mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mt_color_grey  = "#AAAAAA"
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mt_color_blue  = "#6389FF"
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mt_color_green = "#72FF63"
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mt_color_dark_green = "#25C191"
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--for all other colors ask sfan5 to complete his work!
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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local menustyle = core.settings:get("main_menu_style")
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if menustyle == "auto" then
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	menustyle = PLATFORM == "Android" and "simple" or "full"
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end
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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					DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
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if menustyle ~= "simple" then
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	dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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	dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
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	dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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	dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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end
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local tabs = {}
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tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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tabs.content  = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
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tabs.credits  = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if menustyle == "simple" then
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	tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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	tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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	tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
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end
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview, event)
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	if event == "MenuQuit" then
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		core.close()
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	end
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	return true
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end
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--------------------------------------------------------------------------------
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local function init_globals()
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	-- Init gamedata
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	gamedata.worldindex = 0
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	if menustyle == "simple" then
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		local world_list = core.get_worlds()
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		local world_index
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		local found_singleplayerworld = false
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		for i, world in ipairs(world_list) do
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			if world.name == "singleplayerworld" then
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				found_singleplayerworld = true
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				world_index = i
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				break
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			end
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		end
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		if not found_singleplayerworld then
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			core.create_world("singleplayerworld", 1)
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			world_list = core.get_worlds()
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			for i, world in ipairs(world_list) do
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				if world.name == "singleplayerworld" then
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					world_index = i
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					break
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				end
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			end
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		end
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		gamedata.worldindex = world_index
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	else
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		menudata.worldlist = filterlist.create(
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			core.get_worlds,
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			compare_worlds,
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			-- Unique id comparison function
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			function(element, uid)
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				return element.name == uid
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			end,
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			-- Filter function
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			function(element, gameid)
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				return element.gameid == gameid
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			end
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		)
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		menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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		menudata.worldlist:set_sortmode("alphabetic")
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		if not core.settings:get("menu_last_game") then
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			local default_game = core.settings:get("default_game") or "minetest"
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			core.settings:set("menu_last_game", default_game)
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		end
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		mm_texture.init()
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	end
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	-- Create main tabview
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	local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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	if menustyle == "simple" then
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		tv_main:add(tabs.simple_main)
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	else
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		tv_main:set_autosave_tab(true)
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		tv_main:add(tabs.local_game)
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		tv_main:add(tabs.play_online)
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	end
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	tv_main:add(tabs.content)
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	tv_main:add(tabs.settings)
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	tv_main:add(tabs.credits)
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	tv_main:set_global_event_handler(main_event_handler)
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	tv_main:set_fixed_size(false)
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	if menustyle ~= "simple" then
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		tv_main:set_tab(core.settings:get("maintab_LAST"))
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	end
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	ui.set_default("maintab")
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	tv_main:show()
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	ui.update()
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	core.sound_play("main_menu", true)
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end
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init_globals()
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