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	Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
		
			
				
	
	
		
			320 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			320 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "subgame.h"
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| #include "porting.h"
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| #include "filesys.h"
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| #include "settings.h"
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| #include "log.h"
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| #include "strfnd.h"
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| #include "defaultsettings.h"  // for override_default_settings
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| #include "mapgen.h"  // for MapgenParams
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| #include "util/string.h"
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| 
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| #ifndef SERVER
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| 	#include "client/tile.h" // getImagePath
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| #endif
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| 
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| bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
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| {
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| 	std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
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| 	return conf.readConfigFile(conf_path.c_str());
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| }
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| 
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| bool getGameConfig(const std::string &game_path, Settings &conf)
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| {
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| 	std::string conf_path = game_path + DIR_DELIM + "game.conf";
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| 	return conf.readConfigFile(conf_path.c_str());
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| }
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| 
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| std::string getGameName(const std::string &game_path)
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| {
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| 	Settings conf;
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| 	if(!getGameConfig(game_path, conf))
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| 		return "";
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| 	if(!conf.exists("name"))
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| 		return "";
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| 	return conf.get("name");
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| }
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| 
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| struct GameFindPath
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| {
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| 	std::string path;
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| 	bool user_specific;
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| 	GameFindPath(const std::string &path, bool user_specific):
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| 		path(path),
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| 		user_specific(user_specific)
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| 	{}
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| };
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| 
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| Strfnd getSubgamePathEnv() {
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| 	std::string sp;
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| 	char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
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| 
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| 	if(subgame_path) {
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| 		sp = std::string(subgame_path);
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| 	}
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| 
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| 	return Strfnd(sp);
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| }
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| 
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| SubgameSpec findSubgame(const std::string &id)
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| {
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| 	if(id == "")
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| 		return SubgameSpec();
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| 	std::string share = porting::path_share;
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| 	std::string user = porting::path_user;
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| 	std::vector<GameFindPath> find_paths;
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| 
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| 	Strfnd search_paths = getSubgamePathEnv();
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| 
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| 	while(!search_paths.atend()) {
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| 		std::string path = search_paths.next(":");
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| 		find_paths.push_back(GameFindPath(
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| 				path + DIR_DELIM + id, false));
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| 		find_paths.push_back(GameFindPath(
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| 				path + DIR_DELIM + id + "_game", false));
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| 	}
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| 
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| 	find_paths.push_back(GameFindPath(
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| 			user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
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| 	find_paths.push_back(GameFindPath(
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| 			user + DIR_DELIM + "games" + DIR_DELIM + id, true));
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| 	find_paths.push_back(GameFindPath(
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| 			share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
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| 	find_paths.push_back(GameFindPath(
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| 			share + DIR_DELIM + "games" + DIR_DELIM + id, false));
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| 	// Find game directory
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| 	std::string game_path;
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| 	bool user_game = true; // Game is in user's directory
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| 	for(u32 i=0; i<find_paths.size(); i++){
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| 		const std::string &try_path = find_paths[i].path;
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| 		if(fs::PathExists(try_path)){
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| 			game_path = try_path;
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| 			user_game = find_paths[i].user_specific;
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| 			break;
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| 		}
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| 	}
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| 	if(game_path == "")
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| 		return SubgameSpec();
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| 	std::string gamemod_path = game_path + DIR_DELIM + "mods";
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| 	// Find mod directories
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| 	std::set<std::string> mods_paths;
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| 	if(!user_game)
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| 		mods_paths.insert(share + DIR_DELIM + "mods");
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| 	if(user != share || user_game)
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| 		mods_paths.insert(user + DIR_DELIM + "mods");
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| 	std::string game_name = getGameName(game_path);
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| 	if(game_name == "")
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| 		game_name = id;
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| 	std::string menuicon_path;
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| #ifndef SERVER
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| 	menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
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| #endif
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| 	return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
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| 			menuicon_path);
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| }
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| 
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| SubgameSpec findWorldSubgame(const std::string &world_path)
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| {
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| 	std::string world_gameid = getWorldGameId(world_path, true);
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| 	// See if world contains an embedded game; if so, use it.
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| 	std::string world_gamepath = world_path + DIR_DELIM + "game";
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| 	if(fs::PathExists(world_gamepath)){
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| 		SubgameSpec gamespec;
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| 		gamespec.id = world_gameid;
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| 		gamespec.path = world_gamepath;
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| 		gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
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| 		gamespec.name = getGameName(world_gamepath);
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| 		if(gamespec.name == "")
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| 			gamespec.name = "unknown";
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| 		return gamespec;
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| 	}
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| 	return findSubgame(world_gameid);
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| }
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| 
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| std::set<std::string> getAvailableGameIds()
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| {
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| 	std::set<std::string> gameids;
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| 	std::set<std::string> gamespaths;
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| 	gamespaths.insert(porting::path_share + DIR_DELIM + "games");
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| 	gamespaths.insert(porting::path_user + DIR_DELIM + "games");
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| 
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| 	Strfnd search_paths = getSubgamePathEnv();
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| 
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| 	while(!search_paths.atend()) {
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| 		gamespaths.insert(search_paths.next(":"));
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| 	}
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| 
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| 	for(std::set<std::string>::const_iterator i = gamespaths.begin();
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| 			i != gamespaths.end(); i++){
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| 		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
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| 		for(u32 j=0; j<dirlist.size(); j++){
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| 			if(!dirlist[j].dir)
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| 				continue;
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| 			// If configuration file is not found or broken, ignore game
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| 			Settings conf;
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| 			if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
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| 				continue;
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| 			// Add it to result
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| 			const char *ends[] = {"_game", NULL};
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| 			std::string shorter = removeStringEnd(dirlist[j].name, ends);
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| 			if(shorter != "")
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| 				gameids.insert(shorter);
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| 			else
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| 				gameids.insert(dirlist[j].name);
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| 		}
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| 	}
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| 	return gameids;
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| }
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| 
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| std::vector<SubgameSpec> getAvailableGames()
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| {
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| 	std::vector<SubgameSpec> specs;
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| 	std::set<std::string> gameids = getAvailableGameIds();
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| 	for(std::set<std::string>::const_iterator i = gameids.begin();
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| 			i != gameids.end(); i++)
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| 		specs.push_back(findSubgame(*i));
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| 	return specs;
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| }
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| 
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| #define LEGACY_GAMEID "minetest"
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| 
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| bool getWorldExists(const std::string &world_path)
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| {
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| 	return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
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| 			fs::PathExists(world_path + DIR_DELIM + "world.mt"));
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| }
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| 
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| std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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| {
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| 	std::string conf_path = world_path + DIR_DELIM + "world.mt";
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| 	Settings conf;
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| 	bool succeeded = conf.readConfigFile(conf_path.c_str());
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| 	if(!succeeded){
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| 		if(can_be_legacy){
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| 			// If map_meta.txt exists, it is probably an old minetest world
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| 			if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
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| 				return LEGACY_GAMEID;
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| 		}
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| 		return "";
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| 	}
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| 	if(!conf.exists("gameid"))
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| 		return "";
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| 	// The "mesetint" gameid has been discarded
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| 	if(conf.get("gameid") == "mesetint")
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| 		return "minetest";
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| 	return conf.get("gameid");
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| }
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| 
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| std::vector<WorldSpec> getAvailableWorlds()
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| {
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| 	std::vector<WorldSpec> worlds;
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| 	std::set<std::string> worldspaths;
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| 	worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
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| 	infostream<<"Searching worlds..."<<std::endl;
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| 	for(std::set<std::string>::const_iterator i = worldspaths.begin();
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| 			i != worldspaths.end(); i++){
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| 		infostream<<"  In "<<(*i)<<": "<<std::endl;
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| 		std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
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| 		for(u32 j=0; j<dirvector.size(); j++){
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| 			if(!dirvector[j].dir)
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| 				continue;
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| 			std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
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| 			std::string name = dirvector[j].name;
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| 			// Just allow filling in the gameid always for now
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| 			bool can_be_legacy = true;
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| 			std::string gameid = getWorldGameId(fullpath, can_be_legacy);
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| 			WorldSpec spec(fullpath, name, gameid);
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| 			if(!spec.isValid()){
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| 				infostream<<"(invalid: "<<name<<") ";
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| 			} else {
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| 				infostream<<name<<" ";
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| 				worlds.push_back(spec);
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| 			}
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| 		}
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| 		infostream<<std::endl;
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| 	}
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| 	// Check old world location
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| 	do{
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| 		std::string fullpath = porting::path_user + DIR_DELIM + "world";
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| 		if(!fs::PathExists(fullpath))
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| 			break;
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| 		std::string name = "Old World";
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| 		std::string gameid = getWorldGameId(fullpath, true);
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| 		WorldSpec spec(fullpath, name, gameid);
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| 		infostream<<"Old world found."<<std::endl;
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| 		worlds.push_back(spec);
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| 	}while(0);
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| 	infostream<<worlds.size()<<" found."<<std::endl;
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| 	return worlds;
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| }
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| 
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| bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
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| {
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| 	// Override defaults with those provided by the game.
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| 	// We clear and reload the defaults because the defaults
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| 	// might have been overridden by other subgame config
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| 	// files that were loaded before.
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| 	g_settings->clearDefaults();
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| 	set_default_settings(g_settings);
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| 	Settings game_defaults;
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| 	getGameMinetestConfig(gamespec.path, game_defaults);
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| 	override_default_settings(g_settings, &game_defaults);
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| 
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| 	infostream << "Initializing world at " << path << std::endl;
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| 
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| 	fs::CreateAllDirs(path);
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| 
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| 	// Create world.mt if does not already exist
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| 	std::string worldmt_path = path + DIR_DELIM "world.mt";
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| 	if (!fs::PathExists(worldmt_path)) {
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| 		std::ostringstream ss(std::ios_base::binary);
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| 		ss << "gameid = " << gamespec.id
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| 			<< "\nbackend = sqlite3"
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| 			<< "\ncreative_mode = " << g_settings->get("creative_mode")
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| 			<< "\nenable_damage = " << g_settings->get("enable_damage")
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| 			<< "\n";
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| 		if (!fs::safeWriteToFile(worldmt_path, ss.str()))
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| 			return false;
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| 
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| 		infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
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| 	}
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| 
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| 	// Create map_meta.txt if does not already exist
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| 	std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
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| 	if (!fs::PathExists(map_meta_path)){
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| 		verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
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| 		fs::CreateAllDirs(path);
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| 		std::ostringstream oss(std::ios_base::binary);
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| 
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| 		Settings conf;
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| 		MapgenParams params;
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| 
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| 		params.load(*g_settings);
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| 		params.save(conf);
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| 		conf.writeLines(oss);
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| 		oss << "[end_of_params]\n";
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| 
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| 		fs::safeWriteToFile(map_meta_path, oss.str());
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| 	}
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| 	return true;
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| }
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| 
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