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	Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
		
			
				
	
	
		
			269 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			269 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest: builtin/misc.lua
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| 
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| --
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| -- Misc. API functions
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| --
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| 
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| function core.check_player_privs(name, ...)
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| 	if core.is_player(name) then
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| 		name = name:get_player_name()
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| 	elseif type(name) ~= "string" then
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| 		error("core.check_player_privs expects a player or playername as " ..
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| 			"argument.", 2)
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| 	end
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| 
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| 	local requested_privs = {...}
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| 	local player_privs = core.get_player_privs(name)
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| 	local missing_privileges = {}
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| 
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| 	if type(requested_privs[1]) == "table" then
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| 		-- We were provided with a table like { privA = true, privB = true }.
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| 		for priv, value in pairs(requested_privs[1]) do
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| 			if value and not player_privs[priv] then
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| 				missing_privileges[#missing_privileges + 1] = priv
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| 			end
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| 		end
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| 	else
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| 		-- Only a list, we can process it directly.
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| 		for key, priv in pairs(requested_privs) do
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| 			if not player_privs[priv] then
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| 				missing_privileges[#missing_privileges + 1] = priv
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| 			end
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| 		end
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| 	end
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| 
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| 	if #missing_privileges > 0 then
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| 		return false, missing_privileges
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| 	end
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| 
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| 	return true, ""
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| end
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| 
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| 
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| function core.send_join_message(player_name)
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| 	if not core.is_singleplayer() then
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| 		core.chat_send_all("*** " .. player_name .. " joined the game.")
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| 	end
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| end
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| 
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| 
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| function core.send_leave_message(player_name, timed_out)
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| 	local announcement = "*** " ..  player_name .. " left the game."
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| 	if timed_out then
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| 		announcement = announcement .. " (timed out)"
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| 	end
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| 	core.chat_send_all(announcement)
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| end
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| 
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| 
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| core.register_on_joinplayer(function(player)
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| 	local player_name = player:get_player_name()
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| 	if not core.is_singleplayer() then
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| 		local status = core.get_server_status(player_name, true)
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| 		if status and status ~= "" then
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| 			core.chat_send_player(player_name, status)
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| 		end
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| 	end
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| 	core.send_join_message(player_name)
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| end)
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| 
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| 
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| core.register_on_leaveplayer(function(player, timed_out)
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| 	local player_name = player:get_player_name()
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| 	core.send_leave_message(player_name, timed_out)
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| end)
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| 
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| 
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| function core.is_player(player)
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| 	-- a table being a player is also supported because it quacks sufficiently
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| 	-- like a player if it has the is_player function
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| 	local t = type(player)
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| 	return (t == "userdata" or t == "table") and
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| 		type(player.is_player) == "function" and player:is_player()
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| end
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| 
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| 
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| function core.player_exists(name)
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| 	return core.get_auth_handler().get_auth(name) ~= nil
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| end
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| 
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| 
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| -- Returns two position vectors representing a box of `radius` in each
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| -- direction centered around the player corresponding to `player_name`
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| 
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| function core.get_player_radius_area(player_name, radius)
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| 	local player = core.get_player_by_name(player_name)
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| 	if player == nil then
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| 		return nil
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| 	end
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| 
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| 	local p1 = player:get_pos()
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| 	local p2 = p1
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| 
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| 	if radius then
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| 		p1 = vector.subtract(p1, radius)
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| 		p2 = vector.add(p2, radius)
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| 	end
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| 
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| 	return p1, p2
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| end
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| 
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| 
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| function core.hash_node_position(pos)
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| 	return (pos.z + 32768) * 65536 * 65536
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| 		 + (pos.y + 32768) * 65536
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| 		 +  pos.x + 32768
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| end
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| 
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| 
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| function core.get_position_from_hash(hash)
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| 	local pos = {}
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| 	pos.x = (hash % 65536) - 32768
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| 	hash  = math.floor(hash / 65536)
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| 	pos.y = (hash % 65536) - 32768
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| 	hash  = math.floor(hash / 65536)
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| 	pos.z = (hash % 65536) - 32768
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| 	return pos
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| end
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| 
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| 
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| function core.get_item_group(name, group)
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| 	if not core.registered_items[name] or not
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| 			core.registered_items[name].groups[group] then
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| 		return 0
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| 	end
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| 	return core.registered_items[name].groups[group]
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| end
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| 
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| 
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| function core.get_node_group(name, group)
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| 	core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
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| 	return core.get_item_group(name, group)
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| end
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| 
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| 
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| function core.setting_get_pos(name)
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| 	local value = core.settings:get(name)
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| 	if not value then
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| 		return nil
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| 	end
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| 	return core.string_to_pos(value)
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| end
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| 
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| 
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| -- See l_env.cpp for the other functions
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| function core.get_artificial_light(param1)
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| 	return math.floor(param1 / 16)
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| end
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| 
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| 
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| -- To be overriden by protection mods
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| 
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| function core.is_protected(pos, name)
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| 	return false
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| end
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| 
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| 
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| function core.record_protection_violation(pos, name)
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| 	for _, func in pairs(core.registered_on_protection_violation) do
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| 		func(pos, name)
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| 	end
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| end
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| 
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| -- To be overridden by Creative mods
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| 
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| local creative_mode_cache = core.settings:get_bool("creative_mode")
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| function core.is_creative_enabled(name)
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| 	return creative_mode_cache
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| end
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| 
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| -- Checks if specified volume intersects a protected volume
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| 
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| function core.is_area_protected(minp, maxp, player_name, interval)
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| 	-- 'interval' is the largest allowed interval for the 3D lattice of checks.
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| 
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| 	-- Compute the optimal float step 'd' for each axis so that all corners and
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| 	-- borders are checked. 'd' will be smaller or equal to 'interval'.
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| 	-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
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| 	-- for loop (which might otherwise not be the case due to rounding errors).
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| 
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| 	-- Default to 4
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| 	interval = interval or 4
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| 	local d = {}
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| 
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| 	for _, c in pairs({"x", "y", "z"}) do
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| 		if minp[c] > maxp[c] then
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| 			-- Repair positions: 'minp' > 'maxp'
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| 			local tmp = maxp[c]
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| 			maxp[c] = minp[c]
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| 			minp[c] = tmp
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| 		end
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| 
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| 		if maxp[c] > minp[c] then
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| 			d[c] = (maxp[c] - minp[c]) /
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| 				math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
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| 		else
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| 			d[c] = 1 -- Any value larger than 0 to avoid division by zero
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| 		end
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| 	end
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| 
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| 	for zf = minp.z, maxp.z, d.z do
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| 		local z = math.floor(zf + 0.5)
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| 		for yf = minp.y, maxp.y, d.y do
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| 			local y = math.floor(yf + 0.5)
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| 			for xf = minp.x, maxp.x, d.x do
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| 				local x = math.floor(xf + 0.5)
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| 				local pos = {x = x, y = y, z = z}
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| 				if core.is_protected(pos, player_name) then
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| 					return pos
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| 				end
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| 			end
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| 		end
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| 	end
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| 	return false
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| end
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| 
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| 
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| local raillike_ids = {}
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| local raillike_cur_id = 0
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| function core.raillike_group(name)
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| 	local id = raillike_ids[name]
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| 	if not id then
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| 		raillike_cur_id = raillike_cur_id + 1
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| 		raillike_ids[name] = raillike_cur_id
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| 		id = raillike_cur_id
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| 	end
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| 	return id
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| end
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| 
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| 
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| -- HTTP callback interface
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| 
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| function core.http_add_fetch(httpenv)
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| 	httpenv.fetch = function(req, callback)
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| 		local handle = httpenv.fetch_async(req)
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| 
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| 		local function update_http_status()
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| 			local res = httpenv.fetch_async_get(handle)
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| 			if res.completed then
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| 				callback(res)
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| 			else
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| 				core.after(0, update_http_status)
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| 			end
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| 		end
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| 		core.after(0, update_http_status)
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| 	end
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| 
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| 	return httpenv
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| end
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| 
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| 
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| function core.close_formspec(player_name, formname)
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| 	return core.show_formspec(player_name, formname, "")
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| end
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| 
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| 
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| function core.cancel_shutdown_requests()
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| 	core.request_shutdown("", false, -1)
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| end
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