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	The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest: builtin/features.lua
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| 
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| core.features = {
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| 	glasslike_framed = true,
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| 	nodebox_as_selectionbox = true,
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| 	get_all_craft_recipes_works = true,
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| 	use_texture_alpha = true,
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| 	no_legacy_abms = true,
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| 	texture_names_parens = true,
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| 	area_store_custom_ids = true,
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| 	add_entity_with_staticdata = true,
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| 	no_chat_message_prediction = true,
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| 	object_use_texture_alpha = true,
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| 	object_independent_selectionbox = true,
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| 	httpfetch_binary_data = true,
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| 	formspec_version_element = true,
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| 	area_store_persistent_ids = true,
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| 	pathfinder_works = true,
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| 	object_step_has_moveresult = true,
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| 	direct_velocity_on_players = true,
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| 	use_texture_alpha_string_modes = true,
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| }
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| 
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| function core.has_feature(arg)
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| 	if type(arg) == "table" then
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| 		local missing_features = {}
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| 		local result = true
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| 		for ftr in pairs(arg) do
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| 			if not core.features[ftr] then
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| 				missing_features[ftr] = true
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| 				result = false
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| 			end
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| 		end
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| 		return result, missing_features
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| 	elseif type(arg) == "string" then
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| 		if not core.features[arg] then
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| 			return false, {[arg]=true}
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| 		end
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| 		return true, {}
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| 	end
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| end
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