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	Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
		
			
				
	
	
		
			352 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			352 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "clouds.h"
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#include "noise.h"
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#include "constants.h"
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#include "debug.h"
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#include "main.h" // For g_profiler and g_settings
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#include "profiler.h"
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#include "settings.h"
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Clouds::Clouds(
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		scene::ISceneNode* parent,
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		scene::ISceneManager* mgr,
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		s32 id,
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		u32 seed,
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		s16 cloudheight
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):
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	scene::ISceneNode(parent, mgr, id),
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	m_seed(seed),
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	m_camera_pos(0,0),
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	m_time(0),
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	m_camera_offset(0,0,0)
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{
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	m_material.setFlag(video::EMF_LIGHTING, false);
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	//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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	m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
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	m_material.setFlag(video::EMF_FOG_ENABLE, true);
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	m_material.setFlag(video::EMF_ANTI_ALIASING, true);
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	//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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	m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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	m_cloud_y = BS * (cloudheight ? cloudheight :
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				g_settings->getS16("cloud_height"));
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	m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
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			BS*1000000,m_cloud_y+BS,BS*1000000);
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}
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Clouds::~Clouds()
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{
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}
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void Clouds::OnRegisterSceneNode()
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{
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	if(IsVisible)
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	{
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		SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
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		//SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
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	}
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	ISceneNode::OnRegisterSceneNode();
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}
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#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
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void Clouds::render()
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{
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	video::IVideoDriver* driver = SceneManager->getVideoDriver();
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	if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
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	//if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
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		return;
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	ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
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	bool enable_3d = g_settings->getBool("enable_3d_clouds");
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	int num_faces_to_draw = enable_3d ? 6 : 1;
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	m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);
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	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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	driver->setMaterial(m_material);
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	/*
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		Clouds move from X+ towards X-
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	*/
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	const s16 cloud_radius_i = 12;
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	const float cloud_size = BS*64;
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	const v2f cloud_speed(0, -BS*2);
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	const float cloud_full_radius = cloud_size * cloud_radius_i;
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	// Position of cloud noise origin in world coordinates
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	v2f world_cloud_origin_pos_f = m_time*cloud_speed;
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	// Position of cloud noise origin from the camera
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	v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
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	// The center point of drawing in the noise
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	v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
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	// The integer center point of drawing in the noise
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	v2s16 center_of_drawing_in_noise_i(
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		MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
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		MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
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	);
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	// The world position of the integer center point of drawing in the noise
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	v2f world_center_of_drawing_in_noise_f = v2f(
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		center_of_drawing_in_noise_i.X * cloud_size,
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		center_of_drawing_in_noise_i.Y * cloud_size
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	) + world_cloud_origin_pos_f;
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	/*video::SColor c_top(128,b*240,b*240,b*255);
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	video::SColor c_side_1(128,b*230,b*230,b*255);
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	video::SColor c_side_2(128,b*220,b*220,b*245);
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	video::SColor c_bottom(128,b*205,b*205,b*230);*/
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	video::SColorf c_top_f(m_color);
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	video::SColorf c_side_1_f(m_color);
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	video::SColorf c_side_2_f(m_color);
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	video::SColorf c_bottom_f(m_color);
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	c_side_1_f.r *= 0.95;
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	c_side_1_f.g *= 0.95;
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	c_side_1_f.b *= 0.95;
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	c_side_2_f.r *= 0.90;
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	c_side_2_f.g *= 0.90;
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	c_side_2_f.b *= 0.90;
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	c_bottom_f.r *= 0.80;
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	c_bottom_f.g *= 0.80;
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	c_bottom_f.b *= 0.80;
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	c_top_f.a = 0.9;
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	c_side_1_f.a = 0.9;
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	c_side_2_f.a = 0.9;
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	c_bottom_f.a = 0.9;
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	video::SColor c_top = c_top_f.toSColor();
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	video::SColor c_side_1 = c_side_1_f.toSColor();
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	video::SColor c_side_2 = c_side_2_f.toSColor();
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	video::SColor c_bottom = c_bottom_f.toSColor();
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	// Get fog parameters for setting them back later
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	video::SColor fog_color(0,0,0,0);
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	video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
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	f32 fog_start = 0;
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	f32 fog_end = 0;
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	f32 fog_density = 0;
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	bool fog_pixelfog = false;
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	bool fog_rangefog = false;
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	driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
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			fog_pixelfog, fog_rangefog);
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	// Set our own fog
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	driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
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			cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
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	// Read noise
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	bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];
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	for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
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	for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
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	{
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		u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;
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		v2s16 p_in_noise_i(
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			xi+center_of_drawing_in_noise_i.X,
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			zi+center_of_drawing_in_noise_i.Y
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		);
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#if 0
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		double noise = noise2d_perlin_abs(
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				(float)p_in_noise_i.X*cloud_size/BS/200,
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				(float)p_in_noise_i.Y*cloud_size/BS/200,
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				m_seed, 3, 0.4);
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		grid[i] = (noise >= 0.80);
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#endif
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#if 1
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		double noise = noise2d_perlin(
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				(float)p_in_noise_i.X*cloud_size/BS/200,
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				(float)p_in_noise_i.Y*cloud_size/BS/200,
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				m_seed, 3, 0.5);
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		grid[i] = (noise >= 0.4);
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#endif
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	}
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#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
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#define INAREA(x, z, radius) \
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	((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
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	for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
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	for(s16 xi0=-cloud_radius_i; xi0<cloud_radius_i; xi0++)
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	{
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		s16 zi = zi0;
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		s16 xi = xi0;
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		// Draw from front to back (needed for transparency)
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		/*if(zi <= 0)
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			zi = -cloud_radius_i - zi;
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		if(xi <= 0)
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			xi = -cloud_radius_i - xi;*/
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		// Draw from back to front
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		if(zi >= 0)
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			zi = cloud_radius_i - zi - 1;
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		if(xi >= 0)
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			xi = cloud_radius_i - xi - 1;
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		u32 i = GETINDEX(xi, zi, cloud_radius_i);
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		if(grid[i] == false)
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			continue;
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		v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
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		video::S3DVertex v[4] = {
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			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
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			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
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			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
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			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
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		};
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		/*if(zi <= 0 && xi <= 0){
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			v[0].Color.setBlue(255);
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			v[1].Color.setBlue(255);
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			v[2].Color.setBlue(255);
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			v[3].Color.setBlue(255);
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		}*/
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		f32 rx = cloud_size/2;
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		f32 ry = 8*BS;
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		f32 rz = cloud_size/2;
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		for(int i=0; i<num_faces_to_draw; i++)
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		{
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			switch(i)
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			{
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			case 0:	// top
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				for(int j=0;j<4;j++){
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					v[j].Normal.set(0,1,0);
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				}
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				v[0].Pos.set(-rx, ry,-rz);
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				v[1].Pos.set(-rx, ry, rz);
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				v[2].Pos.set( rx, ry, rz);
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				v[3].Pos.set( rx, ry,-rz);
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				break;
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			case 1: // back
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				if(INAREA(xi, zi-1, cloud_radius_i)){
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					u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
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					if(grid[j])
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						continue;
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				}
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				for(int j=0;j<4;j++){
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					v[j].Color = c_side_1;
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					v[j].Normal.set(0,0,-1);
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				}
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				v[0].Pos.set(-rx, ry,-rz);
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				v[1].Pos.set( rx, ry,-rz);
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				v[2].Pos.set( rx,-ry,-rz);
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				v[3].Pos.set(-rx,-ry,-rz);
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				break;
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			case 2: //right
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				if(INAREA(xi+1, zi, cloud_radius_i)){
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					u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
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					if(grid[j])
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						continue;
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				}
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				for(int j=0;j<4;j++){
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					v[j].Color = c_side_2;
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					v[j].Normal.set(1,0,0);
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				}
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				v[0].Pos.set( rx, ry,-rz);
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				v[1].Pos.set( rx, ry, rz);
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				v[2].Pos.set( rx,-ry, rz);
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				v[3].Pos.set( rx,-ry,-rz);
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				break;
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			case 3: // front
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				if(INAREA(xi, zi+1, cloud_radius_i)){
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					u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
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					if(grid[j])
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						continue;
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				}
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				for(int j=0;j<4;j++){
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					v[j].Color = c_side_1;
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					v[j].Normal.set(0,0,-1);
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				}
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				v[0].Pos.set( rx, ry, rz);
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				v[1].Pos.set(-rx, ry, rz);
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				v[2].Pos.set(-rx,-ry, rz);
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				v[3].Pos.set( rx,-ry, rz);
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				break;
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			case 4: // left
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				if(INAREA(xi-1, zi, cloud_radius_i)){
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					u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
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					if(grid[j])
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						continue;
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				}
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				for(int j=0;j<4;j++){
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					v[j].Color = c_side_2;
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					v[j].Normal.set(-1,0,0);
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				}
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				v[0].Pos.set(-rx, ry, rz);
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				v[1].Pos.set(-rx, ry,-rz);
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				v[2].Pos.set(-rx,-ry,-rz);
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				v[3].Pos.set(-rx,-ry, rz);
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				break;
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			case 5: // bottom
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				for(int j=0;j<4;j++){
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					v[j].Color = c_bottom;
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					v[j].Normal.set(0,-1,0);
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				}
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				v[0].Pos.set( rx,-ry, rz);
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				v[1].Pos.set(-rx,-ry, rz);
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				v[2].Pos.set(-rx,-ry,-rz);
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				v[3].Pos.set( rx,-ry,-rz);
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				break;
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			}
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			v3f pos(p0.X, m_cloud_y, p0.Y);
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			pos -= intToFloat(m_camera_offset, BS);
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			for(u16 i=0; i<4; i++)
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				v[i].Pos += pos;
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			u16 indices[] = {0,1,2,2,3,0};
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			driver->drawVertexPrimitiveList(v, 4, indices, 2,
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					video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
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		}
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	}
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	delete[] grid;
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	// Restore fog settings
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	driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
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			fog_pixelfog, fog_rangefog);
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}
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void Clouds::step(float dtime)
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{
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	m_time += dtime;
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}
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void Clouds::update(v2f camera_p, video::SColorf color)
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{
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	m_camera_pos = camera_p;
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	m_color = color;
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	//m_brightness = brightness;
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	//dstream<<"m_brightness="<<m_brightness<<std::endl;
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}
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