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			1075 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1075 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest-c55
 | |
| Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #include "mapblock.h"
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| 
 | |
| #include <sstream>
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| #include "map.h"
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| // For g_settings
 | |
| #include "main.h"
 | |
| #include "light.h"
 | |
| #include "nodedef.h"
 | |
| #include "nodemetadata.h"
 | |
| #include "gamedef.h"
 | |
| #include "log.h"
 | |
| #include "nameidmapping.h"
 | |
| #include "content_mapnode.h" // For legacy name-id mapping
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| #include "content_nodemeta.h" // For legacy deserialization
 | |
| #ifndef SERVER
 | |
| #include "mapblock_mesh.h"
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| #endif
 | |
| #include "util/string.h"
 | |
| #include "util/serialize.h"
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| 
 | |
| #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 | |
| 
 | |
| /*
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| 	MapBlock
 | |
| */
 | |
| 
 | |
| MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
 | |
| 		m_parent(parent),
 | |
| 		m_pos(pos),
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| 		m_gamedef(gamedef),
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| 		m_modified(MOD_STATE_WRITE_NEEDED),
 | |
| 		m_modified_reason("initial"),
 | |
| 		m_modified_reason_too_long(false),
 | |
| 		is_underground(false),
 | |
| 		m_lighting_expired(true),
 | |
| 		m_day_night_differs(false),
 | |
| 		m_day_night_differs_expired(true),
 | |
| 		m_generated(false),
 | |
| 		m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
 | |
| 		m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
 | |
| 		m_usage_timer(0),
 | |
| 		m_refcount(0)
 | |
| {
 | |
| 	data = NULL;
 | |
| 	if(dummy == false)
 | |
| 		reallocate();
 | |
| 	
 | |
| #ifndef SERVER
 | |
| 	//mesh_mutex.Init();
 | |
| 	mesh = NULL;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| MapBlock::~MapBlock()
 | |
| {
 | |
| #ifndef SERVER
 | |
| 	{
 | |
| 		//JMutexAutoLock lock(mesh_mutex);
 | |
| 		
 | |
| 		if(mesh)
 | |
| 		{
 | |
| 			delete mesh;
 | |
| 			mesh = NULL;
 | |
| 		}
 | |
| 	}
 | |
| #endif
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| 
 | |
| 	if(data)
 | |
| 		delete[] data;
 | |
| }
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| 
 | |
| bool MapBlock::isValidPositionParent(v3s16 p)
 | |
| {
 | |
| 	if(isValidPosition(p))
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	else{
 | |
| 		return m_parent->isValidPosition(getPosRelative() + p);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| MapNode MapBlock::getNodeParent(v3s16 p)
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| {
 | |
| 	if(isValidPosition(p) == false)
 | |
| 	{
 | |
| 		return m_parent->getNode(getPosRelative() + p);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(data == NULL)
 | |
| 			throw InvalidPositionException();
 | |
| 		return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MapBlock::setNodeParent(v3s16 p, MapNode & n)
 | |
| {
 | |
| 	if(isValidPosition(p) == false)
 | |
| 	{
 | |
| 		m_parent->setNode(getPosRelative() + p, n);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(data == NULL)
 | |
| 			throw InvalidPositionException();
 | |
| 		data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| MapNode MapBlock::getNodeParentNoEx(v3s16 p)
 | |
| {
 | |
| 	if(isValidPosition(p) == false)
 | |
| 	{
 | |
| 		try{
 | |
| 			return m_parent->getNode(getPosRelative() + p);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			return MapNode(CONTENT_IGNORE);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(data == NULL)
 | |
| 		{
 | |
| 			return MapNode(CONTENT_IGNORE);
 | |
| 		}
 | |
| 		return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Propagates sunlight down through the block.
 | |
| 	Doesn't modify nodes that are not affected by sunlight.
 | |
| 	
 | |
| 	Returns false if sunlight at bottom block is invalid.
 | |
| 	Returns true if sunlight at bottom block is valid.
 | |
| 	Returns true if bottom block doesn't exist.
 | |
| 
 | |
| 	If there is a block above, continues from it.
 | |
| 	If there is no block above, assumes there is sunlight, unless
 | |
| 	is_underground is set or highest node is water.
 | |
| 
 | |
| 	All sunlighted nodes are added to light_sources.
 | |
| 
 | |
| 	if remove_light==true, sets non-sunlighted nodes black.
 | |
| 
 | |
| 	if black_air_left!=NULL, it is set to true if non-sunlighted
 | |
| 	air is left in block.
 | |
| */
 | |
| bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
 | |
| 		bool remove_light, bool *black_air_left)
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
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| 
 | |
| 	// Whether the sunlight at the top of the bottom block is valid
 | |
| 	bool block_below_is_valid = true;
 | |
| 	
 | |
| 	v3s16 pos_relative = getPosRelative();
 | |
| 	
 | |
| 	for(s16 x=0; x<MAP_BLOCKSIZE; x++)
 | |
| 	{
 | |
| 		for(s16 z=0; z<MAP_BLOCKSIZE; z++)
 | |
| 		{
 | |
| #if 1
 | |
| 			bool no_sunlight = false;
 | |
| 			bool no_top_block = false;
 | |
| 			// Check if node above block has sunlight
 | |
| 			try{
 | |
| 				MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
 | |
| 				if(n.getContent() == CONTENT_IGNORE)
 | |
| 				{
 | |
| 					// Trust heuristics
 | |
| 					no_sunlight = is_underground;
 | |
| 				}
 | |
| 				else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
 | |
| 				{
 | |
| 					no_sunlight = true;
 | |
| 				}
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				no_top_block = true;
 | |
| 				
 | |
| 				// NOTE: This makes over-ground roofed places sunlighted
 | |
| 				// Assume sunlight, unless is_underground==true
 | |
| 				if(is_underground)
 | |
| 				{
 | |
| 					no_sunlight = true;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
 | |
| 					if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
 | |
| 					{
 | |
| 						no_sunlight = true;
 | |
| 					}
 | |
| 				}
 | |
| 				// NOTE: As of now, this just would make everything dark.
 | |
| 				// No sunlight here
 | |
| 				//no_sunlight = true;
 | |
| 			}
 | |
| #endif
 | |
| #if 0 // Doesn't work; nothing gets light.
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| 			bool no_sunlight = true;
 | |
| 			bool no_top_block = false;
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| 			// Check if node above block has sunlight
 | |
| 			try{
 | |
| 				MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
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| 				if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
 | |
| 				{
 | |
| 					no_sunlight = false;
 | |
| 				}
 | |
| 			}
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				no_top_block = true;
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| 			}
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| #endif
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| 
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| 			/*std::cout<<"("<<x<<","<<z<<"): "
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| 					<<"no_top_block="<<no_top_block
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| 					<<", is_underground="<<is_underground
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| 					<<", no_sunlight="<<no_sunlight
 | |
| 					<<std::endl;*/
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| 		
 | |
| 			s16 y = MAP_BLOCKSIZE-1;
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| 			
 | |
| 			// This makes difference to diminishing in water.
 | |
| 			bool stopped_to_solid_object = false;
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| 			
 | |
| 			u8 current_light = no_sunlight ? 0 : LIGHT_SUN;
 | |
| 
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| 			for(; y >= 0; y--)
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| 			{
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| 				v3s16 pos(x, y, z);
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| 				MapNode &n = getNodeRef(pos);
 | |
| 				
 | |
| 				if(current_light == 0)
 | |
| 				{
 | |
| 					// Do nothing
 | |
| 				}
 | |
| 				else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
 | |
| 				{
 | |
| 					// Do nothing: Sunlight is continued
 | |
| 				}
 | |
| 				else if(nodemgr->get(n).light_propagates == false)
 | |
| 				{
 | |
| 					// A solid object is on the way.
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| 					stopped_to_solid_object = true;
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| 					
 | |
| 					// Light stops.
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| 					current_light = 0;
 | |
| 				}
 | |
| 				else
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| 				{
 | |
| 					// Diminish light
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| 					current_light = diminish_light(current_light);
 | |
| 				}
 | |
| 
 | |
| 				u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
 | |
| 
 | |
| 				if(current_light > old_light || remove_light)
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| 				{
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| 					n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
 | |
| 				}
 | |
| 				
 | |
| 				if(diminish_light(current_light) != 0)
 | |
| 				{
 | |
| 					light_sources.insert(pos_relative + pos, true);
 | |
| 				}
 | |
| 
 | |
| 				if(current_light == 0 && stopped_to_solid_object)
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| 				{
 | |
| 					if(black_air_left)
 | |
| 					{
 | |
| 						*black_air_left = true;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// Whether or not the block below should see LIGHT_SUN
 | |
| 			bool sunlight_should_go_down = (current_light == LIGHT_SUN);
 | |
| 
 | |
| 			/*
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| 				If the block below hasn't already been marked invalid:
 | |
| 
 | |
| 				Check if the node below the block has proper sunlight at top.
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| 				If not, the block below is invalid.
 | |
| 				
 | |
| 				Ignore non-transparent nodes as they always have no light
 | |
| 			*/
 | |
| 			try
 | |
| 			{
 | |
| 			if(block_below_is_valid)
 | |
| 			{
 | |
| 				MapNode n = getNodeParent(v3s16(x, -1, z));
 | |
| 				if(nodemgr->get(n).light_propagates)
 | |
| 				{
 | |
| 					if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
 | |
| 							&& sunlight_should_go_down == false)
 | |
| 						block_below_is_valid = false;
 | |
| 					else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
 | |
| 							&& sunlight_should_go_down == true)
 | |
| 						block_below_is_valid = false;
 | |
| 				}
 | |
| 			}//if
 | |
| 			}//try
 | |
| 			catch(InvalidPositionException &e)
 | |
| 			{
 | |
| 				/*std::cout<<"InvalidBlockException for bottom block node"
 | |
| 						<<std::endl;*/
 | |
| 				// Just no block below, no need to panic.
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return block_below_is_valid;
 | |
| }
 | |
| 
 | |
| 
 | |
| void MapBlock::copyTo(VoxelManipulator &dst)
 | |
| {
 | |
| 	v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
 | |
| 	VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
 | |
| 	
 | |
| 	// Copy from data to VoxelManipulator
 | |
| 	dst.copyFrom(data, data_area, v3s16(0,0,0),
 | |
| 			getPosRelative(), data_size);
 | |
| }
 | |
| 
 | |
| void MapBlock::copyFrom(VoxelManipulator &dst)
 | |
| {
 | |
| 	v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
 | |
| 	VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
 | |
| 	
 | |
| 	// Copy from VoxelManipulator to data
 | |
| 	dst.copyTo(data, data_area, v3s16(0,0,0),
 | |
| 			getPosRelative(), data_size);
 | |
| }
 | |
| 
 | |
| void MapBlock::actuallyUpdateDayNightDiff()
 | |
| {
 | |
| 	INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 	// Running this function un-expires m_day_night_differs
 | |
| 	m_day_night_differs_expired = false;
 | |
| 
 | |
| 	if(data == NULL)
 | |
| 	{
 | |
| 		m_day_night_differs = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool differs = false;
 | |
| 
 | |
| 	/*
 | |
| 		Check if any lighting value differs
 | |
| 	*/
 | |
| 	for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
 | |
| 	{
 | |
| 		MapNode &n = data[i];
 | |
| 		if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
 | |
| 		{
 | |
| 			differs = true;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If some lighting values differ, check if the whole thing is
 | |
| 		just air. If it is, differ = false
 | |
| 	*/
 | |
| 	if(differs)
 | |
| 	{
 | |
| 		bool only_air = true;
 | |
| 		for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
 | |
| 		{
 | |
| 			MapNode &n = data[i];
 | |
| 			if(n.getContent() != CONTENT_AIR)
 | |
| 			{
 | |
| 				only_air = false;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		if(only_air)
 | |
| 			differs = false;
 | |
| 	}
 | |
| 
 | |
| 	// Set member variable
 | |
| 	m_day_night_differs = differs;
 | |
| }
 | |
| 
 | |
| void MapBlock::expireDayNightDiff()
 | |
| {
 | |
| 	//INodeDefManager *nodemgr = m_gamedef->ndef();
 | |
| 
 | |
| 	if(data == NULL){
 | |
| 		m_day_night_differs = false;
 | |
| 		m_day_night_differs_expired = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	m_day_night_differs_expired = true;
 | |
| }
 | |
| 
 | |
| s16 MapBlock::getGroundLevel(v2s16 p2d)
 | |
| {
 | |
| 	if(isDummy())
 | |
| 		return -3;
 | |
| 	try
 | |
| 	{
 | |
| 		s16 y = MAP_BLOCKSIZE-1;
 | |
| 		for(; y>=0; y--)
 | |
| 		{
 | |
| 			MapNode n = getNodeRef(p2d.X, y, p2d.Y);
 | |
| 			if(m_gamedef->ndef()->get(n).walkable)
 | |
| 			{
 | |
| 				if(y == MAP_BLOCKSIZE-1)
 | |
| 					return -2;
 | |
| 				else
 | |
| 					return y;
 | |
| 			}
 | |
| 		}
 | |
| 		return -1;
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e)
 | |
| 	{
 | |
| 		return -3;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Serialization
 | |
| */
 | |
| // List relevant id-name pairs for ids in the block using nodedef
 | |
| // Renumbers the content IDs (starting at 0 and incrementing
 | |
| static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
 | |
| 		INodeDefManager *nodedef)
 | |
| {
 | |
| 	std::map<content_t, content_t> mapping;
 | |
| 	std::set<content_t> unknown_contents;
 | |
| 	content_t id_counter = 0;
 | |
| 	for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
 | |
| 	{
 | |
| 		content_t global_id = nodes[i].getContent();
 | |
| 		content_t id = CONTENT_IGNORE;
 | |
| 
 | |
| 		// Try to find an existing mapping
 | |
| 		std::map<content_t, content_t>::iterator j = mapping.find(global_id);
 | |
| 		if(j != mapping.end())
 | |
| 		{
 | |
| 			id = j->second;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// We have to assign a new mapping
 | |
| 			id = id_counter++;
 | |
| 			mapping.insert(std::make_pair(global_id, id));
 | |
| 
 | |
| 			const ContentFeatures &f = nodedef->get(global_id);
 | |
| 			const std::string &name = f.name;
 | |
| 			if(name == "")
 | |
| 				unknown_contents.insert(global_id);
 | |
| 			else
 | |
| 				nimap->set(id, name);
 | |
| 		}
 | |
| 
 | |
| 		// Update the MapNode
 | |
| 		nodes[i].setContent(id);
 | |
| 	}
 | |
| 	for(std::set<content_t>::const_iterator
 | |
| 			i = unknown_contents.begin();
 | |
| 			i != unknown_contents.end(); i++){
 | |
| 		errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: "
 | |
| 				<<"Name for node id "<<(*i)<<" not known"<<std::endl;
 | |
| 	}
 | |
| }
 | |
| // Correct ids in the block to match nodedef based on names.
 | |
| // Unknown ones are added to nodedef.
 | |
| // Will not update itself to match id-name pairs in nodedef.
 | |
| static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
 | |
| 		IGameDef *gamedef)
 | |
| {
 | |
| 	INodeDefManager *nodedef = gamedef->ndef();
 | |
| 	// This means the block contains incorrect ids, and we contain
 | |
| 	// the information to convert those to names.
 | |
| 	// nodedef contains information to convert our names to globally
 | |
| 	// correct ids.
 | |
| 	std::set<content_t> unnamed_contents;
 | |
| 	std::set<std::string> unallocatable_contents;
 | |
| 	for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
 | |
| 	{
 | |
| 		content_t local_id = nodes[i].getContent();
 | |
| 		std::string name;
 | |
| 		bool found = nimap->getName(local_id, name);
 | |
| 		if(!found){
 | |
| 			unnamed_contents.insert(local_id);
 | |
| 			continue;
 | |
| 		}
 | |
| 		content_t global_id;
 | |
| 		found = nodedef->getId(name, global_id);
 | |
| 		if(!found){
 | |
| 			global_id = gamedef->allocateUnknownNodeId(name);
 | |
| 			if(global_id == CONTENT_IGNORE){
 | |
| 				unallocatable_contents.insert(name);
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 		nodes[i].setContent(global_id);
 | |
| 	}
 | |
| 	for(std::set<content_t>::const_iterator
 | |
| 			i = unnamed_contents.begin();
 | |
| 			i != unnamed_contents.end(); i++){
 | |
| 		errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
 | |
| 				<<"Block contains id "<<(*i)
 | |
| 				<<" with no name mapping"<<std::endl;
 | |
| 	}
 | |
| 	for(std::set<std::string>::const_iterator
 | |
| 			i = unallocatable_contents.begin();
 | |
| 			i != unallocatable_contents.end(); i++){
 | |
| 		errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
 | |
| 				<<"Could not allocate global id for node name \""
 | |
| 				<<(*i)<<"\""<<std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
 | |
| {
 | |
| 	if(!ser_ver_supported(version))
 | |
| 		throw VersionMismatchException("ERROR: MapBlock format not supported");
 | |
| 	
 | |
| 	if(data == NULL)
 | |
| 	{
 | |
| 		throw SerializationError("ERROR: Not writing dummy block.");
 | |
| 	}
 | |
| 	
 | |
| 	// Can't do this anymore; we have 16-bit dynamically allocated node IDs
 | |
| 	// in memory; conversion just won't work in this direction.
 | |
| 	if(version < 24)
 | |
| 		throw SerializationError("MapBlock::serialize: serialization to "
 | |
| 				"version < 24 not possible");
 | |
| 		
 | |
| 	// First byte
 | |
| 	u8 flags = 0;
 | |
| 	if(is_underground)
 | |
| 		flags |= 0x01;
 | |
| 	if(getDayNightDiff())
 | |
| 		flags |= 0x02;
 | |
| 	if(m_lighting_expired)
 | |
| 		flags |= 0x04;
 | |
| 	if(m_generated == false)
 | |
| 		flags |= 0x08;
 | |
| 	writeU8(os, flags);
 | |
| 	
 | |
| 	/*
 | |
| 		Bulk node data
 | |
| 	*/
 | |
| 	NameIdMapping nimap;
 | |
| 	u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
 | |
| 	if(disk)
 | |
| 	{
 | |
| 		MapNode *tmp_nodes = new MapNode[nodecount];
 | |
| 		for(u32 i=0; i<nodecount; i++)
 | |
| 			tmp_nodes[i] = data[i];
 | |
| 		getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());
 | |
| 
 | |
| 		u8 content_width = 2;
 | |
| 		u8 params_width = 2;
 | |
| 		writeU8(os, content_width);
 | |
| 		writeU8(os, params_width);
 | |
| 		MapNode::serializeBulk(os, version, tmp_nodes, nodecount,
 | |
| 				content_width, params_width, true);
 | |
| 		delete[] tmp_nodes;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		u8 content_width = 2;
 | |
| 		u8 params_width = 2;
 | |
| 		writeU8(os, content_width);
 | |
| 		writeU8(os, params_width);
 | |
| 		MapNode::serializeBulk(os, version, data, nodecount,
 | |
| 				content_width, params_width, true);
 | |
| 	}
 | |
| 	
 | |
| 	/*
 | |
| 		Node metadata
 | |
| 	*/
 | |
| 	std::ostringstream oss(std::ios_base::binary);
 | |
| 	m_node_metadata.serialize(oss);
 | |
| 	compressZlib(oss.str(), os);
 | |
| 
 | |
| 	/*
 | |
| 		Data that goes to disk, but not the network
 | |
| 	*/
 | |
| 	if(disk)
 | |
| 	{
 | |
| 		if(version <= 24){
 | |
| 			// Node timers
 | |
| 			m_node_timers.serialize(os, version);
 | |
| 		}
 | |
| 
 | |
| 		// Static objects
 | |
| 		m_static_objects.serialize(os);
 | |
| 
 | |
| 		// Timestamp
 | |
| 		writeU32(os, getTimestamp());
 | |
| 
 | |
| 		// Write block-specific node definition id mapping
 | |
| 		nimap.serialize(os);
 | |
| 		
 | |
| 		if(version >= 25){
 | |
| 			// Node timers
 | |
| 			m_node_timers.serialize(os, version);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
 | |
| {
 | |
| 	if(!ser_ver_supported(version))
 | |
| 		throw VersionMismatchException("ERROR: MapBlock format not supported");
 | |
| 	
 | |
| 	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())<<std::endl);
 | |
| 
 | |
| 	m_day_night_differs_expired = false;
 | |
| 
 | |
| 	if(version <= 21)
 | |
| 	{
 | |
| 		deSerialize_pre22(is, version, disk);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	u8 flags = readU8(is);
 | |
| 	is_underground = (flags & 0x01) ? true : false;
 | |
| 	m_day_night_differs = (flags & 0x02) ? true : false;
 | |
| 	m_lighting_expired = (flags & 0x04) ? true : false;
 | |
| 	m_generated = (flags & 0x08) ? false : true;
 | |
| 
 | |
| 	/*
 | |
| 		Bulk node data
 | |
| 	*/
 | |
| 	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 			<<": Bulk node data"<<std::endl);
 | |
| 	u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
 | |
| 	u8 content_width = readU8(is);
 | |
| 	u8 params_width = readU8(is);
 | |
| 	if(content_width != 1 && content_width != 2)
 | |
| 		throw SerializationError("MapBlock::deSerialize(): invalid content_width");
 | |
| 	if(params_width != 2)
 | |
| 		throw SerializationError("MapBlock::deSerialize(): invalid params_width");
 | |
| 	MapNode::deSerializeBulk(is, version, data, nodecount,
 | |
| 			content_width, params_width, true);
 | |
| 
 | |
| 	/*
 | |
| 		NodeMetadata
 | |
| 	*/
 | |
| 	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 			<<": Node metadata"<<std::endl);
 | |
| 	// Ignore errors
 | |
| 	try{
 | |
| 		std::ostringstream oss(std::ios_base::binary);
 | |
| 		decompressZlib(is, oss);
 | |
| 		std::istringstream iss(oss.str(), std::ios_base::binary);
 | |
| 		if(version >= 23)
 | |
| 			m_node_metadata.deSerialize(iss, m_gamedef);
 | |
| 		else
 | |
| 			content_nodemeta_deserialize_legacy(iss,
 | |
| 					&m_node_metadata, &m_node_timers,
 | |
| 					m_gamedef);
 | |
| 	}
 | |
| 	catch(SerializationError &e)
 | |
| 	{
 | |
| 		errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
 | |
| 				<<" while deserializing node metadata at ("
 | |
| 				<<PP(getPos())<<": "<<e.what()<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Data that is only on disk
 | |
| 	*/
 | |
| 	if(disk)
 | |
| 	{
 | |
| 		// Node timers
 | |
| 		if(version == 23){
 | |
| 			// Read unused zero
 | |
| 			readU8(is);
 | |
| 		}
 | |
| 		if(version == 24){
 | |
| 			TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 					<<": Node timers (ver==24)"<<std::endl);
 | |
| 			m_node_timers.deSerialize(is, version);
 | |
| 		}
 | |
| 
 | |
| 		// Static objects
 | |
| 		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 				<<": Static objects"<<std::endl);
 | |
| 		m_static_objects.deSerialize(is);
 | |
| 		
 | |
| 		// Timestamp
 | |
| 		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 				<<": Timestamp"<<std::endl);
 | |
| 		setTimestamp(readU32(is));
 | |
| 		m_disk_timestamp = m_timestamp;
 | |
| 		
 | |
| 		// Dynamically re-set ids based on node names
 | |
| 		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 				<<": NameIdMapping"<<std::endl);
 | |
| 		NameIdMapping nimap;
 | |
| 		nimap.deSerialize(is);
 | |
| 		correctBlockNodeIds(&nimap, data, m_gamedef);
 | |
| 
 | |
| 		if(version >= 25){
 | |
| 			TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 					<<": Node timers (ver>=25)"<<std::endl);
 | |
| 			m_node_timers.deSerialize(is, version);
 | |
| 		}
 | |
| 	}
 | |
| 		
 | |
| 	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
 | |
| 			<<": Done."<<std::endl);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Legacy serialization
 | |
| */
 | |
| 
 | |
| void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
 | |
| {
 | |
| 	u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
 | |
| 
 | |
| 	// Initialize default flags
 | |
| 	is_underground = false;
 | |
| 	m_day_night_differs = false;
 | |
| 	m_lighting_expired = false;
 | |
| 	m_generated = true;
 | |
| 
 | |
| 	// Make a temporary buffer
 | |
| 	u32 ser_length = MapNode::serializedLength(version);
 | |
| 	SharedBuffer<u8> databuf_nodelist(nodecount * ser_length);
 | |
| 
 | |
| 	// These have no compression
 | |
| 	if(version <= 3 || version == 5 || version == 6)
 | |
| 	{
 | |
| 		char tmp;
 | |
| 		is.read(&tmp, 1);
 | |
| 		if(is.gcount() != 1)
 | |
| 			throw SerializationError
 | |
| 					("MapBlock::deSerialize: no enough input data");
 | |
| 		is_underground = tmp;
 | |
| 		is.read((char*)*databuf_nodelist, nodecount * ser_length);
 | |
| 		if((u32)is.gcount() != nodecount * ser_length)
 | |
| 			throw SerializationError
 | |
| 					("MapBlock::deSerialize: no enough input data");
 | |
| 	}
 | |
| 	else if(version <= 10)
 | |
| 	{
 | |
| 		u8 t8;
 | |
| 		is.read((char*)&t8, 1);
 | |
| 		is_underground = t8;
 | |
| 
 | |
| 		{
 | |
| 			// Uncompress and set material data
 | |
| 			std::ostringstream os(std::ios_base::binary);
 | |
| 			decompress(is, os, version);
 | |
| 			std::string s = os.str();
 | |
| 			if(s.size() != nodecount)
 | |
| 				throw SerializationError
 | |
| 						("MapBlock::deSerialize: invalid format");
 | |
| 			for(u32 i=0; i<s.size(); i++)
 | |
| 			{
 | |
| 				databuf_nodelist[i*ser_length] = s[i];
 | |
| 			}
 | |
| 		}
 | |
| 		{
 | |
| 			// Uncompress and set param data
 | |
| 			std::ostringstream os(std::ios_base::binary);
 | |
| 			decompress(is, os, version);
 | |
| 			std::string s = os.str();
 | |
| 			if(s.size() != nodecount)
 | |
| 				throw SerializationError
 | |
| 						("MapBlock::deSerialize: invalid format");
 | |
| 			for(u32 i=0; i<s.size(); i++)
 | |
| 			{
 | |
| 				databuf_nodelist[i*ser_length + 1] = s[i];
 | |
| 			}
 | |
| 		}
 | |
| 	
 | |
| 		if(version >= 10)
 | |
| 		{
 | |
| 			// Uncompress and set param2 data
 | |
| 			std::ostringstream os(std::ios_base::binary);
 | |
| 			decompress(is, os, version);
 | |
| 			std::string s = os.str();
 | |
| 			if(s.size() != nodecount)
 | |
| 				throw SerializationError
 | |
| 						("MapBlock::deSerialize: invalid format");
 | |
| 			for(u32 i=0; i<s.size(); i++)
 | |
| 			{
 | |
| 				databuf_nodelist[i*ser_length + 2] = s[i];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	// All other versions (newest)
 | |
| 	else
 | |
| 	{
 | |
| 		u8 flags;
 | |
| 		is.read((char*)&flags, 1);
 | |
| 		is_underground = (flags & 0x01) ? true : false;
 | |
| 		m_day_night_differs = (flags & 0x02) ? true : false;
 | |
| 		m_lighting_expired = (flags & 0x04) ? true : false;
 | |
| 		if(version >= 18)
 | |
| 			m_generated = (flags & 0x08) ? false : true;
 | |
| 
 | |
| 		// Uncompress data
 | |
| 		std::ostringstream os(std::ios_base::binary);
 | |
| 		decompress(is, os, version);
 | |
| 		std::string s = os.str();
 | |
| 		if(s.size() != nodecount*3)
 | |
| 			throw SerializationError
 | |
| 					("MapBlock::deSerialize: decompress resulted in size"
 | |
| 					" other than nodecount*3");
 | |
| 
 | |
| 		// deserialize nodes from buffer
 | |
| 		for(u32 i=0; i<nodecount; i++)
 | |
| 		{
 | |
| 			databuf_nodelist[i*ser_length] = s[i];
 | |
| 			databuf_nodelist[i*ser_length + 1] = s[i+nodecount];
 | |
| 			databuf_nodelist[i*ser_length + 2] = s[i+nodecount*2];
 | |
| 		}
 | |
| 		
 | |
| 		/*
 | |
| 			NodeMetadata
 | |
| 		*/
 | |
| 		if(version >= 14)
 | |
| 		{
 | |
| 			// Ignore errors
 | |
| 			try{
 | |
| 				if(version <= 15)
 | |
| 				{
 | |
| 					std::string data = deSerializeString(is);
 | |
| 					std::istringstream iss(data, std::ios_base::binary);
 | |
| 					content_nodemeta_deserialize_legacy(iss,
 | |
| 							&m_node_metadata, &m_node_timers,
 | |
| 							m_gamedef);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					//std::string data = deSerializeLongString(is);
 | |
| 					std::ostringstream oss(std::ios_base::binary);
 | |
| 					decompressZlib(is, oss);
 | |
| 					std::istringstream iss(oss.str(), std::ios_base::binary);
 | |
| 					content_nodemeta_deserialize_legacy(iss,
 | |
| 							&m_node_metadata, &m_node_timers,
 | |
| 							m_gamedef);
 | |
| 				}
 | |
| 			}
 | |
| 			catch(SerializationError &e)
 | |
| 			{
 | |
| 				errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
 | |
| 						<<" while deserializing node metadata"<<std::endl;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Deserialize node data
 | |
| 	for(u32 i=0; i<nodecount; i++)
 | |
| 	{
 | |
| 		data[i].deSerialize(&databuf_nodelist[i*ser_length], version);
 | |
| 	}
 | |
| 
 | |
| 	if(disk)
 | |
| 	{
 | |
| 		/*
 | |
| 			Versions up from 9 have block objects. (DEPRECATED)
 | |
| 		*/
 | |
| 		if(version >= 9){
 | |
| 			u16 count = readU16(is);
 | |
| 			// Not supported and length not known if count is not 0
 | |
| 			if(count != 0){
 | |
| 				errorstream<<"WARNING: MapBlock::deSerialize_pre22(): "
 | |
| 						<<"Ignoring stuff coming at and after MBOs"<<std::endl;
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Versions up from 15 have static objects.
 | |
| 		*/
 | |
| 		if(version >= 15)
 | |
| 			m_static_objects.deSerialize(is);
 | |
| 
 | |
| 		// Timestamp
 | |
| 		if(version >= 17){
 | |
| 			setTimestamp(readU32(is));
 | |
| 			m_disk_timestamp = m_timestamp;
 | |
| 		} else {
 | |
| 			setTimestamp(BLOCK_TIMESTAMP_UNDEFINED);
 | |
| 		}
 | |
| 
 | |
| 		// Dynamically re-set ids based on node names
 | |
| 		NameIdMapping nimap;
 | |
| 		// If supported, read node definition id mapping
 | |
| 		if(version >= 21){
 | |
| 			nimap.deSerialize(is);
 | |
| 		// Else set the legacy mapping
 | |
| 		} else {
 | |
| 			content_mapnode_get_name_id_mapping(&nimap);
 | |
| 		}
 | |
| 		correctBlockNodeIds(&nimap, data, m_gamedef);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// Legacy data changes
 | |
| 	// This code has to convert from pre-22 to post-22 format.
 | |
| 	INodeDefManager *nodedef = m_gamedef->ndef();
 | |
| 	for(u32 i=0; i<nodecount; i++)
 | |
| 	{
 | |
| 		const ContentFeatures &f = nodedef->get(data[i].getContent());
 | |
| 		// Mineral
 | |
| 		if(nodedef->getId("default:stone") == data[i].getContent()
 | |
| 				&& data[i].getParam1() == 1)
 | |
| 		{
 | |
| 			data[i].setContent(nodedef->getId("default:stone_with_coal"));
 | |
| 			data[i].setParam1(0);
 | |
| 		}
 | |
| 		else if(nodedef->getId("default:stone") == data[i].getContent()
 | |
| 				&& data[i].getParam1() == 2)
 | |
| 		{
 | |
| 			data[i].setContent(nodedef->getId("default:stone_with_iron"));
 | |
| 			data[i].setParam1(0);
 | |
| 		}
 | |
| 		// facedir_simple
 | |
| 		if(f.legacy_facedir_simple)
 | |
| 		{
 | |
| 			data[i].setParam2(data[i].getParam1());
 | |
| 			data[i].setParam1(0);
 | |
| 		}
 | |
| 		// wall_mounted
 | |
| 		if(f.legacy_wallmounted)
 | |
| 		{
 | |
| 			u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
 | |
| 			u8 dir_old_format = data[i].getParam2();
 | |
| 			u8 dir_new_format = 0;
 | |
| 			for(u8 j=0; j<8; j++)
 | |
| 			{
 | |
| 				if((dir_old_format & wallmounted_new_to_old[j]) != 0)
 | |
| 				{
 | |
| 					dir_new_format = j;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			data[i].setParam2(dir_new_format);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Get a quick string to describe what a block actually contains
 | |
| */
 | |
| std::string analyze_block(MapBlock *block)
 | |
| {
 | |
| 	if(block == NULL)
 | |
| 		return "NULL";
 | |
| 
 | |
| 	std::ostringstream desc;
 | |
| 	
 | |
| 	v3s16 p = block->getPos();
 | |
| 	char spos[20];
 | |
| 	snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
 | |
| 	desc<<spos;
 | |
| 	
 | |
| 	switch(block->getModified())
 | |
| 	{
 | |
| 	case MOD_STATE_CLEAN:
 | |
| 		desc<<"CLEAN,           ";
 | |
| 		break;
 | |
| 	case MOD_STATE_WRITE_AT_UNLOAD:
 | |
| 		desc<<"WRITE_AT_UNLOAD, ";
 | |
| 		break;
 | |
| 	case MOD_STATE_WRITE_NEEDED:
 | |
| 		desc<<"WRITE_NEEDED,    ";
 | |
| 		break;
 | |
| 	default:
 | |
| 		desc<<"unknown getModified()="+itos(block->getModified())+", ";
 | |
| 	}
 | |
| 
 | |
| 	if(block->isGenerated())
 | |
| 		desc<<"is_gen [X], ";
 | |
| 	else
 | |
| 		desc<<"is_gen [ ], ";
 | |
| 
 | |
| 	if(block->getIsUnderground())
 | |
| 		desc<<"is_ug [X], ";
 | |
| 	else
 | |
| 		desc<<"is_ug [ ], ";
 | |
| 
 | |
| 	if(block->getLightingExpired())
 | |
| 		desc<<"lighting_exp [X], ";
 | |
| 	else
 | |
| 		desc<<"lighting_exp [ ], ";
 | |
| 
 | |
| 	if(block->isDummy())
 | |
| 	{
 | |
| 		desc<<"Dummy, ";
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		bool full_ignore = true;
 | |
| 		bool some_ignore = false;
 | |
| 		bool full_air = true;
 | |
| 		bool some_air = false;
 | |
| 		for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 		for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 		{
 | |
| 			v3s16 p(x0,y0,z0);
 | |
| 			MapNode n = block->getNode(p);
 | |
| 			content_t c = n.getContent();
 | |
| 			if(c == CONTENT_IGNORE)
 | |
| 				some_ignore = true;
 | |
| 			else
 | |
| 				full_ignore = false;
 | |
| 			if(c == CONTENT_AIR)
 | |
| 				some_air = true;
 | |
| 			else
 | |
| 				full_air = false;
 | |
| 		}
 | |
| 		
 | |
| 		desc<<"content {";
 | |
| 		
 | |
| 		std::ostringstream ss;
 | |
| 		
 | |
| 		if(full_ignore)
 | |
| 			ss<<"IGNORE (full), ";
 | |
| 		else if(some_ignore)
 | |
| 			ss<<"IGNORE, ";
 | |
| 		
 | |
| 		if(full_air)
 | |
| 			ss<<"AIR (full), ";
 | |
| 		else if(some_air)
 | |
| 			ss<<"AIR, ";
 | |
| 		
 | |
| 		if(ss.str().size()>=2)
 | |
| 			desc<<ss.str().substr(0, ss.str().size()-2);
 | |
| 
 | |
| 		desc<<"}, ";
 | |
| 	}
 | |
| 
 | |
| 	return desc.str().substr(0, desc.str().size()-2);
 | |
| }
 | |
| 
 | |
| 
 | |
| //END
 |