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			3923 lines
		
	
	
		
			91 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3923 lines
		
	
	
		
			91 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest-c55
 | |
| Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #include "map.h"
 | |
| #include "mapsector.h"
 | |
| #include "mapblock.h"
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| #include "main.h"
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| #include "filesys.h"
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| #include "voxel.h"
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| #include "porting.h"
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| #include "mapgen.h"
 | |
| #include "nodemetadata.h"
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| #include "settings.h"
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| #include "log.h"
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| #include "profiler.h"
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| #include "nodedef.h"
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| #include "gamedef.h"
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| #include "util/directiontables.h"
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| #include "rollback_interface.h"
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| #include "mapgen_v6.h"
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| 
 | |
| #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 | |
| 
 | |
| /*
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| 	SQLite format specification:
 | |
| 	- Initially only replaces sectors/ and sectors2/
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| 
 | |
| 	If map.sqlite does not exist in the save dir
 | |
| 	or the block was not found in the database
 | |
| 	the map will try to load from sectors folder.
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| 	In either case, map.sqlite will be created
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| 	and all future saves will save there.
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| 
 | |
| 	Structure of map.sqlite:
 | |
| 	Tables:
 | |
| 		blocks
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| 			(PK) INT pos
 | |
| 			BLOB data
 | |
| */
 | |
| 
 | |
| /*
 | |
| 	Map
 | |
| */
 | |
| 
 | |
| Map::Map(std::ostream &dout, IGameDef *gamedef):
 | |
| 	m_dout(dout),
 | |
| 	m_gamedef(gamedef),
 | |
| 	m_sector_cache(NULL)
 | |
| {
 | |
| 	/*m_sector_mutex.Init();
 | |
| 	assert(m_sector_mutex.IsInitialized());*/
 | |
| }
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| 
 | |
| Map::~Map()
 | |
| {
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| 	/*
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| 		Free all MapSectors
 | |
| 	*/
 | |
| 	core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapSector *sector = i.getNode()->getValue();
 | |
| 		delete sector;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Map::addEventReceiver(MapEventReceiver *event_receiver)
 | |
| {
 | |
| 	m_event_receivers.insert(event_receiver, false);
 | |
| }
 | |
| 
 | |
| void Map::removeEventReceiver(MapEventReceiver *event_receiver)
 | |
| {
 | |
| 	if(m_event_receivers.find(event_receiver) == NULL)
 | |
| 		return;
 | |
| 	m_event_receivers.remove(event_receiver);
 | |
| }
 | |
| 
 | |
| void Map::dispatchEvent(MapEditEvent *event)
 | |
| {
 | |
| 	for(core::map<MapEventReceiver*, bool>::Iterator
 | |
| 			i = m_event_receivers.getIterator();
 | |
| 			i.atEnd()==false; i++)
 | |
| 	{
 | |
| 		MapEventReceiver* event_receiver = i.getNode()->getKey();
 | |
| 		event_receiver->onMapEditEvent(event);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
 | |
| {
 | |
| 	if(m_sector_cache != NULL && p == m_sector_cache_p){
 | |
| 		MapSector * sector = m_sector_cache;
 | |
| 		return sector;
 | |
| 	}
 | |
| 
 | |
| 	core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
 | |
| 
 | |
| 	if(n == NULL)
 | |
| 		return NULL;
 | |
| 
 | |
| 	MapSector *sector = n->getValue();
 | |
| 
 | |
| 	// Cache the last result
 | |
| 	m_sector_cache_p = p;
 | |
| 	m_sector_cache = sector;
 | |
| 
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
 | |
| {
 | |
| 	return getSectorNoGenerateNoExNoLock(p);
 | |
| }
 | |
| 
 | |
| MapSector * Map::getSectorNoGenerate(v2s16 p)
 | |
| {
 | |
| 	MapSector *sector = getSectorNoGenerateNoEx(p);
 | |
| 	if(sector == NULL)
 | |
| 		throw InvalidPositionException();
 | |
| 
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
 | |
| {
 | |
| 	v2s16 p2d(p3d.X, p3d.Z);
 | |
| 	MapSector * sector = getSectorNoGenerateNoEx(p2d);
 | |
| 	if(sector == NULL)
 | |
| 		return NULL;
 | |
| 	MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| MapBlock * Map::getBlockNoCreate(v3s16 p3d)
 | |
| {
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(p3d);
 | |
| 	if(block == NULL)
 | |
| 		throw InvalidPositionException();
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| bool Map::isNodeUnderground(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	try{
 | |
| 		MapBlock * block = getBlockNoCreate(blockpos);
 | |
| 		return block->getIsUnderground();
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Map::isValidPosition(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	MapBlock *block = getBlockNoCreate(blockpos);
 | |
| 	return (block != NULL);
 | |
| }
 | |
| 
 | |
| // Returns a CONTENT_IGNORE node if not found
 | |
| MapNode Map::getNodeNoEx(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(block == NULL)
 | |
| 		return MapNode(CONTENT_IGNORE);
 | |
| 	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	return block->getNodeNoCheck(relpos);
 | |
| }
 | |
| 
 | |
| // throws InvalidPositionException if not found
 | |
| MapNode Map::getNode(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(block == NULL)
 | |
| 		throw InvalidPositionException();
 | |
| 	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	return block->getNodeNoCheck(relpos);
 | |
| }
 | |
| 
 | |
| // throws InvalidPositionException if not found
 | |
| void Map::setNode(v3s16 p, MapNode & n)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	MapBlock *block = getBlockNoCreate(blockpos);
 | |
| 	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	// Never allow placing CONTENT_IGNORE, it fucks up stuff
 | |
| 	if(n.getContent() == CONTENT_IGNORE){
 | |
| 		errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
 | |
| 				<<" while trying to replace \""
 | |
| 				<<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
 | |
| 				<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
 | |
| 		debug_stacks_print_to(infostream);
 | |
| 		return;
 | |
| 	}
 | |
| 	block->setNodeNoCheck(relpos, n);
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
| 	Goes recursively through the neighbours of the node.
 | |
| 
 | |
| 	Alters only transparent nodes.
 | |
| 
 | |
| 	If the lighting of the neighbour is lower than the lighting of
 | |
| 	the node was (before changing it to 0 at the step before), the
 | |
| 	lighting of the neighbour is set to 0 and then the same stuff
 | |
| 	repeats for the neighbour.
 | |
| 
 | |
| 	The ending nodes of the routine are stored in light_sources.
 | |
| 	This is useful when a light is removed. In such case, this
 | |
| 	routine can be called for the light node and then again for
 | |
| 	light_sources to re-light the area without the removed light.
 | |
| 
 | |
| 	values of from_nodes are lighting values.
 | |
| */
 | |
| void Map::unspreadLight(enum LightBank bank,
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| 		core::map<v3s16, u8> & from_nodes,
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| 		core::map<v3s16, bool> & light_sources,
 | |
| 		core::map<v3s16, MapBlock*>  & modified_blocks)
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 
 | |
| 	v3s16 dirs[6] = {
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| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 
 | |
| 	if(from_nodes.size() == 0)
 | |
| 		return;
 | |
| 
 | |
| 	u32 blockchangecount = 0;
 | |
| 
 | |
| 	core::map<v3s16, u8> unlighted_nodes;
 | |
| 	core::map<v3s16, u8>::Iterator j;
 | |
| 	j = from_nodes.getIterator();
 | |
| 
 | |
| 	/*
 | |
| 		Initialize block cache
 | |
| 	*/
 | |
| 	v3s16 blockpos_last;
 | |
| 	MapBlock *block = NULL;
 | |
| 	// Cache this a bit, too
 | |
| 	bool block_checked_in_modified = false;
 | |
| 
 | |
| 	for(; j.atEnd() == false; j++)
 | |
| 	{
 | |
| 		v3s16 pos = j.getNode()->getKey();
 | |
| 		v3s16 blockpos = getNodeBlockPos(pos);
 | |
| 
 | |
| 		// Only fetch a new block if the block position has changed
 | |
| 		try{
 | |
| 			if(block == NULL || blockpos != blockpos_last){
 | |
| 				block = getBlockNoCreate(blockpos);
 | |
| 				blockpos_last = blockpos;
 | |
| 
 | |
| 				block_checked_in_modified = false;
 | |
| 				blockchangecount++;
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if(block->isDummy())
 | |
| 			continue;
 | |
| 
 | |
| 		// Calculate relative position in block
 | |
| 		v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
 | |
| 
 | |
| 		// Get node straight from the block
 | |
| 		MapNode n = block->getNode(relpos);
 | |
| 
 | |
| 		u8 oldlight = j.getNode()->getValue();
 | |
| 
 | |
| 		// Loop through 6 neighbors
 | |
| 		for(u16 i=0; i<6; i++)
 | |
| 		{
 | |
| 			// Get the position of the neighbor node
 | |
| 			v3s16 n2pos = pos + dirs[i];
 | |
| 
 | |
| 			// Get the block where the node is located
 | |
| 			v3s16 blockpos = getNodeBlockPos(n2pos);
 | |
| 
 | |
| 			try
 | |
| 			{
 | |
| 				// Only fetch a new block if the block position has changed
 | |
| 				try{
 | |
| 					if(block == NULL || blockpos != blockpos_last){
 | |
| 						block = getBlockNoCreate(blockpos);
 | |
| 						blockpos_last = blockpos;
 | |
| 
 | |
| 						block_checked_in_modified = false;
 | |
| 						blockchangecount++;
 | |
| 					}
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				// Calculate relative position in block
 | |
| 				v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
 | |
| 				// Get node straight from the block
 | |
| 				MapNode n2 = block->getNode(relpos);
 | |
| 
 | |
| 				bool changed = false;
 | |
| 
 | |
| 				//TODO: Optimize output by optimizing light_sources?
 | |
| 
 | |
| 				/*
 | |
| 					If the neighbor is dimmer than what was specified
 | |
| 					as oldlight (the light of the previous node)
 | |
| 				*/
 | |
| 				if(n2.getLight(bank, nodemgr) < oldlight)
 | |
| 				{
 | |
| 					/*
 | |
| 						And the neighbor is transparent and it has some light
 | |
| 					*/
 | |
| 					if(nodemgr->get(n2).light_propagates
 | |
| 							&& n2.getLight(bank, nodemgr) != 0)
 | |
| 					{
 | |
| 						/*
 | |
| 							Set light to 0 and add to queue
 | |
| 						*/
 | |
| 
 | |
| 						u8 current_light = n2.getLight(bank, nodemgr);
 | |
| 						n2.setLight(bank, 0, nodemgr);
 | |
| 						block->setNode(relpos, n2);
 | |
| 
 | |
| 						unlighted_nodes.insert(n2pos, current_light);
 | |
| 						changed = true;
 | |
| 
 | |
| 						/*
 | |
| 							Remove from light_sources if it is there
 | |
| 							NOTE: This doesn't happen nearly at all
 | |
| 						*/
 | |
| 						/*if(light_sources.find(n2pos))
 | |
| 						{
 | |
| 							infostream<<"Removed from light_sources"<<std::endl;
 | |
| 							light_sources.remove(n2pos);
 | |
| 						}*/
 | |
| 					}
 | |
| 
 | |
| 					/*// DEBUG
 | |
| 					if(light_sources.find(n2pos) != NULL)
 | |
| 						light_sources.remove(n2pos);*/
 | |
| 				}
 | |
| 				else{
 | |
| 					light_sources.insert(n2pos, true);
 | |
| 				}
 | |
| 
 | |
| 				// Add to modified_blocks
 | |
| 				if(changed == true && block_checked_in_modified == false)
 | |
| 				{
 | |
| 					// If the block is not found in modified_blocks, add.
 | |
| 					if(modified_blocks.find(blockpos) == NULL)
 | |
| 					{
 | |
| 						modified_blocks.insert(blockpos, block);
 | |
| 					}
 | |
| 					block_checked_in_modified = true;
 | |
| 				}
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*infostream<<"unspreadLight(): Changed block "
 | |
| 			<<blockchangecount<<" times"
 | |
| 			<<" for "<<from_nodes.size()<<" nodes"
 | |
| 			<<std::endl;*/
 | |
| 
 | |
| 	if(unlighted_nodes.size() > 0)
 | |
| 		unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	A single-node wrapper of the above
 | |
| */
 | |
| void Map::unLightNeighbors(enum LightBank bank,
 | |
| 		v3s16 pos, u8 lightwas,
 | |
| 		core::map<v3s16, bool> & light_sources,
 | |
| 		core::map<v3s16, MapBlock*>  & modified_blocks)
 | |
| {
 | |
| 	core::map<v3s16, u8> from_nodes;
 | |
| 	from_nodes.insert(pos, lightwas);
 | |
| 
 | |
| 	unspreadLight(bank, from_nodes, light_sources, modified_blocks);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Lights neighbors of from_nodes, collects all them and then
 | |
| 	goes on recursively.
 | |
| */
 | |
| void Map::spreadLight(enum LightBank bank,
 | |
| 		core::map<v3s16, bool> & from_nodes,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 
 | |
| 	const v3s16 dirs[6] = {
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 
 | |
| 	if(from_nodes.size() == 0)
 | |
| 		return;
 | |
| 
 | |
| 	u32 blockchangecount = 0;
 | |
| 
 | |
| 	core::map<v3s16, bool> lighted_nodes;
 | |
| 	core::map<v3s16, bool>::Iterator j;
 | |
| 	j = from_nodes.getIterator();
 | |
| 
 | |
| 	/*
 | |
| 		Initialize block cache
 | |
| 	*/
 | |
| 	v3s16 blockpos_last;
 | |
| 	MapBlock *block = NULL;
 | |
| 	// Cache this a bit, too
 | |
| 	bool block_checked_in_modified = false;
 | |
| 
 | |
| 	for(; j.atEnd() == false; j++)
 | |
| 	//for(; j != from_nodes.end(); j++)
 | |
| 	{
 | |
| 		v3s16 pos = j.getNode()->getKey();
 | |
| 		//v3s16 pos = *j;
 | |
| 		//infostream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
 | |
| 		v3s16 blockpos = getNodeBlockPos(pos);
 | |
| 
 | |
| 		// Only fetch a new block if the block position has changed
 | |
| 		try{
 | |
| 			if(block == NULL || blockpos != blockpos_last){
 | |
| 				block = getBlockNoCreate(blockpos);
 | |
| 				blockpos_last = blockpos;
 | |
| 
 | |
| 				block_checked_in_modified = false;
 | |
| 				blockchangecount++;
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if(block->isDummy())
 | |
| 			continue;
 | |
| 
 | |
| 		// Calculate relative position in block
 | |
| 		v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
 | |
| 
 | |
| 		// Get node straight from the block
 | |
| 		MapNode n = block->getNode(relpos);
 | |
| 
 | |
| 		u8 oldlight = n.getLight(bank, nodemgr);
 | |
| 		u8 newlight = diminish_light(oldlight);
 | |
| 
 | |
| 		// Loop through 6 neighbors
 | |
| 		for(u16 i=0; i<6; i++){
 | |
| 			// Get the position of the neighbor node
 | |
| 			v3s16 n2pos = pos + dirs[i];
 | |
| 
 | |
| 			// Get the block where the node is located
 | |
| 			v3s16 blockpos = getNodeBlockPos(n2pos);
 | |
| 
 | |
| 			try
 | |
| 			{
 | |
| 				// Only fetch a new block if the block position has changed
 | |
| 				try{
 | |
| 					if(block == NULL || blockpos != blockpos_last){
 | |
| 						block = getBlockNoCreate(blockpos);
 | |
| 						blockpos_last = blockpos;
 | |
| 
 | |
| 						block_checked_in_modified = false;
 | |
| 						blockchangecount++;
 | |
| 					}
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				// Calculate relative position in block
 | |
| 				v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
 | |
| 				// Get node straight from the block
 | |
| 				MapNode n2 = block->getNode(relpos);
 | |
| 
 | |
| 				bool changed = false;
 | |
| 				/*
 | |
| 					If the neighbor is brighter than the current node,
 | |
| 					add to list (it will light up this node on its turn)
 | |
| 				*/
 | |
| 				if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
 | |
| 				{
 | |
| 					lighted_nodes.insert(n2pos, true);
 | |
| 					//lighted_nodes.push_back(n2pos);
 | |
| 					changed = true;
 | |
| 				}
 | |
| 				/*
 | |
| 					If the neighbor is dimmer than how much light this node
 | |
| 					would spread on it, add to list
 | |
| 				*/
 | |
| 				if(n2.getLight(bank, nodemgr) < newlight)
 | |
| 				{
 | |
| 					if(nodemgr->get(n2).light_propagates)
 | |
| 					{
 | |
| 						n2.setLight(bank, newlight, nodemgr);
 | |
| 						block->setNode(relpos, n2);
 | |
| 						lighted_nodes.insert(n2pos, true);
 | |
| 						//lighted_nodes.push_back(n2pos);
 | |
| 						changed = true;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				// Add to modified_blocks
 | |
| 				if(changed == true && block_checked_in_modified == false)
 | |
| 				{
 | |
| 					// If the block is not found in modified_blocks, add.
 | |
| 					if(modified_blocks.find(blockpos) == NULL)
 | |
| 					{
 | |
| 						modified_blocks.insert(blockpos, block);
 | |
| 					}
 | |
| 					block_checked_in_modified = true;
 | |
| 				}
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*infostream<<"spreadLight(): Changed block "
 | |
| 			<<blockchangecount<<" times"
 | |
| 			<<" for "<<from_nodes.size()<<" nodes"
 | |
| 			<<std::endl;*/
 | |
| 
 | |
| 	if(lighted_nodes.size() > 0)
 | |
| 		spreadLight(bank, lighted_nodes, modified_blocks);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	A single-node source variation of the above.
 | |
| */
 | |
| void Map::lightNeighbors(enum LightBank bank,
 | |
| 		v3s16 pos,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	core::map<v3s16, bool> from_nodes;
 | |
| 	from_nodes.insert(pos, true);
 | |
| 	spreadLight(bank, from_nodes, modified_blocks);
 | |
| }
 | |
| 
 | |
| v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 
 | |
| 	v3s16 dirs[6] = {
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 
 | |
| 	u8 brightest_light = 0;
 | |
| 	v3s16 brightest_pos(0,0,0);
 | |
| 	bool found_something = false;
 | |
| 
 | |
| 	// Loop through 6 neighbors
 | |
| 	for(u16 i=0; i<6; i++){
 | |
| 		// Get the position of the neighbor node
 | |
| 		v3s16 n2pos = p + dirs[i];
 | |
| 		MapNode n2;
 | |
| 		try{
 | |
| 			n2 = getNode(n2pos);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 		if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
 | |
| 			brightest_light = n2.getLight(bank, nodemgr);
 | |
| 			brightest_pos = n2pos;
 | |
| 			found_something = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(found_something == false)
 | |
| 		throw InvalidPositionException();
 | |
| 
 | |
| 	return brightest_pos;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Propagates sunlight down from a node.
 | |
| 	Starting point gets sunlight.
 | |
| 
 | |
| 	Returns the lowest y value of where the sunlight went.
 | |
| 
 | |
| 	Mud is turned into grass in where the sunlight stops.
 | |
| */
 | |
| s16 Map::propagateSunlight(v3s16 start,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 
 | |
| 	s16 y = start.Y;
 | |
| 	for(; ; y--)
 | |
| 	{
 | |
| 		v3s16 pos(start.X, y, start.Z);
 | |
| 
 | |
| 		v3s16 blockpos = getNodeBlockPos(pos);
 | |
| 		MapBlock *block;
 | |
| 		try{
 | |
| 			block = getBlockNoCreate(blockpos);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
 | |
| 		MapNode n = block->getNode(relpos);
 | |
| 
 | |
| 		if(nodemgr->get(n).sunlight_propagates)
 | |
| 		{
 | |
| 			n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
 | |
| 			block->setNode(relpos, n);
 | |
| 
 | |
| 			modified_blocks.insert(blockpos, block);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// Sunlight goes no further
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	return y + 1;
 | |
| }
 | |
| 
 | |
| void Map::updateLighting(enum LightBank bank,
 | |
| 		core::map<v3s16, MapBlock*> & a_blocks,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 
 | |
| 	/*m_dout<<DTIME<<"Map::updateLighting(): "
 | |
| 			<<a_blocks.size()<<" blocks."<<std::endl;*/
 | |
| 
 | |
| 	//TimeTaker timer("updateLighting");
 | |
| 
 | |
| 	// For debugging
 | |
| 	//bool debug=true;
 | |
| 	//u32 count_was = modified_blocks.size();
 | |
| 
 | |
| 	core::map<v3s16, MapBlock*> blocks_to_update;
 | |
| 
 | |
| 	core::map<v3s16, bool> light_sources;
 | |
| 
 | |
| 	core::map<v3s16, u8> unlight_from;
 | |
| 
 | |
| 	int num_bottom_invalid = 0;
 | |
| 
 | |
| 	{
 | |
| 	//TimeTaker t("first stuff");
 | |
| 
 | |
| 	core::map<v3s16, MapBlock*>::Iterator i;
 | |
| 	i = a_blocks.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 
 | |
| 		for(;;)
 | |
| 		{
 | |
| 			// Don't bother with dummy blocks.
 | |
| 			if(block->isDummy())
 | |
| 				break;
 | |
| 
 | |
| 			v3s16 pos = block->getPos();
 | |
| 			v3s16 posnodes = block->getPosRelative();
 | |
| 			modified_blocks.insert(pos, block);
 | |
| 
 | |
| 			blocks_to_update.insert(pos, block);
 | |
| 
 | |
| 			/*
 | |
| 				Clear all light from block
 | |
| 			*/
 | |
| 			for(s16 z=0; z<MAP_BLOCKSIZE; z++)
 | |
| 			for(s16 x=0; x<MAP_BLOCKSIZE; x++)
 | |
| 			for(s16 y=0; y<MAP_BLOCKSIZE; y++)
 | |
| 			{
 | |
| 
 | |
| 				try{
 | |
| 					v3s16 p(x,y,z);
 | |
| 					MapNode n = block->getNode(p);
 | |
| 					u8 oldlight = n.getLight(bank, nodemgr);
 | |
| 					n.setLight(bank, 0, nodemgr);
 | |
| 					block->setNode(p, n);
 | |
| 
 | |
| 					// If node sources light, add to list
 | |
| 					u8 source = nodemgr->get(n).light_source;
 | |
| 					if(source != 0)
 | |
| 						light_sources[p + posnodes] = true;
 | |
| 
 | |
| 					// Collect borders for unlighting
 | |
| 					if((x==0 || x == MAP_BLOCKSIZE-1
 | |
| 					|| y==0 || y == MAP_BLOCKSIZE-1
 | |
| 					|| z==0 || z == MAP_BLOCKSIZE-1)
 | |
| 					&& oldlight != 0)
 | |
| 					{
 | |
| 						v3s16 p_map = p + posnodes;
 | |
| 						unlight_from.insert(p_map, oldlight);
 | |
| 					}
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					/*
 | |
| 						This would happen when dealing with a
 | |
| 						dummy block.
 | |
| 					*/
 | |
| 					//assert(0);
 | |
| 					infostream<<"updateLighting(): InvalidPositionException"
 | |
| 							<<std::endl;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if(bank == LIGHTBANK_DAY)
 | |
| 			{
 | |
| 				bool bottom_valid = block->propagateSunlight(light_sources);
 | |
| 
 | |
| 				if(!bottom_valid)
 | |
| 					num_bottom_invalid++;
 | |
| 
 | |
| 				// If bottom is valid, we're done.
 | |
| 				if(bottom_valid)
 | |
| 					break;
 | |
| 			}
 | |
| 			else if(bank == LIGHTBANK_NIGHT)
 | |
| 			{
 | |
| 				// For night lighting, sunlight is not propagated
 | |
| 				break;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				// Invalid lighting bank
 | |
| 				assert(0);
 | |
| 			}
 | |
| 
 | |
| 			/*infostream<<"Bottom for sunlight-propagated block ("
 | |
| 					<<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
 | |
| 					<<std::endl;*/
 | |
| 
 | |
| 			// Bottom sunlight is not valid; get the block and loop to it
 | |
| 
 | |
| 			pos.Y--;
 | |
| 			try{
 | |
| 				block = getBlockNoCreate(pos);
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				assert(0);
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Enable this to disable proper lighting for speeding up map
 | |
| 		generation for testing or whatever
 | |
| 	*/
 | |
| #if 0
 | |
| 	//if(g_settings->get(""))
 | |
| 	{
 | |
| 		core::map<v3s16, MapBlock*>::Iterator i;
 | |
| 		i = blocks_to_update.getIterator();
 | |
| 		for(; i.atEnd() == false; i++)
 | |
| 		{
 | |
| 			MapBlock *block = i.getNode()->getValue();
 | |
| 			v3s16 p = block->getPos();
 | |
| 			block->setLightingExpired(false);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	{
 | |
| 		//TimeTaker timer("unspreadLight");
 | |
| 		unspreadLight(bank, unlight_from, light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	/*if(debug)
 | |
| 	{
 | |
| 		u32 diff = modified_blocks.size() - count_was;
 | |
| 		count_was = modified_blocks.size();
 | |
| 		infostream<<"unspreadLight modified "<<diff<<std::endl;
 | |
| 	}*/
 | |
| 
 | |
| 	{
 | |
| 		//TimeTaker timer("spreadLight");
 | |
| 		spreadLight(bank, light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	/*if(debug)
 | |
| 	{
 | |
| 		u32 diff = modified_blocks.size() - count_was;
 | |
| 		count_was = modified_blocks.size();
 | |
| 		infostream<<"spreadLight modified "<<diff<<std::endl;
 | |
| 	}*/
 | |
| #endif
 | |
| 
 | |
| #if 0
 | |
| 	{
 | |
| 		//MapVoxelManipulator vmanip(this);
 | |
| 
 | |
| 		// Make a manual voxel manipulator and load all the blocks
 | |
| 		// that touch the requested blocks
 | |
| 		ManualMapVoxelManipulator vmanip(this);
 | |
| 
 | |
| 		{
 | |
| 		//TimeTaker timer("initialEmerge");
 | |
| 
 | |
| 		core::map<v3s16, MapBlock*>::Iterator i;
 | |
| 		i = blocks_to_update.getIterator();
 | |
| 		for(; i.atEnd() == false; i++)
 | |
| 		{
 | |
| 			MapBlock *block = i.getNode()->getValue();
 | |
| 			v3s16 p = block->getPos();
 | |
| 
 | |
| 			// Add all surrounding blocks
 | |
| 			vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
 | |
| 
 | |
| 			/*
 | |
| 				Add all surrounding blocks that have up-to-date lighting
 | |
| 				NOTE: This doesn't quite do the job (not everything
 | |
| 					  appropriate is lighted)
 | |
| 			*/
 | |
| 			/*for(s16 z=-1; z<=1; z++)
 | |
| 			for(s16 y=-1; y<=1; y++)
 | |
| 			for(s16 x=-1; x<=1; x++)
 | |
| 			{
 | |
| 				v3s16 p2 = p + v3s16(x,y,z);
 | |
| 				MapBlock *block = getBlockNoCreateNoEx(p2);
 | |
| 				if(block == NULL)
 | |
| 					continue;
 | |
| 				if(block->isDummy())
 | |
| 					continue;
 | |
| 				if(block->getLightingExpired())
 | |
| 					continue;
 | |
| 				vmanip.initialEmerge(p2, p2);
 | |
| 			}*/
 | |
| 
 | |
| 			// Lighting of block will be updated completely
 | |
| 			block->setLightingExpired(false);
 | |
| 		}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			//TimeTaker timer("unSpreadLight");
 | |
| 			vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
 | |
| 		}
 | |
| 		{
 | |
| 			//TimeTaker timer("spreadLight");
 | |
| 			vmanip.spreadLight(bank, light_sources, nodemgr);
 | |
| 		}
 | |
| 		{
 | |
| 			//TimeTaker timer("blitBack");
 | |
| 			vmanip.blitBack(modified_blocks);
 | |
| 		}
 | |
| 		/*infostream<<"emerge_time="<<emerge_time<<std::endl;
 | |
| 		emerge_time = 0;*/
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
 | |
| }
 | |
| 
 | |
| void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
 | |
| 		core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
 | |
| 	updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
 | |
| 
 | |
| 	/*
 | |
| 		Update information about whether day and night light differ
 | |
| 	*/
 | |
| 	for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 			i = modified_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		block->expireDayNightDiff();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| */
 | |
| void Map::addNodeAndUpdate(v3s16 p, MapNode n,
 | |
| 		core::map<v3s16, MapBlock*> &modified_blocks)
 | |
| {
 | |
| 	INodeDefManager *ndef = m_gamedef->ndef();
 | |
| 
 | |
| 	/*PrintInfo(m_dout);
 | |
| 	m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
 | |
| 			<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 
 | |
| 	/*
 | |
| 		From this node to nodes underneath:
 | |
| 		If lighting is sunlight (1.0), unlight neighbours and
 | |
| 		set lighting to 0.
 | |
| 		Else discontinue.
 | |
| 	*/
 | |
| 
 | |
| 	v3s16 toppos = p + v3s16(0,1,0);
 | |
| 	v3s16 bottompos = p + v3s16(0,-1,0);
 | |
| 
 | |
| 	bool node_under_sunlight = true;
 | |
| 	core::map<v3s16, bool> light_sources;
 | |
| 
 | |
| 	/*
 | |
| 		Collect old node for rollback
 | |
| 	*/
 | |
| 	RollbackNode rollback_oldnode(this, p, m_gamedef);
 | |
| 
 | |
| 	/*
 | |
| 		If there is a node at top and it doesn't have sunlight,
 | |
| 		there has not been any sunlight going down.
 | |
| 
 | |
| 		Otherwise there probably is.
 | |
| 	*/
 | |
| 	try{
 | |
| 		MapNode topnode = getNode(toppos);
 | |
| 
 | |
| 		if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
 | |
| 			node_under_sunlight = false;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Remove all light that has come out of this node
 | |
| 	*/
 | |
| 
 | |
| 	enum LightBank banks[] =
 | |
| 	{
 | |
| 		LIGHTBANK_DAY,
 | |
| 		LIGHTBANK_NIGHT
 | |
| 	};
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 
 | |
| 		u8 lightwas = getNode(p).getLight(bank, ndef);
 | |
| 
 | |
| 		// Add the block of the added node to modified_blocks
 | |
| 		v3s16 blockpos = getNodeBlockPos(p);
 | |
| 		MapBlock * block = getBlockNoCreate(blockpos);
 | |
| 		assert(block != NULL);
 | |
| 		modified_blocks.insert(blockpos, block);
 | |
| 
 | |
| 		assert(isValidPosition(p));
 | |
| 
 | |
| 		// Unlight neighbours of node.
 | |
| 		// This means setting light of all consequent dimmer nodes
 | |
| 		// to 0.
 | |
| 		// This also collects the nodes at the border which will spread
 | |
| 		// light again into this.
 | |
| 		unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
 | |
| 
 | |
| 		n.setLight(bank, 0, ndef);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If node lets sunlight through and is under sunlight, it has
 | |
| 		sunlight too.
 | |
| 	*/
 | |
| 	if(node_under_sunlight && ndef->get(n).sunlight_propagates)
 | |
| 	{
 | |
| 		n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Remove node metadata
 | |
| 	*/
 | |
| 
 | |
| 	removeNodeMetadata(p);
 | |
| 
 | |
| 	/*
 | |
| 		Set the node on the map
 | |
| 	*/
 | |
| 
 | |
| 	setNode(p, n);
 | |
| 
 | |
| 	/*
 | |
| 		If node is under sunlight and doesn't let sunlight through,
 | |
| 		take all sunlighted nodes under it and clear light from them
 | |
| 		and from where the light has been spread.
 | |
| 		TODO: This could be optimized by mass-unlighting instead
 | |
| 			  of looping
 | |
| 	*/
 | |
| 	if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
 | |
| 	{
 | |
| 		s16 y = p.Y - 1;
 | |
| 		for(;; y--){
 | |
| 			//m_dout<<DTIME<<"y="<<y<<std::endl;
 | |
| 			v3s16 n2pos(p.X, y, p.Z);
 | |
| 
 | |
| 			MapNode n2;
 | |
| 			try{
 | |
| 				n2 = getNode(n2pos);
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
 | |
| 			{
 | |
| 				unLightNeighbors(LIGHTBANK_DAY,
 | |
| 						n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
 | |
| 						light_sources, modified_blocks);
 | |
| 				n2.setLight(LIGHTBANK_DAY, 0, ndef);
 | |
| 				setNode(n2pos, n2);
 | |
| 			}
 | |
| 			else
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 
 | |
| 		/*
 | |
| 			Spread light from all nodes that might be capable of doing so
 | |
| 		*/
 | |
| 		spreadLight(bank, light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update information about whether day and night light differ
 | |
| 	*/
 | |
| 	for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 			i = modified_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		block->expireDayNightDiff();
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Report for rollback
 | |
| 	*/
 | |
| 	if(m_gamedef->rollback())
 | |
| 	{
 | |
| 		RollbackNode rollback_newnode(this, p, m_gamedef);
 | |
| 		RollbackAction action;
 | |
| 		action.setSetNode(p, rollback_oldnode, rollback_newnode);
 | |
| 		m_gamedef->rollback()->reportAction(action);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Add neighboring liquid nodes and the node itself if it is
 | |
| 		liquid (=water node was added) to transform queue.
 | |
| 	*/
 | |
| 	v3s16 dirs[7] = {
 | |
| 		v3s16(0,0,0), // self
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 	};
 | |
| 	for(u16 i=0; i<7; i++)
 | |
| 	{
 | |
| 		try
 | |
| 		{
 | |
| 
 | |
| 		v3s16 p2 = p + dirs[i];
 | |
| 
 | |
| 		MapNode n2 = getNode(p2);
 | |
| 		if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
 | |
| 		{
 | |
| 			m_transforming_liquid.push_back(p2);
 | |
| 		}
 | |
| 
 | |
| 		}catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| */
 | |
| void Map::removeNodeAndUpdate(v3s16 p,
 | |
| 		core::map<v3s16, MapBlock*> &modified_blocks)
 | |
| {
 | |
| 	INodeDefManager *ndef = m_gamedef->ndef();
 | |
| 
 | |
| 	/*PrintInfo(m_dout);
 | |
| 	m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
 | |
| 			<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 
 | |
| 	bool node_under_sunlight = true;
 | |
| 
 | |
| 	v3s16 toppos = p + v3s16(0,1,0);
 | |
| 
 | |
| 	// Node will be replaced with this
 | |
| 	content_t replace_material = CONTENT_AIR;
 | |
| 
 | |
| 	/*
 | |
| 		Collect old node for rollback
 | |
| 	*/
 | |
| 	RollbackNode rollback_oldnode(this, p, m_gamedef);
 | |
| 
 | |
| 	/*
 | |
| 		If there is a node at top and it doesn't have sunlight,
 | |
| 		there will be no sunlight going down.
 | |
| 	*/
 | |
| 	try{
 | |
| 		MapNode topnode = getNode(toppos);
 | |
| 
 | |
| 		if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
 | |
| 			node_under_sunlight = false;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	core::map<v3s16, bool> light_sources;
 | |
| 
 | |
| 	enum LightBank banks[] =
 | |
| 	{
 | |
| 		LIGHTBANK_DAY,
 | |
| 		LIGHTBANK_NIGHT
 | |
| 	};
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 
 | |
| 		/*
 | |
| 			Unlight neighbors (in case the node is a light source)
 | |
| 		*/
 | |
| 		unLightNeighbors(bank, p,
 | |
| 				getNode(p).getLight(bank, ndef),
 | |
| 				light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Remove node metadata
 | |
| 	*/
 | |
| 
 | |
| 	removeNodeMetadata(p);
 | |
| 
 | |
| 	/*
 | |
| 		Remove the node.
 | |
| 		This also clears the lighting.
 | |
| 	*/
 | |
| 
 | |
| 	MapNode n;
 | |
| 	n.setContent(replace_material);
 | |
| 	setNode(p, n);
 | |
| 
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 
 | |
| 		/*
 | |
| 			Recalculate lighting
 | |
| 		*/
 | |
| 		spreadLight(bank, light_sources, modified_blocks);
 | |
| 	}
 | |
| 
 | |
| 	// Add the block of the removed node to modified_blocks
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	MapBlock * block = getBlockNoCreate(blockpos);
 | |
| 	assert(block != NULL);
 | |
| 	modified_blocks.insert(blockpos, block);
 | |
| 
 | |
| 	/*
 | |
| 		If the removed node was under sunlight, propagate the
 | |
| 		sunlight down from it and then light all neighbors
 | |
| 		of the propagated blocks.
 | |
| 	*/
 | |
| 	if(node_under_sunlight)
 | |
| 	{
 | |
| 		s16 ybottom = propagateSunlight(p, modified_blocks);
 | |
| 		/*m_dout<<DTIME<<"Node was under sunlight. "
 | |
| 				"Propagating sunlight";
 | |
| 		m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
 | |
| 		s16 y = p.Y;
 | |
| 		for(; y >= ybottom; y--)
 | |
| 		{
 | |
| 			v3s16 p2(p.X, y, p.Z);
 | |
| 			/*m_dout<<DTIME<<"lighting neighbors of node ("
 | |
| 					<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
 | |
| 					<<std::endl;*/
 | |
| 			lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// Set the lighting of this node to 0
 | |
| 		// TODO: Is this needed? Lighting is cleared up there already.
 | |
| 		try{
 | |
| 			MapNode n = getNode(p);
 | |
| 			n.setLight(LIGHTBANK_DAY, 0, ndef);
 | |
| 			setNode(p, n);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			assert(0);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(s32 i=0; i<2; i++)
 | |
| 	{
 | |
| 		enum LightBank bank = banks[i];
 | |
| 
 | |
| 		// Get the brightest neighbour node and propagate light from it
 | |
| 		v3s16 n2p = getBrightestNeighbour(bank, p);
 | |
| 		try{
 | |
| 			MapNode n2 = getNode(n2p);
 | |
| 			lightNeighbors(bank, n2p, modified_blocks);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update information about whether day and night light differ
 | |
| 	*/
 | |
| 	for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 			i = modified_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		block->expireDayNightDiff();
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Report for rollback
 | |
| 	*/
 | |
| 	if(m_gamedef->rollback())
 | |
| 	{
 | |
| 		RollbackNode rollback_newnode(this, p, m_gamedef);
 | |
| 		RollbackAction action;
 | |
| 		action.setSetNode(p, rollback_oldnode, rollback_newnode);
 | |
| 		m_gamedef->rollback()->reportAction(action);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Add neighboring liquid nodes and this node to transform queue.
 | |
| 		(it's vital for the node itself to get updated last.)
 | |
| 	*/
 | |
| 	v3s16 dirs[7] = {
 | |
| 		v3s16(0,0,1), // back
 | |
| 		v3s16(0,1,0), // top
 | |
| 		v3s16(1,0,0), // right
 | |
| 		v3s16(0,0,-1), // front
 | |
| 		v3s16(0,-1,0), // bottom
 | |
| 		v3s16(-1,0,0), // left
 | |
| 		v3s16(0,0,0), // self
 | |
| 	};
 | |
| 	for(u16 i=0; i<7; i++)
 | |
| 	{
 | |
| 		try
 | |
| 		{
 | |
| 
 | |
| 		v3s16 p2 = p + dirs[i];
 | |
| 
 | |
| 		MapNode n2 = getNode(p2);
 | |
| 		if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
 | |
| 		{
 | |
| 			m_transforming_liquid.push_back(p2);
 | |
| 		}
 | |
| 
 | |
| 		}catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Map::addNodeWithEvent(v3s16 p, MapNode n)
 | |
| {
 | |
| 	MapEditEvent event;
 | |
| 	event.type = MEET_ADDNODE;
 | |
| 	event.p = p;
 | |
| 	event.n = n;
 | |
| 
 | |
| 	bool succeeded = true;
 | |
| 	try{
 | |
| 		core::map<v3s16, MapBlock*> modified_blocks;
 | |
| 		addNodeAndUpdate(p, n, modified_blocks);
 | |
| 
 | |
| 		// Copy modified_blocks to event
 | |
| 		for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 				i = modified_blocks.getIterator();
 | |
| 				i.atEnd()==false; i++)
 | |
| 		{
 | |
| 			event.modified_blocks.insert(i.getNode()->getKey(), false);
 | |
| 		}
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){
 | |
| 		succeeded = false;
 | |
| 	}
 | |
| 
 | |
| 	dispatchEvent(&event);
 | |
| 
 | |
| 	return succeeded;
 | |
| }
 | |
| 
 | |
| bool Map::removeNodeWithEvent(v3s16 p)
 | |
| {
 | |
| 	MapEditEvent event;
 | |
| 	event.type = MEET_REMOVENODE;
 | |
| 	event.p = p;
 | |
| 
 | |
| 	bool succeeded = true;
 | |
| 	try{
 | |
| 		core::map<v3s16, MapBlock*> modified_blocks;
 | |
| 		removeNodeAndUpdate(p, modified_blocks);
 | |
| 
 | |
| 		// Copy modified_blocks to event
 | |
| 		for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 				i = modified_blocks.getIterator();
 | |
| 				i.atEnd()==false; i++)
 | |
| 		{
 | |
| 			event.modified_blocks.insert(i.getNode()->getKey(), false);
 | |
| 		}
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){
 | |
| 		succeeded = false;
 | |
| 	}
 | |
| 
 | |
| 	dispatchEvent(&event);
 | |
| 
 | |
| 	return succeeded;
 | |
| }
 | |
| 
 | |
| bool Map::getDayNightDiff(v3s16 blockpos)
 | |
| {
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->getDayNightDiff())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	// Leading edges
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(-1,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->getDayNightDiff())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,-1,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->getDayNightDiff())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,-1);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->getDayNightDiff())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	// Trailing edges
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(1,0,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->getDayNightDiff())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,1,0);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->getDayNightDiff())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 	try{
 | |
| 		v3s16 p = blockpos + v3s16(0,0,1);
 | |
| 		MapBlock *b = getBlockNoCreate(p);
 | |
| 		if(b->getDayNightDiff())
 | |
| 			return true;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Updates usage timers
 | |
| */
 | |
| void Map::timerUpdate(float dtime, float unload_timeout,
 | |
| 		core::list<v3s16> *unloaded_blocks)
 | |
| {
 | |
| 	bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
 | |
| 
 | |
| 	// Profile modified reasons
 | |
| 	Profiler modprofiler;
 | |
| 
 | |
| 	core::list<v2s16> sector_deletion_queue;
 | |
| 	u32 deleted_blocks_count = 0;
 | |
| 	u32 saved_blocks_count = 0;
 | |
| 	u32 block_count_all = 0;
 | |
| 
 | |
| 	core::map<v2s16, MapSector*>::Iterator si;
 | |
| 
 | |
| 	beginSave();
 | |
| 	si = m_sectors.getIterator();
 | |
| 	for(; si.atEnd() == false; si++)
 | |
| 	{
 | |
| 		MapSector *sector = si.getNode()->getValue();
 | |
| 
 | |
| 		bool all_blocks_deleted = true;
 | |
| 
 | |
| 		core::list<MapBlock*> blocks;
 | |
| 		sector->getBlocks(blocks);
 | |
| 
 | |
| 		for(core::list<MapBlock*>::Iterator i = blocks.begin();
 | |
| 				i != blocks.end(); i++)
 | |
| 		{
 | |
| 			MapBlock *block = (*i);
 | |
| 
 | |
| 			block->incrementUsageTimer(dtime);
 | |
| 
 | |
| 			if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
 | |
| 			{
 | |
| 				v3s16 p = block->getPos();
 | |
| 
 | |
| 				// Save if modified
 | |
| 				if(block->getModified() != MOD_STATE_CLEAN
 | |
| 						&& save_before_unloading)
 | |
| 				{
 | |
| 					modprofiler.add(block->getModifiedReason(), 1);
 | |
| 					saveBlock(block);
 | |
| 					saved_blocks_count++;
 | |
| 				}
 | |
| 
 | |
| 				// Delete from memory
 | |
| 				sector->deleteBlock(block);
 | |
| 
 | |
| 				if(unloaded_blocks)
 | |
| 					unloaded_blocks->push_back(p);
 | |
| 
 | |
| 				deleted_blocks_count++;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				all_blocks_deleted = false;
 | |
| 				block_count_all++;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(all_blocks_deleted)
 | |
| 		{
 | |
| 			sector_deletion_queue.push_back(si.getNode()->getKey());
 | |
| 		}
 | |
| 	}
 | |
| 	endSave();
 | |
| 
 | |
| 	// Finally delete the empty sectors
 | |
| 	deleteSectors(sector_deletion_queue);
 | |
| 
 | |
| 	if(deleted_blocks_count != 0)
 | |
| 	{
 | |
| 		PrintInfo(infostream); // ServerMap/ClientMap:
 | |
| 		infostream<<"Unloaded "<<deleted_blocks_count
 | |
| 				<<" blocks from memory";
 | |
| 		if(save_before_unloading)
 | |
| 			infostream<<", of which "<<saved_blocks_count<<" were written";
 | |
| 		infostream<<", "<<block_count_all<<" blocks in memory";
 | |
| 		infostream<<"."<<std::endl;
 | |
| 		if(saved_blocks_count != 0){
 | |
| 			PrintInfo(infostream); // ServerMap/ClientMap:
 | |
| 			infostream<<"Blocks modified by: "<<std::endl;
 | |
| 			modprofiler.print(infostream);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Map::deleteSectors(core::list<v2s16> &list)
 | |
| {
 | |
| 	core::list<v2s16>::Iterator j;
 | |
| 	for(j=list.begin(); j!=list.end(); j++)
 | |
| 	{
 | |
| 		MapSector *sector = m_sectors[*j];
 | |
| 		// If sector is in sector cache, remove it from there
 | |
| 		if(m_sector_cache == sector)
 | |
| 			m_sector_cache = NULL;
 | |
| 		// Remove from map and delete
 | |
| 		m_sectors.remove(*j);
 | |
| 		delete sector;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| void Map::unloadUnusedData(float timeout,
 | |
| 		core::list<v3s16> *deleted_blocks)
 | |
| {
 | |
| 	core::list<v2s16> sector_deletion_queue;
 | |
| 	u32 deleted_blocks_count = 0;
 | |
| 	u32 saved_blocks_count = 0;
 | |
| 
 | |
| 	core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
 | |
| 	for(; si.atEnd() == false; si++)
 | |
| 	{
 | |
| 		MapSector *sector = si.getNode()->getValue();
 | |
| 
 | |
| 		bool all_blocks_deleted = true;
 | |
| 
 | |
| 		core::list<MapBlock*> blocks;
 | |
| 		sector->getBlocks(blocks);
 | |
| 		for(core::list<MapBlock*>::Iterator i = blocks.begin();
 | |
| 				i != blocks.end(); i++)
 | |
| 		{
 | |
| 			MapBlock *block = (*i);
 | |
| 
 | |
| 			if(block->getUsageTimer() > timeout)
 | |
| 			{
 | |
| 				// Save if modified
 | |
| 				if(block->getModified() != MOD_STATE_CLEAN)
 | |
| 				{
 | |
| 					saveBlock(block);
 | |
| 					saved_blocks_count++;
 | |
| 				}
 | |
| 				// Delete from memory
 | |
| 				sector->deleteBlock(block);
 | |
| 				deleted_blocks_count++;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				all_blocks_deleted = false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(all_blocks_deleted)
 | |
| 		{
 | |
| 			sector_deletion_queue.push_back(si.getNode()->getKey());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	deleteSectors(sector_deletion_queue);
 | |
| 
 | |
| 	infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
 | |
| 			<<", of which "<<saved_blocks_count<<" were wr."
 | |
| 			<<std::endl;
 | |
| 
 | |
| 	//return sector_deletion_queue.getSize();
 | |
| 	//return deleted_blocks_count;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void Map::PrintInfo(std::ostream &out)
 | |
| {
 | |
| 	out<<"Map: ";
 | |
| }
 | |
| 
 | |
| #define WATER_DROP_BOOST 4
 | |
| 
 | |
| enum NeighborType {
 | |
| 	NEIGHBOR_UPPER,
 | |
| 	NEIGHBOR_SAME_LEVEL,
 | |
| 	NEIGHBOR_LOWER
 | |
| };
 | |
| struct NodeNeighbor {
 | |
| 	MapNode n;
 | |
| 	NeighborType t;
 | |
| 	v3s16 p;
 | |
| };
 | |
| 
 | |
| void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	//TimeTaker timer("transformLiquids()");
 | |
| 
 | |
| 	u32 loopcount = 0;
 | |
| 	u32 initial_size = m_transforming_liquid.size();
 | |
| 
 | |
| 	/*if(initial_size != 0)
 | |
| 		infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
 | |
| 
 | |
| 	// list of nodes that due to viscosity have not reached their max level height
 | |
| 	UniqueQueue<v3s16> must_reflow;
 | |
| 
 | |
| 	// List of MapBlocks that will require a lighting update (due to lava)
 | |
| 	core::map<v3s16, MapBlock*> lighting_modified_blocks;
 | |
| 
 | |
| 	while(m_transforming_liquid.size() != 0)
 | |
| 	{
 | |
| 		// This should be done here so that it is done when continue is used
 | |
| 		if(loopcount >= initial_size || loopcount >= 10000)
 | |
| 			break;
 | |
| 		loopcount++;
 | |
| 
 | |
| 		/*
 | |
| 			Get a queued transforming liquid node
 | |
| 		*/
 | |
| 		v3s16 p0 = m_transforming_liquid.pop_front();
 | |
| 
 | |
| 		MapNode n0 = getNodeNoEx(p0);
 | |
| 
 | |
| 		/*
 | |
| 			Collect information about current node
 | |
| 		 */
 | |
| 		s8 liquid_level = -1;
 | |
| 		content_t liquid_kind = CONTENT_IGNORE;
 | |
| 		LiquidType liquid_type = nodemgr->get(n0).liquid_type;
 | |
| 		switch (liquid_type) {
 | |
| 			case LIQUID_SOURCE:
 | |
| 				liquid_level = LIQUID_LEVEL_SOURCE;
 | |
| 				liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
 | |
| 				break;
 | |
| 			case LIQUID_FLOWING:
 | |
| 				liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
 | |
| 				liquid_kind = n0.getContent();
 | |
| 				break;
 | |
| 			case LIQUID_NONE:
 | |
| 				// if this is an air node, it *could* be transformed into a liquid. otherwise,
 | |
| 				// continue with the next node.
 | |
| 				if (n0.getContent() != CONTENT_AIR)
 | |
| 					continue;
 | |
| 				liquid_kind = CONTENT_AIR;
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Collect information about the environment
 | |
| 		 */
 | |
| 		const v3s16 *dirs = g_6dirs;
 | |
| 		NodeNeighbor sources[6]; // surrounding sources
 | |
| 		int num_sources = 0;
 | |
| 		NodeNeighbor flows[6]; // surrounding flowing liquid nodes
 | |
| 		int num_flows = 0;
 | |
| 		NodeNeighbor airs[6]; // surrounding air
 | |
| 		int num_airs = 0;
 | |
| 		NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
 | |
| 		int num_neutrals = 0;
 | |
| 		bool flowing_down = false;
 | |
| 		for (u16 i = 0; i < 6; i++) {
 | |
| 			NeighborType nt = NEIGHBOR_SAME_LEVEL;
 | |
| 			switch (i) {
 | |
| 				case 1:
 | |
| 					nt = NEIGHBOR_UPPER;
 | |
| 					break;
 | |
| 				case 4:
 | |
| 					nt = NEIGHBOR_LOWER;
 | |
| 					break;
 | |
| 			}
 | |
| 			v3s16 npos = p0 + dirs[i];
 | |
| 			NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
 | |
| 			switch (nodemgr->get(nb.n.getContent()).liquid_type) {
 | |
| 				case LIQUID_NONE:
 | |
| 					if (nb.n.getContent() == CONTENT_AIR) {
 | |
| 						airs[num_airs++] = nb;
 | |
| 						// if the current node is a water source the neighbor
 | |
| 						// should be enqueded for transformation regardless of whether the
 | |
| 						// current node changes or not.
 | |
| 						if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
 | |
| 							m_transforming_liquid.push_back(npos);
 | |
| 						// if the current node happens to be a flowing node, it will start to flow down here.
 | |
| 						if (nb.t == NEIGHBOR_LOWER) {
 | |
| 							flowing_down = true;
 | |
| 						}
 | |
| 					} else {
 | |
| 						neutrals[num_neutrals++] = nb;
 | |
| 					}
 | |
| 					break;
 | |
| 				case LIQUID_SOURCE:
 | |
| 					// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
 | |
| 					if (liquid_kind == CONTENT_AIR)
 | |
| 						liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
 | |
| 					if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
 | |
| 						neutrals[num_neutrals++] = nb;
 | |
| 					} else {
 | |
| 						// Do not count bottom source, it will screw things up
 | |
| 						if(dirs[i].Y != -1)
 | |
| 							sources[num_sources++] = nb;
 | |
| 					}
 | |
| 					break;
 | |
| 				case LIQUID_FLOWING:
 | |
| 					// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
 | |
| 					if (liquid_kind == CONTENT_AIR)
 | |
| 						liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
 | |
| 					if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
 | |
| 						neutrals[num_neutrals++] = nb;
 | |
| 					} else {
 | |
| 						flows[num_flows++] = nb;
 | |
| 						if (nb.t == NEIGHBOR_LOWER)
 | |
| 							flowing_down = true;
 | |
| 					}
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			decide on the type (and possibly level) of the current node
 | |
| 		 */
 | |
| 		content_t new_node_content;
 | |
| 		s8 new_node_level = -1;
 | |
| 		s8 max_node_level = -1;
 | |
| 		if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
 | |
| 			// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
 | |
| 			// or the flowing alternative of the first of the surrounding sources (if it's air), so
 | |
| 			// it's perfectly safe to use liquid_kind here to determine the new node content.
 | |
| 			new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
 | |
| 		} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
 | |
| 			// liquid_kind is set properly, see above
 | |
| 			new_node_content = liquid_kind;
 | |
| 			max_node_level = new_node_level = LIQUID_LEVEL_MAX;
 | |
| 		} else {
 | |
| 			// no surrounding sources, so get the maximum level that can flow into this node
 | |
| 			for (u16 i = 0; i < num_flows; i++) {
 | |
| 				u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
 | |
| 				switch (flows[i].t) {
 | |
| 					case NEIGHBOR_UPPER:
 | |
| 						if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
 | |
| 							max_node_level = LIQUID_LEVEL_MAX;
 | |
| 							if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
 | |
| 								max_node_level = nb_liquid_level + WATER_DROP_BOOST;
 | |
| 						} else if (nb_liquid_level > max_node_level)
 | |
| 							max_node_level = nb_liquid_level;
 | |
| 						break;
 | |
| 					case NEIGHBOR_LOWER:
 | |
| 						break;
 | |
| 					case NEIGHBOR_SAME_LEVEL:
 | |
| 						if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
 | |
| 							nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
 | |
| 							max_node_level = nb_liquid_level - 1;
 | |
| 						}
 | |
| 						break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
 | |
| 			if (viscosity > 1 && max_node_level != liquid_level) {
 | |
| 				// amount to gain, limited by viscosity
 | |
| 				// must be at least 1 in absolute value
 | |
| 				s8 level_inc = max_node_level - liquid_level;
 | |
| 				if (level_inc < -viscosity || level_inc > viscosity)
 | |
| 					new_node_level = liquid_level + level_inc/viscosity;
 | |
| 				else if (level_inc < 0)
 | |
| 					new_node_level = liquid_level - 1;
 | |
| 				else if (level_inc > 0)
 | |
| 					new_node_level = liquid_level + 1;
 | |
| 				if (new_node_level != max_node_level)
 | |
| 					must_reflow.push_back(p0);
 | |
| 			} else
 | |
| 				new_node_level = max_node_level;
 | |
| 
 | |
| 			if (new_node_level >= 0)
 | |
| 				new_node_content = liquid_kind;
 | |
| 			else
 | |
| 				new_node_content = CONTENT_AIR;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			check if anything has changed. if not, just continue with the next node.
 | |
| 		 */
 | |
| 		if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
 | |
| 										 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
 | |
| 										 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
 | |
| 										 == flowing_down)))
 | |
| 			continue;
 | |
| 
 | |
| 
 | |
| 		/*
 | |
| 			update the current node
 | |
| 		 */
 | |
| 		//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
 | |
| 		if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
 | |
| 			// set level to last 3 bits, flowing down bit to 4th bit
 | |
| 			n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
 | |
| 		} else {
 | |
| 			// set the liquid level and flow bit to 0
 | |
| 			n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
 | |
| 		}
 | |
| 		n0.setContent(new_node_content);
 | |
| 
 | |
| 		// Find out whether there is a suspect for this action
 | |
| 		std::string suspect;
 | |
| 		if(m_gamedef->rollback()){
 | |
| 			suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
 | |
| 		}
 | |
| 
 | |
| 		if(!suspect.empty()){
 | |
| 			// Blame suspect
 | |
| 			RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
 | |
| 			// Get old node for rollback
 | |
| 			RollbackNode rollback_oldnode(this, p0, m_gamedef);
 | |
| 			// Set node
 | |
| 			setNode(p0, n0);
 | |
| 			// Report
 | |
| 			RollbackNode rollback_newnode(this, p0, m_gamedef);
 | |
| 			RollbackAction action;
 | |
| 			action.setSetNode(p0, rollback_oldnode, rollback_newnode);
 | |
| 			m_gamedef->rollback()->reportAction(action);
 | |
| 		} else {
 | |
| 			// Set node
 | |
| 			setNode(p0, n0);
 | |
| 		}
 | |
| 
 | |
| 		v3s16 blockpos = getNodeBlockPos(p0);
 | |
| 		MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 		if(block != NULL) {
 | |
| 			modified_blocks.insert(blockpos, block);
 | |
| 			// If node emits light, MapBlock requires lighting update
 | |
| 			if(nodemgr->get(n0).light_source != 0)
 | |
| 				lighting_modified_blocks[block->getPos()] = block;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			enqueue neighbors for update if neccessary
 | |
| 		 */
 | |
| 		switch (nodemgr->get(n0.getContent()).liquid_type) {
 | |
| 			case LIQUID_SOURCE:
 | |
| 			case LIQUID_FLOWING:
 | |
| 				// make sure source flows into all neighboring nodes
 | |
| 				for (u16 i = 0; i < num_flows; i++)
 | |
| 					if (flows[i].t != NEIGHBOR_UPPER)
 | |
| 						m_transforming_liquid.push_back(flows[i].p);
 | |
| 				for (u16 i = 0; i < num_airs; i++)
 | |
| 					if (airs[i].t != NEIGHBOR_UPPER)
 | |
| 						m_transforming_liquid.push_back(airs[i].p);
 | |
| 				break;
 | |
| 			case LIQUID_NONE:
 | |
| 				// this flow has turned to air; neighboring flows might need to do the same
 | |
| 				for (u16 i = 0; i < num_flows; i++)
 | |
| 					m_transforming_liquid.push_back(flows[i].p);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 	//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
 | |
| 	while (must_reflow.size() > 0)
 | |
| 		m_transforming_liquid.push_back(must_reflow.pop_front());
 | |
| 	updateLighting(lighting_modified_blocks, modified_blocks);
 | |
| }
 | |
| 
 | |
| NodeMetadata* Map::getNodeMetadata(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(!block){
 | |
| 		infostream<<"Map::getNodeMetadata(): Need to emerge "
 | |
| 				<<PP(blockpos)<<std::endl;
 | |
| 		block = emergeBlock(blockpos, false);
 | |
| 	}
 | |
| 	if(!block)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	NodeMetadata *meta = block->m_node_metadata.get(p_rel);
 | |
| 	return meta;
 | |
| }
 | |
| 
 | |
| void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(!block){
 | |
| 		infostream<<"Map::setNodeMetadata(): Need to emerge "
 | |
| 				<<PP(blockpos)<<std::endl;
 | |
| 		block = emergeBlock(blockpos, false);
 | |
| 	}
 | |
| 	if(!block)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	block->m_node_metadata.set(p_rel, meta);
 | |
| }
 | |
| 
 | |
| void Map::removeNodeMetadata(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(block == NULL)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	block->m_node_metadata.remove(p_rel);
 | |
| }
 | |
| 
 | |
| NodeTimer Map::getNodeTimer(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(!block){
 | |
| 		infostream<<"Map::getNodeTimer(): Need to emerge "
 | |
| 				<<PP(blockpos)<<std::endl;
 | |
| 		block = emergeBlock(blockpos, false);
 | |
| 	}
 | |
| 	if(!block)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Map::getNodeTimer(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return NodeTimer();
 | |
| 	}
 | |
| 	NodeTimer t = block->m_node_timers.get(p_rel);
 | |
| 	return t;
 | |
| }
 | |
| 
 | |
| void Map::setNodeTimer(v3s16 p, NodeTimer t)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(!block){
 | |
| 		infostream<<"Map::setNodeTimer(): Need to emerge "
 | |
| 				<<PP(blockpos)<<std::endl;
 | |
| 		block = emergeBlock(blockpos, false);
 | |
| 	}
 | |
| 	if(!block)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Map::setNodeTimer(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	block->m_node_timers.set(p_rel, t);
 | |
| }
 | |
| 
 | |
| void Map::removeNodeTimer(v3s16 p)
 | |
| {
 | |
| 	v3s16 blockpos = getNodeBlockPos(p);
 | |
| 	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | |
| 	if(block == NULL)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	block->m_node_timers.remove(p_rel);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	ServerMap
 | |
| */
 | |
| ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
 | |
| 	Map(dout_server, gamedef),
 | |
| 	m_seed(0),
 | |
| 	m_map_metadata_changed(true),
 | |
| 	m_database(NULL),
 | |
| 	m_database_read(NULL),
 | |
| 	m_database_write(NULL)
 | |
| {
 | |
| 	verbosestream<<__FUNCTION_NAME<<std::endl;
 | |
| 
 | |
| 	m_emerge = emerge;
 | |
| 	m_mgparams = m_emerge->getParamsFromSettings(g_settings);
 | |
| 	if (!m_mgparams)
 | |
| 		m_mgparams = new MapgenV6Params();
 | |
| 		
 | |
| 	m_seed = m_mgparams->seed;
 | |
| 
 | |
| 	if (g_settings->get("fixed_map_seed").empty())
 | |
| 	{
 | |
| 		m_seed = (((u64)(myrand()%0xffff)<<0)
 | |
| 				+ ((u64)(myrand()%0xffff)<<16)
 | |
| 				+ ((u64)(myrand()%0xffff)<<32)
 | |
| 				+ ((u64)(myrand()&0xffff)<<48));
 | |
| 		m_mgparams->seed = m_seed;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Experimental and debug stuff
 | |
| 	*/
 | |
| 
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Try to load map; if not found, create a new one.
 | |
| 	*/
 | |
| 
 | |
| 	m_savedir = savedir;
 | |
| 	m_map_saving_enabled = false;
 | |
| 
 | |
| 	try
 | |
| 	{
 | |
| 		// If directory exists, check contents and load if possible
 | |
| 		if(fs::PathExists(m_savedir))
 | |
| 		{
 | |
| 			// If directory is empty, it is safe to save into it.
 | |
| 			if(fs::GetDirListing(m_savedir).size() == 0)
 | |
| 			{
 | |
| 				infostream<<"ServerMap: Empty save directory is valid."
 | |
| 						<<std::endl;
 | |
| 				m_map_saving_enabled = true;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				try{
 | |
| 					// Load map metadata (seed, chunksize)
 | |
| 					loadMapMeta();
 | |
| 				}
 | |
| 				catch(SettingNotFoundException &e){
 | |
| 					infostream<<"ServerMap:  Some metadata not found."
 | |
| 							  <<" Using default settings."<<std::endl;
 | |
| 				}
 | |
| 				catch(FileNotGoodException &e){
 | |
| 					infostream<<"WARNING: Could not load map metadata"
 | |
| 							//<<" Disabling chunk-based generator."
 | |
| 							<<std::endl;
 | |
| 					//m_chunksize = 0;
 | |
| 				}
 | |
| 
 | |
| 				infostream<<"ServerMap: Successfully loaded map "
 | |
| 						<<"metadata from "<<savedir
 | |
| 						<<", assuming valid save directory."
 | |
| 						<<" seed="<<m_seed<<"."
 | |
| 						<<std::endl;
 | |
| 
 | |
| 				m_map_saving_enabled = true;
 | |
| 				// Map loaded, not creating new one
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		// If directory doesn't exist, it is safe to save to it
 | |
| 		else{
 | |
| 			m_map_saving_enabled = true;
 | |
| 		}
 | |
| 	}
 | |
| 	catch(std::exception &e)
 | |
| 	{
 | |
| 		infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir
 | |
| 				<<", exception: "<<e.what()<<std::endl;
 | |
| 		infostream<<"Please remove the map or fix it."<<std::endl;
 | |
| 		infostream<<"WARNING: Map saving will be disabled."<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	infostream<<"Initializing new map."<<std::endl;
 | |
| 
 | |
| 	// Create zero sector
 | |
| 	emergeSector(v2s16(0,0));
 | |
| 
 | |
| 	// Initially write whole map
 | |
| 	save(MOD_STATE_CLEAN);
 | |
| }
 | |
| 
 | |
| ServerMap::~ServerMap()
 | |
| {
 | |
| 	verbosestream<<__FUNCTION_NAME<<std::endl;
 | |
| 
 | |
| 	try
 | |
| 	{
 | |
| 		if(m_map_saving_enabled)
 | |
| 		{
 | |
| 			// Save only changed parts
 | |
| 			save(MOD_STATE_WRITE_AT_UNLOAD);
 | |
| 			infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			infostream<<"ServerMap: Map not saved"<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 	catch(std::exception &e)
 | |
| 	{
 | |
| 		infostream<<"ServerMap: Failed to save map to "<<m_savedir
 | |
| 				<<", exception: "<<e.what()<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Close database if it was opened
 | |
| 	*/
 | |
| 	if(m_database_read)
 | |
| 		sqlite3_finalize(m_database_read);
 | |
| 	if(m_database_write)
 | |
| 		sqlite3_finalize(m_database_write);
 | |
| 	if(m_database)
 | |
| 		sqlite3_close(m_database);
 | |
| 
 | |
| #if 0
 | |
| 	/*
 | |
| 		Free all MapChunks
 | |
| 	*/
 | |
| 	core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapChunk *chunk = i.getNode()->getValue();
 | |
| 		delete chunk;
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
 | |
| {
 | |
| 	bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
 | |
| 	if(enable_mapgen_debug_info)
 | |
| 		infostream<<"initBlockMake(): "
 | |
| 				<<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<") - "
 | |
| 				<<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
 | |
| 				<<std::endl;
 | |
| 
 | |
| 	//s16 chunksize = 3;
 | |
| 	//v3s16 chunk_offset(-1,-1,-1);
 | |
| 	//s16 chunksize = 4;
 | |
| 	//v3s16 chunk_offset(-1,-1,-1);
 | |
| 	s16 chunksize = 5;
 | |
| 	v3s16 chunk_offset(-2,-2,-2);
 | |
| 	v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
 | |
| 	v3s16 blockpos_min = blockpos_div * chunksize;
 | |
| 	v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
 | |
| 	blockpos_min += chunk_offset;
 | |
| 	blockpos_max += chunk_offset;
 | |
| 
 | |
| 	//v3s16 extra_borders(1,1,1);
 | |
| 	v3s16 extra_borders(1,1,1);
 | |
| 
 | |
| 	// Do nothing if not inside limits (+-1 because of neighbors)
 | |
| 	if(blockpos_over_limit(blockpos_min - extra_borders) ||
 | |
| 		blockpos_over_limit(blockpos_max + extra_borders))
 | |
| 	{
 | |
| 		data->no_op = true;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	data->no_op = false;
 | |
| 	data->seed = m_seed;
 | |
| 	data->blockpos_min = blockpos_min;
 | |
| 	data->blockpos_max = blockpos_max;
 | |
| 	data->blockpos_requested = blockpos;
 | |
| 	data->nodedef = m_gamedef->ndef();
 | |
| 
 | |
| 	/*
 | |
| 		Create the whole area of this and the neighboring blocks
 | |
| 	*/
 | |
| 	{
 | |
| 		//TimeTaker timer("initBlockMake() create area");
 | |
| 
 | |
| 		for(s16 x=blockpos_min.X-extra_borders.X;
 | |
| 				x<=blockpos_max.X+extra_borders.X; x++)
 | |
| 		for(s16 z=blockpos_min.Z-extra_borders.Z;
 | |
| 				z<=blockpos_max.Z+extra_borders.Z; z++)
 | |
| 		{
 | |
| 			v2s16 sectorpos(x, z);
 | |
| 			// Sector metadata is loaded from disk if not already loaded.
 | |
| 			ServerMapSector *sector = createSector(sectorpos);
 | |
| 			assert(sector);
 | |
| 
 | |
| 			for(s16 y=blockpos_min.Y-extra_borders.Y;
 | |
| 					y<=blockpos_max.Y+extra_borders.Y; y++)
 | |
| 			{
 | |
| 				v3s16 p(x,y,z);
 | |
| 				//MapBlock *block = createBlock(p);
 | |
| 				// 1) get from memory, 2) load from disk
 | |
| 				MapBlock *block = emergeBlock(p, false);
 | |
| 				// 3) create a blank one
 | |
| 				if(block == NULL)
 | |
| 				{
 | |
| 					block = createBlock(p);
 | |
| 
 | |
| 					/*
 | |
| 						Block gets sunlight if this is true.
 | |
| 
 | |
| 						Refer to the map generator heuristics.
 | |
| 					*/
 | |
| 					bool ug = m_emerge->isBlockUnderground(p);
 | |
| 					block->setIsUnderground(ug);
 | |
| 				}
 | |
| 
 | |
| 				// Lighting will not be valid after make_chunk is called
 | |
| 				block->setLightingExpired(true);
 | |
| 				// Lighting will be calculated
 | |
| 				//block->setLightingExpired(false);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Now we have a big empty area.
 | |
| 
 | |
| 		Make a ManualMapVoxelManipulator that contains this and the
 | |
| 		neighboring blocks
 | |
| 	*/
 | |
| 
 | |
| 	// The area that contains this block and it's neighbors
 | |
| 	v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
 | |
| 	v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
 | |
| 
 | |
| 	data->vmanip = new ManualMapVoxelManipulator(this);
 | |
| 	//data->vmanip->setMap(this);
 | |
| 
 | |
| 	// Add the area
 | |
| 	{
 | |
| 		//TimeTaker timer("initBlockMake() initialEmerge");
 | |
| 		data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
 | |
| 	}
 | |
| 
 | |
| 	// Data is ready now.
 | |
| }
 | |
| 
 | |
| MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
 | |
| 		core::map<v3s16, MapBlock*> &changed_blocks)
 | |
| {
 | |
| 	v3s16 blockpos_min = data->blockpos_min;
 | |
| 	v3s16 blockpos_max = data->blockpos_max;
 | |
| 	v3s16 blockpos_requested = data->blockpos_requested;
 | |
| 	/*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
 | |
| 			<<blockpos_requested.Y<<","
 | |
| 			<<blockpos_requested.Z<<")"<<std::endl;*/
 | |
| 
 | |
| 	v3s16 extra_borders(1,1,1);
 | |
| 
 | |
| 	if(data->no_op)
 | |
| 	{
 | |
| 		//infostream<<"finishBlockMake(): no-op"<<std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
 | |
| 
 | |
| 	/*infostream<<"Resulting vmanip:"<<std::endl;
 | |
| 	data->vmanip.print(infostream);*/
 | |
| 
 | |
| 	// Make sure affected blocks are loaded
 | |
| 	for(s16 x=blockpos_min.X-extra_borders.X;
 | |
| 			x<=blockpos_max.X+extra_borders.X; x++)
 | |
| 	for(s16 z=blockpos_min.Z-extra_borders.Z;
 | |
| 			z<=blockpos_max.Z+extra_borders.Z; z++)
 | |
| 	for(s16 y=blockpos_min.Y-extra_borders.Y;
 | |
| 			y<=blockpos_max.Y+extra_borders.Y; y++)
 | |
| 	{
 | |
| 		v3s16 p(x, y, z);
 | |
| 		// Load from disk if not already in memory
 | |
| 		emergeBlock(p, false);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Blit generated stuff to map
 | |
| 		NOTE: blitBackAll adds nearly everything to changed_blocks
 | |
| 	*/
 | |
| 	{
 | |
| 		// 70ms @cs=8
 | |
| 		//TimeTaker timer("finishBlockMake() blitBackAll");
 | |
| 		data->vmanip->blitBackAll(&changed_blocks);
 | |
| 	}
 | |
| 
 | |
| 	if(enable_mapgen_debug_info)
 | |
| 		infostream<<"finishBlockMake: changed_blocks.size()="
 | |
| 				<<changed_blocks.size()<<std::endl;
 | |
| 
 | |
| 	/*
 | |
| 		Copy transforming liquid information
 | |
| 	*/
 | |
| 	while(data->transforming_liquid.size() > 0)
 | |
| 	{
 | |
| 		v3s16 p = data->transforming_liquid.pop_front();
 | |
| 		m_transforming_liquid.push_back(p);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Do stuff in central blocks
 | |
| 	*/
 | |
| 
 | |
| 	/*
 | |
| 		Update lighting
 | |
| 	*/
 | |
| 	{
 | |
| #if 0
 | |
| 		TimeTaker t("finishBlockMake lighting update");
 | |
| 
 | |
| 		core::map<v3s16, MapBlock*> lighting_update_blocks;
 | |
| 
 | |
| 		// Center blocks
 | |
| 		for(s16 x=blockpos_min.X-extra_borders.X;
 | |
| 				x<=blockpos_max.X+extra_borders.X; x++)
 | |
| 		for(s16 z=blockpos_min.Z-extra_borders.Z;
 | |
| 				z<=blockpos_max.Z+extra_borders.Z; z++)
 | |
| 		for(s16 y=blockpos_min.Y-extra_borders.Y;
 | |
| 				y<=blockpos_max.Y+extra_borders.Y; y++)
 | |
| 		{
 | |
| 			v3s16 p(x, y, z);
 | |
| 			MapBlock *block = getBlockNoCreateNoEx(p);
 | |
| 			assert(block);
 | |
| 			lighting_update_blocks.insert(block->getPos(), block);
 | |
| 		}
 | |
| 
 | |
| 		updateLighting(lighting_update_blocks, changed_blocks);
 | |
| #endif
 | |
| 
 | |
| 		/*
 | |
| 			Set lighting to non-expired state in all of them.
 | |
| 			This is cheating, but it is not fast enough if all of them
 | |
| 			would actually be updated.
 | |
| 		*/
 | |
| 		for(s16 x=blockpos_min.X-extra_borders.X;
 | |
| 				x<=blockpos_max.X+extra_borders.X; x++)
 | |
| 		for(s16 z=blockpos_min.Z-extra_borders.Z;
 | |
| 				z<=blockpos_max.Z+extra_borders.Z; z++)
 | |
| 		for(s16 y=blockpos_min.Y-extra_borders.Y;
 | |
| 				y<=blockpos_max.Y+extra_borders.Y; y++)
 | |
| 		{
 | |
| 			v3s16 p(x, y, z);
 | |
| 			getBlockNoCreateNoEx(p)->setLightingExpired(false);
 | |
| 		}
 | |
| 
 | |
| #if 0
 | |
| 		if(enable_mapgen_debug_info == false)
 | |
| 			t.stop(true); // Hide output
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Go through changed blocks
 | |
| 	*/
 | |
| 	for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		MapBlock *block = i.getNode()->getValue();
 | |
| 		assert(block);
 | |
| 		/*
 | |
| 			Update day/night difference cache of the MapBlocks
 | |
| 		*/
 | |
| 		block->expireDayNightDiff();
 | |
| 		/*
 | |
| 			Set block as modified
 | |
| 		*/
 | |
| 		block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 				"finishBlockMake expireDayNightDiff");
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Set central blocks as generated
 | |
| 	*/
 | |
| 	for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
 | |
| 	for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
 | |
| 	for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
 | |
| 	{
 | |
| 		v3s16 p(x, y, z);
 | |
| 		MapBlock *block = getBlockNoCreateNoEx(p);
 | |
| 		assert(block);
 | |
| 		block->setGenerated(true);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Save changed parts of map
 | |
| 		NOTE: Will be saved later.
 | |
| 	*/
 | |
| 	//save(MOD_STATE_WRITE_AT_UNLOAD);
 | |
| 
 | |
| 	/*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
 | |
| 			<<","<<blockpos_requested.Y<<","
 | |
| 			<<blockpos_requested.Z<<")"<<std::endl;*/
 | |
| #if 0
 | |
| 	if(enable_mapgen_debug_info)
 | |
| 	{
 | |
| 		/*
 | |
| 			Analyze resulting blocks
 | |
| 		*/
 | |
| 		/*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
 | |
| 		for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
 | |
| 		for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
 | |
| 		for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
 | |
| 		for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
 | |
| 		for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
 | |
| 		{
 | |
| 			v3s16 p = v3s16(x,y,z);
 | |
| 			MapBlock *block = getBlockNoCreateNoEx(p);
 | |
| 			char spos[20];
 | |
| 			snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
 | |
| 			infostream<<"Generated "<<spos<<": "
 | |
| 					<<analyze_block(block)<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(blockpos_requested);
 | |
| 	assert(block);
 | |
| 
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| ServerMapSector * ServerMap::createSector(v2s16 p2d)
 | |
| {
 | |
| 	DSTACKF("%s: p2d=(%d,%d)",
 | |
| 			__FUNCTION_NAME,
 | |
| 			p2d.X, p2d.Y);
 | |
| 
 | |
| 	/*
 | |
| 		Check if it exists already in memory
 | |
| 	*/
 | |
| 	ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
 | |
| 	if(sector != NULL)
 | |
| 		return sector;
 | |
| 
 | |
| 	/*
 | |
| 		Try to load it from disk (with blocks)
 | |
| 	*/
 | |
| 	//if(loadSectorFull(p2d) == true)
 | |
| 
 | |
| 	/*
 | |
| 		Try to load metadata from disk
 | |
| 	*/
 | |
| #if 0
 | |
| 	if(loadSectorMeta(p2d) == true)
 | |
| 	{
 | |
| 		ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
 | |
| 		if(sector == NULL)
 | |
| 		{
 | |
| 			infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
 | |
| 			throw InvalidPositionException("");
 | |
| 		}
 | |
| 		return sector;
 | |
| 	}
 | |
| #endif
 | |
| 	/*
 | |
| 		Do not create over-limit
 | |
| 	*/
 | |
| 	if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
 | |
| 		throw InvalidPositionException("createSector(): pos. over limit");
 | |
| 
 | |
| 	/*
 | |
| 		Generate blank sector
 | |
| 	*/
 | |
| 
 | |
| 	sector = new ServerMapSector(this, p2d, m_gamedef);
 | |
| 
 | |
| 	// Sector position on map in nodes
 | |
| 	v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
 | |
| 
 | |
| 	/*
 | |
| 		Insert to container
 | |
| 	*/
 | |
| 	m_sectors.insert(p2d, sector);
 | |
| 
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| /*
 | |
| 	This is a quick-hand function for calling makeBlock().
 | |
| */
 | |
| MapBlock * ServerMap::generateBlock(
 | |
| 		v3s16 p,
 | |
| 		core::map<v3s16, MapBlock*> &modified_blocks
 | |
| )
 | |
| {
 | |
| 	DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
 | |
| 
 | |
| 	/*infostream<<"generateBlock(): "
 | |
| 			<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 			<<std::endl;*/
 | |
| 
 | |
| 	bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
 | |
| 
 | |
| 	TimeTaker timer("generateBlock");
 | |
| 
 | |
| 	//MapBlock *block = original_dummy;
 | |
| 
 | |
| 	v2s16 p2d(p.X, p.Z);
 | |
| 	v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
 | |
| 
 | |
| 	/*
 | |
| 		Do not generate over-limit
 | |
| 	*/
 | |
| 	if(blockpos_over_limit(p))
 | |
| 	{
 | |
| 		infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
 | |
| 		throw InvalidPositionException("generateBlock(): pos. over limit");
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Create block make data
 | |
| 	*/
 | |
| 	BlockMakeData data;
 | |
| 	initBlockMake(&data, p);
 | |
| 
 | |
| 	/*
 | |
| 		Generate block
 | |
| 	*/
 | |
| 	{
 | |
| 		TimeTaker t("mapgen::make_block()");
 | |
| 		mapgen->makeChunk(&data);
 | |
| 		//mapgen::make_block(&data);
 | |
| 
 | |
| 		if(enable_mapgen_debug_info == false)
 | |
| 			t.stop(true); // Hide output
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Blit data back on map, update lighting, add mobs and whatever this does
 | |
| 	*/
 | |
| 	finishBlockMake(&data, modified_blocks);
 | |
| 
 | |
| 	/*
 | |
| 		Get central block
 | |
| 	*/
 | |
| 	MapBlock *block = getBlockNoCreateNoEx(p);
 | |
| 
 | |
| #if 0
 | |
| 	/*
 | |
| 		Check result
 | |
| 	*/
 | |
| 	if(block)
 | |
| 	{
 | |
| 		bool erroneus_content = false;
 | |
| 		for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 		for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 		{
 | |
| 			v3s16 p(x0,y0,z0);
 | |
| 			MapNode n = block->getNode(p);
 | |
| 			if(n.getContent() == CONTENT_IGNORE)
 | |
| 			{
 | |
| 				infostream<<"CONTENT_IGNORE at "
 | |
| 						<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 						<<std::endl;
 | |
| 				erroneus_content = true;
 | |
| 				assert(0);
 | |
| 			}
 | |
| 		}
 | |
| 		if(erroneus_content)
 | |
| 		{
 | |
| 			assert(0);
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #if 0
 | |
| 	/*
 | |
| 		Generate a completely empty block
 | |
| 	*/
 | |
| 	if(block)
 | |
| 	{
 | |
| 		for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 		for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 		{
 | |
| 			for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 			{
 | |
| 				MapNode n;
 | |
| 				n.setContent(CONTENT_AIR);
 | |
| 				block->setNode(v3s16(x0,y0,z0), n);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if(enable_mapgen_debug_info == false)
 | |
| 		timer.stop(true); // Hide output
 | |
| 
 | |
| 	return block;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| MapBlock * ServerMap::createBlock(v3s16 p)
 | |
| {
 | |
| 	DSTACKF("%s: p=(%d,%d,%d)",
 | |
| 			__FUNCTION_NAME, p.X, p.Y, p.Z);
 | |
| 
 | |
| 	/*
 | |
| 		Do not create over-limit
 | |
| 	*/
 | |
| 	if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 	|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
 | |
| 		throw InvalidPositionException("createBlock(): pos. over limit");
 | |
| 
 | |
| 	v2s16 p2d(p.X, p.Z);
 | |
| 	s16 block_y = p.Y;
 | |
| 	/*
 | |
| 		This will create or load a sector if not found in memory.
 | |
| 		If block exists on disk, it will be loaded.
 | |
| 
 | |
| 		NOTE: On old save formats, this will be slow, as it generates
 | |
| 		      lighting on blocks for them.
 | |
| 	*/
 | |
| 	ServerMapSector *sector;
 | |
| 	try{
 | |
| 		sector = (ServerMapSector*)createSector(p2d);
 | |
| 		assert(sector->getId() == MAPSECTOR_SERVER);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 		infostream<<"createBlock: createSector() failed"<<std::endl;
 | |
| 		throw e;
 | |
| 	}
 | |
| 	/*
 | |
| 		NOTE: This should not be done, or at least the exception
 | |
| 		should not be passed on as std::exception, because it
 | |
| 		won't be catched at all.
 | |
| 	*/
 | |
| 	/*catch(std::exception &e)
 | |
| 	{
 | |
| 		infostream<<"createBlock: createSector() failed: "
 | |
| 				<<e.what()<<std::endl;
 | |
| 		throw e;
 | |
| 	}*/
 | |
| 
 | |
| 	/*
 | |
| 		Try to get a block from the sector
 | |
| 	*/
 | |
| 
 | |
| 	MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
 | |
| 	if(block)
 | |
| 	{
 | |
| 		if(block->isDummy())
 | |
| 			block->unDummify();
 | |
| 		return block;
 | |
| 	}
 | |
| 	// Create blank
 | |
| 	block = sector->createBlankBlock(block_y);
 | |
| 
 | |
| 	return block;
 | |
| }
 | |
| 
 | |
| MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
 | |
| {
 | |
| 	DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
 | |
| 			__FUNCTION_NAME,
 | |
| 			p.X, p.Y, p.Z, create_blank);
 | |
| 
 | |
| 	{
 | |
| 		MapBlock *block = getBlockNoCreateNoEx(p);
 | |
| 		if(block && block->isDummy() == false)
 | |
| 			return block;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		MapBlock *block = loadBlock(p);
 | |
| 		if(block)
 | |
| 			return block;
 | |
| 	}
 | |
| 
 | |
| 	if (create_blank) {
 | |
| 		ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
 | |
| 		MapBlock *block = sector->createBlankBlock(p.Y);
 | |
| 
 | |
| 		return block;
 | |
| 	}
 | |
| 	/*if(allow_generate)
 | |
| 	{
 | |
| 		core::map<v3s16, MapBlock*> modified_blocks;
 | |
| 		MapBlock *block = generateBlock(p, modified_blocks);
 | |
| 		if(block)
 | |
| 		{
 | |
| 			MapEditEvent event;
 | |
| 			event.type = MEET_OTHER;
 | |
| 			event.p = p;
 | |
| 
 | |
| 			// Copy modified_blocks to event
 | |
| 			for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 					i = modified_blocks.getIterator();
 | |
| 					i.atEnd()==false; i++)
 | |
| 			{
 | |
| 				event.modified_blocks.insert(i.getNode()->getKey(), false);
 | |
| 			}
 | |
| 
 | |
| 			// Queue event
 | |
| 			dispatchEvent(&event);
 | |
| 
 | |
| 			return block;
 | |
| 		}
 | |
| 	}*/
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| s16 ServerMap::findGroundLevel(v2s16 p2d)
 | |
| {
 | |
| #if 0
 | |
| 	/*
 | |
| 		Uh, just do something random...
 | |
| 	*/
 | |
| 	// Find existing map from top to down
 | |
| 	s16 max=63;
 | |
| 	s16 min=-64;
 | |
| 	v3s16 p(p2d.X, max, p2d.Y);
 | |
| 	for(; p.Y>min; p.Y--)
 | |
| 	{
 | |
| 		MapNode n = getNodeNoEx(p);
 | |
| 		if(n.getContent() != CONTENT_IGNORE)
 | |
| 			break;
 | |
| 	}
 | |
| 	if(p.Y == min)
 | |
| 		goto plan_b;
 | |
| 	// If this node is not air, go to plan b
 | |
| 	if(getNodeNoEx(p).getContent() != CONTENT_AIR)
 | |
| 		goto plan_b;
 | |
| 	// Search existing walkable and return it
 | |
| 	for(; p.Y>min; p.Y--)
 | |
| 	{
 | |
| 		MapNode n = getNodeNoEx(p);
 | |
| 		if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
 | |
| 			return p.Y;
 | |
| 	}
 | |
| 
 | |
| 	// Move to plan b
 | |
| plan_b:
 | |
| #endif
 | |
| 
 | |
| 	/*
 | |
| 		Determine from map generator noise functions
 | |
| 	*/
 | |
| 
 | |
| 	s16 level = m_emerge->getGroundLevelAtPoint(p2d);
 | |
| 	return level;
 | |
| 
 | |
| 	//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
 | |
| 	//return (s16)level;
 | |
| }
 | |
| 
 | |
| void ServerMap::createDatabase() {
 | |
| 	int e;
 | |
| 	assert(m_database);
 | |
| 	e = sqlite3_exec(m_database,
 | |
| 		"CREATE TABLE IF NOT EXISTS `blocks` ("
 | |
| 			"`pos` INT NOT NULL PRIMARY KEY,"
 | |
| 			"`data` BLOB"
 | |
| 		");"
 | |
| 	, NULL, NULL, NULL);
 | |
| 	if(e == SQLITE_ABORT)
 | |
| 		throw FileNotGoodException("Could not create database structure");
 | |
| 	else
 | |
| 		infostream<<"ServerMap: Database structure was created";
 | |
| }
 | |
| 
 | |
| void ServerMap::verifyDatabase() {
 | |
| 	if(m_database)
 | |
| 		return;
 | |
| 
 | |
| 	{
 | |
| 		std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
 | |
| 		bool needs_create = false;
 | |
| 		int d;
 | |
| 
 | |
| 		/*
 | |
| 			Open the database connection
 | |
| 		*/
 | |
| 
 | |
| 		createDirs(m_savedir);
 | |
| 
 | |
| 		if(!fs::PathExists(dbp))
 | |
| 			needs_create = true;
 | |
| 
 | |
| 		d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
 | |
| 		if(d != SQLITE_OK) {
 | |
| 			infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 			throw FileNotGoodException("Cannot open database file");
 | |
| 		}
 | |
| 
 | |
| 		if(needs_create)
 | |
| 			createDatabase();
 | |
| 
 | |
| 		d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
 | |
| 		if(d != SQLITE_OK) {
 | |
| 			infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 			throw FileNotGoodException("Cannot prepare read statement");
 | |
| 		}
 | |
| 
 | |
| 		d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
 | |
| 		if(d != SQLITE_OK) {
 | |
| 			infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 			throw FileNotGoodException("Cannot prepare write statement");
 | |
| 		}
 | |
| 
 | |
| 		d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
 | |
| 		if(d != SQLITE_OK) {
 | |
| 			infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 			throw FileNotGoodException("Cannot prepare read statement");
 | |
| 		}
 | |
| 
 | |
| 		infostream<<"ServerMap: Database opened"<<std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool ServerMap::loadFromFolders() {
 | |
| 	if(!m_database && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
 | |
| 		return true;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) {
 | |
| 	return (sqlite3_int64)pos.Z*16777216 +
 | |
| 		(sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X;
 | |
| }
 | |
| 
 | |
| void ServerMap::createDirs(std::string path)
 | |
| {
 | |
| 	if(fs::CreateAllDirs(path) == false)
 | |
| 	{
 | |
| 		m_dout<<DTIME<<"ServerMap: Failed to create directory "
 | |
| 				<<"\""<<path<<"\""<<std::endl;
 | |
| 		throw BaseException("ServerMap failed to create directory");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::string ServerMap::getSectorDir(v2s16 pos, int layout)
 | |
| {
 | |
| 	char cc[9];
 | |
| 	switch(layout)
 | |
| 	{
 | |
| 		case 1:
 | |
| 			snprintf(cc, 9, "%.4x%.4x",
 | |
| 				(unsigned int)pos.X&0xffff,
 | |
| 				(unsigned int)pos.Y&0xffff);
 | |
| 
 | |
| 			return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
 | |
| 		case 2:
 | |
| 			snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
 | |
| 				(unsigned int)pos.X&0xfff,
 | |
| 				(unsigned int)pos.Y&0xfff);
 | |
| 
 | |
| 			return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
 | |
| 		default:
 | |
| 			assert(false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| v2s16 ServerMap::getSectorPos(std::string dirname)
 | |
| {
 | |
| 	unsigned int x, y;
 | |
| 	int r;
 | |
| 	size_t spos = dirname.rfind(DIR_DELIM_C) + 1;
 | |
| 	assert(spos != std::string::npos);
 | |
| 	if(dirname.size() - spos == 8)
 | |
| 	{
 | |
| 		// Old layout
 | |
| 		r = sscanf(dirname.substr(spos).c_str(), "%4x%4x", &x, &y);
 | |
| 	}
 | |
| 	else if(dirname.size() - spos == 3)
 | |
| 	{
 | |
| 		// New layout
 | |
| 		r = sscanf(dirname.substr(spos-4).c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
 | |
| 		// Sign-extend the 12 bit values up to 16 bits...
 | |
| 		if(x&0x800) x|=0xF000;
 | |
| 		if(y&0x800) y|=0xF000;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		assert(false);
 | |
| 	}
 | |
| 	assert(r == 2);
 | |
| 	v2s16 pos((s16)x, (s16)y);
 | |
| 	return pos;
 | |
| }
 | |
| 
 | |
| v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
 | |
| {
 | |
| 	v2s16 p2d = getSectorPos(sectordir);
 | |
| 
 | |
| 	if(blockfile.size() != 4){
 | |
| 		throw InvalidFilenameException("Invalid block filename");
 | |
| 	}
 | |
| 	unsigned int y;
 | |
| 	int r = sscanf(blockfile.c_str(), "%4x", &y);
 | |
| 	if(r != 1)
 | |
| 		throw InvalidFilenameException("Invalid block filename");
 | |
| 	return v3s16(p2d.X, y, p2d.Y);
 | |
| }
 | |
| 
 | |
| std::string ServerMap::getBlockFilename(v3s16 p)
 | |
| {
 | |
| 	char cc[5];
 | |
| 	snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
 | |
| 	return cc;
 | |
| }
 | |
| 
 | |
| void ServerMap::save(ModifiedState save_level)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	if(m_map_saving_enabled == false)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(save_level == MOD_STATE_CLEAN)
 | |
| 		infostream<<"ServerMap: Saving whole map, this can take time."
 | |
| 				<<std::endl;
 | |
| 
 | |
| 	if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
 | |
| 	{
 | |
| 		saveMapMeta();
 | |
| 	}
 | |
| 
 | |
| 	// Profile modified reasons
 | |
| 	Profiler modprofiler;
 | |
| 
 | |
| 	u32 sector_meta_count = 0;
 | |
| 	u32 block_count = 0;
 | |
| 	u32 block_count_all = 0; // Number of blocks in memory
 | |
| 
 | |
| 	// Don't do anything with sqlite unless something is really saved
 | |
| 	bool save_started = false;
 | |
| 
 | |
| 	core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
 | |
| 	for(; i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
 | |
| 		assert(sector->getId() == MAPSECTOR_SERVER);
 | |
| 
 | |
| 		if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
 | |
| 		{
 | |
| 			saveSectorMeta(sector);
 | |
| 			sector_meta_count++;
 | |
| 		}
 | |
| 		core::list<MapBlock*> blocks;
 | |
| 		sector->getBlocks(blocks);
 | |
| 		core::list<MapBlock*>::Iterator j;
 | |
| 
 | |
| 		for(j=blocks.begin(); j!=blocks.end(); j++)
 | |
| 		{
 | |
| 			MapBlock *block = *j;
 | |
| 
 | |
| 			block_count_all++;
 | |
| 
 | |
| 			if(block->getModified() >= save_level)
 | |
| 			{
 | |
| 				// Lazy beginSave()
 | |
| 				if(!save_started){
 | |
| 					beginSave();
 | |
| 					save_started = true;
 | |
| 				}
 | |
| 
 | |
| 				modprofiler.add(block->getModifiedReason(), 1);
 | |
| 
 | |
| 				saveBlock(block);
 | |
| 				block_count++;
 | |
| 
 | |
| 				/*infostream<<"ServerMap: Written block ("
 | |
| 						<<block->getPos().X<<","
 | |
| 						<<block->getPos().Y<<","
 | |
| 						<<block->getPos().Z<<")"
 | |
| 						<<std::endl;*/
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	if(save_started)
 | |
| 		endSave();
 | |
| 
 | |
| 	/*
 | |
| 		Only print if something happened or saved whole map
 | |
| 	*/
 | |
| 	if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
 | |
| 			|| block_count != 0)
 | |
| 	{
 | |
| 		infostream<<"ServerMap: Written: "
 | |
| 				<<sector_meta_count<<" sector metadata files, "
 | |
| 				<<block_count<<" block files"
 | |
| 				<<", "<<block_count_all<<" blocks in memory."
 | |
| 				<<std::endl;
 | |
| 		PrintInfo(infostream); // ServerMap/ClientMap:
 | |
| 		infostream<<"Blocks modified by: "<<std::endl;
 | |
| 		modprofiler.print(infostream);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static s32 unsignedToSigned(s32 i, s32 max_positive)
 | |
| {
 | |
| 	if(i < max_positive)
 | |
| 		return i;
 | |
| 	else
 | |
| 		return i - 2*max_positive;
 | |
| }
 | |
| 
 | |
| // modulo of a negative number does not work consistently in C
 | |
| static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod)
 | |
| {
 | |
| 	if(i >= 0)
 | |
| 		return i % mod;
 | |
| 	return mod - ((-i) % mod);
 | |
| }
 | |
| 
 | |
| v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
 | |
| {
 | |
| 	s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048);
 | |
| 	i = (i - x) / 4096;
 | |
| 	s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048);
 | |
| 	i = (i - y) / 4096;
 | |
| 	s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048);
 | |
| 	return v3s16(x,y,z);
 | |
| }
 | |
| 
 | |
| void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
 | |
| {
 | |
| 	if(loadFromFolders()){
 | |
| 		errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
 | |
| 				<<"all blocks that are stored in flat files"<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		verifyDatabase();
 | |
| 
 | |
| 		while(sqlite3_step(m_database_list) == SQLITE_ROW)
 | |
| 		{
 | |
| 			sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
 | |
| 			v3s16 p = getIntegerAsBlock(block_i);
 | |
| 			//dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
 | |
| 			dst.push_back(p);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerMap::saveMapMeta()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	/*infostream<<"ServerMap::saveMapMeta(): "
 | |
| 			<<"seed="<<m_seed
 | |
| 			<<std::endl;*/
 | |
| 
 | |
| 	createDirs(m_savedir);
 | |
| 
 | |
| 	std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
 | |
| 	std::ofstream os(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(os.good() == false)
 | |
| 	{
 | |
| 		infostream<<"ERROR: ServerMap::saveMapMeta(): "
 | |
| 				<<"could not open"<<fullpath<<std::endl;
 | |
| 		throw FileNotGoodException("Cannot open chunk metadata");
 | |
| 	}
 | |
| 
 | |
| 	Settings params;
 | |
| 
 | |
| 	params.set("mg_name", m_emerge->params->mg_name);
 | |
| 	params.setU64("seed", m_emerge->params->seed);
 | |
| 	params.setS16("water_level", m_emerge->params->water_level);
 | |
| 	params.setS16("chunksize", m_emerge->params->chunksize);
 | |
| 	params.setS32("mg_flags", m_emerge->params->flags);
 | |
| 
 | |
| 	m_emerge->params->writeParams(¶ms);
 | |
| 
 | |
| 	params.writeLines(os);
 | |
| 
 | |
| 	os<<"[end_of_params]\n";
 | |
| 
 | |
| 	m_map_metadata_changed = false;
 | |
| }
 | |
| 
 | |
| void ServerMap::loadMapMeta()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	/*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
 | |
| 			<<std::endl;*/
 | |
| 
 | |
| 	std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
 | |
| 	std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(is.good() == false)
 | |
| 	{
 | |
| 		infostream<<"ERROR: ServerMap::loadMapMeta(): "
 | |
| 				<<"could not open"<<fullpath<<std::endl;
 | |
| 		throw FileNotGoodException("Cannot open map metadata");
 | |
| 	}
 | |
| 
 | |
| 	Settings params;
 | |
| 
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		if(is.eof())
 | |
| 			throw SerializationError
 | |
| 					("ServerMap::loadMapMeta(): [end_of_params] not found");
 | |
| 		std::string line;
 | |
| 		std::getline(is, line);
 | |
| 		std::string trimmedline = trim(line);
 | |
| 		if(trimmedline == "[end_of_params]")
 | |
| 			break;
 | |
| 		params.parseConfigLine(line);
 | |
| 	}
 | |
| 
 | |
| 	MapgenParams *mgparams = m_emerge->getParamsFromSettings(¶ms);
 | |
| 	if (mgparams) {
 | |
| 		if (m_mgparams)
 | |
| 			delete m_mgparams;
 | |
| 		m_mgparams = mgparams;
 | |
| 		m_seed = mgparams->seed;
 | |
| 	} else {
 | |
| 		if (params.exists("seed")) {
 | |
| 			m_seed = params.getU64("seed");
 | |
| 			m_mgparams->seed = m_seed;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
 | |
| }
 | |
| 
 | |
| void ServerMap::saveSectorMeta(ServerMapSector *sector)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	// Format used for writing
 | |
| 	u8 version = SER_FMT_VER_HIGHEST;
 | |
| 	// Get destination
 | |
| 	v2s16 pos = sector->getPos();
 | |
| 	std::string dir = getSectorDir(pos);
 | |
| 	createDirs(dir);
 | |
| 
 | |
| 	std::string fullpath = dir + DIR_DELIM + "meta";
 | |
| 	std::ofstream o(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(o.good() == false)
 | |
| 		throw FileNotGoodException("Cannot open sector metafile");
 | |
| 
 | |
| 	sector->serialize(o, version);
 | |
| 
 | |
| 	sector->differs_from_disk = false;
 | |
| }
 | |
| 
 | |
| MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	// Get destination
 | |
| 	v2s16 p2d = getSectorPos(sectordir);
 | |
| 
 | |
| 	ServerMapSector *sector = NULL;
 | |
| 
 | |
| 	std::string fullpath = sectordir + DIR_DELIM + "meta";
 | |
| 	std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(is.good() == false)
 | |
| 	{
 | |
| 		// If the directory exists anyway, it probably is in some old
 | |
| 		// format. Just go ahead and create the sector.
 | |
| 		if(fs::PathExists(sectordir))
 | |
| 		{
 | |
| 			/*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
 | |
| 					<<fullpath<<" doesn't exist but directory does."
 | |
| 					<<" Continuing with a sector with no metadata."
 | |
| 					<<std::endl;*/
 | |
| 			sector = new ServerMapSector(this, p2d, m_gamedef);
 | |
| 			m_sectors.insert(p2d, sector);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			throw FileNotGoodException("Cannot open sector metafile");
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		sector = ServerMapSector::deSerialize
 | |
| 				(is, this, p2d, m_sectors, m_gamedef);
 | |
| 		if(save_after_load)
 | |
| 			saveSectorMeta(sector);
 | |
| 	}
 | |
| 
 | |
| 	sector->differs_from_disk = false;
 | |
| 
 | |
| 	return sector;
 | |
| }
 | |
| 
 | |
| bool ServerMap::loadSectorMeta(v2s16 p2d)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	MapSector *sector = NULL;
 | |
| 
 | |
| 	// The directory layout we're going to load from.
 | |
| 	//  1 - original sectors/xxxxzzzz/
 | |
| 	//  2 - new sectors2/xxx/zzz/
 | |
| 	//  If we load from anything but the latest structure, we will
 | |
| 	//  immediately save to the new one, and remove the old.
 | |
| 	int loadlayout = 1;
 | |
| 	std::string sectordir1 = getSectorDir(p2d, 1);
 | |
| 	std::string sectordir;
 | |
| 	if(fs::PathExists(sectordir1))
 | |
| 	{
 | |
| 		sectordir = sectordir1;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		loadlayout = 2;
 | |
| 		sectordir = getSectorDir(p2d, 2);
 | |
| 	}
 | |
| 
 | |
| 	try{
 | |
| 		sector = loadSectorMeta(sectordir, loadlayout != 2);
 | |
| 	}
 | |
| 	catch(InvalidFilenameException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 	catch(FileNotGoodException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 	catch(std::exception &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| bool ServerMap::loadSectorFull(v2s16 p2d)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	MapSector *sector = NULL;
 | |
| 
 | |
| 	// The directory layout we're going to load from.
 | |
| 	//  1 - original sectors/xxxxzzzz/
 | |
| 	//  2 - new sectors2/xxx/zzz/
 | |
| 	//  If we load from anything but the latest structure, we will
 | |
| 	//  immediately save to the new one, and remove the old.
 | |
| 	int loadlayout = 1;
 | |
| 	std::string sectordir1 = getSectorDir(p2d, 1);
 | |
| 	std::string sectordir;
 | |
| 	if(fs::PathExists(sectordir1))
 | |
| 	{
 | |
| 		sectordir = sectordir1;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		loadlayout = 2;
 | |
| 		sectordir = getSectorDir(p2d, 2);
 | |
| 	}
 | |
| 
 | |
| 	try{
 | |
| 		sector = loadSectorMeta(sectordir, loadlayout != 2);
 | |
| 	}
 | |
| 	catch(InvalidFilenameException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 	catch(FileNotGoodException &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 	catch(std::exception &e)
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Load blocks
 | |
| 	*/
 | |
| 	std::vector<fs::DirListNode> list2 = fs::GetDirListing
 | |
| 			(sectordir);
 | |
| 	std::vector<fs::DirListNode>::iterator i2;
 | |
| 	for(i2=list2.begin(); i2!=list2.end(); i2++)
 | |
| 	{
 | |
| 		// We want files
 | |
| 		if(i2->dir)
 | |
| 			continue;
 | |
| 		try{
 | |
| 			loadBlock(sectordir, i2->name, sector, loadlayout != 2);
 | |
| 		}
 | |
| 		catch(InvalidFilenameException &e)
 | |
| 		{
 | |
| 			// This catches unknown crap in directory
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(loadlayout != 2)
 | |
| 	{
 | |
| 		infostream<<"Sector converted to new layout - deleting "<<
 | |
| 			sectordir1<<std::endl;
 | |
| 		fs::RecursiveDelete(sectordir1);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void ServerMap::beginSave() {
 | |
| 	verifyDatabase();
 | |
| 	if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
 | |
| 		infostream<<"WARNING: beginSave() failed, saving might be slow.";
 | |
| }
 | |
| 
 | |
| void ServerMap::endSave() {
 | |
| 	verifyDatabase();
 | |
| 	if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
 | |
| 		infostream<<"WARNING: endSave() failed, map might not have saved.";
 | |
| }
 | |
| 
 | |
| void ServerMap::saveBlock(MapBlock *block)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	/*
 | |
| 		Dummy blocks are not written
 | |
| 	*/
 | |
| 	if(block->isDummy())
 | |
| 	{
 | |
| 		/*v3s16 p = block->getPos();
 | |
| 		infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
 | |
| 				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Format used for writing
 | |
| 	u8 version = SER_FMT_VER_HIGHEST;
 | |
| 	// Get destination
 | |
| 	v3s16 p3d = block->getPos();
 | |
| 
 | |
| 
 | |
| #if 0
 | |
| 	v2s16 p2d(p3d.X, p3d.Z);
 | |
| 	std::string sectordir = getSectorDir(p2d);
 | |
| 
 | |
| 	createDirs(sectordir);
 | |
| 
 | |
| 	std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
 | |
| 	std::ofstream o(fullpath.c_str(), std::ios_base::binary);
 | |
| 	if(o.good() == false)
 | |
| 		throw FileNotGoodException("Cannot open block data");
 | |
| #endif
 | |
| 	/*
 | |
| 		[0] u8 serialization version
 | |
| 		[1] data
 | |
| 	*/
 | |
| 
 | |
| 	verifyDatabase();
 | |
| 
 | |
| 	std::ostringstream o(std::ios_base::binary);
 | |
| 
 | |
| 	o.write((char*)&version, 1);
 | |
| 
 | |
| 	// Write basic data
 | |
| 	block->serialize(o, version, true);
 | |
| 
 | |
| 	// Write block to database
 | |
| 
 | |
| 	std::string tmp = o.str();
 | |
| 	const char *bytes = tmp.c_str();
 | |
| 
 | |
| 	bool success = true;
 | |
| 	if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
 | |
| 		infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 		success = false;
 | |
| 	}
 | |
| 	if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) { // TODO this mught not be the right length
 | |
| 		infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 		success = false;
 | |
| 	}
 | |
| 	int written = sqlite3_step(m_database_write);
 | |
| 	if(written != SQLITE_DONE) {
 | |
| 		errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
 | |
| 				<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 		success = false;
 | |
| 	}
 | |
| 	// Make ready for later reuse
 | |
| 	sqlite3_reset(m_database_write);
 | |
| 
 | |
| 	// We just wrote it to the disk so clear modified flag
 | |
| 	if (success)
 | |
| 		block->resetModified();
 | |
| }
 | |
| 
 | |
| void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	std::string fullpath = sectordir+DIR_DELIM+blockfile;
 | |
| 	try{
 | |
| 
 | |
| 		std::ifstream is(fullpath.c_str(), std::ios_base::binary);
 | |
| 		if(is.good() == false)
 | |
| 			throw FileNotGoodException("Cannot open block file");
 | |
| 
 | |
| 		v3s16 p3d = getBlockPos(sectordir, blockfile);
 | |
| 		v2s16 p2d(p3d.X, p3d.Z);
 | |
| 
 | |
| 		assert(sector->getPos() == p2d);
 | |
| 
 | |
| 		u8 version = SER_FMT_VER_INVALID;
 | |
| 		is.read((char*)&version, 1);
 | |
| 
 | |
| 		if(is.fail())
 | |
| 			throw SerializationError("ServerMap::loadBlock(): Failed"
 | |
| 					" to read MapBlock version");
 | |
| 
 | |
| 		/*u32 block_size = MapBlock::serializedLength(version);
 | |
| 		SharedBuffer<u8> data(block_size);
 | |
| 		is.read((char*)*data, block_size);*/
 | |
| 
 | |
| 		// This will always return a sector because we're the server
 | |
| 		//MapSector *sector = emergeSector(p2d);
 | |
| 
 | |
| 		MapBlock *block = NULL;
 | |
| 		bool created_new = false;
 | |
| 		block = sector->getBlockNoCreateNoEx(p3d.Y);
 | |
| 		if(block == NULL)
 | |
| 		{
 | |
| 			block = sector->createBlankBlockNoInsert(p3d.Y);
 | |
| 			created_new = true;
 | |
| 		}
 | |
| 
 | |
| 		// Read basic data
 | |
| 		block->deSerialize(is, version, true);
 | |
| 
 | |
| 		// If it's a new block, insert it to the map
 | |
| 		if(created_new)
 | |
| 			sector->insertBlock(block);
 | |
| 
 | |
| 		/*
 | |
| 			Save blocks loaded in old format in new format
 | |
| 		*/
 | |
| 
 | |
| 		if(version < SER_FMT_VER_HIGHEST || save_after_load)
 | |
| 		{
 | |
| 			saveBlock(block);
 | |
| 
 | |
| 			// Should be in database now, so delete the old file
 | |
| 			fs::RecursiveDelete(fullpath);
 | |
| 		}
 | |
| 
 | |
| 		// We just loaded it from the disk, so it's up-to-date.
 | |
| 		block->resetModified();
 | |
| 
 | |
| 	}
 | |
| 	catch(SerializationError &e)
 | |
| 	{
 | |
| 		infostream<<"WARNING: Invalid block data on disk "
 | |
| 				<<"fullpath="<<fullpath
 | |
| 				<<" (SerializationError). "
 | |
| 				<<"what()="<<e.what()
 | |
| 				<<std::endl;
 | |
| 				//" Ignoring. A new one will be generated.
 | |
| 		assert(0);
 | |
| 
 | |
| 		// TODO: Backup file; name is in fullpath.
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	try {
 | |
| 		std::istringstream is(*blob, std::ios_base::binary);
 | |
| 
 | |
| 		u8 version = SER_FMT_VER_INVALID;
 | |
| 		is.read((char*)&version, 1);
 | |
| 
 | |
| 		if(is.fail())
 | |
| 			throw SerializationError("ServerMap::loadBlock(): Failed"
 | |
| 					" to read MapBlock version");
 | |
| 
 | |
| 		/*u32 block_size = MapBlock::serializedLength(version);
 | |
| 		SharedBuffer<u8> data(block_size);
 | |
| 		is.read((char*)*data, block_size);*/
 | |
| 
 | |
| 		// This will always return a sector because we're the server
 | |
| 		//MapSector *sector = emergeSector(p2d);
 | |
| 
 | |
| 		MapBlock *block = NULL;
 | |
| 		bool created_new = false;
 | |
| 		block = sector->getBlockNoCreateNoEx(p3d.Y);
 | |
| 		if(block == NULL)
 | |
| 		{
 | |
| 			block = sector->createBlankBlockNoInsert(p3d.Y);
 | |
| 			created_new = true;
 | |
| 		}
 | |
| 
 | |
| 		// Read basic data
 | |
| 		block->deSerialize(is, version, true);
 | |
| 
 | |
| 		// If it's a new block, insert it to the map
 | |
| 		if(created_new)
 | |
| 			sector->insertBlock(block);
 | |
| 
 | |
| 		/*
 | |
| 			Save blocks loaded in old format in new format
 | |
| 		*/
 | |
| 
 | |
| 		//if(version < SER_FMT_VER_HIGHEST || save_after_load)
 | |
| 		// Only save if asked to; no need to update version
 | |
| 		if(save_after_load)
 | |
| 			saveBlock(block);
 | |
| 
 | |
| 		// We just loaded it from, so it's up-to-date.
 | |
| 		block->resetModified();
 | |
| 
 | |
| 	}
 | |
| 	catch(SerializationError &e)
 | |
| 	{
 | |
| 		errorstream<<"Invalid block data in database"
 | |
| 				<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
 | |
| 				<<" (SerializationError): "<<e.what()<<std::endl;
 | |
| 
 | |
| 		// TODO: Block should be marked as invalid in memory so that it is
 | |
| 		// not touched but the game can run
 | |
| 
 | |
| 		if(g_settings->getBool("ignore_world_load_errors")){
 | |
| 			errorstream<<"Ignoring block load error. Duck and cover! "
 | |
| 					<<"(ignore_world_load_errors)"<<std::endl;
 | |
| 		} else {
 | |
| 			throw SerializationError("Invalid block data in database");
 | |
| 			//assert(0);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	v2s16 p2d(blockpos.X, blockpos.Z);
 | |
| 
 | |
| 	if(!loadFromFolders()) {
 | |
| 		verifyDatabase();
 | |
| 
 | |
| 		if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
 | |
| 			infostream<<"WARNING: Could not bind block position for load: "
 | |
| 				<<sqlite3_errmsg(m_database)<<std::endl;
 | |
| 		if(sqlite3_step(m_database_read) == SQLITE_ROW) {
 | |
| 			/*
 | |
| 				Make sure sector is loaded
 | |
| 			*/
 | |
| 			MapSector *sector = createSector(p2d);
 | |
| 
 | |
| 			/*
 | |
| 				Load block
 | |
| 			*/
 | |
| 			const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
 | |
| 			size_t len = sqlite3_column_bytes(m_database_read, 0);
 | |
| 
 | |
| 			std::string datastr(data, len);
 | |
| 
 | |
| 			loadBlock(&datastr, blockpos, sector, false);
 | |
| 
 | |
| 			sqlite3_step(m_database_read);
 | |
| 			// We should never get more than 1 row, so ok to reset
 | |
| 			sqlite3_reset(m_database_read);
 | |
| 
 | |
| 			return getBlockNoCreateNoEx(blockpos);
 | |
| 		}
 | |
| 		sqlite3_reset(m_database_read);
 | |
| 
 | |
| 		// Not found in database, try the files
 | |
| 	}
 | |
| 
 | |
| 	// The directory layout we're going to load from.
 | |
| 	//  1 - original sectors/xxxxzzzz/
 | |
| 	//  2 - new sectors2/xxx/zzz/
 | |
| 	//  If we load from anything but the latest structure, we will
 | |
| 	//  immediately save to the new one, and remove the old.
 | |
| 	int loadlayout = 1;
 | |
| 	std::string sectordir1 = getSectorDir(p2d, 1);
 | |
| 	std::string sectordir;
 | |
| 	if(fs::PathExists(sectordir1))
 | |
| 	{
 | |
| 		sectordir = sectordir1;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		loadlayout = 2;
 | |
| 		sectordir = getSectorDir(p2d, 2);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Make sure sector is loaded
 | |
| 	*/
 | |
| 	MapSector *sector = getSectorNoGenerateNoEx(p2d);
 | |
| 	if(sector == NULL)
 | |
| 	{
 | |
| 		try{
 | |
| 			sector = loadSectorMeta(sectordir, loadlayout != 2);
 | |
| 		}
 | |
| 		catch(InvalidFilenameException &e)
 | |
| 		{
 | |
| 			return NULL;
 | |
| 		}
 | |
| 		catch(FileNotGoodException &e)
 | |
| 		{
 | |
| 			return NULL;
 | |
| 		}
 | |
| 		catch(std::exception &e)
 | |
| 		{
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Make sure file exists
 | |
| 	*/
 | |
| 
 | |
| 	std::string blockfilename = getBlockFilename(blockpos);
 | |
| 	if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
 | |
| 		return NULL;
 | |
| 
 | |
| 	/*
 | |
| 		Load block and save it to the database
 | |
| 	*/
 | |
| 	loadBlock(sectordir, blockfilename, sector, true);
 | |
| 	return getBlockNoCreateNoEx(blockpos);
 | |
| }
 | |
| 
 | |
| void ServerMap::PrintInfo(std::ostream &out)
 | |
| {
 | |
| 	out<<"ServerMap: ";
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	MapVoxelManipulator
 | |
| */
 | |
| 
 | |
| MapVoxelManipulator::MapVoxelManipulator(Map *map)
 | |
| {
 | |
| 	m_map = map;
 | |
| }
 | |
| 
 | |
| MapVoxelManipulator::~MapVoxelManipulator()
 | |
| {
 | |
| 	/*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
 | |
| 			<<std::endl;*/
 | |
| }
 | |
| 
 | |
| void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 | |
| {
 | |
| 	TimeTaker timer1("emerge", &emerge_time);
 | |
| 
 | |
| 	// Units of these are MapBlocks
 | |
| 	v3s16 p_min = getNodeBlockPos(a.MinEdge);
 | |
| 	v3s16 p_max = getNodeBlockPos(a.MaxEdge);
 | |
| 
 | |
| 	VoxelArea block_area_nodes
 | |
| 			(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 
 | |
| 	addArea(block_area_nodes);
 | |
| 
 | |
| 	for(s32 z=p_min.Z; z<=p_max.Z; z++)
 | |
| 	for(s32 y=p_min.Y; y<=p_max.Y; y++)
 | |
| 	for(s32 x=p_min.X; x<=p_max.X; x++)
 | |
| 	{
 | |
| 		v3s16 p(x,y,z);
 | |
| 		core::map<v3s16, bool>::Node *n;
 | |
| 		n = m_loaded_blocks.find(p);
 | |
| 		if(n != NULL)
 | |
| 			continue;
 | |
| 
 | |
| 		bool block_data_inexistent = false;
 | |
| 		try
 | |
| 		{
 | |
| 			TimeTaker timer1("emerge load", &emerge_load_time);
 | |
| 
 | |
| 			/*infostream<<"Loading block (caller_id="<<caller_id<<")"
 | |
| 					<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 					<<" wanted area: ";
 | |
| 			a.print(infostream);
 | |
| 			infostream<<std::endl;*/
 | |
| 
 | |
| 			MapBlock *block = m_map->getBlockNoCreate(p);
 | |
| 			if(block->isDummy())
 | |
| 				block_data_inexistent = true;
 | |
| 			else
 | |
| 				block->copyTo(*this);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			block_data_inexistent = true;
 | |
| 		}
 | |
| 
 | |
| 		if(block_data_inexistent)
 | |
| 		{
 | |
| 			VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 			// Fill with VOXELFLAG_INEXISTENT
 | |
| 			for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 | |
| 			for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 | |
| 			{
 | |
| 				s32 i = m_area.index(a.MinEdge.X,y,z);
 | |
| 				memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		m_loaded_blocks.insert(p, !block_data_inexistent);
 | |
| 	}
 | |
| 
 | |
| 	//infostream<<"emerge done"<<std::endl;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	SUGG: Add an option to only update eg. water and air nodes.
 | |
| 	      This will make it interfere less with important stuff if
 | |
| 		  run on background.
 | |
| */
 | |
| void MapVoxelManipulator::blitBack
 | |
| 		(core::map<v3s16, MapBlock*> & modified_blocks)
 | |
| {
 | |
| 	if(m_area.getExtent() == v3s16(0,0,0))
 | |
| 		return;
 | |
| 
 | |
| 	//TimeTaker timer1("blitBack");
 | |
| 
 | |
| 	/*infostream<<"blitBack(): m_loaded_blocks.size()="
 | |
| 			<<m_loaded_blocks.size()<<std::endl;*/
 | |
| 
 | |
| 	/*
 | |
| 		Initialize block cache
 | |
| 	*/
 | |
| 	v3s16 blockpos_last;
 | |
| 	MapBlock *block = NULL;
 | |
| 	bool block_checked_in_modified = false;
 | |
| 
 | |
| 	for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
 | |
| 	for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
 | |
| 	for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
 | |
| 	{
 | |
| 		v3s16 p(x,y,z);
 | |
| 
 | |
| 		u8 f = m_flags[m_area.index(p)];
 | |
| 		if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
 | |
| 			continue;
 | |
| 
 | |
| 		MapNode &n = m_data[m_area.index(p)];
 | |
| 
 | |
| 		v3s16 blockpos = getNodeBlockPos(p);
 | |
| 
 | |
| 		try
 | |
| 		{
 | |
| 			// Get block
 | |
| 			if(block == NULL || blockpos != blockpos_last){
 | |
| 				block = m_map->getBlockNoCreate(blockpos);
 | |
| 				blockpos_last = blockpos;
 | |
| 				block_checked_in_modified = false;
 | |
| 			}
 | |
| 
 | |
| 			// Calculate relative position in block
 | |
| 			v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
 | |
| 
 | |
| 			// Don't continue if nothing has changed here
 | |
| 			if(block->getNode(relpos) == n)
 | |
| 				continue;
 | |
| 
 | |
| 			//m_map->setNode(m_area.MinEdge + p, n);
 | |
| 			block->setNode(relpos, n);
 | |
| 
 | |
| 			/*
 | |
| 				Make sure block is in modified_blocks
 | |
| 			*/
 | |
| 			if(block_checked_in_modified == false)
 | |
| 			{
 | |
| 				modified_blocks[blockpos] = block;
 | |
| 				block_checked_in_modified = true;
 | |
| 			}
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
 | |
| 		MapVoxelManipulator(map),
 | |
| 		m_create_area(false)
 | |
| {
 | |
| }
 | |
| 
 | |
| ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
 | |
| {
 | |
| }
 | |
| 
 | |
| void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 | |
| {
 | |
| 	// Just create the area so that it can be pointed to
 | |
| 	VoxelManipulator::emerge(a, caller_id);
 | |
| }
 | |
| 
 | |
| void ManualMapVoxelManipulator::initialEmerge(
 | |
| 		v3s16 blockpos_min, v3s16 blockpos_max)
 | |
| {
 | |
| 	TimeTaker timer1("initialEmerge", &emerge_time);
 | |
| 
 | |
| 	// Units of these are MapBlocks
 | |
| 	v3s16 p_min = blockpos_min;
 | |
| 	v3s16 p_max = blockpos_max;
 | |
| 
 | |
| 	VoxelArea block_area_nodes
 | |
| 			(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 
 | |
| 	u32 size_MB = block_area_nodes.getVolume()*4/1000000;
 | |
| 	if(size_MB >= 1)
 | |
| 	{
 | |
| 		infostream<<"initialEmerge: area: ";
 | |
| 		block_area_nodes.print(infostream);
 | |
| 		infostream<<" ("<<size_MB<<"MB)";
 | |
| 		infostream<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	addArea(block_area_nodes);
 | |
| 
 | |
| 	for(s32 z=p_min.Z; z<=p_max.Z; z++)
 | |
| 	for(s32 y=p_min.Y; y<=p_max.Y; y++)
 | |
| 	for(s32 x=p_min.X; x<=p_max.X; x++)
 | |
| 	{
 | |
| 		v3s16 p(x,y,z);
 | |
| 		core::map<v3s16, bool>::Node *n;
 | |
| 		n = m_loaded_blocks.find(p);
 | |
| 		if(n != NULL)
 | |
| 			continue;
 | |
| 
 | |
| 		bool block_data_inexistent = false;
 | |
| 		try
 | |
| 		{
 | |
| 			TimeTaker timer1("emerge load", &emerge_load_time);
 | |
| 
 | |
| 			MapBlock *block = m_map->getBlockNoCreate(p);
 | |
| 			if(block->isDummy())
 | |
| 				block_data_inexistent = true;
 | |
| 			else
 | |
| 				block->copyTo(*this);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			block_data_inexistent = true;
 | |
| 		}
 | |
| 
 | |
| 		if(block_data_inexistent)
 | |
| 		{
 | |
| 			/*
 | |
| 				Mark area inexistent
 | |
| 			*/
 | |
| 			VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
 | |
| 			// Fill with VOXELFLAG_INEXISTENT
 | |
| 			for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 | |
| 			for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 | |
| 			{
 | |
| 				s32 i = m_area.index(a.MinEdge.X,y,z);
 | |
| 				memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		m_loaded_blocks.insert(p, !block_data_inexistent);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ManualMapVoxelManipulator::blitBackAll(
 | |
| 		core::map<v3s16, MapBlock*> * modified_blocks)
 | |
| {
 | |
| 	if(m_area.getExtent() == v3s16(0,0,0))
 | |
| 		return;
 | |
| 
 | |
| 	/*
 | |
| 		Copy data of all blocks
 | |
| 	*/
 | |
| 	for(core::map<v3s16, bool>::Iterator
 | |
| 			i = m_loaded_blocks.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 	{
 | |
| 		v3s16 p = i.getNode()->getKey();
 | |
| 		bool existed = i.getNode()->getValue();
 | |
| 		if(existed == false)
 | |
| 		{
 | |
| 			// The Great Bug was found using this
 | |
| 			/*infostream<<"ManualMapVoxelManipulator::blitBackAll: "
 | |
| 					<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 					<<std::endl;*/
 | |
| 			continue;
 | |
| 		}
 | |
| 		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | |
| 		if(block == NULL)
 | |
| 		{
 | |
| 			infostream<<"WARNING: "<<__FUNCTION_NAME
 | |
| 					<<": got NULL block "
 | |
| 					<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 					<<std::endl;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		block->copyFrom(*this);
 | |
| 
 | |
| 		if(modified_blocks)
 | |
| 			modified_blocks->insert(p, block);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //END
 |