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			340 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			340 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "player.h"
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#include <fstream>
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#include "util/numeric.h"
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#include "hud.h"
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#include "constants.h"
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#include "gamedef.h"
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#include "settings.h"
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#include "content_sao.h"
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#include "filesys.h"
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#include "log.h"
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#include "porting.h"  // strlcpy
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Player::Player(IGameDef *gamedef, const char *name):
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	touching_ground(false),
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	in_liquid(false),
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	in_liquid_stable(false),
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	liquid_viscosity(0),
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	is_climbing(false),
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	swimming_vertical(false),
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	camera_barely_in_ceiling(false),
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	light(0),
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	inventory(gamedef->idef()),
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	hp(PLAYER_MAX_HP),
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	hurt_tilt_timer(0),
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	hurt_tilt_strength(0),
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	peer_id(PEER_ID_INEXISTENT),
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	keyPressed(0),
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// protected
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	m_gamedef(gamedef),
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	m_breath(-1),
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	m_pitch(0),
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	m_yaw(0),
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	m_speed(0,0,0),
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	m_position(0,0,0),
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	m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
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	m_dirty(false)
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{
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	strlcpy(m_name, name, PLAYERNAME_SIZE);
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	inventory.clear();
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	inventory.addList("main", PLAYER_INVENTORY_SIZE);
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	InventoryList *craft = inventory.addList("craft", 9);
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	craft->setWidth(3);
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	inventory.addList("craftpreview", 1);
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	inventory.addList("craftresult", 1);
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	inventory.setModified(false);
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	// Can be redefined via Lua
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	inventory_formspec = "size[8,7.5]"
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		//"image[1,0.6;1,2;player.png]"
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		"list[current_player;main;0,3.5;8,4;]"
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		"list[current_player;craft;3,0;3,3;]"
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		"list[current_player;craftpreview;7,1;1,1;]";
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	// Initialize movement settings at default values, so movement can work if the server fails to send them
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	movement_acceleration_default   = 3    * BS;
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	movement_acceleration_air       = 2    * BS;
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	movement_acceleration_fast      = 10   * BS;
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	movement_speed_walk             = 4    * BS;
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	movement_speed_crouch           = 1.35 * BS;
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	movement_speed_fast             = 20   * BS;
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	movement_speed_climb            = 2    * BS;
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	movement_speed_jump             = 6.5  * BS;
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	movement_liquid_fluidity        = 1    * BS;
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	movement_liquid_fluidity_smooth = 0.5  * BS;
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	movement_liquid_sink            = 10   * BS;
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	movement_gravity                = 9.81 * BS;
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	// Movement overrides are multipliers and must be 1 by default
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	physics_override_speed        = 1;
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	physics_override_jump         = 1;
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	physics_override_gravity      = 1;
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	physics_override_sneak        = true;
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	physics_override_sneak_glitch = true;
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	hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
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			 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
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			 HUD_FLAG_BREATHBAR_VISIBLE;
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	hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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}
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Player::~Player()
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{
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	clearHud();
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}
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// Horizontal acceleration (X and Z), Y direction is ignored
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void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
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{
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	if(max_increase == 0)
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		return;
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	v3f d_wanted = target_speed - m_speed;
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	d_wanted.Y = 0;
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	f32 dl = d_wanted.getLength();
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	if(dl > max_increase)
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		dl = max_increase;
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	v3f d = d_wanted.normalize() * dl;
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	m_speed.X += d.X;
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	m_speed.Z += d.Z;
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#if 0 // old code
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	if(m_speed.X < target_speed.X - max_increase)
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		m_speed.X += max_increase;
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	else if(m_speed.X > target_speed.X + max_increase)
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		m_speed.X -= max_increase;
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	else if(m_speed.X < target_speed.X)
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		m_speed.X = target_speed.X;
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	else if(m_speed.X > target_speed.X)
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		m_speed.X = target_speed.X;
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	if(m_speed.Z < target_speed.Z - max_increase)
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		m_speed.Z += max_increase;
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	else if(m_speed.Z > target_speed.Z + max_increase)
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		m_speed.Z -= max_increase;
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	else if(m_speed.Z < target_speed.Z)
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		m_speed.Z = target_speed.Z;
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	else if(m_speed.Z > target_speed.Z)
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		m_speed.Z = target_speed.Z;
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#endif
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}
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// Vertical acceleration (Y), X and Z directions are ignored
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void Player::accelerateVertical(v3f target_speed, f32 max_increase)
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{
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	if(max_increase == 0)
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		return;
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	f32 d_wanted = target_speed.Y - m_speed.Y;
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	if(d_wanted > max_increase)
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		d_wanted = max_increase;
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	else if(d_wanted < -max_increase)
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		d_wanted = -max_increase;
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	m_speed.Y += d_wanted;
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#if 0 // old code
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	if(m_speed.Y < target_speed.Y - max_increase)
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		m_speed.Y += max_increase;
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	else if(m_speed.Y > target_speed.Y + max_increase)
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		m_speed.Y -= max_increase;
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	else if(m_speed.Y < target_speed.Y)
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		m_speed.Y = target_speed.Y;
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	else if(m_speed.Y > target_speed.Y)
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		m_speed.Y = target_speed.Y;
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#endif
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}
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v3s16 Player::getLightPosition() const
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{
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	return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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void Player::serialize(std::ostream &os)
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{
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	// Utilize a Settings object for storing values
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	Settings args;
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	args.setS32("version", 1);
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	args.set("name", m_name);
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	//args.set("password", m_password);
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	args.setFloat("pitch", m_pitch);
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	args.setFloat("yaw", m_yaw);
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	args.setV3F("position", m_position);
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	args.setS32("hp", hp);
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	args.setS32("breath", m_breath);
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	args.writeLines(os);
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	os<<"PlayerArgsEnd\n";
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	inventory.serialize(os);
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}
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void Player::deSerialize(std::istream &is, std::string playername)
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{
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	Settings args;
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	if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
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		throw SerializationError("PlayerArgsEnd of player " +
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				playername + " not found!");
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	}
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	m_dirty = true;
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	//args.getS32("version"); // Version field value not used
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	std::string name = args.get("name");
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	strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
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	setPitch(args.getFloat("pitch"));
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	setYaw(args.getFloat("yaw"));
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	setPosition(args.getV3F("position"));
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	try{
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		hp = args.getS32("hp");
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	}catch(SettingNotFoundException &e) {
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		hp = 20;
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	}
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	try{
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		m_breath = args.getS32("breath");
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	}catch(SettingNotFoundException &e) {
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		m_breath = 11;
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	}
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	inventory.deSerialize(is);
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	if(inventory.getList("craftpreview") == NULL) {
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		// Convert players without craftpreview
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		inventory.addList("craftpreview", 1);
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		bool craftresult_is_preview = true;
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		if(args.exists("craftresult_is_preview"))
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			craftresult_is_preview = args.getBool("craftresult_is_preview");
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		if(craftresult_is_preview)
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		{
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			// Clear craftresult
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			inventory.getList("craftresult")->changeItem(0, ItemStack());
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		}
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	}
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}
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u32 Player::addHud(HudElement *toadd)
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{
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	u32 id = getFreeHudID();
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	if (id < hud.size())
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		hud[id] = toadd;
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	else
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		hud.push_back(toadd);
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	return id;
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}
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HudElement* Player::getHud(u32 id)
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{
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	if (id < hud.size())
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		return hud[id];
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	return NULL;
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}
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HudElement* Player::removeHud(u32 id)
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{
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	HudElement* retval = NULL;
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	if (id < hud.size()) {
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		retval = hud[id];
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		hud[id] = NULL;
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	}
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	return retval;
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}
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void Player::clearHud()
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{
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	while(!hud.empty()) {
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		delete hud.back();
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		hud.pop_back();
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	}
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}
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void RemotePlayer::save(std::string savedir)
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{
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	/*
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	 * We have to open all possible player files in the players directory
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	 * and check their player names because some file systems are not
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	 * case-sensitive and player names are case-sensitive.
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	 */
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	// A player to deserialize files into to check their names
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	RemotePlayer testplayer(m_gamedef, "");
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	savedir += DIR_DELIM;
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	std::string path = savedir + m_name;
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	for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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		if (!fs::PathExists(path)) {
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			// Open file and serialize
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			std::ostringstream ss(std::ios_base::binary);
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			serialize(ss);
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			if (!fs::safeWriteToFile(path, ss.str())) {
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				infostream << "Failed to write " << path << std::endl;
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			}
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			setModified(false);
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			return;
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		}
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		// Open file and deserialize
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		std::ifstream is(path.c_str(), std::ios_base::binary);
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		if (!is.good()) {
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			infostream << "Failed to open " << path << std::endl;
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			return;
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		}
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		testplayer.deSerialize(is, path);
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		is.close();
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		if (strcmp(testplayer.getName(), m_name) == 0) {
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			// Open file and serialize
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			std::ostringstream ss(std::ios_base::binary);
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			serialize(ss);
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			if (!fs::safeWriteToFile(path, ss.str())) {
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				infostream << "Failed to write " << path << std::endl;
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			}
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			setModified(false);
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			return;
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		}
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		path = savedir + m_name + itos(i);
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	}
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	infostream << "Didn't find free file for player " << m_name << std::endl;
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	return;
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}
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/*
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	RemotePlayer
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*/
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void RemotePlayer::setPosition(const v3f &position)
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{
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	Player::setPosition(position);
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	if(m_sao)
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		m_sao->setBasePosition(position);
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}
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