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			254 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest-c55
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| Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "guiPauseMenu.h"
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| #include "debug.h"
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| #include "serialization.h"
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| #include "porting.h"
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| #include "config.h"
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| #include "main.h"
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| #include <IGUICheckBox.h>
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| #include <IGUIEditBox.h>
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| #include <IGUIButton.h>
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| #include <IGUIStaticText.h>
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| #include <IGUIFont.h>
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| #include "gettext.h"
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| #include "util/string.h"
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| 
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| GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
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| 		gui::IGUIElement* parent, s32 id,
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| 		IGameCallback *gamecallback,
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| 		IMenuManager *menumgr,
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| 		bool simple_singleplayer_mode):
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| 	GUIModalMenu(env, parent, id, menumgr),
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| 	m_gamecallback(gamecallback),
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| 	m_simple_singleplayer_mode(simple_singleplayer_mode)
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| {
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| }
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| 
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| GUIPauseMenu::~GUIPauseMenu()
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| {
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| 	removeChildren();
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| }
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| 
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| void GUIPauseMenu::removeChildren()
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| {
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| 	{
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| 		gui::IGUIElement *e = getElementFromId(256);
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| 		if(e != NULL)
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| 			e->remove();
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| 	}
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| 	{
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| 		gui::IGUIElement *e = getElementFromId(257);
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| 		if(e != NULL)
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| 			e->remove();
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| 	}
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| 	{
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| 		gui::IGUIElement *e = getElementFromId(258);
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| 		if(e != NULL)
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| 			e->remove();
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| 	}
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| 	{
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| 		gui::IGUIElement *e = getElementFromId(259);
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| 		if(e != NULL)
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| 			e->remove();
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| 	}
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| 	{
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| 		gui::IGUIElement *e = getElementFromId(260);
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| 		if(e != NULL)
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| 			e->remove();
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| 	}
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| 	{
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| 		gui::IGUIElement *e = getElementFromId(261);
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| 		if(e != NULL)
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| 			e->remove();
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| 	}
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| }
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| 
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| void GUIPauseMenu::regenerateGui(v2u32 screensize)
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| {
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| 	/*
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| 		Remove stuff
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| 	*/
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| 	removeChildren();
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| 	
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| 	/*
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| 		Calculate new sizes and positions
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| 	*/
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| 	core::rect<s32> rect(
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| 			screensize.X/2 - 580/2,
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| 			screensize.Y/2 - 300/2,
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| 			screensize.X/2 + 580/2,
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| 			screensize.Y/2 + 300/2
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| 	);
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| 	
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| 	DesiredRect = rect;
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| 	recalculateAbsolutePosition(false);
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| 
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| 	v2s32 size = rect.getSize();
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| 
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| 	/*
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| 		Add stuff
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| 	*/
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| 	const s32 btn_height = 30;
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| 	const s32 btn_gap = 20;
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| 	const s32 btn_num = m_simple_singleplayer_mode ? 3 : 4;
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| 	s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
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| 	changeCtype("");
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| 	{
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| 		core::rect<s32> rect(0, 0, 140, btn_height);
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| 		rect = rect + v2s32(size.X/2-140/2, btn_y);
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| 		Environment->addButton(rect, this, 256,
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| 			wgettext("Continue"));
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| 	}
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| 	btn_y += btn_height + btn_gap;
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| 	if(!m_simple_singleplayer_mode)
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| 	{
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| 		{
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| 			core::rect<s32> rect(0, 0, 140, btn_height);
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| 			rect = rect + v2s32(size.X/2-140/2, btn_y);
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| 			Environment->addButton(rect, this, 261,
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| 				wgettext("Change Password"));
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| 		}
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| 		btn_y += btn_height + btn_gap;
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| 	}
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| 	{
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| 		core::rect<s32> rect(0, 0, 140, btn_height);
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| 		rect = rect + v2s32(size.X/2-140/2, btn_y);
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| 		Environment->addButton(rect, this, 260,
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| 			wgettext("Exit to Menu"));
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| 	}
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| 	btn_y += btn_height + btn_gap;
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| 	{
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| 		core::rect<s32> rect(0, 0, 140, btn_height);
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| 		rect = rect + v2s32(size.X/2-140/2, btn_y);
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| 		Environment->addButton(rect, this, 257,
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| 			wgettext("Exit to OS"));
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| 	}
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| 
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| 	{
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| 		core::rect<s32> rect(0, 0, 180, 240);
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| 		rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
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| 		Environment->addStaticText(chartowchar_t(gettext(
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| 		"Default Controls:\n"
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| 		"- WASD: Walk\n"
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| 		"- Mouse left: dig/hit\n"
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| 		"- Mouse right: place/use\n"
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| 		"- Mouse wheel: select item\n"
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| 		"- 0...9: select item\n"
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| 		"- Shift: sneak\n"
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| 		"- R: Toggle viewing all loaded chunks\n"
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| 		"- I: Inventory menu\n"
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| 		"- ESC: This menu\n"
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| 		"- T: Chat\n"
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| 		)), rect, false, true, this, 258);
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| 	}
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| 	{
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| 		core::rect<s32> rect(0, 0, 180, 220);
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| 		rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2);
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| 	
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| 		v2u32 max_texture_size;
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| 		{
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| 			video::IVideoDriver* driver = Environment->getVideoDriver();
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| 			max_texture_size = driver->getMaxTextureSize();
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| 		}
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| 
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| 		std::ostringstream os;
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| 		os<<"Minetest\n";
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| 		os<<BUILD_INFO<<"\n";
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| 		os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n";
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| 	
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| 		Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
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| 	}
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| 	changeCtype("C");
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| }
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| 
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| void GUIPauseMenu::drawMenu()
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| {
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| 	gui::IGUISkin* skin = Environment->getSkin();
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| 	if (!skin)
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| 		return;
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| 	video::IVideoDriver* driver = Environment->getVideoDriver();
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| 	
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| 	video::SColor bgcolor(140,0,0,0);
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| 	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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| 
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| 	gui::IGUIElement::draw();
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| }
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| 
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| bool GUIPauseMenu::OnEvent(const SEvent& event)
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| {
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| 
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| 	if(event.EventType==EET_KEY_INPUT_EVENT)
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| 	{
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| 		if(event.KeyInput.PressedDown)
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| 		{
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| 			if(event.KeyInput.Key==KEY_ESCAPE)
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| 			{
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| 				quitMenu();
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| 				return true;
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| 			}
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| 			else if(event.KeyInput.Key==KEY_RETURN)
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| 			{
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| 				quitMenu();
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| 				return true;
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| 			}
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| 		}
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| 	}
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| 	if(event.EventType==EET_GUI_EVENT)
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| 	{
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| 		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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| 				&& isVisible())
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| 		{
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| 			if(!canTakeFocus(event.GUIEvent.Element))
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| 			{
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| 				dstream<<"GUIPauseMenu: Not allowing focus change."
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| 						<<std::endl;
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| 				// Returning true disables focus change
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| 				return true;
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| 			}
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| 		}
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| 		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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| 		{
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| 			switch(event.GUIEvent.Caller->getID())
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| 			{
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| 			case 256: // continue
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| 				quitMenu();
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| 				// ALWAYS return immediately after quitMenu()
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| 				return true;
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| 			case 261:
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| 				quitMenu();
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| 				m_gamecallback->changePassword();
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| 				return true;
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| 			case 260: // disconnect
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| 				m_gamecallback->disconnect();
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| 				quitMenu();
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| 				return true;
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| 			case 257: // exit
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| 				m_gamecallback->exitToOS();
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| 				quitMenu();
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| 				return true;
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| 			}
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| 		}
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| 	}
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| 	
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| 	return Parent ? Parent->OnEvent(event) : false;
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| }
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| 
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