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luanti/src/client/renderingengine.cpp
Desour 191cb117f9 Don't use fps_max_unfocused for the pause menu
Nowadays, we have things like buttons that change appearance on hover, or scoll bars
in the pause menu. These do not work fine with low fps.
2025-02-15 18:21:01 +01:00

465 lines
14 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
#include <optional>
#include <irrlicht.h>
#include "IMeshCache.h"
#include "fontengine.h"
#include "client.h"
#include "clouds.h"
#include "util/numeric.h"
#include "guiscalingfilter.h"
#include "localplayer.h"
#include "client/hud.h"
#include "client/texturesource.h"
#include "camera.h"
#include "minimap.h"
#include "clientmap.h"
#include "renderingengine.h"
#include "render/core.h"
#include "render/factory.h"
#include "filesys.h"
#include "irrlicht_changes/static_text.h"
#include "irr_ptr.h"
RenderingEngine *RenderingEngine::s_singleton = nullptr;
const video::SColor RenderingEngine::MENU_SKY_COLOR = video::SColor(255, 140, 186, 250);
/* Helper classes */
void FpsControl::reset()
{
last_time = porting::getTimeUs();
}
void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
{
const float fps_limit = device->isWindowFocused()
? g_settings->getFloat("fps_max")
: g_settings->getFloat("fps_max_unfocused");
const u64 frametime_min = 1000000.0f / std::max(fps_limit, 1.0f);
u64 time = porting::getTimeUs();
if (time > last_time) // Make sure time hasn't overflowed
busy_time = time - last_time;
else
busy_time = 0;
if (busy_time < frametime_min) {
sleep_time = frametime_min - busy_time;
porting::preciseSleepUs(sleep_time);
} else {
sleep_time = 0;
}
// Read the timer again to accurately determine how long we actually slept,
// rather than calculating it by adding sleep_time to time.
time = porting::getTimeUs();
if (time > last_time) // Make sure last_time hasn't overflowed
*dtime = (time - last_time) / 1000000.0f;
else
*dtime = 0;
last_time = time;
}
class FogShaderConstantSetter : public IShaderConstantSetter
{
CachedPixelShaderSetting<float, 4> m_fog_color{"fogColor"};
CachedPixelShaderSetting<float> m_fog_distance{"fogDistance"};
CachedPixelShaderSetting<float> m_fog_shading_parameter{"fogShadingParameter"};
public:
void onSetConstants(video::IMaterialRendererServices *services) override
{
auto *driver = services->getVideoDriver();
assert(driver);
video::SColor fog_color(0);
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
f32 fog_start = 0;
f32 fog_end = 0;
f32 fog_density = 0;
bool fog_pixelfog = false;
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
video::SColorf fog_colorf(fog_color);
m_fog_color.set(fog_colorf, services);
m_fog_distance.set(&fog_end, services);
float parameter = 0;
if (fog_end > 0)
parameter = 1.0f / (1.0f - fog_start / fog_end);
m_fog_shading_parameter.set(&parameter, services);
}
};
IShaderConstantSetter *FogShaderConstantSetterFactory::create()
{
return new FogShaderConstantSetter();
}
/* Other helpers */
static std::optional<video::E_DRIVER_TYPE> chooseVideoDriver()
{
auto &&configured_name = g_settings->get("video_driver");
if (configured_name.empty())
return std::nullopt;
auto &&drivers = RenderingEngine::getSupportedVideoDrivers();
for (auto driver: drivers) {
auto &&info = RenderingEngine::getVideoDriverInfo(driver);
if (!strcasecmp(configured_name.c_str(), info.name.c_str()))
return driver;
}
errorstream << "Invalid video_driver specified: " << configured_name << std::endl;
return std::nullopt;
}
static inline auto getVideoDriverName(video::E_DRIVER_TYPE driver)
{
return RenderingEngine::getVideoDriverInfo(driver).friendly_name;
}
static irr::IrrlichtDevice *createDevice(SIrrlichtCreationParameters params, std::optional<video::E_DRIVER_TYPE> requested_driver)
{
if (requested_driver) {
params.DriverType = *requested_driver;
infostream << "Trying video driver " << getVideoDriverName(params.DriverType) << std::endl;
if (auto *device = createDeviceEx(params))
return device;
errorstream << "Failed to initialize the " << getVideoDriverName(params.DriverType) << " video driver" << std::endl;
}
sanity_check(requested_driver != video::EDT_NULL);
// try to find any working video driver
for (auto fallback_driver: RenderingEngine::getSupportedVideoDrivers()) {
if (fallback_driver == video::EDT_NULL || fallback_driver == requested_driver)
continue;
params.DriverType = fallback_driver;
infostream << "Trying video driver " << getVideoDriverName(params.DriverType) << std::endl;
if (auto *device = createDeviceEx(params))
return device;
}
throw std::runtime_error("Could not initialize the device with any supported video driver");
}
/* RenderingEngine class */
RenderingEngine::RenderingEngine(MyEventReceiver *receiver)
{
sanity_check(!s_singleton);
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
#ifdef __ANDROID__
u16 screen_w = 0, screen_h = 0;
bool window_maximized = false;
#else
u16 screen_w = std::max<u16>(g_settings->getU16("screen_w"), 1);
u16 screen_h = std::max<u16>(g_settings->getU16("screen_h"), 1);
// If I…
// 1. … set fullscreen = true and window_maximized = true on startup
// 2. … set fullscreen = false later
// on Linux with SDL, everything breaks.
// => Don't do it.
bool window_maximized = !fullscreen && g_settings->getBool("window_maximized");
#endif
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
// Don't enable MSAA in OpenGL context creation if post-processing is enabled,
// the post-processing pipeline handles it.
bool enable_fsaa = g_settings->get("antialiasing") == "fsaa" &&
!g_settings->getBool("enable_post_processing");
u16 fsaa = enable_fsaa ? MYMAX(2, g_settings->getU16("fsaa")) : 0;
// Determine driver
auto driverType = chooseVideoDriver();
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
if (tracestream)
params.LoggingLevel = irr::ELL_DEBUG;
params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.WindowMaximized = window_maximized;
params.WindowResizable = 1; // 1 means always (required for window_maximized)
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.DriverDebug = g_settings->getBool("opengl_debug");
// there is no standardized path for these on desktop
std::string rel_path = std::string("client") + DIR_DELIM
+ "shaders" + DIR_DELIM + "Irrlicht";
params.OGLES2ShaderPath = (porting::path_share + DIR_DELIM + rel_path + DIR_DELIM).c_str();
m_device = createDevice(params, driverType);
driver = m_device->getVideoDriver();
verbosestream << "Using the " << getVideoDriverName(driver->getDriverType()) << " video driver" << std::endl;
// This changes the minimum allowed number of vertices in a VBO. Default is 500.
driver->setMinHardwareBufferVertexCount(4);
m_receiver = receiver;
s_singleton = this;
g_settings->registerChangedCallback("fullscreen", settingChangedCallback, this);
g_settings->registerChangedCallback("window_maximized", settingChangedCallback, this);
}
RenderingEngine::~RenderingEngine()
{
sanity_check(s_singleton == this);
g_settings->deregisterAllChangedCallbacks(this);
core.reset();
m_device->closeDevice();
m_device->drop();
s_singleton = nullptr;
}
void RenderingEngine::settingChangedCallback(const std::string &name, void *data)
{
IrrlichtDevice *device = static_cast<RenderingEngine*>(data)->m_device;
if (name == "fullscreen") {
device->setFullscreen(g_settings->getBool("fullscreen"));
} else if (name == "window_maximized") {
if (!device->isFullscreen()) {
if (g_settings->getBool("window_maximized"))
device->maximizeWindow();
else
device->restoreWindow();
}
}
}
v2u32 RenderingEngine::_getWindowSize() const
{
if (core)
return core->getVirtualSize();
return m_device->getVideoDriver()->getScreenSize();
}
void RenderingEngine::setResizable(bool resize)
{
m_device->setResizable(resize);
}
void RenderingEngine::removeMesh(const scene::IMesh* mesh)
{
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
}
void RenderingEngine::cleanupMeshCache()
{
auto mesh_cache = m_device->getSceneManager()->getMeshCache();
mesh_cache->clear();
}
bool RenderingEngine::setupTopLevelWindow()
{
return setWindowIcon();
}
bool RenderingEngine::setWindowIcon()
{
irr_ptr<video::IImage> img(driver->createImageFromFile(
(porting::path_share + "/textures/base/pack/logo.png").c_str()));
if (!img) {
warningstream << "Could not load icon file." << std::endl;
return false;
}
return m_device->setWindowIcon(img.get());
}
/*
Draws a screen with a single text on it.
Text will be removed when the screen is drawn the next time.
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
void RenderingEngine::draw_load_screen(const std::wstring &text,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
int percent, float *indef_pos)
{
v2u32 screensize = getWindowSize();
v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
v2s32 center(screensize.X / 2, screensize.Y / 2);
core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
gui::IGUIStaticText *guitext =
gui::StaticText::add(guienv, text, textrect, false, false);
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
auto *driver = get_video_driver();
driver->setFog(RenderingEngine::MENU_SKY_COLOR);
driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
if (g_settings->getBool("menu_clouds")) {
g_menuclouds->step(dtime * 3);
g_menucloudsmgr->drawAll();
}
int percent_min = 0;
int percent_max = percent;
if (indef_pos) {
*indef_pos = fmodf(*indef_pos + (dtime * 50.0f), 140.0f);
percent_max = std::min((int) *indef_pos, 100);
percent_min = std::max((int) *indef_pos - 40, 0);
}
// draw progress bar
if ((percent_min >= 0) && (percent_max <= 100)) {
video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
video::ITexture *progress_img_bg =
tsrc->getTexture("progress_bar_bg.png");
if (progress_img && progress_img_bg) {
#ifndef __ANDROID__
const core::dimension2d<u32> &img_size =
progress_img_bg->getSize();
float density = g_settings->getFloat("gui_scaling", 0.5f, 20.0f) *
getDisplayDensity();
u32 imgW = rangelim(img_size.Width, 200, 600) * density;
u32 imgH = rangelim(img_size.Height, 24, 72) * density;
#else
const core::dimension2d<u32> img_size(256, 48);
float imgRatio = (float)img_size.Height / img_size.Width;
u32 imgW = screensize.X / 2.2f;
u32 imgH = floor(imgW * imgRatio);
#endif
v2s32 img_pos((screensize.X - imgW) / 2,
(screensize.Y - imgH) / 2);
draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
core::rect<s32>(img_pos.X, img_pos.Y,
img_pos.X + imgW,
img_pos.Y + imgH),
core::rect<s32>(0, 0, img_size.Width,
img_size.Height),
0, 0, true);
draw2DImageFilterScaled(get_video_driver(), progress_img,
core::rect<s32>(img_pos.X + (percent_min * imgW) / 100, img_pos.Y,
img_pos.X + (percent_max * imgW) / 100,
img_pos.Y + imgH),
core::rect<s32>(percent_min * img_size.Width / 100, 0,
percent_max * img_size.Width / 100,
img_size.Height),
0, 0, true);
}
}
guienv->drawAll();
driver->endScene();
guitext->remove();
}
std::vector<video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
{
// Only check these drivers. We do not support software and D3D in any capacity.
// ordered by preference (best first)
static const video::E_DRIVER_TYPE glDrivers[] = {
video::EDT_OPENGL,
video::EDT_OPENGL3,
video::EDT_OGLES2,
video::EDT_NULL,
};
std::vector<video::E_DRIVER_TYPE> drivers;
for (auto driver : glDrivers) {
if (IrrlichtDevice::isDriverSupported(driver))
drivers.push_back(driver);
}
return drivers;
}
void RenderingEngine::initialize(Client *client, Hud *hud)
{
const std::string &draw_mode = g_settings->get("3d_mode");
core.reset(createRenderingCore(draw_mode, m_device, client, hud));
}
void RenderingEngine::finalize()
{
core.reset();
}
void RenderingEngine::draw_scene(video::SColor skycolor, bool show_hud,
bool draw_wield_tool, bool draw_crosshair)
{
core->draw(skycolor, show_hud, draw_wield_tool, draw_crosshair);
}
const VideoDriverInfo &RenderingEngine::getVideoDriverInfo(irr::video::E_DRIVER_TYPE type)
{
static const std::unordered_map<int, VideoDriverInfo> driver_info_map = {
{(int)video::EDT_NULL, {"null", "NULL Driver"}},
{(int)video::EDT_OPENGL, {"opengl", "OpenGL"}},
{(int)video::EDT_OPENGL3, {"opengl3", "OpenGL 3+"}},
{(int)video::EDT_OGLES2, {"ogles2", "OpenGL ES2"}},
};
return driver_info_map.at((int)type);
}
float RenderingEngine::getDisplayDensity()
{
float user_factor = g_settings->getFloat("display_density_factor", 0.5f, 5.0f);
#ifndef __ANDROID__
float dpi = get_raw_device()->getDisplayDensity();
if (dpi == 0.0f)
dpi = 96.0f;
return std::max(dpi / 96.0f * user_factor, 0.5f);
#else // __ANDROID__
return porting::getDisplayDensity() * user_factor;
#endif // __ANDROID__
}
void RenderingEngine::autosaveScreensizeAndCo(
const irr::core::dimension2d<u32> initial_screen_size,
const bool initial_window_maximized)
{
if (!g_settings->getBool("autosave_screensize"))
return;
// Note: If the screensize or similar hasn't changed (i.e. it's the same as
// the setting was when minetest started, as given by the initial_* parameters),
// we do not want to save the thing. This allows users to also manually change
// the settings.
// Don't save the fullscreen size, we want the windowed size.
bool fullscreen = RenderingEngine::get_raw_device()->isFullscreen();
// Screen size
const irr::core::dimension2d<u32> current_screen_size =
RenderingEngine::get_video_driver()->getScreenSize();
// Don't replace good value with (0, 0)
if (!fullscreen &&
current_screen_size != irr::core::dimension2d<u32>(0, 0) &&
current_screen_size != initial_screen_size) {
g_settings->setU16("screen_w", current_screen_size.Width);
g_settings->setU16("screen_h", current_screen_size.Height);
}
// Window maximized
const bool is_window_maximized = RenderingEngine::get_raw_device()
->isWindowMaximized();
if (is_window_maximized != initial_window_maximized)
g_settings->setBool("window_maximized", is_window_maximized);
}