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	- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
		
			
				
	
	
		
			88 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #pragma once
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| 
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| #include "irrlichttypes.h"
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| #include "irr_v2d.h"
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| #include "mapblock.h"
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| #include <ostream>
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| #include <map>
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| #include <vector>
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| 
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| class Map;
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| class IGameDef;
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| 
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| /*
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| 	This is an Y-wise stack of MapBlocks.
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| */
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| 
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| #define MAPSECTOR_SERVER 0
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| #define MAPSECTOR_CLIENT 1
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| 
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| class MapSector
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| {
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| public:
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| 
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| 	MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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| 	virtual ~MapSector();
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| 
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| 	void deleteBlocks();
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| 
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| 	v2s16 getPos()
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| 	{
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| 		return m_pos;
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| 	}
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| 
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| 	MapBlock * getBlockNoCreateNoEx(s16 y);
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| 	MapBlock * createBlankBlockNoInsert(s16 y);
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| 	MapBlock * createBlankBlock(s16 y);
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| 
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| 	void insertBlock(MapBlock *block);
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| 
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| 	void deleteBlock(MapBlock *block);
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| 
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| 	void getBlocks(MapBlockVect &dest);
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| 
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| 	bool empty() const { return m_blocks.empty(); }
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| 
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| 	int size() const { return m_blocks.size(); }
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| protected:
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| 
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| 	// The pile of MapBlocks
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| 	std::unordered_map<s16, MapBlock*> m_blocks;
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| 
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| 	Map *m_parent;
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| 	// Position on parent (in MapBlock widths)
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| 	v2s16 m_pos;
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| 
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| 	IGameDef *m_gamedef;
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| 
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| 	// Last-used block is cached here for quicker access.
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| 	// Be sure to set this to nullptr when the cached block is deleted
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| 	MapBlock *m_block_cache = nullptr;
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| 	s16 m_block_cache_y;
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| 
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| 	/*
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| 		Private methods
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| 	*/
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| 	MapBlock *getBlockBuffered(s16 y);
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| 
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| };
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