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luanti
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ac6efa25390cbe522ac4fb3efc68c22081a023c4
luanti
/
client
/
shaders
/
water_surface_shader
History
Loic Blot
46821f1156
Optimize bumpmapping mathematics
...
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-16 20:54:04 +10:00
..
opengl_fragment.glsl
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00
opengl_vertex.glsl
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00