1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 08:05:18 +02:00
Files
luanti/client/shaders
sfan5 a6293b9861 Initial refactoring on shader usage and generation
`IShaderSource` was designed with the idea that if you want a shader,
you must want it for a node. So it depends heavily on being given a tile
material and the node drawtype. But this doesn't make sense neither in theory
nor in practice.
This commit takes a small step towards removing the incorrect abstraction.
2024-12-20 15:04:08 +01:00
..
2024-01-16 21:09:18 +01:00
2024-01-16 21:09:18 +01:00
2024-09-28 12:09:58 +02:00
2024-08-17 21:02:54 +02:00