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			366 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			366 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest-c55
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| Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "rollback.h"
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| #include <fstream>
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| #include <list>
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| #include <sstream>
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| #include "log.h"
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| #include "mapnode.h"
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| #include "gamedef.h"
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| #include "nodedef.h"
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| #include "util/serialize.h"
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| #include "util/string.h"
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| #include "strfnd.h"
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| #include "util/numeric.h"
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| #include "inventorymanager.h" // deserializing InventoryLocations
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| 
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| #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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| 
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| #define POINTS_PER_NODE (16.0)
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| 
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| // Get nearness factor for subject's action for this action
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| // Return value: 0 = impossible, >0 = factor
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| static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
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| 		v3s16 action_p, int action_t)
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| {
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| 	// Suspect cannot cause things in the past
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| 	if(action_t < suspect_t)
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| 		return 0; // 0 = cannot be
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| 	// Start from 100
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| 	int f = 100;
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| 	// Distance (1 node = -x points)
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| 	f -= POINTS_PER_NODE * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
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| 	// Time (1 second = -x points)
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| 	f -= 1 * (action_t - suspect_t);
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| 	// If is a guess, halve the points
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| 	if(is_guess)
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| 		f *= 0.5;
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| 	// Limit to 0
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| 	if(f < 0)
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| 		f = 0;
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| 	return f;
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| }
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| 
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| class RollbackManager: public IRollbackManager
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| {
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| public:
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| 	// IRollbackManager interface
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| 
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| 	void reportAction(const RollbackAction &action_)
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| 	{
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| 		// Ignore if not important
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| 		if(!action_.isImportant(m_gamedef))
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| 			return;
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| 		RollbackAction action = action_;
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| 		action.unix_time = time(0);
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| 		// Figure out actor
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| 		action.actor = m_current_actor;
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| 		action.actor_is_guess = m_current_actor_is_guess;
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| 		// If actor is not known, find out suspect or cancel
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| 		if(action.actor.empty()){
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| 			v3s16 p;
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| 			if(!action.getPosition(&p))
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| 				return;
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| 			action.actor = getSuspect(p, 83, 1);
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| 			if(action.actor.empty())
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| 				return;
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| 			action.actor_is_guess = true;
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| 		}
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| 		infostream<<"RollbackManager::reportAction():"
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| 				<<" time="<<action.unix_time
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| 				<<" actor=\""<<action.actor<<"\""
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| 				<<(action.actor_is_guess?" (guess)":"")
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| 				<<" action="<<action.toString()
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| 				<<std::endl;
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| 		addAction(action);
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| 	}
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| 	std::string getActor()
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| 	{
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| 		return m_current_actor;
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| 	}
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| 	bool isActorGuess()
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| 	{
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| 		return m_current_actor_is_guess;
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| 	}
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| 	void setActor(const std::string &actor, bool is_guess)
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| 	{
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| 		m_current_actor = actor;
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| 		m_current_actor_is_guess = is_guess;
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| 	}
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| 	std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness)
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| 	{
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| 		if(m_current_actor != "")
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| 			return m_current_actor;
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| 		int cur_time = time(0);
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| 		int first_time = cur_time - (100-min_nearness);
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| 		RollbackAction likely_suspect;
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| 		float likely_suspect_nearness = 0;
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| 		for(std::list<RollbackAction>::const_reverse_iterator
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| 				i = m_action_latest_buffer.rbegin();
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| 				i != m_action_latest_buffer.rend(); i++)
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| 		{
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| 			if(i->unix_time < first_time)
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| 				break;
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| 			if(i->actor == "")
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| 				continue;
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| 			// Find position of suspect or continue
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| 			v3s16 suspect_p;
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| 			if(!i->getPosition(&suspect_p))
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| 				continue;
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| 			float f = getSuspectNearness(i->actor_is_guess, suspect_p,
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| 					i->unix_time, p, cur_time);
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| 			if(f >= min_nearness && f > likely_suspect_nearness){
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| 				likely_suspect_nearness = f;
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| 				likely_suspect = *i;
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| 				if(likely_suspect_nearness >= nearness_shortcut)
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| 					break;
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| 			}
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| 		}
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| 		// No likely suspect was found
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| 		if(likely_suspect_nearness == 0)
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| 			return "";
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| 		// Likely suspect was found
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| 		return likely_suspect.actor;
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| 	}
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| 	void flush()
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| 	{
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| 		infostream<<"RollbackManager::flush()"<<std::endl;
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| 		std::ofstream of(m_filepath.c_str(), std::ios::app);
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| 		if(!of.good()){
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| 			errorstream<<"RollbackManager::flush(): Could not open file "
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| 					<<"for appending: \""<<m_filepath<<"\""<<std::endl;
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| 			return;
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| 		}
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| 		for(std::list<RollbackAction>::const_iterator
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| 				i = m_action_todisk_buffer.begin();
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| 				i != m_action_todisk_buffer.end(); i++)
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| 		{
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| 			// Do not save stuff that does not have an actor
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| 			if(i->actor == "")
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| 				continue;
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| 			of<<i->unix_time;
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| 			of<<" ";
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| 			of<<serializeJsonString(i->actor);
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| 			of<<" ";
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| 			of<<i->toString();
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| 			if(i->actor_is_guess){
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| 				of<<" ";
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| 				of<<"actor_is_guess";
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| 			}
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| 			of<<std::endl;
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| 		}
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| 		m_action_todisk_buffer.clear();
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| 	}
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| 	
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| 	// Other
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| 
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| 	RollbackManager(const std::string &filepath, IGameDef *gamedef):
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| 		m_filepath(filepath),
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| 		m_gamedef(gamedef),
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| 		m_current_actor_is_guess(false)
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| 	{
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| 		infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
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| 				<<std::endl;
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| 	}
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| 	~RollbackManager()
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| 	{
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| 		infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
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| 		flush();
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| 	}
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| 
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| 	void addAction(const RollbackAction &action)
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| 	{
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| 		m_action_todisk_buffer.push_back(action);
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| 		m_action_latest_buffer.push_back(action);
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| 
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| 		// Flush to disk sometimes
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| 		if(m_action_todisk_buffer.size() >= 100)
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| 			flush();
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| 	}
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| 	
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| 	bool readFile(std::list<RollbackAction> &dst)
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| 	{
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| 		// Load whole file to memory
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| 		std::ifstream f(m_filepath.c_str(), std::ios::in);
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| 		if(!f.good()){
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| 			errorstream<<"RollbackManager::readFile(): Could not open "
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| 					<<"file for reading: \""<<m_filepath<<"\""<<std::endl;
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| 			return false;
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| 		}
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| 		for(;;){
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| 			if(f.eof() || !f.good())
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| 				break;
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| 			std::string line;
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| 			std::getline(f, line);
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| 			line = trim(line);
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| 			if(line == "")
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| 				continue;
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| 			std::istringstream is(line);
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| 			
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| 			try{
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| 				std::string action_time_raw;
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| 				std::getline(is, action_time_raw, ' ');
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| 				std::string action_actor;
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| 				try{
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| 					action_actor = deSerializeJsonString(is);
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| 				}catch(SerializationError &e){
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| 					errorstream<<"RollbackManager: Error deserializing actor: "
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| 							<<e.what()<<std::endl;
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| 					throw e;
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| 				}
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| 				RollbackAction action;
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| 				action.unix_time = stoi(action_time_raw);
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| 				action.actor = action_actor;
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| 				int c = is.get();
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| 				if(c != ' '){
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| 					is.putback(c);
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| 					throw SerializationError("readFile(): second ' ' not found");
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| 				}
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| 				action.fromStream(is);
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| 				/*infostream<<"RollbackManager::readFile(): Action from disk: "
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| 						<<action.toString()<<std::endl;*/
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| 				dst.push_back(action);
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| 			}
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| 			catch(SerializationError &e){
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| 				errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
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| 				errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
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| 			}
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| 		}
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| 		return true;
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| 	}
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| 
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| 	std::list<RollbackAction> getEntriesSince(int first_time)
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| 	{
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| 		infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
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| 		// Collect enough data to this buffer
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| 		std::list<RollbackAction> action_buffer;
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| 		// Use the latest buffer if it is long enough
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| 		if(!m_action_latest_buffer.empty() &&
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| 				m_action_latest_buffer.begin()->unix_time <= first_time){
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| 			action_buffer = m_action_latest_buffer;
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| 		}
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| 		else
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| 		{
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| 			// Save all remaining stuff
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| 			flush();
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| 			// Load whole file to memory
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| 			bool good = readFile(action_buffer);
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| 			if(!good){
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| 				errorstream<<"RollbackManager::getEntriesSince(): Failed to"
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| 						<<" open file; using data in memory."<<std::endl;
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| 				action_buffer = m_action_latest_buffer;
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| 			}
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| 		}
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| 		return action_buffer;
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| 	}
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| 	
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| 	std::string getLastNodeActor(v3s16 p, int range, int seconds,
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| 			v3s16 *act_p, int *act_seconds)
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| 	{
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| 		infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
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| 				<<", "<<seconds<<")"<<std::endl;
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| 		// Figure out time
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| 		int cur_time = time(0);
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| 		int first_time = cur_time - seconds;
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| 
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| 		std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
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| 		
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| 		std::list<RollbackAction> result;
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| 
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| 		for(std::list<RollbackAction>::const_reverse_iterator
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| 				i = action_buffer.rbegin();
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| 				i != action_buffer.rend(); i++)
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| 		{
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| 			if(i->unix_time < first_time)
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| 				break;
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| 
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| 			// Find position of action or continue
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| 			v3s16 action_p;
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| 			if(!i->getPosition(&action_p))
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| 				continue;
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| 
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| 			if(range == 0){
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| 				if(action_p != p)
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| 					continue;
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| 			} else {
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| 				if(abs(action_p.X - p.X) > range ||
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| 						abs(action_p.Y - p.Y) > range ||
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| 						abs(action_p.Z - p.Z) > range)
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| 					continue;
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| 			}
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| 			
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| 			if(act_p)
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| 				*act_p = action_p;
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| 			if(act_seconds)
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| 				*act_seconds = cur_time - i->unix_time;
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| 			return i->actor;
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| 		}
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| 		return "";
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| 	}
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| 
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| 	std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
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| 			int seconds)
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| 	{
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| 		infostream<<"RollbackManager::getRevertActions("<<actor_filter
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| 				<<", "<<seconds<<")"<<std::endl;
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| 		// Figure out time
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| 		int cur_time = time(0);
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| 		int first_time = cur_time - seconds;
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| 		
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| 		std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
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| 		
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| 		std::list<RollbackAction> result;
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| 
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| 		for(std::list<RollbackAction>::const_reverse_iterator
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| 				i = action_buffer.rbegin();
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| 				i != action_buffer.rend(); i++)
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| 		{
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| 			if(i->unix_time < first_time)
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| 				break;
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| 			if(i->actor != actor_filter)
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| 				continue;
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| 			const RollbackAction &action = *i;
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| 			/*infostream<<"RollbackManager::revertAction(): Should revert"
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| 					<<" time="<<action.unix_time
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| 					<<" actor=\""<<action.actor<<"\""
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| 					<<" action="<<action.toString()
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| 					<<std::endl;*/
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| 			result.push_back(action);
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| 		}
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| 
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| 		return result;
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| 	}
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| 
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| private:
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| 	std::string m_filepath;
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| 	IGameDef *m_gamedef;
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| 	std::string m_current_actor;
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| 	bool m_current_actor_is_guess;
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| 	std::list<RollbackAction> m_action_todisk_buffer;
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| 	std::list<RollbackAction> m_action_latest_buffer;
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| };
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| 
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| IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
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| {
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| 	return new RollbackManager(filepath, gamedef);
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| }
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| 
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| 
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