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			67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2020 Minetest core development team
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #pragma once
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| 
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| #include "inventorymanager.h"
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| #include <cassert>
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| #include <functional>
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| #include <memory>
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| #include <unordered_map>
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| 
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| class IItemDefManager;
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| class ServerEnvironment;
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| 
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| class ServerInventoryManager : public InventoryManager
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| {
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| public:
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| 	ServerInventoryManager();
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| 	virtual ~ServerInventoryManager() = default;
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| 
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| 	void setEnv(ServerEnvironment *env)
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| 	{
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| 		assert(!m_env);
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| 		m_env = env;
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| 	}
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| 
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| 	// virtual: Overwritten by MockInventoryManager for the unittests
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| 	virtual Inventory *getInventory(const InventoryLocation &loc);
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| 	virtual void setInventoryModified(const InventoryLocation &loc);
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| 
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| 	// Creates or resets inventory
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| 	Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
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| 			const std::string &player = "");
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| 	bool removeDetachedInventory(const std::string &name);
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| 	bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const;
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| 
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| 	void sendDetachedInventories(const std::string &peer_name, bool incremental,
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| 			std::function<void(const std::string &, Inventory *)> apply_cb);
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| 
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| protected:
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| 	struct DetachedInventory
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| 	{
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| 		std::unique_ptr<Inventory> inventory;
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| 		std::string owner;
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| 	};
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| 
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| 	ServerEnvironment *m_env = nullptr;
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| 
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| 	std::unordered_map<std::string, DetachedInventory> m_detached_inventories;
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| };
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