mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
		
			
				
	
	
		
			335 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			335 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local enable_gamebar = PLATFORM ~= "Android"
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local current_game, singleplayer_refresh_gamebar
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if enable_gamebar then
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	function current_game()
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		local last_game_id = core.settings:get("menu_last_game")
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		local game = pkgmgr.find_by_gameid(last_game_id)
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		return game
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	end
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	function singleplayer_refresh_gamebar()
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		local old_bar = ui.find_by_name("game_button_bar")
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		if old_bar ~= nil then
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			old_bar:delete()
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		end
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		local function game_buttonbar_button_handler(fields)
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			if fields.game_open_cdb then
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				local maintab = ui.find_by_name("maintab")
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				local dlg = create_store_dlg("game")
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				dlg:set_parent(maintab)
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				maintab:hide()
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				dlg:show()
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				return true
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			end
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			for key,value in pairs(fields) do
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				for j=1,#pkgmgr.games,1 do
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					if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
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						mm_texture.update("singleplayer", pkgmgr.games[j])
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						core.set_topleft_text(pkgmgr.games[j].name)
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						core.settings:set("menu_last_game",pkgmgr.games[j].id)
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						menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
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						local index = filterlist.get_current_index(menudata.worldlist,
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							tonumber(core.settings:get("mainmenu_last_selected_world")))
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						if not index or index < 1 then
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							local selected = core.get_textlist_index("sp_worlds")
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							if selected ~= nil and selected < #menudata.worldlist:get_list() then
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								index = selected
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							else
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								index = #menudata.worldlist:get_list()
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							end
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						end
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						menu_worldmt_legacy(index)
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						return true
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					end
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				end
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			end
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		end
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		local btnbar = buttonbar_create("game_button_bar",
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			game_buttonbar_button_handler,
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			{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
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		for i=1,#pkgmgr.games,1 do
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			local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
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			local image = nil
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			local text = nil
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			local tooltip = core.formspec_escape(pkgmgr.games[i].name)
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			if pkgmgr.games[i].menuicon_path ~= nil and
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				pkgmgr.games[i].menuicon_path ~= "" then
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				image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
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			else
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				local part1 = pkgmgr.games[i].id:sub(1,5)
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				local part2 = pkgmgr.games[i].id:sub(6,10)
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				local part3 = pkgmgr.games[i].id:sub(11)
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				text = part1 .. "\n" .. part2
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				if part3 ~= nil and
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					part3 ~= "" then
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					text = text .. "\n" .. part3
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				end
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			end
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			btnbar:add_button(btn_name, text, image, tooltip)
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		end
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		local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
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		btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
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	end
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else
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	function current_game()
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		return nil
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	end
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end
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local function get_formspec(tabview, name, tabdata)
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	local retval = ""
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	local index = filterlist.get_current_index(menudata.worldlist,
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				tonumber(core.settings:get("mainmenu_last_selected_world"))
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				)
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	retval = retval ..
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			"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
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			"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
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			"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
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			"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
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			"checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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			dump(core.settings:get_bool("creative_mode")) .. "]"..
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			"checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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			dump(core.settings:get_bool("enable_damage")) .. "]"..
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			"checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
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			dump(core.settings:get_bool("enable_server")) .. "]" ..
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			"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
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			menu_render_worldlist() ..
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			";" .. index .. "]"
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	if core.settings:get_bool("enable_server") then
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		retval = retval ..
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				"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
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				"checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
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				dump(core.settings:get_bool("server_announce")) .. "]" ..
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				"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
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				core.formspec_escape(core.settings:get("name")) .. "]" ..
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				"pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
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		local bind_addr = core.settings:get("bind_address")
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		if bind_addr ~= nil and bind_addr ~= "" then
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			retval = retval ..
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				"field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
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				core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
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				"field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
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				core.formspec_escape(core.settings:get("port")) .. "]"
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		else
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			retval = retval ..
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				"field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
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				core.formspec_escape(core.settings:get("port")) .. "]"
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		end
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	else
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		retval = retval ..
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				"button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
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	end
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	return retval
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end
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local function main_button_handler(this, fields, name, tabdata)
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	assert(name == "local")
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	local world_doubleclick = false
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	if fields["sp_worlds"] ~= nil then
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		local event = core.explode_textlist_event(fields["sp_worlds"])
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		local selected = core.get_textlist_index("sp_worlds")
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		menu_worldmt_legacy(selected)
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		if event.type == "DCL" then
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			world_doubleclick = true
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		end
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		if event.type == "CHG" and selected ~= nil then
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			core.settings:set("mainmenu_last_selected_world",
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				menudata.worldlist:get_raw_index(selected))
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			return true
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		end
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	end
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	if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
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		return true
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	end
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	if fields["cb_creative_mode"] then
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		core.settings:set("creative_mode", fields["cb_creative_mode"])
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		local selected = core.get_textlist_index("sp_worlds")
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		menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
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		return true
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	end
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	if fields["cb_enable_damage"] then
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		core.settings:set("enable_damage", fields["cb_enable_damage"])
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		local selected = core.get_textlist_index("sp_worlds")
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		menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
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		return true
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	end
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	if fields["cb_server"] then
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		core.settings:set("enable_server", fields["cb_server"])
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		return true
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	end
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	if fields["cb_server_announce"] then
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		core.settings:set("server_announce", fields["cb_server_announce"])
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		local selected = core.get_textlist_index("srv_worlds")
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		menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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		return true
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	end
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	if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
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		local selected = core.get_textlist_index("sp_worlds")
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		gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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		if selected == nil or gamedata.selected_world == 0 then
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			gamedata.errormessage =
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					fgettext("No world created or selected!")
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			return true
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		end
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		-- Update last game
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		local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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		if world then
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			local game = pkgmgr.find_by_gameid(world.gameid)
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			core.settings:set("menu_last_game", game.id)
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		end
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		if core.settings:get_bool("enable_server") then
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			gamedata.playername = fields["te_playername"]
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			gamedata.password   = fields["te_passwd"]
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			gamedata.port       = fields["te_serverport"]
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			gamedata.address    = ""
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			core.settings:set("port",gamedata.port)
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			if fields["te_serveraddr"] ~= nil then
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				core.settings:set("bind_address",fields["te_serveraddr"])
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			end
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		else
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			gamedata.singleplayer = true
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		end
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		core.start()
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		return true
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	end
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	if fields["world_create"] ~= nil then
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		local create_world_dlg = create_create_world_dlg(true)
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		create_world_dlg:set_parent(this)
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		this:hide()
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		create_world_dlg:show()
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		mm_texture.update("singleplayer", current_game())
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		return true
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	end
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	if fields["world_delete"] ~= nil then
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		local selected = core.get_textlist_index("sp_worlds")
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		if selected ~= nil and
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			selected <= menudata.worldlist:size() then
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			local world = menudata.worldlist:get_list()[selected]
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			if world ~= nil and
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				world.name ~= nil and
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				world.name ~= "" then
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				local index = menudata.worldlist:get_raw_index(selected)
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				local delete_world_dlg = create_delete_world_dlg(world.name,index)
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				delete_world_dlg:set_parent(this)
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				this:hide()
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				delete_world_dlg:show()
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				mm_texture.update("singleplayer",current_game())
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			end
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		end
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		return true
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	end
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	if fields["world_configure"] ~= nil then
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		local selected = core.get_textlist_index("sp_worlds")
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		if selected ~= nil then
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			local configdialog =
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				create_configure_world_dlg(
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						menudata.worldlist:get_raw_index(selected))
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			if (configdialog ~= nil) then
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				configdialog:set_parent(this)
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				this:hide()
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				configdialog:show()
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				mm_texture.update("singleplayer",current_game())
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			end
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		end
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		return true
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	end
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end
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local on_change
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if enable_gamebar then
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	function on_change(type, old_tab, new_tab)
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		if (type == "ENTER") then
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			local game = current_game()
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			if game then
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				menudata.worldlist:set_filtercriteria(game.id)
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				core.set_topleft_text(game.name)
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				mm_texture.update("singleplayer",game)
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			end
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			singleplayer_refresh_gamebar()
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			ui.find_by_name("game_button_bar"):show()
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		else
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			menudata.worldlist:set_filtercriteria(nil)
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			local gamebar = ui.find_by_name("game_button_bar")
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			if gamebar then
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				gamebar:hide()
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			end
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			core.set_topleft_text("")
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			mm_texture.update(new_tab,nil)
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		end
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	end
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end
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--------------------------------------------------------------------------------
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return {
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	name = "local",
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	caption = fgettext("Start Game"),
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	cbf_formspec = get_formspec,
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	cbf_button_handler = main_button_handler,
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	on_change = on_change
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}
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