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	Align meaning of 'exposure' variable across different stages Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
		
			
				
	
	
		
			27 lines
		
	
	
		
			474 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			474 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #ifdef ENABLE_AUTO_EXPOSURE
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| #define exposureMap texture1
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| 
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| uniform sampler2D exposureMap;
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| 
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| varying float exposure;
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| #endif
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| 
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| #ifdef GL_ES
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| varying mediump vec2 varTexCoord;
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| #else
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| centroid varying vec2 varTexCoord;
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| #endif
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| 
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| 
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| void main(void)
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| {
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| #ifdef ENABLE_AUTO_EXPOSURE
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| 	// value in the texture is on a logarithtmic scale
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| 	exposure = texture2D(exposureMap, vec2(0.5)).r;
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| 	exposure = pow(2., exposure);
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| #endif
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| 
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| 	varTexCoord.st = inTexCoord0.st;
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| 	gl_Position = inVertexPosition;
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| }
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