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			10 lines
		
	
	
		
			175 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			175 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform sampler2D baseTexture;
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| 
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| void main(void)
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| {
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| 	vec2 uv = gl_TexCoord[0].st;
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| 	vec4 color = texture2D(baseTexture, uv);
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| 	color.rgb *= gl_Color.rgb;
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| 	gl_FragColor = color;
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| }
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