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	Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
		
			
				
	
	
		
			653 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			653 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| Copyright (C) 2013 Kahrl <kahrl@gmx.net>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "itemdef.h"
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| 
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| #include "gamedef.h"
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| #include "nodedef.h"
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| #include "tool.h"
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| #include "inventory.h"
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| #ifndef SERVER
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| #include "mapblock_mesh.h"
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| #include "mesh.h"
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| #include "wieldmesh.h"
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| #include "client/tile.h"
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| #endif
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| #include "log.h"
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| #include "settings.h"
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| #include "util/serialize.h"
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| #include "util/container.h"
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| #include "util/thread.h"
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| #include <map>
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| #include <set>
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| 
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| #ifdef __ANDROID__
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| #include <GLES/gl.h>
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| #endif
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| 
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| /*
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| 	ItemDefinition
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| */
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| ItemDefinition::ItemDefinition()
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| {
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| 	resetInitial();
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| }
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| 
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| ItemDefinition::ItemDefinition(const ItemDefinition &def)
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| {
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| 	resetInitial();
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| 	*this = def;
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| }
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| 
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| ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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| {
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| 	if(this == &def)
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| 		return *this;
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| 
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| 	reset();
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| 
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| 	type = def.type;
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| 	name = def.name;
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| 	description = def.description;
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| 	inventory_image = def.inventory_image;
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| 	wield_image = def.wield_image;
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| 	wield_scale = def.wield_scale;
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| 	stack_max = def.stack_max;
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| 	usable = def.usable;
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| 	liquids_pointable = def.liquids_pointable;
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| 	if(def.tool_capabilities)
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| 	{
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| 		tool_capabilities = new ToolCapabilities(
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| 				*def.tool_capabilities);
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| 	}
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| 	groups = def.groups;
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| 	node_placement_prediction = def.node_placement_prediction;
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| 	sound_place = def.sound_place;
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| 	range = def.range;
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| 	return *this;
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| }
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| 
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| ItemDefinition::~ItemDefinition()
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| {
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| 	reset();
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| }
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| 
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| void ItemDefinition::resetInitial()
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| {
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| 	// Initialize pointers to NULL so reset() does not delete undefined pointers
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| 	tool_capabilities = NULL;
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| 	reset();
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| }
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| 
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| void ItemDefinition::reset()
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| {
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| 	type = ITEM_NONE;
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| 	name = "";
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| 	description = "";
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| 	inventory_image = "";
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| 	wield_image = "";
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| 	wield_scale = v3f(1.0, 1.0, 1.0);
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| 	stack_max = 99;
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| 	usable = false;
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| 	liquids_pointable = false;
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| 	if(tool_capabilities)
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| 	{
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| 		delete tool_capabilities;
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| 		tool_capabilities = NULL;
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| 	}
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| 	groups.clear();
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| 	sound_place = SimpleSoundSpec();
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| 	range = -1;
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| 
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| 	node_placement_prediction = "";
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| }
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| 
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| void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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| {
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| 	if(protocol_version <= 17)
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| 		writeU8(os, 1); // version
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| 	else if(protocol_version <= 20)
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| 		writeU8(os, 2); // version
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| 	else
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| 		writeU8(os, 3); // version
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| 	writeU8(os, type);
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| 	os<<serializeString(name);
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| 	os<<serializeString(description);
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| 	os<<serializeString(inventory_image);
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| 	os<<serializeString(wield_image);
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| 	writeV3F1000(os, wield_scale);
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| 	writeS16(os, stack_max);
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| 	writeU8(os, usable);
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| 	writeU8(os, liquids_pointable);
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| 	std::string tool_capabilities_s = "";
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| 	if(tool_capabilities){
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| 		std::ostringstream tmp_os(std::ios::binary);
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| 		tool_capabilities->serialize(tmp_os, protocol_version);
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| 		tool_capabilities_s = tmp_os.str();
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| 	}
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| 	os<<serializeString(tool_capabilities_s);
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| 	writeU16(os, groups.size());
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| 	for(std::map<std::string, int>::const_iterator
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| 			i = groups.begin(); i != groups.end(); i++){
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| 		os<<serializeString(i->first);
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| 		writeS16(os, i->second);
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| 	}
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| 	os<<serializeString(node_placement_prediction);
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| 	if(protocol_version > 17){
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| 		//serializeSimpleSoundSpec(sound_place, os);
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| 		os<<serializeString(sound_place.name);
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| 		writeF1000(os, sound_place.gain);
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| 	}
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| 	if(protocol_version > 20){
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| 		writeF1000(os, range);
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| 	}
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| }
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| 
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| void ItemDefinition::deSerialize(std::istream &is)
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| {
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| 	// Reset everything
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| 	reset();
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| 
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| 	// Deserialize
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| 	int version = readU8(is);
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| 	if(version < 1 || version > 3)
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| 		throw SerializationError("unsupported ItemDefinition version");
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| 	type = (enum ItemType)readU8(is);
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| 	name = deSerializeString(is);
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| 	description = deSerializeString(is);
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| 	inventory_image = deSerializeString(is);
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| 	wield_image = deSerializeString(is);
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| 	wield_scale = readV3F1000(is);
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| 	stack_max = readS16(is);
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| 	usable = readU8(is);
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| 	liquids_pointable = readU8(is);
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| 	std::string tool_capabilities_s = deSerializeString(is);
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| 	if(!tool_capabilities_s.empty())
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| 	{
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| 		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
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| 		tool_capabilities = new ToolCapabilities;
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| 		tool_capabilities->deSerialize(tmp_is);
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| 	}
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| 	groups.clear();
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| 	u32 groups_size = readU16(is);
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| 	for(u32 i=0; i<groups_size; i++){
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| 		std::string name = deSerializeString(is);
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| 		int value = readS16(is);
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| 		groups[name] = value;
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| 	}
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| 	if(version == 1){
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| 		// We cant be sure that node_placement_prediction is send in version 1
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| 		try{
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| 			node_placement_prediction = deSerializeString(is);
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| 		}catch(SerializationError &e) {};
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| 		// Set the old default sound
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| 		sound_place.name = "default_place_node";
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| 		sound_place.gain = 0.5;
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| 	} else if(version >= 2) {
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| 		node_placement_prediction = deSerializeString(is);
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| 		//deserializeSimpleSoundSpec(sound_place, is);
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| 		sound_place.name = deSerializeString(is);
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| 		sound_place.gain = readF1000(is);
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| 	}
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| 	if(version == 3) {
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| 		range = readF1000(is);
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| 	}
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| 	// If you add anything here, insert it primarily inside the try-catch
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| 	// block to not need to increase the version.
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| 	try{
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| 	}catch(SerializationError &e) {};
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| }
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| 
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| /*
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| 	CItemDefManager
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| */
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| 
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| // SUGG: Support chains of aliases?
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| 
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| class CItemDefManager: public IWritableItemDefManager
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| {
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| #ifndef SERVER
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| 	struct ClientCached
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| 	{
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| 		video::ITexture *inventory_texture;
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| 		scene::IMesh *wield_mesh;
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| 
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| 		ClientCached():
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| 			inventory_texture(NULL),
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| 			wield_mesh(NULL)
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| 		{}
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| 	};
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| #endif
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| 
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| public:
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| 	CItemDefManager()
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| 	{
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| 
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| #ifndef SERVER
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| 		m_main_thread = get_current_thread_id();
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| #endif
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| 		clear();
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| 	}
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| 	virtual ~CItemDefManager()
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| 	{
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| #ifndef SERVER
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| 		const std::vector<ClientCached*> &values = m_clientcached.getValues();
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| 		for(std::vector<ClientCached*>::const_iterator
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| 				i = values.begin(); i != values.end(); ++i)
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| 		{
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| 			ClientCached *cc = *i;
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| 			if (cc->wield_mesh)
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| 				cc->wield_mesh->drop();
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| 			delete cc;
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| 		}
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| 
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| #endif
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| 		for (std::map<std::string, ItemDefinition*>::iterator iter =
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| 				m_item_definitions.begin(); iter != m_item_definitions.end();
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| 				iter ++) {
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| 			delete iter->second;
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| 		}
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| 		m_item_definitions.clear();
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| 	}
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| 	virtual const ItemDefinition& get(const std::string &name_) const
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| 	{
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| 		// Convert name according to possible alias
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| 		std::string name = getAlias(name_);
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| 		// Get the definition
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| 		std::map<std::string, ItemDefinition*>::const_iterator i;
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| 		i = m_item_definitions.find(name);
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| 		if(i == m_item_definitions.end())
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| 			i = m_item_definitions.find("unknown");
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| 		assert(i != m_item_definitions.end());
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| 		return *(i->second);
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| 	}
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| 	virtual std::string getAlias(const std::string &name) const
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| 	{
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| 		std::map<std::string, std::string>::const_iterator i;
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| 		i = m_aliases.find(name);
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| 		if(i != m_aliases.end())
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| 			return i->second;
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| 		return name;
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| 	}
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| 	virtual std::set<std::string> getAll() const
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| 	{
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| 		std::set<std::string> result;
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| 		for(std::map<std::string, ItemDefinition*>::const_iterator
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| 				i = m_item_definitions.begin();
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| 				i != m_item_definitions.end(); i++)
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| 		{
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| 			result.insert(i->first);
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| 		}
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| 		for(std::map<std::string, std::string>::const_iterator
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| 				i = m_aliases.begin();
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| 				i != m_aliases.end(); i++)
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| 		{
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| 			result.insert(i->first);
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| 		}
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| 		return result;
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| 	}
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| 	virtual bool isKnown(const std::string &name_) const
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| 	{
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| 		// Convert name according to possible alias
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| 		std::string name = getAlias(name_);
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| 		// Get the definition
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| 		std::map<std::string, ItemDefinition*>::const_iterator i;
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| 		return m_item_definitions.find(name) != m_item_definitions.end();
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| 	}
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| #ifndef SERVER
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| public:
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| 	ClientCached* createClientCachedDirect(const std::string &name,
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| 			IGameDef *gamedef) const
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| 	{
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| 		infostream<<"Lazily creating item texture and mesh for \""
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| 				<<name<<"\""<<std::endl;
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| 
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| 		// This is not thread-safe
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| 		sanity_check(get_current_thread_id() == m_main_thread);
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| 
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| 		// Skip if already in cache
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| 		ClientCached *cc = NULL;
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| 		m_clientcached.get(name, &cc);
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| 		if(cc)
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| 			return cc;
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| 
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| 		ITextureSource *tsrc = gamedef->getTextureSource();
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| 		INodeDefManager *nodedef = gamedef->getNodeDefManager();
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| 		const ItemDefinition &def = get(name);
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| 
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| 		// Create new ClientCached
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| 		cc = new ClientCached();
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| 
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| 		// Create an inventory texture
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| 		cc->inventory_texture = NULL;
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| 		if(def.inventory_image != "")
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| 			cc->inventory_texture = tsrc->getTexture(def.inventory_image);
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| 
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| 		// Additional processing for nodes:
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| 		// - Create a wield mesh if WieldMeshSceneNode can't render
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| 		//   the node on its own.
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| 		// - If inventory_texture isn't set yet, create one using
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| 		//   render-to-texture.
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| 		if (def.type == ITEM_NODE) {
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| 			// Get node properties
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| 			content_t id = nodedef->getId(name);
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| 			const ContentFeatures &f = nodedef->get(id);
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| 
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| 			bool need_rtt_mesh = cc->inventory_texture == NULL;
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| 
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| 			// Keep this in sync with WieldMeshSceneNode::setItem()
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| 			bool need_wield_mesh =
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| 				!(f.mesh_ptr[0] ||
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| 				  f.drawtype == NDT_NORMAL ||
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| 				  f.drawtype == NDT_ALLFACES ||
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| 				  f.drawtype == NDT_AIRLIKE);
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| 
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| 			scene::IMesh *node_mesh = NULL;
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| 
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| 			if (need_rtt_mesh || need_wield_mesh) {
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| 				u8 param1 = 0;
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| 				if (f.param_type == CPT_LIGHT)
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| 					param1 = 0xee;
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| 
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| 				/*
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| 					Make a mesh from the node
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| 				*/
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| 				MeshMakeData mesh_make_data(gamedef, false);
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| 				u8 param2 = 0;
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| 				if (f.param_type_2 == CPT2_WALLMOUNTED)
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| 					param2 = 1;
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| 				MapNode mesh_make_node(id, param1, param2);
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| 				mesh_make_data.fillSingleNode(&mesh_make_node);
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| 				MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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| 				node_mesh = mapblock_mesh.getMesh();
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| 				node_mesh->grab();
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| 				video::SColor c(255, 255, 255, 255);
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| 				setMeshColor(node_mesh, c);
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| 
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| 				// scale and translate the mesh so it's a
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| 				// unit cube centered on the origin
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| 				scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
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| 				translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
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| 			}
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| 
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| 			/*
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| 				Draw node mesh into a render target texture
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| 			*/
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| 			if (need_rtt_mesh) {
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| 				TextureFromMeshParams params;
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| 				params.mesh = node_mesh;
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| 				params.dim.set(64, 64);
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| 				params.rtt_texture_name = "INVENTORY_"
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| 					+ def.name + "_RTT";
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| 				params.delete_texture_on_shutdown = true;
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| 				params.camera_position.set(0, 1.0, -1.5);
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| 				params.camera_position.rotateXZBy(45);
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| 				params.camera_lookat.set(0, 0, 0);
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| 				// Set orthogonal projection
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| 				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
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| 						1.65, 1.65, 0, 100);
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| 				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
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| 				params.light_position.set(10, 100, -50);
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| 				params.light_color.set(1.0, 0.5, 0.5, 0.5);
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| 				params.light_radius = 1000;
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| 
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| #ifdef __ANDROID__
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| 				params.camera_position.set(0, -1.0, -1.5);
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| 				params.camera_position.rotateXZBy(45);
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| 				params.light_position.set(10, -100, -50);
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| #endif
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| 				cc->inventory_texture =
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| 					tsrc->generateTextureFromMesh(params);
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| 
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| 				// render-to-target didn't work
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| 				if (cc->inventory_texture == NULL) {
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| 					cc->inventory_texture =
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| 						tsrc->getTexture(f.tiledef[0].name);
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| 				}
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| 			}
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| 
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| 			/*
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| 				Use the node mesh as the wield mesh
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| 			*/
 | |
| 			if (need_wield_mesh) {
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| 				cc->wield_mesh = node_mesh;
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| 				cc->wield_mesh->grab();
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| 
 | |
| 				// no way reference count can be smaller than 2 in this place!
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| 				assert(cc->wield_mesh->getReferenceCount() >= 2);
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| 			}
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| 
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| 			if (node_mesh)
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| 				node_mesh->drop();
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| 		}
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| 
 | |
| 		// Put in cache
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| 		m_clientcached.set(name, cc);
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| 
 | |
| 		return cc;
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| 	}
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| 	ClientCached* getClientCached(const std::string &name,
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| 			IGameDef *gamedef) const
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| 	{
 | |
| 		ClientCached *cc = NULL;
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| 		m_clientcached.get(name, &cc);
 | |
| 		if(cc)
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| 			return cc;
 | |
| 
 | |
| 		if(get_current_thread_id() == m_main_thread)
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| 		{
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| 			return createClientCachedDirect(name, gamedef);
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| 		}
 | |
| 		else
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| 		{
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| 			// We're gonna ask the result to be put into here
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| 			static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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| 
 | |
| 			// Throw a request in
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| 			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
 | |
| 			try{
 | |
| 				while(true) {
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| 					// Wait result for a second
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| 					GetResult<std::string, ClientCached*, u8, u8>
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| 						result = result_queue.pop_front(1000);
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| 
 | |
| 					if (result.key == name) {
 | |
| 						return result.item;
 | |
| 					}
 | |
| 				}
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| 			}
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| 			catch(ItemNotFoundException &e)
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| 			{
 | |
| 				errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
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| 				return &m_dummy_clientcached;
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| 			}
 | |
| 		}
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| 	}
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| 	// Get item inventory texture
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| 	virtual video::ITexture* getInventoryTexture(const std::string &name,
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| 			IGameDef *gamedef) const
 | |
| 	{
 | |
| 		ClientCached *cc = getClientCached(name, gamedef);
 | |
| 		if(!cc)
 | |
| 			return NULL;
 | |
| 		return cc->inventory_texture;
 | |
| 	}
 | |
| 	// Get item wield mesh
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| 	virtual scene::IMesh* getWieldMesh(const std::string &name,
 | |
| 			IGameDef *gamedef) const
 | |
| 	{
 | |
| 		ClientCached *cc = getClientCached(name, gamedef);
 | |
| 		if(!cc)
 | |
| 			return NULL;
 | |
| 		return cc->wield_mesh;
 | |
| 	}
 | |
| #endif
 | |
| 	void clear()
 | |
| 	{
 | |
| 		for(std::map<std::string, ItemDefinition*>::const_iterator
 | |
| 				i = m_item_definitions.begin();
 | |
| 				i != m_item_definitions.end(); i++)
 | |
| 		{
 | |
| 			delete i->second;
 | |
| 		}
 | |
| 		m_item_definitions.clear();
 | |
| 		m_aliases.clear();
 | |
| 
 | |
| 		// Add the four builtin items:
 | |
| 		//   "" is the hand
 | |
| 		//   "unknown" is returned whenever an undefined item
 | |
| 		//     is accessed (is also the unknown node)
 | |
| 		//   "air" is the air node
 | |
| 		//   "ignore" is the ignore node
 | |
| 
 | |
| 		ItemDefinition* hand_def = new ItemDefinition;
 | |
| 		hand_def->name = "";
 | |
| 		hand_def->wield_image = "wieldhand.png";
 | |
| 		hand_def->tool_capabilities = new ToolCapabilities;
 | |
| 		m_item_definitions.insert(std::make_pair("", hand_def));
 | |
| 
 | |
| 		ItemDefinition* unknown_def = new ItemDefinition;
 | |
| 		unknown_def->type = ITEM_NODE;
 | |
| 		unknown_def->name = "unknown";
 | |
| 		m_item_definitions.insert(std::make_pair("unknown", unknown_def));
 | |
| 
 | |
| 		ItemDefinition* air_def = new ItemDefinition;
 | |
| 		air_def->type = ITEM_NODE;
 | |
| 		air_def->name = "air";
 | |
| 		m_item_definitions.insert(std::make_pair("air", air_def));
 | |
| 
 | |
| 		ItemDefinition* ignore_def = new ItemDefinition;
 | |
| 		ignore_def->type = ITEM_NODE;
 | |
| 		ignore_def->name = "ignore";
 | |
| 		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
 | |
| 	}
 | |
| 	virtual void registerItem(const ItemDefinition &def)
 | |
| 	{
 | |
| 		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
 | |
| 		// Ensure that the "" item (the hand) always has ToolCapabilities
 | |
| 		if(def.name == "")
 | |
| 			FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
 | |
| 
 | |
| 		if(m_item_definitions.count(def.name) == 0)
 | |
| 			m_item_definitions[def.name] = new ItemDefinition(def);
 | |
| 		else
 | |
| 			*(m_item_definitions[def.name]) = def;
 | |
| 
 | |
| 		// Remove conflicting alias if it exists
 | |
| 		bool alias_removed = (m_aliases.erase(def.name) != 0);
 | |
| 		if(alias_removed)
 | |
| 			infostream<<"ItemDefManager: erased alias "<<def.name
 | |
| 					<<" because item was defined"<<std::endl;
 | |
| 	}
 | |
| 	virtual void registerAlias(const std::string &name,
 | |
| 			const std::string &convert_to)
 | |
| 	{
 | |
| 		if(m_item_definitions.find(name) == m_item_definitions.end())
 | |
| 		{
 | |
| 			verbosestream<<"ItemDefManager: setting alias "<<name
 | |
| 				<<" -> "<<convert_to<<std::endl;
 | |
| 			m_aliases[name] = convert_to;
 | |
| 		}
 | |
| 	}
 | |
| 	void serialize(std::ostream &os, u16 protocol_version)
 | |
| 	{
 | |
| 		writeU8(os, 0); // version
 | |
| 		u16 count = m_item_definitions.size();
 | |
| 		writeU16(os, count);
 | |
| 		for(std::map<std::string, ItemDefinition*>::const_iterator
 | |
| 				i = m_item_definitions.begin();
 | |
| 				i != m_item_definitions.end(); i++)
 | |
| 		{
 | |
| 			ItemDefinition *def = i->second;
 | |
| 			// Serialize ItemDefinition and write wrapped in a string
 | |
| 			std::ostringstream tmp_os(std::ios::binary);
 | |
| 			def->serialize(tmp_os, protocol_version);
 | |
| 			os<<serializeString(tmp_os.str());
 | |
| 		}
 | |
| 		writeU16(os, m_aliases.size());
 | |
| 		for(std::map<std::string, std::string>::const_iterator
 | |
| 			i = m_aliases.begin(); i != m_aliases.end(); i++)
 | |
| 		{
 | |
| 			os<<serializeString(i->first);
 | |
| 			os<<serializeString(i->second);
 | |
| 		}
 | |
| 	}
 | |
| 	void deSerialize(std::istream &is)
 | |
| 	{
 | |
| 		// Clear everything
 | |
| 		clear();
 | |
| 		// Deserialize
 | |
| 		int version = readU8(is);
 | |
| 		if(version != 0)
 | |
| 			throw SerializationError("unsupported ItemDefManager version");
 | |
| 		u16 count = readU16(is);
 | |
| 		for(u16 i=0; i<count; i++)
 | |
| 		{
 | |
| 			// Deserialize a string and grab an ItemDefinition from it
 | |
| 			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
 | |
| 			ItemDefinition def;
 | |
| 			def.deSerialize(tmp_is);
 | |
| 			// Register
 | |
| 			registerItem(def);
 | |
| 		}
 | |
| 		u16 num_aliases = readU16(is);
 | |
| 		for(u16 i=0; i<num_aliases; i++)
 | |
| 		{
 | |
| 			std::string name = deSerializeString(is);
 | |
| 			std::string convert_to = deSerializeString(is);
 | |
| 			registerAlias(name, convert_to);
 | |
| 		}
 | |
| 	}
 | |
| 	void processQueue(IGameDef *gamedef)
 | |
| 	{
 | |
| #ifndef SERVER
 | |
| 		//NOTE this is only thread safe for ONE consumer thread!
 | |
| 		while(!m_get_clientcached_queue.empty())
 | |
| 		{
 | |
| 			GetRequest<std::string, ClientCached*, u8, u8>
 | |
| 					request = m_get_clientcached_queue.pop();
 | |
| 
 | |
| 			m_get_clientcached_queue.pushResult(request,
 | |
| 					createClientCachedDirect(request.key, gamedef));
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| private:
 | |
| 	// Key is name
 | |
| 	std::map<std::string, ItemDefinition*> m_item_definitions;
 | |
| 	// Aliases
 | |
| 	std::map<std::string, std::string> m_aliases;
 | |
| #ifndef SERVER
 | |
| 	// The id of the thread that is allowed to use irrlicht directly
 | |
| 	threadid_t m_main_thread;
 | |
| 	// A reference to this can be returned when nothing is found, to avoid NULLs
 | |
| 	mutable ClientCached m_dummy_clientcached;
 | |
| 	// Cached textures and meshes
 | |
| 	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
 | |
| 	// Queued clientcached fetches (to be processed by the main thread)
 | |
| 	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
 | |
| #endif
 | |
| };
 | |
| 
 | |
| IWritableItemDefManager* createItemDefManager()
 | |
| {
 | |
| 	return new CItemDefManager();
 | |
| }
 |