3fdata;
 | 
						|
				delete event.hudchange.v2fdata;
 | 
						|
				delete event.hudchange.sdata;
 | 
						|
				delete event.hudchange.v2s32data;
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			switch (event.hudchange.stat) {
 | 
						|
			case HUD_STAT_POS:
 | 
						|
				e->pos = *event.hudchange.v2fdata;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_NAME:
 | 
						|
				e->name = *event.hudchange.sdata;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_SCALE:
 | 
						|
				e->scale = *event.hudchange.v2fdata;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_TEXT:
 | 
						|
				e->text = *event.hudchange.sdata;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_NUMBER:
 | 
						|
				e->number = event.hudchange.data;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_ITEM:
 | 
						|
				e->item = event.hudchange.data;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_DIR:
 | 
						|
				e->dir = event.hudchange.data;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_ALIGN:
 | 
						|
				e->align = *event.hudchange.v2fdata;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_OFFSET:
 | 
						|
				e->offset = *event.hudchange.v2fdata;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_WORLD_POS:
 | 
						|
				e->world_pos = *event.hudchange.v3fdata;
 | 
						|
				break;
 | 
						|
 | 
						|
			case HUD_STAT_SIZE:
 | 
						|
				e->size = *event.hudchange.v2s32data;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			delete event.hudchange.v3fdata;
 | 
						|
			delete event.hudchange.v2fdata;
 | 
						|
			delete event.hudchange.sdata;
 | 
						|
			delete event.hudchange.v2s32data;
 | 
						|
		} else if (event.type == CE_SET_SKY) {
 | 
						|
			sky->setVisible(false);
 | 
						|
 | 
						|
			if (skybox) {
 | 
						|
				skybox->remove();
 | 
						|
				skybox = NULL;
 | 
						|
			}
 | 
						|
 | 
						|
			// Handle according to type
 | 
						|
			if (*event.set_sky.type == "regular") {
 | 
						|
				sky->setVisible(true);
 | 
						|
			} else if (*event.set_sky.type == "skybox" &&
 | 
						|
					event.set_sky.params->size() == 6) {
 | 
						|
				sky->setFallbackBgColor(*event.set_sky.bgcolor);
 | 
						|
				skybox = smgr->addSkyBoxSceneNode(
 | 
						|
						 texture_src->getTexture((*event.set_sky.params)[0]),
 | 
						|
						 texture_src->getTexture((*event.set_sky.params)[1]),
 | 
						|
						 texture_src->getTexture((*event.set_sky.params)[2]),
 | 
						|
						 texture_src->getTexture((*event.set_sky.params)[3]),
 | 
						|
						 texture_src->getTexture((*event.set_sky.params)[4]),
 | 
						|
						 texture_src->getTexture((*event.set_sky.params)[5]));
 | 
						|
			}
 | 
						|
			// Handle everything else as plain color
 | 
						|
			else {
 | 
						|
				if (*event.set_sky.type != "plain")
 | 
						|
					infostream << "Unknown sky type: "
 | 
						|
						   << (*event.set_sky.type) << std::endl;
 | 
						|
 | 
						|
				sky->setFallbackBgColor(*event.set_sky.bgcolor);
 | 
						|
			}
 | 
						|
 | 
						|
			delete event.set_sky.bgcolor;
 | 
						|
			delete event.set_sky.type;
 | 
						|
			delete event.set_sky.params;
 | 
						|
		} else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
 | 
						|
			bool enable = event.override_day_night_ratio.do_override;
 | 
						|
			u32 value = event.override_day_night_ratio.ratio_f * 1000;
 | 
						|
			client->getEnv().setDayNightRatioOverride(enable, value);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
 | 
						|
		f32 dtime, float time_from_last_punch)
 | 
						|
{
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
 | 
						|
	/*
 | 
						|
		For interaction purposes, get info about the held item
 | 
						|
		- What item is it?
 | 
						|
		- Is it a usable item?
 | 
						|
		- Can it point to liquids?
 | 
						|
	*/
 | 
						|
	ItemStack playeritem;
 | 
						|
	{
 | 
						|
		InventoryList *mlist = local_inventory->getList("main");
 | 
						|
 | 
						|
		if (mlist && client->getPlayerItem() < mlist->getSize())
 | 
						|
			playeritem = mlist->getItem(client->getPlayerItem());
 | 
						|
	}
 | 
						|
 | 
						|
	ToolCapabilities playeritem_toolcap =
 | 
						|
		playeritem.getToolCapabilities(itemdef_manager);
 | 
						|
 | 
						|
	v3s16 old_camera_offset = camera->getOffset();
 | 
						|
 | 
						|
	if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
 | 
						|
		camera->toggleCameraMode();
 | 
						|
		GenericCAO *playercao = player->getCAO();
 | 
						|
 | 
						|
		assert(playercao != NULL);
 | 
						|
 | 
						|
		playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
 | 
						|
	}
 | 
						|
 | 
						|
	float full_punch_interval = playeritem_toolcap.full_punch_interval;
 | 
						|
	float tool_reload_ratio = time_from_last_punch / full_punch_interval;
 | 
						|
 | 
						|
	tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
 | 
						|
	camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
 | 
						|
		      client->getEnv());
 | 
						|
	camera->step(dtime);
 | 
						|
 | 
						|
	v3f camera_position = camera->getPosition();
 | 
						|
	v3f camera_direction = camera->getDirection();
 | 
						|
	f32 camera_fov = camera->getFovMax();
 | 
						|
	v3s16 camera_offset = camera->getOffset();
 | 
						|
 | 
						|
	flags->camera_offset_changed = (camera_offset != old_camera_offset);
 | 
						|
 | 
						|
	if (!flags->disable_camera_update) {
 | 
						|
		client->getEnv().getClientMap().updateCamera(camera_position,
 | 
						|
				camera_direction, camera_fov, camera_offset);
 | 
						|
 | 
						|
		if (flags->camera_offset_changed) {
 | 
						|
			client->updateCameraOffset(camera_offset);
 | 
						|
			client->getEnv().updateCameraOffset(camera_offset);
 | 
						|
 | 
						|
			if (clouds)
 | 
						|
				clouds->updateCameraOffset(camera_offset);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateSound(f32 dtime)
 | 
						|
{
 | 
						|
	// Update sound listener
 | 
						|
	v3s16 camera_offset = camera->getOffset();
 | 
						|
	sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
 | 
						|
			      v3f(0, 0, 0), // velocity
 | 
						|
			      camera->getDirection(),
 | 
						|
			      camera->getCameraNode()->getUpVector());
 | 
						|
	sound->setListenerGain(g_settings->getFloat("sound_volume"));
 | 
						|
 | 
						|
 | 
						|
	//	Update sound maker
 | 
						|
	soundmaker->step(dtime);
 | 
						|
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
 | 
						|
	ClientMap &map = client->getEnv().getClientMap();
 | 
						|
	MapNode n = map.getNodeNoEx(player->getStandingNodePos());
 | 
						|
	soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 | 
						|
		GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
 | 
						|
{
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
 | 
						|
	ItemStack playeritem;
 | 
						|
	{
 | 
						|
		InventoryList *mlist = local_inventory->getList("main");
 | 
						|
 | 
						|
		if (mlist && client->getPlayerItem() < mlist->getSize())
 | 
						|
			playeritem = mlist->getItem(client->getPlayerItem());
 | 
						|
	}
 | 
						|
 | 
						|
	const ItemDefinition &playeritem_def =
 | 
						|
			playeritem.getDefinition(itemdef_manager);
 | 
						|
 | 
						|
	v3f player_position  = player->getPosition();
 | 
						|
	v3f camera_position  = camera->getPosition();
 | 
						|
	v3f camera_direction = camera->getDirection();
 | 
						|
	v3s16 camera_offset  = camera->getOffset();
 | 
						|
 | 
						|
 | 
						|
	/*
 | 
						|
		Calculate what block is the crosshair pointing to
 | 
						|
	*/
 | 
						|
 | 
						|
	f32 d = playeritem_def.range; // max. distance
 | 
						|
	f32 d_hand = itemdef_manager->get("").range;
 | 
						|
 | 
						|
	if (d < 0 && d_hand >= 0)
 | 
						|
		d = d_hand;
 | 
						|
	else if (d < 0)
 | 
						|
		d = 4.0;
 | 
						|
 | 
						|
	core::line3d<f32> shootline;
 | 
						|
 | 
						|
	if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
 | 
						|
 | 
						|
		shootline = core::line3d<f32>(camera_position,
 | 
						|
						camera_position + camera_direction * BS * (d + 1));
 | 
						|
 | 
						|
	} else {
 | 
						|
	    // prevent player pointing anything in front-view
 | 
						|
		if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
 | 
						|
			shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef HAVE_TOUCHSCREENGUI
 | 
						|
 | 
						|
	if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
 | 
						|
		shootline = g_touchscreengui->getShootline();
 | 
						|
		shootline.start += intToFloat(camera_offset, BS);
 | 
						|
		shootline.end += intToFloat(camera_offset, BS);
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
	PointedThing pointed = getPointedThing(
 | 
						|
			// input
 | 
						|
			client, player_position, camera_direction,
 | 
						|
			camera_position, shootline, d,
 | 
						|
			playeritem_def.liquids_pointable,
 | 
						|
			!runData->ldown_for_dig,
 | 
						|
			camera_offset,
 | 
						|
			// output
 | 
						|
			highlight_boxes,
 | 
						|
			runData->selected_object);
 | 
						|
 | 
						|
	if (pointed != runData->pointed_old) {
 | 
						|
		infostream << "Pointing at " << pointed.dump() << std::endl;
 | 
						|
 | 
						|
		if (m_cache_enable_node_highlighting) {
 | 
						|
			if (pointed.type == POINTEDTHING_NODE) {
 | 
						|
				client->setHighlighted(pointed.node_undersurface, show_hud);
 | 
						|
			} else {
 | 
						|
				client->setHighlighted(pointed.node_undersurface, false);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Stop digging when
 | 
						|
		- releasing left mouse button
 | 
						|
		- pointing away from node
 | 
						|
	*/
 | 
						|
	if (runData->digging) {
 | 
						|
		if (input->getLeftReleased()) {
 | 
						|
			infostream << "Left button released"
 | 
						|
			           << " (stopped digging)" << std::endl;
 | 
						|
			runData->digging = false;
 | 
						|
		} else if (pointed != runData->pointed_old) {
 | 
						|
			if (pointed.type == POINTEDTHING_NODE
 | 
						|
					&& runData->pointed_old.type == POINTEDTHING_NODE
 | 
						|
					&& pointed.node_undersurface
 | 
						|
							== runData->pointed_old.node_undersurface) {
 | 
						|
				// Still pointing to the same node, but a different face.
 | 
						|
				// Don't reset.
 | 
						|
			} else {
 | 
						|
				infostream << "Pointing away from node"
 | 
						|
				           << " (stopped digging)" << std::endl;
 | 
						|
				runData->digging = false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (!runData->digging) {
 | 
						|
			client->interact(1, runData->pointed_old);
 | 
						|
			client->setCrack(-1, v3s16(0, 0, 0));
 | 
						|
			runData->dig_time = 0.0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
 | 
						|
		runData->ldown_for_dig = false;
 | 
						|
	}
 | 
						|
 | 
						|
	runData->left_punch = false;
 | 
						|
 | 
						|
	soundmaker->m_player_leftpunch_sound.name = "";
 | 
						|
 | 
						|
	if (input->getRightState())
 | 
						|
		runData->repeat_rightclick_timer += dtime;
 | 
						|
	else
 | 
						|
		runData->repeat_rightclick_timer = 0;
 | 
						|
 | 
						|
	if (playeritem_def.usable && input->getLeftState()) {
 | 
						|
		if (input->getLeftClicked())
 | 
						|
			client->interact(4, pointed);
 | 
						|
	} else if (pointed.type == POINTEDTHING_NODE) {
 | 
						|
		ToolCapabilities playeritem_toolcap =
 | 
						|
				playeritem.getToolCapabilities(itemdef_manager);
 | 
						|
		handlePointingAtNode(runData, pointed, playeritem_def,
 | 
						|
				playeritem_toolcap, dtime);
 | 
						|
	} else if (pointed.type == POINTEDTHING_OBJECT) {
 | 
						|
		handlePointingAtObject(runData, pointed, playeritem,
 | 
						|
				player_position, show_debug);
 | 
						|
	} else if (input->getLeftState()) {
 | 
						|
		// When button is held down in air, show continuous animation
 | 
						|
		runData->left_punch = true;
 | 
						|
	}
 | 
						|
 | 
						|
	runData->pointed_old = pointed;
 | 
						|
 | 
						|
	if (runData->left_punch || input->getLeftClicked())
 | 
						|
		camera->setDigging(0); // left click animation
 | 
						|
 | 
						|
	input->resetLeftClicked();
 | 
						|
	input->resetRightClicked();
 | 
						|
 | 
						|
	input->resetLeftReleased();
 | 
						|
	input->resetRightReleased();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::handlePointingAtNode(GameRunData *runData,
 | 
						|
		const PointedThing &pointed, const ItemDefinition &playeritem_def,
 | 
						|
		const ToolCapabilities &playeritem_toolcap, f32 dtime)
 | 
						|
{
 | 
						|
	v3s16 nodepos = pointed.node_undersurface;
 | 
						|
	v3s16 neighbourpos = pointed.node_abovesurface;
 | 
						|
 | 
						|
	/*
 | 
						|
		Check information text of node
 | 
						|
	*/
 | 
						|
 | 
						|
	ClientMap &map = client->getEnv().getClientMap();
 | 
						|
	NodeMetadata *meta = map.getNodeMetadata(nodepos);
 | 
						|
 | 
						|
	if (meta) {
 | 
						|
		infotext = narrow_to_wide(meta->getString("infotext"));
 | 
						|
	} else {
 | 
						|
		MapNode n = map.getNodeNoEx(nodepos);
 | 
						|
 | 
						|
		if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
 | 
						|
			infotext = L"Unknown node: ";
 | 
						|
			infotext += narrow_to_wide(nodedef_manager->get(n).name);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
 | 
						|
			&& client->checkPrivilege("interact")) {
 | 
						|
		handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
 | 
						|
	}
 | 
						|
 | 
						|
	if ((input->getRightClicked() ||
 | 
						|
			runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
 | 
						|
			client->checkPrivilege("interact")) {
 | 
						|
		runData->repeat_rightclick_timer = 0;
 | 
						|
		infostream << "Ground right-clicked" << std::endl;
 | 
						|
 | 
						|
		if (meta && meta->getString("formspec") != "" && !random_input
 | 
						|
				&& !input->isKeyDown(getKeySetting("keymap_sneak"))) {
 | 
						|
			infostream << "Launching custom inventory view" << std::endl;
 | 
						|
 | 
						|
			InventoryLocation inventoryloc;
 | 
						|
			inventoryloc.setNodeMeta(nodepos);
 | 
						|
 | 
						|
			NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
 | 
						|
				&client->getEnv().getClientMap(), nodepos);
 | 
						|
			TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 | 
						|
 | 
						|
			create_formspec_menu(¤t_formspec, client, gamedef,
 | 
						|
					     texture_src, device, fs_src, txt_dst, client);
 | 
						|
 | 
						|
			current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
 | 
						|
		} else {
 | 
						|
			// Report right click to server
 | 
						|
 | 
						|
			camera->setDigging(1);  // right click animation (always shown for feedback)
 | 
						|
 | 
						|
			// If the wielded item has node placement prediction,
 | 
						|
			// make that happen
 | 
						|
			bool placed = nodePlacementPrediction(*client,
 | 
						|
					playeritem_def,
 | 
						|
					nodepos, neighbourpos);
 | 
						|
 | 
						|
			if (placed) {
 | 
						|
				// Report to server
 | 
						|
				client->interact(3, pointed);
 | 
						|
				// Read the sound
 | 
						|
				soundmaker->m_player_rightpunch_sound =
 | 
						|
						playeritem_def.sound_place;
 | 
						|
			} else {
 | 
						|
				soundmaker->m_player_rightpunch_sound =
 | 
						|
						SimpleSoundSpec();
 | 
						|
			}
 | 
						|
 | 
						|
			if (playeritem_def.node_placement_prediction == "" ||
 | 
						|
					nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
 | 
						|
				client->interact(3, pointed); // Report to server
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::handlePointingAtObject(GameRunData *runData,
 | 
						|
		const PointedThing &pointed,
 | 
						|
		const ItemStack &playeritem,
 | 
						|
		const v3f &player_position,
 | 
						|
		bool show_debug)
 | 
						|
{
 | 
						|
	infotext = narrow_to_wide(runData->selected_object->infoText());
 | 
						|
 | 
						|
	if (infotext == L"" && show_debug) {
 | 
						|
		infotext = narrow_to_wide(runData->selected_object->debugInfoText());
 | 
						|
	}
 | 
						|
 | 
						|
	if (input->getLeftState()) {
 | 
						|
		bool do_punch = false;
 | 
						|
		bool do_punch_damage = false;
 | 
						|
 | 
						|
		if (runData->object_hit_delay_timer <= 0.0) {
 | 
						|
			do_punch = true;
 | 
						|
			do_punch_damage = true;
 | 
						|
			runData->object_hit_delay_timer = object_hit_delay;
 | 
						|
		}
 | 
						|
 | 
						|
		if (input->getLeftClicked())
 | 
						|
			do_punch = true;
 | 
						|
 | 
						|
		if (do_punch) {
 | 
						|
			infostream << "Left-clicked object" << std::endl;
 | 
						|
			runData->left_punch = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (do_punch_damage) {
 | 
						|
			// Report direct punch
 | 
						|
			v3f objpos = runData->selected_object->getPosition();
 | 
						|
			v3f dir = (objpos - player_position).normalize();
 | 
						|
 | 
						|
			bool disable_send = runData->selected_object->directReportPunch(
 | 
						|
					dir, &playeritem, runData->time_from_last_punch);
 | 
						|
			runData->time_from_last_punch = 0;
 | 
						|
 | 
						|
			if (!disable_send)
 | 
						|
				client->interact(0, pointed);
 | 
						|
		}
 | 
						|
	} else if (input->getRightClicked()) {
 | 
						|
		infostream << "Right-clicked object" << std::endl;
 | 
						|
		client->interact(3, pointed);  // place
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::handleDigging(GameRunData *runData,
 | 
						|
		const PointedThing &pointed, const v3s16 &nodepos,
 | 
						|
		const ToolCapabilities &playeritem_toolcap, f32 dtime)
 | 
						|
{
 | 
						|
	if (!runData->digging) {
 | 
						|
		infostream << "Started digging" << std::endl;
 | 
						|
		client->interact(0, pointed);
 | 
						|
		runData->digging = true;
 | 
						|
		runData->ldown_for_dig = true;
 | 
						|
	}
 | 
						|
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
	ClientMap &map = client->getEnv().getClientMap();
 | 
						|
	MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
 | 
						|
 | 
						|
	// NOTE: Similar piece of code exists on the server side for
 | 
						|
	// cheat detection.
 | 
						|
	// Get digging parameters
 | 
						|
	DigParams params = getDigParams(nodedef_manager->get(n).groups,
 | 
						|
			&playeritem_toolcap);
 | 
						|
 | 
						|
	// If can't dig, try hand
 | 
						|
	if (!params.diggable) {
 | 
						|
		const ItemDefinition &hand = itemdef_manager->get("");
 | 
						|
		const ToolCapabilities *tp = hand.tool_capabilities;
 | 
						|
 | 
						|
		if (tp)
 | 
						|
			params = getDigParams(nodedef_manager->get(n).groups, tp);
 | 
						|
	}
 | 
						|
 | 
						|
	if (params.diggable == false) {
 | 
						|
		// I guess nobody will wait for this long
 | 
						|
		runData->dig_time_complete = 10000000.0;
 | 
						|
	} else {
 | 
						|
		runData->dig_time_complete = params.time;
 | 
						|
 | 
						|
		if (m_cache_enable_particles) {
 | 
						|
			const ContentFeatures &features =
 | 
						|
					client->getNodeDefManager()->get(n);
 | 
						|
			client->getParticleManager()->addPunchingParticles(gamedef, smgr,
 | 
						|
					player, nodepos, features.tiles);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (runData->dig_time_complete >= 0.001) {
 | 
						|
		runData->dig_index = (float)crack_animation_length
 | 
						|
				* runData->dig_time
 | 
						|
				/ runData->dig_time_complete;
 | 
						|
	} else {
 | 
						|
		// This is for torches
 | 
						|
		runData->dig_index = crack_animation_length;
 | 
						|
	}
 | 
						|
 | 
						|
	SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
 | 
						|
 | 
						|
	if (sound_dig.exists() && params.diggable) {
 | 
						|
		if (sound_dig.name == "__group") {
 | 
						|
			if (params.main_group != "") {
 | 
						|
				soundmaker->m_player_leftpunch_sound.gain = 0.5;
 | 
						|
				soundmaker->m_player_leftpunch_sound.name =
 | 
						|
						std::string("default_dig_") +
 | 
						|
						params.main_group;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			soundmaker->m_player_leftpunch_sound = sound_dig;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Don't show cracks if not diggable
 | 
						|
	if (runData->dig_time_complete >= 100000.0) {
 | 
						|
	} else if (runData->dig_index < crack_animation_length) {
 | 
						|
		//TimeTaker timer("client.setTempMod");
 | 
						|
		//infostream<<"dig_index="<<dig_index<<std::endl;
 | 
						|
		client->setCrack(runData->dig_index, nodepos);
 | 
						|
	} else {
 | 
						|
		infostream << "Digging completed" << std::endl;
 | 
						|
		client->interact(2, pointed);
 | 
						|
		client->setCrack(-1, v3s16(0, 0, 0));
 | 
						|
		bool is_valid_position;
 | 
						|
		MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
 | 
						|
		if (is_valid_position)
 | 
						|
			client->removeNode(nodepos);
 | 
						|
 | 
						|
		if (m_cache_enable_particles) {
 | 
						|
			const ContentFeatures &features =
 | 
						|
				client->getNodeDefManager()->get(wasnode);
 | 
						|
			client->getParticleManager()->addDiggingParticles(gamedef, smgr,
 | 
						|
					player, nodepos, features.tiles);
 | 
						|
		}
 | 
						|
 | 
						|
		runData->dig_time = 0;
 | 
						|
		runData->digging = false;
 | 
						|
 | 
						|
		runData->nodig_delay_timer =
 | 
						|
				runData->dig_time_complete / (float)crack_animation_length;
 | 
						|
 | 
						|
		// We don't want a corresponding delay to
 | 
						|
		// very time consuming nodes
 | 
						|
		if (runData->nodig_delay_timer > 0.3)
 | 
						|
			runData->nodig_delay_timer = 0.3;
 | 
						|
 | 
						|
		// We want a slight delay to very little
 | 
						|
		// time consuming nodes
 | 
						|
		const float mindelay = 0.15;
 | 
						|
 | 
						|
		if (runData->nodig_delay_timer < mindelay)
 | 
						|
			runData->nodig_delay_timer = mindelay;
 | 
						|
 | 
						|
		// Send event to trigger sound
 | 
						|
		MtEvent *e = new NodeDugEvent(nodepos, wasnode);
 | 
						|
		gamedef->event()->put(e);
 | 
						|
	}
 | 
						|
 | 
						|
	if (runData->dig_time_complete < 100000.0) {
 | 
						|
		runData->dig_time += dtime;
 | 
						|
	} else {
 | 
						|
		runData->dig_time = 0;
 | 
						|
		client->setCrack(-1, nodepos);
 | 
						|
	}
 | 
						|
 | 
						|
	camera->setDigging(0);  // left click animation
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
 | 
						|
		ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
 | 
						|
		f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
 | 
						|
{
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
 | 
						|
	/*
 | 
						|
		Fog range
 | 
						|
	*/
 | 
						|
 | 
						|
	if (draw_control->range_all) {
 | 
						|
		runData->fog_range = 100000 * BS;
 | 
						|
	} else {
 | 
						|
		runData->fog_range = draw_control->wanted_range * BS
 | 
						|
				+ 0.0 * MAP_BLOCKSIZE * BS;
 | 
						|
		runData->fog_range = MYMIN(
 | 
						|
				runData->fog_range,
 | 
						|
				(draw_control->farthest_drawn + 20) * BS);
 | 
						|
		runData->fog_range *= 0.9;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Calculate general brightness
 | 
						|
	*/
 | 
						|
	u32 daynight_ratio = client->getEnv().getDayNightRatio();
 | 
						|
	float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
 | 
						|
	float direct_brightness;
 | 
						|
	bool sunlight_seen;
 | 
						|
 | 
						|
	if (g_settings->getBool("free_move")) {
 | 
						|
		direct_brightness = time_brightness;
 | 
						|
		sunlight_seen = true;
 | 
						|
	} else {
 | 
						|
		ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
 | 
						|
		float old_brightness = sky->getBrightness();
 | 
						|
		direct_brightness = client->getEnv().getClientMap()
 | 
						|
				.getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
 | 
						|
					daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
 | 
						|
				    / 255.0;
 | 
						|
	}
 | 
						|
 | 
						|
	float time_of_day = runData->time_of_day;
 | 
						|
	float time_of_day_smooth = runData->time_of_day_smooth;
 | 
						|
 | 
						|
	time_of_day = client->getEnv().getTimeOfDayF();
 | 
						|
 | 
						|
	const float maxsm = 0.05;
 | 
						|
	const float todsm = 0.05;
 | 
						|
 | 
						|
	if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
 | 
						|
			fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
 | 
						|
			fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
 | 
						|
		time_of_day_smooth = time_of_day;
 | 
						|
 | 
						|
	if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
 | 
						|
		time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
 | 
						|
				+ (time_of_day + 1.0) * todsm;
 | 
						|
	else
 | 
						|
		time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
 | 
						|
				+ time_of_day * todsm;
 | 
						|
 | 
						|
	runData->time_of_day = time_of_day;
 | 
						|
	runData->time_of_day_smooth = time_of_day_smooth;
 | 
						|
 | 
						|
	sky->update(time_of_day_smooth, time_brightness, direct_brightness,
 | 
						|
			sunlight_seen, camera->getCameraMode(), player->getYaw(),
 | 
						|
			player->getPitch());
 | 
						|
 | 
						|
	/*
 | 
						|
		Update clouds
 | 
						|
	*/
 | 
						|
	if (clouds) {
 | 
						|
		v3f player_position = player->getPosition();
 | 
						|
		if (sky->getCloudsVisible()) {
 | 
						|
			clouds->setVisible(true);
 | 
						|
			clouds->step(dtime);
 | 
						|
			clouds->update(v2f(player_position.X, player_position.Z),
 | 
						|
				       sky->getCloudColor());
 | 
						|
		} else {
 | 
						|
			clouds->setVisible(false);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Update particles
 | 
						|
	*/
 | 
						|
	client->getParticleManager()->step(dtime);
 | 
						|
 | 
						|
	/*
 | 
						|
		Fog
 | 
						|
	*/
 | 
						|
 | 
						|
	if (m_cache_enable_fog && !flags.force_fog_off) {
 | 
						|
		driver->setFog(
 | 
						|
				sky->getBgColor(),
 | 
						|
				video::EFT_FOG_LINEAR,
 | 
						|
				runData->fog_range * 0.4,
 | 
						|
				runData->fog_range * 1.0,
 | 
						|
				0.01,
 | 
						|
				false, // pixel fog
 | 
						|
				false // range fog
 | 
						|
		);
 | 
						|
	} else {
 | 
						|
		driver->setFog(
 | 
						|
				sky->getBgColor(),
 | 
						|
				video::EFT_FOG_LINEAR,
 | 
						|
				100000 * BS,
 | 
						|
				110000 * BS,
 | 
						|
				0.01,
 | 
						|
				false, // pixel fog
 | 
						|
				false // range fog
 | 
						|
		);
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Get chat messages from client
 | 
						|
	*/
 | 
						|
 | 
						|
	v2u32 screensize = driver->getScreenSize();
 | 
						|
 | 
						|
	updateChat(*client, dtime, flags.show_debug, screensize,
 | 
						|
			flags.show_chat, runData->profiler_current_page,
 | 
						|
			*chat_backend, guitext_chat);
 | 
						|
 | 
						|
	/*
 | 
						|
		Inventory
 | 
						|
	*/
 | 
						|
 | 
						|
	if (client->getPlayerItem() != runData->new_playeritem)
 | 
						|
		client->selectPlayerItem(runData->new_playeritem);
 | 
						|
 | 
						|
	// Update local inventory if it has changed
 | 
						|
	if (client->getLocalInventoryUpdated()) {
 | 
						|
		//infostream<<"Updating local inventory"<<std::endl;
 | 
						|
		client->getLocalInventory(*local_inventory);
 | 
						|
		runData->update_wielded_item_trigger = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (runData->update_wielded_item_trigger) {
 | 
						|
		// Update wielded tool
 | 
						|
		InventoryList *mlist = local_inventory->getList("main");
 | 
						|
 | 
						|
		if (mlist && (client->getPlayerItem() < mlist->getSize())) {
 | 
						|
			ItemStack item = mlist->getItem(client->getPlayerItem());
 | 
						|
			camera->wield(item);
 | 
						|
		}
 | 
						|
		runData->update_wielded_item_trigger = false;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Update block draw list every 200ms or when camera direction has
 | 
						|
		changed much
 | 
						|
	*/
 | 
						|
	runData->update_draw_list_timer += dtime;
 | 
						|
 | 
						|
	v3f camera_direction = camera->getDirection();
 | 
						|
	if (runData->update_draw_list_timer >= 0.2
 | 
						|
			|| runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
 | 
						|
			|| flags.camera_offset_changed) {
 | 
						|
		runData->update_draw_list_timer = 0;
 | 
						|
		client->getEnv().getClientMap().updateDrawList(driver);
 | 
						|
		runData->update_draw_list_last_cam_dir = camera_direction;
 | 
						|
	}
 | 
						|
 | 
						|
	updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
 | 
						|
 | 
						|
	/*
 | 
						|
	   make sure menu is on top
 | 
						|
	   1. Delete formspec menu reference if menu was removed
 | 
						|
	   2. Else, make sure formspec menu is on top
 | 
						|
	*/
 | 
						|
	if (current_formspec) {
 | 
						|
		if (current_formspec->getReferenceCount() == 1) {
 | 
						|
			current_formspec->drop();
 | 
						|
			current_formspec = NULL;
 | 
						|
		} else if (!noMenuActive()) {
 | 
						|
			guiroot->bringToFront(current_formspec);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Drawing begins
 | 
						|
	*/
 | 
						|
 | 
						|
	video::SColor skycolor = sky->getSkyColor();
 | 
						|
 | 
						|
	TimeTaker tt_draw("mainloop: draw");
 | 
						|
	{
 | 
						|
		TimeTaker timer("beginScene");
 | 
						|
		driver->beginScene(true, true, skycolor);
 | 
						|
		stats->beginscenetime = timer.stop(true);
 | 
						|
	}
 | 
						|
 | 
						|
	draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
 | 
						|
			highlight_boxes, screensize, skycolor, flags.show_hud);
 | 
						|
 | 
						|
	/*
 | 
						|
		Profiler graph
 | 
						|
	*/
 | 
						|
	if (flags.show_profiler_graph)
 | 
						|
		graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
 | 
						|
 | 
						|
	/*
 | 
						|
		Damage flash
 | 
						|
	*/
 | 
						|
	if (runData->damage_flash > 0.0) {
 | 
						|
		video::SColor color(std::min(runData->damage_flash, 180.0f),
 | 
						|
				180,
 | 
						|
				0,
 | 
						|
				0);
 | 
						|
		driver->draw2DRectangle(color,
 | 
						|
					core::rect<s32>(0, 0, screensize.X, screensize.Y),
 | 
						|
					NULL);
 | 
						|
 | 
						|
		runData->damage_flash -= 100.0 * dtime;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Damage camera tilt
 | 
						|
	*/
 | 
						|
	if (player->hurt_tilt_timer > 0.0) {
 | 
						|
		player->hurt_tilt_timer -= dtime * 5;
 | 
						|
 | 
						|
		if (player->hurt_tilt_timer < 0)
 | 
						|
			player->hurt_tilt_strength = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		End scene
 | 
						|
	*/
 | 
						|
	{
 | 
						|
		TimeTaker timer("endScene");
 | 
						|
		driver->endScene();
 | 
						|
		stats->endscenetime = timer.stop(true);
 | 
						|
	}
 | 
						|
 | 
						|
	stats->drawtime = tt_draw.stop(true);
 | 
						|
	g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::updateGui(float *statustext_time, const RunStats &stats,
 | 
						|
		const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
 | 
						|
		const CameraOrientation &cam)
 | 
						|
{
 | 
						|
	v2u32 screensize = driver->getScreenSize();
 | 
						|
	LocalPlayer *player = client->getEnv().getLocalPlayer();
 | 
						|
	v3f player_position = player->getPosition();
 | 
						|
 | 
						|
	if (flags.show_debug) {
 | 
						|
		static float drawtime_avg = 0;
 | 
						|
		drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
 | 
						|
 | 
						|
		u16 fps = 1.0 / stats.dtime_jitter.avg;
 | 
						|
		//s32 fps = driver->getFPS();
 | 
						|
 | 
						|
		std::ostringstream os(std::ios_base::binary);
 | 
						|
		os << std::fixed
 | 
						|
		   << "Minetest " << minetest_version_hash
 | 
						|
		   << " FPS = " << fps
 | 
						|
		   << " (R: range_all=" << draw_control->range_all << ")"
 | 
						|
		   << std::setprecision(0)
 | 
						|
		   << " drawtime = " << drawtime_avg
 | 
						|
		   << std::setprecision(1)
 | 
						|
		   << ", dtime_jitter = "
 | 
						|
		   << (stats.dtime_jitter.max_fraction * 100.0) << " %"
 | 
						|
		   << std::setprecision(1)
 | 
						|
		   << ", v_range = " << draw_control->wanted_range
 | 
						|
		   << std::setprecision(3)
 | 
						|
		   << ", RTT = " << client->getRTT();
 | 
						|
		guitext->setText(narrow_to_wide(os.str()).c_str());
 | 
						|
		guitext->setVisible(true);
 | 
						|
	} else if (flags.show_hud || flags.show_chat) {
 | 
						|
		std::ostringstream os(std::ios_base::binary);
 | 
						|
		os << "Minetest " << minetest_version_hash;
 | 
						|
		guitext->setText(narrow_to_wide(os.str()).c_str());
 | 
						|
		guitext->setVisible(true);
 | 
						|
	} else {
 | 
						|
		guitext->setVisible(false);
 | 
						|
	}
 | 
						|
 | 
						|
	if (guitext->isVisible()) {
 | 
						|
		core::rect<s32> rect(
 | 
						|
				5,              5,
 | 
						|
				screensize.X,   5 + g_fontengine->getTextHeight()
 | 
						|
		);
 | 
						|
		guitext->setRelativePosition(rect);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags.show_debug) {
 | 
						|
		std::ostringstream os(std::ios_base::binary);
 | 
						|
		os << std::setprecision(1) << std::fixed
 | 
						|
		   << "(" << (player_position.X / BS)
 | 
						|
		   << ", " << (player_position.Y / BS)
 | 
						|
		   << ", " << (player_position.Z / BS)
 | 
						|
		   << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
 | 
						|
		   << ") (seed = " << ((u64)client->getMapSeed())
 | 
						|
		   << ")";
 | 
						|
 | 
						|
		if (runData.pointed_old.type == POINTEDTHING_NODE) {
 | 
						|
			ClientMap &map = client->getEnv().getClientMap();
 | 
						|
			const INodeDefManager *nodedef = client->getNodeDefManager();
 | 
						|
			MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
 | 
						|
			if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
 | 
						|
				const ContentFeatures &features = nodedef->get(n);
 | 
						|
				os << " (pointing_at = " << nodedef->get(n).name
 | 
						|
				   << " - " << features.tiledef[0].name.c_str()
 | 
						|
				   << ")";
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		guitext2->setText(narrow_to_wide(os.str()).c_str());
 | 
						|
		guitext2->setVisible(true);
 | 
						|
 | 
						|
		core::rect<s32> rect(
 | 
						|
				5,             5 + g_fontengine->getTextHeight(),
 | 
						|
				screensize.X,  5 + g_fontengine->getTextHeight() * 2
 | 
						|
		);
 | 
						|
		guitext2->setRelativePosition(rect);
 | 
						|
	} else {
 | 
						|
		guitext2->setVisible(false);
 | 
						|
	}
 | 
						|
 | 
						|
	guitext_info->setText(infotext.c_str());
 | 
						|
	guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
 | 
						|
 | 
						|
	float statustext_time_max = 1.5;
 | 
						|
 | 
						|
	if (!statustext.empty()) {
 | 
						|
		*statustext_time += dtime;
 | 
						|
 | 
						|
		if (*statustext_time >= statustext_time_max) {
 | 
						|
			statustext = L"";
 | 
						|
			*statustext_time = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	guitext_status->setText(statustext.c_str());
 | 
						|
	guitext_status->setVisible(!statustext.empty());
 | 
						|
 | 
						|
	if (!statustext.empty()) {
 | 
						|
		s32 status_width  = guitext_status->getTextWidth();
 | 
						|
		s32 status_height = guitext_status->getTextHeight();
 | 
						|
		s32 status_y = screensize.Y - 150;
 | 
						|
		s32 status_x = (screensize.X - status_width) / 2;
 | 
						|
		core::rect<s32> rect(
 | 
						|
				status_x , status_y - status_height,
 | 
						|
				status_x + status_width, status_y
 | 
						|
		);
 | 
						|
		guitext_status->setRelativePosition(rect);
 | 
						|
 | 
						|
		// Fade out
 | 
						|
		video::SColor initial_color(255, 0, 0, 0);
 | 
						|
 | 
						|
		if (guienv->getSkin())
 | 
						|
			initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
 | 
						|
 | 
						|
		video::SColor final_color = initial_color;
 | 
						|
		final_color.setAlpha(0);
 | 
						|
		video::SColor fade_color = initial_color.getInterpolated_quadratic(
 | 
						|
				initial_color, final_color,
 | 
						|
				pow(*statustext_time / statustext_time_max, 2.0f));
 | 
						|
		guitext_status->setOverrideColor(fade_color);
 | 
						|
		guitext_status->enableOverrideColor(true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Log times and stuff for visualization */
 | 
						|
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
 | 
						|
{
 | 
						|
	Profiler::GraphValues values;
 | 
						|
	g_profiler->graphGet(values);
 | 
						|
	graph->put(values);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 Misc
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
/* On some computers framerate doesn't seem to be automatically limited
 | 
						|
 */
 | 
						|
inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
 | 
						|
{
 | 
						|
	// not using getRealTime is necessary for wine
 | 
						|
	device->getTimer()->tick(); // Maker sure device time is up-to-date
 | 
						|
	u32 time = device->getTimer()->getTime();
 | 
						|
 | 
						|
	u32 last_time = fps_timings->last_time;
 | 
						|
 | 
						|
	if (time > last_time)  // Make sure time hasn't overflowed
 | 
						|
		fps_timings->busy_time = time - last_time;
 | 
						|
	else
 | 
						|
		fps_timings->busy_time = 0;
 | 
						|
 | 
						|
	u32 frametime_min = 1000 / (g_menumgr.pausesGame()
 | 
						|
			? g_settings->getFloat("pause_fps_max")
 | 
						|
			: g_settings->getFloat("fps_max"));
 | 
						|
 | 
						|
	if (fps_timings->busy_time < frametime_min) {
 | 
						|
		fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
 | 
						|
		device->sleep(fps_timings->sleep_time);
 | 
						|
	} else {
 | 
						|
		fps_timings->sleep_time = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Get the new value of the device timer. Note that device->sleep() may
 | 
						|
	 * not sleep for the entire requested time as sleep may be interrupted and
 | 
						|
	 * therefore it is arguably more accurate to get the new time from the
 | 
						|
	 * device rather than calculating it by adding sleep_time to time.
 | 
						|
	 */
 | 
						|
 | 
						|
	device->getTimer()->tick(); // Update device timer
 | 
						|
	time = device->getTimer()->getTime();
 | 
						|
 | 
						|
	if (time > last_time)  // Make sure last_time hasn't overflowed
 | 
						|
		*dtime = (time - last_time) / 1000.0;
 | 
						|
	else
 | 
						|
		*dtime = 0;
 | 
						|
 | 
						|
	fps_timings->last_time = time;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
 | 
						|
		int percent, bool draw_clouds)
 | 
						|
{
 | 
						|
	draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
 | 
						|
	delete[] msg;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 Shutdown / cleanup
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
void Game::extendedResourceCleanup()
 | 
						|
{
 | 
						|
	// Extended resource accounting
 | 
						|
	infostream << "Irrlicht resources after cleanup:" << std::endl;
 | 
						|
	infostream << "\tRemaining meshes   : "
 | 
						|
	           << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
 | 
						|
	infostream << "\tRemaining textures : "
 | 
						|
	           << driver->getTextureCount() << std::endl;
 | 
						|
 | 
						|
	for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
 | 
						|
		irr::video::ITexture *texture = driver->getTextureByIndex(i);
 | 
						|
		infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
 | 
						|
		           << std::endl;
 | 
						|
	}
 | 
						|
 | 
						|
	clearTextureNameCache();
 | 
						|
	infostream << "\tRemaining materials: "
 | 
						|
               << driver-> getMaterialRendererCount()
 | 
						|
		       << " (note: irrlicht doesn't support removing renderers)" << std::endl;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/****************************************************************************
 | 
						|
 extern function for launching the game
 | 
						|
 ****************************************************************************/
 | 
						|
 | 
						|
void the_game(bool *kill,
 | 
						|
		bool random_input,
 | 
						|
		InputHandler *input,
 | 
						|
		IrrlichtDevice *device,
 | 
						|
 | 
						|
		const std::string &map_dir,
 | 
						|
		const std::string &playername,
 | 
						|
		const std::string &password,
 | 
						|
		const std::string &address,         // If empty local server is created
 | 
						|
		u16 port,
 | 
						|
 | 
						|
		std::wstring &error_message,
 | 
						|
		ChatBackend &chat_backend,
 | 
						|
		const SubgameSpec &gamespec,        // Used for local game
 | 
						|
		bool simple_singleplayer_mode)
 | 
						|
{
 | 
						|
	Game game;
 | 
						|
 | 
						|
	/* Make a copy of the server address because if a local singleplayer server
 | 
						|
	 * is created then this is updated and we don't want to change the value
 | 
						|
	 * passed to us by the calling function
 | 
						|
	 */
 | 
						|
	std::string server_address = address;
 | 
						|
 | 
						|
	try {
 | 
						|
 | 
						|
		if (game.startup(kill, random_input, input, device, map_dir,
 | 
						|
					playername, password, &server_address, port,
 | 
						|
					&error_message, &chat_backend, gamespec,
 | 
						|
					simple_singleplayer_mode)) {
 | 
						|
 | 
						|
			game.run();
 | 
						|
			game.shutdown();
 | 
						|
		}
 | 
						|
 | 
						|
	} catch (SerializationError &e) {
 | 
						|
		error_message = L"A serialization error occurred:\n"
 | 
						|
				+ narrow_to_wide(e.what()) + L"\n\nThe server is probably "
 | 
						|
				L" running a different version of Minetest.";
 | 
						|
		errorstream << wide_to_narrow(error_message) << std::endl;
 | 
						|
	} catch (ServerError &e) {
 | 
						|
		error_message = narrow_to_wide(e.what());
 | 
						|
		errorstream << "ServerError: " << e.what() << std::endl;
 | 
						|
	} catch (ModError &e) {
 | 
						|
		errorstream << "ModError: " << e.what() << std::endl;
 | 
						|
		error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
 | 
						|
	}
 | 
						|
}
 | 
						|
 |