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			73 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest-c55
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| Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef GENERICOBJECT_HEADER
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| #define GENERICOBJECT_HEADER
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| 
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| #include <string>
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| #include "irrlichttypes_bloated.h"
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| #include <iostream>
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| 
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| #define GENERIC_CMD_SET_PROPERTIES 0
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| #define GENERIC_CMD_UPDATE_POSITION 1
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| #define GENERIC_CMD_SET_TEXTURE_MOD 2
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| #define GENERIC_CMD_SET_SPRITE 3
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| #define GENERIC_CMD_PUNCHED 4
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| #define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
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| #define GENERIC_CMD_SET_ANIMATION 6
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| #define GENERIC_CMD_SET_BONE_POSITION 7
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| #define GENERIC_CMD_SET_ATTACHMENT 8
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| 
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| #include "object_properties.h"
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| std::string gob_cmd_set_properties(const ObjectProperties &prop);
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| ObjectProperties gob_read_set_properties(std::istream &is);
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| 
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| std::string gob_cmd_update_position(
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| 	v3f position,
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| 	v3f velocity,
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| 	v3f acceleration,
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| 	f32 yaw,
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| 	bool do_interpolate,
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| 	bool is_movement_end,
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| 	f32 update_interval
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| );
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| 
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| std::string gob_cmd_set_texture_mod(const std::string &mod);
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| 
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| std::string gob_cmd_set_sprite(
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| 	v2s16 p,
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| 	u16 num_frames,
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| 	f32 framelength,
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| 	bool select_horiz_by_yawpitch
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| );
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| 
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| std::string gob_cmd_punched(s16 damage, s16 result_hp);
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| 
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| #include "itemgroup.h"
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| std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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| 
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| std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
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| 
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| std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
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| 
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| std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
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| 
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| #endif
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| 
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