mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-31 07:25:22 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			270 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			270 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest-c55
 | |
| Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #ifndef TILE_HEADER
 | |
| #define TILE_HEADER
 | |
| 
 | |
| #include "irrlichttypes.h"
 | |
| #include "irr_v2d.h"
 | |
| #include "irr_v3d.h"
 | |
| #include <ITexture.h>
 | |
| #include <IrrlichtDevice.h>
 | |
| #include "threads.h"
 | |
| #include <string>
 | |
| 
 | |
| class IGameDef;
 | |
| 
 | |
| /*
 | |
| 	tile.{h,cpp}: Texture handling stuff.
 | |
| */
 | |
| 
 | |
| /*
 | |
| 	Gets the path to a texture by first checking if the texture exists
 | |
| 	in texture_path and if not, using the data path.
 | |
| 
 | |
| 	Checks all supported extensions by replacing the original extension.
 | |
| 
 | |
| 	If not found, returns "".
 | |
| 
 | |
| 	Utilizes a thread-safe cache.
 | |
| */
 | |
| std::string getTexturePath(const std::string &filename);
 | |
| 
 | |
| /*
 | |
| 	Specifies a texture in an atlas.
 | |
| 
 | |
| 	This is used to specify single textures also.
 | |
| 
 | |
| 	This has been designed to be small enough to be thrown around a lot.
 | |
| */
 | |
| struct AtlasPointer
 | |
| {
 | |
| 	u32 id; // Texture id
 | |
| 	video::ITexture *atlas; // Atlas in where the texture is
 | |
| 	v2f pos; // Position in atlas
 | |
| 	v2f size; // Size in atlas
 | |
| 	u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
 | |
| 
 | |
| 	AtlasPointer():
 | |
| 		id(0),
 | |
| 		atlas(NULL),
 | |
| 		pos(0,0),
 | |
| 		size(1,1),
 | |
| 		tiled(1)
 | |
| 	{}
 | |
| 
 | |
| 	AtlasPointer(
 | |
| 			u16 id_,
 | |
| 			video::ITexture *atlas_=NULL,
 | |
| 			v2f pos_=v2f(0,0),
 | |
| 			v2f size_=v2f(1,1),
 | |
| 			u16 tiled_=1
 | |
| 		):
 | |
| 		id(id_),
 | |
| 		atlas(atlas_),
 | |
| 		pos(pos_),
 | |
| 		size(size_),
 | |
| 		tiled(tiled_)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	bool operator==(const AtlasPointer &other) const
 | |
| 	{
 | |
| 		return (
 | |
| 			id == other.id
 | |
| 		);
 | |
| 		/*return (
 | |
| 			id == other.id &&
 | |
| 			atlas == other.atlas &&
 | |
| 			pos == other.pos &&
 | |
| 			size == other.size &&
 | |
| 			tiled == other.tiled
 | |
| 		);*/
 | |
| 	}
 | |
| 
 | |
| 	bool operator!=(const AtlasPointer &other) const
 | |
| 	{
 | |
| 		return !(*this == other);
 | |
| 	}
 | |
| 
 | |
| 	float x0(){ return pos.X; }
 | |
| 	float x1(){ return pos.X + size.X; }
 | |
| 	float y0(){ return pos.Y; }
 | |
| 	float y1(){ return pos.Y + size.Y; }
 | |
| };
 | |
| 
 | |
| /*
 | |
| 	TextureSource creates and caches textures.
 | |
| */
 | |
| 
 | |
| class ITextureSource
 | |
| {
 | |
| public:
 | |
| 	ITextureSource(){}
 | |
| 	virtual ~ITextureSource(){}
 | |
| 	virtual u32 getTextureId(const std::string &name){return 0;}
 | |
| 	virtual u32 getTextureIdDirect(const std::string &name){return 0;}
 | |
| 	virtual std::string getTextureName(u32 id){return "";}
 | |
| 	virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
 | |
| 	virtual AtlasPointer getTexture(const std::string &name)
 | |
| 		{return AtlasPointer(0);}
 | |
| 	virtual video::ITexture* getTextureRaw(const std::string &name)
 | |
| 		{return NULL;}
 | |
| 	virtual AtlasPointer getTextureRawAP(const AtlasPointer &ap)
 | |
| 		{return AtlasPointer(0);}
 | |
| 	virtual IrrlichtDevice* getDevice()
 | |
| 		{return NULL;}
 | |
| 	virtual void updateAP(AtlasPointer &ap){};
 | |
| 	virtual bool isKnownSourceImage(const std::string &name)=0;
 | |
| };
 | |
| 
 | |
| class IWritableTextureSource : public ITextureSource
 | |
| {
 | |
| public:
 | |
| 	IWritableTextureSource(){}
 | |
| 	virtual ~IWritableTextureSource(){}
 | |
| 	virtual u32 getTextureId(const std::string &name){return 0;}
 | |
| 	virtual u32 getTextureIdDirect(const std::string &name){return 0;}
 | |
| 	virtual std::string getTextureName(u32 id){return "";}
 | |
| 	virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
 | |
| 	virtual AtlasPointer getTexture(const std::string &name)
 | |
| 		{return AtlasPointer(0);}
 | |
| 	virtual video::ITexture* getTextureRaw(const std::string &name)
 | |
| 		{return NULL;}
 | |
| 	virtual IrrlichtDevice* getDevice()
 | |
| 		{return NULL;}
 | |
| 	virtual void updateAP(AtlasPointer &ap){};
 | |
| 	virtual bool isKnownSourceImage(const std::string &name)=0;
 | |
| 
 | |
| 	virtual void processQueue()=0;
 | |
| 	virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
 | |
| 	virtual void rebuildImagesAndTextures()=0;
 | |
| 	virtual void buildMainAtlas(class IGameDef *gamedef)=0;
 | |
| };
 | |
| 
 | |
| IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
 | |
| 
 | |
| enum MaterialType{
 | |
| 	TILE_MATERIAL_BASIC,
 | |
| 	TILE_MATERIAL_LIQUID_TRANSPARENT,
 | |
| 	TILE_MATERIAL_LIQUID_OPAQUE,
 | |
| };
 | |
| 
 | |
| // Material flags
 | |
| // Should backface culling be enabled?
 | |
| #define MATERIAL_FLAG_BACKFACE_CULLING 0x01
 | |
| // Should a crack be drawn?
 | |
| #define MATERIAL_FLAG_CRACK 0x02
 | |
| // Should the crack be drawn on transparent pixels (unset) or not (set)?
 | |
| // Ignored if MATERIAL_FLAG_CRACK is not set.
 | |
| #define MATERIAL_FLAG_CRACK_OVERLAY 0x04
 | |
| // Animation made up by splitting the texture to vertical frames, as
 | |
| // defined by extra parameters
 | |
| #define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
 | |
| // Whether liquid shader should be used
 | |
| #define MATERIAL_FLAG_
 | |
| 
 | |
| /*
 | |
| 	This fully defines the looks of a tile.
 | |
| 	The SMaterial of a tile is constructed according to this.
 | |
| */
 | |
| struct TileSpec
 | |
| {
 | |
| 	TileSpec():
 | |
| 		texture(0),
 | |
| 		alpha(255),
 | |
| 		material_type(TILE_MATERIAL_BASIC),
 | |
| 		material_flags(
 | |
| 			//0 // <- DEBUG, Use the one below
 | |
| 			MATERIAL_FLAG_BACKFACE_CULLING
 | |
| 		),
 | |
| 		animation_frame_count(1),
 | |
| 		animation_frame_length_ms(0)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	bool operator==(const TileSpec &other) const
 | |
| 	{
 | |
| 		return (
 | |
| 			texture == other.texture &&
 | |
| 			alpha == other.alpha &&
 | |
| 			material_type == other.material_type &&
 | |
| 			material_flags == other.material_flags
 | |
| 		);
 | |
| 	}
 | |
| 
 | |
| 	bool operator!=(const TileSpec &other) const
 | |
| 	{
 | |
| 		return !(*this == other);
 | |
| 	}
 | |
| 	
 | |
| 	// Sets everything else except the texture in the material
 | |
| 	void applyMaterialOptions(video::SMaterial &material) const
 | |
| 	{
 | |
| 		switch(material_type){
 | |
| 		case TILE_MATERIAL_BASIC:
 | |
| 			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 | |
| 			break;
 | |
| 		case TILE_MATERIAL_LIQUID_TRANSPARENT:
 | |
| 			material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
 | |
| 			break;
 | |
| 		case TILE_MATERIAL_LIQUID_OPAQUE:
 | |
| 			material.MaterialType = video::EMT_SOLID;
 | |
| 			break;
 | |
| 		}
 | |
| 		material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
 | |
| 	}
 | |
| 	void applyMaterialOptionsWithShaders(video::SMaterial &material,
 | |
| 			const video::E_MATERIAL_TYPE &basic,
 | |
| 			const video::E_MATERIAL_TYPE &liquid) const
 | |
| 	{
 | |
| 		switch(material_type){
 | |
| 		case TILE_MATERIAL_BASIC:
 | |
| 			material.MaterialType = basic;
 | |
| 			break;
 | |
| 		case TILE_MATERIAL_LIQUID_TRANSPARENT:
 | |
| 			material.MaterialType = liquid;
 | |
| 			break;
 | |
| 		case TILE_MATERIAL_LIQUID_OPAQUE:
 | |
| 			material.MaterialType = liquid;
 | |
| 			break;
 | |
| 		}
 | |
| 		material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
 | |
| 	}
 | |
| 	
 | |
| 	// NOTE: Deprecated, i guess?
 | |
| 	void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
 | |
| 	{
 | |
| 		texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
 | |
| 		texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
 | |
| 	}
 | |
| 	
 | |
| 	AtlasPointer texture;
 | |
| 	// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
 | |
| 	u8 alpha;
 | |
| 	// Material parameters
 | |
| 	u8 material_type;
 | |
| 	u8 material_flags;
 | |
| 	// Animation parameters
 | |
| 	u8 animation_frame_count;
 | |
| 	u16 animation_frame_length_ms;
 | |
| };
 | |
| 
 | |
| #endif
 |