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	This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues. The appropriate blend modes are also used for node dig particles. --------- Co-authored-by: sfan5 <sfan5@live.de>
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local function spawn_clip_test_particle(pos)
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	core.add_particle({
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		pos = pos,
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		size = 5,
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		expirationtime = 10,
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		texture = {
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			name = "testtools_particle_clip.png",
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			blend = "clip",
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		},
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	})
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end
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core.register_tool("testtools:particle_spawner", {
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	description = table.concat({
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		"Particle Spawner",
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		"Punch: Spawn random test particle",
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		"Place: Spawn clip test particle",
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	}, "\n"),
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	inventory_image = "testtools_particle_spawner.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_use = function(itemstack, user, pointed_thing)
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		local pos = core.get_pointed_thing_position(pointed_thing, true)
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		if pos == nil then
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			pos = assert(user):get_pos()
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		end
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		pos = vector.add(pos, {x=0, y=0.5, z=0})
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		local tex, anim
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		if math.random(0, 1) == 0 then
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			tex = "testtools_particle_sheet.png"
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			anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
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		else
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			tex = "testtools_particle_vertical.png"
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			anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
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		end
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		core.add_particle({
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			pos = pos,
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			velocity = {x=0, y=0, z=0},
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			acceleration = {x=0, y=0.04, z=0},
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			expirationtime = 6,
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			collisiondetection = true,
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			texture = tex,
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			animation = anim,
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			size = 4,
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			glow = math.random(0, 5),
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		})
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	end,
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	on_place = function(itemstack, user, pointed_thing)
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		local pos = assert(core.get_pointed_thing_position(pointed_thing, true))
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		spawn_clip_test_particle(pos)
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	end,
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	on_secondary_use = function(_, user)
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		spawn_clip_test_particle(assert(user):get_pos())
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	end,
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})
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