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	* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
		
	
		
			
				
	
	
		
			112 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
| .TH minetest 6 "10 September 2013" "" ""
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| 
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| .SH NAME
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| minetest, minetestserver \- Multiplayer infinite-world block sandbox
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| 
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| .SH SYNOPSIS
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| .B minetest
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| [\fB--server SERVER OPTIONS\fR | \fBCLIENT OPTIONS\fR]
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| [\fBCOMMON OPTIONS\fR]
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| [\fBWORLD PATH\fR]
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| 
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| .B minetestserver
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| [\fBSERVER OPTIONS\fR]
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| [\fBCOMMON OPTIONS\fR]
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| [\fBWORLD PATH\fR]
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| 
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| .SH DESCRIPTION
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| .B Minetest
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| is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
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| .PP
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| The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
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| 
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| .SH COMMON OPTIONS
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| .TP
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| .B \-\-help
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| Print allowed options and exit
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| .TP
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| .B \-\-version
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| Print version information and exit
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| .TP
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| .B \-\-config <value>
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| Load configuration from specified file
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| .TP
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| .B \-\-logfile <value>
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| Set logfile path (debug.txt)
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| .TP
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| .B \-\-info
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| Print more information to console
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| .TP
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| .B \-\-verbose
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| Print even more information to console
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| .TP
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| .B \-\-trace
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| Print enormous amounts of information to console
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| .TP
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| .B \-\-gameid <value>
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| Set gameid
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| .TP
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| .B \-\-worldname <value>
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| Set world path by name
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| .TP
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| .B \-\-world <value> | list
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| Set world path or list worlds
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| .TP
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| .B \-\-map\-dir <value>
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| Same as \-\-world (deprecated)
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| .TP
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| .B \-\-port <value>
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| Set network port (UDP) to use
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| .TP
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| .B \-\-run\-unittests
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| Run unit tests and exit
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| 
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| .SH CLIENT OPTIONS
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| .TP
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| .B \-\-address <value>
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| Address to connect to
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| .TP
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| .B \-\-go
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| Disable main menu
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| .TP
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| .B \-\-name <value>
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| Set player name
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| .TP
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| .B \-\-password <value>
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| Set password
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| .TP
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| .B \-\-random\-input
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| Enable random user input, for testing (client only)
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| .TP
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| .B \-\-videomodes
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| List available video modes (client only)
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| .TP
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| .B \-\-speedtests
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| Run speed tests
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| 
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| .SH SERVER OPTIONS
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| .TP
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| .B \-\-migrate <value>
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| Migrate from current map backend to another. Possible values are sqlite3,
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| leveldb, redis, and dummy.
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| 
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| .SH ENVIRONMENT
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| .TP
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| .B MINETEST_SUBGAME_PATH
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| Colon delimited list of directories to search for subgames.
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| 
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| .SH BUGS
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| Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
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| 
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| .SH AUTHOR
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| .PP
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| Perttu Ahola <celeron55@gmail.com>
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| and contributors.
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| .PP
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| This man page was originally written by
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| Juhani Numminen <juhaninumminen0@gmail.com>.
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| 
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| .SH WWW
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| http://www.minetest.net/
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| 
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