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	Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
		
			
				
	
	
		
			1833 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1833 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #include <iostream>
 | |
| #include <algorithm>
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| #include <sstream>
 | |
| #include <IFileSystem.h>
 | |
| #include "jthread/jmutexautolock.h"
 | |
| #include "util/directiontables.h"
 | |
| #include "util/pointedthing.h"
 | |
| #include "util/serialize.h"
 | |
| #include "util/string.h"
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| #include "client.h"
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| #include "network/clientopcodes.h"
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| #include "filesys.h"
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| #include "porting.h"
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| #include "mapblock_mesh.h"
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| #include "mapblock.h"
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| #include "settings.h"
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| #include "profiler.h"
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| #include "gettext.h"
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| #include "log.h"
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| #include "nodemetadata.h"
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| #include "itemdef.h"
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| #include "shader.h"
 | |
| #include "clientmap.h"
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| #include "clientmedia.h"
 | |
| #include "sound.h"
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| #include "IMeshCache.h"
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| #include "config.h"
 | |
| #include "version.h"
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| #include "drawscene.h"
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| #include "database-sqlite3.h"
 | |
| #include "serialization.h"
 | |
| #include "guiscalingfilter.h"
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| 
 | |
| extern gui::IGUIEnvironment* guienv;
 | |
| 
 | |
| /*
 | |
| 	QueuedMeshUpdate
 | |
| */
 | |
| 
 | |
| QueuedMeshUpdate::QueuedMeshUpdate():
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| 	p(-1337,-1337,-1337),
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| 	data(NULL),
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| 	ack_block_to_server(false)
 | |
| {
 | |
| }
 | |
| 
 | |
| QueuedMeshUpdate::~QueuedMeshUpdate()
 | |
| {
 | |
| 	if(data)
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| 		delete data;
 | |
| }
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| 
 | |
| /*
 | |
| 	MeshUpdateQueue
 | |
| */
 | |
| 
 | |
| MeshUpdateQueue::MeshUpdateQueue()
 | |
| {
 | |
| }
 | |
| 
 | |
| MeshUpdateQueue::~MeshUpdateQueue()
 | |
| {
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| 	JMutexAutoLock lock(m_mutex);
 | |
| 
 | |
| 	for(std::vector<QueuedMeshUpdate*>::iterator
 | |
| 			i = m_queue.begin();
 | |
| 			i != m_queue.end(); i++)
 | |
| 	{
 | |
| 		QueuedMeshUpdate *q = *i;
 | |
| 		delete q;
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| 	}
 | |
| }
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| 
 | |
| /*
 | |
| 	peer_id=0 adds with nobody to send to
 | |
| */
 | |
| void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	assert(data);	// pre-condition
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| 
 | |
| 	JMutexAutoLock lock(m_mutex);
 | |
| 
 | |
| 	if(urgent)
 | |
| 		m_urgents.insert(p);
 | |
| 
 | |
| 	/*
 | |
| 		Find if block is already in queue.
 | |
| 		If it is, update the data and quit.
 | |
| 	*/
 | |
| 	for(std::vector<QueuedMeshUpdate*>::iterator
 | |
| 			i = m_queue.begin();
 | |
| 			i != m_queue.end(); i++)
 | |
| 	{
 | |
| 		QueuedMeshUpdate *q = *i;
 | |
| 		if(q->p == p)
 | |
| 		{
 | |
| 			if(q->data)
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| 				delete q->data;
 | |
| 			q->data = data;
 | |
| 			if(ack_block_to_server)
 | |
| 				q->ack_block_to_server = true;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Add the block
 | |
| 	*/
 | |
| 	QueuedMeshUpdate *q = new QueuedMeshUpdate;
 | |
| 	q->p = p;
 | |
| 	q->data = data;
 | |
| 	q->ack_block_to_server = ack_block_to_server;
 | |
| 	m_queue.push_back(q);
 | |
| }
 | |
| 
 | |
| // Returned pointer must be deleted
 | |
| // Returns NULL if queue is empty
 | |
| QueuedMeshUpdate * MeshUpdateQueue::pop()
 | |
| {
 | |
| 	JMutexAutoLock lock(m_mutex);
 | |
| 
 | |
| 	bool must_be_urgent = !m_urgents.empty();
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| 	for(std::vector<QueuedMeshUpdate*>::iterator
 | |
| 			i = m_queue.begin();
 | |
| 			i != m_queue.end(); i++)
 | |
| 	{
 | |
| 		QueuedMeshUpdate *q = *i;
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| 		if(must_be_urgent && m_urgents.count(q->p) == 0)
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| 			continue;
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| 		m_queue.erase(i);
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| 		m_urgents.erase(q->p);
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| 		return q;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	MeshUpdateThread
 | |
| */
 | |
| 
 | |
| void * MeshUpdateThread::Thread()
 | |
| {
 | |
| 	ThreadStarted();
 | |
| 
 | |
| 	log_register_thread("MeshUpdateThread");
 | |
| 
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	BEGIN_DEBUG_EXCEPTION_HANDLER
 | |
| 
 | |
| 	porting::setThreadName("MeshUpdateThread");
 | |
| 
 | |
| 	while(!StopRequested())
 | |
| 	{
 | |
| 		QueuedMeshUpdate *q = m_queue_in.pop();
 | |
| 		if(q == NULL)
 | |
| 		{
 | |
| 			sleep_ms(3);
 | |
| 			continue;
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| 		}
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| 
 | |
| 		ScopeProfiler sp(g_profiler, "Client: Mesh making");
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| 
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| 		MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
 | |
| 		if(mesh_new->getMesh()->getMeshBufferCount() == 0)
 | |
| 		{
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| 			delete mesh_new;
 | |
| 			mesh_new = NULL;
 | |
| 		}
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| 
 | |
| 		MeshUpdateResult r;
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| 		r.p = q->p;
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| 		r.mesh = mesh_new;
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| 		r.ack_block_to_server = q->ack_block_to_server;
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| 
 | |
| 		m_queue_out.push_back(r);
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| 
 | |
| 		delete q;
 | |
| 	}
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| 
 | |
| 	END_DEBUG_EXCEPTION_HANDLER(errorstream)
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| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Client
 | |
| */
 | |
| 
 | |
| Client::Client(
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| 		IrrlichtDevice *device,
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| 		const char *playername,
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| 		std::string password,
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| 		MapDrawControl &control,
 | |
| 		IWritableTextureSource *tsrc,
 | |
| 		IWritableShaderSource *shsrc,
 | |
| 		IWritableItemDefManager *itemdef,
 | |
| 		IWritableNodeDefManager *nodedef,
 | |
| 		ISoundManager *sound,
 | |
| 		MtEventManager *event,
 | |
| 		bool ipv6
 | |
| ):
 | |
| 	m_packetcounter_timer(0.0),
 | |
| 	m_connection_reinit_timer(0.1),
 | |
| 	m_avg_rtt_timer(0.0),
 | |
| 	m_playerpos_send_timer(0.0),
 | |
| 	m_ignore_damage_timer(0.0),
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| 	m_tsrc(tsrc),
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| 	m_shsrc(shsrc),
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| 	m_itemdef(itemdef),
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| 	m_nodedef(nodedef),
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| 	m_sound(sound),
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| 	m_event(event),
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| 	m_mesh_update_thread(this),
 | |
| 	m_env(
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| 		new ClientMap(this, this, control,
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| 			device->getSceneManager()->getRootSceneNode(),
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| 			device->getSceneManager(), 666),
 | |
| 		device->getSceneManager(),
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| 		tsrc, this, device
 | |
| 	),
 | |
| 	m_particle_manager(&m_env),
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| 	m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
 | |
| 	m_device(device),
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| 	m_server_ser_ver(SER_FMT_VER_INVALID),
 | |
| 	m_playeritem(0),
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| 	m_inventory_updated(false),
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| 	m_inventory_from_server(NULL),
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| 	m_inventory_from_server_age(0.0),
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| 	m_show_highlighted(false),
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| 	m_animation_time(0),
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| 	m_crack_level(-1),
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| 	m_crack_pos(0,0,0),
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| 	m_highlighted_pos(0,0,0),
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| 	m_map_seed(0),
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| 	m_password(password),
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| 	m_access_denied(false),
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| 	m_itemdef_received(false),
 | |
| 	m_nodedef_received(false),
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| 	m_media_downloader(new ClientMediaDownloader()),
 | |
| 	m_time_of_day_set(false),
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| 	m_last_time_of_day_f(-1),
 | |
| 	m_time_of_day_update_timer(0),
 | |
| 	m_recommended_send_interval(0.1),
 | |
| 	m_removed_sounds_check_timer(0),
 | |
| 	m_state(LC_Created),
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| 	m_localdb(NULL)
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| {
 | |
| 	// Add local player
 | |
| 	m_env.addPlayer(new LocalPlayer(this, playername));
 | |
| 
 | |
| 	m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 | |
| 
 | |
| 	m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
 | |
| 	m_cache_enable_shaders  = g_settings->getBool("enable_shaders");
 | |
| }
 | |
| 
 | |
| void Client::Stop()
 | |
| {
 | |
| 	//request all client managed threads to stop
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| 	m_mesh_update_thread.Stop();
 | |
| 	// Save local server map
 | |
| 	if (m_localdb) {
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| 		infostream << "Local map saving ended." << std::endl;
 | |
| 		m_localdb->endSave();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Client::isShutdown()
 | |
| {
 | |
| 
 | |
| 	if (!m_mesh_update_thread.IsRunning()) return true;
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Client::~Client()
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| {
 | |
| 	m_con.Disconnect();
 | |
| 
 | |
| 	m_mesh_update_thread.Stop();
 | |
| 	m_mesh_update_thread.Wait();
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| 	while(!m_mesh_update_thread.m_queue_out.empty()) {
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| 		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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| 		delete r.mesh;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	delete m_inventory_from_server;
 | |
| 
 | |
| 	// Delete detached inventories
 | |
| 	for(std::map<std::string, Inventory*>::iterator
 | |
| 			i = m_detached_inventories.begin();
 | |
| 			i != m_detached_inventories.end(); i++){
 | |
| 		delete i->second;
 | |
| 	}
 | |
| 
 | |
| 	// cleanup 3d model meshes on client shutdown
 | |
| 	while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
 | |
| 		scene::IAnimatedMesh * mesh =
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| 			m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
 | |
| 
 | |
| 		if (mesh != NULL)
 | |
| 			m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::connect(Address address,
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| 		const std::string &address_name,
 | |
| 		bool is_local_server)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	initLocalMapSaving(address, address_name, is_local_server);
 | |
| 
 | |
| 	m_con.SetTimeoutMs(0);
 | |
| 	m_con.Connect(address);
 | |
| }
 | |
| 
 | |
| void Client::step(float dtime)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	// Limit a bit
 | |
| 	if(dtime > 2.0)
 | |
| 		dtime = 2.0;
 | |
| 
 | |
| 	if(m_ignore_damage_timer > dtime)
 | |
| 		m_ignore_damage_timer -= dtime;
 | |
| 	else
 | |
| 		m_ignore_damage_timer = 0.0;
 | |
| 
 | |
| 	m_animation_time += dtime;
 | |
| 	if(m_animation_time > 60.0)
 | |
| 		m_animation_time -= 60.0;
 | |
| 
 | |
| 	m_time_of_day_update_timer += dtime;
 | |
| 
 | |
| 	ReceiveAll();
 | |
| 
 | |
| 	/*
 | |
| 		Packet counter
 | |
| 	*/
 | |
| 	{
 | |
| 		float &counter = m_packetcounter_timer;
 | |
| 		counter -= dtime;
 | |
| 		if(counter <= 0.0)
 | |
| 		{
 | |
| 			counter = 20.0;
 | |
| 
 | |
| 			infostream << "Client packetcounter (" << m_packetcounter_timer
 | |
| 					<< "):"<<std::endl;
 | |
| 			m_packetcounter.print(infostream);
 | |
| 			m_packetcounter.clear();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// UGLY hack to fix 2 second startup delay caused by non existent
 | |
| 	// server client startup synchronization in local server or singleplayer mode
 | |
| 	static bool initial_step = true;
 | |
| 	if (initial_step) {
 | |
| 		initial_step = false;
 | |
| 	}
 | |
| 	else if(m_state == LC_Created) {
 | |
| 		float &counter = m_connection_reinit_timer;
 | |
| 		counter -= dtime;
 | |
| 		if(counter <= 0.0) {
 | |
| 			counter = 2.0;
 | |
| 
 | |
| 			Player *myplayer = m_env.getLocalPlayer();
 | |
| 			FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 | |
| 
 | |
| 			// Send TOSERVER_INIT_LEGACY
 | |
| 			// [0] u16 TOSERVER_INIT_LEGACY
 | |
| 			// [2] u8 SER_FMT_VER_HIGHEST_READ
 | |
| 			// [3] u8[20] player_name
 | |
| 			// [23] u8[28] password (new in some version)
 | |
| 			// [51] u16 minimum supported network protocol version (added sometime)
 | |
| 			// [53] u16 maximum supported network protocol version (added later than the previous one)
 | |
| 
 | |
| 			char pName[PLAYERNAME_SIZE];
 | |
| 			char pPassword[PASSWORD_SIZE];
 | |
| 			memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
 | |
| 			memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
 | |
| 
 | |
| 			snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
 | |
| 			snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
 | |
| 
 | |
| 			sendLegacyInit(pName, pPassword);
 | |
| 		}
 | |
| 
 | |
| 		// Not connected, return
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Do stuff if connected
 | |
| 	*/
 | |
| 
 | |
| 	/*
 | |
| 		Run Map's timers and unload unused data
 | |
| 	*/
 | |
| 	const float map_timer_and_unload_dtime = 5.25;
 | |
| 	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
 | |
| 		ScopeProfiler sp(g_profiler, "Client: map timer and unload");
 | |
| 		std::vector<v3s16> deleted_blocks;
 | |
| 		m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
 | |
| 				g_settings->getFloat("client_unload_unused_data_timeout"),
 | |
| 				&deleted_blocks);
 | |
| 
 | |
| 		/*
 | |
| 			Send info to server
 | |
| 			NOTE: This loop is intentionally iterated the way it is.
 | |
| 		*/
 | |
| 
 | |
| 		std::vector<v3s16>::iterator i = deleted_blocks.begin();
 | |
| 		std::vector<v3s16> sendlist;
 | |
| 		for(;;) {
 | |
| 			if(sendlist.size() == 255 || i == deleted_blocks.end()) {
 | |
| 				if(sendlist.empty())
 | |
| 					break;
 | |
| 				/*
 | |
| 					[0] u16 command
 | |
| 					[2] u8 count
 | |
| 					[3] v3s16 pos_0
 | |
| 					[3+6] v3s16 pos_1
 | |
| 					...
 | |
| 				*/
 | |
| 
 | |
| 				sendDeletedBlocks(sendlist);
 | |
| 
 | |
| 				if(i == deleted_blocks.end())
 | |
| 					break;
 | |
| 
 | |
| 				sendlist.clear();
 | |
| 			}
 | |
| 
 | |
| 			sendlist.push_back(*i);
 | |
| 			++i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Handle environment
 | |
| 	*/
 | |
| 	// Control local player (0ms)
 | |
| 	LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 	assert(player != NULL);
 | |
| 	player->applyControl(dtime);
 | |
| 
 | |
| 	// Step environment
 | |
| 	m_env.step(dtime);
 | |
| 
 | |
| 	/*
 | |
| 		Get events
 | |
| 	*/
 | |
| 	for(;;) {
 | |
| 		ClientEnvEvent event = m_env.getClientEvent();
 | |
| 		if(event.type == CEE_NONE) {
 | |
| 			break;
 | |
| 		}
 | |
| 		else if(event.type == CEE_PLAYER_DAMAGE) {
 | |
| 			if(m_ignore_damage_timer <= 0) {
 | |
| 				u8 damage = event.player_damage.amount;
 | |
| 
 | |
| 				if(event.player_damage.send_to_server)
 | |
| 					sendDamage(damage);
 | |
| 
 | |
| 				// Add to ClientEvent queue
 | |
| 				ClientEvent event;
 | |
| 				event.type = CE_PLAYER_DAMAGE;
 | |
| 				event.player_damage.amount = damage;
 | |
| 				m_client_event_queue.push(event);
 | |
| 			}
 | |
| 		}
 | |
| 		else if(event.type == CEE_PLAYER_BREATH) {
 | |
| 				u16 breath = event.player_breath.amount;
 | |
| 				sendBreath(breath);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Print some info
 | |
| 	*/
 | |
| 	float &counter = m_avg_rtt_timer;
 | |
| 	counter += dtime;
 | |
| 	if(counter >= 10) {
 | |
| 		counter = 0.0;
 | |
| 		// connectedAndInitialized() is true, peer exists.
 | |
| 		float avg_rtt = getRTT();
 | |
| 		infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Send player position to server
 | |
| 	*/
 | |
| 	{
 | |
| 		float &counter = m_playerpos_send_timer;
 | |
| 		counter += dtime;
 | |
| 		if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
 | |
| 		{
 | |
| 			counter = 0.0;
 | |
| 			sendPlayerPos();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Replace updated meshes
 | |
| 	*/
 | |
| 	{
 | |
| 		int num_processed_meshes = 0;
 | |
| 		while(!m_mesh_update_thread.m_queue_out.empty())
 | |
| 		{
 | |
| 			num_processed_meshes++;
 | |
| 			MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
 | |
| 			MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
 | |
| 			if(block) {
 | |
| 				// Delete the old mesh
 | |
| 				if(block->mesh != NULL)
 | |
| 				{
 | |
| 					// TODO: Remove hardware buffers of meshbuffers of block->mesh
 | |
| 					delete block->mesh;
 | |
| 					block->mesh = NULL;
 | |
| 				}
 | |
| 
 | |
| 				// Replace with the new mesh
 | |
| 				block->mesh = r.mesh;
 | |
| 			} else {
 | |
| 				delete r.mesh;
 | |
| 			}
 | |
| 
 | |
| 			if(r.ack_block_to_server) {
 | |
| 				/*
 | |
| 					Acknowledge block
 | |
| 					[0] u8 count
 | |
| 					[1] v3s16 pos_0
 | |
| 				*/
 | |
| 				sendGotBlocks(r.p);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(num_processed_meshes > 0)
 | |
| 			g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Load fetched media
 | |
| 	*/
 | |
| 	if (m_media_downloader && m_media_downloader->isStarted()) {
 | |
| 		m_media_downloader->step(this);
 | |
| 		if (m_media_downloader->isDone()) {
 | |
| 			received_media();
 | |
| 			delete m_media_downloader;
 | |
| 			m_media_downloader = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If the server didn't update the inventory in a while, revert
 | |
| 		the local inventory (so the player notices the lag problem
 | |
| 		and knows something is wrong).
 | |
| 	*/
 | |
| 	if(m_inventory_from_server)
 | |
| 	{
 | |
| 		float interval = 10.0;
 | |
| 		float count_before = floor(m_inventory_from_server_age / interval);
 | |
| 
 | |
| 		m_inventory_from_server_age += dtime;
 | |
| 
 | |
| 		float count_after = floor(m_inventory_from_server_age / interval);
 | |
| 
 | |
| 		if(count_after != count_before)
 | |
| 		{
 | |
| 			// Do this every <interval> seconds after TOCLIENT_INVENTORY
 | |
| 			// Reset the locally changed inventory to the authoritative inventory
 | |
| 			Player *player = m_env.getLocalPlayer();
 | |
| 			player->inventory = *m_inventory_from_server;
 | |
| 			m_inventory_updated = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update positions of sounds attached to objects
 | |
| 	*/
 | |
| 	{
 | |
| 		for(std::map<int, u16>::iterator
 | |
| 				i = m_sounds_to_objects.begin();
 | |
| 				i != m_sounds_to_objects.end(); i++)
 | |
| 		{
 | |
| 			int client_id = i->first;
 | |
| 			u16 object_id = i->second;
 | |
| 			ClientActiveObject *cao = m_env.getActiveObject(object_id);
 | |
| 			if(!cao)
 | |
| 				continue;
 | |
| 			v3f pos = cao->getPosition();
 | |
| 			m_sound->updateSoundPosition(client_id, pos);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Handle removed remotely initiated sounds
 | |
| 	*/
 | |
| 	m_removed_sounds_check_timer += dtime;
 | |
| 	if(m_removed_sounds_check_timer >= 2.32) {
 | |
| 		m_removed_sounds_check_timer = 0;
 | |
| 		// Find removed sounds and clear references to them
 | |
| 		std::vector<s32> removed_server_ids;
 | |
| 		for(std::map<s32, int>::iterator
 | |
| 				i = m_sounds_server_to_client.begin();
 | |
| 				i != m_sounds_server_to_client.end();) {
 | |
| 			s32 server_id = i->first;
 | |
| 			int client_id = i->second;
 | |
| 			i++;
 | |
| 			if(!m_sound->soundExists(client_id)) {
 | |
| 				m_sounds_server_to_client.erase(server_id);
 | |
| 				m_sounds_client_to_server.erase(client_id);
 | |
| 				m_sounds_to_objects.erase(client_id);
 | |
| 				removed_server_ids.push_back(server_id);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Sync to server
 | |
| 		if(!removed_server_ids.empty()) {
 | |
| 			sendRemovedSounds(removed_server_ids);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Write server map
 | |
| 	if (m_localdb && m_localdb_save_interval.step(dtime,
 | |
| 			m_cache_save_interval)) {
 | |
| 		m_localdb->endSave();
 | |
| 		m_localdb->beginSave();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Client::loadMedia(const std::string &data, const std::string &filename)
 | |
| {
 | |
| 	// Silly irrlicht's const-incorrectness
 | |
| 	Buffer<char> data_rw(data.c_str(), data.size());
 | |
| 
 | |
| 	std::string name;
 | |
| 
 | |
| 	const char *image_ext[] = {
 | |
| 		".png", ".jpg", ".bmp", ".tga",
 | |
| 		".pcx", ".ppm", ".psd", ".wal", ".rgb",
 | |
| 		NULL
 | |
| 	};
 | |
| 	name = removeStringEnd(filename, image_ext);
 | |
| 	if(name != "")
 | |
| 	{
 | |
| 		verbosestream<<"Client: Attempting to load image "
 | |
| 		<<"file \""<<filename<<"\""<<std::endl;
 | |
| 
 | |
| 		io::IFileSystem *irrfs = m_device->getFileSystem();
 | |
| 		video::IVideoDriver *vdrv = m_device->getVideoDriver();
 | |
| 
 | |
| 		// Create an irrlicht memory file
 | |
| 		io::IReadFile *rfile = irrfs->createMemoryReadFile(
 | |
| 				*data_rw, data_rw.getSize(), "_tempreadfile");
 | |
| 
 | |
| 		FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
 | |
| 
 | |
| 		// Read image
 | |
| 		video::IImage *img = vdrv->createImageFromFile(rfile);
 | |
| 		if(!img){
 | |
| 			errorstream<<"Client: Cannot create image from data of "
 | |
| 					<<"file \""<<filename<<"\""<<std::endl;
 | |
| 			rfile->drop();
 | |
| 			return false;
 | |
| 		}
 | |
| 		else {
 | |
| 			m_tsrc->insertSourceImage(filename, img);
 | |
| 			img->drop();
 | |
| 			rfile->drop();
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	const char *sound_ext[] = {
 | |
| 		".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
 | |
| 		".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
 | |
| 		".ogg", NULL
 | |
| 	};
 | |
| 	name = removeStringEnd(filename, sound_ext);
 | |
| 	if(name != "")
 | |
| 	{
 | |
| 		verbosestream<<"Client: Attempting to load sound "
 | |
| 		<<"file \""<<filename<<"\""<<std::endl;
 | |
| 		m_sound->loadSoundData(name, data);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	const char *model_ext[] = {
 | |
| 		".x", ".b3d", ".md2", ".obj",
 | |
| 		NULL
 | |
| 	};
 | |
| 	name = removeStringEnd(filename, model_ext);
 | |
| 	if(name != "")
 | |
| 	{
 | |
| 		verbosestream<<"Client: Storing model into memory: "
 | |
| 				<<"\""<<filename<<"\""<<std::endl;
 | |
| 		if(m_mesh_data.count(filename))
 | |
| 			errorstream<<"Multiple models with name \""<<filename.c_str()
 | |
| 					<<"\" found; replacing previous model"<<std::endl;
 | |
| 		m_mesh_data[filename] = data;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	errorstream<<"Client: Don't know how to load file \""
 | |
| 			<<filename<<"\""<<std::endl;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // Virtual methods from con::PeerHandler
 | |
| void Client::peerAdded(con::Peer *peer)
 | |
| {
 | |
| 	infostream<<"Client::peerAdded(): peer->id="
 | |
| 			<<peer->id<<std::endl;
 | |
| }
 | |
| void Client::deletingPeer(con::Peer *peer, bool timeout)
 | |
| {
 | |
| 	infostream<<"Client::deletingPeer(): "
 | |
| 			"Server Peer is getting deleted "
 | |
| 			<<"(timeout="<<timeout<<")"<<std::endl;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	u16 command
 | |
| 	u16 number of files requested
 | |
| 	for each file {
 | |
| 		u16 length of name
 | |
| 		string name
 | |
| 	}
 | |
| */
 | |
| void Client::request_media(const std::vector<std::string> &file_requests)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOSERVER_REQUEST_MEDIA);
 | |
| 	size_t file_requests_size = file_requests.size();
 | |
| 
 | |
| 	FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
 | |
| 
 | |
| 	// Packet dynamicly resized
 | |
| 	NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
 | |
| 
 | |
| 	pkt << (u16) (file_requests_size & 0xFFFF);
 | |
| 
 | |
| 	for(std::vector<std::string>::const_iterator i = file_requests.begin();
 | |
| 			i != file_requests.end(); ++i) {
 | |
| 		pkt << (*i);
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| 
 | |
| 	infostream << "Client: Sending media request list to server ("
 | |
| 			<< file_requests.size() << " files. packet size)" << std::endl;
 | |
| }
 | |
| 
 | |
| void Client::received_media()
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
 | |
| 	Send(&pkt);
 | |
| 	infostream << "Client: Notifying server that we received all media"
 | |
| 			<< std::endl;
 | |
| }
 | |
| 
 | |
| void Client::initLocalMapSaving(const Address &address,
 | |
| 		const std::string &hostname,
 | |
| 		bool is_local_server)
 | |
| {
 | |
| 	if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const std::string world_path = porting::path_user
 | |
| 		+ DIR_DELIM + "worlds"
 | |
| 		+ DIR_DELIM + "server_"
 | |
| 		+ hostname + "_" + to_string(address.getPort());
 | |
| 
 | |
| 	fs::CreateAllDirs(world_path);
 | |
| 
 | |
| 	m_localdb = new Database_SQLite3(world_path);
 | |
| 	m_localdb->beginSave();
 | |
| 	actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
 | |
| }
 | |
| 
 | |
| void Client::ReceiveAll()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	u32 start_ms = porting::getTimeMs();
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		// Limit time even if there would be huge amounts of data to
 | |
| 		// process
 | |
| 		if(porting::getTimeMs() > start_ms + 100)
 | |
| 			break;
 | |
| 
 | |
| 		try {
 | |
| 			Receive();
 | |
| 			g_profiler->graphAdd("client_received_packets", 1);
 | |
| 		}
 | |
| 		catch(con::NoIncomingDataException &e) {
 | |
| 			break;
 | |
| 		}
 | |
| 		catch(con::InvalidIncomingDataException &e) {
 | |
| 			infostream<<"Client::ReceiveAll(): "
 | |
| 					"InvalidIncomingDataException: what()="
 | |
| 					<<e.what()<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::Receive()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	NetworkPacket pkt;
 | |
| 	m_con.Receive(&pkt);
 | |
| 	ProcessData(&pkt);
 | |
| }
 | |
| 
 | |
| inline void Client::handleCommand(NetworkPacket* pkt)
 | |
| {
 | |
| 	const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
 | |
| 	(this->*opHandle.handler)(pkt);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	sender_peer_id given to this shall be quaranteed to be a valid peer
 | |
| */
 | |
| void Client::ProcessData(NetworkPacket *pkt)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	ToClientCommand command = (ToClientCommand) pkt->getCommand();
 | |
| 	u32 sender_peer_id = pkt->getPeerId();
 | |
| 
 | |
| 	//infostream<<"Client: received command="<<command<<std::endl;
 | |
| 	m_packetcounter.add((u16)command);
 | |
| 
 | |
| 	/*
 | |
| 		If this check is removed, be sure to change the queue
 | |
| 		system to know the ids
 | |
| 	*/
 | |
| 	if(sender_peer_id != PEER_ID_SERVER) {
 | |
| 		infostream << "Client::ProcessData(): Discarding data not "
 | |
| 			"coming from server: peer_id=" << sender_peer_id
 | |
| 			<< std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Command must be handled into ToClientCommandHandler
 | |
| 	if (command >= TOCLIENT_NUM_MSG_TYPES) {
 | |
| 		infostream << "Client: Ignoring unknown command "
 | |
| 			<< command << std::endl;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 	 * Those packets are handled before m_server_ser_ver is set, it's normal
 | |
| 	 * But we must use the new ToClientConnectionState in the future,
 | |
| 	 * as a byte mask
 | |
| 	 */
 | |
| 	if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
 | |
| 		handleCommand(pkt);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(m_server_ser_ver == SER_FMT_VER_INVALID) {
 | |
| 		infostream << "Client: Server serialization"
 | |
| 				" format invalid or not initialized."
 | |
| 				" Skipping incoming command=" << command << std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 	  Handle runtime commands
 | |
| 	*/
 | |
| 
 | |
| 	handleCommand(pkt);
 | |
| }
 | |
| 
 | |
| void Client::Send(NetworkPacket* pkt)
 | |
| {
 | |
| 	m_con.Send(PEER_ID_SERVER,
 | |
| 		serverCommandFactoryTable[pkt->getCommand()].channel,
 | |
| 		pkt,
 | |
| 		serverCommandFactoryTable[pkt->getCommand()].reliable);
 | |
| }
 | |
| 
 | |
| void Client::interact(u8 action, const PointedThing& pointed)
 | |
| {
 | |
| 	if(m_state != LC_Ready) {
 | |
| 		errorstream << "Client::interact() "
 | |
| 				"Canceled (not connected)"
 | |
| 				<< std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		[0] u16 command
 | |
| 		[2] u8 action
 | |
| 		[3] u16 item
 | |
| 		[5] u32 length of the next item
 | |
| 		[9] serialized PointedThing
 | |
| 		actions:
 | |
| 		0: start digging (from undersurface) or use
 | |
| 		1: stop digging (all parameters ignored)
 | |
| 		2: digging completed
 | |
| 		3: place block or item (to abovesurface)
 | |
| 		4: use item
 | |
| 	*/
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
 | |
| 
 | |
| 	pkt << action;
 | |
| 	pkt << (u16)getPlayerItem();
 | |
| 
 | |
| 	std::ostringstream tmp_os(std::ios::binary);
 | |
| 	pointed.serialize(tmp_os);
 | |
| 
 | |
| 	pkt.putLongString(tmp_os.str());
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_INIT_LEGACY,
 | |
| 			1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
 | |
| 
 | |
| 	pkt << (u8) SER_FMT_VER_HIGHEST_READ;
 | |
| 	pkt.putRawString(playerName,PLAYERNAME_SIZE);
 | |
| 	pkt.putRawString(playerPassword, PASSWORD_SIZE);
 | |
| 	pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
 | |
| 
 | |
| 	pkt << (u8) blocks.size();
 | |
| 
 | |
| 	u32 k = 0;
 | |
| 	for(std::vector<v3s16>::iterator
 | |
| 			j = blocks.begin();
 | |
| 			j != blocks.end(); ++j) {
 | |
| 		pkt << *j;
 | |
| 		k++;
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendGotBlocks(v3s16 block)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
 | |
| 	pkt << (u8) 1 << block;
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendRemovedSounds(std::vector<s32> &soundList)
 | |
| {
 | |
| 	size_t server_ids = soundList.size();
 | |
| 	assert(server_ids <= 0xFFFF);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
 | |
| 
 | |
| 	pkt << (u16) (server_ids & 0xFFFF);
 | |
| 
 | |
| 	for(std::vector<s32>::iterator i = soundList.begin();
 | |
| 			i != soundList.end(); i++)
 | |
| 		pkt << *i;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
 | |
| 		const std::map<std::string, std::string> &fields)
 | |
| {
 | |
| 	size_t fields_size = fields.size();
 | |
| 
 | |
| 	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
 | |
| 
 | |
| 	pkt << p << formname << (u16) (fields_size & 0xFFFF);
 | |
| 
 | |
| 	for(std::map<std::string, std::string>::const_iterator
 | |
| 			i = fields.begin(); i != fields.end(); i++) {
 | |
| 		const std::string &name = i->first;
 | |
| 		const std::string &value = i->second;
 | |
| 		pkt << name;
 | |
| 		pkt.putLongString(value);
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendInventoryFields(const std::string &formname,
 | |
| 		const std::map<std::string, std::string> &fields)
 | |
| {
 | |
| 	size_t fields_size = fields.size();
 | |
| 	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
 | |
| 	pkt << formname << (u16) (fields_size & 0xFFFF);
 | |
| 
 | |
| 	for(std::map<std::string, std::string>::const_iterator
 | |
| 			i = fields.begin(); i != fields.end(); i++) {
 | |
| 		const std::string &name  = i->first;
 | |
| 		const std::string &value = i->second;
 | |
| 		pkt << name;
 | |
| 		pkt.putLongString(value);
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendInventoryAction(InventoryAction *a)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	a->serialize(os);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
 | |
| 	pkt.putRawString(s.c_str(),s.size());
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendChatMessage(const std::wstring &message)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
 | |
| 
 | |
| 	pkt << message;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendChangePassword(const std::string &oldpassword,
 | |
|         const std::string &newpassword)
 | |
| {
 | |
| 	Player *player = m_env.getLocalPlayer();
 | |
| 	if(player == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	std::string playername = player->getName();
 | |
| 	std::string oldpwd = translatePassword(playername, oldpassword);
 | |
| 	std::string newpwd = translatePassword(playername, newpassword);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
 | |
| 
 | |
| 	for(u8 i = 0; i < PASSWORD_SIZE; i++) {
 | |
| 		pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
 | |
| 	}
 | |
| 
 | |
| 	for(u8 i = 0; i < PASSWORD_SIZE; i++) {
 | |
| 		pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| 
 | |
| void Client::sendDamage(u8 damage)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
 | |
| 	pkt << damage;
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendBreath(u16 breath)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
 | |
| 	pkt << breath;
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendRespawn()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_RESPAWN, 0);
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendReady()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_CLIENT_READY,
 | |
| 			1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
 | |
| 
 | |
| 	pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
 | |
| 		<< (u8) 0 << (u16) strlen(g_version_hash);
 | |
| 
 | |
| 	pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendPlayerPos()
 | |
| {
 | |
| 	LocalPlayer *myplayer = m_env.getLocalPlayer();
 | |
| 	if(myplayer == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	// Save bandwidth by only updating position when something changed
 | |
| 	if(myplayer->last_position        == myplayer->getPosition() &&
 | |
| 			myplayer->last_speed      == myplayer->getSpeed()    &&
 | |
| 			myplayer->last_pitch      == myplayer->getPitch()    &&
 | |
| 			myplayer->last_yaw        == myplayer->getYaw()      &&
 | |
| 			myplayer->last_keyPressed == myplayer->keyPressed)
 | |
| 		return;
 | |
| 
 | |
| 	myplayer->last_position   = myplayer->getPosition();
 | |
| 	myplayer->last_speed      = myplayer->getSpeed();
 | |
| 	myplayer->last_pitch      = myplayer->getPitch();
 | |
| 	myplayer->last_yaw        = myplayer->getYaw();
 | |
| 	myplayer->last_keyPressed = myplayer->keyPressed;
 | |
| 
 | |
| 	u16 our_peer_id;
 | |
| 	{
 | |
| 		//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
 | |
| 		our_peer_id = m_con.GetPeerID();
 | |
| 	}
 | |
| 
 | |
| 	// Set peer id if not set already
 | |
| 	if(myplayer->peer_id == PEER_ID_INEXISTENT)
 | |
| 		myplayer->peer_id = our_peer_id;
 | |
| 
 | |
| 	assert(myplayer->peer_id == our_peer_id);
 | |
| 
 | |
| 	v3f pf         = myplayer->getPosition();
 | |
| 	v3f sf         = myplayer->getSpeed();
 | |
| 	s32 pitch      = myplayer->getPitch() * 100;
 | |
| 	s32 yaw        = myplayer->getYaw() * 100;
 | |
| 	u32 keyPressed = myplayer->keyPressed;
 | |
| 
 | |
| 	v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
 | |
| 	v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
 | |
| 	/*
 | |
| 		Format:
 | |
| 		[0] v3s32 position*100
 | |
| 		[12] v3s32 speed*100
 | |
| 		[12+12] s32 pitch*100
 | |
| 		[12+12+4] s32 yaw*100
 | |
| 		[12+12+4+4] u32 keyPressed
 | |
| 	*/
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
 | |
| 
 | |
| 	pkt << position << speed << pitch << yaw << keyPressed;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendPlayerItem(u16 item)
 | |
| {
 | |
| 	Player *myplayer = m_env.getLocalPlayer();
 | |
| 	if(myplayer == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	u16 our_peer_id = m_con.GetPeerID();
 | |
| 
 | |
| 	// Set peer id if not set already
 | |
| 	if(myplayer->peer_id == PEER_ID_INEXISTENT)
 | |
| 		myplayer->peer_id = our_peer_id;
 | |
| 	assert(myplayer->peer_id == our_peer_id);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
 | |
| 
 | |
| 	pkt << item;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::removeNode(v3s16 p)
 | |
| {
 | |
| 	std::map<v3s16, MapBlock*> modified_blocks;
 | |
| 
 | |
| 	try {
 | |
| 		m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e) {
 | |
| 	}
 | |
| 
 | |
| 	for(std::map<v3s16, MapBlock *>::iterator
 | |
| 			i = modified_blocks.begin();
 | |
| 			i != modified_blocks.end(); ++i) {
 | |
| 		addUpdateMeshTaskWithEdge(i->first, false, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
 | |
| {
 | |
| 	//TimeTaker timer1("Client::addNode()");
 | |
| 
 | |
| 	std::map<v3s16, MapBlock*> modified_blocks;
 | |
| 
 | |
| 	try {
 | |
| 		//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
 | |
| 		m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e) {
 | |
| 	}
 | |
| 
 | |
| 	for(std::map<v3s16, MapBlock *>::iterator
 | |
| 			i = modified_blocks.begin();
 | |
| 			i != modified_blocks.end(); ++i) {
 | |
| 		addUpdateMeshTaskWithEdge(i->first, false, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::setPlayerControl(PlayerControl &control)
 | |
| {
 | |
| 	LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 	assert(player != NULL);
 | |
| 	player->control = control;
 | |
| }
 | |
| 
 | |
| void Client::selectPlayerItem(u16 item)
 | |
| {
 | |
| 	m_playeritem = item;
 | |
| 	m_inventory_updated = true;
 | |
| 	sendPlayerItem(item);
 | |
| }
 | |
| 
 | |
| // Returns true if the inventory of the local player has been
 | |
| // updated from the server. If it is true, it is set to false.
 | |
| bool Client::getLocalInventoryUpdated()
 | |
| {
 | |
| 	bool updated = m_inventory_updated;
 | |
| 	m_inventory_updated = false;
 | |
| 	return updated;
 | |
| }
 | |
| 
 | |
| // Copies the inventory of the local player to parameter
 | |
| void Client::getLocalInventory(Inventory &dst)
 | |
| {
 | |
| 	Player *player = m_env.getLocalPlayer();
 | |
| 	assert(player != NULL);
 | |
| 	dst = player->inventory;
 | |
| }
 | |
| 
 | |
| Inventory* Client::getInventory(const InventoryLocation &loc)
 | |
| {
 | |
| 	switch(loc.type){
 | |
| 	case InventoryLocation::UNDEFINED:
 | |
| 	{}
 | |
| 	break;
 | |
| 	case InventoryLocation::CURRENT_PLAYER:
 | |
| 	{
 | |
| 		Player *player = m_env.getLocalPlayer();
 | |
| 		assert(player != NULL);
 | |
| 		return &player->inventory;
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::PLAYER:
 | |
| 	{
 | |
| 		Player *player = m_env.getPlayer(loc.name.c_str());
 | |
| 		if(!player)
 | |
| 			return NULL;
 | |
| 		return &player->inventory;
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::NODEMETA:
 | |
| 	{
 | |
| 		NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
 | |
| 		if(!meta)
 | |
| 			return NULL;
 | |
| 		return meta->getInventory();
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::DETACHED:
 | |
| 	{
 | |
| 		if(m_detached_inventories.count(loc.name) == 0)
 | |
| 			return NULL;
 | |
| 		return m_detached_inventories[loc.name];
 | |
| 	}
 | |
| 	break;
 | |
| 	default:
 | |
| 		FATAL_ERROR("Invalid inventory location type.");
 | |
| 		break;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void Client::inventoryAction(InventoryAction *a)
 | |
| {
 | |
| 	/*
 | |
| 		Send it to the server
 | |
| 	*/
 | |
| 	sendInventoryAction(a);
 | |
| 
 | |
| 	/*
 | |
| 		Predict some local inventory changes
 | |
| 	*/
 | |
| 	a->clientApply(this, this);
 | |
| 
 | |
| 	// Remove it
 | |
| 	delete a;
 | |
| }
 | |
| 
 | |
| ClientActiveObject * Client::getSelectedActiveObject(
 | |
| 		f32 max_d,
 | |
| 		v3f from_pos_f_on_map,
 | |
| 		core::line3d<f32> shootline_on_map
 | |
| 	)
 | |
| {
 | |
| 	std::vector<DistanceSortedActiveObject> objects;
 | |
| 
 | |
| 	m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
 | |
| 
 | |
| 	// Sort them.
 | |
| 	// After this, the closest object is the first in the array.
 | |
| 	std::sort(objects.begin(), objects.end());
 | |
| 
 | |
| 	for(unsigned int i=0; i<objects.size(); i++)
 | |
| 	{
 | |
| 		ClientActiveObject *obj = objects[i].obj;
 | |
| 
 | |
| 		core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
 | |
| 		if(selection_box == NULL)
 | |
| 			continue;
 | |
| 
 | |
| 		v3f pos = obj->getPosition();
 | |
| 
 | |
| 		core::aabbox3d<f32> offsetted_box(
 | |
| 				selection_box->MinEdge + pos,
 | |
| 				selection_box->MaxEdge + pos
 | |
| 		);
 | |
| 
 | |
| 		if(offsetted_box.intersectsWithLine(shootline_on_map))
 | |
| 		{
 | |
| 			return obj;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| std::list<std::string> Client::getConnectedPlayerNames()
 | |
| {
 | |
| 	return m_env.getPlayerNames();
 | |
| }
 | |
| 
 | |
| float Client::getAnimationTime()
 | |
| {
 | |
| 	return m_animation_time;
 | |
| }
 | |
| 
 | |
| int Client::getCrackLevel()
 | |
| {
 | |
| 	return m_crack_level;
 | |
| }
 | |
| 
 | |
| void Client::setHighlighted(v3s16 pos, bool show_highlighted)
 | |
| {
 | |
| 	m_show_highlighted = show_highlighted;
 | |
| 	v3s16 old_highlighted_pos = m_highlighted_pos;
 | |
| 	m_highlighted_pos = pos;
 | |
| 	addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
 | |
| 	addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
 | |
| }
 | |
| 
 | |
| void Client::setCrack(int level, v3s16 pos)
 | |
| {
 | |
| 	int old_crack_level = m_crack_level;
 | |
| 	v3s16 old_crack_pos = m_crack_pos;
 | |
| 
 | |
| 	m_crack_level = level;
 | |
| 	m_crack_pos = pos;
 | |
| 
 | |
| 	if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
 | |
| 	{
 | |
| 		// remove old crack
 | |
| 		addUpdateMeshTaskForNode(old_crack_pos, false, true);
 | |
| 	}
 | |
| 	if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
 | |
| 	{
 | |
| 		// add new crack
 | |
| 		addUpdateMeshTaskForNode(pos, false, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| u16 Client::getHP()
 | |
| {
 | |
| 	Player *player = m_env.getLocalPlayer();
 | |
| 	assert(player != NULL);
 | |
| 	return player->hp;
 | |
| }
 | |
| 
 | |
| u16 Client::getBreath()
 | |
| {
 | |
| 	Player *player = m_env.getLocalPlayer();
 | |
| 	assert(player != NULL);
 | |
| 	return player->getBreath();
 | |
| }
 | |
| 
 | |
| bool Client::getChatMessage(std::wstring &message)
 | |
| {
 | |
| 	if(m_chat_queue.size() == 0)
 | |
| 		return false;
 | |
| 	message = m_chat_queue.front();
 | |
| 	m_chat_queue.pop();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void Client::typeChatMessage(const std::wstring &message)
 | |
| {
 | |
| 	// Discard empty line
 | |
| 	if(message == L"")
 | |
| 		return;
 | |
| 
 | |
| 	// Send to others
 | |
| 	sendChatMessage(message);
 | |
| 
 | |
| 	// Show locally
 | |
| 	if (message[0] == L'/')
 | |
| 	{
 | |
| 		m_chat_queue.push((std::wstring)L"issued command: " + message);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 		assert(player != NULL);
 | |
| 		std::wstring name = narrow_to_wide(player->getName());
 | |
| 		m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
 | |
| {
 | |
| 	MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
 | |
| 	if(b == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/*
 | |
| 		Create a task to update the mesh of the block
 | |
| 	*/
 | |
| 
 | |
| 	MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
 | |
| 
 | |
| 	{
 | |
| 		//TimeTaker timer("data fill");
 | |
| 		// Release: ~0ms
 | |
| 		// Debug: 1-6ms, avg=2ms
 | |
| 		data->fill(b);
 | |
| 		data->setCrack(m_crack_level, m_crack_pos);
 | |
| 		data->setHighlighted(m_highlighted_pos, m_show_highlighted);
 | |
| 		data->setSmoothLighting(m_cache_smooth_lighting);
 | |
| 	}
 | |
| 
 | |
| 	// Add task to queue
 | |
| 	m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
 | |
| }
 | |
| 
 | |
| void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
 | |
| {
 | |
| 	try{
 | |
| 		addUpdateMeshTask(blockpos, ack_to_server, urgent);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 
 | |
| 	// Leading edge
 | |
| 	for (int i=0;i<6;i++)
 | |
| 	{
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + g_6dirs[i];
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
 | |
| {
 | |
| 	{
 | |
| 		v3s16 p = nodepos;
 | |
| 		infostream<<"Client::addUpdateMeshTaskForNode(): "
 | |
| 				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 				<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	v3s16 blockpos          = getNodeBlockPos(nodepos);
 | |
| 	v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
 | |
| 
 | |
| 	try{
 | |
| 		addUpdateMeshTask(blockpos, ack_to_server, urgent);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e) {}
 | |
| 
 | |
| 	// Leading edge
 | |
| 	if(nodepos.X == blockpos_relative.X){
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + v3s16(-1,0,0);
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| 
 | |
| 	if(nodepos.Y == blockpos_relative.Y){
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + v3s16(0,-1,0);
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| 
 | |
| 	if(nodepos.Z == blockpos_relative.Z){
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + v3s16(0,0,-1);
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ClientEvent Client::getClientEvent()
 | |
| {
 | |
| 	ClientEvent event;
 | |
| 	if(m_client_event_queue.size() == 0) {
 | |
| 		event.type = CE_NONE;
 | |
| 	}
 | |
| 	else {
 | |
| 		event = m_client_event_queue.front();
 | |
| 		m_client_event_queue.pop();
 | |
| 	}
 | |
| 	return event;
 | |
| }
 | |
| 
 | |
| float Client::mediaReceiveProgress()
 | |
| {
 | |
| 	if (m_media_downloader)
 | |
| 		return m_media_downloader->getProgress();
 | |
| 	else
 | |
| 		return 1.0; // downloader only exists when not yet done
 | |
| }
 | |
| 
 | |
| typedef struct TextureUpdateArgs {
 | |
| 	IrrlichtDevice *device;
 | |
| 	gui::IGUIEnvironment *guienv;
 | |
| 	u32 last_time_ms;
 | |
| 	u16 last_percent;
 | |
| 	const wchar_t* text_base;
 | |
| } TextureUpdateArgs;
 | |
| 
 | |
| void texture_update_progress(void *args, u32 progress, u32 max_progress)
 | |
| {
 | |
| 		TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
 | |
| 		u16 cur_percent = ceil(progress / (double) max_progress * 100.);
 | |
| 
 | |
| 		// update the loading menu -- if neccessary
 | |
| 		bool do_draw = false;
 | |
| 		u32 time_ms = targs->last_time_ms;
 | |
| 		if (cur_percent != targs->last_percent) {
 | |
| 			targs->last_percent = cur_percent;
 | |
| 			time_ms = getTimeMs();
 | |
| 			// only draw when the user will notice something:
 | |
| 			do_draw = (time_ms - targs->last_time_ms > 100);
 | |
| 		}
 | |
| 
 | |
| 		if (do_draw) {
 | |
| 			targs->last_time_ms = time_ms;
 | |
| 			std::basic_stringstream<wchar_t> strm;
 | |
| 			strm << targs->text_base << " " << targs->last_percent << "%...";
 | |
| 			draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
 | |
| 				72 + (u16) ((18. / 100.) * (double) targs->last_percent));
 | |
| 		}
 | |
| }
 | |
| 
 | |
| void Client::afterContentReceived(IrrlichtDevice *device)
 | |
| {
 | |
| 	infostream<<"Client::afterContentReceived() started"<<std::endl;
 | |
| 	assert(m_itemdef_received); // pre-condition
 | |
| 	assert(m_nodedef_received); // pre-condition
 | |
| 	assert(mediaReceived()); // pre-condition
 | |
| 
 | |
| 	const wchar_t* text = wgettext("Loading textures...");
 | |
| 
 | |
| 	// Clear cached pre-scaled 2D GUI images, as this cache
 | |
| 	// might have images with the same name but different
 | |
| 	// content from previous sessions.
 | |
| 	guiScalingCacheClear(device->getVideoDriver());
 | |
| 
 | |
| 	// Rebuild inherited images and recreate textures
 | |
| 	infostream<<"- Rebuilding images and textures"<<std::endl;
 | |
| 	draw_load_screen(text,device, guienv, 0, 70);
 | |
| 	m_tsrc->rebuildImagesAndTextures();
 | |
| 	delete[] text;
 | |
| 
 | |
| 	// Rebuild shaders
 | |
| 	infostream<<"- Rebuilding shaders"<<std::endl;
 | |
| 	text = wgettext("Rebuilding shaders...");
 | |
| 	draw_load_screen(text, device, guienv, 0, 71);
 | |
| 	m_shsrc->rebuildShaders();
 | |
| 	delete[] text;
 | |
| 
 | |
| 	// Update node aliases
 | |
| 	infostream<<"- Updating node aliases"<<std::endl;
 | |
| 	text = wgettext("Initializing nodes...");
 | |
| 	draw_load_screen(text, device, guienv, 0, 72);
 | |
| 	m_nodedef->updateAliases(m_itemdef);
 | |
| 	m_nodedef->setNodeRegistrationStatus(true);
 | |
| 	m_nodedef->runNodeResolveCallbacks();
 | |
| 	delete[] text;
 | |
| 
 | |
| 	// Update node textures and assign shaders to each tile
 | |
| 	infostream<<"- Updating node textures"<<std::endl;
 | |
| 	TextureUpdateArgs tu_args;
 | |
| 	tu_args.device = device;
 | |
| 	tu_args.guienv = guienv;
 | |
| 	tu_args.last_time_ms = getTimeMs();
 | |
| 	tu_args.last_percent = 0;
 | |
| 	tu_args.text_base =  wgettext("Initializing nodes");
 | |
| 	m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
 | |
| 	delete[] tu_args.text_base;
 | |
| 
 | |
| 	// Preload item textures and meshes if configured to
 | |
| 	if(g_settings->getBool("preload_item_visuals"))
 | |
| 	{
 | |
| 		verbosestream<<"Updating item textures and meshes"<<std::endl;
 | |
| 		text = wgettext("Item textures...");
 | |
| 		draw_load_screen(text, device, guienv, 0, 0);
 | |
| 		std::set<std::string> names = m_itemdef->getAll();
 | |
| 		size_t size = names.size();
 | |
| 		size_t count = 0;
 | |
| 		int percent = 0;
 | |
| 		for(std::set<std::string>::const_iterator
 | |
| 				i = names.begin(); i != names.end(); ++i)
 | |
| 		{
 | |
| 			// Asking for these caches the result
 | |
| 			m_itemdef->getInventoryTexture(*i, this);
 | |
| 			m_itemdef->getWieldMesh(*i, this);
 | |
| 			count++;
 | |
| 			percent = (count * 100 / size * 0.2) + 80;
 | |
| 			draw_load_screen(text, device, guienv, 0, percent);
 | |
| 		}
 | |
| 		delete[] text;
 | |
| 	}
 | |
| 
 | |
| 	// Start mesh update thread after setting up content definitions
 | |
| 	infostream<<"- Starting mesh update thread"<<std::endl;
 | |
| 	m_mesh_update_thread.Start();
 | |
| 
 | |
| 	m_state = LC_Ready;
 | |
| 	sendReady();
 | |
| 	text = wgettext("Done!");
 | |
| 	draw_load_screen(text, device, guienv, 0, 100);
 | |
| 	infostream<<"Client::afterContentReceived() done"<<std::endl;
 | |
| 	delete[] text;
 | |
| }
 | |
| 
 | |
| float Client::getRTT(void)
 | |
| {
 | |
| 	return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
 | |
| }
 | |
| 
 | |
| float Client::getCurRate(void)
 | |
| {
 | |
| 	return ( m_con.getLocalStat(con::CUR_INC_RATE) +
 | |
| 			m_con.getLocalStat(con::CUR_DL_RATE));
 | |
| }
 | |
| 
 | |
| float Client::getAvgRate(void)
 | |
| {
 | |
| 	return ( m_con.getLocalStat(con::AVG_INC_RATE) +
 | |
| 			m_con.getLocalStat(con::AVG_DL_RATE));
 | |
| }
 | |
| 
 | |
| void Client::makeScreenshot(IrrlichtDevice *device)
 | |
| {
 | |
| 	irr::video::IVideoDriver *driver = device->getVideoDriver();
 | |
| 	irr::video::IImage* const raw_image = driver->createScreenShot();
 | |
| 
 | |
| 	if (!raw_image)
 | |
| 		return;
 | |
| 
 | |
| 	time_t t = time(NULL);
 | |
| 	struct tm *tm = localtime(&t);
 | |
| 
 | |
| 	char timetstamp_c[64];
 | |
| 	strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
 | |
| 
 | |
| 	std::string filename_base = g_settings->get("screenshot_path")
 | |
| 			+ DIR_DELIM
 | |
| 			+ std::string("screenshot_")
 | |
| 			+ std::string(timetstamp_c);
 | |
| 	std::string filename_ext = ".png";
 | |
| 	std::string filename;
 | |
| 
 | |
| 	// Try to find a unique filename
 | |
| 	unsigned serial = 0;
 | |
| 
 | |
| 	while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
 | |
| 		filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
 | |
| 		std::ifstream tmp(filename.c_str());
 | |
| 		if (!tmp.good())
 | |
| 			break;	// File did not apparently exist, we'll go with it
 | |
| 		serial++;
 | |
| 	}
 | |
| 
 | |
| 	if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
 | |
| 		infostream << "Could not find suitable filename for screenshot" << std::endl;
 | |
| 	} else {
 | |
| 		irr::video::IImage* const image =
 | |
| 				driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
 | |
| 
 | |
| 		if (image) {
 | |
| 			raw_image->copyTo(image);
 | |
| 
 | |
| 			std::ostringstream sstr;
 | |
| 			if (driver->writeImageToFile(image, filename.c_str())) {
 | |
| 				sstr << "Saved screenshot to '" << filename << "'";
 | |
| 			} else {
 | |
| 				sstr << "Failed to save screenshot '" << filename << "'";
 | |
| 			}
 | |
| 			m_chat_queue.push(narrow_to_wide(sstr.str()));
 | |
| 			infostream << sstr.str() << std::endl;
 | |
| 			image->drop();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	raw_image->drop();
 | |
| }
 | |
| 
 | |
| // IGameDef interface
 | |
| // Under envlock
 | |
| IItemDefManager* Client::getItemDefManager()
 | |
| {
 | |
| 	return m_itemdef;
 | |
| }
 | |
| INodeDefManager* Client::getNodeDefManager()
 | |
| {
 | |
| 	return m_nodedef;
 | |
| }
 | |
| ICraftDefManager* Client::getCraftDefManager()
 | |
| {
 | |
| 	return NULL;
 | |
| 	//return m_craftdef;
 | |
| }
 | |
| ITextureSource* Client::getTextureSource()
 | |
| {
 | |
| 	return m_tsrc;
 | |
| }
 | |
| IShaderSource* Client::getShaderSource()
 | |
| {
 | |
| 	return m_shsrc;
 | |
| }
 | |
| scene::ISceneManager* Client::getSceneManager()
 | |
| {
 | |
| 	return m_device->getSceneManager();
 | |
| }
 | |
| u16 Client::allocateUnknownNodeId(const std::string &name)
 | |
| {
 | |
| 	errorstream << "Client::allocateUnknownNodeId(): "
 | |
| 			<< "Client cannot allocate node IDs" << std::endl;
 | |
| 	FATAL_ERROR("Client allocated unknown node");
 | |
| 
 | |
| 	return CONTENT_IGNORE;
 | |
| }
 | |
| ISoundManager* Client::getSoundManager()
 | |
| {
 | |
| 	return m_sound;
 | |
| }
 | |
| MtEventManager* Client::getEventManager()
 | |
| {
 | |
| 	return m_event;
 | |
| }
 | |
| 
 | |
| ParticleManager* Client::getParticleManager()
 | |
| {
 | |
| 	return &m_particle_manager;
 | |
| }
 | |
| 
 | |
| scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 | |
| {
 | |
| 	std::map<std::string, std::string>::const_iterator i =
 | |
| 			m_mesh_data.find(filename);
 | |
| 	if(i == m_mesh_data.end()){
 | |
| 		errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
 | |
| 				<<std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	const std::string &data    = i->second;
 | |
| 	scene::ISceneManager *smgr = m_device->getSceneManager();
 | |
| 
 | |
| 	// Create the mesh, remove it from cache and return it
 | |
| 	// This allows unique vertex colors and other properties for each instance
 | |
| 	Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
 | |
| 	io::IFileSystem *irrfs = m_device->getFileSystem();
 | |
| 	io::IReadFile *rfile   = irrfs->createMemoryReadFile(
 | |
| 			*data_rw, data_rw.getSize(), filename.c_str());
 | |
| 	FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
 | |
| 
 | |
| 	scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
 | |
| 	rfile->drop();
 | |
| 	// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
 | |
| 	// of uniquely named instances and re-use them
 | |
| 	mesh->grab();
 | |
| 	smgr->getMeshCache()->removeMesh(mesh);
 | |
| 	return mesh;
 | |
| }
 |