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101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
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#pragma once
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#include "l_base.h"
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class LocalPlayer;
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class LuaLocalPlayer : public ModApiBase
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{
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private:
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static const luaL_Reg methods[];
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// garbage collector
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static int gc_object(lua_State *L);
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// get_velocity(self)
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static int l_get_velocity(lua_State *L);
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// get_hp(self)
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static int l_get_hp(lua_State *L);
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// get_name(self)
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static int l_get_name(lua_State *L);
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// get_wield_index(self)
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static int l_get_wield_index(lua_State *L);
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// get_wielded_item(self)
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static int l_get_wielded_item(lua_State *L);
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static int l_is_attached(lua_State *L);
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static int l_is_touching_ground(lua_State *L);
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static int l_is_in_liquid(lua_State *L);
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static int l_is_in_liquid_stable(lua_State *L);
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static int l_is_climbing(lua_State *L);
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static int l_swimming_vertical(lua_State *L);
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static int l_get_physics_override(lua_State *L);
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static int l_get_override_pos(lua_State *L);
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static int l_get_last_pos(lua_State *L);
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static int l_get_last_velocity(lua_State *L);
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static int l_get_last_look_vertical(lua_State *L);
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static int l_get_last_look_horizontal(lua_State *L);
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// get_control(self)
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static int l_get_control(lua_State *L);
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// get_breath(self)
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static int l_get_breath(lua_State *L);
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// get_pos(self)
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static int l_get_pos(lua_State *L);
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// get_movement_acceleration(self)
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static int l_get_movement_acceleration(lua_State *L);
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// get_movement_speed(self)
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static int l_get_movement_speed(lua_State *L);
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// get_movement(self)
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static int l_get_movement(lua_State *L);
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// get_armor_groups(self)
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static int l_get_armor_groups(lua_State *L);
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// hud_add(self, id, form)
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static int l_hud_add(lua_State *L);
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// hud_rm(self, id)
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static int l_hud_remove(lua_State *L);
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// hud_change(self, id, stat, data)
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static int l_hud_change(lua_State *L);
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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// hud_get_all(self)
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static int l_hud_get_all(lua_State *L);
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static int l_get_move_resistance(lua_State *L);
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static LocalPlayer *getobject(LuaLocalPlayer *ref);
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static LocalPlayer *getobject(lua_State *L, int narg);
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LocalPlayer *m_localplayer = nullptr;
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public:
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LuaLocalPlayer(LocalPlayer *m);
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~LuaLocalPlayer() = default;
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static void create(lua_State *L, LocalPlayer *m);
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static void Register(lua_State *L);
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static const char className[];
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};
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